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AGS Games => AGS Games in Production => Topic started by: LUniqueDan on Sat 28/04/2007 03:00:49

Title: Zak Mckracken and the Lonely Sea Monster - DEMO !
Post by: LUniqueDan on Sat 28/04/2007 03:00:49
Hey Cuppit Friends! - After 20 years of lazyness. - After 10 months browsing AGS help files. - After 3 hours trying to make a post. Here is :

I'm (humbly) trying to render the original taste of Zak McKraken ATAM
That means :

*Creating a sense of freedom through non-linearity
*Creating a feeling of grand adventure through explorations not through puzzles exclusively.
*Keep Zak in the Sleezy Tabloids World, a World of Mysteries, Hoaxes New age Crap as seen on the shelves of your local supermarket.
"Why use plastic C4 when a Can Opener and Peanut Butter will do the job?"

(http://i175.photobucket.com/albums/w128/danthedanuniquely/TEST-1.jpg)


************ Unexplained Black Hole #2************

Starting July 1st. I rebuilted the whole game from scratch **Again**, this time starting with a debugging engine. (Who also have it's own debbuging engine.)

The problem is, that as soon I can't work for the game more than 3 weeks I lose  everything and everytime I need to retro-engineer the whole game. Now with extenders and Global Variable it's easier and easier. (I'm starting to be good, programming my own game!)

So here the Demo :

Zak McKracken And The Lonely Sea Monster - Demov2 (http://www.mediafire.com/?150aebbsdp2hd0c)

Better game experience when sets fullscreen with a layer around it :
(http://i175.photobucket.com/albums/w128/danthedanuniquely/TEST.jpg)

(I'm aware of the WBehind issue of the basement and the timer issues of the Intro sequence)

Title: Re: Zak Mckracken and the Lonely Sea Monster - 90% of work done - Need to think Now
Post by: Rui 'Trovatore' Pires on Sat 28/04/2007 10:05:04
Looks great, but I have to ask - is the last screenie ripped from Maniac Mansion? If so, what about the other ones? They all look original (and gorgeous), but if one of them is ripped, one'll always wonder about the rest...

BTW, it's great that you're making an "oldies-flavoured" game, but remember that there's things in the old games that disappeared in modern design - and for a good reason. I see you've implemented mazes - just as long as they're easily mappable. I see you've implemented a huge gameworld - just as long as it's not a lot of going to and fro and to and fro and fro and to again with the player having barely a clue of what to do at any given time due to the sheer amount of possibilities. I see you've emulated the original Zack - just as long as you don't include a walking dead (please GOD no walking deads), and don't have the "need money to travel" limitation (I know, I know, it was a puzzle, but it's one of the reasons that got me to give up on Zack. I want to explore, I don't want to be limited by something like money).

Out of curiosity, how many player characters will there be? Will they be swictheable? And is knowledge of Zack 1 necessary for playing and enjoying your game?

Looks great, absolutely great. 100% old-school, which might not be *everyone's* cup of they, but hey, we're a bunch of nostalgic folks, ain't we? :D
Title: Re: Zak Mckracken and the Lonely Sea Monster - 90% of work done - Need to think Now
Post by: ildu on Sat 28/04/2007 10:17:42
Looks great. Finally someone waited enough to make an announcement thread. I'm worried about the language, though. Even now I'm seeing a bunch of spelling/grammar mistakes.
Title: Re: Zak Mckracken and the Lonely Sea Monster - 90% of work done - Need to think
Post by: LUniqueDan on Sat 28/04/2007 10:35:29
Quote from: ildu on Sat 28/04/2007 10:17:42
Looks great. Finally someone waited enough to make an announcement thread. I'm worried about the language, though. Even now I'm seeing a bunch of spelling/grammar mistakes.

Thanks for the comment.
You are totally right to worry about my spelling/grammar :D - That's why I'm asking help for this part. Thanks for offering...  ;D

And especially for a game like Zak where Headlines are importants.

Title: Re: Zak Mckracken and the Lonely Sea Monster - 90% of work done - Need to think
Post by: Radiant on Sat 28/04/2007 10:38:29
Quote from: Rui "Trovatore" Pires on Sat 28/04/2007 10:05:04
Looks great, but I have to ask - is the last screenie ripped from Maniac Mansion?
Yes. A collage of the hallway and the library.

