Adventure Game Studio

AGS Development => Engine Development => Topic started by: scottchiefbaker on Wed 06/02/2013 23:32:03

Title: Instructions for building the Linux engine
Post by: scottchiefbaker on Wed 06/02/2013 23:32:03
Here are the commands I use to build the engine on Fedora 17/18:

# Install the pre-requisites
yum -y install git allegro-devel dumb-devel freetype-devel libogg-devel libtheora-devel libvorbis-devel

# Build the engine
cd /tmp/
git clone git://github.com/adventuregamestudio/ags.git
cd ags/Engine
make all


This should generate an ags binary that you use to launch (almost) any Adventure Game Studio game under Linux.
Title: Re: Instructions for building the Linux engine
Post by: scottchiefbaker on Fri 08/02/2013 23:00:05
Here are the packages you need to install in Debian Wheezy to build ags:

Code (AGS) Select
apt-get install git build-essential liballeggl4-dev libfreetype6-dev pkg-config libogg-dev libdumb1-dev libtheora-dev libvorbis-dev libaldmb1-dev

Build instructions are the same.