Different ways for finding designers for my game

Started by rock_chick, Tue 04/03/2008 12:26:46

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rock_chick

First of all no disrespect to this forum's area to post for game making positions, I've already posted there and didn't expect to find one anyway, it would be more a bonus and that goes for anywhere that I ask. What I would like to enquire about is about other places that have similar threads or where I could try to put a team together for my game(even if the team consisted of just 2 people). It's also about increasing my chancing of finding a designer. I am aware of ways to attract designers or make the position appealing to them but not many places to find them as such.

rock_chick

#1
In an attempt to edit my original post I made another one so can someone please delete this post?

Andail

Look Rock_chick, this forum isn't your personal advertisement space. You have started a number of threads now, only about how to attract attention to yourself and your projects.
Every time a newcomer asks about how to recruit for their projects, they get the same response, which is the following:
1. Make a game on your own! This is simply the best way to start. It doesn't matter how small the game is, or how bad it is drawn/scripted/coded, just show the world that you're dedicated and able to finish a project you've started.
2. Post in the designated thread in the chat forum. It didn't work for you? Well, sorry but it's the only space we set aside for personal ads. It's the same for everyone, nobody's given more - or less - attention. 
3. Check what people are ready to offer. People have icons in their profiles, telling what they are willing to contribute with. Also check the thread where people offer their services.

But the best way is simply to release your test game, and in the process of doing so, you let people know that you're interested in commencing a larger project, on which you need assistance. Make contacts, send out signals. If people show interest, have a complete design document ready. Don't say "I want to make the coolest game, who's with me!?" instead you tell them exactly what you're going to do, and how to do it, and exactly what you need help with.

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