I need help on Equilibrium.
I have got the dog following me and have found the elevator thing but i cant get on it because i need a card to activate it. Where can i find the card?
I'm stuck too. I can't find the card for the slot and where can I find the key to open the trap door?
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I have the green rag, the fish, the shovel, the bottle of water and a bag. I also have the dog following me.
Aicram
Where did u get the bag from?
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I found the bag when I cleared away the rubble with the shovel. I got keycard when I gave bag to Luke. I'm in disguise and am trying to get to seventh bridge in Libria but can't find how to get there. can anyone help?
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Hi Maggie :) Getting to Libria is one of those ones that is a little tricky unless you've seen the movie. For hints, keep reading (I do UHS style hints; largely why this is so long ;))
1.
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Have you double-checked the corkboard outside Trent's office?
2.
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Notice anything new? Like that message concerning the assassination on Preston?
3.
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That assassination must not go through.
4.
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Since you've no idea who the assassin is, you can't stop it yourself. You'll have to think of something else.
5.
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What if you were to warn Preston in advance? You'll need someone who can give you his contact details, though. Someone who knows a lot about Librian accommodations.
6.
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Talk to Jo in the Resistance hideout. Then go to the Underground and look up the address she gives you to get Preston's telephone number.
7.
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Call Preston from the phone situated just north of the beach. Warn him about the assassination and keep talking until Rosaline puts the phone down on him.
8.
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Go back and talk to Trent. Tell him you're ready to go and you should be taken to Libria.
How do you get the shovel though Maggie?
I know where it is, but they wont let me take it.
go back and talk to Luke in the hideout. I can't remember if I went back twice or thee times but it was when I wanted the password to the underground from him. He let me have it no bother. Hope this helps.
Hi
I have managed to get to the seventh bridge and talk to the lady. She wanted some books in exchange and i went back and told Trent but i dont know what happens now.
Can anyone help?
HI
Have you got your reward from Trent? If not go around the Nethers again and talk to people. When you find Jo she needs something. Hope that helps.
I'm totally lost in the tunnels. Even playing as Sparkplug and using my nose I still keep going round in circles. Can anyone help?
Hi Maggie
I went back to double-check found a slight blooper in the tunnel system; Sparkplug can get you to the penultimate room and then his nose seems to shut down :( Highlight the area below to find the safe way.
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R,D,D,U,L,D,L,D,U,D
Hello JudasFM
Thanks for the help in the tunnels, it worked. However, this is probably not the right forum but I never know which one to use. when I try to get out of tunnels I get a global script error line 55
Error Move character---character not in room
Is this a bug? and if so is there anything I can do? I'm loving this game and would like to complete it.
I'm not sure what it is, to tell the truth. I had it once or twice in testing; sometimes it did it and sometimes it didn't, and nothing I did seemed to make the slightest bit of difference. There's no MoveCharacter command at all in that room (or on line 55 of the script) and I was never able to work out what caused it. If you save the game just before exiting the tunnels and keep going back, you should get through, but it might take a few gos. (Advance warning; something similar happens when you go back to Libria later on, so you might want to save again then :))
EDIT--I just went back in and double checked both that room and the final tunnel room. There's no MoveCharacter function at all, and line 55 of the global script deals with cursor modes. Like I said, it will work eventually; it's just a little frustrating to have to keep going back so sorry about that :( (On the plus and purely selfish side, at least it wasn't a programming error on my part :P) Also, I'm really glad you're enjoying the game! :D:D:D
Thanks, I finally got it to work. But am now wandering around trying to do something or find people.
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I've been through tunnels, got crowbar, got pistol from cleric, opened manhole cover but only seem to be able to go in and out of tunnels. Can't find scattered people. What do I do next?
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Glad it works :D For UHS-style hints, highlight on...(viva UHS!!!) ;)
(Note: There is a similar bug a little later on in the game; basically save whenever you enter or leave the tunnel system and you should be fine. I never found it anywhere else besides those two places.)
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What did the cleric say happened in the Underground?
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He mentioned that the Tetra Grammaton had attacked.
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Whereabouts are they located?
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Go back into the tunnel system and ask Sparkplug to take you to Libria (Don't worry; his nose will work fine on this one ;))
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The entrance to the city of Libria is north of the trapdoor exit/entrance. Go one screen north and climb the metal ladder there.
Hope this helps some :)
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Have I reached the end of the game when I alter the computers and fire at the fax machine or is there more to it ? If so how do I get away from the vice-consul?
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Yes, it's the end (it should say that at the end of the messages; it's the only time in the game that it will) Getting away from the Vice-Council...well, just shoot the fax machine and the Resistance will take care of the rest. (And yes, I know it's an abrupt ending, but it does tie in very nicely with the sequel, so please don't flame me too much about it :))
hi
walked and walked and walked some more :(
but i still cant find the tunnel!
pls help!
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How far through the game are you? You won't need to enter the tunnel system until quite late.
hi
i gave the green card to jo and now she is in the canteen.
dont know what to do next
thanx
Hi, I think I'm WAY behind everyone on this cool game.
I have...
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the green cloth, the dead fish, the red keycard, the shovel and the gun.
I'm not sure how to proceed, though I have been told what to do by Luke.
I'm wandering about trying to work out if there's a hidden door I have missed.
I'm sorry for being so slow, but can anyone please advise me?
Hi Shax
1.
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Have you gone back to explore the Nethers?
2.
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What about the beach?
3.
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Go to the beach and talk to Mark.
4.
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Then go into the Resistance building and talk to Luke.
5.
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He'll give you a key. You should then be able to open the trapdoor and enter the tunnel system.
Ida...(UHS-hints underneath :P)
1.
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Have you explored every room in the Nethers and talked to everyone? If so, you should know what to do with the gun.
2.
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Where did Luke say the entrance to the Underground was?
3.
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Through the kennels. Seen anywhere recently that could pass for that?
4.
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How about that room with the dog in it?
5.
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Rosaline won't go near the dog. You'll need to find some way of distracting him.
6.
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What do all dogs like?
7.
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How about a bone?
8.
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There's a bone hidden in one of the rubble piles (the same room where you cleared that massive pile away)
9.
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Give the bone to the dog, then walk through the kennels to the Underground entrance.
Hope this helps :)
Need some help:
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I'm supposed to dig up rubble with the shovel but it doesn't do it to the rubble in the northeast becasue it ain't worth it cos there's only a wall behind it. So where's the rubble I'm supposed to dig up?
