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AGS Games => AGS Games in Production => Topic started by: GokuZ on 14 Dec 2005, 02:01

Title: Tomb Raider : Bloodline
Post by: GokuZ on 14 Dec 2005, 02:01
Project on Hold Currently working on TRLE BioHazard Mod
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Title: Re: Tomb Raider : Bloodline
Post by: AlbinoPanther on 14 Dec 2005, 03:32
Well not to say hurray but this is good TR in P&C.

Just one tought work on a gui it doesn't fit in your BG(it's very nice :o).

Keep up good work.
Title: Re: Tomb Raider : Bloodline
Post by: Darth Mandarb on 14 Dec 2005, 03:56
Please review the FORUM RULES[ (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=1987.0), and update your thread.

If it's not updated by tomorrow ... lockidy lock lock.
Title: Re: Tomb Raider : Bloodline
Post by: DizzyDancer on 14 Dec 2005, 08:09
I'm a HUGE Tomb Raider fan! And I really like your idea! The only thing is...I only have...a 56k...modem...*cries*
Title: Re: Tomb Raider : Bloodline
Post by: seaduck on 14 Dec 2005, 11:29
I like this idea very much!

Note 1: The GUI should be in the same resolution as the background, and should be fitting in style.

Note 2: You should work on the walking animation to make it loop seamlessly.

Note 3:
Will Also Contain '3D Cutscenes' Be amazed as the 2D backround and characters will become 3D To add real depth and drama to the story.

I'm not a big fan of 3D in adventure games. Rather than adding depth to the story, it adds megabytes to the installation file.

While you can do cool camera movements in 3D, creating 3D objects and locations is so tedious, that you will usually end up with so few details, that everything will look flat and dull. (Ok, I admit it, I'm just crackers about 2D  ;D)

IMHO everything else is much more important to make a catching story: good storywriting, choreography, camera, editting, animation, backgrounds, dialogues.

I'll be looking forward to playing this, good luck!
Title: Re: Tomb Raider : Bloodline
Post by: Candle on 14 Dec 2005, 15:42
He is using poser for the char and  poser uses more loops for the walking that ags has . hard to get the right and left walk cycle to look good .were the up and down look good when done.
Looks good keep it up and get that  2th sceenshot in quick.
Title: Re: Tomb Raider : Bloodline
Post by: GokuZ on 14 Dec 2005, 18:33
Ok 2nd Screenshot in (screenshots do not represent final ingame quality)  forum rules met.

Number A: AGS supports the exact number of walking frames I need, the pic is to give you an idea of the way the 3D lara has been converted into a 2D animation

2: I love this simple style GUI and I wont be changing it.  Ultimately I love Monkey Island 1 & 2 and I belive that the simplicity of the GUI is apart of that (wasnt keen on MK3 popup GUI or inventory system) I dont belive something unessesarily complicated or flashy for the sake of looks is worth it.

3: The game will contain 3D, I dont care about the ultimate file size, I downloaded 'Fatman' at 200 meg and really enjoyed it. Music and Voice acting will be apart of this game.  However I will create a download with optional speech.sou.  People with 56k using Getright or Flash get even 300megs can be downloaded in a few days if downloading overnight. Expect this game to be at least 250megs.
Title: Re: Tomb Raider : Bloodline
Post by: Spitfire on 14 Dec 2005, 18:44
Wow, its about time someone started a Tomb Raider p&c game. I htink 3D looks amazing. But the backgrounds don't have much shading, thus creating a flat atmosphere.

Other than that, I hope you bring out a super Tomb Raider game.  ;)
Title: Re: Tomb Raider : Bloodline
Post by: Darth Mandarb on 14 Dec 2005, 19:28
Ok 2nd Screenshot in (screenshots do not represent final ingame quality)  forum rules met.

If the screenshots you provided aren't the final quality ... then you haven't met the forum rules.   If you aren't far enough along to have final graphics, then you should have waited before posting.  However, I'm not going to lock this thread for that ... what's done is done.

I will, however, lock the thread if you're screenshots remain "broken" links ... they are missing!  Please find a reliable host for the images (there are several threads throughout these forums for just that sort of thing ... do a search!)
Title: Re: Tomb Raider : Bloodline
Post by: Mordalles on 14 Dec 2005, 19:37
this looks really interesting. i cant see the screenshots, but im really interested. so please make them work, i really wanna see.
Title: Re: Tomb Raider : Bloodline
Post by: GokuZ on 14 Dec 2005, 20:20
ScreenShots Sorted
Title: Re: Tomb Raider : Bloodline
Post by: Iv4n on 15 Dec 2005, 10:52
I can see those shots and they look pretty good! One thing about the model. You may consider add some bounce moving to her head because it just look like a robo head or something.
Title: Re: Tomb Raider : Bloodline
Post by: Candle on 15 Dec 2005, 22:19
Looks good can't wait to play.
Title: Re: Tomb Raider : Bloodline
Post by: splat44 on 17 Dec 2005, 05:35
I did play with some tomb raider games.

I'm wondering, are there some actions that would caused death or violence?

