Do AGSers make games using other methods?

Started by Dan_N, Sun 13/05/2007 19:05:58

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Ghost

#20
Erenan, if you would like to take a look at Inform, doing now is possibly the best time. They've overhauled the whole system into a sort of "natural language interpreter". In fact, while you can still use the original Inform syntax (which is very much like C), you can also actually create game code by writing something like:

The cellar is a room. In the cellar is a crate. The crate is a container that can be opened and locked. In the crate is an angry imp.

And so on, the engine will create locations, connections and items based on a few rules, and you define exceptions from these rules- or make your own rulesets. For example: Imps are creatures that get angry if they are in crates. If an Imp is angry and sees the player, it attacks.

I once brought that topic up but found little feedback or interest, but I still think that Inform (the original) is the best toolkit for interactive fiction, and the new version 7 is a great way to get used to it.

Check it for yourself
http://www.inform-fiction.org/I7/Inform%207.html

Erenan

Yes, I have been reading through the manual already, and I expect once I get all the way through it I'll begin tinkering.
The Bunker

Khris

I did a short demo of a Maniac Mansion Mania text adventure using Inform 6 (which I prefer). Instead of the usual 40+ commands it supports only the 9 LA-verbs.

Download and rename to *.z5

DoorKnobHandle

I program in C++, check out some screens from various projects:














Ciro Durán

Hey DKH,

That's pretty cool stuff... What kind of data type are you using for the terrain generator?, reminds me of a college assigment I had to do a couple of years ago with B-Splines, and rolling a ball in the resulting surface.

DoorKnobHandle

The terrain is a simple raw-file, with the coordinates for all vertices, texture-coordinates etc. inside. The simplest way, but works nicely. Thanks for the comment! :)

Dan_N

#26
Ciro Duran beat me to it, but dkh, that's great, kudos to you. The 2D isometric tiles image also caught my attention... It reminds me of a game called Path to Victory something-something made by KOEI...

Also, I remembered one of my old projects, also made in Turbo Pascal, or possibly Q-Basic called Bomber Planes, which I am still proud of... Unfortuntely, it too got lost with the harddrive of my old 486, so I've got nothing to show... It was in text-mode and it was a kind of tactical action, in which you drove a plane (a.k.a. moving left-right, up-down some letter) and your mission was either to bomb certain sites, or to clear out all the baddies. You also had allies and you could drop bombs or fire bullets... It had mechs, soldiers, turrets, etc. (a.k.a. more letters)... Of course, your allies and enemies acted independently from you, but the AI wasn't very bright... I think I finished about 5-6 missions (1-2 were tutorials, i think...), until I got bored... I think I'll revive that project some day, possibly with Game Maker or something... I also started working on a variant of it called Tank Commanders, which was basically the same, but you could make yourself a profile, more weapons, terrain, and other neat features, but still in text-mode... I finished about half of it, until I lost my 486 and it's harddrive, so that was a big bummer...

And Ghost, I always wanted to get to work on something with Inform, but I forgot about it, so thanks a lot for reminding me about it... I've got the start of a design doc for a potential project, so who knows...

EDIT: D'oh, why do I keep burying myself in projects? >.<

Ghost

#27
It's always a pleasure to rekindle a flame of interest in IF. If anyone seeks a good read, I've always considered the article "The Craft Of Adventure" a very resourceful essay.

Check it here
http://www.inform-fiction.org/manual/html/ch8.html

lo_res_man

When I was 9 I made a battle ship type game on a old amberscreened dedicated word processer's spredsheet program, basicly I inputed differant things into differant cells, then hid the cells. Then I saved it and the other player had to find the things I called it B-86 Gunner I even drew a "cover" for it. Does that count?
†Å"There is much pleasure to be gained from useless knowledge.†
The Restroom Wall

radiowaves

Quote from: dkh on Tue 15/05/2007 20:07:54
I program in C++, check out some screens from various projects:
...

Ooh, I can see you did some strategy game on screen 6 and 7! Nice, drop me a line if you need any isometric graphics!
I am just a shallow stereotype, so you should take into consideration that my opinion has no great value to you.

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