Adventure Game Studio

AGS Games => AGS Games in Production => Topic started by: Nixxon on Sun 28/12/2003 10:32:11

Title: Jimmy Jam ? *UPDATE* mock your socks
Post by: Nixxon on Sun 28/12/2003 10:32:11
IbeX brings you on a silver platter
(http://www.2dadventure.com/ags/ibexlogo.png)
(platter may indeed contain traces of urine)

Jimmy Jam ? Mischievous Days, Menacing Nights
Chapter 1 ? Weapons of mass defecation

(http://www.2dadventure.com/ags/jj.png)

You play as nine year old Jimmy (image above), the epitome of evil? well not quite but an arrogant little shit for sure. Notorious for wreaking havoc amongst his home town of Firmwood, Jimmy hosts a mass array of elaborate pranks, mischievous demeanors and inhumane violations upon citizens far and abroad.
However, the sheer audacity of his immoral activities is up to you.
A unique non-linear puzzle structure allows the player to solve countless situations in many dissimilar ways, all the while immersed in an enveloping, highly entertaining story. Will you be wicked or just plain evil?
The choice is yours? or is it?
Yes, yes it is?

Features
-Ã, Ã, Ã, 800x600 32bit backgrounds
-Ã, Ã, Ã, Onslaught of wacky cartoon characters
-Ã, Ã, Ã, Completely animated AVI cut scenes
-Ã, Ã, Ã, Studio recorded voices
-Ã, Ã, Ã, MP3 soundtrack
-Ã, Ã, Ã, Non-linear puzzle structure
-Ã, Ã, Ã, Sinful humor
-Ã, Ã, Ã, Evil connotations? mwoohaha? err

Warning: 18+
Contains -
High-Intense levels of violence
Apocalyptic profanity
3rd rate drug use
pixelicious nudity

(http://www.2dadventure.com/ags/titlemoviepic.png)
(Here?s a 'work in progress' shot taken from the entirely animated title/intro movie)

Already bordering the legitimate medical classification of mental instability I plan to hoist my work load up a notch to bring you what I hope to be one of the funniest, best looking and sensually endearing AGS games to date. I?ll keep this thread updated regularly with progress reports and profane gestures, so keep yours eyes closed, your mouths open, all limbs inside the vehicle and enjoy the ride. Ã, ;D

UPDATE - New Screenie.

(http://www.2dadventure.com/ags/wip4.png)

Another incomplete one to gander at, I've been having a horde of consistancy problems lately. A lot is in need of revamping, hence delays are imminent. Stay tooned though as I promise to have this baby out asap.
Title: Re:Jimmy Jam – Mischievous Days, Menacing Nights
Post by: Vel on Sun 28/12/2003 10:58:30
 :o :o :o
I'd say that we have an almost-runaway quality graphics here.
Looking forward to it!
Title: Re:Jimmy Jam – Mischievous Days, Menacing Nights
Post by: Nixxon on Sun 28/12/2003 10:59:53
thanks mate  :D
Title: Re:Jimmy Jam – Mischievous Days, Menacing Nights
Post by: Chicky on Sun 28/12/2003 12:27:13
is that it? one reply ??? this art is absoultly amazing , he has claimed to make a full animated intro movie in this style and there's only one reply!!!

Mann this stuff is good , really good u seriously have to go into disney animation or summit cus this is absoulutly amazing.  Great work

- a chicken
Title: Re:Jimmy Jam – Mischievous Days, Menacing Nights
Post by: jaz on Sun 28/12/2003 12:44:41
Holly shit, man!
You said my BG was brilliant... in that case I don't know what to say about yours. Amazing.

jaz
Title: Re:Jimmy Jam – Mischievous Days, Menacing Nights
Post by: Pet Terry on Sun 28/12/2003 12:47:24
I probably have to get a new PC just because of this game... Looks very very very very very very very nice!
Title: Re:Jimmy Jam – Mischievous Days, Menacing Nights
Post by: Nixxon on Sun 28/12/2003 13:21:40
Thanks guys,
Very much appreciate the kinds words... feuls my longing to fight off insomnia and continue drawing.

