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Community => The Rumpus Room => Topic started by: Phemar on 14 Jun 2004, 14:59

Title: How did you find AGS?
Post by: Phemar on 14 Jun 2004, 14:59
So, as the subject implies, How did you find AGS?
...
Were you just browsing the net and found a link?
...
Did you hear it from a friend?
...
Etc?
Title: Re: Well, Hmm, How did you found AGS?
Post by: Darth Mandarb on 14 Jun 2004, 15:03
I remember a thread for this WAY back about the time I found AGS ...

But I never get bored of telling the tale!

I was watching TechTV's show Call For Help (which the bastards have since cancelled) and they talked all about AGS on there and provided a link.  It sticks in my head that CJ was ON the show, but I can't really remember.

I went to the website and downloaded and started playing around with AGS and my life's never been the same since.  I spent the next three days doing NOTHING but playing about with it and making my first 100000 room AG with mind-blowing graphics and animation and sounds and wonderful plot/story and the best AG ever made!  Which was never made.

Typical :)
Title: Re: Well, Hmm, How did you found AGS?
Post by: Raggit on 14 Jun 2004, 15:43
I think this thread should go into the popular thread forum.

I had been browsing the internet and had ran across AGS.  But I actually didn't download it the first time, I decided to go with AGI studio.  But then I couldn't get it to work for me and I remembered seeing this AGS thing on the internet and gave it a try.  And just like Darth, my life has never been the same.   I still remember drawing my first BG for it and everything.
Title: Re: Well, Hmm, How did you found AGS?
Post by: Captain Mostly on 14 Jun 2004, 15:58
I found it via 2dadventure.com, which later vaished...
I spent a long time making RL&BAT having nothing to do with the community...
then I started posting during the making of a game with Abstauber and m0ds...
Not the most interesting of stories, but I'm a little proud that my first EVER project actually DID make it as a released game! Now that's what I call inspiration!
Title: Re: Well, Hmm, How did you found AGS?
Post by: Phemar on 14 Jun 2004, 16:04

Hehe, cool....

I suppose I should post my story:

I actually played Leisure Suit Larry 1 on my cousin's PC. I went home and looked for it on the net...I found a site called http://www.dosgames.com/, it didn't have Larry but it did have a link to AGS. I downloaded 5:00 o' clock in the afternoon and worked straight through the manual/tutorial until 1:00 o'clock in the moring...Hehe...
Title: Re: Well, Hmm, How did you found AGS?
Post by: Dave Gilbert on 14 Jun 2004, 16:59
I played some AGS games, like Larry Vales and Rob Blanc, but I didn't know about the engine until I discovered RON.  I had read about it on underdogs and thought it would be something cool to check out.  I played through them all (this was back when there were about 5 RON games, as opposed to the 60+ today), and thought to myself: "Heck, I could do this!"  So I downloaded AGS.  Five games later, I'm still around.
Title: Re: Well, Hmm, How did you found AGS?
Post by: Czar on 14 Jun 2004, 17:36
  I remember back then when I was reading a then most popular croatian games magazine, in the letters section a guy asked about game engines, and he mentioned Adventure game studio. He said that it was okay but also that it was a little old, and was asking for advice on new ones.
  Thats when i googled it up and saw that this is how the solution to my secondary dreams's name was- AGS.
It was ofcourse v. 2.31 or sooner?, but i remember the Oh-so-revolutionary version with the 2.4 BETA!!11!!

Enough of them clear sentences from me.

Czar

And yes, this was before.
Title: Re: Well, Hmm, How did you found AGS?
Post by: Privateer Puddin' on 14 Jun 2004, 17:50
I found it a few years ago when i was a wee lad and downloaded it, got confused by the dos editor and left it.. i think that was before the ezboard?

Then i came back just over 2 years ago, this time having a better understanding of the dos editor and managed to start.. yeh good stuff
Title: Re: Well, Hmm, How did you found AGS?
Post by: Sam. on 14 Jun 2004, 19:05
can't remember how long ago it was, maybe 2-3yrs? i had just finished my FOA, FUll throttle,Gf game pack and I thought it would be fun to make my own. I searched and searched for game engines. Form crappy 3d o crappier rpg. I finally found this and downloaded AGS and tsarted
messing around. I've only made two games witha thoird in producuiton. But i love this place!
Title: Re: Well, Hmm, How did you found AGS?
Post by: Secret Fawful on 14 Jun 2004, 19:06
i found it at a place called the-geek.com forums 8)
Title: Re: Well, Hmm, How did you found AGS?
Post by: Raggit on 14 Jun 2004, 19:36
Ever wonder what CJ was doing or where he was at when HE concieved the idea for AGS???
Title: Re: Well, Hmm, How did you found AGS?
Post by: mätzyboy on 14 Jun 2004, 19:40
Me and a friend wanted to make a point'n'click western game. We had a great story and looked for the right engine, which turned out to be AGS. We made one background, one front view of a single character, som music and a small test screen where you could look at some hotspots and walk (actually, float since we only had that single frame of the only character) behind some stuff... Then we didn't get any further. I posted a new wersion of our cowboy character at the old forums some time later, when I was planning to make the game myself... Since then I've been a hangaround here and actually finished some games of which one has been played by some of you guys!
Title: Re: Well, Hmm, How did you found AGS?
Post by: Isegrim on 14 Jun 2004, 19:47
I found QFG 4 1/2 on the Underdogs and was totally stunned by its quality...
Having my "Knubbel"-creatures on my mind, I was struck by the idea to make an adventure game myself, downloaded AGS, did a few animations, scripting and Backgrounds and stuff.
Unfortunately, my studium has turned out to be very time-and nerve-consuming lately, so I haven't worked on my game for a long long time now *sigh*...
Title: Re: Well, Hmm, How did you found AGS?
Post by: strazer on 14 Jun 2004, 21:30
Hm, I don't even remember... ???
I visited the forums about about 1 1/2 years ago, posted some character art in the Critic's Lounge, then quickly lost interest.
I returned earlier this year and have (slowly) been working on a game ever since.

Quote
Ever wonder what CJ was doing or where he was at when HE concieved the idea for AGS???

Check this out: The AGS history (http://web.archive.org/web/19990508043738/members.xoom.com/dosuser/achist.htm)

Or did you mean something else?
Title: Re: Well, Hmm, How did you found AGS?
Post by: Chicky on 14 Jun 2004, 22:32
i googled it...
Title: Re: Well, Hmm, How did you found AGS?
Post by: MrColossal on 14 Jun 2004, 22:44
I was out for a walk in the park and I saw something shiny on the edge of my vision, I ran over to where it was and lifted a rock and WOOP! There was AGS!

It looked so cold and alone so I brought it home and emailed it's creator, CJ was very thankful and had no idea how it got to America. I shipped it back within the week.

I think now all current versions of AGS have their legs hobbled before they're released...
Title: Re: Well, Hmm, How did you found AGS?
Post by: Dart on 14 Jun 2004, 23:04
I really don't have this huge story to tell about how I came upon this site...

... but it was from downloading freeware adventure games from The Underdogs had I first found AGS.
Title: Re: Well, Hmm, How did you found AGS?
Post by: DragonRose on 15 Jun 2004, 00:40
I posted on a QFG message board and posted in a topic about making a fan game, saying I could do background art.  I got an e-mail from a guy who was making a QFG fangame, who needed an artist.  I downloaded AGS to find out what kind of art would be needed, and started goofing around.  I made a few backgrounds, but the guy never told me what kind of art would be needed, or even what the game was about.  So I kept the backgrounds and started making my own game.

Title: Re: Well, Hmm, How did you found AGS?
Post by: Blackthorne on 15 Jun 2004, 02:25
Well, AGS came to me in an acid induced dream, in which I, while sitting in the desert eating peyote with Jim Morrison, had a revelation, and I wandered to the nearest internet oasis, upon where AGS was presented to me, engraved upon the golden scrolls of Moroni.

Actually, I can't remember how I found it; probably some abandonware site had a link; I've been using AGS for years now.  The first version I had was in DOS, though.  ROOMEDIT....
Title: Re: Well, Hmm, How did you found AGS?
Post by: [Cameron] on 15 Jun 2004, 09:13
I saw the RON games on Underdogs. I was intrigued that i didn't have to be a pro to make a game. I came to this website and BAM! I fell in love with ags. Bu asofar i have made nothing i was going to but i decided to practise my skills first.
Title: Re: Well, Hmm, How did you found AGS?
Post by: Wormmaster on 15 Jun 2004, 09:55
One site had a link to AGS-game, which's name I can't remember, because that site is now vanished...
Title: Re: Well, Hmm, How did you found AGS?
Post by: on 16 Jun 2004, 12:58
It was GIGA GAMES that brought me and SGS together. They had a little report about AGS and offered version 1.52 (i think) on their homepage. I always wanted to do this adventure game about a student girl in a ghost mansion, but so far i had no idea what engine would be best (my first shot was way back... i used klik'n'play... worst mistake i ever made).
so i tried AGS and was extremely surprised how good it was- next day i browsed the web for the homepage and BANB- I'm here to stay!
Title: Re: Well, Hmm, How did you found AGS?
Post by: on 16 Jun 2004, 22:14
I actually found it while searching for a Maniac Mansion download and Bam I was hooked.  I'm still learning the ropes but so far its an awesome program.  Way better than Rpg maker 2000
Title: Re: Well, Hmm, How did you found AGS?
Post by: rtf on 17 Jun 2004, 02:12
I played "Out of Order" once last summer, and I loved it.  I then played every Point and Clicker I could find.  Yet, I don't remember  ever playing an AGS game until January of this year.  It was "The Uncertanty Machine."  I was trying to figure out AGAST, because I started to really enjoy the genre(and I thought I should try to make one). 
I was linked to the development tool of "The Uncertainty Machine", and I was hooked.  Within a month, I had finished my first game.

Just think.  If ratracer was never born, I wouldn't be here today...
Title: Re: Well, Hmm, How did you found AGS?
Post by: GuyLaDouche on 19 Jun 2004, 10:41
I was looking for some new simgle player Halflife modifications when I came across this site made by someone name Blended who made games on a whole. He made Halflife maps, Quake maps, and made an AGS game, where I found the link to this website. I'm one of those action-game obsessed dumbasses, but I still prefer a puzzle involving items, Monkey Island Series is a fave. I have them all :). I actually found this recently, and am still learning the tutorial.
Title: Re: Well, Hmm, How did you found AGS?
Post by: remixor on 19 Jun 2004, 11:11
I don't really remember, but it has to trace back to Mixnmojo for me somehow.
Title: Re: Well, Hmm, How did you found AGS?
Post by: Primus on 20 Jun 2004, 23:29
Googling.
Title: Re: Well, Hmm, How did you found AGS?
Post by: frenchy_117 on 21 Jun 2004, 03:39
I might as well put my story here to.

 I was a little boy... I played games all the time, but I could never find the one that had EXACTLY what I wanted. Everything. So I looked around game makers and after hearing top remarks for AGS I decided to try it. Then found more games and am now crawling back to it. ;D
Title: Re: Well, Hmm, How did you found AGS?
Post by: Batgirl1979 on 21 Jun 2004, 04:42
I am quite sure it was through a game link from The geek forums or from looking up a walkthrough for something I was playing, I think one of the Ron games.
Title: Re: Well, Hmm, How did you found AGS?
Post by: viktor on 22 Jun 2004, 07:04
I wanted to make a patform game and found it on a nother website (can't recal the name right now). I actualy had it instaled on to my computer before but then I was about 13 years old and I wasn't interested in making any games. And I seemed so complex on forstsight so I delete it (duh, if I only knew).
Title: Re: Well, Hmm, How did you found AGS?
Post by: Mats Berglinn on 22 Jun 2004, 12:50
Ok, here's the story about how I found AGS.
It was back in 2002 when I found Night of the Hermit on World of Monkey Island. I downloaded it and played it. I liked the game and had an urge to make my own adventure game. I contacted Roy Lazorovich and asked him how to make Adventure games. He told me about AGS and gave me the link to it. So I checked it out and downloaded the program. At that time I got the Dos version of it and it was really complex to understand how it worked, so I gave up. About the same peroid I got myself my first chatmate Chris Page (known as cpage) and he knew about AGS and told me that there was a Windows version. So I went there, downloaded it and started to experiment with it. That's how I end up here.
Title: Re: Well, Hmm, How did you found AGS?
Post by: Lazy Z on 29 Jun 2004, 21:45
If I remember correctly, I first read about it in an EGM article. I visited the website but didn't download it, for some reason. At some point last year, and after playing some games such as the King's Quest remakes, I decided to download it after all. I think the first version I downloaded was 2.54.
Title: Re: Well, Hmm, How did you found AGS?
Post by: Alynn on 01 Jul 2004, 08:33
Well, I was a frequent member of a RM2K website and staffmemeber as a midi maker... Then someone posted on the forum about a game over at Gaming World called 5days a stranger by Yahtzee...

Anyway I played it, and remembered how much fun I had with kings quest and space quest and all those games... when I found it was made on AGS I got it and downloaded it... when i found it had its own scripting language I got to work (rm2k is all click based scripting)... I program for a living, and as a hobby, so I was amazed on how fast I was at scripting things, even not knowing the scripting language at all... anything I didn't know how to do I searched the manual... I think I asked like 2 or 3 questions on the beginners tech and boom... been here since then... and that game is STILL in production... interupted on account of war :P...

I love that I can use that as an excuse....

EDIT: I remembered the name!!!
Title: Re: Well, Hmm, How did you found AGS?
Post by: Thananda on 01 Jul 2004, 23:29
I was browsing the Underdogs site, when I found out, the KQ games and Lure of the temptress are downloadable from AGS  8)
Title: Re: Well, Hmm, How did you found AGS?
Post by: on 02 Jul 2004, 09:16
I was searching for old adventure games when I found the AGD website with KQ1 & 2 remakes. I played them & loved them and decided to check out AGS.
Title: Re: Well, Hmm, How did you found AGS?
Post by: Ishmael on 03 Jul 2004, 15:03
AJA told me. I tried it, but the work was sticky, so I gave up.... We had "The Island" as a team project, I didn't do anything else for then the story and one character, so no AGS there. Then, I one day visited the forums, signed up, but didn't read much, nor post anything.

