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AGS Games => Hints & Tips => Topic started by: Nikolas on 08 Dec 2005, 22:27

Title: META
Post by: Nikolas on 08 Dec 2005, 22:27
Has anyone started this game?

Amazing and weird...

I need a hint! desperately!

Spoiler: ShowHide
I have entered the cave, but don't know what to do with the chasms... Any ideas?


Radiant? Rui?
Title: Re: META
Post by: Fertfreak on 09 Dec 2005, 13:26
I need help getting into the cave.

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I have made the guardian clickable, but I can't figure out what the password might be.
Title: Re: META
Post by: Nikolas on 09 Dec 2005, 13:42
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 try checking the global messages. This might give you an idea
Title: Re: META
Post by: futonrevolution on 09 Dec 2005, 23:24
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I have entered the cave, but don't know what to do with the chasms... Any ideas?

Subtle
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Looking, using and talking to the chasms is safe, but walking on them is not. If only there was some way of using the door without having to walk there...

Less Subtle
Spoiler: ShowHide
Hmm... Roger keeps trying to walk over there, huh? You'll just have to take that Walk icon away from him then!

Least Subtle
Spoiler: ShowHide
If using a 1st person perspective, Roger can access anything in the room. To do that, your main character will need to Hide.


I'm currently bashing my head on the next step...
Spoiler: ShowHide
...getting a key into that room to unlock that door. I've even tried turning one of the cursors into a key, but that just left me unable to click out the inevitable error messages. I've also getting around it with the debug mode, but I guess that won't work successfully until later in the game.

-Daniel
Title: Re: META
Post by: Wretched on 09 Dec 2005, 23:33
futonrevolution,
Neat solution, might be a bug as there is another much more complicated way to do it...
Title: Re: META
Post by: futonrevolution on 09 Dec 2005, 23:44
futonrevolution,
Neat solution, might be a bug as there is another much more complicated way to do it...

Darn. That might be why I keep crashing the game in new and spectacular ways. (The last time was by turning on the sound effect for scoring points.)
Title: Re: META
Post by: Radiant on 10 Dec 2005, 01:45
futonrevolution,
Neat solution, might be a bug as there is another much more complicated way to do it...

Well, actually, yes :) I think you'll find that your method doesn't actually work.


Darn. That might be why I keep crashing the game in new and spectacular ways. (The last time was by turning on the sound effect for scoring points.)

It keeps crashing? Ouch. Please tell me where and I'll fix it? Thanks!
Title: Re: META
Post by: Rui 'Trovatore' Pires on 10 Dec 2005, 09:44
What I love best about this is that, even though it's a hints and tips thread, even though the question has been asked, you're discussing the better solution and not telling. ::)
Title: Re: META
Post by: Wretched on 10 Dec 2005, 09:51
Well I'm not telling as it would give about 60% of the game away. Seems to high an amount for a hints tip.
Title: Re: META
Post by: Rui 'Trovatore' Pires on 10 Dec 2005, 11:05
Be subtle then. :P Nudge in the right direction. Tell me, should I be thinking in terms of what? Debug, characters, outside the box...
Title: Re: META
Post by: Wretched on 10 Dec 2005, 11:13
Rui,
Spoiler: ShowHide
You need to fix the broken button.
Title: Re: META
Post by: Rui 'Trovatore' Pires on 10 Dec 2005, 11:14
Right. I was thinking something along the lines of that, curiously enough, but I'd just assumed BHT was that bad. :) Thanks muchly.
Title: Re: META
Post by: Gilbert on 12 Dec 2005, 09:26
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Got thru both chasms, but still can't open the door. Any hints?
Title: Re: META
Post by: mozza on 12 Dec 2005, 10:09
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 I'm going really crappily. I'm in the room with the chasms and am stuck. What to do now? I don't know how to ix the button or whatever Wretched was talking about. I have noticed that the "New Object" button is broken, is that the one?
Title: Re: META
Post by: Radiant on 12 Dec 2005, 10:21
Spoiler: ShowHide
Got thru both chasms, but still can't open the door. Any hints?

You'll need
Spoiler: ShowHide

a key. There's one in an obvious place.


Spoiler: ShowHide
 I'm going really crappily. I'm in the room with the chasms and am stuck. What to do now? I don't know how to ix the button or whatever Wretched was talking about. I have noticed that the "New Object" button is broken, is that the one?

