RPG style games

Started by 00jon00, Sat 29/05/2004 21:23:50

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00jon00

Now, don't get me wrong, I will never leave AGS but you guys may want to have a look at a program that I'm messing with called RPG Toolkit Development System.Ã,  It's pretty nice and 100% free.Ã,  You can make RPG Style games with it and its not that hard to use.Ã,  Just a though lol

LGM

You. Me. Denny's.

Damien

#2
LGM:
www.rpgtoolkit.com, but their server seems to be down ATM.

EDIT: Here's a screenie from one of the RPG toolkit games to get the idea what it's capable of:

And there is a battle system similar to the Final fantasy's one.

CoffeeBob

There is another program out there on the net for making RPGs.
It is called RPG Maker.
2003 can be downloaded at lrpgm.com I think.

00jon00


00jon00

Quote from: Largo on Sat 29/05/2004 21:58:52
There is another program out there on the net for making RPGs.
It is called RPG Maker.
2003 can be downloaded at lrpgm.com I think.

I've used that also..They both work good I just Like RPG Toolkit better for some reason lol

LGM

RPG Maker 2003 is actually illegal, though.. But since when does that stop people?
You. Me. Denny's.

DCillusion

The company says it's illegal, but I don't see how they can enforce ANY of the laws they claim are attached to the game.  It's supposed to be illegal in any form in the United States, but not anywhere else.  There's an English store that will sell to Americans, and I can't see how Japan could force English sellers or American buyers.  The company goes on to say that if it's translated to any language besides Japanese it's illegal anywhere!!!!  HOW do they enforce THAT?!?!?  If the guy at my United States Post Office can speak Spanish without reprimand from the U.S. government , I would like to Japan stop me from translating the game into any damn language I feel so inclined.

TheDude

I really, really hate all those tileset based RPG creator thingies :/. The only reason people use them is because they get the fighting section pre-coded already.

Moox

I used rpgmaker95 when I was seven, you dont even have to draw. Pathetic compared to ags

Migs

Now I used the RPG Toolkit a few years ago, but I remember it being shareware, and you had to pay $50 for a full version.  It must have gone freeware since then.  I wasn't really too fond of it, anyway.
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Mr Jake

I used to use RPGtoolkit a lot, I even used to hang out on the Java chat room they had :)

Its ok, but in newer versions Ive noticed it seems to drain your system resources.

Femme Stab Mode >:D

#12
RPG toolkit sucks. it's written in basic and it lags.


I used rm2k, rm2k3, ika and sphere for a bit, and I'm pretty happy. I recomend ika a lot, and sphere is good too, rm2k(3) is very easy to master and comes with a lot of the systems that you need, but it's limited.No matter what the dude says, you can code your own battle systems with it, I did.  Sphere and ika are way more difficult and come with less defaults, but they are way more flexible and you can download battle/menu systems for your game or easily make your own.
NANANANANANA ASSHOLE!

Nine Toes

RPG Maker IS illegal.  ASCII is talking lawsuit (...or was... I don't know anymore...) for the illegal translation, and free distribution of the program.

I would also like to point out that, IMO, if you're going to make an RPG; go with any other program than RPG Maker.  It may be the easiest to use (from my experience), but there's too many bugs in the programming.  It was cool when I first started playing with it, but I just got tired of all the little tweaks and bugs.

That's only my opinion though.

RPG Toolkit isn't too bad... but I would still recommend it over RPG Maker.
Watch, I just killed this topic...

Femme Stab Mode >:D

Well, I recomend ika above all actually, or game maker, it has the power to make a console style RPG. ika can make first person view, as well as FPS style games, so it's good.
NANANANANANA ASSHOLE!

TheDude

Quote from: Femme Stab Mode >:D on Sun 30/05/2004 08:18:50
RPG toolkit sucks. it's written in basic and it lags.


I used rm2k, rm2k3, ika and sphere for a bit, and I'm pretty happy. I recomend ika a lot, and sphere is good too, rm2k(3) is very easy to master and comes with a lot of the systems that you need, but it's limited.No matter what the dude says, you can code your own battle systems with it, I did.Ã,  Sphere and ika are way more difficult and come with less defaults, but they are way more flexible and you can download battle/menu systems for your game or easily make your own.

If you're so good at coding then why not just use AGS? You'd have a 10x better game IMO.

Migs

#16
Dink Smallwood is my favorite adventure/RPG development system, other than AGS.Ã,  The only drawback is that you're kind of obligated to use Dink Smallwood as your main character. :)
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LordHart

I remember using RPG Toolkit when the guy first really started making it... and it was pretty crap. I then started using RPG Maker, and it was much much better than it.

