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Creative Production => Competitions & Activities => Topic started by: Kweepa on Tue 11/07/2006 05:53:13

Title: Coding contest: July 11th- July 24th Grid-Based Inventory
Post by: Kweepa on Tue 11/07/2006 05:53:13
Topic by Akumayo, who is away for another week or so. (He also suggested a High Score Module but I thought this would be the more generally useful.)

Grid-Based Inventory

Ever played one of those games where you can have as many inventory items as you want, so long as they don't exceed the space on your grid?Ã,  Like, you could have an item taking up only once block, or an item taking up four vertical blocks, or four blocks side by side.
I'd like to see you all make this a reality in AGS.

Bonus Points for:
Title: Re: Coding contest: July 11th- July 24th Grid-Based Inventory
Post by: Moox on Tue 11/07/2006 06:36:41
Something like the Diablo 2 inventory in the bottom of this image?
(http://diablo2.ingame.de/spiel/interface/pics/int_inventory.jpg)
Title: Re: Coding contest: July 11th- July 24th Grid-Based Inventory
Post by: R4L on Tue 11/07/2006 06:49:37
yup.
Title: Re: Coding contest: July 11th- July 24th Grid-Based Inventory
Post by: Radiant on Wed 12/07/2006 11:02:52
I know it was actually written two weeks earlier, but would the Megaverb GUI qualify?

(http://crystalshard.net/img/megaverb.png)
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=27206.0
Title: Re: Coding contest: July 11th- July 24th Grid-Based Inventory
Post by: Ubel on Wed 12/07/2006 12:15:37
I'm entering this. My system is probably half ready now, so I'll post it here in a couple of days. It's a really nice theme. :)
Title: Re: Coding contest: July 11th- July 24th Grid-Based Inventory
Post by: Kweepa on Wed 12/07/2006 14:16:56
Quote from: Radiant on Wed 12/07/2006 11:02:52
I know it was actually written two weeks earlier, but would the Megaverb GUI qualify?
Whilst it is awesome, it's not a grid-based inventory system. Also, it wasn't written for the competition. So: no.

[EDIT] If you're going to modify it, then I don't see why it couldn't be included. Since I might enter this one too I'll leave the judgment up to Akumayo when he gets back.
Title: Re: Coding contest: July 11th- July 24th Grid-Based Inventory
Post by: Radiant on Wed 12/07/2006 14:22:49
Actually it is, you can drag/drop all inventory items to your liking on a 5x8 grid. I can fix it to support icons rather than text, and icons taking up more gridspace wouldn't be particularly difficult.
Title: Re: Coding contest: July 11th- July 24th Grid-Based Inventory
Post by: Mordalles on Wed 12/07/2006 15:25:00
Quote from: Moox on Tue 11/07/2006 06:36:41
Something like the Diablo 2 inventory in the bottom of this image?

hey, you got the complete sigon's set.  ;D (if i remember the name correctly.)

Title: Re: Coding contest: July 11th- July 24th Grid-Based Inventory
Post by: Khris on Wed 12/07/2006 22:07:44
I think this would be considerably easier if we were allowed to use a room instead of a GUI.
What's your opinion on this?
Title: Re: Coding contest: July 11th- July 24th Grid-Based Inventory
Post by: Ubel on Thu 13/07/2006 04:31:02
Quote from: KhrisMUC on Wed 12/07/2006 22:07:44
I think this would be considerably easier if we were allowed to use a room instead of a GUI.

Did anybody ever say you must use a GUI? I think you can make it how you want.
Title: Re: Coding contest: July 11th- July 24th Grid-Based Inventory
Post by: Akumayo on Sun 16/07/2006 16:39:37
Hrm, more interest in this than I had expected  :)

I hope at least a few of you get entries put together.  Good luck everybody!
Title: Re: Coding contest: July 11th- July 24th Grid-Based Inventory
Post by: Akumayo on Thu 20/07/2006 17:20:54
Only four days left, there better be some entries in the forges... please?
Title: Re: Coding contest: July 11th- July 24th Grid-Based Inventory
Post by: Ubel on Mon 24/07/2006 11:59:13
Sorry, my module is still sooooo buggy I don't want to release it. Also I'm at Petteri's now so I probably won't work on it at the moment anyway. Sorry.
Title: Re: Coding contest: July 11th- July 24th Grid-Based Inventory
Post by: Akumayo on Mon 24/07/2006 17:24:02
Well, it's the last day for entries.

If anyone else is working on an entry, but didn't get finished yet, say so.Ã,  Perhaps an extension is in order?Ã,  C'mon, surely we can get an entry from Pablo and someone else, if we extend the deadline.
So, is anyone else working on one that needs more time?

EDIT:

No entries... again... apparently I'm bad at making topics...
So, who makes the next thread?
Title: Re: Coding contest: July 11th- July 24th Grid-Based Inventory
Post by: Sheepisher on Sun 30/07/2006 08:14:51
I don't think it was a bad topic at all - in fact I think it was a very smart and useful one.Ã,  A grid-based inventory could be a great asset to the AGS palate of programming options.

However, since programming always takes a lot longer to put together, test, debug etc., perhaps the time-frame was simply too narrow?Ã,  13 days isn't very much time to create a new GUI from scratch, especially if you have work / other interests at the same time.

People have obviously been putting the work in, and full kudos to them - it would be a shame to see that effort go to waste.Ã,  Perhaps it might be an idea to reboot this compo with an extended time frame?
Title: Re: Coding contest: July 11th- July 24th Grid-Based Inventory
Post by: Akumayo on Sun 30/07/2006 19:18:54
Well... does anyone else think that this is a good idea and/or feel that they could complete their entry if the time was extended?
Or should the contest be turned over to another host?
Title: Re: Coding contest: July 11th- July 24th Grid-Based Inventory
Post by: Besh on Mon 04/09/2006 07:19:20
OK! I 'm little in late ;D but today I didn't know what to do so...

here my module GridInventory (http://www.webalice.it/besh81/GridInventory_v1.1.rar) , at the time there aren't documentation, advertisement, ecc. ecc. only the plugin and this simple DEMO (http://www.webalice.it/besh81/Grid_demo.rar) .

Please, try it and let me know.

CIAO


EDIT:
Added documentation and demo source

EDIT2:
New version and demo, some bugs fixed and some new functions.
- GridInventory v1.1 (http://www.webalice.it/besh81/GridInventory_v1.1.rar)
- DEMO (http://www.webalice.it/besh81/Grid_demo.rar)
Title: Re: Coding contest: July 11th- July 24th Grid-Based Inventory
Post by: Akumayo on Wed 06/09/2006 00:10:23
I can't undo .rar, sorry.  I do look forward to trying it out though  :)
Title: Re: Coding contest: July 11th- July 24th Grid-Based Inventory
Post by: Kweepa on Wed 06/09/2006 05:53:04
Good stuff!
The code could do with some comments, but it certainly works!
We have a winner :=
Now host the next competition.
Title: Re: Coding contest: July 11th- July 24th Grid-Based Inventory
Post by: Phemar on Sat 09/09/2006 22:29:36
Maybe you should pick another winner? Competition's a bit overdue ...
Title: Re: Coding contest: July 11th- July 24th Grid-Based Inventory
Post by: Akumayo on Sat 09/09/2006 22:35:11
Only entry, however late.  It might as well win, at least he/she put something working together.