Adventure Game Studio

Community => General Discussion => Topic started by: td on Tue 16/05/2006 13:15:56

Title: Why AGS don't have commercial version???
Post by: td on Tue 16/05/2006 13:15:56
Hey! Can't undarstand why creator of AGS don't create commercial version. I has used different engines: WME, Visionaire. But AGS - is most simple for uderstanding and flexible for creating engine (for me). One serious deficiency : low resolution. I wonder if my first-person quest may be full commercial in 640x480.
For example Visionaire engine cost 20 Euro. Well i better buy AGS with 1024x768 resolution...  Im sure Chris Jones can do this but why he don't???
Title: Re: Why AGS don't have commercial version???
Post by: Obi on Tue 16/05/2006 13:21:55
Because that would go against everything AGS stands for, I'm sure Chris would love lots of money. But he's a kind person and a visionairy. 1024x768 resolution would make the game too slow and sluggish for some computers to consider playing. Most people like it when they can have stuff for free instead of paying, are you the other way round?
Title: Re: Why AGS don't have commercial version???
Post by: Helm on Tue 16/05/2006 13:23:37
I don't seriously think most people in AGS's userbase would suffer from 1024x res support, with a bit of speed optimization* and all.


*this may be the biggest thing preventing :P
Title: Re: Why AGS don't have commercial version???
Post by: td on Tue 16/05/2006 13:34:17
But i don't regardless of 20 Euro if stuff is good...
Title: Re: Why AGS don't have commercial version???
Post by: Ishmael on Tue 16/05/2006 13:45:59
Making it commercial would bind Chris to it legally, so he'd need to do frequent updates and so on. And as far as I understood he doesn't want to get into that.
Title: Re: Why AGS don't have commercial version???
Post by: Krysis on Tue 16/05/2006 13:49:50
So you want to give CJ money? Send him some, he won't mind.
Some people are so great, they make cool stuff for free. He makes a free engine and we make free games. We all make games becouse we love them. And CJ loves games too. Such aÃ, cool guy.
We (http://www.lissaexplains.com/forum/images/smilies/heart.gif) King Chris!

Also:Ã,  No free engine = No free games.
Title: Re: Why AGS don't have commercial version???
Post by: CaptainBinky on Tue 16/05/2006 13:53:00
I for one can honestly say that I wouldn't have started using AGS had it not been free.

It's not that I'm stingy or anything, it's just that you may as well download something if it doesn't cost anything. As it turned out, it was bloody excellent.

Besides, if you pay for the software, you'd probably end up charging for your games too. And that would suck. Suck big donkey balls in fact.

P.S. I wouldn't complain about donating some money though. It's less in-yer-face, as it were.
Title: Re: Why AGS don't have commercial version???
Post by: Ishmael on Tue 16/05/2006 13:54:13
Quote from: Krysis on Tue 16/05/2006 13:49:50
So you want to give CJ money? Send him some, he won't mind.

I wouldn't be so sure about that... ¬¬

And I just don't understand people who ask why something free doesn't cost anything. That's like asking the police to put you jail if you haven't done anything... or refusing a huge lottery winning. Or something.
Title: Re: Why AGS don't have commercial version???
Post by: Krysis on Tue 16/05/2006 13:59:10
Quote from: Ishmael on Tue 16/05/2006 13:54:13
And I just don't understand people who ask why something free doesn't cost anything.

McDonald's and other big companies brainwash the youth of the western world to believe nothing good can be free.
Title: Re: Why AGS don't have commercial version???
Post by: Shane 'ProgZmax' Stevens on Tue 16/05/2006 14:00:57
It's free because CJ stole the codebase from me!  Damn you CJ! :(
Title: Re: Why AGS don't have commercial version???
Post by: Helm on Tue 16/05/2006 14:01:43
My love is free.
Title: Re: Why AGS don't have commercial version???
Post by: Kweepa on Tue 16/05/2006 14:41:17
It's free so CJ doesn't have to heel to the demands of paying customers:
"I want 1024x768!"
"I want AA walkbehinds!"
"I want graphics filters!"
"I want OO scripting!"
"I want discworld interface!"
"I want EE sound!"
Title: Re: Why AGS don't have commercial version???
Post by: td on Tue 16/05/2006 14:51:22
Quote from: CaptainBinky on Tue 16/05/2006 13:53:00
Besides, if you pay for the software, you'd probably end up charging for your games too. And that would suck. Suck big donkey balls in fact.

