Adventure Game Studio

Community => General Discussion => Topic started by: BlackMan890 on Thu 07/10/2004 20:50:32

Title: Yahtzee game - created using qbasic UPDATED to an exe file
Post by: BlackMan890 on Thu 07/10/2004 20:50:32
i created a Yahtzee game using qbasic and here it is:

download here (http://www.geocities.com/jnatann/yatchi.zip)

tell me what you think... also some errors for you to avoid
*when it says: press any key to throw the dice DON't push 0 because then it will skip the hold part and you will end up in next 'press any key to throw'
*when you are typing the number don't push enter but if you do just calm down, type the number, it will be fixed when the next player turn

but tell me what you think

oh i almost forgot
small straight is 1 - 5
and big straight is 2 - 6
i live in iceland so something may look new too you like pair or 2 pairs and so on

EDIT
updated to an .EXE
oh and  when you see yatchi, it means yahtzee
Title: Re: Yatchi game - created by qbasic
Post by: on Thu 07/10/2004 21:25:12
QB!! I'll try and play it asap, but haven't been able to yet. This system isn't loving QB as much as my 586.
Title: Re: Yatchi game - created by qbasic UPDATED to an exe file
Post by: BlackMan890 on Fri 08/10/2004 15:27:33
Hi Guys :D
i changed the file and turned it into an exe file
see up to download

now you won't need qbasic to play it

edit
is it Yahtzee?
i thought it was yatchi?
Title: Re: Yatchi game - created using qbasic UPDATED to an exe file
Post by: TerranRich on Fri 08/10/2004 22:05:25
Nice. And don't you mean Yahtzee? (It's not just a former AGSer either!)
Title: Re: Yatchi (or Yahtzee) game - created using qbasic UPDATED to an exe file
Post by: MrColossal on Sat 09/10/2004 04:19:44
(http://www.davelgil.com/ags/mittens2004/medium_DSC00315.jpg)

Our lovely model CJ will help point this out to you
Title: Re: Yahtzee game - created using qbasic UPDATED to an exe file
Post by: BlackMan890 on Sat 09/10/2004 13:02:39
thanks i wasn't really sure on the name, but when you see yatchi, it means yahtzee
i willl fix that in version 1.1