quote "I probably have to get a new PC just because of this game..."
That's a good point petteri, I havn't really thought much about compatibility/speed issues with low-end systems, especially high object orientated rooms (and there will be :P) etc. The AVI's are 800x600 DivX's, I remember lagging watching a 640x480 divx on my old AMDk62 350mhz.
Everything is silky smooth on my current 1.8ghz athlon so anyone at those speeds or higher wont have a prob. I guess it's something to take into consideration during the beta testing phase.... unfortunately I can't see much that can be done about it  :-\
Title: Re:Jimmy Jam – Mischievous Days, Menacing Nights
Post by: Eero on Sun 28/12/2003 13:53:54
I'm wordless... This picture is just too nice.
Title: Re:Jimmy Jam – Mischievous Days, Menacing Nights
Post by: Rincewind on Sun 28/12/2003 21:03:51
I've got one word: Incredible!
My guess is that you've got the pressure of the AGS-community on you to finish this one now... :)
Good luck with it!
Title: Re:Jimmy Jam – Mischievous Days, Menacing Nights
Post by: Blackthorne on Mon 29/12/2003 02:26:36
Dude, this game looks like it sucks.  The artwork OBVIOUSLY needs more LENS FLAERS!!!!!!!!

Seriously, though, looks totally awesome, and VERY promising!

Bt
Title: Re:Jimmy Jam – Mischievous Days, Menacing Nights
Post by: Bob The Hun on Mon 29/12/2003 06:50:29
The artwork looks amazing. I love the amount of detail.
The mountain in the background looks very 'Nightmare before Christmas'-esque, by the way.
Title: Re:Jimmy Jam ? Mischievous Days, Menacing Nights
Post by: Duzz on Mon 29/12/2003 07:04:21
That artwork really is very beautiful, I can't wait to see more!
The 800x600x32 res is definately worth using for this game (besides I have a nice fast computer =P )
Title: Re:Jimmy Jam – Mischievous Days, Menacing Nights
Post by: Nixxon on Mon 29/12/2003 07:50:57
Cheers guys,
Glad you all love the art!
I'm presently working on jimmy's room and shall have it posted real soon, along with some other dandy character images.
I'm torn between not spoiling too much of the games visuals and keeping my progress exciting and fresh. meh, few more won't hurt I suppose.
Thanks again for your delightful comments; they make me feel all fuzzy inside... though that may in fact just be bowel retention. :P
Toodles :)
Title: Re:Jimmy Jam – Mischievous Days, Menacing Nights
Post by: evilspacefart on Mon 29/12/2003 08:47:03
Cool! And by cool, I mean totally sweet.
Title: Re:Jimmy Jam – Mischievous Days, Menacing Nights
Post by: Tomus on Mon 29/12/2003 19:43:26
It's really amazing. It's one of the greatest looking amateur games in production. Maybe Shadowplay will be comparable with its pencil backgrounds, but this is really breathtaking.
Title: Re:Jimmy Jam ? Mischievous Days, Menacing Nights
Post by: Hueij on Mon 29/12/2003 22:35:26
The background image is amazing. What program did you use to make it? My guess would be Illustrator or maybe Flash.

I think a tutorial is in order  :)
Title: Re:Jimmy Jam – Mischievous Days, Menacing Nights
Post by: Nixxon on Tue 30/12/2003 05:44:01
Quote from: Tomus on Mon 29/12/2003 19:43:26
It's really amazing. It's one of the greatest looking amateur games in production. Maybe Shadowplay will be comparable with its pencil backgrounds, but this is really breathtaking.

Im also really looking forward to shadowplay, i think it's safe to say that both games are on oposite sides of the gameplay spectrum though. shadowplay looks to be a really cultured, film nior in-depth style game. JJ is more or less a wacky, insipid, grotesque, comedic journey into the realms of all things bastardized. :P

Flash all the way ;) :D

Title: Re:Jimmy Jam – Mischievous Days, Menacing Nights
Post by: jannar85 on Wed 31/12/2003 17:55:05
Truly stunning! It sounds great!
Freeware or commercial? Why I ask, is because voicepacks for such big games are heavy, and difficult to host.

Looking farward to it anyway :D


P.S - I would've paid for this :P
Title: Re:Jimmy Jam – Mischievous Days, Menacing Nights
Post by: Nixxon on Wed 31/12/2003 18:22:43
Quote from: jannar85 on Wed 31/12/2003 17:55:05
Truly stunning! It sounds great!
Freeware or commercial? Why I ask, is because voicepacks for such big games are heavy, and difficult to host.

