Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: Dan_N on Thu 26/04/2007 06:54:21

Title: What's the ideal adventure game you'd like to make?
Post by: Dan_N on Thu 26/04/2007 06:54:21
What's the adventure game you've wanted to make for some time, yet never managed to finish it, or actually start it? What's the ideal game you'd like to make.

Mine would be Mech Gladiators, at the moment, an adventure/RPG/mech battle game, but work will resume on it after I finish Red Dwarf...

(GIP Thread: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=30052.0 (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=30052.0))

Now, what's yours?

(include a demo, or some screenshots if possible, and if you feel like it :) )
Title: Re: What's the ideal adventure game you'd like to make?
Post by: MrColossal on Thu 26/04/2007 19:34:15
To shorten the list of ideal games I'd like to make let me add "What's the adventure game you've wanted to make for some time in AGS?"

And then to make my answer even shorter.. I think I might be working on it now. I started playing a few adventure games I've never played before [Star Trek 25th Anniversary being one of them along with the Trilby series] and thought... "I... I can do this.. I can do this better?" and slowly a story came to me. I wrote it all out in a few days and I'm very much in love with it. I've been working on it for a little bit and hopefully it'll be the best thing I've ever made.

I'd show screenshots but it turns out if I'm serious about a project I never tell anyone about it until it's done. So this may not be the best answer to your question but it helps kick the thread off, maybe?
Title: Re: What's the ideal adventure game you'd like to make?
Post by: Dan_N on Thu 26/04/2007 20:05:42
How's Time Out coming along, Eric?
Title: Re: What's the ideal adventure game you'd like to make?
Post by: MrColossal on Thu 26/04/2007 20:09:37
SHHH! Don't say it's name out loud! You may wake it!
Title: Re: What's the ideal adventure game you'd like to make?
Post by: fentongames on Thu 26/04/2007 20:47:18
Some people here may remember when I first joined these forums, I was working on a parody of Harry Potter featuring guns and weapons. I was playing what I had of it last week and realised how poor and lazy the idea was. I was being really over ambitious too. The graphics were rather poor as well.

However, I want to return to this game, but Time Kid is more important at the moment (because it's further into production than any other of my game attempts). I think that the HP thread gained the most attention though, so I think I could return to the game and do something good with it someday.

Some old and bad screens (I'm 50 times better now (IMO)):
(http://img69.imageshack.us/img69/97/happy5cw.png)(http://img25.imageshack.us/img25/8274/17122622986mk.png)
Title: Re: What's the ideal adventure game you'd like to make?
Post by: Baron on Thu 26/04/2007 21:02:11
I've wanted to finish My Ideal Game (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=29301.0) for about a year now.  It's been a long slog, but..... well, one day.
Title: Re: What's the ideal adventure game you'd like to make?
Post by: Steel Drummer on Thu 26/04/2007 23:23:56
Quote from: fentongames on Thu 26/04/2007 20:47:18
Some people here may remember when I first joined these forums, I was working on a parody of Harry Potter featuring guns and weapons. I was playing what I had of it last week and realised how poor and lazy the idea was. I was being really over ambitious too. The graphics were rather poor as well.

However, I want to return to this game, but Time Kid is more important at the moment (because it's further into production than any other of my game attempts). I think that the HP thread gained the most attention though, so I think I could return to the game and do something good with it someday.

Some old and bad screens (I'm 50 times better now (IMO)):
(http://img69.imageshack.us/img69/97/happy5cw.png)(http://img25.imageshack.us/img25/8274/17122622986mk.png)

Wasn't there another HP adventure game, bases on the first one? I hate Harry Potter, but I was just curious.
Title: Re: What's the ideal adventure game you'd like to make?
Post by: FrancoFranchi on Fri 27/04/2007 00:21:05
I have a fairly detailed design document for 75% of my take on 'Leisure Suit Larry 8: Lust In Space'.