I must say that I disagree with Rui, and that a huge gameworld and free travel back and forth is an important part of the flavor and charm of Zack. As I recall all mazes in that game were quite easily mappable anyway. I don't even recall any glaring dead ends in Zack (other than running out of money).

I look forward to seeing this game.
Title: Re: Zak Mckracken and the Lonely Sea Monster - 90% of work done - Need to think Now
Post by: CaptainD on Sat 28/04/2007 11:13:18
Ah, Zak... I generally hate big mazes etc but somehow the original Zak McKraken will always remain one of my favourite adventure games!  ???

Can't wait to play this one...

CaptainD
Title: Re: Zak Mckracken and the Lonely Sea Monster - 90% of work done - Need to think Now
Post by: Rui 'Trovatore' Pires on Sat 28/04/2007 11:13:41
Radiant - the mexican temple was one of the first mazes I happened to encounter, and trying to map it left a sour taste in my mouth. ;)

I have nothing against a huge gameworld, as long as there's no limit to the amount of times you can travel and as long as you know what you're trying to accomplish, instead of running around without much of a clue, which is what often happens when huge gameworlds are attempted.
Title: Re: Zak Mckracken and the Lonely Sea Monster - 90% of work done - Need to think
Post by: LUniqueDan on Sat 28/04/2007 11:37:22
Sorry if I did'nt answer you first. (time to translate your post and my humble answer)  ;)

Quote from: Rui "Trovatore" Pires on Sat 28/04/2007 10:05:04
BTW, it's great that you're making an "oldies-flavoured" game, but remember that there's things in the old games that disappeared in modern design - and for a good reason.

I agree - oh my god I agree. I'm not a nostalgic 'by itself' - But if I'm creating  a game like that it's mainly because there a kind of original fix that I was unable to find anywhere in adventure game since MM and Zak.

Quote from: Rui "Trovatore" Pires on Sat 28/04/2007 10:05:04
I see you've implemented mazes - just as long as they're easily mappable. I see you've implemented a huge gameworld - just as long as it's not a lot of going to and fro and to and fro and fro and to again with the player having barely a clue of what to do at any given time due to the sheer amount of possibilities.

I know that mazes have a very bad reputation inside the gaming community. : (even the creator of Zak once said that if he had the choice, There will be no maze at all!).
I disagree.
Mazes can give a feeling of exploration and discovery, that puzzles or cutscenes won't do.
BTW, If you ever have finish Zak ... do you remember the yellow crystal ?

Quote from: Rui "Trovatore" Pires on Sat 28/04/2007 10:05:04
I see you've emulated the original Zack - just as long as you don't include a walking dead (please GOD no walking deads), and don't have the "need money to travel" limitation (I know, I know, it was a puzzle, but it's one of the reasons that got me to give up on Zack. I want to explore, I don't want to be limited by something like money).

I appreciate that someone share my interest for the exploration factor in games' but:

1- Money should matter : In this case, less than in Zak1. Possibilities to gain money are huges. I don't want to spoil something but My 2nd screenie can give you a clue on the way Zak will earn his cash.

2 - Yes you can die. Not of a "Leisure Suit Larry Dead" - just an early LucasArts one. Just a matter of coherence. Or a char say 'I don't wanna' or Yes, he can push the red button.

Quote from: Rui "Trovatore" Pires on Sat 28/04/2007 10:05:04
Out of curiosity, how many player characters will there be? Will they be swictheable? And is knowledge of Zack 1 necessary for playing and enjoying your game?

Officially there is olny 1 player character (telling more will be a spoiler...) But I did type cXXX.setasplayer a couple of time in the main script  ;)

Needed knowledge of Z1 : It's hard from my POV to set an honest answer. But, at, the best as I can, It won't. Same athmosphere, same main characters, but not more.

Quote from: Rui "Trovatore" Pires on Sat 28/04/2007 10:05:04
Looks great, absolutely great. 100% old-school, which might not be *everyone's* cup of they, but hey, we're a bunch of nostalgic folks, ain't we? :D

YEAH!
Thank for your nice comment :D
Title: Re: Zak Mckracken and the Lonely Sea Monster - 90% of work done - Need to think Now
Post by: EnterTheStory (aka tolworthy) on Mon 30/04/2007 18:21:23
This is FANTASTIC news! I think my Zak fan site will need a major update soon!

