Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: KyriakosCH on Mon 29/05/2017 20:50:15

Title: View from above?
Post by: KyriakosCH on Mon 29/05/2017 20:50:15
(http://i.imgur.com/4Oqmpqh.png)

Do you like this pov?

How about lighting/models? (made it in Blender)
Title: Re: View from above?
Post by: Mandle on Tue 30/05/2017 01:00:42
It looks great to me. The doorknob positions look inconsistant to my eye though, with the one on the right being the most "off".
Title: Re: View from above?
Post by: ThreeOhFour on Tue 30/05/2017 01:59:10
Something that worries me about this point of view is that we will expect the way a character's perspective appears to change with relation to the vanishing point, which is in the centre of the image, as he moves around the screen. This is hard to do with 2D sprites, and if you don't do it, will probably look badly off.

This is a problem with standard side-on views, but much less so - because there's much less depth to the shape we're representing in that case, we mostly get away with it. Here you're going to be showing us a character from their most deep angle, and the unchanging perspective of that character will present problems.
Title: Re: View from above?
Post by: KyriakosCH on Tue 30/05/2017 02:35:49
@Mandle: Thank you :D

@TOF: Indeed, yet it may be helped considerably by limiting the walkable area, keeping it at a small distance to the edges. Another option would be pre-rendered character in-room animation, but i'd rather not do that. Current plan is to have clickable parts of the room appear in different render (and zoomed in) on another part of the 640x480 screen, which can help limit walkable area further.
Title: Re: View from above?
Post by: KyriakosCH on Wed 31/05/2017 21:51:09
(wil fix the door knobs later on :) )

What do youthink?

(https://s9.postimg.org/k9w2ydxlb/rooms.png)
Title: Re: View from above?
Post by: Cassiebsg on Wed 31/05/2017 23:04:17
Personally, not my angle of choice.
Also what is that for a lamp? if it's a ceiling lamp, you should just remove it, if it's a floor lamp move it to the corner and choose a "foot" that can be seen in this angle.
Also you can reduce perceptive if you move the camera further apart and then zoom in (though not sure it would help much).
Title: Re: View from above?
Post by: KyriakosCH on Wed 31/05/2017 23:45:09
Well, those are ceiling lamps, yes. Often you see them (along with other stuff above, much like you may sem stuff in the part of the room 'in front of' the player).
Title: Re: View from above?
Post by: KyriakosCH on Thu 01/06/2017 18:15:55
(updated below :) )
Title: Re: View from above?
Post by: KyriakosCH on Fri 02/06/2017 15:34:04
Some of the rooms, currently:

(http://i.imgur.com/f0qSO3C.png)

(http://i.imgur.com/7gOskIY.png)

(http://i.imgur.com/qa3HdMp.png)
Title: Re: View from above?
Post by: KyriakosCH on Sat 03/06/2017 19:05:51
Well, do you like it? :)

(http://i.imgur.com/qhKOtjA.png)
Title: Re: View from above?
Post by: KyriakosCH on Sun 04/06/2017 00:36:39
So much silence :D

(http://i.imgur.com/ppWHb4O.png)
Title: Re: View from above?
Post by: josiah1221 on Mon 05/06/2017 02:06:00
Been following along ever since you started the project. I think they look great. You continue to improve!
Title: Re: View from above?
Post by: cat on Mon 05/06/2017 12:23:57
I don't like the lamps. If you hadn't told us they were lamps, I'd never have thought of that. Especially in the bathroom.

Regarding the skylight picture: I have no clue what the part at the bottom is supposed to be. It doesn't work perspective-wise for me.
Title: Re: View from above?
Post by: Mandle on Mon 05/06/2017 15:34:56
I'm really liking the screenies! I love the cramped, claustrophobic feel of the rooms!

As for the ceiling lamps. My eye read them for what they were supposed to be, and I feel they will make sense to the player once they see the character walking "behind" them in the game.

The off-kilter diagonal wall in that one room is an especially nice touch that disturbs the eye and adds to the feeling of something not quite right...
Title: Re: View from above?
Post by: KyriakosCH on Mon 05/06/2017 20:14:46
Thank you all :D

The smaller window above will either have objects zoomed in or the character portrait when it is general notes.

(http://i.imgur.com/YbsftoA.png)

(http://i.imgur.com/SFknQHI.png)

(http://i.imgur.com/Yw8NM3Z.png)

(http://i.imgur.com/ZqjZrO7.png)
Title: Re: View from above?
Post by: KyriakosCH on Wed 07/06/2017 04:49:51
Some of the small screens :) Used both for info and for dialogue.

(http://imgur.com/Zjg3aL4.png)

(http://imgur.com/YiLfzV5.png)

(http://imgur.com/hIMr1pX.png)

(http://imgur.com/P5k3DAJ.png)


Title: Re: View from above?
Post by: KyriakosCH on Fri 09/06/2017 23:15:29
Any feedback? :=

(http://i.imgur.com/u24R9zy.png)
Title: Re: View from above?
Post by: KyriakosCH on Tue 13/06/2017 04:29:32
One of the NPCs ;)

(http://i.imgur.com/ObjUpP4.png)

It is actually J.L.Borges, complete with walking cane :=
Title: Re: View from above?
Post by: Creamy on Wed 14/06/2017 19:19:12
For what it worths, I would get rid of the ceiling lamps too.
Even if they make sense, they're kinda distracting (floating lamps?) and hide the scenery.

Otherwise, I like the new perspective. Like Mandle said, it helps create claustrophobia.
Title: Re: View from above?
Post by: josiah1221 on Thu 15/06/2017 03:29:59
Maybe try using wall lamps instead of ceiling lamps, like you see in a lot of hotels/motels. That way the overhead view (which I like) isn't obscured by the floating ceiling lamps. Just a thought :)
Title: Re: View from above?
Post by: KyriakosCH on Thu 15/06/2017 03:35:54
Quote from: josiah1221 on Thu 15/06/2017 03:29:59
Maybe try using wall lamps instead of ceiling lamps, like you see in a lot of hotels/motels. That way the overhead view (which I like) isn't obscured by the floating ceiling lamps. Just a thought :)

I agree, and they are used in the building's communal corridors, but wall lamps would be a bit too gimmicky in actual rooms of a house and in all of them :D
Title: Re: View from above?
Post by: KyriakosCH on Thu 15/06/2017 21:39:30
Do you like this very minimalistic inventory item setting? :)

(http://i.imgur.com/pYI6WLH.png)
Title: Re: View from above?
Post by: KyriakosCH on Fri 16/06/2017 23:21:01
Making the interface a bit more presentable:

(http://i.imgur.com/gBD4TFP.png)
Title: Re: View from above?
Post by: KyriakosCH on Sat 17/06/2017 16:57:07
And some work on room #6 (communal corridor, to be exact) :=

(http://i.imgur.com/U6eOplB.png)
Title: Re: View from above?
Post by: KyriakosCH on Sat 17/06/2017 19:11:39
Do you like this start menu screen? :)

(http://i.imgur.com/tbVNvuA.png)
Title: Re: View from above?
Post by: selmiak on Sun 18/06/2017 16:27:50
Quote from: KyriakosCH on Sat 17/06/2017 19:11:39
Do you like this start menu screen? :)
hmmm, not that much. I know this is the view from in game, but I'd use some other, even steeper angle in the menu screen bg and some other buttons that are more fitting. Maybe animate a screaming woman in one of the windows or at least an occational cat that walks past the window every now and then?
Title: Re: View from above?
Post by: KyriakosCH on Sun 18/06/2017 17:57:53
Indeed (laugh)