why my character keeps passing through thin unwalkable areas in walkable areas?
is there a minimum number of pixels to define a (un)walkable area?
is so, is there a way to know if a charater will pass through without testing it?
and....is there a way to make thins unwalkable areas?
(for "unwalkable area" i mean an area not marked as walkable)
thx
Cisco
Walkable areas should BE at least 3 pixels wide, I guess that's true for "unwalkable areas" as well.
Moreover, it depends on the walking "speed" of characters, if they move fast, better draw the areas thicker.
Right, added/altered to the BFAQ.
BTW, Cisco, you do realize that it's spelled "gigawatts", right? ;) (In your sig.)
thx for your answers!
i'll draw the bg images better now that i know there's this problem!
terranRICH:
yeah i know! but i know that if i would try to modify that gif, i'll suerly ruin the artwork! 8)
it actually can be spelled either way. That gif is from bttf.com, and they've answered that question and decided on that variation.
but its all good