Keep up the good work!

www.ZakSite.co.uk
Title: Re: Zak Mckracken and the Lonely Sea Monster - New Screenshots - Intro Soon
Post by: LUniqueDan on Mon 07/05/2007 02:38:19
Crop circles everywhere...
(http://i175.photobucket.com/albums/w128/danthedanuniquely/Crop.png)

I know... I Know... this tread is not as appealing as the usual 'Look-The-MI-sequel-I'm-planning-to-do-in-2-weeks' but it's ok... :P

But here anyway for my Fanclub  ;)

LUnique"Attention deficit disorder"Dan
Title: Re: Zak Mckracken and the Lonely Sea Monster - New Screenshots - Intro Soon
Post by: GarageGothic on Mon 07/05/2007 08:31:11
I absolutely love the Commodore 64 look of the graphics. The dithering in the Loch Ness shot reminds me of the Last Ninja games. After watching a speedrun of the original Zak on youtube the other day (oh my how much of it I'd forgotten) I'm even more looking forward to this game.
Title: Re: Zak Mckracken and the Lonely Sea Monster - New Screenshots - Intro Soon
Post by: Klaz on Sun 13/05/2007 10:51:50
It looks great! New Adventures of Zak McKracken was too short. But this project seems that it will be longer.
Title: Re: Zak Mckracken and the Lonely Sea Monster - New Screenshots - Intro Soon
Post by: LUniqueDan on Sun 13/05/2007 13:37:52
GarageGothic :
Thanx for the comments.
I do enjoy the clear cut graphx too. And I believe it's the best way to avoid pixel hunting into adv. gaming.

And for the Last Ninja game : ;)
You are really near the thruth, It's a reworked martial art game sshot.
Just to make me remember that after I played Zak for the first time, I was unable to enjoy any C64 martial and Epyx style afterward, cuz I wanted to open doors and explore the background.
:D

Klaz :
Yep - Longer.
The actual length is a little shorter than The original zak. But because of the mansion part of the game, it's going to be after all a little longer.

Then add some side quests.
Then add the fact I'm trying really hard to give the players some reasons to take their time and smell the roses.
(alien-green roses for sure)
:)

So... I'm hopping that I'm going to met your expectations.



Anyway :
Going to sleep - If I want the Intro to get released before Midnight.
EDIT : Need to get back to a Net cafe to Upload the Demo. Not before next w-end.
Title: Re: Zak Mckracken and the Lonely Sea Monster - Here's The Intro
Post by: LUniqueDan on Tue 22/05/2007 12:55:11
Update in the 1st Post.
Wow, am I  bumping my own thread?
Title: Re: Zak Mckracken and the Lonely Sea Monster - Here's The Intro
Post by: Nikolas on Tue 22/05/2007 15:28:36
Dan,

The 3 intros and the music are all lovely! Well made! Lovengly created! Well done mate!
Title: Re: Zak Mckracken and the Lonely Sea Monster - Here's The Intro
Post by: CaptainBinky on Tue 22/05/2007 18:26:39
Looks completely awesome! You hooked me when the "people eating peanuts" C64 drum noises and Zak theme kicked in! The intro's really well done in the style of the original!

Can't wait!
:D

CB
Title: Re: Zak Mckracken and the Lonely Sea Monster - Here's The Intro
Post by: Klaz on Tue 22/05/2007 21:45:09
The intro is awesome, it has a strong reminiscense to the first game.
Title: Re: Zak Mckracken and the Lonely Sea Monster - Here's The Intro
Post by: Venus on Tue 22/05/2007 23:03:50
I usually don't post in GiP threads unless I'm really excited about a game. As you can see, this is clearly the case here. Everything simply looks amazing and I'm really looking forward to it.
Oh, and if you're still looking for beta-tester, I'd hereby like to offer my help in that area. Pm me, if interested.