Thanks for the great help JudasFM. I really like the way you gave the hints in steps, so I could choose how much help to accept ;)
Just trying to find Jo to ask her about preventing Preston assassination. I think I may have missed a step before this.
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I have spoken to Trent and looked at the corkboard outside his office. I am trying to get Preston's address and look up his phone number.
Hi Ida! Glad I could help; I'm a big fan of UHS-style hints :P I know how annoying it is to suddenly find you've read more than you wanted to ;) Anyways...about that post...
1.
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If Rosaline has actually read the notice about Preston's assassination, you haven't missed any steps.
2.
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Go back to the Resistance hideout and talk to Jo.
3.
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Ask her about being an accommodations officer.
4.
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Then ask her for Preston's phone number.
5.
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Jo can't remember the number offhand, but she does give you the address.
6.
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Where's a good place to look up addresses and phone numbers?
7.
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How about that phone book outside the canteen?
8.
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Once you have Preston's number, go to the payphone and call him. Keep talking until Rosaline puts the phone down on him.
Hope this helps you!
Nostradamus...I'm not sure how far through you are or what you have, but I'll do the best I can :)
1.
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If you have the shovel, you must have been in the right room.
2.
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It's the one where you see a message about 'how dark it is back here'.
3.
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From the screen with the payphone, go right one screen and down one screen.
4.
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The rubble you need to move is on the right hand side of the screen, blocking your path to the east.
:)
QuoteEDIT--I just went back in and double checked both that room and the final tunnel room. There's no MoveCharacter function at all, and line 55 of the global script deals with cursor modes. Like I said, it will work eventually; it's just a little frustrating to have to keep going back so sorry about that :( (On the plus and purely selfish side, at least it wasn't a programming error on my part :P)
What does 'eventually' mean? I've tried to exit the tunnel so many times... considering I just counted my most recent attempt at 15 goes, I must have tried at least 40 or 50 times by now. :o:(
Does anyone have a game saved immediately exiting the tunnel? ???
And are they prepared to send it to me? :-*
Quote from: Oneiro_Farseer on Tue 06/04/2004 20:39:29What does 'eventually' mean? I've tried to exit the tunnel so many times... considering I just counted my most recent attempt at 15 goes, I must have tried at least 40 or 50 times by now. :o:(
I'm honestly not sure. Like I said, it seems to be a problem in the engine rather than the script (I've double and triple checked it; this isn't a copout on my part) It seems to be totally random; when testing I got through on the fourth or fifth go ???
Don't worry, I know it's not your fault.
I suspect some sequence of events has made the crash more likely to happen in my game - I can't believe I've beaten the odds that many times!
Maybe I'll try replaying, to see if doing things in order (ie w/o wandering about in between solving puzzles) will make a difference...
I'd still appreciate it if anyone had a saved game, though! ;D
hi
thanx for your help judas i got thru the tunnel. same as the other guy, i like the way u give gradual hints. i only needed the first letter of the first hint and i got it :P
BUT! theres more stuckage. after emerging from the tunnel i chat to the cleric then get shot down by the sweepers. what do i do?
One little tip (again, not sure if you've read any of the previous posts and probably don't need to tell you but just in case...;)) the instant you do manage to get safely out, save the game; it's a lot more dangerous when you get out of the tunnel system ;) Also, the same error occurs when you leave it for the second time to go somewhere else...just thought I'd warn you to try and avoid too much frustration :)
Quote from: shax on Tue 06/04/2004 22:41:58BUT! theres more stuckage. after emerging from the tunnel i chat to the cleric then get shot down by the sweepers. what do i do?
*happy sigh* Ah, UHS...we have so much to thank them for LOL! 8) As to what to do...read on:
1.
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Did you read what it said on your death scene?
2.
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The sweepers followed you through the tunnel system.
3.
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If only there was some way you could stop them coming out...
4.
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Maybe if you had something to block the hole?
5.
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What about the painting? (Roz took it when she emerged; it should be in your inventory)
6.
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As soon as you come out of the tunnel system and arrive in the Underground, click the painting on the hole.
7.
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Rosaline will slot it back into place. You should now be able to talk to the Cleric and get out again in safety.
hi
BIG PROBLEMO!
when i go into tunnel for the second time and exit the game crashes.
you gotta help me.
im getting stressed out about this.
Quote from: shax on Tue 06/04/2004 23:39:27
hi
BIG PROBLEMO!
when i go into tunnel for the second time and exit the game crashes.
you gotta help me.
im getting stressed out about this.
To be honest, I don't think there's anything I can do about the crashing; like I've said, it seems to be a bug in the engine rather than the script. For some reason, the tunnel system seems to set it off. I'm not sure if you've done this or not but if you want to know how to get shot of the tunnels once and for all, read on (and again, like I said in earlier posts, save the game before exiting...)
1.
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You only need to go through the tunnels once more, to get to another place.
2.
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What did the Cleric say happened?
3.
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He mentioned an attack by the Tetra Grammaton. Whereabouts are they located?
4.
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You need to get back to Libria.
5.
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Go back into the tunnel system, tell Sparkplug to find Libria and follow him.
6.
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It's north of the ladder leading back into the room with the trapdoor; you're looking for a metal ladder.
:)
hi
this is what i get
error:move character:character not in room
could you put the saved part of the game at that point on the net to download.
this is the best game i have played. how will i be able to live without finishing??????????
i think i will have to go on the dose so i lose my emotions.
I'll do my best :) I know the error message; that's how I know it's not a scripting error; there's no MoveCharacter command on either of those rooms and there certainly isn't one in that area of the script. I'll try and see if I can get a save game worked out though :) Thanks for your comments; it's great to know people are enjoying it ;D
Hi
This problem with the game crashing when you come out of the tunnels, I found that when I changed to play as Sparkplug in the tunnels the game always crashed at the end when I was coming out but if I played as Rosemary all the way through then it didn't. Hope this helps.
Quote from: Maggie on Wed 07/04/2004 08:15:37
Hi
This problem with the game crashing when you come out of the tunnels, I found that when I changed to play as Sparkplug in the tunnels the game always crashed at the end when I was coming out but if I played as Rosemary all the way through then it didn't. Hope this helps.
*blinks* It does? *is puzzled* Wonder why...Thanks so much for pointing that one out though :D Fingers crossed it works better with Rosaline...
Hi JudasFM, thanks again for your great help. You're very patient :)
Though when I....
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check the corkboard outside Trent's office, I cannot see any notice about an assassination. I have checked it lots of times. So I think I have missed a step somewhere.