Yes.
Title: Re: META
Post by: Gilbert on 12 Dec 2005, 10:27
You'll need
Spoiler: ShowHide

a key. There's one in an obvious place.


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The one in the sprite list? I couldn't get it to work if I place it as an object in the room or make it a cursor though.
Title: Re: META
Post by: Phemar on 12 Dec 2005, 10:49
I'm in the same place as Gilbot.

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I figure I have to somehow correct the images for the inventory items? Or is it something to do with the yellow circle?
I went to create a new object, but I when I clicked on the key image it turned to be something else. So I went to the inventory screen and saw which inventory item had the key image, so then when I created a new object I chose the pink poster hoping it to be the key image, but it was a big yellow dot? Am I on the right track? Any more hints?
Title: Re: META
Post by: jane on 12 Dec 2005, 11:22
I'm in cave and can touch door but am absolutely lost at what to do next.............when I try to change inventory nothing happens, button drops off as well - I put it back but what else should I be doing?
Title: Re: META
Post by: Fizzii on 12 Dec 2005, 11:31
I'm in cave and can touch door but am absolutely lost at what to do next.............when I try to change inventory nothing happens, button drops off as well - I put it back but what else should I be doing?

Have you fixed the button so that you can use it?

I've figured out how to cross one chasm, but not sure how to get across the other... I guess I'll muck around with this brilliant BHT editor a bit more  ;D
Title: Re: META
Post by: Gilbert on 12 Dec 2005, 11:33
I've figured out how to cross one chasm, but not sure how to get across the other... I guess I'll muck around with this brilliant BHT editor a bit more  ;D

Spoiler: ShowHide
You need to use the 'save' feature of the game wisely.
Title: Re: META
Post by: jane on 12 Dec 2005, 14:34
I guess I need to fix the button permanently - anyone give us a clue on this please?
Title: Re: META
Post by: Phemar on 12 Dec 2005, 14:46
Jane:

Subtle
Spoiler: ShowHide
Try 'glueing' it down


Less Subtle
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You need to somehow make your cursor gluey


Direct Giveaway
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Change your cursor image in the cursor pane to that of the gluebucket, and then click on the button.
Title: Re: META
Post by: Radiant on 12 Dec 2005, 16:43
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I figure I have to somehow correct the images for the inventory items? Or is it something to do with the yellow circle?


Nah. Both you and Gilbert are thinking way too complexly*.


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*This word suggested by Cuppit

Title: Re: META
Post by: jane on 13 Dec 2005, 14:42
Aarghhhhhh am absolutely stumped again!  Have made it to the door, have put a key on the floor - not sure if this is right - but if this is the right thing to do - I can't fathom out how to pick it up.  Guess I need a course in how to construct a game - 'cos I don't really know much on the techy side of things.  :-\
Title: Re: META
Post by: Kweepa on 14 Dec 2005, 06:58
Wow I suck.
I can't get past the first conversation with Cuppit.
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I thought it might be to bury him in questions, but I couldn't quite manage it.
Title: Re: META
Post by: Gilbert on 14 Dec 2005, 07:12
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Well I couldn't get the pattern for his dialogs either, all I did was keep one numpad number key pressed at a time (for example keep '2' pressed for a while then randomly changed to '4' pressed for a while, etc.) to skip them quickly, until you notice something new (something like "I'm sorry") then choose the line with teh word "spoon" when it's available and you'll get past it.


Anyway I'm still stuck in teh same location:
Spoiler: ShowHide
Still can't find a way to open the door in the secodn test, I thought of extinguishing the fire (in the editor or Awesoem Quest) and then use give inventory debug function, but that didn't seem to work either.

Title: Re: META
Post by: Phemar on 14 Dec 2005, 10:07
Steve:
Spoiler: ShowHide
First, ask him why he's a bluecup. Then tell him he shoudl be yellow. Then tell him oranges aren't yellow. Tell him to shut up. Apologise. Tell him to go talk to a spoon.
Title: Re: META
Post by: jane on 14 Dec 2005, 10:10
Aarghhhhhh am absolutely stumped again! Have made it to the door, have put a key on the floor - not sure if this is right - but if this is the right thing to do - I can't fathom out how to pick it up. Guess I need a course in how to construct a game - 'cos I don't really know much on the techy side of things. :-\

Can someone please give me a hint to save my sanity
Title: Re: META
Post by: Radiant on 14 Dec 2005, 11:10
Anyway I'm still stuck in teh same location:
Spoiler: ShowHide
Still can't find a way to open the door in the secodn test, I thought of extinguishing the fire (in the editor or Awesoem Quest) and then use give inventory debug function, but that didn't seem to work either.

