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AGS Games => AGS Games in Production => Topic started by: doctorfargo on 19 Feb 2010, 20:28

Title: Indiana Jones and the Seven Cities of Gold - Christmas Demo Released!
Post by: doctorfargo on 19 Feb 2010, 20:28
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Christmas Demo has been released!

http://www.raidersofthesevencities.com/


Artist(s) and Scripter(s) wanted!

If you can do artwork in the classic adventure game style and want to help out with the project, then contact me.

We also need some extra scripters for the project. If you are interested - contact me.

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Binary Legends Presents...
Indiana Jones and the Seven Cities of Gold


Indiana Jones and the Seven Cities of Gold is a fan-made Indiana Jones point and click adventure. The game will be done in the classic Fate of Atlantis style.

The game is under development right now. It is being made with Adventure Game Studio ( Of course  ;) )

(http://binarylegends.net/img/outside1.png)

(http://binarylegends.net/img/countryside.png)

(http://binarylegends.net/img/menuscreen3.png)

Story
The year is 1940. The world is in turmoil as the Second World War engulfs it. Hitler's Nazi forces are rapidly marching across Europe, and the forces of Imperial Japan are sweeping across the Pacific. Returning from yet another adventure, our hero Indiana Jones receives a telegram from his colleague Marcus Brody asking him to meet him in the deserts of Arizona. Traveling to Arizona, Indiana meets up with Marcus and an amazing discovery catapults the man with the Hat into a new adventure - this time in search of the legendary Seven Cities of Gold. As Indy once again travels across the globe, he teams up with George and Elizabeth Stenson to aid in the search for the Cities. But the Third Reich wants to find the Cities as well, and has dispatched agents to find it. According to legend,  the Cities are said to contain incredible wealth and amazing ancient secrets which in the hands of the Nazis would aid them in their conquest of the globe. With the fate of the free world hanging in the balance, Indy and his friends become entangled in a deadly race to find the Cities first and keep the Nazis from unlocking the secrets of the Seven Cities of Gold.

Complete with sinister villains, rewarding puzzles, exotic locations and the secrets of a long-forgotten culture, Indiana Jones and the Seven Cities of Gold will be full of all the familiar Indy charm, as well as new additions by loyal fans of the series to make this game a fun and exciting endeavor into adventure gaming.

Main characters
Indiana Jones
The Man with the Hat! Known as Indy to his friends, he is an archeologist and a professor. But when he is not teaching classes at Barnett College in New York State, he travels across the globe unearthing lost artifacts and unlocking ancient secrets. Now the race for the Seven Cities of Gold is on and with his trademark hat, leather jacket and bullwhip - Indy is ready for adventure.

Marcus Brody
A very proper English gentleman, Marcus is a close friend of Indy and a curator of a museum. Many artifacts that Indy has discovered in his travels are on display in his museum. While usually content to listen to Indy's exploits, sometimes he joins Indy on his adventures. Now he must aid Indy in the quest for the Seven Cities of Gold.

Erich Von Schroder
A ruthless Nazi agent and a fanatical follower of Hitler. Von Schroeder gained his reputation as a secret agent during in the First World War. When the Nazi party started to gain control of Germany, Von Schroeder managed to climb the social and political ladder by lending his espionage skills to the party. Because of his ruthless reputation he is known as the Iron Wolf, as he has no regard for those who oppose the Nazi party, and is rumored to have even turned in his own family over to the Gestapo. He follows orders to the letter and no cost is too great in achieving whatever mission the Nazis give him. Now he is on orders from Berlin to find the Seven Cities and their secrets for the Third Reich.

George Stenson
Professor who is an expert on the lore of the Seven Cities. He has a brilliant mind, but he also tends to be eccentric and absent minded at times. He has been mocked by his academic colleagues and deemed a crackpot because of his instance that the legends of the Seven Cities have historical basis. But with the Nazis in hot pursuit of the Seven Cities, George's once mocked knowledge of the Cities will prove invaluable.

