Adventure Game Studio

AGS Games => AGS Games in Production => Topic started by: DemoQuest on Sat 15/10/2005 04:20:54

Title: Demo Quest 3-1: DEPRECATED - DO NOT POST
Post by: DemoQuest on Sat 15/10/2005 04:20:54
(http://demo.agspace.ws/images/trailer.gif)

News

Current Release (Beta-3) Dec 20, 2006
DemoQuest is now compliant with the V2.72 script language and the new String type.   The MiniGame module has been refined using some of the new V2.72 features and has been included with this release.  Note:  This version of MiniGame is not compatiable with previous versions so if you intend to play around with any of the mini games make sure you get a fresh copy from the links below.   
DemoQuest3Sod1-S0100-B03.zip  (3Mb) (http://demo.agspace.ws/project/archive/DemoQuest3Sod1-S0100-B03.zip)

Mini-Games
The Arcade and Gui rooms have been converted to mini-games.   They can now be played from within DemoQuest just as before and they may also may be played directly from the OS.  Beta releases of all the mini games are available below.  They come with source code, graphics, etc.
DemoCycle-A0100 (http://demo.agspace.ws/project/archive/DemoCycle-A0100.zip)
DemoSlot-S0100 (http://demo.agspace.ws/project/archive/DemoSlot-S0100.zip) 
DqAgi-S0100-B03 (http://demo.agspace.ws/project/archive/DqAgi-S0100-B03.zip) 
DqAgiPnC-S0100-B02 (http://demo.agspace.ws/project/archive/DqAgiPnC-S0100-B02.zip) 
DqSci0-S0100-B02 (http://demo.agspace.ws/project/archive/DqSci0-S0100-B02.zip) 
DqSciPnC-S0100-B02 (http://demo.agspace.ws/project/archive/DqSciPnC-S0100-B02.zip) 
DqVerbCoin-S0100-B02 (http://demo.agspace.ws/project/archive/DqVerbCoin-S0100-B02.zip) 

Modules
The following modules have been created as part of the DemoQuest project.
MiniGame-M0100 (module only) (http://demo.agspace.ws/project/archive/MiniGame-M0100.zip)
MiniGame-T0100 (template example) (http://demo.agspace.ws/project/archive/MiniGame-T0100.zip)

Documentation
There are a number of documents describing how various elements of this project were produced.  These may be helpful to other developers and are therefore included with the DemoQuest Distribution as follows:  Please let us  know if you find any error or have any other comments. 
Readme (http://demo.agspace.ws/project/documents/DemoQuestReadme.txt)
Change Log (http://demo.agspace.ws/project/documents/DemoQuestChangeLog.txt)
Game Palette (http://demo.agspace.ws/project/documents/DQ3SOD1-PAL02.ZIP)
Technical Specifications (http://demo.agspace.ws/project/documents/TechnicalSpecification-V0101.txt)

Programming Conventions (http://demo.agspace.ws/project/documents/ProgrammingConventions-V0101.txt)
Module Programming Guidlines (http://demo.agspace.ws/project/documents/ModuleProgrammingGuidlines-V0100.txt)
Distribution File Naming Convention (http://demo.agspace.ws/project/documents/DistroFileNamingConvention-V0101.txt)

Global Script Template (http://demo.agspace.ws/project/documents/GlobalScriptTemplate-V0101.txt)
Module Header Template (http://demo.agspace.ws/project/documents/ModuleHeaderTemplate-V0101.txt)
Module Script Template (http://demo.agspace.ws/project/documents/ModuleScriptTemplate-V0100.txt)
Room Script Template (http://demo.agspace.ws/project/documents/RoomScriptTemplate-V0101.txt)
Script Header Template (http://demo.agspace.ws/project/documents/ScriptHeaderTemplate-V0101.txt)
Change Log Template (http://demo.agspace.ws/project/documents/ChangeLogTemplate-V0100.txt)
Readme Template (http://demo.agspace.ws/project/documents/ReadmeTemplate-V0100.txt)

Lesser General Public License (http://demo.agspace.ws/project/documents/LGPLLicense-V0210.txt)
Free Documentation License (http://demo.agspace.ws/project/documents/FDLLicense-V0120.txt)
Creative Commons License (text) (http://demo.agspace.ws/project/documents/CreativeCommonsLicense-V0250.txt)
Creative Commons License (html) (http://demo.agspace.ws/project/documents/CreativeCommonsLicense-V0250.html)

Credits
The identities of many contributors to previous versions of Demo Quest have been lost to posterity.   There was a record of the DemoQuest 2 team's activities on EZ-Board but that too has been lost.   We are making an attempt to keep track of who is doing what from this point forward.   If anyone has any information about previous contributions please send a PM to the author of this post, the DemoQuest team.   It is not our intention to take credit for the efforts of previous contributors but rather to document our current and future efforts.   Please let us know about any additional information that should be included in the credits and we will gladly do so. 