Keep up the great work!
Title: Re: Zak Mckracken and the Lonely Sea Monster - Here's The Intro
Post by: EnterTheStory (aka tolworthy) on Wed 23/05/2007 22:34:36
I can't stop smiling!
Title: Re: Zak Mckracken and the Lonely Sea Monster - Intro - Updates - Beta T-14
Post by: LUniqueDan on Wed 30/05/2007 02:11:36
Updates in the first post.

So Thanks ! I appreciate the goods comments and especially right now that I'm doing the most boring job of beta-testing ever made with that game.

I close my eyes and I see {x,y} coordinates; I walk in the street and see the walkways on some nasty pastel colors; I cDan.script too much; I see the world in less than 24 colors and have a wet dream about Leslie last night; I uploaded the Zak tune in my cell phone and I'm starting to found any true-color picture inadequate; I'm about to smash my old C-64 with a baseball bat for fun and I'm actually wearing and ugly nasty plain green shirts.

Life is beautiful anyway.

I now have a small Beta-tester team with the head office base in Germany.  ;) One other well known AGS contributor and, last but not least, a patient writer who going to proofread me. (If that is not a proof of patience, my friends).

You still have 2 weeks to contact me if you want to get in the B-team.

See Ya !

Title: Re: Zak Mckracken and the Lonely Sea Monster - Intro - Updates - Beta T-14
Post by: splat44 on Wed 30/05/2007 06:45:01
Hi,

I've just sent you an email regarding beta testing.

Regards,
Title: Re: Zak Mckracken and the Lonely Sea Monster - Intro - Updates - Beta T-14
Post by: bosone on Thu 14/06/2007 13:53:17
i must admit i was a zak fan and this game is what i was looking for... so... thanks for the time you put into this project!

to prove that i am a true zak fa, i made a re-make of the original intro music with a SID synthesizer i built myself following some scheme found on internet (http://www.ucapps.de)

you can listen to the tune here:
http://www.alchemystudio.it/mp3/ZakmcKrackenSID.mp3
it is like the original, and i tried to reproduce the sounds (all made with the SID chip, the 6581 one... no software-produce sounds... )

i would be honoured if you want to use the music in your game.. ;-)
just drop me a mail (find the contact in my website)!
Title: Re: Zak Mckracken and the Lonely Sea Monster - Intro - News - cZak.PressSnooze
Post by: LUniqueDan on Sat 23/06/2007 02:16:25
*Bumps*

A little late on the schedule - And I can't even blame the nice weather outside  (a.k.a the place where there's no computer)

Tech note (For whom who may mind):
a) Needed to put all rooms 'before fadein' and 'afterfadein' into brackets to solve a little annoying bug. if (locations_number > 90 )
                                                      Fun();   
                                                 
That part is all done now.

b) The bad effect of Testing : Being over-critique : So, I'm re-doing 3 rooms location from scratches. - The puzzle just don't fit with the game tempo and the graphx in one, killed the zany athmosphere inc. from the other. Anyway.

c) Still asking myself about the Bosone Wonderful sid song. Those 10 extra seconds are going to be 400 funny game cycle from my intro.... it worth it but... it still 400 game cycles and I can't just let cZak.stare_at_the_camera(400); to fit the music....

d) It's been 350 days that I'm on that game... I should have listen to my mother and make amateur porn instead.

Anyway - thanks for the encouragement from everyone.

- LUnique'Rome never get builted in one day'Dan

EDIT:
emoR kcuF

EDIT2 : I contacted Bosone : I'm going to take his song finnally. - Intro re-writting I'm here!
Title: Re: Zak Mckracken and the Lonely Sea Monster - Intro - News - cZak.PressSnooze
Post by: bosone on Mon 25/06/2007 07:32:15
Quote from: LUniqueDan on Sat 23/06/2007 02:16:25
*Bumps*
c) Still asking myself about the Bosone Wonderful sid song. Those 10 extra seconds are going to be 400 funny game cycle from my intro.... it worth it but... it still 400 game cycles and I can't just let cZak.stare_at_the_camera(400); to fit the music....

i can try to fasten up the tempo to gain some seconds or to cut some part (how!!!???)
how long should the song be?
Title: Re: Zak Mckracken and the Lonely Sea Monster - cZak.Snooze(3,eBlock,eRepeat,eFow
Post by: LUniqueDan on Wed 11/07/2007 11:05:54
Darth M, you can lock that Topic.
Thanx.
Title: Re: Zak Mckracken and the Lonely Sea Monster - Back in Production
Post by: LUniqueDan on Tue 11/08/2009 14:53:15
Thanks Darth!
*Bumps*

After a rainny summer, I finally complete the rebuilting of the game using a different set of Variables / and a different layout using speeches at the top of the screen like the original.

