:(
i have just finished playing full throttle and i am very disapointed in it the story line was just naff and the puzzles may as well have had ANSWER written all over them. am i the only one who is disapointed here
Start to finish 2hrs
Oddly, I kept getting stuck. But I didn't really like it. Story was okay, but I didn't like the puzzles and the bike sections, so the gameplay as a whole didn't appeal to me. I did play this game this year for the first time, with massively high expectations from every adventure game fan screaming how bloody brilliant it is; so that would have given me high hopes. I didn't like The Dig either.
I did enjoy FT immensly. Ok, the arcade sequences was a tad frustrating, but overall, the game was highly entertaining and I especially enjoyed the brute protagonist and character driven puzzle solutions - a nice change from all puny adventure heroes/heroines. Ok, it is an easy game, but I prefer getting on in a simple fashion, with easier challenges, than resorting to walkthroughs now and then. That probably says more about my mental capacities than the game, but.. oh well..
In spite of the fact that I spent a fortnight kicking that wall, I did find the game to be a little short. I wasn't remotely disappointed though!
The story and puzzles may have been relatively short and simple, but the atmosphere was deeply involving. and characters were striking and memorable. I can't think of many games that have left me wondering what happens to the protagonists after the end of the story.
EDIT: Like Nacho, the caravan music is also one of my favourite bits.
I think FT was a graphic extravaganza... I loved it, the atmosphere, the music (The music the guy in the caravan hears is great) and the overall futuristic feeling, but I don' t consider it a graphic adventure, I play it as an interactive movie... Maybe I am wrong.
I remember liking it a lot.
Full Throttle is one of my favourite Lucas Arts games.
I agree with Sinsin, I felt the game as a whole was disappointing.Ã, From what I remember the game had very little storyline and concentrated on rather easy puzzles to pull you through.Ã,Â
Although as already mentioned what story there was deep in atmosphere.Ã, It was therefore a shame that it was over so quickly.
Perhaps one of the major problems, is that we came to expect too much from Lucasarts based on their previous successes. (This in no way excuses them for axing Sam and Max 2).
I personally put Full Throttle in the category of: great concept but misses its full potential by miles.
Okay, it was short. But that didn't stop me from liking it very much. As said before, atmosphere, story, characters and music are just great and unique.
Full Throttle is one of the easiest but most enjoyable adventure games I've played!
I've only played the demo, but since watching the movie I don't feel the need to play the full game anymore. It's the whole story packed into half the time it (apparently?) takes to complete the game, but no getting stuck or dealing with (annoying?) puzzles. It's perfect.
I remember there being a topic about this before, but here's the link (http://www.gamershell.com/download_12100.shtml) again for those interested.
Quote from: largopredator on Sun 29/10/2006 11:34:57
I've only played the demo, but since watching the movie I don't feel the need to play the full game anymore.
That's horrific! Is that someting LucasArts released or something that has been stitched together?
I think the latter?
Seems to me it's something a fan put together. He should have made it a speedrun instead :P
A bit short and easy perhaps, but i thought it kicked butt! :D
FT rules mkay!
Full Throttle isn't very long, no. It's also not very difficult. But it oozes quality atmosphere and good, likeable (and hateable) characters. DAMN YOU ADRIAN RIPBURGER!
The music is amazing (*fondles his official soundtrack + the Gone Jackals CD*), the character voices are near perfect, the story may be simple, but it's delivered in a way that keeps the story going in a good pace and never bogs you down.
The only downside would be the wall-kicking. That's just stupid game design.
Uhh I feel the need to mention where I got stuck!
DON'T read if you haven't finished the game!
When you first meet the biker mechanic lady and go on over to the caravan where you can tell something near, down below it is occuring. When I knocked on the door I had zero inclination that there was anyone behind the door. Infact I figured the door was not supposed to be opened at this point. Something like that, my memory aint too good.
Then there's where you need to climb a ladder and an alarm goes off. How would I know this game has a shadow to hide in when it's not that kind of game so far? It's like it's changing the game rules.
Oh, and when you go underground on your bike to get that ramp. Why would it occur to me to stop and get off when you have to? yeah the whole ramp idea is good but why would I do that when I wanted to take it with me? I didn't like this game's way of thinking I guess.
I thought the ladder puzzle was highly intruiging. I mean, a whole silo with gasoline, and then knicking it somewhere else. Ingenious :=
Same for the lock & chain puzzle at the junkyard. Got me stuck for hours...
FT isn't the best LA-adventure, but it's one the best adventures I've played. The puzzles were logical und fit nicely into the story, the characters were interesting and plausible, and I instantly enjoyed the whole sci-fi/western/biker-theme.
Yeah it was cool that I nicked those fools fuel!
Oh yeah, that reminds me, the scrapyard. I spent ages operating the machine, just crushing the dog, blocking the dog, all sorts, not really knowing WHAT I was doing right or wrong.
The thing is, people seem to see the problems of adventure games in only a few adventure games [Full Throttle being the main one it seems] and don't extend that thinking to other adventure games.
"Why did I do that?!" is a big part of every adventure game, the same with learning why you did it after the character does his animation and you see why.
Full Throttle, however, had amazing art direction and amazing voice acting and the story was pretty cool. No saving the universe, no saving the world, just justice.
Full Throttle is one on the few adventure games I would recommend to "non" adventure gamers.
I recently played it through it again, on ScummVM PSP, and it still plays well. I also noticed that most of the puzzles don't have the random item usage that befalls many comtemporary adventures, and are, for the most part, logical and clearly laid out.
I would rank it, alongside Grim Fandango, as LucasArts best.
I remember getting the hint for the hiding puzzle because your main character sprite got darkened in there, do I remember wrong? I should play FT again someday.