Unfortunately, the Larry games (even the early SCI ones) have the kind of art I could never replicate, so I'll never get the chance to work on it :(
Title: Re: What's the ideal adventure game you'd like to make?
Post by: Scummbuddy on Fri 27/04/2007 03:22:56
With practice ANYONE can replicate the Leisure Suit Larry graphics. That's like saying you can't make Zak McKraken or Maniac Mansion backgrounds.

-----------

If I may deviate a tad, what would be the ideal game that I want to make?

I'd like to make a fairly accurate, possibly episodic, game based off of the anime Outlaw Star, including spaceship grappler fighting, the magic bullets, and the major storylines from the show. This is something that can't be done in AGS, but its something I'd like to do. I may investigate into XNA for it over the summer.

My ideal AGS games to make would probably be horrid LucasArts fan-sequels. Coming next year!
Title: Re: What's the ideal adventure game you'd like to make?
Post by: TheJBurger on Fri 27/04/2007 05:55:25
Quote from: Scummbuddy on Fri 27/04/2007 03:22:56
I'd like to make a fairly accurate, possibly episodic, game based off of the anime Outlaw Star, including spaceship grappler fighting, the magic bullets, and the major storylines from the show. This is something that can't be done in AGS, but its something I'd like to do. I may investigate into XNA for it over the summer.

I've always had this idea in my head about a game that plays similarly to Cowboy Bebop. It would combine space exploration (like Freelancer), with role-playing/action elements (somewhere between KoTOR, Zelda, and Jedi Knight).

You would be able to explore space, upgrade your ship, search for bounties, do side-quests, buy weapons, go down onto the planet, add more characters to your party, solve puzzles, and all that.

I thought it would make an awesome game, but it would be so complex and a mix of alternate genres I don't know how it would work out.
Title: Re: What's the ideal adventure game you'd like to make?
Post by: Radiant on Fri 27/04/2007 08:34:30
Quote from: Steel Drummer on Thu 26/04/2007 23:23:56
Wasn't there another HP adventure game, bases on the first one? I hate Harry Potter, but I was just curious.
No, but there was a Larry Lotter game called Warthogs. Click my sig.


My ideal game is also in my sig. Aside from that, I've wanted to do a Quest for Glory kind of game but that's something I'll likely never get around to.
Title: Re: What's the ideal adventure game you'd like to make?
Post by: Scavenger on Fri 27/04/2007 12:00:46
I want to make a game based off of Patricia Wrede's "Dealing with Dragons". That would be awesome. It works out just like an adventure game, too. =) From creating the fireproofing spell to melting wizards, I think that game would be the most fun ever making.

Also, I wanna finish Until the Dawn, and Seeing through Blind Eyes. Those games were great to work on. =(
Title: Re: What's the ideal adventure game you'd like to make?
Post by: Andail on Fri 27/04/2007 12:12:31
Eric, that sounds great. Having a project that you love like that is a bliss.

Also, the very short time I spent on making my concept game has given me inspiration for a new game. I intend to begin production in June, after my examination.

I've been meaning to make something like this for years, but lacked a spark, so to speak. Now I'm confident I will make it.

So far I can say that the game will be an exploration-based hybrid between a sim and adventure, and that it will feature a very dynamic and organic game-play. It will also be huge, so I will need a lot of help :)
Title: Re: What's the ideal adventure game you'd like to make?
Post by: JD on Fri 27/04/2007 15:21:01
I'd really love to finish the first real game attempt I ever did. The Star Trek spoof. A while ago I started on my third attempt of starting over, and remaking it. But due to some real life issues I lost interest in making it.
(http://www.2dadventure.com/ags/spoof1.jpg)

But what I'd like to make even more than that, is an RPG I've been trying to make with AGS for a few years now. After starting over from scratch 5 times I finally have something which I can work with. The game currently has quite some features. Turn-based combat with 8 different types of spells, which can be upgraded. A fully working town, with an inn, magic shop, blacksmith and a church (you can turn in runes there, which drop from bosses in dungeons; they permanently increase certain stats). A 24-screen forest, where you can randomly encounter bears, snakes, wolves, rogues, mages. Each mob has a base attack, and a special ability. The bear for example has a charge, which stuns you for a few turns. There's 3 different weapons in game; each weapon has it's own graphics in the combat scenes. Same for armor.