Looking farward to it anyway :D


P.S - I would've paid for this :P

Oh god dude, you've made my day :P (after a somewhat docile new years experience)

Shall be freeware of coarse :P :), the game will be distributed in 4 chapters, 'guessing' each chapter will be around 50 - 70 meg in size, myself being on dial up understand that this is a tad excesive. I couldn't bring myself to charge you wonderfull people, something will be sorted in the near future.
Thanks again :)
Title: Re:Jimmy Jam – Mischievous Days, Menacing Nights
Post by: jannar85 on Wed 31/12/2003 18:34:13
Quote from: Nixxon (IbeX) on Wed 31/12/2003 18:22:43
Oh god dude, you've made my day :P (after a somewhat docile new years experience)

Shall be freeware of coarse :P :), the game will be distributed in 4 chapters, 'guessing' each chapter will be around 50 - 70 meg in size, myself being on dial up understand that this is a tad excesive. I couldn't bring myself to charge you wonderfull people, something will be sorted in the near future.
Thanks again :)
Cool! Btw, have you got a releasedate or something? You can make people go hosting it on bittorrent :P
Title: Re:Jimmy Jam – Mischievous Days, Menacing Nights
Post by: Nixxon on Wed 31/12/2003 18:47:28
Should be able to bully someone into hosting it :P
I've manage to alocate enough webspace to host the first chapter apon it's release, around feb/march 04. The first chapter will act as a demo... you know the drill :D ;)
Title: Re:Jimmy Jam – Mischievous Days, Menacing Nights
Post by: MrColossal on Wed 07/01/2004 21:02:51
Hey there, I just wanted to offer a little crit on that image. I know it's for a title shot so it may not be as important but maybe you can take it to your other backgrounds and maybe it'll help

(http://sylpher.com/kafka/junk/edits/titlemoviepic.jpg)

The red circles are areas where the parts of the foreground are tangental to parts of the background, it ruins the depth because it seems like they are attached. The gate is the biggest offender because every point touches the background. If you took those points a little farther they'd overlap instead of meet and depth would be preserved.

The red circles at the top: the one where the building's point flows into the hillside, if you pushed that hill down a tiny bit or brought the building up we'd get a better sense of depth, and maybe just rotate that tree branch up a little so it's in the air and not touching the ground like that.

The red squares are there to mark where the colours are way to similiar. Everything just blends together. It's especially bad on the building that just blends into the dirt hill. How far away is that hill? When does that hill stop and the buildig begin? I have no idea. The same with the fence. I think you definetly need to change the fence's colour so that it stands out from the road. Right now one could be confused where that grate is. Is it on the road or tangled in the fence? Obviously I'm being silly, but it's still confusing.

The blue box is there cause I wanted to draw your attention to it, this road is going way far into the image and yet the colours have barely changed. This is one of the parts of the image that can really tell us how deep this image is but it doesn't tell us enough. The overlapping helps and we can tell be foreshortening that it's getting smaller and therefore going into the distance, but changing the colours, even just making them darker [which i wouldn't advise] would help ever more.

The biggest problem with this image is depth and lack of it. I think the reason why is because the colours are all too similar, in your original image that blue building has another blue building peeking out from behind it but it looks like the same blue building. So in my mind the blue building is huge. I would much rather see a blue building off to the left where the brown building is, so that it pops away from the hill colour.

Also I think you should rethink what you're total background should look like. Cause in the buildings the farthest buildings are a dark purple but the Nightmare Before Christmas Hill [hehe for lack of a better name] is complete black.

Just some considerations I thought I should bring up, but either way, rock on and I can't wait to see what your game has to offer us.