Maybe a half a year later from that, I gained interest on AGS, because of the Windows Roomedit (which of AJA told me, aswell), and started posting on the forums, shortly after I started using AGS. I didn't post on the tech forums though, only in the Critcs lounge and GIP, and when I had gained some knowledge on AGS, I started trying to help out on the beginners tech, and asking some advanced questions on the Tech Forum....

So I started my first small scale project, which didn't turn up pretty much anything, a start of a story, a few characters and backgrounds, all graphics and AGS work gone for some reason, but the story is still somewhere archived on my laptop... I swaer(sp?) I will some day finish the story and make that game. Well, anyway, shortly after that I started another project, which dried out too, and AJA closed it's topic in the GIP >:( (well, a mod locked it, but so to speak)... That game I will not return to, most likely... I started a third project, which still lays unfinished on my laptop... There's even an open thead for it in the GIP, I shall get back to it too.... memories....

Happy now?
Title: Re: Well, Hmm, How did you found AGS?
Post by: Cluey on 05 Jul 2004, 23:02
I was on Ambrosines Site i think, looking for a Strategy game maker, but AGS caught my eye.

Im still shite at programming though :P
Title: Re: Well, Hmm, How did you found AGS?
Post by: CoffeeBob on 14 Jul 2004, 10:48
I got a guide on how to make games in GameMaker (which sucks big time) from a friend because I was testing it out a little.
In the guide there was two links to other game-making programs,
some 3D pinball-program which I forgot the name of (if someone know, please tell me where to find it ) and AGS.
Since I love point n' clicks I figured, "What the heck, I could try it out!" and that's how it all started for me :)
Title: Re: Well, Hmm, How did you found AGS?
Post by: Mr Flibble on 15 Jul 2004, 21:31
Well, for me it started around 2 years ago. I'd played every single LEC adventure, MI last for some reason.

Noticing the lack of similar games, I quickly took to the internet. I'd been to the AGS site a few times before I actually downloaded it.
Unfortunately, I couldn't get to grips with it (at all) so I gave up.

Around...10 months ago, I picked it up again, and here I am, fulfilling my dream of an MI (shudder)-fangame.
Title: Re: Well, Hmm, How did you found AGS?
Post by: Bugalicious on 17 Jul 2004, 16:58
well a long long time ago, in a land far far away... hmm well probably not a land far away, but hmmm where was i? oh yeah. I was interested in game making since i found some program that allows u to right IF. At the time i thought wicked, cool, awsome. I looked on another site and found AGS. At the time it was still DOS. didnt do much with it though. but I still made a couple small demo-y games with it. Then all of a suddern windows came out and the forum was booming. but for some strange reason I havnt been able to make anything with the windows version. Even though it would probably be easier to use, i kinda miss the harder dos ways. Oh and graphical scripts rocked!
Title: Re: How did you find AGS?
Post by: remmies on 23 Jul 2004, 21:36
I found it on a huge list of game making programs and this was the best!
Title: Re: How did you find AGS?
Post by: on 24 Jul 2004, 01:46
I downloaded '5 Days A Stranger' from http://www.the-underdogs.org and I learned that it was made using AGS... and well, yeah. ;)
Title: Re: How did you find AGS?
Post by: Layabout on 24 Jul 2004, 14:25
February 2000. I was randomly looking for information on Game Development Engines one day, and on one site I came to I found a link to AGS. So I played a few of the games, Then I started posting.

Back in the good ol' EZBOARD days. :)
Title: Re: How did you find AGS?
Post by: Anarcho on 30 Jul 2004, 03:18
I think I might have first stumbled across AGI after finding Al Lowe's website, downloaded my childhood favorite The Black Cauldron...I think i fiddled around with AGI, didn't like it...but then I think that site linked to theunderdogs, and then i think that led me to AGS.  I played 2ma2's games, the Kings Quest remakes, and was very impressed both with what people had done, and what you can do.  I think i tried out graphics with paintshop pro, but was frustrated...and it wasn't till many months later when i was unemployed in berlin that i sat down and started to really work on graphics and a game...thanks largely in part to the tutorial on kafkakoffee (thanks eric!).  and that's that.

-Logan

Title: Re: How did you find AGS?
Post by: Oliver on 31 Jul 2004, 13:13
Well...
I was (and still am) making games with AGI.
It's a good program, only if the graphics weren't so bad.
So I thought I'd look for something better. So I looked and I looked and finally found AGS.
At first I made some crappy games wich I never released. I just tried the program.
It was easier to make games too. I could make a game without knowing any programming languages. But the possibilitys what you could do in the game were much more less without any AGS programming skills. So I learned a bit the programming langugage.
Title: Re: How did you find AGS?
Post by: Domino on 01 Aug 2004, 01:24
A couple of years ago i was searching for ways to make my own adventure games.  I stumbled upon this certain website that allowed you to make your own point and click adventure games (AGS), but at the time AGS was still DOS only and i really couldn't get the hang of the editor.  I kept checking back and it finally was released for windows, so i downloaded AGS and also joined the forums back in August 2003.
Title: Re: How did you find AGS?
Post by: Blitzerland on 02 Aug 2004, 20:32
I was looking for a good program to write a game, and I found AGS on some list (the name of which escapes me at the moment).
Title: Re: How did you find AGS?
Post by: G on 05 Aug 2004, 02:08
That's a long story.

Since I have memory, the dream of my life was make my own videogame. I was a child, i played  games like Monkey Island or Day of the Tentacle, And then I said, I have to makle one of these. My own adventure game.

Years passed, And I was fourteen. Some friends and I found a program that at first time looked easy to use, and allowed us to make simple games. We made a little very silly games of the tipical spaceship tha kils martians. That was so simple, that was our first step into the world of programation and creation of games, but that wasn't still my dream.

Two years passed, and we found RPG Maker and MUGEN, but we never enden a game with those programs. We made up an amateur group dedicated to just trying to make an acceptable game. But we failed at the attemp.

Finally, one yaer ago, I made the discover. In a page "witch name I don't want to remeber", I found a link to the web page of a programthat was said that was able to create Adventure Games easily. I though :"that's not possible, I must be just another program like RPG Maker, that makes all the games equal" But I found the program, saw it was free, installed it, and started to think tha heaven finally gave me the key to make my chilhood dream come true. I started building my dream with a game that my friends though it should be unfinnished, like the ones before I discovered AGS.

Has passed a year since that, and I'm just a few days of work of making true my dream, with the game that my friends though I could not finnish.

That's my story about how I discovered AGS.
Title: Re: How did you find AGS?
Post by: Mephistophilis on 06 Aug 2004, 14:06
I got Nostalgic  over Indy and during my Search Stumbled over The Fountain of Youth project and then onto AGS but I may have crossed t in my younger days and Found it to Damn complicated but may have been another Engine.
Title: Re: How did you find AGS?
Post by: mousemat on 06 Aug 2004, 23:25


Edit by Andail: This is what he said:

My friend was looking for a game making programme, and he came across AGS. Now we are making one game each, although his one is not going to be released for another two years, as it is a huge adventure game.
I, however, just stick with the basics.
If it weren't for Google, I wouldn't be here.
Title: Re: How did you find AGS?
Post by: Mephistophilis on 07 Aug 2004, 14:47
Thanks Andail can never understand what some of these people say!
Title: Re: How did you find AGS?
Post by: UP on 10 Aug 2004, 18:03
Well I was looking at adventuregamers.com 's underground games-section, and checked out some game (possibly Ben Jordan 1) and then was directed here by a link... Then gazed around and saw that it was good! And then decided one day I'd make something out of it! Wich I still haven't... :P Just a little by little... I really should gather myself up and focus on this for a few days straight...
Title: Re: How did you find AGS?
Post by: RLacey on 11 Aug 2004, 00:23
I read an article in PC Gamer UK a few years back when several authors of Monkey Island fangames were sent cease-and-desist letters by LucasArts. It had a quotation from Mixnmojo, and, my interest stirred by the discovery of a LucasArts fan-site, I typed in the first web-address that came into my head. Thank goodness www.mixnmojo.com was correct :S.

From Mixnmojo I found a link to MonkeyGames (who were at that time hosted by them), and played The Treasure of Drunk Island. I also took a look at the ideas for their new game, which was to be made using SCRAMM.

Ben Croshaw joined MonkeyGames, and I saw his Rob Blanc games appear on the MonkeyGames website - naturally, I played them. These led me to the AGS website, and my permanent state of defiantly NOT releasing a game. One day, I will, honest...
Title: Re: How did you find AGS?
Post by: shbaz on 11 Aug 2004, 05:22
It was a long time ago. I think I was in the eighth grade.. which would be about 1999, but it's hard to be sure. Anyway, I was browsing game links at thefreesite.com, and found dosgames.com. Dosgames.com had a link to AGS, which I found and played around with briefly. Some time later (unsure of how long) I found the forum and at the time posted as Trouble1201. Mostly I've just hung around and played other people's games, though I've made some small twerpy test games from time to time. When I found it I had big plans, that fell through.
Title: Re: How did you find AGS?
Post by: stu on 11 Aug 2004, 17:01
i remember googling for an 'adventure game creator' a few years ago... i tried a few out.. AGAST, Sludge and AGS. i had spells with all of them but i finally stuck with AGS cause it's the easiest!

i used to hang around the Glumol forums, awaiting it's releasal.. jesus, that went down the pan.
Title: Re: How did you find AGS?
Post by: asidman2001 on 16 Aug 2004, 21:40
well it all started when i got into adventure games like kings quest then i just kept hopping from link to link till i eventually found ags
Title: Re: How did you find AGS?
Post by: Pelican on 16 Aug 2004, 22:31
I was skimming through Underdogs, despairing at the lack of point and click adventure games these days, and decided on a whim to simply type 'Point and click adventure games' into a search engine. AGS was the first link. Simple as that.

I always had the vague idea of making my own game, but as yet, I've simply been downloading and playing the games on offer. I'm rather an adventure game addict, so I was almost overwhelmed by the number of games, and all free! How did I manage before? Lol.
Title: Re: How did you find AGS?
Post by: Minimi on 17 Aug 2004, 00:05
At a certain moment in my life, precisely 28th of April 2003, I wondered weither there would be any freeware point&click adventures around, after I finished Jack Orlando.

I searched for it... and finally somehow came onto the AGS site! I was like amazed! I told all my friends about it...so I told no one! ;)  hehe...
Title: Re: How did you find AGS?
Post by: Mr Jake on 18 Aug 2004, 12:24
it appeard dosgames.com is reponsible for quite a few of us :)
Title: Re: How did you find AGS?
Post by: Phemar on 18 Aug 2004, 13:01

especially me :D
Title: Re: How did you find AGS?
Post by: Mr Jake on 18 Aug 2004, 14:55
oh well zor, we cant let 1 bad apple ruin the crop  ::)


:p
Title: Re: How did you find AGS?
Post by: R4L on 27 Aug 2004, 07:18
I found AGS when I played Rob Blanc III and at the end it had a statement about Chris Jones making AGS and how Yahtzee said he loved him,lol, but I Yahooed AGS and AGS came up. I downloaded it and I loved it and I always get on the forums now. IT CHANGED MY LIFE MAN!
Title: Re: How did you find AGS?
Post by: Edwin Xie on 27 Aug 2004, 21:06
I found AGS because I got mad a runescape and then tried to make an adventure game so I went to some kind of website and there was a list of adventure game creation programs and i thought AGS was the best of the list.
Title: Re: How did you find AGS?
Post by: Eigen on 28 Aug 2004, 19:57
http://www.classicgaming.com/agisci/simmsys.shtml

This is where I found it. It was still dos version then. Didn't use it much more than for few test rooms then.


-Eigen
Title: Re: How did you find AGS?
Post by: Disco on 23 Sep 2004, 16:23
I found AGS in 2002 while searching for Quest for Glory fan pages. I found Hero6 and AGDI first, then finding out AGDI used AGS I came here, lurked for 1 1/2 years and finally became a member last february.
Title: Re: How did you find AGS?
Post by: Calamity on 23 Sep 2004, 18:01
I had been wanting to create an adventure game for a while but hadn't really known of any engines for it. After doing a search (ah Google...) stuff for AGS came up so I looked into it. I didn't download the software til I saw what the program could do (also known as I played Dark Ages and loved it :P) and since then I've had the software but only recently had the motivation to actually get down to learning it.
Title: Re: How did you find AGS?
Post by: George on 24 Sep 2004, 03:54
Well here's mine, ever since I was a wee lad, I've always wanted to make an adventure game (because I couldn't get enough of them) but back then there wasn't a lot of opportunity to do that, so I dropped the idea. 7 years later (long time huh?) I just replayed SQ4 and then I remembered how much I wanted to make one, so I went to google and searched “how to make an adventure game” and I looked through the links and found something promising, I clicked the link and voila! I'm here today making games.
Title: Re: How did you find AGS?
Post by: Blade on 29 Sep 2004, 12:19
Well, I found AGS while searching for free adventure games. Thought it'd be nice to make one myself. It was just about a month ago.
Title: Re: How did you find AGS?
Post by: BlackMan890 on 29 Sep 2004, 15:29
i found it because i was searching for SCUMM because i thought that it turned to freeware(i mean it was used to create games 10 years ago)
so i searched until i stumbled into a link to Amberfish Arts http://amberfisharts.com/
down right corner there were teams creating adventure games and i thought, why not theck them out, i had gone in like 3 or 4 teams until i got to the team, creating The Rise Of The Hidden Sun, there to the right there were steps to create an adventure game, so i checked them of, one of the step was, what engine to use to create the game, and two option came up, one of them was AGS but i don't remember what the other one was, he said that he used AGS (because it was easier) so i checked it out, dl 5 days a stranger, which i LOVED and went creating the game
i joined this forum when i needed help and there you got it
Title: Re: How did you find AGS?
Post by: on 08 Oct 2004, 23:35
I was searching around on google for a way to make my own game. I had already given up on flash because it took dozens of hours to make one interaction. I found ags, down loaded it, and started messing around. I have made so much stuff the ags file is 150 megabytes now.
Title: Re: How did you find AGS?
Post by: BlackMan890 on 08 Oct 2004, 23:58
http://www.classicgaming.com/agisci/simmsys.shtml

This is where I found it. It was still dos version then. Didn't use it much more than for few test rooms then.


