I ... version of AGS editor w/o SQ4 font embedded (please) {apparenty SOLVED}

Started by Santiago_Joven, Thu 30/08/2007 06:04:44

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Santiago_Joven

HI, I need a version of AGS editor without SQ4 font embedded, because I think the SQ4 game and stuff was copyrighted and I don't want to break the law just by having a copy of AGS editor on the PC. Thanks if anyone can help.
(I tried replacing the fonts, and it worked, but I think the SQ4 fonts were still embedded in the editor, because at the push of a button, they would reappear.)
I deleted the AGS editor temporarily until I can get a SQ4 speech-font less embedded version or until I can find out if SQ4 is public domain or whatever.
I still saved my game folder though,

(without the mp3 support in editor too)

If anyone can help, Thanks, I like AGS and don't want to be without it.
-James 8)

NOTE: It looks like SSH made a version without any issues (see page 3)  :)

LGM

Ummm... As far as I know.. No one has been arrested for having a font from a 15 year old game included in a freeware program on their PC.

And even if it was breaking copyright... CJ would be responsible, not you.
You. Me. Denny's.

Oliwerko

Wow, never heard about things like that. Are you really so Lawful-Good  ? ;D
I don't think you must fear about cops breaking into your home and finding a font from KQ4 and taking you with the handcuffs to their car, you know.

Kinoko


RickJ

What do you mean when you say "...AGS editor without SQ4 font embedded...".  The game fonts are not embedded in the AGS  editor.  They are saved in game templates so when you create a new game from a tmplate you get what ever the template designer gives you.   

It's possible to import new fonts into a game and delete existing fonts from a game.  So if you are not happy with the fonts in your game change them.  There are a number of bitmap fonts on the AGS website which you can download and use.  You can also import true-type fonts or create your own using Radiant Font Editor which is also available from the AGS website. 

Having SQ4 fonts in your game isn't really a problem until you publish it.  Don't worry, just have fun learning AGS. 

Cheers

voh

Honestly, if you worry about this, the world's going to be a scary place for you. That there's a font in the standard AGS install that's virtually the same as the SQ4 font isn't going to cause you any problems. To be honest, Sierra doesn't even exist in any respectable form anymore, and Vivendi hardly cares about Sierra's older products. It took Vivendi oodles of time to learn about a fangame which was infringing on the NAME of one of their products.

And the reason for that is because they've got a franchise in their portfolio and others making money off of that would be bad for the company.

Now read what you posted again. You're worrying about a font. I really, REALLY doubt anyone's going to give any excrements about that at all.

Stop worrying, re-download AGS and start working on your game. Use a different font than the SQ4 if it's still important to you, but don't ditch the program just because of something which (guaranteed) will not cause problems for you.

Now, uploading the entire Space Quest, King's Quest and Quest for Glory catalogue on your website.

THAT'S enough to get Vivendi's interest.

*lovingly fondles his cease and desist letter*
Still here.

Santiago_Joven

Quote from: RickJ on Thu 30/08/2007 18:13:04
The game fonts are not embedded in the AGS  editor.  They are saved in game templates so when you create a new game from a tmplate you get what ever the template designer gives you.   

Thanks for everybody's replies.

Is it possible for me to remove the SQ4 fonts from the editor? Or the "template"? Because I replaced them in the editor, but at the push of a button, they misteriously re-appear. They're embedded somewhere I suspect.  Does anybody have a solution for me?

Thanks again.

-James

Khris

Which button, exactly?

To humor you, I've created a new empty game, replaced all three fonts with Arial, saved and exited.
Re-opened the game, and all fonts were still Arial.

(I'm really tempted to make fun of your paranoia here... did you *read* what we told you about the copyright stuff?)

RickJ

Well if you deleted all fonts from the game AGS will probably do the same thing that is done of you do  a "Reset Fonts" command, rather than allow the game to have no fonts at all.  So import some new fonts and then delete the ones you don't want.