FAQ
-----------------------------------------------------------------------------------------------
Q: So, when it will be release?
A: When it's done.

Q: Can we continue to spam you with questions about that game?
A: Sure, I do need attention

Q: Will you spellcheck the game before releasing it?
A: Sure Progz, don't worry.
Title: Re: Zak Mckracken and the Lonely Sea Monster - Back in Production
Post by: Frodo on Tue 11/08/2009 17:04:12
Great to see this is back in production.

;D
Title: Re: Zak Mckracken and the Lonely Sea Monster - Back in Production
Post by: doctorfargo on Tue 11/08/2009 18:38:39
Great! Glad to see that work on the game continues!  ;D
Title: Re: Zak Mckracken and the Lonely Sea Monster - Back in Production
Post by: Shane 'ProgZmax' Stevens on Tue 11/08/2009 19:04:34
I look forward to another beta with more than 2 minutes of gameplay!
Title: Re: Zak Mckracken and the Lonely Sea Monster - Back in Production
Post by: on Tue 11/08/2009 19:36:51
> Awesome!

(bicilotti's meaningless post count has just gone up by one!)
Title: Re: Zak Mckracken and the Lonely Sea Monster - Back in Production
Post by: smallfry on Mon 08/03/2010 18:31:38
Hi Dan, any progress since your last update?  Apologies for being impatient, but I'm really looking forward to your game!  :)

Cheers,
Smallfry
Title: Re: Zak Mckracken and the Lonely Sea Monster - Back in Production
Post by: Darth Mandarb on Mon 08/03/2010 18:44:10
Don't be impatient.  Read the forum rules.

Dan - I'm locking this since there's been no update in 7 months.  If you want to update it, let me know, and I'll unlock it.
Title: Re: Zak Mckracken and the Lonely Sea Monster - DEMO !
Post by: LUniqueDan on Mon 12/12/2011 23:21:14
Bumps!

Here! After rebuilting the whole shebang for I don't know how many times, here for you my friends, a shourt 6 rooms demo. That's more than an Alpha, less than a Beta.

That's  the dream part of the intro, the New Society for Ancients Wisdom and one street of San Francisco.


I want feedback! I Want Love !

Link in the first post.
Title: Re: Zak Mckracken and the Lonely Sea Monster - DEMO !
Post by: Dualnames on Tue 13/12/2011 02:22:02
Hey, dan, I just want to show you my love to anything you do for no apparent reason. Also I am downloading and hoping for Blade Runner references.
Title: Re: Zak Mckracken and the Lonely Sea Monster - DEMO !
Post by: on Tue 13/12/2011 07:15:51
We need this completed ASAP. Thumbs up! Big toes up!
Title: Re: Zak Mckracken and the Lonely Sea Monster - DEMO !
Post by: Armageddon on Tue 13/12/2011 09:08:51
I can't believe I got to play it after all these years, but...

"The TV is brocen." :=

Also try Right Mouse clicking.
Title: Re: Zak Mckracken and the Lonely Sea Monster - DEMO !
Post by: EnterTheStory (aka tolworthy) on Tue 13/12/2011 09:38:25
At last!  I run the Zak McKracken archive (http://www.zak-site.com/), and this is the only sequel that ever got me excited. The other sequels have been great and all, but this is the only one I have really looked forward to. It's the only one that seems to grasp the real beauty of Zak, the greatest game ever made.

I thought this project was dead, and this is the greatest Christmas present ever. Keep up the good work!!! Now I really need to update my site...
Title: Re: Zak Mckracken and the Lonely Sea Monster - DEMO !
Post by: Mister L on Tue 13/12/2011 10:21:01
Wow, this is awsome!  :o
I hope to see this finished some day. Great to see the old Zak back in action.  8)
Title: Re: Zak Mckracken and the Lonely Sea Monster - DEMO !
Post by: arj0n on Tue 13/12/2011 11:46:39
The Love: Lovin' it!!