Help Wanted
DemoQuest has been a community effort for a very long time.   So if you have some spare time and are looking for something to work on then here is your chance to become famous.   Everyone is welcome!   Just send us a PM telling us what you would like to do and we'll do our best to get you onboard.   

Contact Us (http://www.adventuregamestudio.co.uk/yabb/index.php?action=profile;u=96)
If you have any comments or suggestion or would like to contribute to the project just send a PM to any of the individuals listed below.  DemoQuest is a virtural member of the forum that allows multiple individuals to administer this thread.  Consequently, PM's sent to DemoQuest may not be answered in a timely fashion.

RickJ (http://www.adventuregamestudio.co.uk/yabb/index.php?action=profile;u=96)
Title: Re: Demo Quest 3-1: Source of Dreams
Post by: Spitfire on Sat 15/10/2005 08:43:52
It plays superly. I like what progress you gyts have made this far. Keep it up.
Title: Re: Demo Quest 3-1: Source of Dreams
Post by: Nikolas on Sat 15/10/2005 09:04:36
Quote from: DemoQuest on Sat 15/10/2005 04:20:54
UPDATE 6/30/04

I may not get it, but what's with the date?
Title: Re: Demo Quest 3-1: Source of Dreams
Post by: Privateer Puddin' on Sat 15/10/2005 10:57:17
Probably the date of Brittens
Title: Re: Demo Quest 3-1: Source of Dreams
Post by: aussie on Sat 15/10/2005 19:07:13
It's awesome.

I wish I had such a comprehensive demo quest when I first started using AGS (there was a pretty good one back then, but much more focused on the basics).

One thing: when you step on the slime you just get booted out of the game. Is that intentional?
Title: Re: Demo Quest 3-1: Source of Dreams (Updated: 7-12-05)
Post by: DemoQuest on Sun 16/10/2005 04:52:10
Quote
It's awesome.
Quote
It plays superly.
Thanks for the compliments guys.   

Quote
I may not get it, but what's with the date?
We created a new thread so that any of the team members could be assigned the job of maintaining the top thread.   You just happened to look in the middle of the process. 

Quote
One thing: when you step on the slime you just get booted out of the game. Is that intentional?
Yes and No.  It's intentional that you can't cross the slime.  We were thinking of doing a LSL death thingy but in a non-annoying way.   In the mean time we just did something quick and dirty.  What would you like to see here?
Title: Re: Demo Quest 3-1: Source of Dreams (Updated: 7-12-05)
Post by: Pumaman on Sun 16/10/2005 15:46:51
Good work, guys!

Now, I know I was going to add this to the AGS Download page, but what would be the best way of packaging the mini-games for that purpose? I'd like to just have one Demo download -- would it be best to include everything, or just include the main demo game and then tell people they can download the mini-games sepeatrely?
Title: Re: Demo Quest 3-1: Source of Dreams (Updated: 7-12-05)
Post by: RickJ on Sun 16/10/2005 16:38:26
I guess it all comes down to file size.  Provided that the file size is "reasonable", putting them into one zip would be best.  However, the downloadee would have to prserve th sub-directory structure when unzipping or else they would have a real mess. 

Also, I was wondering if we should update this to V2.71 and realeas the next Beta.
Title: Re: Demo Quest 3-1: Source of Dreams (Updated: 7-12-05)
Post by: Kweepa on Sun 16/10/2005 19:04:32
Quote from: RickJ on Sun 16/10/2005 16:38:26
However, the downloadee would have to prserve th sub-directory structure when unzipping or else they would have a real mess.Ã, 

Does anyone *not* preserve the directory structure when unzipping? That's crazy talk.

Quote from: aussie
I wish I had such a comprehensive demo quest when I first started using AGS (there was a pretty good one back then, but much more focused on the basics).

Is there still a small, simple demo? This beast is probably quite daunting for the beginner.
Title: Re: Demo Quest 3-1: Source of Dreams (Updated: 7-12-05)
Post by: aussie on Sun 16/10/2005 20:24:40
Quote from: DemoQuest on Sun 16/10/2005 04:52:10
Quote
One thing: when you step on the slime you just get booted out of the game. Is that intentional?

Yes and No.Ã,  It's intentional that you can't cross the slime.Ã,  We were thinking of doing a LSL death thingy but in a non-annoying way.Ã,  Ã, In the mean time we just did something quick and dirty.Ã,  What would you like to see here?

My suggestion is that you get a death message explaining what just happened and allowing you to go back to the same position, restart or restore.

Getting booted out gives the impression that the demo game has crashed.

