Blood, gore and violence in games

Started by Slasher, Tue 16/12/2014 13:35:42

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Slasher

Hi,

Blood, gore and violence in games.

Is there an audience for the more xxx games of this kind?

What are your views.

cheers




Stupot

Bring it on. I can handle a bit of gore. But too much can just make something look almost cartoony; when you go over a certain gore-point, your brain no longer sees it as horrific but just funny. Well, for me anyway... Maybe I'm just sick. (laugh)

yamipanda


I<3Pindorama!

Speaking only for myself ...

Even in the case of genres whose content often are pedantic.
To me the plot is everything, regardless of the subject.
Particularly this is that hold me to a game, movie,
animation, book and another gender of art.

I can play and watch anything provided it has soul and essence.
Can be something recommended for a child of 3 years or some that
content is recommended with anti-depressants and therapy after the use.

:~(:P ??? :-X / Hmmm...very intriguing!

Slasher

If it's an out and out fight for survival and freedom.

convicts on an island. Only one can survive by any means... usually by extreme violence..

I<3Pindorama!

Hi, Slasher!

Depending on how you go develop it, I would find great!
For example, Mandle cited Batle Royale...
I watched and thought the movie very good, with essence and soul, but particularly this type of script captivates me in the game format. And there are several ways to approach this type of issue, I can cite one that came to my head now: "Lord of the Flies"... I'm not sure if the English title is exactly like that, but the fact is that I really enjoyed the movie and I'm sure also would make a great game!


What's on your mind ????

Chicky

#6
Hehe, no one's mentioned Hatred yet, the game where you mindlessly kill everyone and everything. Seems this title has spiked quite a lot of discussion on the topic of violence (the game was pulled from Greenlight today), lots of different opinions across the board.

Personally I think it's another small step back for the gaming culture (following on from the Gamergate nonsense), violence is far too commonplace in video games and it's taken a lot of work to distance ourselves from the misconception that all games are mindless shooters. I'm not against the game being released but it's a shame this has to draw so much media attention, which will inevitably lead to a lot of sales. Maybe the title was announced as a big social experiment, it's certainly got people questioning just how far violence can go before it becomes obscene.

If you do a google search you will find a lot of opinions on this extreme example of video game violence, I think you'll find your answer there Slasher.

Violence can be great but it needs to be done with style. In film, Tarantino dramatizes the action and gives it an artistic flare - the same can be said for a game like The Last of Us. Is video game violence any worse than that seen in movies and television? I'm not sure but we are yet to establish just where 'the line' is.

Chicky


Haggis

Nothing wrong with a  bit of gore - Mortal Kombat's primary selling point!

Nice idea for a game... some would say similar to classic Japanese movie Battle Royale. Me? I would say more akin to Hollywood masterpiece 'the Condemned' starring the one and only Stone Cold Steve Austin (because he said so?), the greatest Welsh actor since Sir Anthony Hopkins... Vinnie Jones, and Dee from Neighbours (she's not dead Toady!).

In no way take this post as a recommendation to also watch Legend of the Bog. It's legend... wait for it.... no, no it isn't.

I<3Pindorama!

Chicky, I really appreciated your reflection!

About Hatred...  I'm so "off" for this game style that until this moment i'm completely unaware about its existence and all the controversy that surrounds it. I watched a video about it ... literally seemed a remake of the first version of a game called "Postal".

Look, I have my reservations about this kind of trivialization, the problem is not so much the game itself, but some people (without generalizing, but it is significant) that are suggestible (at various levels) to this kind of entertainment. Regardless of this aspect at least for me the game reverberates a lack of creativity, and therefore, is what makes it so pedantic and unattractive.

Haggis, you Hit the nail on the head! --> http://www.adventuregamestudio.co.uk/forums/index.php?topic=51419.0

Haggis

Stone Cold Steve Austin and Vinnie Jones... in an AGS game. This has gold star written all over it!

Slasher

#11
Hi,

I think the main thing is weather you are the type of person who enjoys this type of genre.. If you don't then you simply don't watch / play.. simple.

However, If it says it on the tin then that is what I expect.

Some people here have made adult games with nudity and degrading sex so graphic violence against someone / blood and gore is not the worst kind. After all it is what it is: a game.

Here is an example of what I mean. Do not look if you are offended by violence / gore (though it's not to be taken too seriously as it's just a parody ;))

It's a bit slower than normal and has no sound yet and is still in production so don't comment typos etc at this point!
Spoiler

[embed=700,450]http://youtu.be/1Pp6XFuXt2c[/embed]

UPDATED Dec 18tH
[embed=700,450]http://youtu.be/D5QIpVrEpHs[/embed]
[close]



Adeel

I don't intend to show off myself as 'tough' but, personally, I don't mind blood, gore, violence and/or sex in the games. I even enjoy them, given that they are in the context with the story. Funny enough, when I read the title of the thread, I too thought of 'Hatred' and the public outcry. But it's not surprising, Manhunt 1 & 2 faced the same public outcry more or less.