Woop Woop,
e.r.i.c.
Title: Re:Jimmy Jam – Mischievous Days, Menacing Nights
Post by: scotch on Wed 07/01/2004 21:14:16
This game looks amazing, one of the best looking games I've seen in AGS.  I bet it really benefits from 32 bit colour :)

Finding hosting should be no problem at all, but 800x600 avis? that sounds insane..
Title: Re:Jimmy Jam – Mischievous Days, Menacing Nights
Post by: Nixxon on Wed 07/01/2004 22:08:15
:o Eric :P Cheers for the crit, I'll seriously put your observations into practice... obvious flaws become so cloudy when you've been subliminally viewing something for 7 weeks in all it's progressive stages. Seems I've be making revisions of the intro flic for about a month now :P. I agree about the depth or lack there of, however the blatancy of the depth ‘does' become a bit more lucid when you watch the animated version (clouds roll behind the hills, day-night switch etc etc) Seriously though… Thanks for those great pointers! (most of which wouldn't be too hard to implement either :D).
Title: Re:Jimmy Jam – *UPDATE* 9-feb New Screenie
Post by: Nixxon on Tue 10/02/2004 13:31:43
UPDATE - New Screenie.

(http://www.2dadventure.com/ags/wip4.png)

Another incomplete one to gander at, I've been having a horde of consistancy problems lately. A lot is in need of revamping, hence delays are imminent. Stay tooned though as I promise to have this baby out asap.
Title: Re:Jimmy Jam ? *UPDATE* 9-feb New Screenie
Post by: remixor on Wed 11/02/2004 09:21:05
Good God, how the hell did I miss this thread for a month and a half?  Your screenshots look excellent, man.  I can't wait to see what you do with this stuff.
Title: Re:Jimmy Jam – *UPDATE* 9-feb New Screenie
Post by: Vel on Wed 11/02/2004 09:41:39
Wow, ibex, it looks amazing. And although I am no art expert, I'll give a few suggestions, mainly about the colors of the second screenie. In my opinion, they are too grey(not dark, I suppose it's a night screen). Changing them to a bit more blue or purple hue will make them look more lively. Anyway, these are really amazing! Keep up the good work!
Title: Re:Jimmy Jam – *UPDATE* 9-feb New Screenie
Post by: MadReizka on Wed 11/02/2004 09:45:31
We want more!
Title: Re:Jimmy Jam – *UPDATE* 9-feb New Screenie
Post by: sedriss on Sun 15/02/2004 12:54:04
Whoa!  :o
Totally awesome!
Title: Re:Jimmy Jam – *UPDATE* 9-feb New Screenie
Post by: evilspacefart on Sun 15/02/2004 16:15:34
can i buy you a beer?
Title: Re:Jimmy Jam – *UPDATE* 9-feb New Screenie
Post by: Czar on Sun 15/02/2004 20:36:13
OG! they are just perfect. You just made your style. And keep it that way, dont bother  with.... wait a minute... how can a person go up on those bed ladders???
ANyway, i'm wondering how could have I missed this thread too???
We should do a thread somwhere with games with the most promising excellent graphics, plot, originality etc. etc.

And yeah, i think you and Igor,and Erwin ofcourse and whoever is good with flash ( icant remember all of you all the time :p ) should do a association of flash AGSers, and should make loads of tutorials. 8)
Title: Re:Jimmy Jam – *UPDATE* 9-feb New Screenie
Post by: Erwin_Br on Sun 15/02/2004 20:47:04
Great style!  :o Reminds me of ToonStruck, but with a very unique touch of your own.

Can't wait to see more  :D

--Erwin
Title: Re:Jimmy Jam – *UPDATE* 9-feb New Screenie
Post by: Nixxon on Tue 17/02/2004 17:10:16
Thanks guys,
Gonna spend a couple of weeks hand sketching character animations. Good oportunity to lay off BG's for a while and hopefully aid me in some depth perception :D
I'm looking forward to uploading some finalized character animations (Once vector'd and colourd), see what you all think.
Once again kudos for the fuzzy words. :P
Title: Re:Jimmy Jam – *UPDATE* 9-feb New Screenie
Post by: Haddas on Tue 24/02/2004 15:21:39
Nice work! I love it!!! Poor me who uses broadband. It will probably take me up to 20 MINUTES to download this :P.

... Se? I say all these nice things to you Nixxon... Even after you shoved a banana up my ass in IRC!
Title: Re:Jimmy Jam – *UPDATE* 9-feb New Screenie
Post by: Nacho on Wed 25/02/2004 23:34:50
Incredible! As many others, I've missed this thread... and this game looks amazing, 10 for the graphics, I can't say that it's the best AGS graphics I've seen, because that would put down A LOT of games, but surely I punctuate this with a 10!!!