Quote from: SteveMcCrea on Sun 16/10/2005 19:04:32
Is there still a small, simple demo? This beast is probably quite daunting for the beginner.

I guess that's the flip side of the coin.
Title: Re: Demo Quest 3-1: Source of Dreams (Updated: 7-12-05)
Post by: RickJ on Mon 17/10/2005 15:43:26
Quote
Does anyone *not* preserve the directory structure when unzipping? That's crazy talk.
You would be surprised how many people try to run AGS without unzipping the file.  :=   One could get away with unzipping a single game without preserving the directory structure.   The usual consequence would be that the compiled folder would be recreated on the first compile and there would be some extra, unnecessary files in the source or main folder.   The point is that there should perhaps be a sentence somewhere explaining this, as obvious as it may be to some of us. 

Quote
Is there still a small, simple demo? This beast is probably quite daunting for the beginner.
Have you checked out any of the mini-games?  I hadn't put any thought into them regarding this need, as I was focused on getting the conversion done,  but it seems to me this would be the ideal way of handling this issue.

Quote
My suggestion is that you get a death message explaining what just happened and allowing you to go back to the same position, restart or restore.
Yeah, I was thinking along the same lines, except making the restart be automatic and possibly adding an animation.
Title: Re: Demo Quest 3-1: Source of Dreams (Updated: 7-12-05)
Post by: aussie on Mon 17/10/2005 16:40:18
Quote from: RickJ on Mon 17/10/2005 15:43:26
Yeah, I was thinking along the same lines, except making the restart be automatic and possibly adding an animation.

If I understand correctly, the demo is a way of walking the player through AGS scripting and whatnot. Therefore I think automatic stuff should be avoided. The player should know exactly what is going on.

But that's just my opinion. You're doing an excellent job without me meddling.
Title: Re: Demo Quest 3-1: Source of Dreams (Updated: 7-12-05)
Post by: IM NOT TEH SPAM on Tue 18/10/2005 01:05:22
In the verb coin room from the hall of GUIs has no way of exiting--Only save, load, and restart.
Title: Re: Demo Quest 3-1: Source of Dreams (Updated: 7-12-05)
Post by: RickJ on Tue 18/10/2005 03:22:22
Quote
In the verb coin room from the hall of GUIs has no way of exiting--Only save, load, and restart.
Press Ctrl-Q to quit.   
Title: Re: Demo Quest 3-1: Source of Dreams (Updated: 7-12-05)
Post by: Andail on Tue 18/10/2005 09:48:53
There are quite a few bugs, at least when I played it. Especially when dealing with the inventory window, where the sprites suddenly were messed up and replaced by other sprites, and where the dialogues (when looking at stuff) shifted from being a text box, a dialogue line covered by the inventory box (hence illegible) and a dialogue line showing after the inventory window was closed.

Furthermore...the character sprites are still pretty ugly. I wish somebody could whip up something brand new, considering how many talented sprite artists we have.

The idea of not letting the character step onto the sidewalk - or down to the street - is old but still absurd.

The close up screen for the club on the far left is ugly.

Well, I shouldn't complain, but with so many contributers, I'd hope for some changes :(
Title: Re: Demo Quest 3-1: Source of Dreams (Updated: 7-12-05)
Post by: Gilbert on Tue 18/10/2005 09:57:53
Quote from: Andail on Tue 18/10/2005 09:48:53
Furthermore...the character sprites are still pretty ugly. I wish somebody could whip up something brand new, considering how many talented sprite artists we have.
Maybe for much better result, change it to the original roger drawn by talented CJ. ;D

Quote
The idea of not letting the character step onto the sidewalk - or down to the street - is old but still absurd.
How can that be removed? It's accurate reference to the original demo. :=

Actually I don't care, as it's a demo on how to make things work, as long as it's functional and easy to disembody and explore, it serves its purposes already.


/me actually hadn't downloaded it yet.
Title: Re: Demo Quest 3-1: Source of Dreams (Updated: 7-12-05)
Post by: ZZjZmoz on Wed 26/07/2006 19:29:25
Where is the development of DQ3 going on at now? I've been looking at the BluSoft and DQ3 forums, but they haven't been updated since 2004 or so.

Also, my new username is themidgethotel, so you'll probably never, ever hear from ZZ ever again unless I'm updating my old posts for some reason.
Title: Re: Demo Quest 3-1: Source of Dreams (Updated: 7-12-05)
Post by: Hollister Man on Mon 14/08/2006 00:56:13
Hmm, good question ZZ / TheMidgetHotel

I have kept paying dues on DQ3 forums, but I don't know what's up.  I kinda gave up on it when the general consensus seemed to be smaller, standalone demos were better.