-Eigen
was AGS once a dos version? i mean could you create the game in dos?
if so then it would be great if i could have it...
Title: Re: How did you find AGS?
Post by: BorisZ on 09 Oct 2004, 00:22
I found it on underdogs. I saw Garfield and red that it was created with AGS. I downloaded it (not Garfield, AGS).
Title: Re: How did you find AGS?
Post by: darkx5 on 09 Oct 2004, 15:34
i was surfing the net trying to find ways of making my Day of the Tentacle and Space Quest Games work on XP when i bumed into this site i read through the stuff said *COOL* downloaded the editor and make a crappy game wile trying out the editor... i liked the layout of the site and of the editor and decided to jion the forum... as of now i'm working out the bugs of my programming skills and getting answers to my questions *although some ppl don't wanna waist time trying to cover stuff that is not in the manual* my crappy came titled CRAPPY GAME is still in the works and will be relesesd soon,, but i warn you it's really stupid and piontless.....
Title: Re: How did you find AGS?
Post by: jasonjkay on 14 Oct 2004, 15:55
aboute a year ago  I bought a magazine that showed you how to create games and on the dvd that came with it I found a bunch of game making programs including ags. Much later I remberred ags and downloaded the newest version. Im still creating my first game. Started a couple of weeks ago.
Title: Re: How did you find AGS?
Post by: fovmester on 15 Oct 2004, 09:08
First I was browsing for old adventuregames and found AGS through a link-page on some adventuregame-engine site. But back then it was a dos-program and I just didn't get going. Then I forgot about AGS.

Later (in 2003) I think I went browsing for old adventuregames again and actually found AGS through a link-page on the same adventuregame-engine site I had visited some years before. Now AGS was a windowsprogram (version 2.5 I think) and I started making Frank the farmhand.
Title: Re: How did you find AGS?
Post by: stuh505 on 16 Oct 2004, 14:34
I found AGS last year when I was searching for a way to implement my game the Tanglewood...I was originally going to code the whole thing in C++, but I couldn't figure out how to do graphics, and then I had the vague memory of having seen some game creation tools in the past from places like dos games because I used to love to play dos games.
Title: Re: How did you find AGS?
Post by: leone on 16 Oct 2004, 22:58
  I found AGS while I was searching the net for Indiana Jones fangames. I found a demo of some Indy game that had a 'read me ' or smth that said it was made with AGS.
  Since the game looked good, I downloaded AGS. I had tried to make a point-and-click adventure years ago on Amiga, and couldn't. But I started using AGS and I realized I could do it! I love it!
Title: Re: How did you find AGS?
Post by: Einoo on 16 Dec 2004, 02:38
Well, to make a big story tiny, my dad had this old CD with mac games on it, and on this CD was a game called StoryMaker 1.0, which was like a program that made text adventures, except with graphics and sound, and you could click on stuff, almost like a graphical adventure game with a text parser. I eventually got frustrated with it, and I wanted something easier. So I went on Google, looking for an adventure game creator, and, well...

The rest is history.
Title: Re: How did you find AGS?
Post by: Iwan on 16 Dec 2004, 17:45
Well I used to use adventure maker (when it didnt have the 3rd person plug-in) and I got frustrated that I couldnt have my charactor walk along the screen. I told my mate and he linked me to the AGS homepage... and thats my story.
Title: Re: How did you find AGS?
Post by: hms on 22 Dec 2004, 23:10
>Pcplayer is a Danish game magasin one of the user here have written a articel abort amature game programmering. And he was usign AGS te users name is GG or somthing... :-\
Title: Re: How did you find AGS?
Post by: Indie Boy on 23 Dec 2004, 09:43
I was playin a online game (can't remember what one) and it was made with AGS. I went to the site and didnt take that much notice of what it was. About a month and a half ago I found the site in my favorites so I go on again and the rest is history.
Title: Re: How did you find AGS?
Post by: on 03 Jan 2005, 03:16
I was browsing the internet for Adventure Games.  Came accross this one alot.
Title: Re: How did you find AGS?
Post by: x_traveler_x on 05 Feb 2005, 06:23
I've been a fan of Sierra On-Line games almost my whole life.  It had been over a decade since I played KQ2, and thought I'd look online for a way to buy it.  So I searched Google, and was shocked to find that it had been remade-- and FREE TO DOWNLOAD!  I had to try it.  Soon after, I discovered the link for the AGS engine.  It wasn't much longer that I thought I'd roll up my sleeves and get my hands dirty with it.  Hopefully soon, I'll have something worth sharing!
Title: Re: How did you find AGS?
Post by: Orieac on 10 Feb 2005, 09:26
I was after i found KQ 1 VGA (by Tierra) on the internet.
Title: Re: How did you find AGS?
Post by: c53 on 01 Mar 2005, 22:13
I found out about AGS at gamingw.net when I went for GameMaker tutorials to make a graphic adventure.
Title: Re: How did you find AGS?
Post by: mags_don on 02 Mar 2005, 06:21
pure luck!! actually played stick-men or was it stickman? anyways.. from there history!! was INSTANTLY hooked...bait,line, and stinker..er sinker...and since have been looking everything "point-and-click"...and still AM!!I have found AGS...........the BEST!!
Title: Re: How did you find AGS?
Post by: Phemar on 02 Mar 2005, 16:25

Which stickmen? There's loadsa stickmen games out there...
Title: Re: How did you find AGS?
Post by: Bartimaeus on 30 Mar 2005, 18:15
It took me ages to find AGS!
I'd played The Secret of Monkey Island and loved it.
I then spent FOREVER trying to find something that let you make a game like it.
I downloaded: 'The Games Factory', *cough*
Game Maker, *No comment*
I even started trying to learn pure script
but I soon got bored of making red little balls bounce along an unnecessary glamorous wall...
And then, somehow, I found it on some strange site listing a whole lotta games! The moment I saw the site - with the 5 Days a Stranger screenie on, I knew it... I'd found my program.
 :'( And I promised myself I wouldn't cry...

BTW Zor, I hope ur reading all of these! Coz if ur skipping over some poor guy's AGS story you really need ur bum smacked!
 8)
Title: Re: How did you find AGS?
Post by: Ubel on 30 Mar 2005, 19:36
Pelit-magazine (a Finnish magazine about games) had an article about adventure games. At the end of the article there were few adventure making programs listed, including AGS, Wintermute and AGAST. At first I downloaded AGAST but I couldn't get it work on my computer for some unknown reason. Then I decided to try AGS.

And He saw that it was good.
Title: Re: How did you find AGS?
Post by: passer-by on 30 Mar 2005, 20:10
I 've been playing all sorts of  pc games for years and I always try to visit their website or find related info. I must have downloaded an ags - generated game and then had a look at the page. Had nothing to do with the engine initially, I only decided to actually download it  a month ago.
Title: Re: How did you find AGS?
Post by: Phemar on 31 Mar 2005, 09:12
BTW Zor, I hope your reading all of these! Coz if your skipping over some poor guy's AGS story you really need your bum smacked!
 8)

Yes billy I'm reading...
Title: Re: How did you find AGS?
Post by: Bartimaeus on 31 Mar 2005, 09:33
Yes billy I'm reading...
;) That's what I like to hear...
     
     This thread reminds me of a conversation with a friend I had long ago...
Title: Re: How did you find AGS?
Post by: . on 01 Apr 2005, 12:40
i was looking progams to make games and then *poof* i found it
Title: Re: How did you find AGS?
Post by: Arboris on 01 Apr 2005, 12:50
long story short, someone refered me to this site.
Title: Re: How did you find AGS?
Post by: RyRayer on 03 Apr 2005, 22:37
Hah I google'd it. I just wanted to create my own adventure game and one result linked me to http://www.adventuregamestudio.co.uk/ . I downloaded AGS and few day later I was interested in joining some AGS related forum and now HERE I AM. :D
Title: Re: How did you find AGS?
Post by: rharpe on 04 Apr 2005, 05:41
Not a big story at all... did a search on GOOGLE for game creation about 4 years back and vwah-la! http://www.ambrosine.com/resource.html

This is also where I found some other very "valuable" software.  ;D



Title: Re: How did you find AGS?
Post by: SinSin on 14 Apr 2005, 14:31
my story is pretty wierd really

i never heard of chris jones or ags before april 2005
i was sorting out my mums computer by putting spybot on it and well after which i was testing it by putting in random things in google such as

kfjhygds
kuysdgr
asgsdgfijf
agsyergfeu
and then through luck ags popped up first on the list. it was only then when i realised that i could create games like monkey island and dott this i had craved for  for many many years

Sinsin
Title: Re: How did you find AGS?
Post by: The_Question on 30 May 2005, 18:02
On Underdogs, when I was reading about Larry Vales...

Once I realised it wasn't mind blowingly complicated and that there were loads of other games I could...pay homage to...I decided to muck around with a few backgrounds and my first ever pixellated sprite.  Three days in and I'm already working on my first mini-adventure!
Title: Re: How did you find AGS?
Post by: Mozesh on 01 Jun 2005, 10:33
Actually I don't really remember how I found it.
But I'm glad I did. :)
I guess I found it when looking for a game creator.
First I found game maker but ags just beats that!
Title: Re: How did you find AGS?
Post by: madgooseparade on 02 Jun 2005, 05:03
After I played all the Lucas Arts games I could buy I began to search the internet for adventure games, then I came across AGS! And have yet to create a successful game...
Title: Re: How did you find AGS?
Post by: Phemar on 03 Jun 2005, 18:10

I love hearing your stories!

Keep 'em rolling!
Title: Re: How did you find AGS?
Post by: =The=Brat= on 04 Jun 2005, 10:07
You must already know mine. cant you remember. i took CJ to court for stealing my idea. it was origanally going to be called A Goats Song(AGS)

i will never give up CJ you lying, munipulating coward. you here me! NEVER!
Title: Re: How did you find AGS?
Post by: PsychicHeart on 04 Jun 2005, 12:07
my friend was making a game with it ( that futurama game... hey, whatever happened to that anyway, it just disappeared!!!  :o ). anyway, he told me the program and i thought, what the hell. So. here we are.
Title: Re: How did you find AGS?
Post by: monkey0506 on 19 Jul 2005, 03:31
I just found it.  That's all.  I just...found it.  There was no means of how I did it.  I just did.  I just downloaded it.  And started using it.  No story.
Title: Re: How did you find AGS?
Post by: Floskfinger on 22 Jul 2005, 01:13
I've always been a fan of Adventure games and I've always wanted to make one. So, a year ago (after spending my life before that on trying to find a good game engine) I ran in to AGS by a coincidense. My life haven't been the same since... Btw, I haven't made a complete game yet ;D
Title: Re: How did you find AGS?
Post by: bush_monkey on 22 Jul 2005, 21:42
I was creating an RPG first in C++ using DirectX, then using blitz basic 3D but while I was making good progress, graphically it left a lot to be desired. So I looked for a good 2D engine (because Blitz sucks in 2D) and when I found AGS, I just couldn't believe how easy and flexible it was. It just opened my eyes in terms of functionality versus ease of use.  Now I'm hard at work on Valis and I haven't looked back.  ;D
Title: Re: How did you find AGS?
Post by: kec on 28 Jul 2005, 20:06
I was googling sites for some freeware games and I found:
abandonia
 (http://www.abandonia.com/)
There are mostly abandonware games there but I also found 5 days a stranger. It was written that it was made by Adventure Game Studio. So...
Title: Re: How did you find AGS?
Post by: Nikolas on 15 Aug 2005, 17:40
Well I was in the army (in Greece you have to go for 12 months) and I found an old 386. With Windows 95! Perfect to play old games. So as a friend suggested, I searched first through underdogs and then through abandonia. In the second I found the Circque de Kinoko (I don't remember the actual name, and I'm too lazy to look it up, but I think everybody knows what I'm talking about) and started larking around here...
Title: Re: How did you find AGS?
Post by: AlbinoPanther on 21 Aug 2005, 22:44
We actualy don't remember it was somtime during summer of 2004.We are a true real adventure fanatics and we suppose AGS find us ;D.
Title: Re: How did you find AGS?
Post by: IM NOT TEH SPAM on 22 Aug 2005, 04:49
My older brother was making an adventure game a while back, and I came to AGS a while later (remembering the website my brother used) to find some good games to play, ended up downloading the editor and started some stupid short game about geese primarily based off of QFGIV backrounds and googled images.  I deleted all of the game, after realizing that doing that was pretty much illegal, and got punished for a few months.  I came back, after i forgot my password, and created a new account.
Title: Re: How did you find AGS?
Post by: Corey on 23 Aug 2005, 12:27
how did i find AGS??


well, i was reading a magezine all about computer stuff...
at some pages readers could send in sites that lead to usefull freeware programs.
Some1 sended in a link to this site. and i always loved adventure games so i downloaded the program rght away  :)
Title: Re: How did you find AGS?
Post by: PyroMonkey on 26 Aug 2005, 23:51
I found this through a large site called Gaming World. Unfortunately, it doesn't seem to be very popular over there, but I yoinked it anyways. I have yet to make a game, although I'm currently planning one that could potentially turn out great...
Title: Re: How did you find AGS?
Post by: Dan2552 on 11 Dec 2005, 11:51
I just searched Google for an adventure game maker. That Java Indy one looked good, then i found this.
Title: Re: How did you find AGS?
Post by: RocketGirl on 11 Dec 2005, 21:03
Truthfully, I don't exactly remember how I found AGS, but I have a theory or two...

See, more than once I've gone looking for games engines, open-source or just game makers, whatever. Truth to tell, I wanted to make a Master of Orion clone because MoO3 sucked like the Mighty Hoover™, and MoO2, while still an amazing game, wasn't quite the experience I wanted.

So I was hoping, if nothing else, to find a simple scripting language with built-in graphics support (I've programmed before, but graphics manipulation was always way above my head for some reason. I figured if I were to find a graphics engine I could probably do the rest) and I probably ran across AGS in a Google search or something. "free game engine" and variants on that theme turn up a lot of interesting items on Google.

I'm sure I ran across AGS, said to myself, "Ooh, adventure games!", saw how small AGS was and DL'ed it. Then I got involved in my Star Wars fan film and a copy of AGS--still compressed and untouched--sat on my hard drive for about two years.

I ran across it a month or two ago, and the thought of making an adventure game just sort of ate at me until I started doing something about it, so here I am. I've been thinking about a project to do once the fan film is finished anyway and it fit nicely into a game format, so...
Title: Re: How did you find AGS?
Post by: Mugs on 11 Dec 2005, 21:48
 ::) How did I find AGS?