I'd really love to finish this one, but I think I burned myself out a bit on it. I spent weeks devoting every free minute of my time on scripting. Scripting until my head hurt. All those numbers and formulas; just looking at the script now gives me a headache! But this one might actually evolve to a game. I have most of the basic stuff done. I just need a break from it I guess. I hope! Here's some screenies

(http://www.2dadventure.com/ags/rpg1.jpg)

(http://www.2dadventure.com/ags/rrpg2.jpg)

(http://www.2dadventure.com/ags/rrpg3.jpg)

(http://www.2dadventure.com/ags/rrpg4.jpg)

(http://www.2dadventure.com/ags/rrpg5.jpg)

(http://www.2dadventure.com/ags/rrpg6.jpg)
Title: Re: What's the ideal adventure game you'd like to make?
Post by: charliechuck on Fri 27/04/2007 17:12:42
looks good def, it looks like you've done too much work to waste. Keep plodding on it'll be worth it in the end.

The game i really want to make is Adventure Quest IV - Back to the Future, unfortunately I have to finish adventure quest 2 and start on 3 first, at the current rate ill start it in 2012.
Title: Re: What's the ideal adventure game you'd like to make?
Post by: CodeJunkie on Fri 27/04/2007 18:52:59
Def that RPG looks fantastic, please keep going!

My ideal game would be one that gets finished.  Seriously though, I'd like to make a simple tile-based RPG with mech combat and take it from there.  Different parts of the mech can be upgraded after buying, researching or finding the technology.  Advanced mechs can spawn repair droids and anti-missile droids etc.

I'd also like to make a sidescrolling shoot-em-up (see avatar), but coding that from scratch (or even in AGS for that matter) is a little out of my reach.  Nevertheless, it's a fun thing to make graphics for.
Title: Re: What's the ideal adventure game you'd like to make?
Post by: JD on Fri 27/04/2007 18:59:22
Quote from: SimB on Fri 27/04/2007 18:52:59
My ideal game would be one that gets finished.

That goes for me aswell :)
Title: Re: What's the ideal adventure game you'd like to make?
Post by: Domino on Fri 27/04/2007 23:56:38
Quote from: def on Fri 27/04/2007 18:59:22
Quote from: SimB on Fri 27/04/2007 18:52:59
My ideal game would be one that gets finished.

That goes for me aswell :)

Me too.

I would at least like to start one. I don't know why i have never made one. I use to make adventure games in BASIC when i was in my early teens, but for some reason i haven't made squat with AGS. I sometimes wonder if i should even be using these forums also.

I was watching the movie The House of Wax the other night and thought that would make a great adventure game. Maybe i could try.

edit: I did make a background i was going to use in my first AGS game.....


(http://img.photobucket.com/albums/v472/skeith2572/room1.jpg)
Title: Re: What's the ideal adventure game you'd like to make?
Post by: MillsJROSS on Sat 28/04/2007 05:17:38
I don't know that I have just one idea that I'd love to do, but I have always wanted to create a game that delves into science fiction. Regardless of what I make, I want to do something with humor in it.

-MillsJROSS
Title: Re: What's the ideal adventure game you'd like to make?
Post by: Dan_N on Sat 28/04/2007 13:52:03
I'd like to take this opportunity to say that's def's RPG ideea is awesome, and that he should get back to work on it...
Title: Re: What's the ideal adventure game you'd like to make?
Post by: Igor on Mon 30/04/2007 20:24:46
I have an idea for a short game (around 30 minutes of gameplay time) that i want to realize one day.. but so far didn't have the time to flesh it out, aside from a few concepts.
The story is on the serious side with graphics in "realistic" black&white comic style- lots of light&shadow play.
Title: Re: What's the ideal adventure game you'd like to make?
Post by: Uku on Mon 30/04/2007 21:03:01
Quote from: Domino on Fri 27/04/2007 23:56:38
...blah...
(http://img.photobucket.com/albums/v472/skeith2572/room1.jpg)


I just love that house.
Title: Re: What's the ideal adventure game you'd like to make?
Post by: Shane 'ProgZmax' Stevens on Tue 01/05/2007 05:44:36
I enjoy making adventure games that don't task me heavily on the graphics side so I can focus on design.  I really, really dislike making backgrounds so the smaller scale the better.