Yes, that would be the way to do it.

Spoiler: ShowHide
Aarghhhhhh am absolutely stumped again! Have made it to the door, have put a key on the floor - not sure if this is right - but if this is the right thing to do - I can't fathom out how to pick it up.

You're on the wrong track. See Gilbert's remark.
Title: Re: META
Post by: Abisso on 14 Dec 2005, 14:54
I've got the same problem as Gilbot. Time to reveal the solution, don't you think?

Spoiler: ShowHide
Is being a fire a way to avoid burning? I mean, in the first room, if you save, then touch the fire, then reload, the char changes into a walking fire. Is that a feature, or a bug? (since the game crashes when you walk to certain parts of the screen). Anyway, even in flame-form the char seem to die when using ctrl-s.
Title: Re: META
Post by: jane on 14 Dec 2005, 20:49
I think I will have to give up with this - unless someone really is kind and gives me some help - I am in cave, have crossed two chasms but am really stumped at what to do next.  :-\
Title: Re: META
Post by: Radiant on 15 Dec 2005, 08:24
Okay, okay.

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You need a key. You probably knew that.


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Since you can't pick up a key anywhere, you have to use the "stuff pockets" debug function.


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However, one of the inventory items is a fire, which will kill you if carried. So is there some way of getting rid of it?


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How would you quench a fire?


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Throw water on it, most likely. Or in this case, the other way around.

Title: Re: META
Post by: jane on 15 Dec 2005, 08:50
I'm sure I can't be the only one who is absolutely lost with this game.  I know nothing about the techy workings so 'Since you can't pick up a key anywhere, you have to use the "stuff pockets" debug function'..........what the heck does that mean?  Its probably sooo simple but I must be totally thick

I have tried clicking debug in general settings but it doesn't make any difference. I've tried extinguishing the fire but when I go to test game the fire is still there in the first scene ?  How do you change settings to carry something?
Title: Re: META
Post by: Gilbert on 15 Dec 2005, 08:56
Ah clever.

Jane:

Spoiler: ShowHide

From AGS manual:
1. The Debug() command

There is a scripting command, Debug, which you can use in your script to help you find problems. The default setup enables some hotkeys for the various features - in particular, Ctrl+X allows you to teleport to another room, Ctrl+A shows the walkable areas on the screen and Ctrl+S gives you all the inventory items.


I know it's frustrating, that this game was aimed mainly for people who had been playing around with the AGS editor. :)
Title: Re: META
Post by: Fertfreak on 16 Dec 2005, 17:30
Spoiler: ShowHide
I've extinguished the fire and unlocked the door, but whenever I try to go through,the Awesmoe Quest cuts out, saying there's an error in the scripting. I've tried to fix it, but nothing I've tried works and the only difference I've noticed is a new question to ask Cuppit.
Title: Re: META
Post by: Gilbert on 18 Dec 2005, 05:28
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There's a script error in room 3, so you need to fix it...

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...or find someone else to fix it...

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...Cuppit seems to be a choice, but he won't fix it for you, unless you can please him...

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...coffee in a cup sounds a good idea...

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Turn on debug mode, teleport to room 4 and get the thermos containing coffee...
Title: Re: META
Post by: Abisso on 20 Dec 2005, 11:40
Okay, believe it or not but I solved the problem of fire by myself (but Gilbot's intuition has done the most for it).

Now I'm stuck at:

Spoiler: ShowHide
The metaquestions! I first thought there was a way to bypass them (and maybe there is, actually) but then I made some researches (thanks to KQVGA, which I supposed to be theremake of the first Sierra Game), and answered the first question. The second was a very smart one (congrats, Radiant). But then the third! Maybe due to my bad knowing of english, maybe even due to the typos, I'm not even sure I've understood it!
I think it asks the flying speed of a bird (the swallow). But in km/h, or mph? And, do I have to write just the number, or even km/h / mph?
Anyway I tried the natural numbers between 0 and 160, and every number ending with 5 and 0, till 300 (I thought the speed couldn't be too precise). Where have I screwed off?
Title: Re: META
Post by: Radiant on 20 Dec 2005, 11:46
You actually tried all those answers? Oh, I feel so mean now.