Regard
Title: Re: Tomb Raider : Bloodline
Post by: Corey on 17 Dec 2005, 09:30
As a huge Tomb Raider fan it just impossible to dislike this... but i must say it's not only looking really like TR it also looks really stunning. Thought it could use some light if u know what i mean.

btw i cant possible imagine what you should do with those Guns, flares and binoculairs but im sure it will be awsome
Title: Re: Tomb Raider : Bloodline
Post by: hedgefield on 17 Dec 2005, 14:11
I've dabbled with the TR level editor myself, but when it crashed on me after I built the world's most beautiful level (well, it was awesome!), I damned it to hell. And playing the TR games with those ancient control schemes is starting to aggrevate me aswell, so I'm really excited about this project.

btw i cant possible imagine what you should do with those Guns, flares and binoculairs
Oh, but I can. ;D
Title: Re: Tomb Raider : Bloodline
Post by: GokuZ on 17 Dec 2005, 15:03
I'm wondering, are there some actions that would caused death or violence?
Yes, Certain Actions will cause Laura to die
Thought it could use some light if you know what i mean.
btw i cant possible imagine what you should do with those Guns, flares and binoculairs but I'm sure it will be awsome
All Lighting effects will be added using the TR level Editor and Ingame Sprites for Fire etc.
The Guns will be used in cutscenes mainly, flares to light dark areas and binoculars will be used also  ;)
Title: Re: Tomb Raider : Bloodline (New GUI & Altered Bkround PIC)
Post by: on 17 Dec 2005, 19:06
hey, this game looks very good. Goodluck!
Title: Re: Tomb Raider : Bloodline
Post by: Ponch on 17 Dec 2005, 19:22
I can see those shots and they look pretty good! One thing about the model. You may consider add some bounce moving to her head because it just look like a robo head or something.

This is why I love this forum. Anywhere else on the Internet, people wouldn't suggest that you add bounce to her HEAD. The level of discourse here rarely falls into the childish.

The game looks great. I can't wait to play it. I loved Tomb Raider, but I agree that the ancient control scheme and squared off world sort of leaves me cold nowadays. Plus, I always wanted Core to do a proper adventure game with Lara.

This game is going on my "watch closely" list.

- Ponch
Title: Re: Tomb Raider : Bloodline (New GUI & Altered Bkround PIC)
Post by: Elliott Hird on 18 Dec 2005, 09:36
Ugh @ new gui. and the view, wouldn't she fall over with the legs in that pos.?
Title: Re: Tomb Raider : Bloodline
Post by: GokuZ on 18 Dec 2005, 14:04
I dont care who likes or dislikes the GUI I just said it looked better than the original GUI, I dont want a flashy GUI, exactly what direction would she fall stood in that position? (the standing position she stands in the first 5 TR games)
Title: Re: Tomb Raider : Bloodline
Post by: Venus on 22 Dec 2005, 13:11
This project looks really interesting and I'm looking forward to its completion.

Anyway, about your file size/GUI comments: The file size will have a great influence on how many people will download your finished game. Since you posted this thread here, I assume that you want people to download and play your game. IMHO, the file size is something you should care about. I'm not saying leave all those 3D scences. Just try to keep the size as small as possible. This way a lot more people will download and give you credit for your work. What's the use of a 100MB game that isn't played, because of the download size?
Concerning the new GUI, I prefer the old one, too. Not because it looks better, but because it is more functional. In your new GUI the verbs are in a single row on the bottom of the screen. This means that the player has to move the mouse quite a long way to access them all. The old GUI offers the verbs in three rows, so the mouse doesn't need to be moved so much. IMHO, the less time the player spends to access the GUI, the more time he/she has to enjoy the game. If you want people to enjoy your game, the design of the GUI is something you should care about, imo.

About the front standing view: She really looks like she is about to fall backwards. That's because she isn't standing in the right perspective...

Apart from that, your game looks very promising. I'm looking forward to this.
Title: Re: Tomb Raider : Bloodline
Post by: SSH on 22 Dec 2005, 13:15
Observe the difference between spam/abuse and constructive criticism. I'm sure that Goku's reaction will also be different...
Title: Re: Tomb Raider : Bloodline
Post by: GokuZ on 22 Dec 2005, 15:32
The file size will have a great influence on how many people will download your finished game. Since you posted this thread here, I assume that you want people to download and play your game

Concerning the new GUI, I prefer the old one, too. Not because it looks better, but because it is more functional. In your new GUI the verbs are in a single row on the bottom of the screen. This means that the player has to move the mouse quite a long way to access them all.... the less time the player spends to access the GUI, the more time he/she has to enjoy the game. If you want people to enjoy your game, the design of the GUI is something you should care about, imo.

About the front standing view: She really looks like she is about to fall backwards. That's because she isn't standing in the right perspective...
RE:Filesize, The file size will be whatever it will be, Im not going to add any extras that would make it unessesarily large.  I would hope that people who do download my game initially would write good reviews and their by increase general interest.  Ive been In these kinds of forums before and people who quibble about filesize or internet connection to me just shows lack of patience, I've downloaded 300meg on 56k before and it nearly took a week, but it was worth it.  I wouldnt dream of restricting anything in my game for the sake of size if I thought it would affect its game play.  If people ignore the final ingame screenshots, teaser demo and (hopefully) decent reviews because the file size is unacceptable to them, then its their loss not mine.  I want to make a great game if people dont want to play it Im not going to force them or waste time caring about them

RE:GUI, This is the best I could do to preserve the MI2 Interface so I could have a larger screen ratio without having to compress my backround images, I still think sliding the mouse a little to the left and right to access commands is still quicker than a pop-up inventory

RE:Lara Standing, im in the process of desiging a new outfit I will sort her animations.