Some time ago, I found a topic somewhere on the forum with a link to some rain/snow plug- in for AGS. I searched through the forums but can't find it back!
Help, plz?
Thx :)
You can find it here. (http://www.geocities.com/scorpiorus82/)
I love you.
;D
Thx!
or
http://www.agsforums.com/games.php?category=21
(Do you love me as well?)
Speaking of the plugins - it would be nice to have a "fog" plugin as well. But then, I can't program. So it's only a nice idea I'm afraid...
Quote from: miez on Wed 24/03/2004 11:20:57
Speaking of the plugins - it would be nice to have a "fog" plugin as well. But then, I can't program. So it's only a nice idea I'm afraid...
I 2nd that. Would also be nice if it could double as a smoke plugin... Anyone up for that? Anyone?
I used to program some in Pascal (and Basic, but that doesn't really count) back in the DOS-days, and I don't think it should be too hard to make one... (I'm propably full of shit, but who cares)
Quote from: jetlag on Wed 24/03/2004 11:08:26
or
http://www.agsforums.com/games.php?category=21
(Do you love me as well?)
Sure sure sure I do ;D
Quote from: YOke on Wed 24/03/2004 15:04:23I 2nd that. Would also be nice if it could double as a smoke plugin... Anyone up for that? Anyone?
I used to program some in Pascal (and Basic, but that doesn't really count) back in the DOS-days, and I don't think it should be too hard to make one... (I'm propably full of shit, but who cares)
Or - even better - a simple particle plugin. That might make water, fire, smoke, sparks, etc possible. And it would be a variation on the rain/snow plugin ... so it should be quite easy...
Quote from: miez on Thu 25/03/2004 10:22:05
Quote from: YOke on Wed 24/03/2004 15:04:23I 2nd that. Would also be nice if it could double as a smoke plugin... Anyone up for that? Anyone?
I used to program some in Pascal (and Basic, but that doesn't really count) back in the DOS-days, and I don't think it should be too hard to make one... (I'm propably full of shit, but who cares)
Or - even better - a simple particle plugin. That might make water, fire, smoke, sparks, etc possible. And it would be a variation on the rain/snow plugin ... so it should be quite easy...
Hehe, I actually had a very rough experimental version of such a plugin (and in fact it was based on earlier implementation of the snow plugin). It runs a bit slowly if too much particles were used but indeed introduces a fairly nice-looking visual effects. I'll see what I can do about this. The basic idea is to enable game developer to assign each particle its own rule of behavior. Thus all the particles move around the screen - each considering a rule it was set to.
~Cheers
A friend of mine is making a fog plugin, but it won't be finished till summer, because he has much work.
Pleurghburg had an optional fog effect, but it really slowed things down (and i was using an athlon 800 with 512mb ram at the time)
it just overlayed a transparent object as far as I can remember.
Quote from: BOYD1981 on Tue 06/04/2004 11:32:04
Pleurghburg had an optional fog effect, but it really slowed things down (and i was using an athlon 800 with 512mb ram at the time)
That's because it's just a LARGE semi-transparent character covering the screen.
It may work better if you setup the game to run at 320x240 (if you didn't do so), the gain with setting it up to 640x480 is hardly visible.