Its a fun concept for a game, but I felt it wasn't well enough supported to really make much progress overall.  I'd be happy to help with scripting again, but I can't carry the project like I had to in the days leading up to the release of DQ3Demo.
Title: Re: Demo Quest 3-1: Source of Dreams (Updated: 12-17-06)
Post by: DemoQuest on Thu 21/12/2006 03:22:17
Beta-3 is now avaiale.    DemoQuest is now fully compliant with V2.72 script language, including new style strings.   The same is true for all the mini games except DqVerbCoin and DqLec which are still using the old style strings.

Cheers.
Title: Re: Demo Quest 3-1: Source of Dreams (Updated: 12-17-06)
Post by: SPYDAVE on Fri 29/06/2007 02:27:07
Any word on when Demo Quest will be available again?

Thanks!
Title: Re: Demo Quest 3-1: Source of Dreams (Updated: 12-17-06)
Post by: RickJ on Wed 04/07/2007 01:33:18
Sorry about that SPYDAVE.  Changing web host ,  website will up when process is complete. Thanks for your patience. 
Title: Re: Demo Quest 3-1: Source of Dreams (Updated: 12-17-06)
Post by: SPYDAVE on Thu 05/07/2007 16:22:53
Thanks ... I'll just keep my eye on this thread. ;)
Title: Re: Demo Quest 3-1: Source of Dreams (Updated: 12-17-06)
Post by: darkseed on Tue 14/08/2007 17:01:15
The documentation links are broken. Could someone fix it, plz?

Thanks in advance.
Title: Re: Demo Quest 3-1: Source of Dreams (Updated: 12-17-06)
Post by: Buckethead on Mon 27/08/2007 16:50:04
Quote from: darkseed on Tue 14/08/2007 17:01:15
The documentation links are broken. Could someone fix it, please?

Thanks in advance.

I think it's because they are changing the webhost. Just be pacient  ;)
Title: Re: Demo Quest 3-1: Source of Dreams (Updated: 12-17-06)
Post by: frission on Sat 06/10/2007 22:03:59
So.... any sign on being able to see this? I'm just interested in seeing a good demo game while trying to work on mine and from the thread it sounds like this is pretty neato, but unfortunately has vanished into the ether... Anyone who have it want to host it somewhere? Pleeease?
Title: Re: Demo Quest 3-1: Source of Dreams (Updated: 12-17-06)
Post by: OneDollar on Sun 07/10/2007 17:23:15
Agreed. Even if it was over complicated and becoming more and more redundant it was pretty useful as a reference for the odd bit of code. Anyone want to email it me for temporary hosting on my googlepages site?
Title: Re: Demo Quest 3-1: Source of Dreams (Updated: 12-01-07)
Post by: DemoQuest on Sat 01/12/2007 08:40:55
The DemoQuest files are online once again.  Report any broken links by sending a PM to RickJ (http://www.adventuregamestudio.co.uk/yabb/index.php?action=profile;u=96).
Title: Re: Demo Quest 3-1: Source of Dreams (Updated: 12-01-07)
Post by: That guy from Faxanadu on Sat 19/01/2008 01:24:57
Pardon my newbiness...but I don't understand what this is
Is it just an example game? is it a bunch of scripts that you can start from while making your own game? Or is it a mod?

Could you please explain it a little better? The first post makes no sense to me.
For instance, how am I supposed to now which minigame I'd want to download when they're named things like "DqSci0-S0100-B02" ?
Title: Re: Demo Quest 3-1: Source of Dreams (Updated: 12-01-07)
Post by: RickJ on Wed 23/01/2008 05:26:26
1.  DemoQuest is an example game that shows what a typical script looks like and how to do some of the basic things.

2. The main game download includes executables for the mini-games.  You can run them separately or from the mini-game.   If you want to see the source code then you can download the source distribution which would be labeled something like DqSci0-S0100-B02.   You would know this is the file you want because it's executable would be labeled something like DqSci0-S0100.exe or DqSci0.ags.      This particular one is a SCI0 style GUI example; the is also an AGI style GUI example and there are "point and click"   PnC variations as well.   I don't know what the AGI of SCI0 acronyms stand for either perhaps some one else can answer that.



Title: Re: Demo Quest 3-1: Source of Dreams (Updated: 12-01-07)
Post by: hieronymous on Mon 25/02/2008 08:26:02
man, i wish this had been available when i started out trying to learn the scripting language. at the time the demo was unavailable so i had to teach myself

i used to do commercial programming in a past life, but i still found a lot of it (particularly the import/export stuff) totally confusing and frustrating without any examples to look at. like most things in life it's easy when you know how, and impenetrable when you don't

this piece of work will almost certainly be a great deal of use to a lot of newcomers though. kudos