Elizabeth Stenson
George's blonde and beautiful sister. Like her brother she has a brilliant mind, but also like her brother she tends to be slightly absent minded at times as well. She first met Indy when she attended the University of Chicago. Now once again she crosses paths with Indy. She wanted Indy's interest in their schooldays and never got it, but can she get it this time?

Planned game features

    * Control Indy and also at times his friends in the adventure.
    * Travel across the world in the course of the adventure - Spain, France, Jerusalem, England, and Mexico are among the places Indy visits.
    * IQ point system with more than one way to solve some puzzles.
    * Nazis! (Of course...)

NEW Website:
http://www.raidersofthesevencities.com/

Barnett Section Demo Download:
http://binarylegends.net/?p=dl

Demo Download Mirror:
http://www.mediafire.com/?1c2tb66umcif7kk

Barnett Section Demo - Italian Translation Download:
http://binarylegends.net/?p=dl&download=demo1211italiano#dld

Indy and Binary Legends Wants You!
(http://binarylegends.net/recruit.gif)

Title: Re: Indiana Jones and the Seven Cities of Gold: Artists Wanted!
Post by: Monsieur OUXX on 19 Feb 2010, 20:28
(placeholder post)
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: CaptainD on 19 Feb 2010, 20:53
You can never have too many Indy games!  ;D
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: Igor Hardy on 19 Feb 2010, 21:05
You can never have too many Indy games!  ;D

True. Especially in the FOA style.
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: Kweepa on 20 Feb 2010, 00:30
Looks pretty cool!
The backgrounds are a little blurry.
I took the liberty of sharpening them up a bit for comparison. Just a suggestion. (Sharpened above.)

[Images removed by request of game team.]

(I just opened them in Paint.NET, ran a Photo/Sharpen tool with the slider set to 10, then resized to 320x200 with the bilinear filter.)
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: Frodo on 20 Feb 2010, 09:49
Looks brilliant.   ;D

I loved Fate Of Atlantis, so I'm really looking forward to this.   :)

In fact, let me introduce you to Fate Of Atlantis (http://dragcave.net/view/n/Fate%20Of%20Atlantis)   :P
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: doctorfargo on 20 Feb 2010, 19:15
Looks pretty cool!
The backgrounds are a little blurry.
I took the liberty of sharpening them up a bit for comparison. Just a suggestion.

(I just opened them in Paint.NET, ran a Photo/Sharpen tool with the slider set to 10, then resized to 320x200 with the bilinear filter.)

Thanks.  It does make the pictures look more FoA like.
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: TandyLion on 25 Feb 2010, 19:11
In fact, let me introduce you to Fate Of Atlantis (http://dragcave.net/view/n/Fate%20Of%20Atlantis)   :P


Sneaaaaaaky, lol
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: doctorfargo on 14 Apr 2010, 19:29
In fact, let me introduce you to Fate Of Atlantis (http://dragcave.net/view/n/Fate%20Of%20Atlantis)   :P

Umm.... Interesting.  ;)

Also, the project is coming along well. We'll have a demo ready for release in a month or two.  :)
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: Giocherellone on 15 Apr 2010, 08:20
In fact, let me introduce you to Fate Of Atlantis (http://dragcave.net/view/n/Fate%20Of%20Atlantis)   :P


Excuse me, I was confused with these other games:

- Indiana Jones and the Fate of Atlantis (LucasArts)
- Indiana Jones - Fate of Atlantis II (AmberFishArts)

Instead it is a different game! :-) WOW

Ciao ciao!
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: Snake on 16 Apr 2010, 00:32
Quote
Sneaaaaaaky, lol
lol
I read it as, "Snaaaaaaaky, lol", and I thought, "What the hell are you laughing at me for?"

Heh :)

Game looks very nice! Looking forward!
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: Guybrush Nosehair on 17 Apr 2010, 00:36
The game looks very promising, but I really must suggest that you change Indy's character. I really don't think it looks that great. Otherwise, everything seems great!
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: GreenBoy on 18 Apr 2010, 10:35
The game looks very promising, but I really must suggest that you change Indy's character. I really don't think it looks that great. Otherwise, everything seems great!