The game I'm working on every so often is going to be a hybrid action adventure, which imo is a great marriage of two concepts.  Standard graphic adventures tend to bore me anymore.
Title: Re: What's the ideal adventure game you'd like to make?
Post by: Erenan on Tue 01/05/2007 17:51:17
Me too. More and more, the ideas I come up with have more to them than traditional point-and-click content. But I do tend to lean on the large scale side of things, but that's because I'm stubbornly ambitious in an often (usually?) impractical way.

My ideal adventure game changes all the time. There are a great many ideas I have for games, and at any given moment, a different one is the one I'd really like to create.
Title: Re: What's the ideal adventure game you'd like to make?
Post by: blueskirt on Tue 01/05/2007 19:04:54
My ideal game would probably be a mix of what everyone mentionned: A mix of RPG and adventure (Kinda like Indy and the Last Crusade with increasable skills) that I would be able to finish. That or a game that would impress the ladies. Or both.

QuoteThe game I'm working on every so often is going to be a hybrid action adventure, which imo is a great marriage of two concepts.  Standard graphic adventures tend to bore me anymore.

If the games you plan to sell one of these day aren't standard graphic adventures, I can garantee you I will never buy one of your games just for the sole reason of "supporting the starving artist". :)
Title: Re: What's the ideal adventure game you'd like to make?
Post by: vict0r on Tue 01/05/2007 19:30:15
I were working on an adventure game. I were getting places with the story and graphics and stuff. But when I were taking backup one day, the computer crashed and both my backup files and my HDD were screwed... Since then, I haven't bothered starting over.

Somewhat because of the fact that all my software went to hell with my HDD..
Title: Re: What's the ideal adventure game you'd like to make?
Post by: lo_res_man on Tue 01/05/2007 20:54:04
I have three ideal adventure games I want desperately want to make.
First "Deputy E.I. and the spirit of theatro" the comic western tale of a loveable but bumbling deputy after the sheriffs daughter, must rescue the sheriff after he is possessed by the spirit of theatro before he converts the whole town into Shakespearean freaks.
2nd game: "Sleeping Witness"  Security Officer Jim Warden must find the assailant after an attack on the noctine Head Security Officer K'tral, enables her possum reflex, sending her into a deep coma. Abroad the FPS Persiphone, a starship for paroled criminals till to dangerous to be released into society, you must solve the crime, before the assailant strikes again. But who is the real criminal? I was going to make it open sorse so others can add episodes, in a star trek/ RON kind of way. btw its not based in the star trek universe
3rd "Villainy Inc: Zombie Labour Stinks" A hero stalks your castle, attempting to free the princess in your basement. But how are you supposed to deal with that, when your zombie hoard goes on strike?
Title: Re: What's the ideal adventure game you'd like to make?
Post by: Dan_N on Tue 01/05/2007 21:38:03
Hmm... I've had this ideea rowing around my head for some time... about an AGS non-adventure game in the style of Evil Genius, but with more... er... evil... CybEvil, coming sometime in the future... maybe... probably not... slim chances... who knows?
Title: Re: What's the ideal adventure game you'd like to make?
Post by: Shane 'ProgZmax' Stevens on Wed 02/05/2007 00:14:38
QuoteIf the games you plan to sell one of these day aren't standard graphic adventures, I can garantee you I will never buy one of your games just for the sole reason of "supporting the starving artist"

Good.  Buy it because you like the demo. 
Title: Re: What's the ideal adventure game you'd like to make?
Post by: Ciro Durán on Mon 07/05/2007 04:42:09
I've been thinking of an adventure game that allows replayability, which is (I think) one of the greatest weaknesses of this genre. It is also a great design challenge, given all the conventions you would expect in an adventure game.

Of course, I'm talking here at a very abstract level, but I'm thinking of a character whose reactions would be modelled after what happens to him, and what happens to him is affected by his actions. It would be a constant loop between character and environment.