Why? Because I don't get influenced by any game or movie to do anything. I am able to tell the difference between virtual and real world! I don't recall getting scared a bit by these so called "Horror Games". Sad truth is that others do get influenced, especially kids. Even though you rate your games 18+, they are not any hard for a kid to get hold of. And because of kids, it's better to not to include too much blood, gore or violence lest they get too much influenced.

I don't know about others but I found creative ways of murders in Manhunt 2 quite...educational. Murder from a ballpoint pen? Heck, that's quite useful in the case of self defence (since in the most cases, the victim doesn't posses any weapon)! But does that mean that I'm running off, murdering people with ballpoint pens. Hell, no! ;-D

I agree with slasher that it all depends upon the individual. Don't want to play a certain game? Fine, don't. No one is coercing you to play it, after all...

Grim

I think it's a terrible idea...



Just kidding;) For me, the more the better!:P

Stupot

Quote from: Grim on Wed 17/12/2014 10:07:58
I think it's a terrible idea...
Just kidding;) For me, the more the better!:P
Listen to Grim. His games are... well... grim. But they do the blood and violence artfully without ever feeling cartoony. Neither do they feel like gratuitous 'torture porn'. Just genuinely disturbing which is how I like it :-P

CaptainD

Quote from: slasher on Wed 17/12/2014 09:37:06
I think the main thing is weather you are the type of person who enjoys this type of genre.. If you don't then you simply don't watch / play.. simple.

I think that's pretty much it!  Personally I don't like it, but I just avoid the games I think will have a lot of stuff in that I don't like.    Your question was is there an audience for this in games and the answer is yes, there is.  (There is also a market for games with really silly humour which for me as a dev is fortunate. :-D)

Mandle

I have multiple choice opinions for this question:

(A) If you want to make a gory game for the sheer goriness of it then make it.

(B) If you want to make a gory game and also have a good story then make it.

(C) If you want to make a gory game, have a good story, and also good gameplay then make it.

(D) If you want to make a gory game, have a good story, good gameplay, and also add some interesting social commentary then make it.

(E) If you care about what your audience wants from your game then don't make it. We already have one Michael Bay.

Your game/art will be loved or hated by the audience that finds it.

Sorry to sound a bit ass-ish here but I have the same arguments with my mates all the time about movies, and my opinion still fully rides with "Just get that shit that you love out there and let everyone else deal with it how they will."

It's your art.

st.

If someone makes another gory game, nothing will change in the world. We (the humans) will always find ways to satisfy that bloodthirst. And what a person experiences in the intimacy of his or her computer is the least one should worry about. If violence is a problem in someone's life perhaps the social patterns that favor it should be more of concern. Anyway, although such games may answer to something inside the human being, there are also other calls from within. For instance, how would the people respond to the question whether there is an audience for fun, joy (of interaction) and (an overall feeling of) happiness (resulting from the harmony of the world they were allowed to be a part of)? Perhaps no one would think to ask such a question; for me that points to a greater need. Personally I would like to be able to share those feelings with you through my games, for one thing because gore just doesn't feel enough. I want to say something about Mortal Kombat too: what I found exciting in MK1-the movie and then looked for in the games as a younger man was not the violence, but the mistery of the characters and of the locations; fantasy elements in games language, I presume. I once saw a MK game (forgot the title) where you could follow Sub-0 through a series of ninja missions. With that type of game, as with MK1-the movie, one got to wonder what obstacles would be faced next and that placed the whole fighting thing on a much second place in the personal experience.
springthoughts

Ibispi

Quote from: slasher on Tue 16/12/2014 13:35:42
Is there an audience for the more xxx games of this kind?
Dear Slasher,
If you were a game company developer that invests a lot of money into their games, surveys and target audiences would be important... even this does not apply to everyone though.
But, since you are an indie developer, and your tools and material are/or almost free, you can make whatever you want.  :shocked: Whatever you feel like making. You can't lose anything, really.
Except, of course, if you are living in North Korea, or some conservative country, where your works (creations) are regulated, censored.  :X
That's my opinion.

Slasher

Hi,

BSP: I agree to a point. Even so, as an individual developer does that mean that the many. many hours spent on a game matters not even if the game receives few downloads because of it's contents?

Surly knowing some marketing opinions could sway that game development one way or another?

A minority is only smaller than the majority. So, the size of the minority is important.

Or, just ignore everyone, do the darn thing, spend a zillion hours making the game only for a handful of interested downloads?

food for thought ;)


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