The ludological definition of "game"

Started by Janos Biro, Sun 13/04/2014 00:01:05

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ThreeOhFour

Quote from: janosbiro on Tue 22/04/2014 19:16:34
I didn't knew “negative” means “don't like it”. I was thinking of something else.

Hahaha :cheesy:

Quote from: janosbiro on Tue 22/04/2014 19:16:34
Yes, art can be depressing. I meant it is not just depressing, like it shouldn't have been done.

Try spending all of your free time on a project, then releasing it and having some asshole on the internet pull it to pieces even though you gave it to them for free. Try spending all of your free time making games to the point where all you ever seem to do is eat, sleep and work. Try seeing a game you're extremely passionate about get ignored while Halo 60 sells a zillion copies. Try pushing Morte into the pillar of skulls in Planescape: Torment.

Games can be depressing, mate.

Quote from: janosbiro on Tue 22/04/2014 19:16:34
About jobs, I was oversimplifying, but what I meant was: why more jobs in game industry if we already have too much games?

Can't answer a question when I disagree with the reasoning for it completely, can I?

Janos Biro

#81
Ben Chandler? I a fan of your work! I've played all your games! You are amazing!

Listen, sorry about the confusion, those things you quoted were directed to Miguel. I was just trying to make myself clearer about some points. You took them out of context. My fault, I didn't made it clearer to whom I was talking to. I'm sorry.
I'm willing to translate from English to Brazilian Portuguese.

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