You could almost spell RPG while I say this, but the thing with RPGs is: a) I don't like numbers told to players, as you don't deal with numbers in the real life (at least, not numbers which represent your life (i.e. strenght, dexterity), b) I'm talking more of emotions, which RPGs seem to only represent by static cutscenes.

While I'm saying this, one of the most appropiate examples of what I'm talking about is the first part of ChronoTrigger. I'm going to say why:

Spoiler
Almost all things you do in the Fair return to you when you are in the Trial. In the end is just a bunch of guys which stand in one side or another and it's quite a binary decision, but you get the idea.
[close]

So that's one of the aspects I've been thinking for a good adventure game. I'm not buying much into the "ideal" stuff as you are supposed to not to fall in love with your creations, because the "ideal" adventure game is constantly changing in your mind. I think it's more an issue of experimenting and see what works and what not.

My 2 cents to you.
Title: Re: What's the ideal adventure game you'd like to make?
Post by: police brutality on Mon 07/05/2007 06:56:41
My ideal game is the first AGS snuff game.

Silent Hill (Facing own demons) + resident evil (Zombies, infection) + 3D backgrounds + American McGee's Alice soundtrack + 100's of color photos depicting beheading, rape, cannibalism, murdered children, shrunken heads, trench foot, torture, hanging, dead and desecrated nuns, mountains of naked corpses + every conspiracy theory you ever heard of + machine guns + Klansmen, all this added up making sure the plot doesn't make any sense at all, it just keeps getting weirder and weirder until you climax.

I'm working on it.
Title: Re: What's the ideal adventure game you'd like to make?
Post by: Hammerite on Mon 07/05/2007 08:59:29
I suppose you've had a nice day, then  ;)
Title: Re: What's the ideal adventure game you'd like to make?
Post by: alkis21 on Mon 07/05/2007 22:47:18
This may sound like a cheap marketing trick, but I'm already working on my ideal adventure game. I've always wanted to see a real 'adult' adventure game, and by 'adult' I don't mean sexual scenes, I mean a serious game story dares to raise issues that haven't been discussed before in AGs. I never came across one, so I decided to make it myself and I'm very satisfied with the way it's developing.
Title: Re: What's the ideal adventure game you'd like to make?
Post by: Ginny on Sat 12/05/2007 16:40:07
In one word: TNTB.

Enough said.

P.s. I think I'm back. :)
Title: Re: What's the ideal adventure game you'd like to make?
Post by: Ali on Sat 12/05/2007 19:43:49
Quote from: Ginny on Sat 12/05/2007 16:40:07
In one word: TNTB.

Enough said.

P.s. I think I'm back. :)

Hooray! But what does TNTB mean?

"The Night They Bowled"
"Thurston Never Tamed Badgers"
"The Noodles Taste Bland"

Heck, I'd play any of those games!

EDIT: Having re-read your signature, I retract that question...
Title: Re: What's the ideal adventure game you'd like to make?
Post by: Ginny on Sat 12/05/2007 20:43:45
Hey awesome, I forgot I had that signature.

... The Noodles Taste Bland? So the puzzle is to spice them up? Cool:) I make a mean pasta sauce.
Title: Re: What's the ideal adventure game you'd like to make?
Post by: on Tue 22/05/2007 18:00:39
FoY is the one I'd call my ideal adventure game. After that, it'd have to be a Back to the Future p&c. Hopefully that's what I'll do after this one.. :p
Title: Re: What's the ideal adventure game you'd like to make?
Post by: Dan_N on Tue 22/05/2007 20:01:39
If you ever finish FoY, m0ds... :P
Title: Re: What's the ideal adventure game you'd like to make?
Post by: on Tue 22/05/2007 20:04:41
Hehe! I'll still be happy if we don't, simply because it IS the game I'd most like to make, and at least tried :D
Title: Re: What's the ideal adventure game you'd like to make?
Post by: Shane 'ProgZmax' Stevens on Thu 24/05/2007 05:15:41
Mods, in the words of the immortal puppet Yoda:

"No! Try not. Do. Or do not. There is no try."
Title: Re: What's the ideal adventure game you'd like to make?
Post by: EagerMind on Sat 09/06/2007 07:07:55
Wow, lots of great ideas out there.