Well, a couple of years ago, it just happend that I wanted to make a "click n' point" adventure game, probably because I loved Sam&Max and that kind of stuff.  Anyways, I was browsing the web and that hopefully I would be able find a FREE "game creator" that allows me to do such games (I tried to do one with Klik&Play, but it wasn't powerful enough, and it took a hole bunch of time  :(  ).

Long story short, I found AGS, I started creating games (I gave up on them since the character animating was killing me.  :-[) ,and now, I'm still trying to create a complete game, exept this time I'm having less trouble.

                                                                                                                          The End 
Title: Re: How did you find AGS?
Post by: mozza on 12 Dec 2005, 00:10
Sit down kiddies and enjoy the tale:

I was merely getting really bored at school, and I kept hearing a deep-toned voice calling out to me. It seemed to be coming from a place on the computer called "teh internet" or some such thing. I looked around cautiously to see if anyone else heard it too. The boy sitting next to my (coincidentally my best friend) named Nova-Invicta (http://novainvicta.blogspot.com/) (his parents mustn't have liked him) was focused on his immensely boring school work. So it had begun - my quest to find an adventure game. I had recently played and finished Leisure Suit Larry and the Land of the Lounge Lizard. I decided to find a website which had adventure games on it for me to download. The voice told me to Google for "point and click adventure games". And so I did. I found the seemingly godly figure known as Yahtzee. I downloaded 5 Days a Stranger and 7 Days a Skeptic. They were so good and I was still under the infuence of the voice so I went searching for more. I found a site called Big Blue Cup, and wondered what kind of wacky viruses it could behold. As I went to click to the next page of results, my mouse-hand was taken over by the strange voice and clicked on the link. It brought up the home page and I saw the Games Main Page and realised I was in heaven. I proceded to download many a game on the school computers, and bring them back on my flash drive. Until one day I came home and looked on PC and found a program I had never seen before: AGS Editor. I abruptly opened it and as if I was an adventure game character being controlled by a player I began creating my first game.

And that, my friends, is how mozza bought his alarm clock.

The End
Title: Re: How did you find AGS?
Post by: mwahahaha on 02 Jan 2006, 00:31
A magazine that I have a subscription to had a "make your own adventure game" article, apparently written by Yahtzee, and it recommended AGS, so I decided to make my own game (seeing as I had absolutely nothing better to do) and came here.
Title: Re: How did you find AGS?
Post by: petazzo on 04 Jan 2006, 11:49
How have I found AGS?
Well, I haven't found it yet, I'm still searching.  :)
Title: Re: How did you find AGS?
Post by: Elliott Hird on 04 Jan 2006, 15:32
I found it at exactly the same time I found enlightenment.
Title: Re: How did you find AGS?
Post by: Revan on 11 Jan 2006, 12:40
Thank God for Google... I have wanted a game creator for years, AGS has been the best ever Thankyou AGS (Also I think the greatness comes from the AGS community, thanks for all your help guys)...
Title: Re: How did you find AGS?
Post by: vict0r on 12 Jan 2006, 14:24
I wanted some free adventure games, and so i searched for free adventure games. And when i saw the magical text "Adventure game studio" i clicked it, and downloaded it.



I think...
Title: Re: How did you find AGS?
Post by: The Inquisitive Stranger on 13 Jan 2006, 19:24
I found AGS around the time I was still planning on making Cubert Badbone with SCRAMM but decided that it was useless to wait around and started looking for another engine. So, I downloaded it, played around with it a bit...

AND HATED IT!

Which, of course, led me to use AGAST instead, and then SLUDGE.

And that's my story.
Title: Re: How did you find AGS?
Post by: AlbinoPanther on 18 Jan 2006, 07:04
Get out of here you AGS hater
*zzzap zzzapp zap you were killed by the LJUBI - do you want to restore game or quit -
Title: Re: How did you find AGS?
Post by: Dr Lecter on 18 Jan 2006, 20:39
I played Pleurghburg, not realizing that it was made using a free program, then I found 5 Days a Stranger and decided to find out what was so special about this so called "AGS". Thus I visited this site, made about 4 games and released none. ;D
Title: Re: How did you find AGS?
Post by: Jhumjhum on 25 Jan 2006, 04:03
I started playing computer games after my college exams in 2001. I didn't know a thing about games before that (except the spelling).

Was led into Gamehippo.com Tried a couple of RPGs(hated many because I died to fast), discovered Rob Blanc series--the first adventure games I played(didn't know it was made using AGS then) I loved them. That led me to ambrosine.com & I found Pleurghburg. Played it & enjoyed it tremendously. Found out it was made using 'Adventure Game studio' & got to the site.

I played every game I could download. Visited the forums everytime I could get opportunity(sometimes hours at a day).

PS: I'm probably one of the older members here but I post very less and like to browse & read what others say. (My real life personality getting reflected here) so I'm probably still thought as a newbie.  ;)
Title: Re: How did you find AGS?
Post by: Nine Toes on 25 Jan 2006, 10:51
...I could have SWORN I replied to this topic a few times already...

*looks around at all of the moderators*
...One of you doesn't like me...

I found AGS on Yahoo! search.  I wanted to make games, so I typed something along the lines of "free game making software" and hit the enter key.
Title: Re: How did you find AGS?
Post by: Corey on 25 Jan 2006, 14:11
you are right... the people on this forum are the shit, look as those awsome art every1 here can make...  :)
Title: Re: How did you find AGS?
Post by: Clip on 25 Jan 2006, 19:43
How I have found AGS?
Well my brother suggested this program to me. And now I am trying to make my first game. Thats the story.
Title: Re: How did you find AGS?
Post by: on 26 Jan 2006, 20:59
I downloaded some free adventure games from free games sites like underdogs, etc. After playing all of them I couldn't understand why Chris Jones was on al the exes. I thought, geez, this guy makes a lot of adventure games. But then I realized he made the actual engine, the rest is history ...

Some of those games were Cirque de Zale, Apprentice 1 and one of Yakhzee's games
Title: Re: How did you find AGS?
Post by: ManicMatt on 26 Jan 2006, 21:37
After playing all of them I couldn't understand why Chris Jones was on al the exes. I thought, geez, this guy makes a lot of adventure games.

HAHAHA that's exactly what I thought at first!  :D
Title: Re: How did you find AGS?
Post by: Saberteeth on 27 Jan 2006, 16:10
I read an article in a Slovenian magazine(Joker, to all you Slovenians) and di this... :o


...the rest is history...
Title: Re: How did you find AGS?
Post by: Sektor 13 on 27 Jan 2006, 16:18
Ah Joker, hehe.
Title: Re: How did you find AGS?
Post by: A�rendyll (formerly Yurina) on 29 Jan 2006, 14:59
Well, I searched the net for game making programs, and I found AGS! Simple but true!
Title: Re: How did you find AGS?
Post by: SmootH on 27 Feb 2006, 22:27
Well, a friend of mine and recent media darling (I'm going to get kicked in the shins for that one) The Ivy, introduced me to the blue cup with her game, Spooks. Though I doubt she thought I would join this forum and embarrass her infront of her internet friends.

ps. she is slightly more sassy in real life than she is on the board.
Title: Re: How did you find AGS?
Post by: The Ivy on 28 Feb 2006, 00:06
Well, a friend of mine and recent media darling (I'm going to get kicked in the shins for that one) The Ivy, introduced me to the blue cup with her game, Spooks. Though I doubt she thought I would join this forum and embarrass her infront of her internet friends.

ps. she is slightly more sassy in real life than she is on the board.

Sassy?  Well, maybe they just haven't made the right emoticon for sass. :P  I hope you realize that as the only one on these boards who knows me in real life, you'll be subject to all sorts of interesting questions.

"What kinds of shoes does The Ivy wear?"
"Can she recommend a reliable automobile?"
"Does she take her coffee black, like her men?"
etc.

Welcome to the boards, SmootH. ;)

P.S. I found AGS through a friend.  If you beat my game, she's mentioned in the credits.
Title: Re: How did you find AGS?
Post by: DoorKnobHandle on 28 Feb 2006, 00:08
"Does she take her coffee black, like her men?"

Okay, let's just wait until someone makes the obvious joke... :P
Title: Re: How did you find AGS?
Post by: The Ivy on 28 Feb 2006, 00:13
"Does she take her coffee black, like her men?"

Okay, let's just wait until someone makes the obvious joke... :P

Um, I thought that was the obvious joke.  Hey, I don't discriminate. :)
For the record, though, I prefer tea.
Title: Re: How did you find AGS?
Post by: SmootH on 28 Feb 2006, 02:02

Sassy?  Well, maybe they just haven't made the right emoticon for sass. :P  I hope you realize that as the only one on these boards who knows me in real life, you'll be subject to all sorts of interesting questions.


See look at that sass! Sass, I say! Luckily I have a blanket answer for all those questions: Knowing ruins the mystique like when a magician you shows you how to do the disappearing elephant trick and then you get banned from the Ringling Brothers & Barnum and Bailey's Circus for life. 

And when it comes to guys, if this is all jokes,  its the size of his, you know. You Know *wink Wink, Nudge Nudge* wallet

ps - According to New York State law, if an elephant gives you a funny look you DO NOT have the right to make it disappear.
Title: Re: How did you find AGS?
Post by: Kaelem Gaen on 28 Feb 2006, 13:39
Actually, I stumbled acrossed a mention of it on a Gamemaking Community forum (GamingW) when i was doin the RPG thing.... and I downloaded it and tried it, couldn't do stuff with AGS, so I just went on to DLing the games and playing em, cause I loved like King's Quest... though I've found games here that are plenty better then KQ.
Title: Re: How did you find AGS?
Post by: monkey0506 on 04 Mar 2006, 03:09
I just found it.  That's all.  I just...found it.  There was no means of how I did it.  I just did.  I just downloaded it.  And started using it.  No story.

Wow I'm a liar.

I'm a huge fan of Monkey Island, so one day I was searching Google for Monkey Island sites, and came across MILegend (http://www.milegend.com/forums/).  Well...that eventually led me to Fangames.co.uk (http://www.fangames.co.uk/V6/forum/) due to the number of users that visited both sites.

This, in turn, led me to read this (http://www.fangames.co.uk/V6/features/index.php?feature=2) article written by the one and only ED.  Imagine my joy when I realized that normal regular people were making computer games from home...and for free!

I looked around for probably 6 months to a year before settling down here...no offense...but Roger and the default GUI really scared me (I questioned the engine's graphic abilities).

Some time later (a few months perhaps?) I decided that one particular feature (which shall remain undiscussed) that I desperately needed and wasn't implemented was important enough that I would go use AGAST instead.

It didn't take long for me to realize I did not have the type of coding experience AGAST would require of me.  So I came back to AGS...learned how to code...learned how to actually use AGS...and never ever ever ever even dreamed of leaving again.
Title: Re: How did you find AGS?
Post by: A�rendyll (formerly Yurina) on 16 Mar 2006, 09:28
Well, I was searching the internet for a good programme to make my own games with.

After I tried GameMaker and RPG maker I found AGS 8).

I don't have to tell which I loved most. ;)
Title: Re: How did you find AGS?
Post by: Anym on 23 Apr 2006, 13:00
I think I first read about it on the forums of SCRAMM or mabye RoBOT at the International House of Mojo, but I didn't find any finished games back then and it looked like being limited to Sierra style games, so it didn't catch my attention until the first games were mentioned on the Home of the Underdogs forums.
Title: Re: How did you find AGS?
Post by: Polecat on 27 May 2006, 13:52
Looking for abandonware of old adventure games and started running into AGS games. Now to create my dream project. Muahahahahahaha.  ;D
Title: Re: How did you find AGS?
Post by: Nathan23 on 07 Jul 2006, 17:57
well well, let me see.. oh yes.. I remenber now..
I was looking for KQI and i find KQI remake vga(which was great), and then I know that was developed under AGS... curious..ahh..??
Title: Re: Well, Hmm, How did you found AGS?
Post by: SinSin on 21 Jul 2006, 20:04
Always wanted to make a game like Monkey 1 + 2    googled How to make adventure games and bob is indeed your uncle...
Title: Re: How did you find AGS?
Post by: DeadSuperHero on 23 Jul 2006, 03:33
How did I find AGS?
Well, I was going into the sixth grade, and I thought I was awesome because I had Game Maker 4. (ugh)
My only problem with it was that it couldn't make good adventure games. I didn't do anything about it until one day, my mom said Tierra had remade King's Quest I and II. This amazed me that a team of people could make a game, and I wondered where I could get it. I had been playing Sierra games since I was three years old, and I had a geek-ish family, so when Mom told me they made it with this neat little program called AGS, I jumped at the chance to download it.
I fiddled around with it and got...
NOTHING!
I had no idea how to use walkable areas, or even script.
A few months later, after I got the hang of it, I started to make a crappy game called Sean's Quest. It was basically about me, and was composed of ripped screens. (it was fun though because you ould beat up King Graham)
I actually finished that game, but I never released it. Maybe someday.
Anyway, I continued to work with AGS for a good 4 years. I'm still not amazing at scripting, but I love AGS so much that I just keep trying.
Title: Re: How did you find AGS?
Post by: CaptainBinky on 24 Jul 2006, 14:55
Waaaay back when, when The Forgotten Element was going to be an RPG I went browsing for free RPG making packages. From here, I found a link to all manner of different freeware game makers including AGS. The thing was, my initial impressions of AGS were not... ummmm... all that great. The other game creators I downloaded were more obviously game creators in the sense that upon firing up the tool, there was a screen, a sprite window, and perhaps as close to a Wizard for getting going. Whereas AGS was a treeview with no immediately obvious "this makes adventure games" kind of feel to it.

However, it stayed on my harddrive (given that the game was going to be an RPG, I didn't really look into AGS as anything more than a curiosity).

Slowly, over time, the game evolved into a point-and-clicky and I figured I'd show Lemmy AGS to see what he thought. By this time, I'd browsed this forum a bit and was a little more convinced of the power of AGS.

So I fired it up and showed it to Lemmy. Lemmy took one look at the scripting language and the plugin support and said "YES! Brilliant!" shortly followed by "OMG! CJ's written Intellisense!". And we were sold and we've been floating around here ever since.

Huzzah!

Cap'n Binky
Title: Re: How did you find AGS?
Post by: Mad-Hatter on 26 Jul 2006, 18:23

Acqua-Akumayo.