Santiago_Joven

Thanks for all the replies, I think the button that brings out the SQ4 speech fonts is called "reset fonts". I think the fonts are embedded somewhere, because when I replace them with my own fonts, and then reset fonts, the SQ4 fonts appear out of somewhere. So, unless i'm totally mistaken or something, it's illegal for me to even have the editor on my PC because it has the SQ4 speech font embedded in it somewhere.

Thanks for all the replies and if anybody can help me or set me straight, please do so. (If my thinking is backwards or something)  ???

Love, James  8)

InCreator

I think you're weird.

Then again, that font DOES get old over so much time and countless games using same font. With all the masters of all trades around here, why not make unique AGS default font?

Rui 'Trovatore' Pires

Santiago, you've made three posts and they all say the same thing. Everyone *has* tried to set you straight.

If you still haven't got it, then my advice is, forget AGS, as "Reset fonts" will always bring up that dreaded font.

And btw,

QuoteSo, unless i'm totally mistaken or something, it's illegal for me to even have the editor on my PC because it has the SQ4 speech font embedded in it somewhere.

You *are* totally mistaken, but everybody already explained you *why*.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

InCreator

QuoteSo, unless i'm totally mistaken or something, it's illegal for me to even have the editor on my PC because it has the SQ4 speech font embedded in it somewhere.

Even at my best, I cannot really understand this... heavy sickness of political correctness. Best way to have no friends?

But as far as I've noticed, MANY games besides SQ feature the same font, and they're not connected to either Sierra-Online nor AGS. And I don't think that developers simply created identical font. It's as good as to complain about old games using default font of screenmode 13h.

Is it legal for you to surf the web, with most sites using Verdana, Arial or Times New Roman fonts, including these forums?

Why do you whine about font anyway? AGS is not intended for some-undescribed-everyday-USAGE, but for creating games, and in your game, you can create custom save/load/whatever screens for EVERYTHING, and replace font everywhere. Inside the editor, as soon as you have replaced default three fonts, you cannot see them anywhere anymore, so you're not actually seeing or using them. So, you're not really doing anything illegal... I think.

Ishmael

Microsoft aren't watching, I can assure you. Or if they are, they just don't care. Atleast not about Flight Simulator X, so why should anyone care about a font from a old game by a company that in a way doesn't even exist anymore?

I second the notion, if you still don't get it, AGS is not for you.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Gilbert

I think that's not something to care much about, since there're already A LOT of other stuff that may violate copyrights in much more serious extend in probably every computers anyway, but no one would really notice them (or knows about them). The main problem was with over-reacted concern about really minor matters, that probably less than 0.001% of people would care about (probably not even the copyright "owners").

If you're really that serious about AGSEdit containing the SQ4 font, just pay for a legal copy of SQ4 and install it in your harddrive (and that's not a bad idea, since SQ4 is worth owning). This way you can have SQ4 and its files legally lying in your computer. Then, having AGS in the same computer is just like copying a file from a folder to another, which should be absolutely legal as long as you don't really use that font in your productions.

Oliwerko

Quote from: Gilbot V7000a on Fri 31/08/2007 12:00:53
If you're really that serious about AGSEdit containing the SQ4 font, just pay for a legal copy of SQ4 and install it in your harddrive (and that's not a bad idea, since SQ4 is worth owning). This way you can have SQ4 and its files legally lying in your computer. Then, having AGS in the same computer is just like copying a file from a folder to another, which should be absolutely legal as long as you don't really use that font in your productions.

This is going really insane, people. I don't know if you, Santiago_Joven are weird in all other things, but this is INSANE. Exactly like Rui wrote. Don't you fear to browse the internet ? With all this "illegal" content ? Am I an outlaw when I have 20MB cache in Opera saving the internet "copyrighted" things on my HD ? Do you investigate fonts in your mobile phone, wheter they are copyrighted or not ?

*Btw - how can you tell that a difference between SQ4 font and an *EXACT* copy of it made by CJ ?

Radiant

Quote from: Oliwerko on Fri 31/08/2007 14:53:20
*Btw - how can you tell that a difference between SQ4 font and an *EXACT* copy of it made by CJ ?
By the low ASCIIs, if you must know. That doesn't make the OP's question any less silly, though. Use Radiant FontEdit and create your own font, problem solved.

covox

You're a loony. If you're worried about copyright infringement with regards to decade-old bitmap fonts, please take it as read that the entertainment industry as a whole no longer gives a stuff; they're too busy ruining all the new games with intrusive copyprotection.

