Started by JanetC, Mon 10/12/2012 19:12:16
Quote from: anthonyirwin82 on Wed 02/02/2022 12:36:46I have videos and text instructions on my website https://anthonyirwin.com/adventure-game-studio-ags-macos-build/
cmake -DCMAKE_BUILD_TYPE=$BUILD ..
codesign --force -v --sign "Your developer ID (your provider ID)" --options runtime --entitlements Entitlements.plist GameName.app
ditto -c -k --sequesterRsrc --keepParent *app yourGame.zip
xcrun altool --notarize-app --primary-bundle-id "your.bundle.id" --username email@example.com --password AppleOneTimePasswordHere --asc-provider YourProviderID --file yourGame.zip
codesign --verify --verbose=4 YourGame.app
spctl --verbose=4 --assess --type execute YourGame.app
spctl -a -v YourGame.app
xcrun stapler staple -v YourGame.app
stapler validate YourGame.app
Quote from: anthonyirwin82 on Tue 08/02/2022 03:03:113.6.0-alpha18 is an intel binary. I got errors compiling sdl2 when trying to do a universal build.
Quote from: Snarky on Wed 14/06/2023 22:14:59I don't think so. I believe someone would have to make a Mac/Linux version of the plugin, and even then you might have to rebuild the game to link it properly with the new plugin.
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