Adventure Game Studio

Community => General Discussion => Topic started by: Rik_Vargard on Tue 23/03/2004 15:58:14

Title: Can't find plug-in
Post by: Rik_Vargard on Tue 23/03/2004 15:58:14
Some time ago, I found a topic somewhere on the forum with a link to some rain/snow plug- in for AGS. I searched through the forums but can't  find it back!
Help, plz?
Thx :)
Title: Re:Can't find plug-in
Post by: on Tue 23/03/2004 16:06:32
You can find it here. (http://www.geocities.com/scorpiorus82/)
Title: Re:Can't find plug-in
Post by: Rik_Vargard on Tue 23/03/2004 19:20:51
I love you.

;D

Thx!
Title: Re:Can't find plug-in
Post by: on Wed 24/03/2004 11:08:26
or

http://www.agsforums.com/games.php?category=21

(Do you love me as well?)
Title: Re:Can't find plug-in
Post by: Miez on Wed 24/03/2004 11:20:57
Speaking of the plugins - it would be nice to have a "fog" plugin as well. But then, I can't program. So it's only a nice idea I'm afraid...
Title: Re:Can't find plug-in
Post by: YOke on Wed 24/03/2004 15:04:23
Quote from: miez on Wed 24/03/2004 11:20:57
Speaking of the plugins - it would be nice to have a "fog" plugin as well. But then, I can't program. So it's only a nice idea I'm afraid...

I 2nd that. Would also be nice if it could double as a smoke plugin... Anyone up for that? Anyone?
I used to program some in Pascal (and Basic, but that doesn't really count) back in the DOS-days, and I don't think it should be too hard to make one... (I'm propably full of shit, but who cares)
Title: Re:Can't find plug-in
Post by: Rik_Vargard on Thu 25/03/2004 00:10:32
Quote from: jetlag on Wed 24/03/2004 11:08:26
or

http://www.agsforums.com/games.php?category=21

(Do you love me as well?)

Sure sure sure I do  ;D
Title: Re:Can't find plug-in
Post by: Miez on Thu 25/03/2004 10:22:05
Quote from: YOke on Wed 24/03/2004 15:04:23I 2nd that. Would also be nice if it could double as a smoke plugin... Anyone up for that? Anyone?
I used to program some in Pascal (and Basic, but that doesn't really count) back in the DOS-days, and I don't think it should be too hard to make one... (I'm propably full of shit, but who cares)

Or - even better - a simple particle plugin. That might make water, fire, smoke, sparks, etc possible. And it would be a variation on the rain/snow plugin ... so it should be quite easy...
Title: Re:Can't find plug-in
Post by: Scorpiorus on Tue 06/04/2004 10:29:26
Quote from: miez on Thu 25/03/2004 10:22:05
Quote from: YOke on Wed 24/03/2004 15:04:23I 2nd that. Would also be nice if it could double as a smoke plugin... Anyone up for that? Anyone?
I used to program some in Pascal (and Basic, but that doesn't really count) back in the DOS-days, and I don't think it should be too hard to make one... (I'm propably full of shit, but who cares)

Or - even better - a simple particle plugin. That might make water, fire, smoke, sparks, etc possible. And it would be a variation on the rain/snow plugin ... so it should be quite easy...
Hehe, I actually had a very rough experimental version of such a plugin (and in fact it was based on earlier implementation of the snow plugin). It runs a bit slowly if too much particles were used but indeed introduces a fairly nice-looking visual effects. I'll see what I can do about this. The basic idea is to enable game developer to assign each particle its own rule of behavior. Thus all the particles move around the screen - each considering a rule it was set to.

~Cheers
Title: Re:Can't find plug-in
Post by: Vel on Tue 06/04/2004 11:29:07
A friend of mine is making a fog plugin, but it won't be finished till summer, because he has much work.
Title: Re:Can't find plug-in
Post by: BOYD1981 on Tue 06/04/2004 11:32:04
Pleurghburg had an optional fog effect, but it really slowed things down (and i was using an athlon 800 with 512mb ram at the time)
Title: Re:Can't find plug-in
Post by: Vel on Tue 06/04/2004 11:36:28
it just overlayed a transparent object as far as I can remember.
Title: Re:Can't find plug-in
Post by: Gilbert on Tue 06/04/2004 11:36:38
Quote from: BOYD1981 on Tue 06/04/2004 11:32:04
Pleurghburg had an optional fog effect, but it really slowed things down (and i was using an athlon 800 with 512mb ram at the time)

That's because it's just a LARGE semi-transparent character covering the screen.

It may work better if you setup the game to run at 320x240 (if you didn't do so), the gain with setting it up to 640x480 is hardly visible.