Spaceship c&c

Started by fred, Wed 02/09/2009 22:28:46

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Matti

Wow!  :o

I mean... why hasn't anybody done that already? All the files are back! Yay!

Thanks, Fred.

Chicky

Quote from: fred on Fri 09/07/2010 14:19:39
Okay, I emailed the domain owner explaining the situation and he restored the folders - so now all the images should be showing again! :)



You mean you 'fixed' the annoying 2dadventure popup! Nice one! Why didn't anyone else think of this  :=

TerranRich

Hey Fred, the game is awesome! Played for about half an hour before I had to go, but I loved it. The controls feel very natural. Did you only use that sprite for the title screen?
Status: Trying to come up with some ideas...

tzachs

I applaud you for three things:

the sprite looks really good, the game was mucho fun (once I started it took me a lot of time to stop, even though I had stuff to do), and the initiative with the domain owner was also brilliant!

Dualnames

Quote from: Mr. Matti on Fri 09/07/2010 14:42:26
Wow!  :o

I mean... why hasn't anybody done that already? All the files are back! Yay!

Thanks, Fred.

This forums is only good on picking on Trolls for months. ;)
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

fred

Heh, you're welcome, and thanks for trying the game! The sprite is used on the start screen and on the thumbnail distributed to the game portals.

Shane 'ProgZmax' Stevens

Very nice, fred.  I like the more relaxed gravity, it makes the maneuvering far more fun than other games in this genre.  Also, the music was excellent and the backgrounds very pleasant.  I'm curious what dev kit if any you used on this since I've been meaning to make a flash game?

fred

#27
Glad you liked it! I used Flash Professional CS4 for this, the programming language is ActionScript 3.0. A lot of people use Adobe Flex SDK for their flash projects, since it's a free, but I've gotten used to Flash pro and didn't want to change development environments in mid-stream.

However, if I were to develop a similar game from scratch today, I would consider using one of the open source ActionScript game engines out there, such as Flixel using FlashDevelop or Eclipse for development environments, or maybe just one of the open source physics libraries, such as Box2D. The shop and advertisement features in the game have been implemented using the various Mochimedia APIs.

You can also try googling for flash based adventure game engines, I'm not updated on the options there, but there's something called ALPACA which seems well-documented, though still primitive compared to ags.

EDIT: Fixed links.


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