I was bored one day, so Ak suggested I try out AGS. I worked on a game for a few days before I got bored again, and he suggested I look around the AGS Boards for inspiration.

Now I'm helping him with story designing. ^_^ See? I'm contributing!
Title: Re: How did you find AGS?
Post by: on 02 Aug 2006, 13:36
Was looking for old abandoned point and clicks and stumbled upon Yahtzee's 5 Days a stranger and its sequel. Because of that i stumbled across big blue cup and now i spend more time playing these homemade ags games than i do playing the ones i spend £30 on. I now also have no life. cheers!
Title: Re: How did you find AGS?
Post by: limeTree on 02 Aug 2006, 16:03
I used to made RPG games with RPG maker 2000,20003 etc.
WHen i got my copmuter repaired i searched for the internet for a newer version of RPG maker and there was a list of another adventure related makers.
I thought,oh another old,free trial,one houndred hours to download maker but i almost cried when i realised what i have found.
Title: Re: How did you find AGS?
Post by: Peder 🚀 on 06 Sep 2006, 11:34
If I remember correctly I found a AGS DVD in a bin with a note on it saying:
Please return if found.

It had the adresse to Chris Jones on it.
Dunno how he managed to loose that here in Norway.


Anyway, back to the truth.
I think I found AGS back in 2001 somehow, not 100% sure how, but think I was looking for programs to make my own Adventure games as I was playing the Monkey Island games alot.
Title: Re: How did you find AGS?
Post by: skyfire2 on 20 Sep 2006, 21:43
I got tired of coding and started google searching for gamer makers and thise is what I found.
Title: Re: How did you find AGS?
Post by: thewalrus on 21 Sep 2006, 01:40
     I believe that I was on dogpile searching for free adventure games and up popped the link to AGS. At first I was like what the hell is this??? But then I downloaded a few games and thought wow this is pretty cool..... I have the game maker but I lack the talents to make my own game. Although I'd like to.... Maybe someday....

Thewalrus

Goo, goo, ga, joob!!!!!
Title: Re: How did you find AGS?
Post by: CMonkey on 21 Sep 2006, 20:09
Back in 2000 I was at uni and we'd just made a text based adventure game for a software engineering project. I realised after this I could never enjoy programming boring business applications and wanted to make a game, not a game engine so I found AGS and started a small project, which became Just Another Point n Click Adventure... and a bizillion years later i'm even thinking about finishing it. I might even resign to the fact that i'll have to do the art myself.

Just Another Point n Click Adventure was my ticket into the games industry as a programmer, and now i'm working for Codemasters on next-gen Colin McRae Rally =0). Though i'd still rather work on a 320x200 point n click adventure for PC.

Adventure games are the best games around, and thanks to AGS they'll never die!
Title: Re: How did you find AGS?
Post by: gypsysnail on 01 Oct 2006, 14:07
I found it not so long ago. I had originally gotten AGI but gave up on it as it wasnt working for me either, and forgot about it all when I got too busy with my studies. I have only just recently revisited my great love for games and thought about making my own games. So I looked for a way to do this and emailed someone who was a game developer and he referred me to another game developer. Must I mention both are real talented and make great games. Anyway the 2nd game developer told me about AGS so I came here to have a look and was hooked! I have spent the last week reading all the manuals and threads :) and have now been working on graphics, backgrounds, sprites and characters. Very excited! A HUGE thank you to CJ for making this program and to the forum members for helping and supporting each other at this forum site :). This would have to be my all time fav forum site out of many I have visited in the past.
Title: Re: How did you find AGS?
Post by: FSi++ on 01 Oct 2006, 16:27
Hmm, how did I find AGS...
I just stumped on it somewhere on my hard drive. Oh yeah, it even wasn't my hard drive, it was a backup I burn onto DVD-R. And by looking through it randomly I found strange archive called adventuregamestudio.rar. The name was SO tempting... (I used G.A.C. back on Spectrum)
I really do not know how it appeared there. Really.
It was divine intervention or some PC magazine CD which I've looked through, picked up some software in a separate folder and forgot.
Title: Re: How did you find AGS?
Post by: on 31 Oct 2006, 11:36
Years upon years upon years ago, I got a magazine called "Game Development Magazine" or some crazy voodoo like that. I bought it for the Half Life tutorials (I learned how to make a switching light! Woo!) and stayed when I found the article on AGS.

However, today? I just found it via Google with the LetsMakeaGameItch running along my back.


ps. Hi!
Title: Re: How did you find AGS?
Post by: Candall on 31 Oct 2006, 14:58
I was showing MI3 to a younger friend of mine who had never been introduced to adventure games, and that gave me the itch to play through Grim Fandango again, and by the time I got to the end, I had decided that I was going to make my own adventure game or go nuts.  I wracked my brain for a puzzle scenario and started thinking about characters.  The wheel stopped on "robot."  From there, I started developing a premise.

It then occurred to me that I'm not a programmer.

I knew that there were some clever folk out there hacking SCUMM, but after some Google work it became apparent that this wasn't for me.

Some last-ditch, desperate Googling finally led me to AGS.
Title: Re: How did you find AGS?
Post by: thewalrus on 31 Oct 2006, 16:09
     Welcome to the forums and the community, Ackart The Fox! You will find everyone here to be very polite and helpful! Thanks for joining our community!!!
Title: Re: How did you find AGS?
Post by: Sakkeus on 12 Nov 2006, 10:37
I was browsing for game creating tools, then I finally found AGS. I couldn't believe, that this tool was any different compared to other crappy tools. I downloaded and played 5 days a stranger (If I remember right) and was amazed that how great quality games you could do with AGS.
Well, then I downloaded and started it, now my first game is under construction (still ;) )
That's it.
Title: Re: How did you find AGS?
Post by: Da_Elf on 12 Nov 2006, 19:58
i was thinking back to old games and did a search and came actoss AGDI's vga version, got onto their forum then through there found my way here to AGS figuring "hey, if i could program back in the c64 days i should be fine"
Title: Re: How did you find AGS?
Post by: evenwolf on 20 Nov 2006, 07:35
Oh god.

I remember trying otu one other program and then seeing this screenshot of a sportscar next to a street.  And I tried a demo.  And i downloaded a graphics program, and tried to design rooms.

Jesus, I dunno.   When I joined the forums it did me well to meet eric and helm and las naranjas and butcher and gilbert and sylpher..... all while on eric's chat room sketch thingy.
Title: Re: How did you find AGS?
Post by: Akatosh on 30 Dec 2006, 13:27
In germany, there is a games-related magazine called 'GameStar'. They once had a 'Freeware' special - they had about 1/3 of a page long articles about truly great Freeware games and a CD with them on. So I looked around on it a little and stumbled upon an adventure game called 'Seven Days a Skeptic'. I thought 'why not' and played it through. Afterwards, I checked the credits to see whether the author had made any sequel or prequel. And there it was... Hm... 'Adventure Gaming Studio'?

Also on the CD were 'Apprentice I' and 'Apprentice II'. And in both credits - this AGS thing again! So I checked and immediatly got excited - I programmed before, in C++, and so I could immediatly start off scripting.
Title: Re: How did you find AGS?
Post by: Mr. Mozzarella on 31 Dec 2006, 17:19
About two years ago I rediscovered my childhood passion for adventure games in general and KQ in particular ... more or less for fun I searched for a 9th King's Quest  - and found the Phoenix Entertainment website. I think it was there that I discovered a link to AGDI ... I played the remakes of KQ1 and 2 and read in a read me file or in the credits about Adventure game studio - a freeware adventure game editor. That made me curious and I checked it out  :D
Title: Re: How did you find AGS?
Post by: Stupot on 16 Jan 2007, 14:07
I've had a passing interest in adventure games for a few years now, so its inevitable that I would discover this site sooner or later... I think the first time I came here was looking at the "Free Games Galore" list on gameboomers.com and noticing that a large chunk of those games were linked to this site...
I've popped my head in once in a while for the last 2 or 3 years but it's onloy in the last couple of weeks that I've decided to use the software and the forums and get involved a bit,
Title: Re: How did you find AGS?
Post by: Jon on 22 Jan 2007, 18:32
I found AGS while reading 'PC Gamer UK', and on one of it's disks it had 5DAS (which got me hooked) and I eventually found adventuregamestudio.co.uk  :)
Title: Re: How did you find AGS?
Post by: Rui 'Trovatore' Pires on 24 Jan 2007, 10:24
I did not find AGS. AGS found me. My love of adventure games hath maded me a beacon, A BEACON I SAY, which called out to the most powerful and versatile deity in the pantheon of game makers.

Then I got onto the forums and found they were all beacons. Therefore, the all-powerful BLUECUP deity is a whore.
Title: Re: How did you find AGS?
Post by: Unknown_Terror on 31 Jan 2007, 01:57
I found AGS by typing into Google "Adventure Game Creator" it's about 7th Down the list for this Search, All the other ones were crap compared to AGS

Title: Re: How did you find AGS?
Post by: AzureWolf on 01 Feb 2007, 16:27
Well, I found AGS when I was a tad bit younger (and yes, more hyperactive if in case any senior forum members want to poke fun at me :() and I started downloading the games. Anyhoo, it was a passing phase and I soon moved onto other things, but now I'm back!


P.S - Don't worry. I just won't suddenly change interests tomorrow. Ooh, pancakes!
Title: Re: How did you find AGS?
Post by: Fleshstalker on 10 Mar 2007, 07:27
This is a long story...

When reviews of the Xbox version of Psychonauts appeared, my interest for the game grew. Though the  previews before the release made me think it would be an average Platformer. Nevertheless, I kept my eye on it, but thought this game would never triumph my all time favorite Platformer, Mario 64.

As more reviews for Psychonauts popped up with excellent scores, my interest grew even bigger. Then I got my hands with the Official Xbox Magazine demo and was surprised with the gameplay and characters. That there settled it, I HAD to buy the game when I had the money. Well... I never did have enough money to buy it and soon enough my Xbox broke. My fault too since I fist pounded where the DVD drive was because of constant freezes. I should  have just opened it and clean the lens.

So at that time Xbox 360 was close at hand, so I decided to save up money for it. I figured why buy an Xbox when I can get an Xbox 360 which would more than likely be backwards compatiblie with Psychonauts. So I got a Xbox 360 (still have it) and had been patiently waiting for Psychonaut to be backwards compatiblie.

Months passed by and I kinda forgot about Psychonauts. Then the latest patch came out and lo and behold! PSYCHONAUTS!

I uploaded the patch and went to find the game. I went to most of my local stores to hunt for the game and after several searches I found the last copy at Best Buy for $30. I quickly nabbed the game and went home to enjoy it. Several days of playing made me completely fall in love with the game. The cast of characters, art direction, gameplay, level design, story and music blended so well together that Mario 64 was dethroned from my all time favorite Platformer game ever!

What an awesome game. This was like 2 months ago by the way. I loved (still do of course) it so much, I did some research on the game and who created it. I knew before hand of a developer called Tim Schafer, but didn't search info on him till my love for Psychonauts.

I read about him online and what people would consider his best game ever created... GRIM FANDANGO.

 I thought, if I loved Psychonauts and many claimed Grim Fandango to be his best, why not give it a shot. I went to Ebay to see the bids. Not many listed as its about 10 years old. Though I didn't see any sealed US copies. I'm very picky with games. I will usually never buy  game unless its factory sealed. I figured evenutally someday a sealed version would pop up on Ebay.

A few days passed and I was talking to my brother on MSN messanger. Somehow I mentioned Grim Fandango to him while he was on Ebay and he sent me a link to a sealed US copy. Sad thing was that I didn't have Pay Pal, but the seller accepted money orders.

The next day, I create an Ebay account and placed a bid. I HAD to play this game to see what all the fuss was about. Then my brother logged in his MSN (He's from Arkansa and I'm from Texas by the way) and I told him I made an account and bid on that particular Grim Fandango he linked me about. He then offered to bid for me since he had Pay Pal. He would get it and then ship it too me while I'd send him a money order to pay him back. It'd be much quicker this way.

So 2 days later the auction was comming to an end. I told my brother to place the maxium bid of about $31 dollars at the last few seconds. I was nervous and excited as the time came close at hand. My borther had won it! HA! I now had it! My brother won it for me for $28.88. That same day a few minutes later, I took the bus to my local grocery store to get a money order and mail it to my brother.

So as I waited for my bother to get it and then he in turn mail it to me, I figured I'd do some more research in the Adventure genre, to become more familiar with it, since the last Adventure game I had played was Myst for Sega Saturn. I then remembered of an old Adventure game called Maniac Mansion, that a lot of people seemed to mention every now and then through out my life.

I decided I'd try to find a downloadable PC version of it (ARR MATEY! heh... If you know what I mean). This should hold me over till I get my hands on Grim Fandango as well as familiarize myself with this genre. I then performed a search which led me to a link. I got the Deluxe verion and played it. Had fun, but still being new to this genre, some of the puzzles were hard. I got a bit fustrated and looked at a guide towards the end of the game. Thats when I had even more fun becuase I knew where to go next.

During the time, I went to a gaming forum and learned that it wasn't an illegal game download, it was free. I thought that was pretty cool. Eventually I beat the game. I wanted to play another of the same genre, so I went back to the link and went to the Adventure freeware games link option. There was quite a few. One in particularly caught my eye.

A Tale of Two Betrayals had nice art, so I downloaded it and played it. Shame that it was a very short game. I believe this was the first of the point and click Adventure games I had beat without the use of a guide. I ended up beating it and looked at a guide afterwards. Thats when I learned I got the bad ending. Heh.

After that, I downloaded 5 Days A Stranger. That game had me hooked! It took me a little over 5 hours to beat. Every bit of it was captivating. I loved it and went to Yahtzee's home page and found that 5 Days A Stranger was part of a series. I immediately downloaded the remaing three of the series. While looking at his site, I stumbled into a link that lead me to Adventure Game Studio's web page.

I thought "WOW" this site has a lot more free games dedicated to Adventure games than the other site I found Maniac Mansion Deluxe on. For three days, I was downloading the games with scores of 80% and higher (also a few below 80%). Having a modem takes a while to get them downloads, but it was worth it!

