Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Kinoko on Tue 01/11/2005 09:37:49

Title: Suggestion: More walk-behinds
Post by: Kinoko on Tue 01/11/2005 09:37:49
Would it be possible to get an increase in the number of walk behinds for each room? In some of my bigger rooms, this is really hard to work around.
Title: Re: Suggestion: More walk-behinds
Post by: Babar on Tue 01/11/2005 09:41:45
Are diagonal and vertical walkbehinds possible? Are they being trackered?
Title: Re: Suggestion: More walk-behinds
Post by: Elliott Hird on Tue 01/11/2005 09:49:06
What do you mean by that? diagonal baselines? I don't see the point.
Title: Re: Suggestion: More walk-behinds
Post by: Rui 'Trovatore' Pires on Tue 01/11/2005 09:53:24
I do. Sometimes, on angular walls and stuff and other less-standard fare, diagonal baselines are almost a must. But I think it's trackered already.
Title: Re: Suggestion: More walk-behinds
Post by: Elliott Hird on Tue 01/11/2005 10:05:45
diagonal baselines aren't possible to calculate, nor would they change anything...
Title: Re: Suggestion: More walk-behinds
Post by: Gilbert on Tue 01/11/2005 10:09:26
Why?
Please, think before you post, this is not the General forum.
Title: Re: Suggestion: More walk-behinds
Post by: fovmester on Tue 01/11/2005 10:39:40
Quote from: Babar on Tue 01/11/2005 09:41:45
Are diagonal and vertical walkbehinds possible? Are they being trackered?

I can see the use of diagonal walkbehinds. But vertical!?
Title: Re: Suggestion: More walk-behinds
Post by: Gilbert on Tue 01/11/2005 10:47:19
I think vertical is quite reasonable, like for example a wall on the left and a spider walking on it.
Title: Re: Suggestion: More walk-behinds
Post by: SSH on Tue 01/11/2005 10:52:39
can't you use a script and SetWalkBehindBase to fake diagonals?
Title: Re: Suggestion: More walk-behinds
Post by: Gilbert on Tue 01/11/2005 10:57:54
I think yes, but it would always be easier if it's supported directly, I don't really need it though.
Title: Re: Suggestion: More walk-behinds
Post by: SSH on Tue 01/11/2005 11:09:06
I feel a module coming on...  ;)
Title: Re: Suggestion: More walk-behinds
Post by: Gilbert on Tue 01/11/2005 11:11:04
Well one problem is, if there're several characters/objects moving around simultaneously the coding would become all too complicating.
Title: Re: Suggestion: More walk-behinds
Post by: SSH on Tue 01/11/2005 11:24:13
Yeah well, you can count the number of AGS games with that happening on the fingers of one foot
Title: Re: Suggestion: More walk-behinds
Post by: Rui 'Trovatore' Pires on Tue 01/11/2005 11:31:23
...yet. Who knows what the future will bring. ;) How many games actually use the CCS plugin/module? But ain't y'all glad it exists?
Title: Re: Suggestion: More walk-behinds
Post by: Kinoko on Tue 01/11/2005 13:28:14
*ahem* Yes, I'm glad there's a healthy discussion about diagonals and verticals going on but uh, any support for my suggestion? :P
Title: Re: Suggestion: More walk-behinds
Post by: SSH on Tue 01/11/2005 13:33:29
I can't seem to discover how many walkbehinds are currently allowed. And how many would you want? I think these things are usually quite easy for CJ to up. I guess that there's an inherent limit of around 255, although you're probably only looking for about 30?
Title: Re: Suggestion: More walk-behinds
Post by: Babar on Tue 01/11/2005 13:51:45
Max walkbehinds seem to be 15. That's how many colours you can cycle through while setting walk-behinds
Title: Re: Suggestion: More walk-behinds
Post by: Kinoko on Tue 01/11/2005 14:00:00
Like, not many more... it's just that I seem to hit that 'wall' fairly often and I have to cut a few out and get creative with sharing them. It'd just be nice to have the pressure lifted a bit.
Title: Re: Suggestion: More walk-behinds
Post by: Scummbuddy on Tue 01/11/2005 15:44:45
I thought someone (Darth) had already made a workaround for diagonal baselines. You can wait for his response about that, but then we'll have to wait for CJ to discuss upping the walkbehinds.

It would have to be an intense and large background, in my opinion, to need more than 15 walkbehinds. There would be a baseline like every inch on the screen. It'd be like having a background full of grocery aisles. But still you wouldnt need 20+ walkbehind colors, since they are all beneath their own baselines.

For example:
(http://www.2dadventure.com/ags/walkaisles.gif)
You would only need 5 walkbehind colors.

So, what I'm getting at is, what kind of background do you have going on? I know its has to do with your RPG, but how large of a background area do you have?
Title: Re: Suggestion: More walk-behinds
Post by: SSH on Tue 01/11/2005 15:56:03
You're forgetting scrollable backgrounds, Scummy!

Title: Re: Suggestion: More walk-behinds
Post by: Scummbuddy on Tue 01/11/2005 16:35:01
I mentioned that it could be a large background, and by that I meant it could be an obsecenly large [scrolling] background. Even if it is a scrollable screen, by all directions, things severeal horizontal screens away would still be the same walkbehind level.

I'm just curious if we are talking about a very large screen, or not.
Title: Re: Suggestion: More walk-behinds
Post by: Pumaman on Tue 01/11/2005 21:29:48
Yes, please remember that you can have multiple walk-behind areas of the same colour, if they can share the same baseline.

But it's a reasonable request, I'll bear it in mind.
Title: Re: Suggestion: More walk-behinds
Post by: Kinoko on Wed 02/11/2005 02:34:38
It IS a large background, of course(about 4 times an aveage room), but believe me, I know every trick in the book to minimise walk behind use and it's still a hard limit to work with.

I can imagine this being a problem to anyone with a rather sophistocated background too, like a jungle scene or something.