Adventure Game Studio

Community => General Discussion => Topic started by: iamus on Thu 26/01/2006 12:37:21

Title: Problems with Virtual PC
Post by: iamus on Thu 26/01/2006 12:37:21
How do I get AGS to update my compiled game data?

I've imported a sprite and thensaved what I've done, and then tried to run from the compiled file on the mac , but it's still giving me the game before I made my changes.

This is probably blindingly obvious....
Title: Re: Running AGS under Virtual PC
Post by: Pumaman on Fri 27/01/2006 20:18:54
One way to make sure is to delete the Compiled folder and then save your game again, that way theres no possibility of old files lying around.
Title: Re: Running AGS under Virtual PC
Post by: iamus on Sat 28/01/2006 01:59:36
Sorted now. Ta.

The solution was pretty obvious, but not as bad as I'd thought.

I had been working from files on the PC desktop, but I'd since copied the whole folder into the PC/Mac shared folder. Didn't delete the original though. Every time I launched it from the copied files in the shared folder it was opening the old file on the desktop, so the one I was launching in the mac wasn't getting worked on at all.


D

and indeed

'oh!
Title: Re: Running AGS under Virtual PC
Post by: iamus on Tue 31/01/2006 01:03:10
Ah. Back again.


It seems that the problem wasn't so clear cut. The compiled folder is just not updating when it should be and I'm not sure why.

When I delete it and then save again, a new folder is created with the new data in it, but If I don't delete it, then nothing happens. Hrrrm.

It's not really a huge problem, but is is rather irritating. Any idea at all why it's doing this to me?
Title: Re: Running AGS under Virtual PC
Post by: strazer on Tue 31/01/2006 07:40:00
Maybe Virtual PC doesn't write the changes to disk immediately?
Is there an option to apply all changes? Otherwise, try closing Virtual PC before running the game.