What suck if i wanna make serious commercial 1-person game??? Suck is "Siberia" series for example. "Siberian team" has made his game on Virtools-engine whick cost more then 6000$ as i know. More then 30 people is worked 4 year with Siberia series. And they did "absolytely empty games" although many people definition that games as talent and buy that!
That is really suck!
Title: Re: Why AGS don't have commercial version???
Post by: Ishmael on Tue 16/05/2006 15:05:59
You can make your AGS game commercial if you want. But if it's not that high quality you shouldn't expect many to buy it.

And if you really have what it takes to make a commercial game you should code it or get some professional person to code it for you.
Title: Re: Why AGS don't have commercial version???
Post by: Afflict on Tue 16/05/2006 15:34:11
Quote from: Helm on Tue 16/05/2006 14:01:43
My love is free.

Who wants a hug?
Title: Re: Why AGS don't have commercial version???
Post by: Nikolas on Tue 16/05/2006 15:42:05
Quote from: Helm on Tue 16/05/2006 14:01:43
My love is free.
You bitch!

You owe me some money back then!
Title: Re: Why AGS don't have commercial version???
Post by: Afflict on Tue 16/05/2006 15:52:26
Nik, you paid helm for a hug ?  ;)
Title: Re: Why AGS don't have commercial version???
Post by: Radiant on Tue 16/05/2006 16:45:04
Quote from: Ishmael on Tue 16/05/2006 13:54:13
And I just don't understand people who ask why something free doesn't cost anything.

TANSTAAFL syndrome, I'd say. It's healthy to be skeptic, most so-called free things in life aren't free. In the case of AGS, the hidden cost is in your free time, since game design is pretty darn addictive.

Title: Re: Why AGS don't have commercial version???
Post by: td on Tue 16/05/2006 17:22:07
Anyway...  could someone advice me  non-expensive engine similar AGS with res. 1024x768?
Title: Re: Why AGS don't have commercial version???
Post by: Ali on Tue 16/05/2006 17:27:09
I don't see that AGS being commercial would necessarily equal higher respolutions. CJ would probably just use the money to make Christopia a reality.

I think AGs could do with higher resolutions, but most users of AGS wouldn't benefit from it. If more people started using pre-rendered 3D backdrops then hi-res might become more of a possibility, but I'd rather see other nifty features appear sooner.

Anyway, the most graphically brilliant adventure game in history (CMI) was 640x480 and 256 colours.
Title: Re: Why AGS don't have commercial version???
Post by: kadok on Tue 16/05/2006 17:30:34
AGS cost some money.

1)you pay for internet access.

2)it cost's your free time

do you know any other costs?????
Title: Re: Why AGS don't have commercial version???
Post by: IM NOT TEH SPAM on Tue 16/05/2006 17:31:48
QuoteCan't undarstand why creator of AGS don't create commercial version.

It's very simple.  A commercial version would have to have extra features, otherwise its simply a ripoff.  However, that would result in a tiered community.  The buyers, the free users--It would half ruin what makes AGS great.
Title: Re: Why AGS don't have commercial version???
Post by: on Tue 16/05/2006 17:32:53
I see no advantages in a commercial version either. Plus, it's come too far for any extra tools to really be worth commercial value, in my opinion.

None the less I still think Chris should set up a donate now button, and get rich. Or just put the funds into AGS related events like Mittens! Imagine that! Chris could pay for a Mittens cruise! :P
Title: Re: Why AGS don't have commercial version???
Post by: vict0r on Tue 16/05/2006 17:42:00
Quote from: kadok on Tue 16/05/2006 17:30:34
AGS cost some money.

