To be honest this is my first post here on this username, but I have been browsing the forums for quite some time, so i'm not a complete noob, just half a noob ;).
Enough chit chat, so I'm working on developing a side character for a game i'm working on...and I have the characters head sketched out and scaled down to the size it would appear in the game. I was planning on a buisness man body but more scrwany to fit his scruff face. First of all I would like to have some suggestions on the characters head, I know I need to work on the lips but idk how to fix it, also i wanted some suggestions on how I should go about coloring him. Second, would a buisnessman body be appropriate for such a character or should I go for more of a wife beater pot belly body for him.
(http://i29.photobucket.com/albums/c272/remminycricket/face_yes_no.jpg)
Thanks for any constructive thoughts:)
I've sketched the rest of him here:
http://img168.imageshack.us/img168/6104/explremav4.png
A height of roughly 650 pixels MIGHT be a bit big...
Since you're only half a noob, even 325 seems to be still a bit too much ;)
1. Choose a resolution for your game, usually 320x200 or 640x400 (320x240 or 640x480, if you want square pixels)
2. Sketch a simple background using the above dimensions, e.g. a room. Don't overdo it, you'll just need some outlines and a door. Make sure the proportions of the room are correct, check your own room to verify them.
3. Sketch a new, complete character using 90% of the door's height as the sprite's height.
4. Finally, start refining details like the head.
Thanks, yea I was definately having troubles scaling my characters to the backgrounds. I still don't know if i should paint him in photoshop or in my sketchbook and then upload him.
He looks more like a pot-belly kind of guy then a business man.
I have also develpoed another character for this game, right now i'm photshoping it and I will try and add it here soon also for critics