I am unable to ask Jo anything new. What do you think?
Hmm...maybe you have missed a step then ??? Okay, let's see...
1.
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Have you been assigned to a mission yet?
2.
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If not, you'd better do something about that. (If so, go straight to Hint 7, if not, read on)
3.
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Where's a good place to find 'help wanted' notices?
4.
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How about the corkboard outside Trent's office?
5.
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Look at all the messages there until you find one about the mission to Libria.
6.
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Take it, go in and give it to Trent. He'll tell you to go and get a disguise.
7.
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When you come out of Trent's office, there should be a new message on the corkboard.
8.
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It's towards the lower left.
9.
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Either have Rosaline read it or tear it up (or both).
10.
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You should now be able to ask Jo about contacting Preston.
Hope this helps :D
Yip, I had missed out on...
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getting a mission
Once I did that I was on my way, thanks to you!
absolutely one of the best games i have played and definetly THE best i have played for a long time.
very very highly recommended.
a big thank you to judas who like the other game developers churn out free games for us to enjoy.
just finished the game. thanx maggie. i played with roz througout the tunnels and had no probs. no crashing etc. BUT! when i got into liberia instead of going to the palace i decided to go south and explore. at that point it crashed so be careful.
and to al those who are still stuck and not finished the game
YAAAA! BOOOOOOO! IM BETTER THAN YOU!!!!!!!!!!!!!
I'm obviously more retarded than the rest of you, because I can't seem to find much of anything. I've got
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Fish, Cloth, bottle of water, the dog is following me, and I've talked to the guy sitting on the trash can
and I can't seem to find anything else! Someone please help!!!
I think it could just be a case of exploring the place more thoroughly. ;)
Have you
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met the resistance group? If not, go as far left as you can. The screen above the one with the telephone has an exit to the left (off the roads).
Quote from: shax on Wed 07/04/2004 13:47:06
absolutely one of the best games i have played and definetly THE best i have played for a long time.
very very highly recommended.
a big thank you to judas who like the other game developers churn out free games for us to enjoy.
just finished the game. thanx maggie. i played with roz througout the tunnels and had no probs. no crashing etc. BUT! when i got into liberia instead of going to the palace i decided to go south and explore. at that point it crashed so be careful.
*big smile* Thanks Shax; it's always great to know my work is appreciated. The sequel is on its way...I'm not sure how long it'll take. It's been put on hold until after Easter 'cause hopefully I'm getting WorldBuilder Pro for my Easter prezzie...fingers crossed I can really crank out some nifty backgrounds 8)
Thanks! LIke I said... I'm retarded! :-) I didn't realize I could walk over there. SHows how observant I am... jeez.
Hey Ida got hints and my question got totally ignored!
Here's the question again:
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I'm supposed to dig up rubble with the shovel but it doesn't do it to the rubble in the northeast becasue it ain't worth it cos there's only a wall behind it. So where's the rubble I'm supposed to dig up?
P.S. Why don't you just release a walkthrough? A lot of people get stuck in this game, at least it will make it easier for you
Go to the screen to the right of the one with the phone in it, then go down. It should be obvious which one to pick! ;)
Quote from: Nostradamus on Thu 08/04/2004 08:06:47
Hey Ida got hints and my question got totally ignored!
Not true; reread some previous posts-I gave you hints as well :P
Quote from: Nostradamus on Thu 08/04/2004 08:06:47P.S. Why don't you just release a walkthrough? A lot of people get stuck in this game, at least it will make it easier for you
I know, but then it would make it too easy ;) Besides, I love working out hints :P I'm thinking of making a website with games I do; maybe if I do I'll put one on there.
QuoteI'm not sure what it is, to tell the truth. I had it once or twice in testing; sometimes it did it and sometimes it didn't, and nothing I did seemed to make the slightest bit of difference. There's no MoveCharacter command at all in that room (or on line 55 of the script) and I was never able to work out what caused it. If you save the game just before exiting the tunnels and keep going back, you should get through, but it might take a few gos.
After about 20 tries, i still cant get through the tunnel without the error command coming up at the end. and as for the person who says it is easier to go through the tunnels as Rosaline, that is not true because the error comes up in the first tunnel room. IS there nothing that can be done about it?
What do you mean by the first tunnel room? As far as I know (in testing and in replies by other people) it only occurs when you try to LEAVE the tunnels. As for playing through as Rosaline not working, well, that's very strange; once I passed that tip on to other people who had the same problems, it sorted it out just fine for them. That doesn't necessarily mean you won't get the message; it just means you're far less likely to.
I meant that when i play as Rosaline i can go through the first tunnel screen but then Rosaline doesnt show and it says the message then.
I have tried so many times and it keeps saying it!!!
Cool game! I just finished it, and it was really fun. I was a little lost, because I haven't yet seen the movie, so I didn't really understand some of it. I do plan on watching the movie though. :-)
Do you mind if I make a few suggestions? I don't want to step on any toes. Lord knows I would never be creative enough to write a game, so I suppose I'm not one to suggest anything... but here goes anyway.... First off, maybe include a read me file with little blurb about the plot, for people that haven't seen the movie. Explain what the Dose is, and clerics and things like that.
There was one thing that was REALLY annoying for me. Now, it may have just been my slow computer (see I played it at work, because I'm a slacker... and the computers they give us here are pieces of CRAP) but anyway... Rosemary walked really slow. It took forever to go from screen to screen, so especially on the parts of the game where you had to go from the underground to the resistance building and back again... oh my god, I was ready to rip my hair out! And that's partly because I have no patience. So maybe when you do the sequel (which I am anxiously awaiting by the way. :-) ) you could have a map screen to go directly to another location, instead of having to go from screen to screen. Either that, or make it so we don't have to go so far between locations, or not have to go back to a far away location. And like I said, it may have just been my piece of crap computer. :-)
Anyway, great game. I hope I didn't make anybody mad with my comments. I really admire those of you who make these games, because I certaintly couldn't do it!
Hi Potch! No, I don't mind; suggestions are always welcome ;D Let's see...
I did actually write a document to go along with this game explaining one or two things (basically in the form of a diary of one of the characters) but this wasn't included in the final version, mostly because it would give too much of the plot/story away. I might well put something like it in the sequel...though please bear in mind that Out of Time was written for the Equilibrium fans and their website first, and AGS second :P I do still have that document though, so maybe in the future...