Gee thanks, actually he has changed a bit.  Here's some animations/sprites

(http://i584.photobucket.com/albums/ss283/GreenBoy_02/Indy_Left_Suit.png) (http://i584.photobucket.com/albums/ss283/GreenBoy_02/Indy%20game/IndyWalk_Down_Jack.gif) (http://i584.photobucket.com/albums/ss283/GreenBoy_02/Indy%20game/IndyTalk_Left_Jack.gif)
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: Guybrush Nosehair on 18 Apr 2010, 17:19
Much, MUCH better, but I still think he looks a little "cartoonish." Obviously it's a video game, but it makes it look like it's aimed at children. If I may make a suggestion, I believe that the way that LucasArts used to make their sprites was by taking a real picture of someone and downscaling the quality. Just a thought...
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: GreenBoy on 19 Apr 2010, 07:19
Yeah, I can't really argue with it looking a bit cartoonish.  To be honest I don't think I could compete with LucasArts, the sprites and animations produced for FOA were absolutely awesome.
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: Codex on 19 May 2010, 06:38
Looking VERY good!

I'm so happy that the love of such an old game can compel so many people to spend their time and effort in such awesome homages.  What a strange little subculture we have going on here.
And as stated above, there can never be too many Indy games!

I am majorly excited to play through this game! (along with the Fountain of Youth and the Secret of Pandora!)
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: doctorfargo on 19 May 2010, 18:13
Thanks, Codex.

We'll have our first playable demo out within the next few months.  :)
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: Codex on 12 Jun 2010, 20:34
Hey Gumpy-
Did you guys end up going with the sharpened versions of the backgrounds?  I'm curious because I think the sprites and GUI fit so well with them once sharpened up a bit
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: doctorfargo on 12 Jun 2010, 21:20
@Codex
We might end up sharpening up the backgrounds a bit, but I'm not sure at this point.

--June 12th, 2010 Update--

Here's the cool looking menu screen drawn by Tolga Öcek.

(http://i386.photobucket.com/albums/oo303/sammymarlo/menu_640.png)

The project's sprite artist does not have enough free time anymore to continue working on the project. So we need a new sprite artist(s) for the team. If you are good at drawing character sprites please contact me.
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: Dualnames on 12 Jun 2010, 22:46
Looks great!!
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: Shane 'ProgZmax' Stevens on 13 Jun 2010, 13:26
While I'm guessing that's a paintover, the art for Indy is still great and the title screen overall is excellent.
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: doctorfargo on 09 Oct 2010, 23:23
Just to let everyone know - the Seven Cities project is still very much active.  :)

The demo is nearing completion.  :D
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: Frodo on 09 Oct 2010, 23:37
Great to here, Gumpy.  Can't wait to play the demo.   ;D
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: GarageGothic on 09 Oct 2010, 23:42
Great to hear! Must admit I had missed this project first time around, so it's nice that the thread was bumped. Looking forward to the demo. So I take it the Cross of Coronado that Indy retrieved in The Last Crusade, two years before this game is set, will play some role in the plot?  (Nazis trying to steal it from the college museum perhaps...)?
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: doctorfargo on 09 Oct 2010, 23:47
Great to hear! Must admit I had missed this project first time around, so it's nice that the thread was bumped. Looking forward to the demo. So I take it the Cross of Coronado that Indy retrieved in The Last Crusade, two years before this game is set, will play some role in the plot?  (Nazis trying to steal it from the college museum perhaps...)?

Nope, the Cross of Coronado isn't in the story.  ;)
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: selmiak on 19 Dec 2010, 12:53
gumpy asked me to post this as he is busy today...

The demo is out there ;D
http://binarylegends.5gigs.net/?p=dl

he will add it to the AGS database later.
Enjoy!
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: Igor Hardy on 19 Dec 2010, 13:49
Could become a very nice demo, but should go through additional beta-testing.

If you don't talk to the the professor before opening the file cabinet, you can't ask Irene about the telegram.