I now had downloaded 36 of these games after three days. The next day I finally recieved Grim Fandango! Now I am focusing on beating Grim Fandango. Once I beat it, I have 36 others to keep me busy for a long time! Its kind of nice being new to this genre and having found this site because right now I have a lot of gaming ahead of me to catch up. Its like I found a treasure!  ;D

All this would have never happened if it weren't for Psychonauts. I will never forget how this game opened a new world of gaming to me. Also, I thank the community for these games, without them we'd have no such site. :)

Title: Re: How did you find AGS?
Post by: ManicMatt on 10 Mar 2007, 21:29
Blimey, that was a long story! For those who can't be arsed to read all that:

Psychonauts = Tim Schaefer = Grim Fandango = Free adventure games = AGS

I'm not convinced Ebay was the cheapest way to get Grim Fandango though. Although you did get a sealed copy at least. Was it the budget version though?

Finally, you wouldn't have been physically able to reach the laser in your xbox console without using a crowbar, so no regrets there. (Except for the bashing part)
Title: Re: How did you find AGS?
Post by: Captain Lexington on 10 Mar 2007, 22:39
My adventure game adventure begins with Christmas, lo those many years ago. The (seemingly) obscure game 'Escape from Monkey Island' was for me. I started it the next day, and played it a good deal. However, when I left for my mom's house it was all but forgotten.

Two years later, my geekiness brought me and my mom to TrekFest XXI, down in Riverside, Iowa. A nice road trip, and even though neither of us are 'trekkies', per se, it was still a ot of fun. I bought the Interplay game 'Star Trek: Judgment Rites' (an excellent game) for ten bucks, still in special edition box. When I finished playing through it the fourth time (finally not getting kicked out of Star Fleet and moved to a planet for 'mental evaluation' at the end) I decided I'd have easily payed ten bucks for just the game.

I then remembered how terribly awesome EMI was, and played that all the way through.

I then told dad that these games brought back the faintest of memories of him playing King's Quest III To Heir is Human. I then pressured him into buying the big King's Quest Megaset, only to arrive at the conclusion that LucasArts made better (albeit harder to come by [why don't they re-release Monkey Island? WHY?]) games. I then went online to find out about getting some good old fashioned Monkey Island awesomeness. This took me to the world of amateur gaming, and I got pretty excited about it. The next Christmas, my dad got me Game Maker v1.6, and I expressed my chagrin at being able to do absolutely nothing I wanted to do. So I went online searching for something made expressly for adventure games.

And the rest, as they say, is history.
Title: Re: How did you find AGS?
Post by: Fleshstalker on 11 Mar 2007, 16:49
Blimey, that was a long story! For those who can't be arsed to read all that:

Psychonauts = Tim Schaefer = Grim Fandango = Free adventure games = AGS

I'm not convinced Ebay was the cheapest way to get Grim Fandango though. Although you did get a sealed copy at least. Was it the budget version though?

Finally, you wouldn't have been physically able to reach the laser in your xbox console without using a crowbar, so no regrets there. (Except for the bashing part)

Yes that was a long story. I'm not much to type a lot, but this site and my new passion for Adventure games made me type that up.  ;D

As for what it cost me, I believe the reason it was a bit of money was because its the US version which is harder to find than the UK version. Then the fact it was factory sealed.

Now I'm not totally aware how many version of Grim Fandango there were, but the one I got only came with a jeweled CD case. There is no huge box and the wierd thing about the back of the booklet is that it has a copyrighted date of "1997". Also theres nothing on the cover stating its a re-release or budget, it only a picture of the well known Grim Fandango logo with Manny, Mece and Domingo and the other guy.

Which is strange since it was released in 1998. Kinda wierd, but I'm not the only person whose booklet says that, theres someone else at another gaming forum that wrote a review also stating its from 1997, which leads me to believe he or she also has the exact thing written in the back of the booklet.

So I take it there was the big box version and just the jewel CD case version. Are there any more versions? Which came first? I'm thinking my copy must be a second print since back then PC games came in a big box, or I'm I mistaken?

Oh, almost forgot, the Xbox is pretty easy to open. I had the tools to open it. I actually did and it was actually the lens that had a coat of dirt on it, but the top part of the drive was caved in a bit with my Hulk-like fist smash. I ended up caving it back out by opening the drive's top case, but after a few weeks, it broke. The damage was already taking a toll on it.
Title: Re: How did you find AGS?
Post by: ManicMatt on 11 Mar 2007, 17:22
Hmm weird, the guy who taught me how to repair PS2's said he couldn't get to the drive. Are the UK and US versions built the same I wonder.

Is there a barcode on the back of the box for Grim? If it's sealed I imagine you're okay. Just checking... You can get a jewel box inside a big box, see. My Leisure Suit Larry 6 is like that.

Oh, and on the back of PS2 game Okami, it says copyright 2006 on it. Yet it came out about a month ago. Either it's when they printed it, or when it was released in other countries. (it being a Japanese game)



Title: Re: How did you find AGS?
Post by: Fleshstalker on 11 Mar 2007, 18:04
Its really easy to open the dvd drive. Once you open the case of the Xbox, there are 2 screws holding the drive. Before that there is another screw to hold the HD drive. You remove that screw and proceed with the other 2.

The you have to pop the dvd drive out. Then theres 2 smaller screws on the side of the dvd drive and simply remove them and you are now inside the lens. Perhaps the US & UK version is different.

As for my Grim Fandango copy, yes it has a bar code on the back of it. Does the box version only have a bar code on the back of the big box? Well heres the Ebay link of the game my brother had won for me:

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ih=001&sspagename=STRK%3AMEDW%3AIT&viewitem=&item=110093751852&rd=1&rd=1

Thats is also a bit weird of your Okami game. Heh.
Title: Re: How did you find AGS?
Post by: on 11 Mar 2007, 19:11
I found it from a LucasArts board... someone was talking about a Grim Fandango 2 fanmade game... So i decided to check it out.
Title: Re: How did you find AGS?
Post by: Babar on 13 Mar 2007, 16:50
I don't understand all this "I have a 97 CD!". Didn't it come out in 97? I think I have the same thing you do, Fleshstalker, only I actually bought it from the LucasArts website (I think I must have been one of the last to do so, because they don't seem to be selling it anymore). It's also just a jewelled CD case (I miss those big boxes with those gifts/bonuses I used to get from LucasArts), and it also says copyright 1997.

As for the topic of this thread, I'm not sure, but I think I've replied to it before. Anyhow, I first got interested in making adventure games in.....1998? 1999? I googled, and found the adventuregamestudio.co.uk site. Downloaded AGS, made a few pictures, puzzles and interactions, then got stumped at the Palette bit. I was more into playing the games, and I remember anticipating every new part of a series called "The Book of Spells"(I think). I slowly forgot about AGS, only to return 4-5 years later, to find out that it had a windows version! And 16bit colour! Yay!
Title: Re: How did you find AGS?
Post by: Fleshstalker on 13 Mar 2007, 17:11
I don't understand all this "I have a 97 CD!". Didn't it come out in 97? I think I have the same thing you do, Fleshstalker, only I actually bought it from the LucasArts website (I think I must have been one of the last to do so, because they don't seem to be selling it anymore). It's also just a jewelled CD case (I miss those big boxes with those gifts/bonuses I used to get from LucasArts), and it also says copyright 1997.

Because its weird. It was released in September 30, 1998. Probably the mucked up when printing the booklet of the jeweled case version. Thats the only reasonable answer.
Title: Re: How did you find AGS?
Post by: ManicMatt on 13 Mar 2007, 19:25
They probably just print that way in advance? Or actually, you know, had it copyrighted in 1997.  :P
Title: Re: How did you find AGS?
Post by: on 15 Mar 2007, 21:28
I can second that, Matt and Flesh. I have the original version that was released in Germany 98; it also is dated 97. I think that makes sense; box artwork is often done while the game is in golden beta stage, and that explains the "earlier" copyright date.
Calling Grim Schaefer's best stretches it a bit; the setting is of course almost unique, but I'd actually rate Psychonauts, of wich I played the PC version, a tad bit better. I dig the "dive into peoples psyches" more than the film noir setting, and the controls in Grim were, er, grim.
Title: Re: How did you find AGS?
Post by: Baily63 on 19 Mar 2007, 12:08
 My story is like this.

 I was searching for game creators, and I found a website with a link to lots of them. Unfortunatly, they all bumed me out because they were to small, or to complicated for my mind. I doubted hopes, but a year later I turned back to the website, and noticed a brand new link to AGS!! ;D

i''ve been playing for 3 days now, using every moment to try to create my game. But I'm stuck with a new problem every moment lol.
Title: Re: How did you find AGS?
Post by: Kreator on 23 Mar 2007, 06:35
Well a few years back (3 or 4), I got a PC GAMER magazine, and in the freeware section, was, Wait for it....... AGS!  :D

But.. I was only 12 or 13 years old then. And I found it confusing and rather hard. So i gave up on it.

Then a couple years later, I bought a PC Powerplay magazine. And on it was 5DAS and 7DAS. I really enjoyed them, except i never finished any of them. I got stuck in 5DAS on the last day, and stuck in 7DAS in the part where captain Barry is trying to kill you.
    When i have up on playing these games, i decided to make my own. And i did, it's called hotel hell. But i never had the internet so i never uploaded it.

But a few weeks (im 16 now), i did get the internet. So i made a website, polished Hotel Hell up a bit and put it on. And then i got a walkthrough for 5DAS and 7DAS, and i beat em. And now i'm really into AGS and making heaps of hopefully good games. My latest one is Azunite's Tale btw.

Well thats how i found AGS, among a lot of other things! :)
And btw, why dont you go and download Hotel Hell, and let me know what you think for it being my first time. And being only 14 when i made it!
Title: Re: How did you find AGS?
Post by: ALPHATT on 07 Apr 2007, 20:17
I was looking for DOS adventure games on dosgames.com
when i saw a section:"game creators" and the first one was....AGS ;D

So I've downloaded and now I'm happy that i found it :D
Title: Re: How did you find AGS?
Post by: on 23 Apr 2007, 04:52
I found out after playing '7 Days a Skeptic' and read some more info on the author of the game. Then it lead me here, I didn't think that there was a actual program that makes games like 'Kings Quest' or 'Space Quest' like.
Title: Re: How did you find AGS?
Post by: Ariadne on 24 Apr 2007, 07:18
One of my favorite sites (www.lazylaces.com), which almost never posts downloadable games, posted "5 days a stranger" and "7 days a Sceptic".
Title: Re: How did you find AGS?
Post by: vertigoaddict on 11 May 2007, 22:16
I've always been interested in game makers, especially if they'r free.

I was in this clock tower fan website and one of the users pointed out how he was surprised that no one had attepmted to make a clock tower game with AGS.

Of course I was making a fangame at the time, but with RPG maker 2003 (cause there aren't a lot of games out there made from this program, a lot of people may think this program sucks but if it's a clock tower fangame, if it's clock tower related, you just have to play it) and I was also making another game based on a 3 min movie one of the users made for a compettition; it was called halloween horror, I'm using RPG maker 95 for this one; I think it's because it's old and not so popular anymore, I'm attracted into using not so popular things...

Anyway, back to the second paragraph, I googled AGS and found this link. The first game I downloaded and played was Bestowers of Eternity and I loved it  (not much on the graphics though and a few of the lines near the end and the very begining)

Anyway I've already got like ALL the RPG Makers (95,2k,2k3) except for XP. And I was already far in production of my games, so I wasn't going to make a ct fangame with AGS; maybe in the future for the sequel to my curren one.

Instead I decided to make a game with a clock tower: first fear feel ( he first in series of clock tower was made for the snes console, a point and click game) it's currently in research and drafting so I couldn't post it in 'games in production' thread; I will after everything's peiceing together and it's demonstratable (though, I won't be showing any demos, I hate demos!)

so, that's it I learned about AGS in a Clock Tower fansite and I googled it o get the link.
Title: Re: How did you find AGS?
Post by: Erenan on 11 May 2007, 23:10
I was told about AGS by myself from the future.
Title: Re: How did you find AGS?
Post by: larino87 on 20 May 2007, 03:56
I was searching through the web for adventure games and I came across AGS. I thought I'd like to make my own game someday, just to prove that I could do it and for love of the genre. So, here I am. That was last year and I still don't have a game idea or even know how to use the engine. I was busy with school and teaching little kids piano, but the idea of my own game still stuck in my head and I had a lot of friends willing to help me with character ideas over instant messanger or the phone.
Title: Re: How did you find AGS?
Post by: James (Aka: The Geek) on 23 Jun 2007, 07:07
My friend, Chris (not jones), said hey James! Have you ever heard of ags. I said no. He told me bout it. That was the greatest moment of my life!

Now that I have AGS:
1.  I have more confidence
2.  My spelin has improved
3.  Girls find me attractive
4.  I have mony (this may explain #3)

ok not really. Now I just spend more time on the computer.
Title: Re: How did you find AGS?
Post by: Eigen on 23 Jun 2007, 12:00
It all started a couple of years ago. I visited a Navajo elder and among other things he said that I would have a vision in the future. I asked "What vision?" and he said "If you give me something in return, maybe I will tell you." You know, the usual adventure-game-like situation. So, I gave him a pack of tobacco, and he told me that it will be a vision of a "blue spirit". I had almost forgot about it until one night AGS's blue cup came to my dream and it spoke to me. It said "Wake up .. wake and open the editor and be a creator!". Then I fell asleep again. I don't know if it's mocking the spirit but I am yet to finish a game...

;D

Well, actually I came across AGS from an old AGI/SCI site...but the first story is way cooler.
Title: Re: How did you find AGS?
Post by: Retroid on 23 Jun 2007, 13:24
I was reading about fanmade games on Wikipedia and found a link... Then I became hooked!
Title: Re: How did you find AGS?
Post by: blueskirt on 23 Jun 2007, 16:18
I bought a pack labeled "5001 Games" back in 98 or 99 that contained 4 CDs full of demos, shareware, freeware and a few occasionnal complete games in it, like Leisure Suit Larry 1 EGA. Larry Vales 1 and the old DOS version of AGS were on it too. Made a bunch of backgrounds in MSpaint, messed a bit with it but that was it. Larry Vales 1 didn't impressed me at the time.

Then a few years later while I was playing QFG2, I stumbled on a website with "QFG2VGA remake" written all over it and with pictures, I was very impressed, I downloaded KQ1VGA, a year later I downloaded KQ2VGA+, and 3 months after that I decided to give a try at a few AGS games to see if there were any other good games. I began with Permanent Daylight, which impressed me, then I tried Pleurghburg and 4 days later I was forever hooked to AGS.