Rosaline's walking pace (I don't know why everyone keeps calling her Rosemary LOL!)...yep, there was a lot of walking between scenes. I know how you felt; during the final testing that was without debug mode I was almost ready to throw something :P The sequel will certainly have a map kind of thing; also, (hopefully) thanks to Worldbuilder and Poser, the graphics and animations will be far more superior. And there won't be so much walking between scenes unless you want to...right now the plan is that Rosaline's going to have some kind of map you can use from anywhere to go to anywhere. There'll still be a fair amount of walking involved but not as much as in this one. On that subject, though, I didn't feel Rosaline's animation was particularly slow...like you said, maybe it's your computer, or maybe I just got used to it ;) If I can figure out how, she might be able to run in the next one (kind of like in Longest Journey; the player single clicks to walk, double clicks to run). Sequel screenshots on the way soon ;D
really DUMB question. i've saved my game every way i know how, but when i exit and go back, it's never there what am i doing wrong? also do not use the cassette player on rosaline in the sleeping room ( dont't know about anywhere else ) as all my inventory was erased
Think I've gone wrong somewhere............
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got to palace and used gun on fax machine but I then get a funny ending. After reading previous comments I think I should have a crowbar - where will I find that and I haven't used cassette or fish????
Quote from: jane on Wed 14/04/2004 22:02:34
Think I've gone wrong somewhere............Spoiler
got to palace and used gun on fax machine but I then get a funny ending. After reading previous comments I think I should have a crowbar - where will I find that and I haven't used cassette or fish????
What do you mean a funny ending? Using the cassette and fish and getting the crowbar are all sort of extras;
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if you're already in the Palace of Justice it's too late to use the cassette, same goes for the crowbar (which is in the tunnel system)
Porchbeast, I'm not sure about your post. The only thing I can think of with the save games is that perhaps you don't have enough memory on your system? Also, using the cassette recorder on Roz...I don't know what happened there, it wasn't something I wrote in ??? Still, thanks for the tipoff :)
Sorry about 'funny ending' comments...................but I I get knocked on head.................the end appears and then restore button pops up..............so a bit surprised at how the game ended and whether I had completed it right? :-\
Quote from: jane on Thu 15/04/2004 11:17:13
Sorry about 'funny ending' comments...................but I I get knocked on head.................the end appears and then restore button pops up..............so a bit surprised at how the game ended and whether I had completed it right? :-\
LOL Okay, I can see a lot of people coming back to me with the same comment so I think I'll clear it up right here and now :P
Yes, the ending is a little...abrupt. It's supposed to be. If you see The End appear, you've done it right; it won't appear on any of the death screens.
Please keep one thing in mind; this game is the first in a trilogy, so it's supposed to leave a whole lot of loose ends to be tied up ;) After all, if it all came right in the end, there would be no sequel potential ;)
Any hints as to what to do with the cassette??? Am I supposed to record a message? Who's? And I used the crowbar on the lid, but what good soes entering the tunnels there do? Thanks!
Quote from: jane on Wed 14/04/2004 22:02:34
Think I've gone wrong somewhere............Spoiler
got to palace and used gun on fax machine but I then get a funny ending. After reading previous comments I think I should have a crowbar - where will I find that and I haven't used cassette or fish????
I played through this game just cause I like the movie, and I have to say that the game, though enjoyable for a while, sucked.
A lot of what goes on makes no sense. Like when I exited the tunnels the first time, and the cleric tells me that everybody has escaped, how come those sleeping people are still in there, sleeping soundly as if no attack occurred? And that other girl (Jo?) was still in the canteen. And as I was going out, Sue wasn't there, so I tried taking the ball for the heck of it, and what do I get? The usual. Sue telling me not to take he ball because of the dog yada yada yada. What, she's invisible now? And more still. I head back to the headquarters, and have the same Luke-dying sequence, again.
And how most of the time, the game lacks any sense of direction or objective, and that all the people aren't that helpful enough and once you talk to them once and deplete all the discussion paths, you can't have the same conversations again. Oh, and the ability to get items more than once, like the bone, and guns and pass.
Not to add the bugs, like the ones in the tunnels, or the disappearing inventory if you use the red card on yourself for example.
Word of advice: If you're planning to make more games, please pay more attention to the details & all potential scenarios to be taken by players. And have some bunch of decent playtesters test the game fro you.
Quote from: cece on Wed 28/04/2004 13:16:40
Any hints as to what to do with the cassette??? Am I supposed to record a message? Who's? And I used the crowbar on the lid, but what good soes entering the tunnels there do? Thanks!
Quote from: jane on Wed 14/04/2004 22:02:34
Think I've gone wrong somewhere............Spoiler
got to palace and used gun on fax machine but I then get a funny ending. Ã, After reading previous comments I think I should have a crowbar - where will I find that and I haven't used cassette or fish????
Quote from: Primus on Fri 21/05/2004 13:56:39
Quote from: cece on Wed 28/04/2004 13:16:40
Any hints as to what to do with the cassette??? Am I supposed to record a message? Who's? And I used the crowbar on the lid, but what good soes entering the tunnels there do? Thanks!
Quote from: jane on Wed 14/04/2004 22:02:34
Think I've gone wrong somewhere............Spoiler
got to palace and used gun on fax machine but I then get a funny ending. Ã, After reading previous comments I think I should have a crowbar - where will I find that and I haven't used cassette or fish????
Sorry, I post it without responding first.
Pls check its walkthru here:
http://www.agagames.com/agswalkthroughs/
http://www.agagames.com/agswalkthroughs/soldb.php?cmd=showGame&id=97
Quote from: momo on Fri 21/05/2004 06:11:02
I played through this game just cause I like the movie, and I have to say that the game, though enjoyable for a while, sucked.
And how most of the time, the game lacks any sense of direction or objective, and that all the people aren't that helpful enough and once you talk to them once and deplete all the discussion paths, you can't have the same conversations again. Oh, and the ability to get items more than once, like the bone, and guns and pass.
Not to add the bugs, like the ones in the tunnels, or the disappearing inventory if you use the red card on yourself for example.
Okay, first please bear in mind this was my first ever attempt at making a game, so there are bound to be some bloopers in it, though thanks for pointing them out :) I did use quite a few playtesters (see the credits) but all of them came back with little or no bugs and the few they did report came too late.
To be honest, I've no idea what happened in the tunnel system (and I'm thinking of adding that to my signature).Ã, I checked and double-checked the script and there were no lines relating to moving that character in that room.
