Just wondering... what do YOU look for in an adventure game?
What makes one game GREAT and yet others suck?
Also whats your all time fav game and why :)
The best adventure games are the ones we played when we were little and easily impressed. :)
It's everything together.. the whole atmosphere. You must forget that you play a game, and get involved in the story.
Here is my top3 adventure games ever.
1. The Longest Journey
2. Kings Quest 7
3. Amerzone
There really is'nt a one 'what you're looking for'. I am looking for a good whole.
LMAO Trape, precisely! But seriously, I thought that had to be the case. I loved and worshipped all games I'd played as a lil girl. Then I downloaded this game I'd being DYING to play years ago, but had never bought. It sucked. And the same happened to loads of old games.
But it's not true. First off, Pleurghburg was the first game NOT made by a company that I've ever completed, and loved. Second, I downloaded the old version of loom, the one that came before 256 colours. I forget how many colours that was. Anyway, I'm immersed in a spectactular world, even though it's PC speakers and a crappy soundtrack. Yes, crappy! You realize that's all just classical music, right? They didn't MAKE a soundtrack for that game! So it's crappy!
Okay um, I wondered this a while back and carefully compared a bunch of old games and got this:
1. Proffessional...professionalism....Something
If it's obvious to a player that the main character is reading from a script (You know what I mean) or there are way too many graphical glitches, then it draws away from the gameplay and makes the player realise the gameworld is, in fact, a game. Despite my atrocious misuse of the english langauge in describing this, I think it's true. The player shouldn't have to remember for one second he or she is only playing a game.
2. Atmosphere
Loom has a gorgeous atmosphere, even though my version has like, what, 10 colours? We're talking PRE-DITHERING, even. We're talking PRE-GRADIENT graphics here. And no music, either. I think it's the design.
3. Characters
Two very similar games are Monkey Island 2 and Escape from Delirium. EFD tried to imitate MI very much, but failed in many ways. The graphics were gorgeous for the time, but the main character was just not likable. He was a short old fat scruffy man with some gay-looking beard, but instead of trying to accomodate that into his character, they gave him a completely Guybrush-like character. The two did not go well together and it was COMPLETELY RETARDED.
And it's always nice to care for the main characters :) It's no good having a character the player is going to be stuck with, be an absolute empty vessel.
4. Story and Script
The story helps, although not all great adventure games had great plots (Insert example here). Script is very important, because sooo many games have awful humour or badly written script. Example:
Seb - "What have you done with the Princess?!"
Karrot - "Yeah, you evil dork!"
Seth - "Never! The Princess is Mine! Now my plan is finally complete!"
Seb - "You scoundrel! We'll never let you get away with this!"
Seth - "HA HA HA! I already have!"
Princess - "Noooooo! Helpppppppp!"
*Seth crashes through window with Princess and bounds away into the sunset*
Seb - "No! Princess!"
Karrot - "We have to go after him! We can't let him get away!"
Seb - "We'll never get across that harsh desert."
Seb - "Alive."
Karrot - "Yes. You're right. We should consult the Elder."
Read the above conversation. Add a few spelling mistakes. Can YOU spot the retardedness?!? ;D ;D ;D
I think that's the main stuff, there's also a thread called "A thread full of information and Ass" which is pretty much the same :D :D So go there for a whole BUCKetload of information... and ass! :D :D :D
IMO... enough fun and things to do even when "blocked"... Lucasarts were the kings of that...
Here's two great adventure games:
MONKEY ISLAND 2
GRIM FANDANGO
Both by LucasArts, and both great for different reasons.
MI2's greatness is, well, the fact that it was MI2. It really defined early 90s adventure gaming, the style which us AGSers love to emulate the most. It's a perfect example of the formula for a good adventure game from the era-- snappy, consistent humor, beatiful-but-not-perfect graphics, a strong general puzzle structure, and the best music that MIDI can achieve. What made MI2 special, however, was the mood and the mystery, the latter of which almost seems to be an accident, what with the unresolved story, allusions to removed scenes, and such.
Grim Fandango, on the other hand, is great because of its rock solid story and style. So very original, and beautiful, this game could only be achieved the way it was-- Tim Schafer, a very creative man, worked on and lead games throughout LucasArts, gaining storytelling skills and then once he was ready-- POW, he sets loose his magnum opus (for now). The story is based off great, then-untapped Mexican folklore, and plays out like classic noir, which until then hadn't been properly done in an adventure game. The marriage of these two main elements just works so well, and the visual style mirrors it, with the unique image of calaveras running around in shadowy noir cityscapes. The greatness of this game is the fact that it stems from a monumentally bright idea. That can't be emulated, it just happens.