I got it in my head to do a sort of Double Dragon clone/remake, with the premise being a schoolgirl trying to get her backpack back from a street thug, and by the end of the game she ends up bringing down the whole crime organization. I envision a look/feel of a Hong Kong kung-fu movie and heavy inspiration by the Kill Bill movies. I got a small start on it (you can even find a schoolgirl sprite that I posted in the critics lounge a while back), but didn't get very far. To be honest, I find sprite work fairly tedious - perhaps I'm just too much of a perfectionist. I started again recently working on the fight engine - I seem to be able to get my hands (and mind) around the task of programming. I've got a few basic moves coded, so who knows, maybe someday.

My concept for an adventure game could probably be best described as a modern, weatherman version of Indiana Jones. The character gets swept away while reporting some sort of big "weather disaster" story (hurricane, blizzard, etc.) and finds himself lost in some strange place. As he tries to get home, he ends up having some amazing adventures and doing incredible things. I really like the concept, but I can't really seem to get excited about a specific plot or story. I also can't really decide whether to have it address real-world events (e.g. he brings peace to the Middle East), or keep it largely fantastical (he finds the Seven Cities of Gold), or do something Indiana Jones-esque where fantasy is set in the context of real-world events. Who knows, maybe someday I'll actually get past the brainstorming stage. :P

Quote from: Ciro Durán on Mon 07/05/2007 04:42:09the thing with RPGs is: a) I don't like numbers told to players, as you don't deal with numbers in the real life (at least, not numbers which represent your life (i.e. strenght, dexterity)

Check out the FUDGE RPG (http://fudgerpg.com/fudge.html). You can download the rules for free. The system is very customizable to be as detailed or free-form as you like, but at its core it describes skills, attributes, etc. in common words ("Poor," "Good," "Excellent," etc.), as well as the character's health ("Just a scratch," "Wounded," etc.). I always thought it'd be neat to implement a game using a "free-form"/"rules-lite" version, where you can learn and improve skills but you don't really "level up."
Title: Re: What's the ideal adventure game you'd like to make?
Post by: blueskirt on Sat 09/06/2007 20:32:50
QuoteI got it in my head to do a sort of Double Dragon clone/remake, with the premise being a schoolgirl trying to get her backpack back from a street thug, and by the end of the game she ends up bringing down the whole crime organization. I envision a look/feel of a Hong Kong kung-fu movie and heavy inspiration by the Kill Bill movies.

"Crouching Hello Kitty fighting stance!"

Awwwww, man, that idea is awesome! :D
Title: Re: What's the ideal adventure game you'd like to make?
Post by: tamaravel on Sun 10/06/2007 17:51:50
A sort of mix between an adventure game and a life sim. The game would be focused on how your decisions affect you later in life. You would start the game as a baby and move on from there. Unlike The Sims, you would not have to worry about feeding/bathing/taking care of your character, but rather make him/her ineract with the world, solve puzzles, take decisions, etc. Each puzzle/part of the game would have different solutions each providing a different outcome. Some outcomes can cause your character to die.
Title: Re: What's the ideal adventure game you'd like to make?
Post by: radiowaves on Tue 12/06/2007 12:45:57
Ideal adventure game would be the one where EVERY accesable object can be used, so they player definately needs to think which objects to use and not just try everyhting (endless combinations). Its the game about real logic and one step closer to real life.
Title: Re: What's the ideal adventure game you'd like to make?
Post by: TerranRich on Tue 12/06/2007 22:07:13
I think most people here -- at least the elders -- know what my ideal game is that I'd like to make.

I had been working on By the Sword since 2002, when I found out about AGS. After a hard drive crash in 2004, I pretty much abandoned all hope of ever finishing BTS, since I had lost everything in the crash.