The reason the people didn't leave the bunk room was because they weren't actual NPCs, but part of the background itself, so I couldn't move them like the others.Ã, (And okay, so I screwed up with Jo still being there...my bad :-\)
Using the red card on yourself...that's something I honestly thought I'd taken out before distributing the game.Ã, It doesn't delete your inventory; it switches the player character to Sparkplug who, of course, has no inventory, or at least, nothing in it.Ã, I only put that in so I could test the script and like I say, I was sure I'd taken it out.Ã, Again my mistake.
No, you can't have the same conversation again.Ã, How often in real life do you go up to someone and repeat yourself five or six times?Ã, The dialogue wasn't vital to the game other than running scripts (the password etc) and so there was no real reason to keep it in.Ã, People not being helpful enough?Ã, I'm not sure how you define 'helpful' (unless you mean having to trek all the way from the entrance to the hideout and back again just to get the password...okay, I admit that was irritating.Ã, If it's any consolation, I've got a map idea worked out for the sequel so you can jump around far more easily.)
Lacks direction and objective?Ã, Um.Ã, What exactly do you mean by that?Ã, The direction's pretty clear from where I'm standing; you talk to a few characters and you know what you need to do next.Ã, Objective...alright, perhaps I should have been slightly clearer in the readme file.Ã, This is the first one in a trilogy.Ã, You're not going to finish all the puzzles in this game because there's more to come.
I had no idea you could get the pass more than once, unless you mean that slip of paper that comes out when you insert the keycard?Ã, In which case...it's a little like a receipt on a till; if you keep punching the buttons, you'll keep getting the paper out.Ã, The bone...okay, I admit I should have done something about that.Ã, Same with the guns.Ã, To be honest, it never occurred to me that anyone would search the dead body a second time.Ã, What's the point behind it?Ã, Someone came and hid their possessions on some dead guy? ??? I don't get it.
All that aside, I admit I screwed up on those and should have allowed for them.Ã, My bad :-[ I would like to say thanks for your comments though (no, I'm not being sarcastic!)Ã, I've had people vote this game down but nobody's ever told me which bugs or bloopers needed work. At least now I have some kind of starting block :)
I've got a far better grip on it this time and hopefully the sequel will be much better :)
Oh, and Cece, about that cassette recorder:
Spoiler
It's based kind of on an idea from the movie itself...when you're in the Tetra Grammaton cell, put it on the bench and start playing.Ã, It'll draw the Cleric and sweepers away from the office to it and you can get into the security room and free the prisoners.
Hi, JudasFMÃ, :D:
For a first game, Out of Time - Equilibrium is excellent in most aspects.
Please check a walkthru of your game:
http://www.agagames.com/agswalkthroughs/soldb.php?cmd=showGame&id=97
It has a list of bugs I detected myself when playing it. The comments in the beginning, sorry, I loved playing your game, but after having to go to a certain very away place for the sixth time and coming back, connected to a few annoying bugs, well, I started becoming stressed (my left eye started winking, my hands shaking, hehehe - Just jokingÃ, ;)
Feel free to suggest or order - you're the copyright owner of the game, anyway - changes or even deleting it from there.
So, that tape... I suppose I must add a few more writing to the walkthru, as I thought I had finished it without needing it, so I though it was a red herring... Didn't see the movie, sorry.
Quote from: Primus on Sat 22/05/2004 20:51:25
Hi, JudasFMÃ, :D:
For a first game, Out of Time - Equilibrium is excellent in most aspects.
Please check a walkthru of your game:
http://www.agagames.com/agswalkthroughs/soldb.php?cmd=showGame&id=97
Hi Primus! Thanks for your comments; I'm glad you enjoyed it (bugs and all LOL!) I did check the walkthru ages ago, but my PC got whacked by a massive virus and I'm only just getting back on an even footing ::)
Quote from: Primus on Sat 22/05/2004 20:51:25
It has a list of bugs I detected myself when playing it. The comments in the beginning, sorry, I loved playing your game, but after having to go to a certain very away place for the sixth time and coming back, connected to a few annoying bugs, well, I started becoming stressed (my left eye started winking, my hands shaking, hehehe - Just jokingÃ, ;)
Oh god, you think I didn't? LOL! I didn't fully appreciate it until I was testing the whole thing; I was using debug keys right up until the end when I thought I'd play it as the player would. By the third time I had to go all the way back to that place and come all the way back AGAIN, I was climbing the walls myself. The sequel has a better interaction menu (right click...a little like the later Monkey Island games) and I also put the map in with kind of 'hotspots'; the player will need to walk to the spot initially to activate it on the map, but then they can just use the map to go straight there.
Quote from: Primus on Sat 22/05/2004 20:51:25Feel free to suggest or order - you're the copyright owner of the game, anyway - changes or even deleting it from there.
So, that tape... I suppose I must add a few more writing to the walkthru, as I thought I had finished it without needing it, so I though it was a red herring... Didn't see the movie, sorry.
I tried to make it so that people who hadn't seen the movie could still play and complete the game, even if some things may not make sense. A lot of things seem red herrings but aren't, and vice versa. I was going to put a points system in so the player would know they'd missed something (extra phone calls, freeing prisoners etc) but that came up just before the game was finished and I was getting tired of it. For some reason, my version of AGS likes to take it upon itself to spontaneously erase chunks of sprite files and it wasn't until it was very close to the end that I got my spare PC up and running and could make backups (there wasn't enough room on my original hard drive). Once it was finished, my first thought was to get it out and distributed before it could screw it up any more ;)
The cassette thing is so obscure, I think if I'd made it compulsory I would have been roasted alive :P There is only one real object in the game which serves absolutely no purpose and that's the bottle. The coin and slip of paper you get from the entrance to the Underground...you can't use them, but for some reason the walkable areas didn't work on that room. I tried and tried but couldn't fix it-they worked fine everywhere else-so in the end I made them conditional on those two inventory items.
Checking the walkthrough, you seem to have covered pretty much everything. There is one thing I would really, really like you to change though: in the beginning when you say Rosaline enters the world through a pass of magic. I know it seems that way when playing the game, but the ring she puts on really isn't magic. It's going to be a fairly major part of the sequel and the player will find out the absolute truth in the third game, so I don't want to say what it
is, but please can you change that part about magic? Thanks :)
I'm sorry if my post came off a bit harsh, but I was a bit pissed off after I have completed the game which I thought it could have been better with the excellent premise going for it. Nonetheless, it was decent being your first game and all. I've seen worse. ;)
About the conversations, well I'm not one to say but I don't think it should work that way in adventure games, or games in general. Maybe you should have people change their scripts during different parts of the game, and not remain silent all throughout after talking to them once. If the information is vital, you should be able to go to revise it again in case you forget. About "being helpful", maybe it's me, but I thought nobody had something worthwhile that would be of help to the quest, and was just useless banter. I always felt lost most of time, going to HQ and back to the Underground and any other location, seeing if I've had missed anything. Like when I knew I had to meet a contact in Libria, I was puzzled on how to get there (didn't take the assassination note). What was the link between getting there and the assassination? Maybe in these cases, you could ask people and they should point out some clues. That would have been helpful. As I a said, I never had a sense of what I should be doing next most of the time.
