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AGS Support => Modules, Plugins & Tools => Topic started by: Rocco on Mon 07/04/2008 22:52:11

Title: MODULE: Highscore
Post by: Rocco on Mon 07/04/2008 22:52:11
HIGHSCORE MODULE VERSION v1.0 for AGS 2.72++

successfully tested with ags 2.72 and 3.01

Features:
############################################################################################
This module allows the creation of multiple highscore lists with multiple score entrys.
It uses the Encrypten Module from HeirOfNorton to save the data, and its based on the Highscore Sources from Macon.

Easy to use: (only 2 functions)

FUNC_ROC_HS_Submit_Score(12342);  // With this function you can submit a score to the first table.

FUNC_ROC_HS_Draw_Table(); // With this function you can display the first table highscore list


DOWNLOADS
AGS-Highscore Module -> AGS Highscore Module (http://virtual-illusion.com/download/files/AGS-Modules/highscore_module_1_0.zip)
AGS-Project (Ver. 2.72.920) with Module included -> AGS Project with Highscore Module (http://virtual-illusion.com/download/files/AGS-Modules/HiScore.zip)


Big thx to:
Chris Jones - AGS,
MACON - Basic Highscore-Script
HeirOfNorton - EncryptedFile
naltimari & KhrisMUC - Forum help

I hope this module is useful and come in handy one day.
It this happens, I would be very pleased if the game creator sends me a message when thei game is finished
so i can play it. :-)
Title: Re: MODULE: Highscore
Post by: Terrorcell on Tue 08/04/2008 07:03:22
Cool ;) Im sure that will prove very useful.
Title: Re: MODULE: Highscore
Post by: Rocco on Wed 02/07/2008 10:21:48
I wonder why nobody moves the MODULEs postet here, in the MODULE Board as it was before?
So they will fall into oblivion very soon, and the motivation run low to release other ones for the public.  :-\
Title: Re: MODULE: Highscore
Post by: Gilbert on Wed 02/07/2008 10:28:35
That's because Strazer has disappeared and I'm just lazy. :=

Anyway, moved. :D
Title: Re: MODULE: Highscore
Post by: Rocco on Wed 02/07/2008 10:54:55
THX,  :)
Please dont forget the other Modules and Plugins,
released in the last months and years from the other board.  :=
Title: Re: MODULE: Highscore
Post by: Meystari F on Fri 07/12/2012 04:24:40
Both links don't work. :) :cry:
Title: Re: MODULE: Highscore
Post by: Dualnames on Wed 12/12/2012 08:29:03
Now, they do.

http://duals.agser.me/Modules/Highscore_v1.0.rar
Title: Re: MODULE: Highscore
Post by: Meystari F on Fri 14/12/2012 03:52:34
Yup. It does work now. Thank you.
Title: Re: MODULE: Highscore
Post by: Meystari F on Sun 30/12/2012 20:36:00
I need help with this module.

I only get random scorepoints when I used this code.

Code (AGS) Select
FUNC_ROC_HS_Submit_Score(12342);  // With this function you can submit a score to the first table.


But I want the real scorepoint instead.
Does anybody here know how that is done?

Room script and tutorial would be fine.
Title: Re: MODULE: Highscore
Post by: Meystari F on Sat 25/05/2013 05:16:34
Still no answer.
Title: Re: MODULE: Highscore
Post by: Phemar on Sat 25/05/2013 06:59:52
Try shooting Rocco a PM. He may have just missed your post.
Title: Re: MODULE: Highscore
Post by: kconan on Sat 25/05/2013 12:36:35
I believe that is for entering the player's name.  Just so happens that I'm playing around with this module for a game I'm working on, and the code below works for me.

Code (AGS) Select
function room_a()  // script for Room: Player enters (after fadein)
{
  FUNC_ROC_HS_Draw_Table(); // show the score gui
  int score = 100; // submit score
  FUNC_ROC_HS_Submit_Score(score); // ask player for name
}
Title: Re: MODULE: Highscore
Post by: Meystari F on Sat 01/06/2013 03:35:20
Thanks. I'll try it out soon.
Title: Re: MODULE: Highscore
Post by: Rocco on Tue 08/08/2017 13:52:39
The Download Links are fixed and working again.