:o  :o  :o
Title: Re:Jimmy Jam – *UPDATE* 9-feb New Screenie
Post by: Moox on Fri 27/02/2004 14:56:58
Its amazing, i get a pajama sam feel!
Title: Re: Jimmy Jam – *UPDATE* 9-feb New Screenie
Post by: Vel on Wed 30/06/2004 11:09:52
How about a progress report? ::)
Title: Re: Jimmy Jam – *UPDATE* 9-feb New Screenie
Post by: Secret Fawful on Wed 30/06/2004 19:52:04
this game looks AWESOME!!!!!!!!!!!!!!
Title: Re: Jimmy Jam – *UPDATE* 9-feb New Screenie
Post by: Moox on Thu 01/07/2004 03:57:09
Stop GraveRobbing
Title: Re: Jimmy Jam – *UPDATE* 9-feb New Screenie
Post by: Sam. on Thu 01/07/2004 13:20:51
I can't believe i missed this. hopefully the lack of updates deosn't mean yet another cancelled project that was going to be great.
Title: Re: Jimmy Jam – *UPDATE* 9-feb New Screenie
Post by: Phemar on Thu 01/07/2004 18:57:06
Quote from: Haddas on Tue 24/02/2004 15:21:39
Nice work! I love it!!! Poor me who uses broadband. It will probably take me up to 20 MINUTES to download this :P.

You're complaining about 20 minutes? I'm on 64 k line and it takes me an hour to d/l a 30 mb file!

But really, all the time I've been on the forums, and I never saw this thread! Ouch! This is brilliant! I'd wait 12 hours to d/l this! It's brilliant! Wow! Totally amazing!

~Good Luck!
Title: Re: Jimmy Jam – *UPDATE* 9-feb New Screenie
Post by: Mephistophilis on Mon 05/07/2004 19:17:49
I think it's Irony, Zor.  ;)
*Drops to knees and Worships artwork*
I had to do that.
Truly amazing, Hmm I'll probably be online for 2 days straight downloading this, and that's only the first bit. :(
Title: Re: Jimmy Jam ? *UPDATE* 9-feb New Screenie
Post by: Nixxon on Thu 15/07/2004 12:36:04
Cheers VelÃ,  ::)
Expect to see JJ bigger and badder than ever... coming soon... shh ;)
Thanks for your support guys :D I'll have some new mocks up soon to boast JJ's new graphical style.
- Teh N1x
Title: Re: Jimmy Jam – *UPDATE* 9-feb New Screenie
Post by: ScottDoom on Thu 15/07/2004 12:50:54
It's alive!

*dances*
Title: Re: Jimmy Jam – *UPDATE* 9-feb New Screenie
Post by: Pumamam on Sat 17/07/2004 17:38:13
Oh my SON!
You must release a demo now!

;)

Very nice. all of it.
Title: Re: Jimmy Jam ? *UPDATE* 9-feb New Screenie
Post by: Nixxon on Sat 17/07/2004 20:08:01
Thank yee oh almighty one and gentlemen of the procession. :P
Don't expect to see JJ released too soon I'm afraid, that's not to say we're not hard at work creating it but alas there's quite a lot to create... or re-create would perhaps be more accurate. Here's just a little conceptual mock up of JJ's new and what I personally believe enhanced visual suite.
(http://www.users.on.net/~nixxon/stuff/jjconceptual1.jpg)

Peace out and thanks for being so patient... I wan't to bare children with each and every one of you.
- Teh N1x ;)
Title: Re: Jimmy Jam ? *UPDATE* mock your socks
Post by: Vel on Sat 17/07/2004 21:05:42
God, Nixxon, you rock!
I was scared that you disappeared like some other guys.
Title: Re: Jimmy Jam ? *UPDATE* mock your socks
Post by: Sam. on Sat 17/07/2004 23:11:59
YES! my dreams have come true. Someone who promises a great game coming through! We have been dissapointed so many times its actually a novelty. Thanks nixxon. Hope you're game goes really well. I would gladly bear your child. except of course for some probable biological difficulties. But hey, what have doctors and Arnold schwarzanegger taught us?