1)you pay for internet access.

2)it cost's your free time

You dont really need internet to use AGS, and you don't really pay for the internet to download AGS... + Free time isnt really money.
Title: Re: Why AGS don't have commercial version???
Post by: Radiant on Tue 16/05/2006 17:59:39
Quote from: td on Tue 16/05/2006 17:22:07
Anyway...  could someone advice me  non-expensive engine similar AGS with res. 1024x768?

Wintermute, possibly (not sure, I've never used it). Or, tackle it yourself in Visual C++, that's what I do.
Title: Re: Why AGS don't have commercial version???
Post by: LGM on Tue 16/05/2006 18:37:01
There is no possible way you could utilize that much resolution with art, unless you are a professional painter or something. AGS doesn't support 3D enviornments, either, so there's no need for that high of a resolution. You'll find that 640x480 is quite hard to fill.

Wintermute is the only "good" engine I can think of that will support that resolution. If you want to do first person stuff, you could try Adventure Maker. That has a fee.

But just because something is free, doesn't mean something you can pay for is any better. If that were true, I would be a much poorer man.
Title: Re: Why AGS don't have commercial version???
Post by: dasjoe on Tue 16/05/2006 18:38:20
Quote from: vict0r on Tue 16/05/2006 17:42:00
Free time isnt really money.

i want YOU to work for ME in your free time! and i won't pay you.
now say again free time is not money, thus worthless.
Title: Re: Why AGS don't have commercial version???
Post by: on Tue 16/05/2006 18:45:59
I hope the Forego's include a "Most stupid question ever asked" category next year... :P
Title: Re: Why AGS don't have commercial version???
Post by: vict0r on Tue 16/05/2006 18:55:07
Quote from: hajo on Tue 16/05/2006 18:38:20
Quote from: vict0r on Tue 16/05/2006 17:42:00
Free time isnt really money.

i want YOU to work for ME in your free time! and i won't pay you.
now say again free time is not money, thus worthless.

Free time isnt money. Not worthless tho. There are other values here in the world than money you know! And if you try to force me to work for you i'll slap you silly!
Title: Re: Why AGS don't have commercial version???
Post by: Pumaman on Tue 16/05/2006 19:36:18
The original post seems to be implying that 1024x768 is not supported because AGS is free, and that if it was supported then AGS would have to be commercial.

But consider this. Chewbacca is a Wookiee from the planet Kashyyyk. But Chewbacca lives on the planet Endor. Now think about it; that does not make sense! Why would a Wookiee, an eight-foot tall Wookiee, want to live on Endor, with a bunch of two-foot tall Ewoks? But more important, you have to ask yourself: What does this have to do with AGS?

Ladies and gentlemen, it has nothing to do with AGS! It does not make sense! Look at me. I'm a computer programmer defending the resolution support of an adventure game engine, and I'm talkin' about Chewbacca! Does that make sense? Ladies and gentlemen, I am not making any sense! None of this makes sense! If Chewbacca lives on Endor, you must accept 800x600 as maximum resolution. I rest my case.
Title: Re: Why AGS don't have commercial version???
Post by: LGM on Tue 16/05/2006 19:43:52
Chris Jones: Using obscure Star Wars anecdotes to rationalize the fact that he couldn't be arsed to support highly excessive rsolutions since 2006.
Title: Re: Why AGS don't have commercial version???
Post by: Phemar on Tue 16/05/2006 19:45:55
Quote from: [lgm] on Tue 16/05/2006 19:43:52
Chris Jones: Using obscure Star Wars anecdotes to rationalize the fact that he couldn't be arsed to support highly excessive rsolutions since 2006.

It's actually a bit from a South Park.
Title: Re: Why AGS don't have commercial version???
Post by: Krysis on Tue 16/05/2006 19:52:44
Quote from: Zor on Tue 16/05/2006 19:45:55
Quote from: [lgm] on Tue 16/05/2006 19:43:52
Chris Jones: Using obscure Star Wars anecdotes to rationalize the fact that he couldn't be arsed to support highly excessive rsolutions since 2006.