And now when I want to scare me, I just have to wonder how different my life would have been if I gave up during the first day on that dreaded locked door puzzle in the morgue.
Title: Re: How did you find AGS?
Post by: voh on 27 Jun 2007, 23:39
I think the first AGS game I played was Larry Vales, which I enjoyed, but never even knew it was made with AGS. Then I came across 5 days a Stranger and got intrigued by this "AGS" thing I'd heard about before. So I looked it up. Registered on the forum not too long after, still haven't finished any game, because I'm a lazy slag and I suck at most things required to make a game, but I'll get there in the end :D
Title: Re: How did you find AGS?
Post by: TerranRich on 29 Jun 2007, 03:46
I could've sworn I replied to this thread, but it seems I never did.

Back in about 2001 or 2002, I found m0ds' home site (Screen 7) and noticed that he did MIDI soundtracks for free for games. At the time I had the dream of my game, and was using (eeeccchhhh) Visual Basic to make it. He introduced me to AGS and I became a member of the EZBoard forums as a result. I transfered here during the switch in July of 2002.

I actually had tried Adventure Creator (as it was first known as) by searching the internet for game creation programs, but I found it hard to use and didn't know about the forums as a support source. I re-visited it when m0ds told me about it.

Thank you m0ds! :P
Title: Re: How did you find AGS?
Post by: Gilbert on 29 Jun 2007, 05:14
I could've sworn I replied to this thread, but it seems I never did.

Probably because you posted in the EZBOARD era, that thread seemed to be gone though.

Since I think I didn't post mine after the forum move, I'll post about it here:

I was a die hard DOS user, probably around 1998 and 1999 when I searched for DOS utils I found the DOSUser Homepage (it is blasphemy here if you don't know what it was) so I joined the DOSUser mailing list for news on stuff and got news about Adventure Creator releases (in fact I was not a die hard adventure game lover, and never is). I did try some versions of AC at that time but they always crashed on my computer for unknown reasons. When V1.13 was released I decided to give it another try and suddenly everything worked and the rest are all history.
Title: Re: How did you find AGS?
Post by: Holocoz on 02 Jul 2007, 06:45
 I was busy looking for another game maker two years ago when I stumbled upon AGS. I found it interesting, gave it a try, but quite using it after a week. Now, I'm back, and I'll try to take my game making life one notch higher.
Title: Re: How did you find AGS?
Post by: brewton on 03 Jul 2007, 07:48
I played adventure games from a very young age. I learned to read and write from commands in Space Quest 1 and I probably can blame Tim Schafer for my wacky sense of humour. I found AGS way back in 1997, when I was maybe about 8 or 9. I used to go into work with my dad on Saturdays (He was a BOFH and did maintenance on the computers). Anyhow, I was obsessed with finding a way to make my own games. I used to use Altavista and search for things. One day I found this program called "Adventure Creator". It perked my interest, but being so young I didn't understand exactly how much work it would take to make my own game. So, it lay forgotten for a few years. Then in about 2001 I picked it up again (now with the shiny new AGS name).
Title: Re: How did you find AGS?
Post by: ricarleite on 04 Jul 2007, 14:04
I've being playing adventure games for quite a while, and found out about AGS on Wikipedia.
Title: Re: How did you find AGS?
Post by: Lionmonkey on 22 Jul 2007, 11:39
The story about how I found AGS.

I've always had a nostalgy for good old Adventures like Monkey Island or Space quest. Since I'm 14 years old this may seem strange, but the truth is that my first PC (I've had 3 including the current one) was WAY too old and so, I could only put inside the CD the "200 best games of all genres", containing almost all of these good old games, and some not so good old crap.
A couple of years ago I've already had a new PC, a taste of modern games and the Internet. But suddenly the nostalgia had striken me. I tried to launch the "200 best" to replay Space quest 5, but the CD didn't work! Apparently it got too old. I decided to search the Internet for "Free monkey island OR space quest" and after a few bad tries eventually got to the abandonia.com.   

To be continued...
Title: Re: How did you find AGS?
Post by: Lionmonkey on 22 Jul 2007, 15:20
...and after being thrown from the computer by a mob of angry parents and relatives and regaining the control back, I continue my story. Abandonia.com  contained a lot of abandonware, good old games, which were sucessfully forgotten and not sold anymore. From there I found Abandonia's sister site -- Abandonia Reloaded which was dedicated to "retro remakes and community made freeware. And after finding there  5 days a stranger, I finally found the AGS!

THE END.
Title: Re: How did you find AGS?
Post by: Iliya on 15 May 2008, 13:09
I found AGS in google when I was looking for a game engine to make adventure games. Now I have 2 games - Cosmos Quest I and Cosmos Quest II.
Title: Re: How did you find AGS?
Post by: JuuJuu on 15 May 2008, 16:51
I went to google desperate to find a new point and click game. (I played Monkey Island, Laura Bow, Space Quest, Kings Quest, and Inherit the earth about 1,000 times now..and wanted something new.)

I searched around for awhile until it popped up with some article on 5 days a stranger. I clicked on the link they gave me, and it took me to AGS. 5 days a stranger was my first AGS game, then 7 days a skeptic. I was so in love with these games, and they still stand as have favorite AGS games. (along with 6 days a sacrifice, and trilby notes.)

But i pretty much has downloaded any AGS game that looked appealing to me! I pretty much love this site.
Title: Re: How did you find AGS?
Post by: derboo on 19 May 2008, 00:15
I think I read in a magazine about Maniac Mansion Deluxe. Of course i went to download it immediately and thus eventually found out about AGS...
Title: Re: How did you find AGS?
Post by: Jeopardy on 19 May 2008, 08:26
I first downloaded it around 1999 or so, I was twelve at the time, I desperately tried to edit that first room, but I had no idea what I was doing, back then the program was SOOO intimidating, especially to a twelve year old, the most I knew how to do with a computer was play Space Quest 3 (yes Space Quest 3, not 6, I'm old school) and then a few days ago I was sitting around the house (as I tend to do) and I thought, you know, that would proabably be easier to use know, so I downloaded the program and started working my way through the tutorial, when I was finished I thought to myself "Is that really the prgram that scared me so much as a child?", now I'm happily trudging along in the production of my very first adventure game.

Sorry, I'm sorta long winded.
Title: Re: How did you find AGS?
Post by: Wonkyth on 19 May 2008, 10:26
Once I piked up a DemoDisk.
thats how it all started.
it had SpiderWeb Software's "Exile 2: Crystal Souls" on it.
so eventually I found their website, I played all their games.
back in those days, they also were distributing "SubTerra" and "SubTerra II".
 I found CrystalShard.
playing "WartHogs", "Root Of All Evil", and "Infinite Monkeys" I first experienced the joys of AGS games.
after Radiant made ATOTK I decided to look into this program that was bringing forth so many good games.
so there you have it.
Title: Re: How did you find AGS?
Post by: The Suitor on 21 May 2008, 05:14
I used to be big into the Klik scene (K&P, CNC, TGF, MMF, all that crap), and I hated the genericness of it all--and i got bored of it. So, I searched for better engines on the net and found a link from some site(i don't remember). I remember when I was a kid playing King's Quest 6 so I downloaded it.

I looked at it, it was all too confusing to me, and I let it sit on my harddrive for God know's how long. A couple of months later i opened it up and something just clicked and I figured it out!

I hear that the K&P community has some pretty good stuff out there now, but I'm in love with AGS now, too much to go back.  :P
Title: Re: How did you find AGS?
Post by: .M.M. on 21 May 2008, 12:21
I found it (AGS 1.61  :) ) on CD which was with my favourite PC magazine- I did not like GameMaker so I tried this! And I must say (or write   ::) ) it was good choose!
Title: Re: How did you find AGS?
Post by: Alarconte on 21 May 2008, 23:42
I have been searching a good adventure game engine from about ten of twelve years ago to now. Finally, I don't know when, I find the Ms-dos AGS engine. It was a little complicated and I'nt success in making a decent demo, but some years later discover the windows version and was fascinating!
Title: Re: How did you find AGS?
Post by: paolo on 06 Aug 2008, 13:36
It started out with the first ever point 'n' click game I played, which was Chasm (a very cool Flash game - if you haven't played it already, search the web for: chasm point 'n' click). I wondered if there were any other point 'n' click games out there, and soon found there were hundreds, if not thousands.

Somewhere along the line I discovered the RON games, and from there it was a short jump to AGS. I couldn't get the hang of it at first, so I deleted it. Then a year or so later I thought I'd give it another go. As I'm not the best at drawing, programming being much more my bag, I teamed up with Ben304, posted loads of newbie questions to Beginners Technical Questions and Trance-Pacific was born...
Title: Re: How did you find AGS?
Post by: Oliwerko on 23 Aug 2008, 22:39
I first hit the site when I was reading the readme file for 5DAS. Simple as that.
I was lucky Yahtzee gave credits  :)
Title: Re: How did you find AGS?
Post by: Andromeda on 09 Oct 2008, 03:07
Once upon a time, years ago, there was a girl who loved adventure games, and played her brother's games night and day until they were all finished. This prompted her to search far and wide on the 'net for "Quest for Glory" fan games, until she came upon QFG 4 1/2, ignored the warnings and played the inappropriate and hilarious game all the way through. From there, with her curiosity peaked, she discovered an amazing site where adventure fanatics had created their own games. She proceeded to play them when she should have been doing work, and thus the habit formed.

I'm thinking about selling the rights for the movie.  :P
Title: Re: How did you find AGS?
Post by: arj0n on 09 Oct 2008, 13:09
First i found some older progs like SCI Studio, roomedit & more of those.
Then I found Quest for Glory 4 1/2 on the net, when the site of that game was still alive.
After that I found the famous KQ1 remake of AGDI, the KQ2 remake was still not released.
I remember there was a site that was first called "Doors of Destiny" and later transformed into fanventures.com. It was done by Broomie (Jamie Broom) who is now doing PR of infamous-adventures.com. fanventures.com had real cool ags game info and interviews, but went down :-(
So, to keep short, I found the AGS website thanx to Broomie's fanventures.com and AGDInteractive.com.
Title: Re: How did you find AGS?
Post by: toonaholic on 13 Oct 2008, 02:46
I used to be a regular reader of "all kinds of stuff" a blog by john k ( the guy who made ren and stimpy) and used to look at all the blogs of the people who commented on his blog and sorta follow a trail looking for good art.  I ran across a blog of a guy talking about his first game and how easy and great ags was and how it was free. so I downloaded his game ( some game about a yeti, I don't know who made it but I am forever indebted) and I loved it.  I had a flash back to "les manley search for the king" the first game I ever really spent hours playing, and also "sam and max".  so I downloaded it and was immediately hooked. now I don't go to john K's blog hardly ever I spend all my time here on the AGS forums thinking of Ideas for games researching the possibilities and playing the competitions.  man I love AGS.
Title: Re: How did you find AGS?
Post by: Jared on 17 Oct 2008, 04:04
I only really got into adventure games in about 1998/1999 - when the 'death' of adventure games was already being declared and they stopped coming out. After I played through Discworld 2, DoTT, S&M, the MI series, Grim Fandango and what Space Quests I could I looked around online for more. Eventually I found adventuredevelopers.com (Incredible to think, that used to be a very good site!) and from there Yahtzee, and from there AGS.

When I downloaded it... I don't know, I was barely able to do anything without making it crash, it was early days. All I basically did was put some Bill Tiller stuff in there and walkable areas and I thought that in itself was pretty amazing. To my shame I found out about Glumol and was one of the crowd waiting out for 'something better', but AGS is definitely the best of the best, and now that I actually know how to program I'm making my own game and having a ball doing it.

I knew I was going to end up making a game one way or another. I don't know if anyone else has done this, but I've often spent my spare time writing walkthroughs for imaginary games...  :)
Title: Re: How did you find AGS?
Post by: Nickydude on 06 Jan 2009, 15:58
It's all thanks to densming (http://uk.youtube.com/user/densming) and his amazing YouTube tutorials that brought me here.  :=
Title: Re: How did you find AGS?
Post by: EKM on 06 Jan 2009, 17:14
Since Maniac Mansion and Space Quest IV are my two favourite adventure games of all time, it was only natural that I'd think about them during a day of boredom. So, I basically googled for free adventure game downloads and the like. From there on, I found this site and was mesmerized by RON games.
Title: Re: How did you find AGS?
Post by: F1ak3r on 10 Jan 2009, 21:04
It's a little complicated.

Okay, here goes. I first discovered AGS sometime in 2005 when I saw a friend playing around with it. It's a bit hazy, but I think that, combined with playing Cirque De Zale (got it off a magazine cover DVD), got me interested in it, and so I copied it from said friend (he had version 2.62).

At the time, I was trying to make an adventure game in Game Maker, a program I had been using for only a few months, and naturally, was having difficulty. So I decided to switch to AGS, to see if that would make things easier.

It did. However, and I'll be honest here, I HATED working with AGS. The mixture of function_names_like_this and OnesLikeThis, combined with the iffy room editor with three seperate sections, in addition to the global and local messages, as well as the whole process you had to go through with strings, not to mention that horrid interation editor and the old resolution issues made me despise every moment I spent working in it. Yuck.

Anyway, I went back to using GM for the game after a while, and scrapped it a while later, for entirely non-technical reasons. But that's not important.

In April last year I read about AGS 3.0 in DevMag (http://www.devmag.org.za) and decided to give the program another chance. Thank goodness I did.

The changes in version 3 are brilliant, absolutely marvellous. You (Chris Jones) have transformed a patchy, inconsistent, old-fashioned, clunky, illogical, and downright painful program into a streamlined joy. I salute you.
Title: Re: How did you find AGS?
Post by: Ryan Timothy B on 10 Jan 2009, 21:34
I don't believe I've ever mentioned how I fell into working with AGS.

A little over a year ago I downloaded a game called "Out of Order".  Brilliant little comedy game.  It was made with the SLUDGE adventure editor.
I had downloaded SLUDGE and started fooling around with the programming, walk-behinds and whatnot.  When I had come across a thread saying something about a memory leak if you exceed a certain amount of rooms and everyone was saying it will never be fixed, I decided SLUDGE wasn't for me.

After some searching I found out about AGS, it's great community and much better adventure engine.  So it was an easy decision to jump on over here.