Spoiler: ShowHide

It's a trick question.


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It's also an inside joke.


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Google it.

Title: Re: META
Post by: Gilbert on 20 Dec 2005, 11:54
Actually:
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I couldn't get past the second question, are there any hint?
Title: Re: META
Post by: Abisso on 20 Dec 2005, 12:26
Here's my tip for you, Gilbot:

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Knowing Cuppit, the awesmoe blue cup, (and maybe Radiant) which game do you think he considers the one with the ideal dimensions? Just write the dimension (in kilobytes)of it's executable file.


Title: Re: META
Post by: Gilbert on 20 Dec 2005, 12:40
Spoiler: ShowHide
Hehe I had thought of that to try, but I thought it would be too tricky to use that as:
1. The exact reading can differ by +- 1Kb when you check it using different version of OS and/or commands.
2. If there's a new version of a game and be re-compiled the answer might need to change.
Got it sorted anyway, thanks!
Title: Re: META
Post by: Abisso on 20 Dec 2005, 12:52
Done! I was very near the ending, but that question!

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It's incredible, since I asked all Monty Python movies to a friend, just a week ago, but never watched any (except for "The Meaning of Life"). But then again, since I'm Italian, I'm not sure that watching "The Holy grail" I would be able to link that question to your one. Without google I was never going to finish the game (and thanks to you, Raidatn (sorry, Radiant), especially for making me burn my fingers typing all that unuseful numbers!!!!!).


This is absolutely the most original and one of the most entertaing adventures ever! The puzzles require some experience with AGS, but this is also a good tutorial on how to create adventures.

Rally Awesmoe!
Title: Re: META
Post by: Radiant on 20 Dec 2005, 15:57
Spoiler: ShowHide

1. The exact reading can differ by +- 1Kb when you check it using different version of OS and/or commands.


<grin> I believe I've got all of them covered. Some variants are acceptable, e.g. kibis.
Title: Re: META
Post by: Fertfreak on 20 Dec 2005, 19:20
If you (like me ::)) need help with the second meta-question, google "bytes to kilobytes" and you should find an accurate calculator or two to help with that question.
Title: Re: META
Post by: Radiant on 20 Dec 2005, 22:27
If you (like me ::)) need help with the second meta-question, google "bytes to kilobytes" and you should find an accurate calculator or two to help with that question.

Er, divide by 1024? (or 1000, if you must) Your computer does have a desktop calculator, no? If not, a long division should take you all of five seconds.
Title: Re: META
Post by: lakerz on 02 Jan 2006, 06:26
I've played some rather obtuse and difficult games in my day, but this one may be the winnar!  ;D

For some reason, I'll make progress, do something in the editor, mess things up, and then when I try to load a game it says there isn't any to load.  ???  That's not cool.

Anyways, I've read through this thread a few times and am still very very confused. 

Spoiler: ShowHide
I can get into the cave, and I have debug turned on.  I still can't get past the first chasm.  I know the hint says to disable the walk icon somehow but I've tried and tried and not gotten anywhere.

I'm also stuck on trying to use cntr-s to add all inventory items.  The hint says to extinguish the fire inventory item but I just don't see how to do it.  I've tried to change the icon to the blue cup thinking maybe there's water in it but it's no good.  I guess I just suck at knowing how to use the editor.  :P
 
Title: Re: META
Post by: Gilbert on 03 Jan 2006, 01:25
Spoiler: ShowHide
To get past the first chasm (and the second) you need to fix a button in the editor.


Spoiler: ShowHide
To put out the fire, remember you can change the cursor to a sprite and then interact with stuff in the editor.
Title: Re: META
Post by: lakerz on 09 Jan 2006, 01:44
Thanks for the help!  I think I'm going to put this game aside for now as it's apparent that I need more experience with the AGS editor to really comprehend the puzzles. 
Title: Re: META
Post by: Mordalles on 20 Apr 2006, 20:43
is this a bug or am i doing something wrong?