Again about the dead body and stuff, I'm certain there are players like me that like to check stuff more than once, and sometimes after certain situations. In case of the body, I thought maybe I could find something else on it I haven't found the first time.
Anyways thanks for taking my criticism and being a sport. And if you ever needed someone to test your game, I would be more than glad to lend a hand. :)
Quote from: Momo on Sun 23/05/2004 06:08:08
I'm sorry if my post came off a bit harsh, but I was a bit pissed off after I have completed the game which I thought it could have been better with the excellent premise going for it. Nonetheless, it was decent being your first game and all. I've seen worse. ;)
Thanks :) I'm sorry if it frustrated you that much, but I know what you mean; I've played more than one game where I've felt so let down (Might and Magic IX springs to mind ;)) that I had to say something LOL!Ã, Also, I don't mind if people don't like my stuff; what upsets me is when I get really bad ratings/reviews and nobody tells me why.Ã, How'm I supposed to learn from my mistakes when I don't know what they are? :P
Quote from: Momo on Sun 23/05/2004 06:08:08About the conversations, well I'm not one to say but I don't think it should work that way in adventure games, or games in general. Maybe you should have people change their scripts during different parts of the game, and not remain silent all throughout after talking to them once. If the information is vital, you should be able to go to revise it again in case you forget. About "being helpful", maybe it's me, but I thought nobody had something worthwhile that would be of help to the quest, and was just useless banter. I always felt lost most of time, going to HQ and back to the Underground and any other location, seeing if I've had missed anything.
Actually, the characters' script does change during the game...at least, the important ones.Ã, There are one or two 'red herring' NPCs (Sue, Razor, Stella etc) but the script for what I think of as the 'main characters' (Sanders, Luke et al) does update as you do things throughout the game.
Quote from: Momo on Sun 23/05/2004 06:08:08Like when I knew I had to meet a contact in Libria, I was puzzled on how to get there (didn't take the assassination note). What was the link between getting there and the assassination? Maybe in these cases, you could ask people and they should point out some clues. That would have been helpful. As I a said, I never had a sense of what I should be doing next most of the time.
I'm very reluctant to make it too easy, where all you need to do is talk to the right person.Ã, I've played too many games like that; talk to someone and they give you chapter and verse of what you need to do next, where you need to do it and who you need to talk to next. Bear in mind the story; given these people are suspicious and don't know you, they're probably not likely to spill all their deepest secrets ;) The sequel should be a little clearer though *crosses fingers*
The link between getting to Libria and the assassination...okay, maybe I could have made that slightly clearer.Ã, You say you've seen
Equilibrium so you know how important Preston would be ;) If you reread the notice asking for help again, then the note about the assassination, you'll see that they're both to take place during the same night.Ã, You'd be in Libria when it's going through, therefore you have to do something about it before you leave.Ã, Uh.Ã, Does that make any more sense? :)
Quote from: Momo on Sun 23/05/2004 06:08:08Again about the dead body and stuff, I'm certain there are players like me that like to check stuff more than once, and sometimes after certain situations. In case of the body, I thought maybe I could find something else on it I haven't found the first time.
I think if you search the body while you have the guns or rope and/or the rubble all the time you have the bone or bottle, you'll get a message saying that there's nothing else to be found there, which is why it was a little puzzling to me that you'd search it again later.Ã, Next time Roz searches a body I think I'll just have her drag it offscreen and bury it LOL!
Quote from: Momo on Sun 23/05/2004 06:08:08Anyways thanks for taking my criticism and being a sport. And if you ever needed someone to test your game, I would be more than glad to lend a hand. :)
Careful, or I might just take you up on that offer as soon as I've found enough people to do the voices LOL! Seriously though, would you?Ã, The others I used for the first one were great but they were more interested in actually playing the game than trying to break it :P
Hi again, JudasFM! :D
Thank you very much for spending your time answering, and for your so kind words and with your useful info.
Sorry for posting just now, but yesterday I couldn't gain access to the forum, I don't know why...
By the way, the game made me WANT to watch the movie, as I've seen already eg all star trek ones, the three matrix ones, etc.: I love Sci-Fi.
Yes, of course I will change the walkthru accordingly. That "pass of magic" wasn't to be taken in its proper sense, anyway. I knew there was a background behind, but what?
Thank you very much for having been so benevolent with me on your post! I'll also remove those stupid first remarks, as well as the bugs, except the one about the save when quitting the game: when I used it, the saved game always become unusable...
I'll do the changes right away, but they'll be available just when a moderator checks them and puts them online.
Pls make a walkthru yourself: made by the author is a must, as he/she knows EVERYTHING about the game, what to do, in what order, what are useless items, and so on.
So,
Spoiler
the recorder was to be used right before escaping from the cell by the hole done with the shovel? Wow, I could scarcely think of using it that way! It was a smart placed task!
And don't worry, I think too many game hints, or - sometimes - too obvious, are worse then less ones. And I totally agree with you when you say
QuoteI'm very reluctant to make it too easy, where all you need to do is talk to the right person.Ã, I've played too many games like that; talk to someone and they give you chapter and verse of what you need to do next, where you need to do it and who you need to talk to next.
Ah, about the fish, I tried so many times to use it with everything, everyone and with each new item I got, that I started hating it! Congratulations for a so smart placing of an item in the beginning just to be used at is endÃ, ;D
Yeah, that coin made me try it with some ppl too (as there weren't gum machines or else for it); the paper, I felt it was a red herring since the beginning.
I repeat: being your first game, it was a wonder, as it was a very, very ambitious project. And, for me, your game deserves at least 8 out of 10. Even if it was your 50th game, it would get a high rank in my point of view. Huge quantity of playing spaces, well designed backgrounds and characters, very smart use of unuseful background items (trying to interact ALL possible ways with the statue, the box, the fire bin, etc., made my brains look like used chewing gum - my avatar came from your game and other ones like yoursÃ, ;), a very intelligent story, and so on!