BOYD1981

i'm no law expert or anything, but if it were illegal wouldn't the responsibility fall upon CJ and not the people creating games with AGS (or those who just have it sitting on their hard drives)?
i seem to remember a case wherein it was found that both Microsoft and Sony had violated some copyright law over the force feedback motors in their control pads or something. the lawsuit was only against the two companies and not those who had bought their products, and the products that are still in use before the lawsuit aren't regarded as illegal, therefore there is no reason to worry.

but having said that, you might not want to use roger in your game either as you know, he's copied from space quest and everything.

Limey Lizard, Waste Wizard!
01101101011000010110010001100101001000000111100101101111011101010010000001101100011011110110111101101011

Oliwerko

Thx Radiant, I was curious. I'm learning every day  ;)

InCreator


Ishmael

That's not going to happen.

Have a wild guess why a group of community members acquired a few bulldozers on different continents a while back :=
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

covox

BOYD1981: Close; the Microsoft/Sony rumble fiasco was a patent infringement case. The company Immersion held several patents for certain bits of force-feedback, and filed suit against MS and Sony on the grounds that they were making millions from controller sales without licensing their technology (i.e. giving them a cut).

Microsoft initially filed a countersuit, then soon settled for bucketloads of money.
Sony filed a countersuit and tried to fight the decision tooth-for-nail; the result being that the company was fined, all DualShock controllers were recalled from sale in the US, and the company decided to start a lame campaign with the PS3 to convince people that rumble wasn't cool anymore. Days later (presumably after reading the opinion polls), Sony caved in and coughed up the full amount to Immersion.

Quite a different case with copyright infringement, where the number of uses doesn't necessarily translate to the number of lost sales. Roger and the SQ4-like font are, at worst, derivative works which can be protected under the Fair Use provision of US copyright law (I'm guessing that's where Santiago_Joven lives).

Vivendi Univeral have had 10 years to send a Cease and Desist notice. If they do in the future, who cares, get the community to replace them with nicer ones.

Ishmael

What if we had a badly drawn Guybrush and the SoMI font? Vivendi should just be honored that AGS is still using Roger and co. And none of us is not making any money out of them. I bet Dave doesn't use them in his games.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Santiago_Joven

 :=

I think the best idea anybody has given me so far has been to buy a copy of Space Quest 4. Any other ideas to make the AGS editor legal to have on PC?

Thanks,

James

MrColossal

To reiterate many other posts, the best way to have AGS legal on your PC is to download it, unzip it and run it.

Totally legal, you have nothing to worry about, enjoy and have fun.
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Khris

I swear, whenever I read in this thread, I can literally feel a few more brain cells going *poof*.

mchammer

My 40 bullets - An action/war game.

Doctor Oakroot

Actually, buying a legal copy of SQ4 would not solve any copyright issues about Sierra IP in AGS... but probably still a good idea just for the game.

If Chris put uncleared Sierra IP in AGS, any infringement is on him... and as soon as Vivendi gets around to calling him on it, he may have to remove it. You're not responsible for it. Period.

Just don't use Roger or those fonts in your game and you're absolutely legal... or wait till you get a cease and desist letter from Vivendi (that's coded as while(true){Wait(1);} ) and then fix it, lol.

Dualnames

Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Khris

I'm facing a similar problem so I've decided to post this here:

I've noticed that a background I've recently drawn contains the same number of (240, 30, 25)-pixels as the circus tent background from Monkey Island I. Also, I've set AGS to let the character walk the same pixel distance per frame as (I barely dare to use the actual name) Guybrush does.

The fear of Feds knocking on my door in the middle of the night has kept me awake for 76 hours straight now.

So my problem is: could anybody recommend a good therapist in my general area?

monkey0506

After having looked through the AGS Editor using a resource hacking program, it is my professional opinion that AGS does not in fact have the SQ4 font embedded anywhere. It simply dynamically generates a similar-looking (yet completely different) font at the time your game is first built, and then regenerates the font when you choose to revert to the defaults.