It's actually a bit from a South Park.

Whatever it is, it sounds awesome.  ;D
Title: Re: Why AGS don't have commercial version???
Post by: Squinky on Tue 16/05/2006 20:09:44
See, even southpark dosen't want AGS to have higher res.
Title: Re: Why AGS don't have commercial version???
Post by: BerserkerTails on Tue 16/05/2006 20:20:05
Aww, the Chewbacca defense. Nothing can beat it. (I love South Park)
Title: Re: Why AGS don't have commercial version???
Post by: Gord10 on Tue 16/05/2006 20:30:31
I'm not a supporter of the commercial AGS idea, too.

*Just adding the 1024*768 res. is not enough to make this program to have commercial version. Most people wouldn't want to pay a 20$ to a free tool just to increase the maximum resolution from 800*600. And this may require the commercial version to have some more extra features than the free version. But I don't think such an extra feauture is missing 'now' (you know, modules, plug-ins etc.). But there is a solution for giving more differences between the commercial and free edition: Taking out some features in the free AGS. If there is no scripting option or something like this in the free AGS, then the commercial AGS would be more worth to be paid 20$.
And I don't need to say how silly (and harmful to us, freeware game developers) this idea.

*And my current AGS game, Lost In The Nightmare 2, is 800*600; and I must say that 800*600 is already quite high, I'm thinking of changing it to 640*480 before it is too late (before preparing more rooms without changing their res.). Some of my friends find the game very slow (and the version they were playing was 16 bit, as my game is originally 32 bit). So I don't think 1024*768 is not something so necessary.
Title: Re: Why AGS don't have commercial version???
Post by: td on Tue 16/05/2006 20:33:31
I don't understand where this theme is go...? Of cause i respect AGS and creator of this engine but no one serious publisher will not take the game with 640x480 res.
Title: Re: Why AGS don't have commercial version???
Post by: Krysis on Tue 16/05/2006 20:37:32
Quote from: td on Tue 16/05/2006 20:33:31
I don't understand where this theme is go...? Of cause i respect AGS and creator of this engine but no one serious publisher will not take the game with 640x480 res.

Rolf? Neva mind... Ever tryed making backgrounds or characters for a high resolution game? Try.
Title: Re: Why AGS don't have commercial version???
Post by: vict0r on Tue 16/05/2006 20:39:40
Quote from: td on Tue 16/05/2006 20:33:31
I don't understand where this theme is go...? Of cause i respect AGS and creator of this engine but no one serious publisher will not take the game with 640x480 res.

Why not? If your art, music and scripting skillz are good enough, you should be able to do quite well. If not, they probably arent any better with 1024x768. There is already one in these forums making a commercial ninjah game with the 800x600 res. And if a publisher don't want your game, you can set up a website so people can buy it from there. And why are you asking if he will go commercial? Wouldnt it pay off if you asked him to do the high-res thingy on the next patch?
Title: Re: Why AGS don't have commercial version???
Post by: LimpingFish on Tue 16/05/2006 20:46:05
1024x768 isn't really that high a resolution, in game terms, these days. But as far as adventure games go, such a high resolution would only benefit graphics of a Syberia or Still Life "quality". If you draw like a monkey, painting with a fag end up his bum, a higher res isn't going to help you.  :-\

Not that I'm saying you DO, of course...
Title: Re: Why AGS don't have commercial version???
Post by: td on Tue 16/05/2006 21:02:02
Quote from: Gord10 on Tue 16/05/2006 20:30:31
I'm not a supporter of the commercial AGS idea, too.

*Just adding the 1024*768 res. is not enough to make this program to have commercial version. Most people wouldn't want to pay a 20$ to a free tool just to increase the maximum resolution from 800*600. And this may require the commercial version to have some more extra features than the free version.