Spoiler: ShowHide

i have the key to unlock the door. but when i use the key on the door nothing happens. and he keeps on saying the door is locked when i interact with it. i already killed the fire.  ???
Title: Re: META
Post by: Colxfile on 21 Apr 2006, 09:40
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I think you need to be standing right next to the door when you use the key on the door.
Title: Re: META
Post by: Mordalles on 21 Apr 2006, 20:37
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I think you need to be standing right next to the door when you use the key on the door.


i am standing right next to the door. when i'm standing away from the door and use the kye on it, he says i should go closer. but close up nothing happens.  ???
Title: Re: META
Post by: Fizzii on 22 Apr 2006, 10:33
Yes, the key doesn't actually open the door, though you need it.
Spoiler: ShowHide
But talking to the door opens the door
Title: Re: META
Post by: on 22 Apr 2006, 19:47
So... even with all the above hints, I'm still stuck on that second question. I've tried
Spoiler: ShowHide
 looking at the file size of Meta.exe, which gets me 9310208 bytes), divided that by 1024 (gets 9092 kilobyes)
with no luck. Any idea what I'm doing wrong? Is my opinion of the ideal adventure game not the same as the cup's?
Title: Re: META
Post by: Mordalles on 22 Apr 2006, 22:08
So... even with all the above hints, I'm still stuck on that second question. I've tried
Spoiler: ShowHide
 looking at the file size of Meta.exe, which gets me 9310208 bytes), divided that by 1024 (gets 9092 kilobyes)
with no luck. Any idea what I'm doing wrong? Is my opinion of the ideal adventure game not the same as the cup's?

i got further, thanks.
duckandcower,
Spoiler: ShowHide

9059


whats the answer to the 3rd question? i watched the holy grail too long ago.
Title: Re: META
Post by: on 23 Apr 2006, 03:19
Sorry, Mord, I'd love to help you, but I'm still stuck on #2. The answer you gave me doesn't seem to work, even when I follow it with the word "kilobytes". Have you tried looking up the script for Holy Grail online?
Title: Re: META
Post by: Mordalles on 23 Apr 2006, 21:30
Sorry, Mord, I'd love to help you, but I'm still stuck on #2. The answer you gave me doesn't seem to work, even when I follow it with the word "kilobytes". Have you tried looking up the script for Holy Grail online?

yeah, i did find the script and it says:
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"In order to maintain air-speed velocity, a swallow needs
    to beat its wings forty-three times every second, right?
"

i tried 43 and forty-three. but doesnt work?

#2:
Spoiler: ShowHide

the file size (on my pc is) 9,276,106, divided by 1024 = 9058.697 rounded off to 9059.
so i typed 9059, and it worked.
Title: Re: META
Post by: Radiant on 23 Apr 2006, 21:37
So... even with all the above hints, I'm still stuck on that second question. I've tried
Spoiler: ShowHide
 looking at the file size of Meta.exe, which gets me 9310208 bytes), divided that by 1024 (gets 9092 kilobyes)
with no luck. Any idea what I'm doing wrong? Is my opinion of the ideal adventure game not the same as the cup's?

That's interesting... it is possible that you have a virus on your computer that attaches itself to executables, thereby increasing their size.
My version is 9308583 bytes, thus the answer would be either 9090 (X/1024) or 9308 (X/1000; both are acceptable).

yeah, i did find the script and it says: "In order to maintain air-speed velocity, a swallow needs to beat its wings forty-three times every second, right?"
True, but the question is not "how often needs the swallow beat its wings", but "what is its airspeed velocity". Look further on in the script :)

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The answer is not a number. It is a trick question.

Title: Re: META
Post by: Mordalles on 23 Apr 2006, 21:43
is the answer in this part of the script?
Spoiler: ShowHide

Meanwhile, King Arthur and Sir
    Bedevere, not more than a swallow's flight away, had discovered something. Oh, that's an unladen swallow's flight, obviously.  I mean, they were more than two laden swallows' flights away-- four, really, if they had a coconut on a line between them.  I mean, if the birds were walking and dragging--
Title: Re: META
Post by: Radiant on 23 Apr 2006, 22:27
is the answer in this part of the script?

No.

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WHAT is your name?

Title: Re: META
Post by: Mordalles on 25 Apr 2006, 21:04
could somebody just give me the answer. i give up. i feel so dumb.  :'(
Title: Re: META
Post by: Radiant on 25 Apr 2006, 22:17
could somebody just give me the answer. i give up. i feel so dumb.  :'(

Spoiler: ShowHide

WHAT is your Quest?

Title: Re: META
Post by: Rui 'Trovatore' Pires on 02 Dec 2006, 20:12
Ok, it's official, I'm terrible at this.