And it has been very fun and easy to use.  With only a few minor bumps here and there, usually resolved, or with an easy workaround to get it to work.  I've been happy so far. :)
Title: Re: How did you find AGS?
Post by: Stupot on 10 Jan 2009, 22:21
I found it very pleasing, thanks for asking. ;)
Title: Re: How did you find AGS?
Post by: InCreator on 22 Jan 2009, 13:52
For me, AGS was logical step forward from AGI-Studio, which I used back then (2001?).
Since I'm ALWAYS looking for free game engines (even today), it was quite simple to find.
Title: Re: How did you find AGS?
Post by: Gravity on 23 Jan 2009, 12:35
I first found Ags back when it was known as Ac and there was around five people total on the forums. It was near the very first version, if I remember right. We even had a group team formed, Gods of AGS, a bit cheesy if you think about it now. I can not remember the exact year, maybe 1997 or 1998. Our very first project was a story I devised called Two Sorrows (Or was it A Tale of Two Sorrows?). The artist we had disappeared and the project fell apart. I left (for some time) and came back. A ritual I seem to have followed for many years now. I can't even remember how I came upon Ac way back then. Anyway, that's it. Nothing grand nor fancy. Peace.
Title: Re: How did you find AGS?
Post by: Dataflashsabot on 23 Jan 2009, 13:08
i dident even have internet access at the time. pc gamer uk had some great adventure games on the disk. but they had also included ags v 2.70 i think  so i tried it out. 2005-6 or thereabouts, i think.
Title: Re: How did you find AGS?
Post by: pixelFreak on 08 Feb 2009, 01:49
I wasn't aware of so much stuff some while ago because there was a bit lack of internet. But somehow I found a game called Pleurghburg: Dark Ages and really enjoyed that game. Coincidentally I saw that game is made with AGS in it's about window. After I got a broadband connection, i started following AGS community, people were making really amazing games! I hope I'll be doing a shorty soon.
Title: Re: How did you find AGS?
Post by: matt on 08 Feb 2009, 04:47
freind
Title: Re: How did you find AGS?
Post by: Goldie on 02 Mar 2009, 01:44
I wanted to make a Video game for my School's Technology fair and I asked my teacher about it. He told me he would download a game maker for me. I started fiddling with it and now plan to make a trilogy of games!
Title: Re: How did you find AGS?
Post by: Atelier on 21 May 2009, 19:43
I was looking at an article on HowStuffWorks about amatuer computer programming and it listed a few. AGS was the one that stood out to me. I downloaded it the same day  :)
Title: Re: How did you find AGS?
Post by: Bensch on 28 Jul 2009, 13:02
after programming a shoot em up myself via delphi for about 2 years i got pissed off from putting game elements next to program elements in an very unprofessional way. So i decided to design my on editor to make games. But it shouldnt be a shoot em up editor althought this would be "pretty easy". I wanted something bigger like an adventure, or strategy-game editor. I made a choise: adventure. since there is no a.i. in it.

10minutes later while googling through the net i found the AGS editor which contains more features that i could create in 5years... fighting back my tears i struggled one weak wether i should go the AGS path or not..

now im here :D
Title: Re: How did you find AGS?
Post by: guv on 16 Aug 2009, 14:12
i was making board games and stuff like that sice i was about 6, and i had always wanted to create a video game.

anyway...when i was 15v i started watching yahtzee reviews on the escapist and i looked at some of his games.

i tried the AGS engine because that was the one he used and i thought "well if he can do it..."

after failing to create one game, i looed around some other engines and then decided that this was the easiest to use and that i just need to commit abit more.
and soI'm now upsest with my latest game and with the help of densming's videos i'm fairly sure that it's gonna win some AGS awards...

It's gonna be like a dream, i already have a speech prepared and everything. :P

EDIT: i used to be IN LOVE with broken sword :)
Title: Re: How did you find AGS?
Post by: Patternjake on 25 Oct 2009, 19:47
Omg it was back on Ambrosines Game Resources page! I looked on thier alot when I was intrested in game making. Defo a good find. haha!

Heck i dont even know if that page is still up now. :)
Title: Re: How did you find AGS?
Post by: Digital Mosaic Games on 29 Dec 2009, 17:12
Before I found AGS I´ve made my games with game maker(Here is one
http://www.yoyogames.com/games/107772-le-parkour ). I always loved Adventuregames. So I tried to make an adventure with Game Maker. I noticed that it were really complex to make an adventure with Game Maker because it´s a total other gamegenre than for example a jump´n´Run. Than I searched for an engine for Adventuregames and of course then I found AGS.

I LOVE AGS!!!
Title: Re: How did you find AGS?
Post by: red randt on 21 Jan 2010, 07:16
'freeware game maker' or some similar googling. that was about a year ago, haven't made a game with it yet, but i keep returning every few months  ;D
Title: Re: How did you find AGS?
Post by: Goldfish on 21 Jan 2010, 09:08
World of Monkey Island -> mention -> link -> downloaded AS 2.?? it was early on. Years ago. Went into online stuff then came back. Now here to stay. :)
Title: Re: How did you find AGS?
Post by: helios123 on 01 Mar 2010, 06:25
Saw it in the credits of 7 Days a Skeptic...
Title: Re: How did you find AGS?
Post by: lluizvieira on 11 Apr 2010, 19:34
Reading the King's Quest manual  :P
Title: Re: How did you find AGS?
Post by: Crimson Wizard on 11 Apr 2010, 21:31
Damn... I... don't remember!  :)
No seriously, no idea.
Either that was such a random occasion that left nothing in my memory, or I have memory problems... or both.

I remember it was 2.72 time (2007 or 2008). I remember I didn't like the interface, at all. I also tried to make some stupid game, but then got bored.
After a year or so I decided to check this again and saw that version 3.0 is just out. Now, I liked the interface :).
Title: Re: How did you find AGS?
Post by: Pandaramaster on 03 May 2010, 10:27
It was after playing the Chzo Mythos games, I'm quite the newbie to the engine. It's one of the nicest engines to work with and everyday I discover something new with it. I do plan on making a game with it, but at the moment I'm creating little demos to see how and what works before I implement it all into a game.

I really like first person adventure games, so I'm aiming to do that genre in particular.
Title: Re: How did you find AGS?
Post by: Badger on 14 May 2010, 10:06
I read an article about ben there dan that and other games in a PC mag, Pc Plus?

Found a nice place to play with my animation. :)

No euphemism intended..
Title: Re: How did you find AGS?
Post by: Igor Hardy on 14 May 2010, 11:36
I don't really remember that too well. I know that for many years I have been looking for some decent adventure game engine as it seemed a suicide to make one by myself. I tried things like IndyJava, but I couldn't really make anything decent with that and other tools I found.

I found AGS for the first time when it was still relatively young. The first Larry Vales was freshly released then I think. Had a look at the engine, was too lazy to start learning it properly, and soon afterwards all my game-making ambitions lost focus to school for a few years.
Title: Re: How did you find AGS?
Post by: mr crowley on 22 May 2010, 03:01
I googled point and click adventure game maker
Title: Re: How did you find AGS?
Post by: cianty on 09 Aug 2010, 10:28
Recently there was an article in the German online news site SPIEGEL. It talked about retro-games and since I conincidentally was into adventure games again (thanks to the new Monkey Island versions) I search the article for adventures and actually found one called "5 Days a Stranger"...

From there I went through the Chzo Mythos and then finally looked into that ominous AGS. So a big thank you to Yahtzee not only for the games but for finding this awesome engine! :)
Title: Re: How did you find AGS?
Post by: Jimbob on 13 Aug 2010, 10:36
I found out about it search for adventure games on Home of the Underdogs (RIP), and found the RON games.

Tried it, found I couldn't make a thing and forgot about it.

Then Bernie, who used to frequent the 'klik' scene (MMF and all that) as well, made a few adventure games in AGS, and I lurked about the forums a bit. Also, kept seeing it due to the Trilby games and the idea of being able to make a game like 1213 interested me.

Then I finally bit the bullet when AGS 3.x came out and found it was a lot nicer than the DOS days. Bingo!

Woo. Go AGS!  ;D
Title: Re: How did you find AGS?
Post by: BatWitch on 23 Oct 2010, 16:46
I googled "adnveture game maker" and here I am.

..although, initially I was looking more for a visual novel maker, besides renpy.

But visual novels are just a derivative of adventure games, so I think there's something to learn from exploring adventure games too.
Title: Re: How did you find AGS?
Post by: Ian Moone on 22 Dec 2010, 06:32
I was googling adventure games...I was looking at old Sierra games and saw the KQ remake and saw that they had a link to AGS...and here I am.
Title: Re: How did you find AGS?
Post by: CaptainD on 22 Dec 2010, 10:38
Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaay back, I found the Rob Blanc games.  Then I found AGS.
Title: Re: How did you find AGS?
Post by: Calin Leafshade on 23 Dec 2010, 01:15
I saw a bright star.

I travelled westward for many miles before happening upon a stable.

and there, in the manger, lay Chris Jones.
Title: Re: How did you find AGS?
Post by: Barricus on 23 Dec 2010, 14:05
I saw a bright star.

I travelled westward for many miles before happening upon a stable.

and there, in the manger, lay Chris Jones.
I think you're getting your "C"s and "J"s mixed up a bit.
Title: Re: How did you find AGS?
Post by: dbuske on 25 Dec 2010, 20:05
I thought about doing a game for years.  Now and then I would look for programs for making adventures. AGS seemed the most user friendly program.
Title: Re: How did you find AGS?
Post by: Turtiathan on 31 Aug 2011, 14:17
I was told about it by a poster on here. Her name is Saren. She pretty much introduced me to the adventure game genre. It is a good balance to all the shooting/waging war/simulation games that I have played in my life. Anyway, this seems to be the best place to get some video game design experience without working for a company.
Title: Re: How did you find AGS?
Post by: on 31 Aug 2011, 21:51
I was looking for American Goat Society, and by accident ran into Adventure Game Studio.
(this was obviously a joke, I was searching for a game engine - on you tube >.> - and I found densming's tutorials, I don't know how. Then I fell in love with AGS, and adventure games.)
Title: Re: How did you find AGS?
Post by: gaarias on 30 Nov 2011, 17:36
Since I am not fond of modern 3d day all-the-greatest games, and adventure games in the market are kinda obsolete, I turned to "abandonware". And suddenly I found this web and I was stunned.

 :o

This is the main source of my games, and the cool thing is that keeps expanding!

Title: Re: How did you find AGS?
Post by: poc301 on 30 Nov 2011, 20:34

This is the main source of my games, and the cool thing is that keeps expanding!

And (bar a few games) completely free!

-Bill

Title: Re: How did you find AGS?
Post by: KodiakBehr on 01 Dec 2011, 01:28
I'd been looking for a creative outlet for years.  Computer told me to follow the blue cup.  Girl knocks on the door with a blue cup tattoo on her right shoulder.  Blah blah blah chosen one, and here I am.
Title: Re: How did you find AGS?
Post by: Technocrat on 01 Dec 2011, 18:59
There was an article in a PC magazine back in 2006, and I've had an inclination for making games for yeeeeeaaaars. AGS was just a bit more useful for my goals than "Klik 'n' Play" was, though.
Title: Re: How did you find AGS?
Post by: Igor Hardy on 01 Dec 2011, 22:34
Everyone here seems to have sprang into game-making action immediately upon hearing about the existence of AGS.

Am I the only one who knew about it for years (since 2003 or earlier) and was just too lazy to make a game?  :'(
Title: Re: How did you find AGS?
Post by: HandsFree on 01 Dec 2011, 22:48
Also knew about it for years but since I can't do any art there was no point in doing anything with it.
Until I found out about RON and that all the art had already been done. So now I'm a happy AGS user, although restricted to RON.  8)
Title: Re: How did you find AGS?
Post by: Haddas on 01 Dec 2011, 23:01
Everyone here seems to have sprang into game-making action immediately after hearing about the existence of AGS.

Am I the only one who knew about it for years and was just too lazy to make a game?  :'(

You're prolific compared to me
Title: Re: How did you find AGS?
Post by: arj0n on 02 Dec 2011, 00:22
Everyone here seems to have sprang into game-making action immediately after hearing about the existence of AGS.

Am I the only one who knew about it for years and was just too lazy to make a game?  :'(
No.
Title: Re: How did you find AGS?
Post by: Technocrat on 02 Dec 2011, 01:29
Everyone here seems to have sprang into game-making action immediately after hearing about the existence of AGS.

Am I the only one who knew about it for years and was just too lazy to make a game?  :'(

I made games, not saying they were good ones though. Didn't release any of them either!
Title: Re: How did you find AGS?
Post by: Monsieur OUXX on 03 Dec 2011, 11:57
Quote from: Technocrat link=topic=14687.msg600900#msg600900
I [i
made[/i] games, not saying they were good ones though.

Sir, I'mma slappa yo face.
Title: Re: How did you find AGS?
Post by: Pikmeir on 07 Dec 2011, 16:27
I was walking to school one day, and it was really cold so I zipped up my coat, but then my fingers started freezing. I immediately put my gloves on, but they didn't help much, so I decided it would be best to bring a scarf the next day. Upon returning home in the afternoon, I realized I didn't own a scarf. I searched Amazon for one, but then remembered that I'd rather not waste my money on a scarf, especially since my neck doesn't get cold anyway, just the lower part of my face.
The next day I was really bored and decided to Google "how to make an adventure game" and found AGS.
Title: Re: How did you find AGS?
Post by: Milos Regamer Jevtic on 16 Dec 2011, 14:15
5 Days A Stranger. 'nuff said, After playing it, downed de AGS 272, made a room in MsPaint, recolored Rogey green gave 'im a gas mask and, le gasp, my first personal game.
Title: Re: How did you find AGS?
Post by: spud on 18 Dec 2011, 19:48
The excellent first issue of Retro Gamer magazine back in Jan 2004 had a small collection of AGS classics including the Rob Blanc Trilogy id only just got into using PC's and didnt have internet access so had to book 1/2 hour slots at he library and save games to floppy disks to take home and play.
Title: Re: How did you find AGS?
Post by: Sane Co. on 19 Dec 2011, 19:48
I used to have a very old computer so I would look online for games that would work on it, so I came across abandonia who had a download linnk to the ___ days a___, so I played 7 days then five days the site said something about ags, so I looked it up and here it was.