There (http://www.adventuregamestudio.co.uk/games.php?action=detail&id=961) are a few (http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1096) different games (http://www.adventuregamestudio.co.uk/games.php?action=detail&id=305) that were team efforts (http://www.adventuregamestudio.co.uk/games.php?action=detail&id=873) in the past ;DNeat-o :) thanks,
What do you need help with? Story, Graphics, Coding?Sent you a PM ;)
Since modules were mentioned, one thing I've been wondering for ages: is it okay to use modules/plugins (even if you haven't published them openly yet) that you made before?
Won't enter this one btw., just a general question.
Hey,
I've decided to give this a try too. And Rocco, I'm using one of your modules - so at least there's a little team spirit outside the games ;D
Regarding the deadling:
until 25th means 24th, 23:59?
Hm, I don´t know if I can finish my entry till wednesday, and also I´ll certainly be offline till thursday morning. So, would it be ok to get an extra day or two?
Phew ;D
So it's wendsday 23:59 GMT+0 ?
(and of course it's okay with me)
@1$: When I tried to let Alec go through the doorway of the ship, he all of a sudden was at the top of the roof. He can't get down (too heavy & rusty) and can't get to the ship (Suzy already did). Bug? Case of game over & try again?
2)Partecipators are allowed to patch their games even while the voting but I should be informed via pm or here, and only IF the game has a serious bug that makes it crash. Due to the inability of keeping track of versions of the games, I've settled to this. So you can patch your game, if it crashes or if it can't be completed.
@Bulbapuck:Sorry about that, it's a stupid joke I put in because I was reeeeally tired when I finished up the game. Anyway, thanks for the bugreport :)
Some strange behaviour, no real bugs (apart from the already mentioned debugmode)..
Typo: Joanna says: It semms to have fallen --> seems..
Sidenote: I don't like the response when interacting with the statues. As explorer, you're supposed to examine and touch things..? Furthermore..
What is debug mode? (n00bish question, I know...) And how do I turn it off?
@DrWhiteI did so.
You should open an own thread for your game where I can file those bugs ;)
Anyhow, your music is really nice. And somehow it reminds me at Nick Knatterton :Dcouldn´t get a better compliment, thanks.
The reason I haven't updated the game page is that I misspelled the password and now can't edit the game...PM a moderator, they'll probably be able to reset it for you.
Thanks bici for the help :)
Well here's the game page for my game, however I updated my original post with an updated link (after Leon's excellent report :D) so I'd prefer it if people download that. http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1239 (http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1239)
The reason I haven't updated the game page is that I misspelled the password and now can't edit the game...
I hope I have the time to play all the games soon :)
Anyway, stop voting one of the voters you guys!Isn't this supposed to be something, a moderater rather shouldn't do? :P
@BulbapuckOoooh, I feel so stupid now :P Why didn't I think of that? I'll update it later this week. Thank you for bringing it to my attention. :) Also, I have to check that interactable area thing out, because I was so sure I specified that with every item. Obviously I didn't. Thank you again!
One area I got stuck on:
Hi Frogking,
thanks for playing. Yes this "Dog-Problem" has already been reported to me. All I'm doing is to check, if Rufus has the "rodent-bag" in his inventory.
And it appears, that sometimes cRufus.Addinventory does not work. I'll see if I can switch it over to a global var.
The second problem is that stupid me has used AGS 3.2RC2, which still seems to have trouble with saving and the new sound system. So unfortunately we all have to wait for the final version of AGS 3.2 ;)
"Spinoffs to Star Wars Holiday Special"!