:P

Besides, what leads you to believe the font was copyrighted in the first place? Just because it was used in a copyrighted game doesn't mean the font itself was copyrighted. I mean:

Quote from: TypeRight.orgThe US Copyright Office still officially refuses to accord protection for typeface designs. This is due to a misunderstanding of the field, which has resulted in the United States being the only country in the western world not to recognize the intellectual property in typeface designs.

Source: http://www.typeright.org/feature4.html

And as we all know:

Quote from: Wikipedia.orgSierra Entertainment is an American computer game developer and publisher headquartered in Los Angeles, California.

Source: http://en.wikipedia.org/wiki/Sierra_Entertainment

If you're so worried about it, then just don't use it in your game. There's no legal grounds in any country that I know of for a company to sue you for NOT using copyrighted material in your game... :o

If you're still terrified to use AGS, then just use it to make a parody of Sierra. Parodies are allowed to use copyrighted material under the doctrine of fair use. If Sierra was so inclined they could still attempt to bring legal action against you, but more likely than not they would lose the case (especially if the only thing of theirs you used was a non-copyrighted font).

Doctor Oakroot

If you're using the default Sierra-style GUIs etc., you probably have reasonable argument that you *are* making a Sierra parody.

While Sierra was a US company (although Vivendi is not), that doesn't prevent their copyrights being valid in other countries accoding to those country's laws... but overall, it's a non-issue.

Radiant

Quote from: Doctor Oakroot on Wed 26/09/2007 19:24:58
If you're using the default Sierra-style GUIs etc., you probably have reasonable argument that you *are* making a Sierra parody.
Er, no you don't.

First off, calling something a "parody" doesn't make it so, and second, the American judicial system means that the company with the most money has a high likelihood of winning the case, regardless of whom is right.

Again, that doesn't make the OP's question any less silly. But the parody clause is an oft-misunderstood excuse.

Indie Boy

If the guy is so worked up about having these fonts or whatever in the engine DO NOT USE THEM. Simple as that. If you do finally get this guy to download the AGS Editor and use it, do you think we will get another Blaze_Mcleary on our case? I more worried about another noob wasting peoples time, time and time again. Like about simple things that can be sorted out by having the time to read the manual*. I would be more concerned about that rather than having the police at my door.

I believe we have tried to explain to the guy enough times through this topic. I don't understand, unless there is a terrible language barrier, why this guy can't use everyone's advice and solutions.

*See the next time I have a question I'm going to get hunted down since I said that :P. But I know the system. There has been hundreds of times I could of just started a topic asking for help, but I actually sorted it out myself by reading previous posts or the manual.
I won't use this login.
Try IndieBoy instead

monkey0506

Quote from: Potter on Wed 26/09/2007 20:49:50I believe we have tried to explain to the guy enough times through this topic. I don't understand, unless there is a terrible language barrier, why this guy can't use everyone's advice and solutions.

True, but everyone still wants to voice their opinion just for the sake of being able to say "Well I tried to tell you...We all did!" :=

Indie Boy

Yeah but still he comes back asking for a "legal" version. The bloody legal version is the one he has got and this has been pointed out, even if the possibly is there copyright issues its been proven he wouldn't get prosecuted.

Just PFFT I'm getting annoyed. Its just a big AGS call centre. Maybe someone should make an interactive manual, a 20 questions Idea to sort out any problems you have with AGS so we don't get threads like this unless they are necessary.

Or even better a massive disclaimer THIS PROGRAM IS 100% LEGAL AND OFFICIAL.
I won't use this login.
Try IndieBoy instead

Pumaman

If you read the law literally then you could interpret the AGS editor as being illegal since it does include the SQ4 speech font. However, assuming that you import your own font to replace it, then any games you create are in no way infringing on any copyrights.