OO, I had bytheway once Jack Orlando, wich comes at place 2... i forgot.. but my mom got one day pissed.. and broke 1 of my cd's... and the i cried.. alot because it was my Jack Orlando cd! And I can't find it anymore in the shops cause its from 1998 or something. But jack orlando was really cool hand drawed! I didnt finish the game, and If anyone could tell me where I can buy it online or something.. you would do me great pleisure!
i saw it on underdogs once
A good adventure game must have a little sex in it!
I like good humor in adventures I don't care for adventures that are too serious...serious games get boring unless there is:sex(as earlier stated by DG) or gun fights
Example:
I had high hopes for you. They said "Who? Grimsley? Not a chance! That chump won't last twenty minutes!"
I said "No way! Grimsley isn't THAT lame! "So anyway, don't make ME look stupid TOO.
Getting eaten by mushrooms...now there's entertainment!
And boobs -- you need boobs in a good adventure!
(http://invis.free.anonymizer.com/http://www.duffzone.co.uk/grabpics/Aaron.Duffman.gif)
Duffman says: "Always remember... put lots of boobs in your games... OH YEAH!!!"
If no boobs are available, breasts, tits, or jugs will do fine.
I gotta say a little implied homoeroticism goes a long way.
GK2 and the last express among others.
But on more specific to Adventures note, I really adore the second.
Quote from: Yufster on Thu 10/07/2003 22:03:35
Seb - "What have you done with the Princess?!"
Karrot - "Yeah, you evil dork!"
Seth - "Never! The Princess is Mine! Now my plan is finally complete!"
Seb - "You scoundrel! We'll never let you get away with this!"
Seth - "HA HA HA! I already have!"
Princess - "Noooooo! Helpppppppp!"
*Seth crashes through window with Princess and bounds away into the sunset*
Seb - "No! Princess!"
Karrot - "We have to go after him! We can't let him get away!"
Seb - "We'll never get across that harsh desert."
Seb - "Alive."
Karrot - "Yes. You're right. We should consult the Elder."
You are Kevin Smith, and I claim my free video rental
Quote from: DGMacphee on Fri 11/07/2003 04:58:03
A good adventure game must have a little sex in it!
You can't have a "what is the best adventure game" thread without DG putting in some subtle (or not-so-subtle) Season of Sakura reference. Just because he has a sailor-suit fetish...
EDIT:
Oops, please forgive my double post and merge them, if you like
Quote from: SSH on Fri 11/07/2003 13:14:27
Quote from: DGMacphee on Fri 11/07/2003 04:58:03
A good adventure game must have a little sex in it!
You can't have a "what is the best adventure game" thread without DG putting in some subtle (or not-so-subtle) Season of Sakura reference. Just because he has a sailor-suit fetish...
EDIT:
Oops, please forgive my double post and merge them, if you like
Actually, I was refering to Mosley from GK3!
He has bigger tits than any anime character I've seen!
And on Las' post, he and Gabriel were so lovers.
Grace: Gabriel, where are you going?
Gabriel: I... er... have to stop by Mosley's room to... uh... ask him something.
Grace: Right.
Oh yeah, and Sakura too.
-------------------------
Side note: It's actually a reference to Preston Sturges' film Sullivan's Travels.
Sullivan: I want this picture to be a ... document. I want to hold a mirror up to life. I want this to be a picture of dignity ... a true canvas of the suffering of humanity.
LeBrand: But with a little sex in it.
Sullivan: [reluctantly] But with a little sex in it.
Oh yeah, and Sakura too. ;D
I am very much the forum's local pervert.
Quote from: DGMacphee on Fri 11/07/2003 15:20:25I am very much the forum's local pervert.
You have no monopoly on perversion within this forum, good sir, and you are fully aware of this! I demand that you acknowledge my equally depraved anime schoolgirl fetish this very minute now!
Quote from: Yufster on Thu 10/07/2003 22:03:35
Second, I downloaded the old version of loom, the one that came before 256 colours. I forget how many colours that was. Anyway, I'm immersed in a spectactular world, even though it's PC speakers and a crappy soundtrack. Yes, crappy! You realize that's all just classical music, right? They didn't MAKE a soundtrack for that game! So it's crappy!
Yufster, go to my website right now.
There's the ending in TL where you can run away with your best friend. I liked that.
Yuftser: That's because the music they use is a part of Swan Lake -- and the game is about swans too.
ShatSponge: Maybe, but I'm also into knitting and bondage.
Las: Yeah, it's also funny when he feels you up on the beach -- No wonder they call them best friends.