That i meant! 640x480 - free version.
1024x768+ some featues (for example supporting milk-shape 3D objects) - commercial version.
But i see now that theme have no sense.
---
Im sorry... but now AGS can made 800x600? Last version i used it was 640x480...
Title: Re: Why AGS don't have commercial version???
Post by: Ishmael on Tue 16/05/2006 21:07:13
Time goes on, things change ;)
Title: Re: Why AGS don't have commercial version???
Post by: Ubel on Tue 16/05/2006 22:01:06
Quote from: td on Tue 16/05/2006 21:02:02
(for example supporting milk-shape 3D objects)

I think this kind of thing can already be done with Character 3D (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=23400.0). :)
Title: Re: Why AGS don't have commercial version???
Post by: Gilbert on Wed 17/05/2006 01:46:26
All the answer to this thread is here (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=12733.0).

To sum up, you send $$$ to CJ and your're automatically a registered user,
Title: Re: Why AGS don't have commercial version???
Post by: Scummbuddy on Wed 17/05/2006 02:00:37
I bought him 'Smores at Mittens 2004 and he's forever been my programming slave since.    I have a 1024*768 version of AGS and it sits on my computer unused.  :=
Title: Re: Why AGS don't have commercial version???
Post by: Alynn on Wed 17/05/2006 06:51:00
One thing I love about this community is that just because your graphics are excellent, they won't immedately trash the game... They look at the whole picture and not just "are the gfx uber leet?". Because the game is free, it's not like I paid my hard earned money for this.

Because while I'm good at storylines, coding, and puzzle making, I'm no artist (pixel artist yeah I can do that kinda).

Trying to make a paid version of AGS, then people would expect more out of the games made on it (because if AGS was pay, most likely the people that paid for it would want to get their money back). Then people would expect more... And my game could have the best storyline, and be the greatest game ever, but because it's graphics arent' picture quality nobody would play.

NOW that being said... 1024X768??? *Shudder* I have to work my tail off to fill up 320X240.... That takes me DAYS to draw (to my liking)
Title: Re: Why AGS don't have commercial version???
Post by: td on Wed 17/05/2006 06:55:47
Quote from: Pablo on Tue 16/05/2006 22:01:06
Quote from: td on Tue 16/05/2006 21:02:02
(for example supporting milk-shape 3D objects)

I think this kind of thing can already be done with Character 3D (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=23400.0). :)
Wah! Maybe AGS don't neet to have commercial version...
Title: Re: Why AGS don't have commercial version???
Post by: Nickenstien on Wed 17/05/2006 10:59:06
Hi Chaps :D

I haven't read this entire thread so sorry if the topic has changed or whatever. But from reading the first few posts I noted that some people were discussing AGS not support high-res screen modes such as 1024*768.

I am currently developing a plug-in that allows you to do exactly that :D   (And lots of other funky stuff too, a full-spec particle system complete with intuitive editor to make rain/smoke/fires explosion or anything you can think of).

AGS will still be running in the background at whatever resolution it has allowed you to set, but the graphics will be scaled up to 1024*768, the advantage of this being that whatever particle effects or screen effects you apply through the plug-in will be processed on the 1024*768 image and displayed at 1024*768 allowing for finer details to be added.

OR

You could use the systems screen-overlay facility and make high-res backgrounds for all of your locations, then simply overlay them onto the screen image before AGS renders its sprite layer, however the sprites would be 640*480 res sprites scaled up (with bi-linier filtering on them to smooth the edge where higher-res background meet lower-res sprite)

In addition to allowing for 1024*768 it can also detect which graphics cards will support 320*200  (as many modern cards do not).  So if you really want your game in 320*200 the system can detect if this is possible on the host machine, if it is not, it will launch the game at 640*480 and do a full-screen re-scaling of the image to appear the same, so that it doesn't need to be ran in a window to work.