Kinoko

(Sorry to drag a relitively old thread up again but...)

Could someone post the link to this 'ika'? I really want to take a look at creating an RPG but I'm just not sure which program to go with. There doesn't seem to be an 'AGS' equivalent in the RPG world... pity.

Bernie

#19
I don't know about 'ika', but if you're considering using an alternative, I can recomment Multimedia Fusion. I've already made several rpg engines in it, from zelda-like ones to ff-battle style ones, and also platformers. If you want to see an example, I've uploaded a small platform engine:

http://www.faind.com/bernie/gnome.zip

Shift - Jump
Ctrl - Hit
Hold Ctrl until blinking - Special move

I love that program, I'm using it for all non-adventure games. It has a few drawbacks though:

-It costs money, check http://www.clickteam.com for details
-It can't do much in the 3d department, and too much of the little 3d it can do is very slow
-Over 300-500 animated objects onscreen make it quite slow
-Fixed frame rate
-Takes a while to learn/be able to make custom movements

The Good:

-Doesn't require scripting as such,Ã,  basic game-mechanics knowledge will help heaps to create any kind of movement and AI
-Easy sprite editor
-Nice level/area editor
-Scripting is done via clicks, examples:

'If character collides with object1' -> 'destroy object1'
'Always' -> 'move character +1 on x axis'

Can't think of anything else right now... so, see for yourself if it will suit you, there's a demo available at their homepage.

EDIT - I just found the 'ika' homepage... http://ika.sourceforge.net/
Whee! :D

4Dsheep

There are a lot of gamemaking engines around, yeah. Gamemaker, RM2k(3), IKA, Sphere, Verge, RPGTK, Clickteam, and of course AGS, and lots more.

I had RM2k (and RM2k3), but got rid of it, just because it was so... pointless. I now use Gamemaker and AGS, but mostly Gamemaker.

Richard Amadeus Cuie, British explorer
Yes. I need input on the story, a sprite I made, and I have a request for an AGS template.

Kinoko

Does Gamemaker have a webpage or something?

Redwall

aka Nur-ab-sal

"Fixed is not unbroken."

Kinoko

Thanks for that.

Hrrm, well, I downloaded it and had a fiddle around. It's a neat little package but I'm not so confident it'll be useful in making a non-tile based RPG (at least a decent one). I also tried ika but the executable won't execute so for the moment, that's a dead loss.

I'll keep soldiering on! ^_^

CoffeeBob

Quote from: 4Dsheep on Wed 09/06/2004 17:32:54
There are a lot of gamemaking engines around, yeah. Gamemaker, RM2k(3), IKA, Sphere, Verge, RPGTK, Clickteam, and of course AGS, and lots more.

I had RM2k (and RM2k3), but got rid of it, just because it was so... pointless. I now use Gamemaker and AGS, but mostly Gamemaker.
Gah, Gamemaker is shit compared to Clickteam's products.
They are much easier to use.
But there is one good thing about gm, that is that you can have
MP3 music without a damn extension like you need in TGF and MMF.

Bernie

Hmm... it's fairly easy to make tile-based stuff in MMF or TGF. But as I said before (on page 1), you'd also have to code aspects like a menu, battle mode and dialogue boxes completely yourself. This gives you immense freedom, but you need to be prepared to learn those programs in and out.

And again, here's a small MMF demo game I've made, with parallax scrolling and stuff:
http://www.faind.com/bernie/gnome.zip

Kinoko

Hmm, GM and RPG Toolkit seem like okay programs from what I've seen so far but I'm after something that will allow me to make a non-tile based RPG. Something more along the lines of Illusion of Gaia, Secret of Mana, Terranigma... etc, rather than Final Fantasy-ish (as much as I love games like that).

Are there any programs that'd be good for that? Or shall I just sit down and think about how to use AGS for this? ^_^

Bernie

#27
MMF and TGF would be fine for that, but since they cost money, those programs may not be an option for you. It might be easier to pull it off in AGS than in MMF/TGF, but you would be more limited - no progressive text like they have in rpgs, for example, and handling an inventory with keyboard alone may be quite hard as well.

If you have any questions, or if you want to see an example of what's possible, feel free to PM me, I have loads of unfinished MMF game engines sitting on my computer.

*Obviously, Bernie loves MMF almost as much as AGS*

EDIT - Actually, I'm not sure if it's possible to have progressive text in AGS since it does have numerous string commands, so I suppose I shouldn't have said that. ;)

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