If you are worried about having a copy of the AGS Editor on your PC because it contains the SQ4 speech font as a default font, then you are welcome to delete AGS and not use it.
However, bear in mind that in the unlikely event that Vivendi did come knocking, I would be responsible and they could order me to remove the font from AGS, in which case I would do so. This would simply mean that AGS would then have no default speech font and everyone would have to import one of their own.

Santiago_Joven

 ;D  Thanks Mr. Chris for taking time for this.

I appreciate everybodys help! and Mr. Chris, I hope you make a version without anything illegal in it. I wanna be one of the first to get a copy!!!

;D SINCERE THANKS to everybody who cared!!!!!!!!! :D

Love, James

Rui 'Trovatore' Pires

Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

FSi++

Why?
It's fun to read, and I think this thread just added a good dozen of years to my life...
Not that I think the problem is that serious, but there also are implementations of several patented compression algorithms within AGS, LZW(gif) and mp3.

Radiant

The Gif/LZW patent has expired in 2003.

The MP3 algorithm is used under license, which is why you shouldn't use it in commercial AGS games, as indicated in the manual.

RickJ

Just to pick up where Radiant left off.   I believe that commercial software containing MP3  must pay a license fee.  Software that is freely distributed (i.e. with out license fee) and that contains MP3 is not required to pay a license fee.

Oh yeah!  Chris why not put a check box that would disable the default speech font?  You could include it next to the "Make my game" button.   :=

Ghost

And to think I was so rattled all those years ago for owning a pirated copy of Doom 2...

There is one point of interest I find in all of this: Can you actually say that it is a "Space Quest Font"? It looks pretty much like Arial. So is there really a valid copyright issue here? Not that I'd care very much. I import TTFs and pirate... er... use those.

Santiago_Joven

Hi, I'm trying to make my own adventure game system, but it's challenging. If Mr. Chris ever makes a version of the editor without MP3 support and the space quest 4 font, that would be great!

Repent and turn from sin to God.

Shane 'ProgZmax' Stevens

Wait, you revived your own thread from nearly 2 years ago to start the same thing again when it's already been thoroughly explained to you that you can load in your own fonts and remove those you don't want?  Seriously, either you have difficulty understanding English or you just don't want to understand.

Also, the mp3 library used is an early public library that will allow people to sell games without a problem.  Don't believe me, though, just take a look at The Blackwell Legacy, Blackwell Unbound, Diamonds in the Rough, and Al Emmo (to name a few).

Now seriously, please stop posting about this and either get over this groundless fear of yours or use another utility for your game.

Please.  And there's no need for anyone else to tell him what I've just told him, so let's just close this thread and let it go.

Santiago_Joven

Quote from: ProgZmax on Mon 16/03/2009 06:23:28
Also, the mp3 library used is an early public library that will allow people to sell games without a problem.  Don't believe me, though, just take a look at The Blackwell Legacy, Blackwell Unbound, Diamonds in the Rough, and Al Emmo (to name a few).

I'm not sure I understand. I thought Thompson made a big deal about owning the patents for MP3.

I'm not trying to bother people, but my own adventure game system that I made from scratch is so feature deficient, it's nothing compared to the power of AGS. It works, It's nice, but nothing. 

I'm not joking or anything, I just would like a version of AGS editor without MP3 and without the default speech font.

Quote:
'First of all, the default speech font in AGS is ripped from Space Quest 4. If you are going to distribute your game commercially, you should change this because it may make Sierra unhappy.'

I replaced it, but when I started a new game, it reappeared in a new game. Is it in the installation somewhere?

Please don't take offence at me, I just want a good engine (better than mine)

-Thanks

Layabout

IIRC, the Blackwell games and other commercial ags games use a version of ags that has the mp3decoder removed. They use OGGs for digital audio.

As for the font issue, with your final game, the only font's that will be included are the ones you use, so every time you make a new game, just make sure to replace the defaults with the non-sierra (as they copyright laws do not apply to bitmapped fonts), and your game will be fine.

Question. Have you ever saved an image to your computer from a website?
I am Jean-Pierre.

monkey0506

Quote from: Layabout on Mon 16/03/2009 07:40:23Question. Have you ever saved an image to your computer from a website?

