Unnamed Game Art Assets[Pripyat/Chernobyl Based] - Tell me what you think.

Started by EchosofNezhyt, Fri 01/06/2012 17:16:23

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EchosofNezhyt

Quote from: Khris on Wed 06/06/2012 17:28:07
Pushed some pixels, reduced color count to 13:

[imgzoom]http://i.imgur.com/zxkYg.png[/imgzoom]
(mouse over to zoom)

I mostly made the arms longer and redid the head.

Its pretty cool has a more realistic proportion and not cartoony.

Thing is I'm not sure it would fit if I couldn't make everything else match.

Edit:

Hmm but I didn't realize how cartoony mine looked haha.


Edit:

A few changes.



Edit: The more I see the more I like it. Its pretty awesome.


Edit:



Kastchey

Khris, that's an awesome edit.

Frito, the concept looks very promising, I really hope you'll pull it off. And that's a sweet-looking row of trees you did in that background picture!

EchosofNezhyt

First pixel trees I've done :P

These are also my first to real environments I've ever drawn.

Yeah I think have a cool idea and I love the pripyat/chernobyl story.

Me and LTGiants2000 have been coming up with plot details and stuff.

I also have a good friend that is pro at piano/others/sounds and making music and has a nice setup so hes all for making stuff.

LTGiants2000

Quote from: Frito Master on Thu 07/06/2012 00:35:19

Me and LTGiants2000 have been coming up with plot details and stuff.

Meh....I've basically been a soundboard for your good ideas...coming along nicely though!

EchosofNezhyt

Quote from: LTGiants2000 on Thu 07/06/2012 00:36:53
Quote from: Frito Master on Thu 07/06/2012 00:35:19

Me and LTGiants2000 have been coming up with plot details and stuff.

Meh....I've basically been a soundboard for your good ideas...coming along nicely though!

:X You helped with more then that.

CaptainD

It can be hard to tell what characters will look like in action on a low-res screen where they're much bigger, but your sprites certainly look good so far.  I'm interested to see what you come up with for the storyline.
 

EchosofNezhyt

Well I'm gonna go for a more realistic look.





Edit: Spend some of today working with gui stuff.
Hold down right click to bring up circle mouse over the 4 options and let go.
Also tested the rain plug in and changed up the background a bit.




Shane 'ProgZmax' Stevens

The murky colors really add atmosphere to the background design.  The only thing I would consider is using some method to help the character sprites maintain good visibility (a dark outline might work as long as a majority of the rooms are like this one).  You've created a nice, moody setting here!

EchosofNezhyt

Edit:

Updated stuff abit.


Had my sound buddy get me some sounds and stuck em in.
http://www.youtube.com/watch?v=W_5j3FO8F_g

Planned out a bit more of the story and mapped out some of the area just got get the idea together so I can progress more.

Tommorow I'll work on animations if anyone has a good realistic walk cycle animation or anything feel free to share.

Khris

Looking good, a couple of things though: Why is the latest screenshot so messy? It looks like you printed the image, took a photo of it, put that in a Word document, then took a screenshot and posted that.
There's also no need to upscale the pic yourself, you can put the width in the image tag: [img width=960] The forums will keep the aspect ratio. Also, when you scale up 320, why to 1023? All the pixely goodness is lost that way.

As for the background itself: I'm on a CRT, and except for the building, character and signs, this image is black. I get it's supposed to be dark, but if you look at the histogram, 75% of pixels have a lightness below 35 (range is 0-255). People tend to crank up the brightness of their TFTs to 100%, 70% is enough.

Also, the reflection is really wrong. Flat surfaces don't squash what they reflect, only fun house mirrors do. And the reflection itself is actually 3D, not 2D:

What you'd actually see inside the lower green rectange is the ceiling of the room, not a 2D projection of our particular viewing angle.

EchosofNezhyt

I had just copied and pasted the reflection completely forgot about that haha, I'm so not use to drawing environments.

Thanks for the perspective picture, Correcting it tomorrow.

Idk the darkness doesn't look bad at all for me but someone else said it was super dark! To me I feel like it looks day time if I bump it up any but I'll mess with the settings if anyone wants to just do a quick brightness bump up to what is acceptable :D


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EchosofNezhyt

Awesome thanks :D



Edit: I updated brightness a bit, (Ignore the clouds I think they look wierd)
Also I know the reflection is still messed up fixing it tomorrow.
[imgzoom]http://s14.postimage.org/7afpfknap/Chernobyl_2012_06_08_03_22_16_86.png[/imgzoom]

Snarky

Quote from: Khris on Fri 08/06/2012 07:49:48
There's also no need to upscale the pic yourself, you can put the width in the image tag: [img width=960] The forums will keep the aspect ratio. Also, when you scale up 320, why to 1023? All the pixely goodness is lost that way.

Actually, I'd recommend using the new [imgzoom] tag instead. No mental multiplication required!

EchosofNezhyt

Quote from: Snarky on Fri 08/06/2012 08:26:32
Quote from: Khris on Fri 08/06/2012 07:49:48
There's also no need to upscale the pic yourself, you can put the width in the image tag: [img width=960] The forums will keep the aspect ratio. Also, when you scale up 320, why to 1023? All the pixely goodness is lost that way.

