On the website www.fpscreator.com they have a, well, fps creator that comes with a full physics system and a bunch of other stuff. I googled for FPS creators along time ago but I think this is the first to be released for public use. I just figured that this may be handy for anyone looking for these programs, and if you search the forums you can find this topic on FPS creation ALOT. So I hope this will be good reference.
saw a review in pc zone i think it was, ~50% apparently okay to play around and learn a little, but you wont really make anything decent with it
Really? From what I read on the site it sounded pretty easy and fun to use. Dammit. Time to go back to Dark BASIC...
i have it, it's poop.
but it does apparently have a scripting language which might make it useful, but other than that it's fun for about 20 minutes then it's just poop.
Well that sucks... Dark BASIC is hard for me right now so I probably don't have a clue as to how the coding goes. I am so used to ags, with the interface an all, and I have never used a program that has just one long page for coding. But I have lots of time to learn it I guess...
I have to agree with Boyd. It has so much potential but just falls flat on its face. You could possibly make a very small FPS game with it, but no matter what you are gonna have some serious lag.
I tried making the smallest levels with maybe a couple of enemies and objects, and no matter what i would always get some really bad lag in areas where the frame rate took a massive dump.
I purchased the EA version (Early Adapter) and then received the Full Version 1 free because i was an EA user. I used to tinker with the program all of the time, and then realized i am never gonna make a Doom 3 or Halo type game with this engine.
Oh yeah, they never included a save game option either. What kind of crap is that. (meaning people playing your finished games cannot save during the game and have to start over every time they play)
Blah, Pass on it.
If you are REALLY interested in REAL programming, then stop NOW with learning some script language here and some script language there and start learning proper C++. This is what helps the most in my opinion! It's not that hard to learn (actually its pretty close to the AGS 2.7 script language) and it allows you to create real windows/linux applications and using OpenGL or DirectX you can start to create your own 3d engines and applications!
"The Game Creators are pleased to announce that they will be releasing the FULL source code to the FPS Creator Game Engine completely free of charge. This source code can be compiled with DarkBASIC Professional 5.9 (and above). You are free to modify the game engine code, recompile your own games and then sell them - no royalties required and no license issues. So if FPS Creator is missing a feature you'd really like to see implemented (such as particles or a save game option) then you've now got the chance to code it in yourself! The source will be available from the Downloads page upon release later this month. Hop on over to our forums for a beta release of it."
Hmmmmm.... I don't think it's been done yet.
Good stuff, I hope one day there's a free one of these available. Perhaps someone will make one - where's Christine Dunes when you need her?
the only thing i'd like to add is mouse inversion, ctrl for crouch and E for use, plus an UnrealEd style map editor...
Save game possibilities and I agree with BOYD about the whole Unreal map editor.
I made a game with it.
You're in this Space Infantry, and you have to defeat these Aliens from Hades.
I called it Haloom.
Bt
Just buy Half Life 2, it comes with Source SDK... if you got MS Visual Studio .Net 2003 (like me), or one of the other Studios that the Kit supports, it let's you modify just about anything in the game. Much easier than writing your own engine and if you do want start your own engine its a good example on how to set it out.