For more info look here: -

http://www.cgempire.com/showthread.php37

Cheers,
            Nick  :D

Title: Re: Why AGS don't have commercial version???
Post by: Shane 'ProgZmax' Stevens on Wed 17/05/2006 11:42:22
Er, Multimedia Fusion and Game Maker (for the added features) cost money and there are tons of crap games made with them.  This is largely piracy, but also because everyone thinks they can make a good game until they actually have to do it.  Sure they have higher resolutions but do they have the love and tears of CJ?  Doubtful.
Title: Re: Why AGS don't have commercial version???
Post by: td on Wed 17/05/2006 16:54:58
Quote from: Nickenstien on Wed 17/05/2006 10:59:06
Hi Chaps :D

I haven?t read this entire thread so sorry if the topic has changed or whatever. But from reading the first few posts I noted that some people were discussing AGS not support high-res screen modes such as 1024*768.

I am currently developing a plug-in that allows you to do exactly that :DÃ,  Ã, (And lots of other funky stuff too, a full-spec particle system complete with intuitive editor to make rain/smoke/fires explosion or anything you can think of).

Sound interesting! I has visited link but has not found where i can download the plugin... Need register or?...
Title: Re: Why AGS don't have commercial version???
Post by: Layabout on Wed 17/05/2006 16:56:02
How old are you td? Are you planning on making you AWERSSOMME COMMMEENRICIAL GAYME!1!! in your native language, or english. Many things are to be considered. Are you an awesome artist, able to make award winning graphics at a resonably good pace?
Title: Re: Why AGS don't have commercial version???
Post by: td on Wed 17/05/2006 20:18:50
Quote from: Layabout on Wed 17/05/2006 16:56:02
How old are you td? Are you planning on making you AWERSSOMME COMMMEENRICIAL GAYME!1!! in your native language, or english. Many things are to be considered. Are you an awesome artist, able to make award winning graphics at a resonably good pace?

23y.Yes i planning. At first in naitive (russian) but engish too.Of cause i need time (~6 month). Actually i has made one simple demo on AGS before - 1 person photo-quest. And new project will look serious.
I make backgrunds in LighWave 8.0 (3D)
Early i wrote music on half-professional program (www.mp3.com.au/tanden). So music will high-quality too.
And i have some help with story (old person who wrote very well long time ago help me).
Geme genre will be rare - sad story about peoples who just can't be happy. (similar Silent Hill 2 ... but not much).
Besides i wanna show that some commercial games (Like Siberia, Still Life and especially Jack the Ripper etc. trash...) is nohing! Many peoples workd not 1 year and they made absolutely shit!

But why did u asked?
Title: Re: Why AGS don't have commercial version???
Post by: Gilbert on Thu 18/05/2006 01:47:14
Some old versions of AGS did support 1024 x 768 (well 960 x 600 to be exact), but that was just a slow and pointless feature at that time, so it's removed!
Title: Re: Why AGS don't have commercial version???
Post by: Layabout on Thu 18/05/2006 02:27:11
yes, well some people work for longer  than 1 years!!1!!! and their gsysymeares still tej crapsors... prove you can make a quality freeware game an some people might belivre yousares;;;
Title: Re: Why AGS don't have commercial version???
Post by: Ali on Thu 18/05/2006 17:46:54
I don't think it's fair, as tempting as it may be, to do td down because of his odd English. My Russian ain't up to much.

Quote from: td on Tue 16/05/2006 20:33:31
I don't understand where this theme is go...? Of cause i respect AGS and creator of this engine but no one serious publisher will not take the game with 640x480 res.

Perhaps serious publishers don't know everything. Why must your game be commercial? How much money is there in the commercial adventure game trade any way?

Free doesn't mean low quality. If you're good with lightwave, why not make an 800x600 game with stylistically amazing but not-as-high-res-as-you'd-like graphics. I have no idea whether a calling-card like that would help you get into the industry, but it would be an achievement either way.
Title: Re: Why AGS don't have commercial version???
Post by: Radiant on Thu 18/05/2006 18:27:30
Quote from: Ali on Thu 18/05/2006 17:46:54
Perhaps serious publishers don't know everything. Why must your game be commercial? How much money is there in the commercial adventure game trade any way?

Currently pretty much near zero. But these days, it's way more fun being Indie than being commercial.