I can't hardly wait for playing the sequel! :-)
If I forgot something important, sorry, and please make me know.
Quote from: Primus on Sun 23/05/2004 11:56:50
By the way, the game made me WANT to watch the movie, as I've seen already eg all star trek ones, the three matrix ones, etc.: I love Sci-Fi.
That's the idea LOL!
Quote from: Primus on Sun 23/05/2004 11:56:50I'll also remove those stupid first remarks, as well as the bugs, except the one about the save when quitting the game: when I used it, the saved game always become unusable...
*shakes head* That was probably the dumbest thing I ever did on this game. I spent so long wrestling with the idea of getting that GUI working that I forgot to test the restore *thwaps self on forehead*. Thanks for warning people though; I put it on the game's blurb but I'm not sure how many people read the detailed version ;) I fixed it in the sequel though (and triple-tested it so I know it works ;))
Quote from: Primus on Sun 23/05/2004 11:56:50Pls make a walkthru yourself: made by the author is a must, as he/she knows EVERYTHING about the game, what to do, in what order, what are useless items, and so on.
I've been meaning to update the game's official site for a while actually; I'll definitely be adding a walkthrough of this one. Again, I like to leave it a while so that people can actually play them, otherwise if they get stuck it's too tempting to just look up the answer ;)
Quote from: Primus on Sun 23/05/2004 11:56:50Ah, about the fish, I tried so many times to use it with everything, everyone and with each new item I got, that I started hating it! Congratulations for a so smart placing of an item in the beginning just to be used at is endÃ, ;D
LOL Thanks ;D It seems to be compulsory in games; every single game I play has an object I wind up hating for some weird reason.
Quote from: Primus on Sun 23/05/2004 11:56:50I repeat: being your first game, it was a wonder, as it was a very, very ambitious project. And, for me, your game deserves at least 8 out of 10. Even if it was your 50th game, it would get a high rank in my point of view. Huge quantity of playing spaces, well designed backgrounds and characters, very smart use of unuseful background items (trying to interact ALL possible ways with the statue, the box, the fire bin, etc., made my brains look like used chewing gum - my avatar came from your game and other ones like yoursÃ, ;), a very intelligent story, and so on!
I can't hardly wait for playing the sequel! :-)
*blushes* Thanks; I tried my best. I think it turned out okay at any rate, considering I'd never programmed anything beyond a basic website when I started. Then again, that's what I love most about AGS; it's one of the very few programs that really can be used by experts or complete novices.
The sequel's hovering at the minute...I'm waiting for some of the people who said they'd do voiceovers to get back to me and saving up for Paintshop; MSPaint's pretty good but it's tedious ;D If you're interested, there should be screenshots up on the site pretty soon :)
Quote from: JudasFm on Sun 23/05/2004 10:22:47The link between getting to Libria and the assassination...okay, maybe I could have made that slightly clearer.Ã, You say you've seen Equilibrium so you know how important Preston would be ;) If you reread the notice asking for help again, then the note about the assassination, you'll see that they're both to take place during the same night.Ã, You'd be in Libria when it's going through, therefore you have to do something about it before you leave.Ã, Uh.Ã, Does that make any more sense? :)
It does. But still, a subtle clue would have helped here. Like if Rosaline, after reading the assassination note, said that she would have to do something about it, that might have helped the player to establish a link between the two. I hope the sequel would be clearer in all respects.
Quote from: JudasFm on Sun 23/05/2004 10:22:47
Careful, or I might just take you up on that offer as soon as I've found enough people to do the voices LOL! Seriously though, would you?Ã, The others I used for the first one were great but they were more interested in actually playing the game than trying to break it :P
Yes, I'm serious about testing. Just be ready to put up with me in case I find a lot of bugs this time around. :P In any case, my email's over there, under my name.
Quote from: Momo on Sun 23/05/2004 20:56:44
I hope the sequel would be clearer in all respects.
LOL! Don't worry; it will be ;) (I hope)
Quote from: Momo on Sun 23/05/2004 20:56:44Yes, I'm serious about testing. Just be ready to put up with me in case I find a lot of bugs this time around. :P In any case, my email's over there, under my name.
Okay, I'll bear that in mind. Like I said, what with one thing and another, it'll probably be a long time before it's ready for testing, but thanks :D
Hi there!
As Momo, I offer myself for beta testing. So I could be one of the first ones to play it! YEAH!
Pls send me a message if you need an implacabe one ;) Just kidding, of course!
??? Ummm.. I was looking through to find hints and tips to play a game, EQ in perticular, not how to make or find out how some one made mistakes in making a game, I thought that there was a certain forum for that or am I wrong? Just asking.
Quote from: myrdlebp on Sun 26/09/2004 03:53:52
??? Ummm.. I was looking through to find hints and tips to play a game, EQ in perticular, not how to make or find out how some one made mistakes in making a game, I thought that there was a certain forum for that or am I wrong? Just asking.
I'm not sure whether there is one or not tbh...still, if you're stuck let me know and I'll try my best to help :)
From where do I download Equilibrum?
Quote from: yvonne on Sun 26/09/2004 09:57:26
From where do I download Equilibrum?
Either from the Full-Length Games section (it's on page 2) or from the game's website http://www.freewebs.com/zintan/ Equilibrium 1 is under 'Completed Games'
Um... I know this probably sounds stupid but i can`t figure out what to do in the beginning. i`ve got the ring and read the letter but i have no idea what to do next. sorry for this stupid question but i have tried so many things and still can`t figure out what to do.
Quote from: Mayday116 on Mon 25/10/2004 10:53:18
Um... I know this probably sounds stupid but i can`t figure out what to do in the beginning. i`ve got the ring and read the letter but i have no idea what to do next. sorry for this stupid question but i have tried so many things and still can`t figure out what to do.
Heh, no problem :) Highlight the hints below for answers:
1.
Spoiler
Look at Rosaline.Ã, Notice anything about her clothes?
2.
Spoiler
She seems to like wearing jewellery.
3.
Spoiler
Maybe she should try the ring on.
4.
Spoiler
Take the ring out of your inventory and click it on Rosaline.
Hi JudasFm,
Must say you're a good sport with the critic you received. I found the same bugs allready reported here and I also found it quite annoying walking through back & forth from the underground to the house on the leftside and had a lot of problems figuring out what to do next most of the time. But it's quite ok for a first game. About the move character scripting error (it is a scripting error; 100% sure; otherwise other games would have also had it) I think I 've still got some tip. I've had the error in several places (random through the gam) and always when no character was drawn. I think it has something to do with the general order you are approaching a room. (just a thought). And yeah I know this is not the right forum for it. But since it allready contains all the hints you need (cool UHS style) and there were several posts about it before I just thought one more post like this couldn't hurt.
