Adventure Game Studio

Community => General Discussion => Topic started by: on Thu 12/02/2004 15:16:57

Title: Art of QBasic
Post by: on Thu 12/02/2004 15:16:57
I'll keep this simple, because I can't be assed to make an anecdote of QBasic. Can anyone draw in it?

I'm terrible at art and I can hardly do it in QBasic, yet half of it is so simple like, DRAW "R20" etc.

But can anyone? I don't think I've ever met a QB artist.

:)
m0ds
Title: Re:Art of QBasic
Post by: Babar on Thu 12/02/2004 16:56:25
I use qbasic. I can draw ok in it, but I don't really use DRAW command as it seemed to confusing to handle. I use PSET (pixel set) and a bunch of data statements. Why are you asking?
Title: Re:Art of QBasic
Post by: on Thu 12/02/2004 18:02:35
Because I wondered if anyone could draw backgrounds in QB ^_^
Title: Re:Art of QBasic
Post by: jaz on Thu 12/02/2004 18:10:01
Har, har,

The good ole QBasic still exists? And somebody still uses it??
Well, my first and only encounter with this proggy happened some ten years ago and I don´t know whether some major improvements have been done in course of the time. But I remember that doing any graphics in it was a pain in the ass. We wanted to make an adventure game completely in QB. I had to draw all the GFX on milimeter grid paper to be able to figure out the coordinates for drawing. Ahh!!! You had to SCRIPT the picture! And of course every time one made a slightest mistake the whole picture was fucked up completely... Surprisingly, we were even able to make some animations. But we gave it up since the outcome was poor considering the effort.

But to answer the question: yes, I can draw in QB but I would never do it again.
Title: Re:Art of QBasic
Post by: Esseb on Thu 12/02/2004 18:47:13
Sounds like it would be simpler to program a simple graphics program from scratch which saves the actions done to create the images as QBasic commands. I bet a good few exist out there already.
Title: Re:Art of QBasic
Post by: Robert Eric on Thu 12/02/2004 19:02:05
m0ds, use DirectQB.  Try googling for it.  If you can't find it, i'll scrounge around my computer for a copy or just zip all the files.

DirectQB has ASM programmed image loading and drawing routines.  It also has Keyboard and mouse commands and makes QB much faster and and easier to make games with.
Title: Re:Art of QBasic
Post by: on Thu 12/02/2004 19:03:01
I made a program that can write and save graphics drawn in QBasic, I used that method for Broken Glass.

However, although I found a program that could open BMP's in Qbasic, I could save them to memory/file but on reopening them the pallette never worked.

Oh well, I guess thats why there were never any QB artists, cos it was so hard to do :p
Title: Re:Art of QBasic
Post by: Ishmael on Thu 12/02/2004 19:39:22
I can so something very simple... and the PSET and DATA bouch can be used too, except that there would be 200 DATA lines with 320 numbers separated by commas to make a lo-res bg... but the circle, triangle, line etc functions are rather easy to use, once you get into them...
Title: Re:Art of QBasic
Post by: Darth Mandarb on Thu 12/02/2004 19:46:26
I never used QBasic.

I started to learn VisualBasic.  I only barely got into that.

I used to program GWBasic in high school.

I used to program lots of things in ATARI Basic years and years ago.

You could program in pixel by pixel graphics.  I once made a GIJoe game where you could view character cards and I 'drew' several of them in screen8 graphics.  It was laborious ... but well worth the time!

Nothing really to do with QBasic ... just thought I'd share.

~ d
Title: Re:Art of QBasic
Post by: Kweepa on Thu 12/02/2004 19:46:40
Remember Twin Kingdom Valley, or the Hobbit, where you got to watch the pictures drawing, then filling with colour?
Title: Re:Art of QBasic
Post by: jaz on Thu 12/02/2004 22:21:47
One question.

Why for the love of Jeebus one should make graphics in QB?
It takes an incredible amount of time to make anything worth mention. Even MS Pain is thousand times better when it comes to BGs and that says a lot. I simply don´t get the point. (Unless you want to have an unlimited control over every pixel, that is.)
Title: Re:Art of QBasic
Post by: Gregjazz on Thu 12/02/2004 22:32:37
For your information, QBasic rocks. I've made plenty a full-screen game with backgrounds and everything. Use the PSET command.
Title: Re:Art of QBasic
Post by: on Thu 12/02/2004 22:51:52
I like QBasic. And I'd just love to make a retro looking game with it someday. Too bad no-one will be able to play it unless they get their dusty 486 outta the garage :P

And yeah, there's nothing wrong with QBasic. One of the reasons I'm here is cos of QBasic.

DONT DISS!!11
Title: Re:Art of QBasic
Post by: Barcik on Fri 13/02/2004 13:07:44
Ah... nostalgia.
Title: Re:Art of QBasic
Post by: on Fri 13/02/2004 14:10:44
Oh well, it was worth asking none the less :) I'll ask again in a few years time.