Your browser automatically caches images and sites for faster browsing. Santiago, you'd really better be careful. If the FBI catches you with all those stolen images saved to your hard drive, you're boned! ::)

On a more serious note, I honestly don't understand why you think this request has any validity whatsoever. The editor includes a default font which bears resemblance to a game which by 99% of the population was forgotten long ago. And you have the option to not use that font. As far as the MP3, the download page for AGS offers the engine without MP3 support. Please Santiago, in all honesty I am begging you...for the sanity of everyone involved...put a stop to this madness. Accept the fact that by using the engine without MP3 support and by not using the font in your game that you have no possibility of copyright infringement from either of those aspects...and let this thread die!

There's no point to this thread any more. You've been told this multiple times, and you probably won't listen to me either. But seriously. This has got to stop.

Shane 'ProgZmax' Stevens

The blackwell games don't have the mp3 decoder removed (unless the version Dave told me he uses isn't the version he told me he uses).  In any case, it's nothing to worry about because the original library didn't have any commercial constraints on it that I am aware of and you can't grandfather in that sort of thing.  Also, if it really bothers you then you could just use the ogg, wav, midi, or xm driver instead.

Edit:  Most importantly, nobody is going to go after you for copyright infringement on something you don't use.

Santiago_Joven

Quote from: monkey_05_06 on Mon 16/03/2009 08:29:20Please Santiago, in all honesty I am begging you...for the sanity of everyone involved...put a stop to this madness. Accept the fact that by using the engine without MP3 support and by not using the font in your game that you have no possibility of copyright infringement from either of those aspects...and let this thread die!

This isn't a useless topic, because it involves careful living.

I think I'm ok when it comes to browsing, also the browser software does this to reduce bandwith usage.  But I try to respect web page copyrights.

Maybe I am going to an extreme, I'm not sure, but I'm doing what my conscience allows for. Each of us has a different conscience, and when we go against it, it ruins our faith. (Which sends us to hell after we die.)

I already know that the runtime is available without MP3, I'm talking about the editor.

AGS is a nice piece of work, and it probably wouldn't be too hard to do these 2 small alterations. (A version for sensitive conciences)
Totally take out the space quest 4 font from package.
Remove support for MP3 from Editor.
(Actually, I think Windows has licensed built in mp3 support, so this support is redundant!)
(Maybe we could see who owns patent, and ask of these issues)

Pretty please Mr. Jones

Gilbert

Quote from: Santiago_Joven on Mon 16/03/2009 09:38:57
I already know that the runtime is available without MP3, I'm talking about the editor.

What do you mean by the editor having MP3 support?
As far as I remember, unless you are using a plugin to manage the media files the editor has no means to play a sound file (not really sure about most recent versions). If you are talking about removing support for compiling a game that contains a call to the function PlayMP3File() then it's just ridiculous. It's only the (default MP3 enabled) engine which plays the file. You cannot say that a free compiler which allows created programmes to be able to make calls to commercial libraries illegal. It's just that simple.

About the SQ4 font, it may be reasonable, if people donate a 'free' font for AGS to include as default it would be fine, but is it that important? If you're aware of the font reappearing every time you make a new game, just make your own template which is free from the font and start making every game using that template.

So, all you need to do is to 1. replace the engine executable with the non-MP3 version and 2. make your own game template which is without the font.

The discussion here is just going into meaningless circles. Don't use AGS if you don't feel comfortable. You can make games (AGS or not) instead of wasting time arguing. :P

Anteater

Santiago, I respect your propensity for legality, primarily because I'm a stickler for that sort of thing myself. However, as long as the font is only used as the default tutorial font, it almost certainly falls under "fair use." To make an actual game with it could be considered much more questionable, however, so you'd be better off simply deleting the font and loading your own, like the others said. No need to worry.

Ishmael

Quick! Someone lock this thread before it turns into yet another pointless religious argument, for this person here is clearly posessed in an unhealthy manner by his fear of a supposedly omnipresent, almight being that can't even prove it's own existance in any way.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Layabout

Stop feeding.

By the way, I'm suing everyone on this forum for copyright infringement for caching my avatar, as it is clearly against the law.
I am Jean-Pierre.

