[PROBLEM] Cancel operation button is required when trying to delete used frames

Started by Gal Shemesh, Mon 04/09/2023 05:34:20

Previous topic - Next topic

Gal Shemesh

Hi everyone,

Just encountered this one and found that it actually hangs the editor on that dialogue until all messages are accepted (the only option in the dialogue to click upon).

When trying to delete frames in the Sprite editor, AGS reports you about frames that are in used in 'Views' and that they cannot be deleted - which is all fine and dandy when you're  trying to delete a single or about just a few frames. However, if you try to do so for a bunch of frames (say 100+), the editor will prompt you the 'Cannot delete sprite because it is in use' dialogue for each and every frame, where only an 'OK' button and an 'X' which does the same thing are available for you to closing the dialogue window that is related to a specific sprite. So basically, you're getting stuck in a situation where you have to accept each and every dialogue to get it out of the way and to get back to the editor.

I think that a 'Cancel operation' button should be integrated in this dialogue for stopping the deletion process from memory and closing the dialogue in a single click.

Thanks

Crimson Wizard

I guess there could be something like a response dialog for a batch operation, which would have buttons like "Skip" ( for skipping/cancelling single item under question), "Skip all similar" for silently skipping any item with such problem, and "Cancel all" (for cancelling whole batch).

There are multiple ways how this may be organized (which buttons, how to name them).

SMF spam blocked by CleanTalk