HOW do I put the fire out? Straight answer, please. All the hints in this thread weren't enough.
Title: Re: META
Post by: Fizzii on 02 Dec 2006, 21:03
Quote
HOW do I put the fire out? Straight answer, please. All the hints in this thread weren't enough.

Spoiler: ShowHide
There's a pool of water in room 3. You need to fix that bug first, I think, though I can't remember for sure.


Spoiler: ShowHide
You can't use the fire ingame, but you can in the editor


Spoiler: ShowHide
Change the cursor to the fire, then go to room 3 in the editor, and click it on the pool
Title: Re: META
Post by: Rui 'Trovatore' Pires on 02 Dec 2006, 21:17
Huh? But I did try that, time and time again. And I did it just now, and it didn't work. I've gotten cuppit to fix room 3, though if I read you right that wasn't strictly necessary for this puzzle; I've changed the cursor to the FIRE sprite (tried it with cursor WALKTO, INTERACT and USEINV, didn't see the point in trying more, the cursor looked like fire anyway); I've loaded room 3 in the editor; I've clicked on the pool, with the cursor resembling the fire. I've done it in "objects", "areas" and the other, first sub-setting in "Rooms". Nothing happens, nothing at all!
Title: Re: META
Post by: Fizzii on 03 Dec 2006, 07:30
My bad. I checked, and this works:

Spoiler: ShowHide
In the room editor, make a new object, and select the fire for the object. Put it in the pool and it will be extinguished
Title: Re: META
Post by: Rui 'Trovatore' Pires on 03 Dec 2006, 10:29
Aaaaahhhhhh. Sneaky, and deliciously logical. For the life of me I don't think I've managed to solve any of these puzzles, but I truly admire them.
Title: Re: META
Post by: Marion on 10 Dec 2006, 11:25
Hi !
I have reached the questions asked by the blue cup in the 3rd room.
I found the first one, but I can't pass the 2nd.  I tried many answers given in this topic, I tried with the size of the file on my computer, nothing works.
Please help !
Title: Re: META
Post by: Rui 'Trovatore' Pires on 10 Dec 2006, 11:48
If you're playing the newest version, the numbers in this thread won't help you at all. Try just looking at the properties of your META.EXE file to see the size in bytes and then take the first 4- or 5-digits, and type them in.
Title: Re: META
Post by: Marion on 10 Dec 2006, 12:01
Thanks, I'll try :)
Title: Re: META
Post by: Radiant on 11 Dec 2006, 00:47
This is probably the only AGS game that you can't solve if you have a virus on your computer :)

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because it can infect the META.EXE file and make it larger; yes, that has happened, making META the first AGS-based virus-scanner


Spoiler: ShowHide

Cuppit asks for kilobytes; your computer may give the size in bytes. The game accepts both division-by-1000 and division-by-1024, as well as rounding the wrong way.

Title: Re: META
Post by: on 14 Mar 2007, 23:09
Just for posterity, the divide by 1024 calculation, resulting in 9876, didn't work for me, but the divide by 1000, resulting in 10113, did. And apparently not the full quote is needed for the answer to the third. Just three words.
Title: Re: META
Post by: Radiant on 15 Mar 2007, 11:05
According to my Windows version, it's 9877.
Title: Re: META
Post by: Renodox on 17 Nov 2016, 09:49
I can't complete the game due to an error.  After using the "stuff pockets" debug command, trying to open the inventory causes the game to crash.  ACTUALLY crash, not something that's programmed in. I get this:


---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x0044A7AC ; program pointer is +6, ACI version 3.3.0.1162, gtags (2043,64)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and post the details on the AGS Technical Forum.



Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.

Unable to create an error dump file. (code 3)
---------------------------
OK   
---------------------------
Title: Re: META
Post by: Crimson Wizard on 17 Nov 2016, 11:48
I can't complete the game due to an error.  After using the "stuff pockets" debug command, trying to open the inventory causes the game to crash.  ACTUALLY crash, not something that's programmed in. I get this:
Was the game upgraded to version 3.3.0, or you are using newer engine to run it?
I recall there was a bug which caused old-style built-in inventory to crash, which was fixed in AGS 3.3.2, according to changelog. Try using latest version of the engine to run it.
Title: Re: META
Post by: Radiant on 29 Nov 2016, 22:28
The bug has been noted, I'll see what I can do. And yes, META runs in 3.3.0.1162
Title: Re: META
Post by: Radiant on 08 Dec 2016, 20:43
A new version has been released to fix this: https://radiant.itch.io/meta