Actually, I'd recommend using the new [imgzoom] tag instead. No mental multiplication required!


I don't upscale the pic myself. I've just been print screening it. Anyways doesn't normal browser interpolation technique blur the pixels to much.



Edit: Also I want to have a huge focus on smaller details and sound(posted a youtube vid of a few)/special animations.
I got custom music covered and theres no reason to not have full voice acting.

Biggest thing for me is gameplay and puzzles I haven't played this style of game in forever if anyone has any gameplay tips and stuff for this genre fill free to share. Anyhow off to bed.

Khris

Use a decent browser and the imagezoom image is upscaled using nearest neighbor (see the sprite I posted).
(Also please don't quote the entire previous post, it's pointless.)

AGS also has a built-in screenshot command that's invoked when you press F12 unless you removed the on_key_press line. The screenshot ends up in the save game dir (My documents/My Saved Games/Game name/).

The shot you posted is blurry though, so you didn't just take a screenshot of a 3x window, and how did it end up being 1023x766? I get that you cropped it and I'm glad you've removed the window border (which seems not to occur to many people), but why the odd zoom factor?

Anian

This getting better with each day, I really like the new sprite and the new style of backgrounds.
Also, about the darkness of the scene, you don't have to actually make the colors dark in order to show that it's night time, sure keep them darkish, but you can always use blue hues or similar to just indicate night without the scene actually being black. For example these are both scenes at night but the colors are not actually black or very dark EXAMPLE 1 EXAMPLE 2

A bit of nitpicking - I know that gas masks are cool, but also that you can't really wear a gas mask all the time, you have to change filters and a lot of them for a full time protection. Even then, there is still no protection from gamma radiation, which would sort of be the problem after while. In fact, it would be an interesting and justified gameplay mechanic (you can even set the difficulty easily) by making a timer until your filter runs out but also hide some filters around backgrounds so people can find more if they search through garbage piles etc. People, including myself, hate timed gameplay, but this would be justified and you don't have to make it difficult or to change difficulty by giving more or less time to finish the game.

Putting all that aside, the thing that actually bothers me is that the character walks around with a mask and then comes to guard NPC, who doesn't wear a mask... On that note, the roof looks a bit weird and empty, maybe make some kind of ventilation apparatus/system for filtering air, with like spinning blades (even maybe animate it, or make it a puzzle so the guard lets you through if you find a part that he needs to fix the ventilation or something).
I don't want the world, I just want your half

Khris

Just a small note: if you use imagezoom, there's no need to upscale the image yourself, just post the original 320 screenshot.

EchosofNezhyt

Quote from: Khris on Fri 08/06/2012 09:37:45
Use a decent browser and the imagezoom image is upscaled using nearest neighbor (see the sprite I posted).
(Also please don't quote the entire previous post, it's pointless.)

I got chrome and the newest firefox, I still haven't found a way to disable it. I checked on that script site and googling.

I'll try the print screen option, I think that wierd picture I posted earlier was a crop version haha.

EchosofNezhyt

Quote from: Anian on Fri 08/06/2012 10:10:11
This getting better with each day, I really like the new sprite and the new style of backgrounds.
Also, about the darkness of the scene, you don't have to actually make the colors dark in order to show that it's night time, sure keep them darkish, but you can always use blue hues or similar to just indicate night without the scene actually being black. For example these are both scenes at night but the colors are not actually black or very dark EXAMPLE 1
A bit of nitpicking - I know that gas masks are cool, but also that you can't really wear a gas mask all the time, you have to change filters and a lot of them for a full time protection. Even then, there is still no protection from gamma radiation, which would sort of be the problem after while. In fact, it would be an interesting and justified gameplay mechanic (you can even set the difficulty easily) by making a timer until your filter runs out but also hide some filters around backgrounds so people can find more if they search through garbage piles etc. People, including myself, hate timed gameplay, but this would be justified and you don't have to make it difficult or to change difficulty by giving more or less time to finish the game.
utting all that aside, the thing that actually bothers me is that the character walks around with a mask and then comes to guard NPC, who doesn't wear a mask... On that note, the roof looks a bit weird and empty, maybe make some kind of ventilation apparatus/system for filtering air, with like spinning blades (even maybe animate it, or make it a puzzle so the guard lets you through if you find a part that he needs to fix the ventilation or something).


No problems, I like nit-picky as long as I don't have to restart haha.

Hes not going to have a gas-mask until a bit on(There outside the city), Not sure about the filter thing I have to figure out more of the gameplay stuff.
Yeah I need to fix the building honestly the window hole thing is lopsided and ugly doesnt make sense haha. I originally had a roof but when detailing everything I forgot to add it in.
Also if you look at the newer screenies I went for a blue look to kinda keep the night time so I think I'm learning a bit and it defiantly looks better, is it bright enough now?

I'm still feeling pretty sick today I'm not sure how much I'll get done.

Heres a screenshot from in game function.
Edit:

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