Keep up the good work and if you need another beta tester don't hesitate to ask me.
Quote from: Nachtvlinder on Sun 07/11/2004 11:59:37
Hi JudasFm,
Must say you're a good sport with the critic you received.
Heh, thanks ;) Like I say, I really don't mind people slamming things down into the ground...if it's justified :) What gets me is when I get bad reviews and people just don't say why ???
Quote from: Nachtvlinder on Sun 07/11/2004 11:59:37I found the same bugs allready reported here and I also found it quite annoying walking through back & forth from the underground to the house on the leftside and had a lot of problems figuring out what to do next most of the time.
Okay...at the risk of repeating myself, have you seen the movie? It's just most of the EQ fanbase on the message boards seemed to get through it with no trouble...or at least, no more than you'd expect ;) I can't remember if I mentioned it or not but I'm allowed to plagiarise myself so: the game was written almost purely for the fanbase first, AGS second.
The walking thing...yup. Okay. I didn't fully appreciate that until I played it all the way through just before releasing it; up until then I'd been testing in debug mode. On the good news side though, the map idea in the sequel is definitely going ahead...should cut a lot of repeat-walking down ;)
Quote from: Nachtvlinder on Sun 07/11/2004 11:59:37But it's quite ok for a first game. About the move character scripting error (it is a scripting error; 100% sure; otherwise other games would have also had it)Ã, I think I 've still got some tip. I've had the error in several places (random through the gam) and always when no character was drawn. I think it has something to do with the general order you are approaching a room.
Could be. I don't have the scripting files any more...I'd be interested to know where else you had the error though ??? As far as I can tell, it only really seemed to occur in the tunnel system and Libria (and that last one rarely). You're probably right about it being a scripting error, but I remember checking, double checking and triple checking the scripts for that room and I still couldn't figure out how it was happening *shakes head*
Quote from: Nachtvlinder on Sun 07/11/2004 11:59:37(just a thought). And yeah I know this is not the right forum for it. But since it allready contains all the hints you need (cool UHS style) and there were several posts about it before I just thought one more post like this couldn't hurt.
Keep up the good work and if you need another beta tester don't hesitate to ask me.
TBH, the Hints and Tips forum is about the only one I visit on a regular basis, so if you want me to read anything about the EQ games, this is the place to put it ;) Lazy, I know, but still...
Out of Time was a bit of an exploratory game for me, to get used to and comfortable with AGS; also it was kind of an experiment, I wanted to see if the EQ fanbase was up for it before I spent eighteen months or so writing a game nobody wanted to play.
I'm a lot more comfortable with scripting etc now, so the second game should be a lot better for bugs and bloopers...or worse, I guess, depending on how you look at it ;) Watch this space...
Thanks so much for your comments though; I always appreciate them (good or bad ;))
This sounds daft, but like the post above, i am stuck at the same point - read letter etc and have ring. But how do i get out of the living room ?!
Quote from: ggp on Tue 09/11/2004 13:31:31
This sounds daft, but like the post above, i am stuck at the same point - read letter etc and have ring. But how do i get out of the living room ?!
Okay, here ya go (written for the other person but still, if I'm not allowed to copy me who is? ;)):
Quote from: JudasFm on Mon 25/10/2004 16:16:25
Heh, no problem :) Highlight the hints below for answers:
1. Spoiler
Look at Rosaline.Ã, Notice anything about her clothes?
2. Spoiler
She seems to like wearing jewellery.
3. Spoiler
Maybe she should try the ring on.
4. Spoiler
Take the ring out of your inventory and click it on Rosaline.
Hope this helps!
Ok, got a lot futher, but stuck again
Spoiler
Where is the 7th bridge, i know it's '2 blocks up from tetra grammaton,' but wheres that ?
Oh dear........Ive got 2 saved games, one from quite near the beginning, and the 2nd just after i get out of the tunnel and speak to the bloke with his leg shot........
Spoiler
As i leave the room though to find the others that have scattered in the Nethers, i get shot. Obviously i dont want to re start near the beginning and my later save starts me in that room! Is there anything i use in the room to disguise myself, or am i going to have to stop playing the game ?!!
do
Quote from: ggp on Wed 10/11/2004 16:54:51
Oh dear........Ive got 2 saved games, one from quite near the beginning, and the 2nd just after i get out of the tunnel and speak to the bloke with his leg shot........
Spoiler
As i leave the room though to find the others that have scattered in the Nethers, i get shot. Obviously i dont want to re start near the beginning and my later save starts me in that room! Is there anything i use in the room to disguise myself, or am i going to have to stop playing the game ?!!
Oh boy; I think I mentioned somewhere in the readme or on the download part about that. Ã, No, there's nothing you can do in the room to disguise yourself; the only way to stop being shot is:
Spoiler
Did you pay attention to the 'death message'?
Spoiler
If only there was some way you could stop them following you...
Spoiler
What do you have in your inventory that could block the hole?
Spoiler
As soon as you get out of the tunnel system, you need to replace the painting.
Maybe someone somewhere has a saved game they could send you...?
Oh well, i enjoyed the game up to that point anyway - even though id never even heard of EQ !! Not being a fan, quite a bit of it was confusing, but i still think that you can enjoy the game without having to of watched the film. Well done on making it :)
@JudasFm
Quote
(Global script line 55)
Error: MoveCharacter: character not in current room
I think I worked out when or why the above mentioned error occurs!
It happens every time you change back from Sparkplug into Rosaline and exit the screen. At the next screen you actually do NOT see Rosaline (character not in current room?) and the game crashes after your next mouse click.
I think you cannot complete the game using Sparkplug as guide in the tunnels!
So for all who need help:
Spoiler
- don't change into Sparkplug!
- walk through the tunnels as Rosaline!
- go RIGHT, DOWN, DOWN, UP, LEFT, DOWN, LEFT, DOWN, UP, DOWN
Hello!
I'm completely stuck at quite beginning (I think). Just absolutely impossible for me to find the shovel (why do these adventuregames has to always be something, that drives you mad... ;) ) Seems nice game still :) though haven't seen the movie. When I red about the movie, the game made me a quite bit more sense ;D
Hello! Is there a better seller of event tickets than ticketmaster?
I really need this info..Thanks :)
I don't remember Ticketmaster in the game. ;D