The Feedback:
Great demo so far, I only had time for a quick playaround. Awesome!
Don't even think about not finishing this project or having another 20 years of lazyness... ;)

Even More Feedback:
Bug1:
While outside, walk to the most left.
The GUI disappears and you get the message "The Demo stop with this street".
But then the GUI doesn't re-appear...

Bug2:
When in front of JAJA'S esoteric Cafe (tm) walk to the north.
The GUI disappears and you get the message "The Demo stop with this street".
But then you do end up in a different street, in front of 'The National Inquisitor' building.
Title: Re: Zak Mckracken and the Lonely Sea Monster - DEMO !
Post by: CaptainD on Tue 13/12/2011 12:00:10
I hope there's at least one yak in this game...  ;D
Title: Re: Zak Mckracken and the Lonely Sea Monster - DEMO !
Post by: LUniqueDan on Tue 13/12/2011 14:33:02
Tx everybody for the feedbacks.
I fixed the loss of interface issues + the right-click + the typo in the tv.
EDIT : New link in the first post.

Quote from: CaptainD on Tue 13/12/2011 12:00:10
I hope there's at least one yak in this game...  ;D

I tried! CaptainD I tried! But no Yak in this game. :(
Quote from: Dualnames on Tue 13/12/2011 02:22:02
Hey, dan, I just want to show you my love to anything you do for no apparent reason. Also I am downloading and hoping for Blade Runner references.

You won't have any! I stick to the Zak style of humor. Which was difficult like hell . (My tastes in humor were way more darker and politics than the game can afford without losing the taste).

Chris : Please update your site and remove my old screenies from it. I can't stand watching them - it hurts.
Title: Re: Zak Mckracken and the Lonely Sea Monster - DEMO !
Post by: arj0n on Tue 13/12/2011 14:47:34
Tiny typo:  The Demo stop with this street = The Demo stops with this street

bug:
NSFAW-door issue:
Spoiler
Use window to get outside.
Walk to the stairs and 'open door', you get the message 'you're locked outside'. You must use the doorbell to be able to get in.
Now 'walk to door'
Most of the times you can enter the building while the door is closed by walking right through it and ending up inside.
But sometimes zack walks through the door while you don't switch to the next room. Clicking on the stairs will bring Zack back.
[close]
Title: Re: Zak Mckracken and the Lonely Sea Monster - DEMO !
Post by: EnterTheStory (aka tolworthy) on Tue 13/12/2011 15:02:24
Quote from: LUniqueDan on Tue 13/12/2011 14:33:02You won't have any! I stick to the Zak style of humor. Which was difficult like hell . (My tastes in humor were way more darker and politics than the game can afford without losing the taste).
It depends on the politics - I like the game precisely because of its political message. Small "p" - not party politics, but David Fox's views on how the world should be run infuse everything he does. Zak has the strongest message of any game I've played, strong because it doesn't hit you over the head with the message, but it's everywhere. But yes, it is the opposite of dark.

Quote from: LUniqueDan on Tue 13/12/2011 14:33:02Chris : Please update your site and remove my old screenies from it. I can't stand watching them - it hurts.

Are you OK if I move them to a "not in the finished game" section? The whole point of the site is to be an archive of things that would otherwise be lost. Such as early abandoned versions of fan games. I like the early art BTW (the later stuff if cool too)
Title: Re: Zak Mckracken and the Lonely Sea Monster - DEMO !
Post by: LUniqueDan on Tue 13/12/2011 15:14:21
Quote from: EnterTheStory (aka tolworthy) on Tue 13/12/2011 15:02:24
Are you OK if I move them to a "not in the finished game" section? The whole point of the site is to be an archive of things that would otherwise be lost. Such as early abandoned versions of fan games. I like the early art BTW (the later stuff if cool too)

Sure, go ahead. It just hurts when I look at the original font, the old crop circles and the badly downsizes Zak :)