SSH

Actually, you can already easily get this "conscience" version:

From: http://mp3licensing.com/help/index.html
Quote
no license is needed for private, non-commercial activities (e.g., home-entertainment, receiving broadcasts and creating a personal music library), not generating revenue or other consideration of any kind or for entities with associated annual gross revenue less than US$ 100 000.00

If you're not going commercial, you're fine with MP3. As for the font, create your own template that has no SQ4 fonts in it, then delete the original templates. Easy.
12

Santiago_Joven

Quote from: SSH on Mon 16/03/2009 13:06:04
Actually, you can already easily get this "conscience" version:

From: http://mp3licensing.com/help/index.html
Quote
no license is needed for private, non-commercial activities (e.g., home-entertainment, receiving broadcasts and creating a personal music library), not generating revenue or other consideration of any kind or for entities with associated annual gross revenue less than US$ 100 000.00

If you're not going commercial, you're fine with MP3. As for the font, create your own template that has no SQ4 fonts in it, then delete the original templates. Easy.

Thanks, let me think/read over these replies, I'm not up on all the legal ins and outs.  (I don't even know if the Editor has MP3 software in it)

I guess I don't want to download it to my hard drive if it has an illegal SQ4 font embedded in it. Now the MP3 issue, I'm not sure if that is for the decoding mechanism or the 'format' which I think is overduing it. Because that's like Henry ford charging you to drive a Ford every trip you make. If they want to be like that, I say hurray for Ogg Vorbis. 'licensing' the mp3 format for files sounds greedy. But respect for the decoding patents (if they exist) is another story.

If anybody else has any legality advice, it's welcome. I'm not crazy, but maybe I'm going to an extreme, not sure. Ags is powerful though.

Khris

Living that afraid and brain-washed is probably worse than any imaginary hell.

SSH

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LGM

I don't mean to be rude or make fun... But I just would like to know where it says in the bible that you will go to hell for using an engine that has a 20-year old font that is, more than likely, licensed to no-one by now? I have to know? And what does it have to do with losing your faith?

As a Christian myself, I'm aware of these kinds of beliefs but I find it baffling that anyone would even try to tiptoe through their life around something so minuscule as possibly breaking a copyright law that no-one will ever care to prosecute or even notice.

As many have already told you, using AGS would be PERFECTLY legal with or without the MP3 integration. There have been several professional games made with AGS, all legal. Please, for your own sake, believe them.  Believe me.  You are going to be okay.

God gave us life so we can enjoy it... Not so we can tiptoe around every little sin because we don't want him to send us to the firey place. We're supposed to fear God, yes, but not be afraid of him. He loves you. Even when you break the law. Please lighten up and enjoy life.
You. Me. Denny's.

Ghost

Quote from: LGM on Mon 16/03/2009 19:10:37
God gave us life so we can enjoy it...

I don't know about that, but I lead a happy afterlife since I discovered keygens.

Andail

Good gravy, just stop it will you.

You obviously lack a reasonable mind, since it should be quite obvious that you commit a hundred sins every day that surpass this one in magnitude.

I don't know if you're trying to compensate for something terrible you've done in the past, god knows what that might be, or if this is just a silly joke to get attention (the link to Santiagarro is a bit uncanny).

Seriously, if you'd go to hell for something so pathetically trivial as this, where the heck would you put those who commit real crimes when they die? Ultra-hell?

AsimosVagan

Quote from: Andail on Mon 16/03/2009 20:04:35
Seriously, if you'd go to hell for something so pathetically trivial as this, where the heck would you put those who commit real crimes when they die? Ultra-hell?

  You should read Dante´s Inferno: there are lots of circles in hell, one for each "category" of sins. Oh, but there is none for "modern sins", perhaps such nice piece of literature should be updated.

Oliwerko

Quote from: Santiago_Joven on Mon 16/03/2009 13:57:15
maybe I'm going to an extreme, not sure.

Yes. You are.