Lately however I've been rebuilding my 3D model collection. I was pleased to find out that DAZ3D allows you to reset your old purchased downloads. Plus, I've finally gotten torrents to work on my computer and router, and am slowly rebuilding my collection of 3D material.

This time around, I have real-life help in the form of my brother-in-law, who is very interested in the idea of BTS.

With the amount of web design work I have now that I'm a full-fledged web designer, it's getting harder and harder to find time to work on BTS. I do it pretty much whenever I have the time, like between projects.

I got the urge to restart this project when I happened upon my old web site (http://bts.xylot.net/index_old.html) and played my demo again. I showed it to my brother-in-law, whose interest was sparked by it.

I can't say for certain if this is the time I'll finally finish it, but it seems more likely now than it did a few years ago.
Title: Re: What's the ideal adventure game you'd like to make?
Post by: GuyLaDouche on Thu 14/06/2007 12:59:03
Being a complete AGS nobody here, I feel tempted to say my thoughts.

I might be going against most conventions and even the general purpose of an adventure game when I say that I hate solving puzzles. I hate having to find a specific item of inventory to use on some specific, obscure object to have it miraculously reveal the next development of the plot. It's silly, and generally feels like a waste of time.

My ideal adventure game would be one that I could beat in one sitting (given, it can be a 3 hour sitting). It needs to be straightforward enough that I don't get frustrated after a while because my logic doesn't work in some instance. I don't need to know the overall goal of the game first, I need to know how to get past the first door first. If I'm missing the key to a door and I'm supposed to find it, the game needs to tell me that. It shouldn't just tell me that it's locked so that I give up and go elsewhere.

I'm often times sick and tired of the term 'logical'. It's not very logical to me if I didn't think to do it ever. I just want my game to be straightforward and helpful. Give me 100 ways to do the same thing so 100 people can get a different experience instead of 99 being frustrated and the 1 giving up and telling everyone else what to do.
Title: Re: What's the ideal adventure game you'd like to make?
Post by: botkiller on Fri 19/10/2007 22:41:53
Hola, would be charmed with doing a game in RPG but with an ethical sense on the future of the humanity, I believe that in general the rpg turns itself useful for this class of intentions, and it is precisely it for what I want to do it so much, now adays I am employed at one called Alpha 030 that will coincide perfectly with my conception of the ideal game, his principal protagonist is a solitary writer who  strolls for the destroyed streets of the third world war for the third world war, but I need more ideas, and people who wants to help!
Title: Re: What's the ideal adventure game you'd like to make?
Post by: Lionmonkey on Sun 21/10/2007 00:30:51
I'd like to make a game that would have the worst ever graphics, the worst ever controls, many bugs, glitches and CTDs, and also it would have THE BEST STORY EVER!!!
  By story I mean the characters, the world, the setting, and all the stuff like that, which would would be so awesome that all the bad stuff, mentioned above would be ignored by dozens, no, thousands, no, millions of fans, who would worship this game, and pray to all known entities for the sequel to be of equal greatness and for the Creator, that is me, not to be hit by a car!
Aww, my stupid dreams started up again. Anyway, I'd like to make a good game.
Title: Re: What's the ideal adventure game you'd like to make?
Post by: Radiant on Sun 21/10/2007 00:57:48
Quote from: Lionmonkey on Sun 21/10/2007 00:30:51
I'd like to make a game that would have the worst ever graphics, the worst ever controls, many bugs, glitches and CTDs, and also it would have THE BEST STORY EVER!!!

You mean this (http://www.adventuregamestudio.co.uk/games.php?action=detail&id=653)?

:D
Title: Re: What's the ideal adventure game you'd like to make?
Post by: Lionmonkey on Sun 21/10/2007 11:29:26
Quote from: Radiant on Sun 21/10/2007 00:57:48
Quote from: Lionmonkey on Sun 21/10/2007 00:30:51
I'd like to make a game that would have the worst ever graphics, the worst ever controls, many bugs, glitches and CTDs, and also it would have THE BEST STORY EVER!!!

You mean this (http://www.adventuregamestudio.co.uk/games.php?action=detail&id=653)?

:D


Yeah, kinda.