Arjon : tx for the bugs. This game is still very buggy. But don't worry, I'll fix them before release, some of my bigest bugs took 2-3 hours in average to fix. Because of the variable nightmare. And I need to get through 3-4 rooms before testing. That's also the reason why The demo don't let the cellphone works. (At least I hope) :D
Title: Re: Zak Mckracken and the Lonely Sea Monster - DEMO !
Post by: arj0n on Tue 13/12/2011 15:28:46
Quote from: LUniqueDan on Tue 13/12/2011 15:14:21
Arjon : tx for the bugs. This game is still very buggy. But don't worry, I'll fix them before release, some of my bigest bugs took 2-3 hours in average to fix. Because of the variable nightmare. And I need to get through 3-4 rooms before testing. That's also the reason why The demo don't let the cellphone works. (At least I hope) :D
That variable spaghetti nightmare does make bug-fixing a nightmare....
And oh: no, the cellphone doesn't work  ;)

Can't wait to see more of this project Dan.

b.t.w: once in beta and in need of testers: count me in  :)
Title: Re: Zak Mckracken and the Lonely Sea Monster - DEMO !
Post by: doctorfargo on Tue 13/12/2011 16:46:44
Wow - I thought this project was dead - great to see a release though!  ;D
Title: Re: Zak Mckracken and the Lonely Sea Monster - DEMO !
Post by: Bòógieman on Tue 13/12/2011 19:08:42
wow! you did an awesome job recreating the look&feel of the c64-original with AGS  :o
keep on the good work  :-*
Title: Re: Zak Mckracken and the Lonely Sea Monster - DEMO !
Post by: LUniqueDan on Tue 13/12/2011 22:28:32

Quote from: └» Arj0n «┘ on Tue 13/12/2011 15:28:46
b.t.w: once in beta and in need of testers: count me in  :)
Tx for the good words. Don't worry you were already in because of your testing resume. I probably just forgot to mail you. :D

Quote from: gumpy on Tue 13/12/2011 16:46:44
Wow - I thought this project was dead - great to see a release though!  ;D
Tabloid Reporters don't die, they just go in Hell to investigate.

Quote from: Bòógieman on Tue 13/12/2011 19:08:42
wow! you did an awesome job recreating the look&feel of the c64-original with AGS  :o
keep on the good work  :-*
Thanks! That's one of the things who make the production so long. By example Ain't no satisfaying way to implement costumes in AGS. So here the 34 different views for Zak alone... Geeeee.
Title: Re: Zak Mckracken and the Lonely Sea Monster - DEMO !
Post by: Shane 'ProgZmax' Stevens on Wed 14/12/2011 20:44:37
It's looking good, Dan.  About time you finished this thing!
Title: Re: Zak Mckracken and the Lonely Sea Monster - DEMO !
Post by: Radiant on Wed 14/12/2011 22:43:01
Some random comments,

* I like the artwork.
* Please put in keyboard shortcuts. All LucasArts games had keyboard shortcuts, which made them much easier to control.
* Aren't Zak and Annie supposed to be dating after the first game?
* The right door in the second room makes a weird noise when you enter, and then you step outside again. Is this a shower?
Title: Re: Zak Mckracken and the Lonely Sea Monster - DEMO !
Post by: LUniqueDan on Thu 15/12/2011 09:27:34
Quote from: Radiant on Wed 14/12/2011 22:43:01
Some random comments,

* I like the artwork.
* Please put in keyboard shortcuts. All LucasArts games had keyboard shortcuts, which made them much easier to control.
* Aren't Zak and Annie supposed to be dating after the first game?
* The right door in the second room makes a weird noise when you enter, and then you step outside again. Is this a shower?

Tx for the feedback. Yeah, the keyboard shortcut is on the to-do list amongs other things. The Game is set 20 years after the 1st. That's shown on the Newspaper splash part of the intro. (Still need to get spellchecked before I re-resize them and  re-recode them). For the left door : it's a washroom! what else?
Title: Re: Zak Mckracken and the Lonely Sea Monster - DEMO !
Post by: Sonia31 on Sun 12/05/2013 21:15:33
Hi, I love the demo it's great, reminds me when I was 12.
I'm stuck in the game though. Is there any way to open the grate in the basement?
I push the swivels but I still can't open the grate. Seems like I tried everything in my inventory to open it !
Any clue? thanks ;)
Title: Re: Zak Mckracken and the Lonely Sea Monster - DEMO !
Post by: Darth Mandarb on Sun 12/05/2013 21:52:29
Sonia31 - please do not dig up old threads.