Read carefully what the others posted, you have the answer already. If you cannot take it, we can't help you in any way. I just have to second that while it may be not totally ok to use the SQ4 font in your game you distribute, what's wrong with deleting it and replacing it with another one in the editor? Are you afraid of downloading the editor only for this reason? This way you should download nothing, because everything is copyrighted.

Now read the above again. Stop being silly. And use AGS with no fear of damnation, there is none for that. You are going to an extreme.

Jared

I wish Santiago luck. I myself tried to encode my own adventure game engine due to my blue cup phobia, and I hope his attempt is more successful.

Seriously, I'd like to thank him for resurrecting this thread, because it is the funniest I've seen here in a long time..

RickJ

The situation could be worse!  Imagine what it would be like answering the deluge of questions such as this that would surely follow if he ever did overcome his fear?  Shall we not let sleeping dogs lie/lay and be thankful for our good fortune?

Santiago_Joven

I'm downloading the version from SSH, thanks..

Quote from: LGM on Mon 16/03/2009 19:10:37
I don't mean to be rude or make fun... But I just would like to know where it says in the bible that you will go to hell for using an engine that has a 20-year old font that is, more than likely, licensed to no-one by now? I have to know? And what does it have to do with losing your faith?

1 Timothy 1:19  Holding faith, and a good conscience; which some having put away concerning faith have made shipwreck:

1 Peter 2:13  Submit yourselves to every ordinance of man for the Lord's sake: whether it be to the king, as supreme;

Look, guys, I love you, and I'm sorry if I've gone to an extreme, because now people will think all Christians are weird or something.  But I sincerely try to live carefully. My wife sometimes also thinks I go to an extreme, but be patient with me, there was one point in my life, where I was careless about the Bible, and I'm trying to shape up.

I did take an IQ test I think, and the lady said something like I didn't have a big IQ but I was doing well with what I had. Sorry

Santiago_Joven

Hey, SSH, is this one legal and everthing? I opened it and it had a font, but I don't know if its an illegal one. -Thanks

Santiago_Joven

Quote from: Jared on Mon 16/03/2009 22:14:59
I wish Santiago luck. I myself tried to encode my own adventure game engine due to my blue cup phobia, and I hope his attempt is more successful.

It's not a joke. I used Liberty Basic.

Santiago_Joven

Quote from: Andail on Mon 16/03/2009 20:04:35
it should be quite obvious that you commit a hundred sins every day that surpass this one in magnitude.

What sins?

Layabout

SSH made this for you, knowing your concerns, so I'm sure he would have used a perfectly free, royalty-free, copyright-free font.
I am Jean-Pierre.

SSH

12

Andail

Quote from: Santiago_Joven on Tue 17/03/2009 05:49:07
Quote from: Andail on Mon 16/03/2009 20:04:35
it should be quite obvious that you commit a hundred sins every day that surpass this one in magnitude.

What sins?

Quadruple-posting, just to mention one.

Nikolas

Progz: DITR and Resonance use ogg files (because I like them better!  :=)
Quote from: Santiago_Joven on Mon 16/03/2009 07:25:22
I'm not sure I understand. I thought Thompson made a big deal about owning the patents for MP3.
There are 2 different issues with mp3. The encoder/decoder (ergo player) and the mp3 files themselves.

James, do you play music in your computer? If so, very huge chances are that these players have mp3 decoder on them. In fact if you use windows the Windows Media Player has it. Which literally means it can playback mp3 files. Which need decoding to play. ;)

You DON'T have to pay money to Thompson or anyone every time you use your WMP! It would be nuts to do so.

Other decoders, might have license restrictions, that I don't know. But in general players are players are players are players.

And BTW, since I make music professional I have bought Cubase. In order to export my music in mp3 I HAD to BUY the encoder. See what I mean now?

If you ENCODE (ergo create) mp3 files you are agreeing that if you make more than $100,000,00 or so (don't know the exact number really, based on a previous post), you WILL have to pay some rights to Thompson. If you don't make so much money there's nothing to pay and NOBODY will hunt you down.

In other words if I wanted, I'm pretty sure (99%) that I could use mp3 instead of ogg. Too bad that ogg are FAR BETTER than mp3 so...

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