Also, it seems there's no way to search the cabinet, even though it is required to progress in the game. Unless that's supposed to be the end of the demo?
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: selmiak on 19 Dec 2010, 14:31
Could become a very nice demo, but should go through additional beta-testing.
Tanks :)
We did quite some betatesting ;)

If you don't talk to the the professor before opening the file cabinet, you can't ask Irene about the telegram.
Well, then talk to him! But you don't have to talk to Mulbray, but I don't want to spoil alternative paths and little hidden secrets.


Also, it seems there's no way to search the cabinet, even though it is required to progress in the game. Unless that's supposed to be the end of the demo?
No this is not the end of the demo. Have you tried to Look At the Cabinet and then magically have a new item in your inventory?!
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: Igor Hardy on 19 Dec 2010, 14:37
Quote from: selmiak
Also, it seems there's no way to search the cabinet, even though it is required to progress in the game. Unless that's supposed to be the end of the demo?
No this is not the end of the demo. Have you tried to Look At the Cabinet and then magically have a new item in your inventory?!


Oh, you're right. I was trying to "open" it thinking that I'm using the "look at" command. Seems I have gone out of touch with how the SCUMM interface works. Sorry for the complaint.
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: Tabata on 19 Dec 2010, 15:16
Nice little Demo – looking forward to this game!

(btw. - loved statuette of „Samius and Maximus“ 8))
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: Mati256 on 19 Dec 2010, 17:02
I really liked the demo, but I think you could put some more work on the Puzzles.
Also there is a bug when you try to close Indy´s office door from the hall the door remains open.
And is there a way to exit the credits screen? I had to start task manager because nothing else worked. The credits had already finished long ago but the screen and the music were still there.
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: selmiak on 19 Dec 2010, 17:23
have tried the actual CLOSE command on the door or did you rightclick it? The rightclick is open by default, no matter if the door is closed or already open. I can close Indys office door. And when the credits are over just clicking on the screen should bring you back to the main menu.
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: Mati256 on 19 Dec 2010, 20:13
This is what I mean:
(http://fotos.subefotos.com/c22e27477d41d7e3ad21913700deaa60o.jpg)
Title: Re: Indiana Jones and the Seven Cities of Gold
Post by: Snaker8 on 20 Dec 2010, 06:48
Thank you for trying out the demo of Seven Cities of Gold.

I'm sorry for that problem with the door - it must have slipped through testing.

A new version will be released quite soon to correct the problem of not being able to close the door and perhaps others.

As for right-click actions, the right-click action currently is only able to support one action per selected object.  In the future, this may be modified to accompany a more flexible system.
So, in this case, right clicking any door will activate the OPEN verb only.

Check the website for an update to this problem, and if you have further comments then don't hesitate to post on our forum if you want ;)
Title: Re: Indiana Jones and the Seven Cities of Gold: Demo Released!
Post by: doctorfargo on 25 Dec 2010, 03:15
About the puzzles in the demo - This demo is of the Barnett College section of the game. Since the Barnett section is an early section of the game, there are not a lot of interactions and puzzles. Rest assured that later sections in the game will have more interactions and puzzles.  :)
Title: Re: Indiana Jones and the Seven Cities of Gold: Demo Released!
Post by: Frodo on 25 Dec 2010, 11:17
Played the demo.  Loved it!   ;D

Can't wait to see more of it.   ;D
Title: Re: Indiana Jones and the Seven Cities of Gold: Demo Released!
Post by: doctorfargo on 09 Jan 2011, 00:55
January 8th, 2011 Update

Happy New Year from the Binary Legends team!

Development is currently under way for the New York City section of the game - lots of cool puzzles, and plenty of action are planned for the section.
Title: Re: Indiana Jones and the Seven Cities of Gold: Demo Released!
Post by: quo_sp on 10 Jan 2011, 09:15
Great news,  I have played the demo and love it, waiting for more news, this New Yourk city section seems very interesting.  :)
Title: Re: Indiana Jones and the Seven Cities of Gold: Demo Released!
Post by: doctorfargo on 15 Jan 2011, 20:04
We're on the look out for sprite / background artist(s) for the team. If you want to help out, contact me.
Title: Re: Indiana Jones and the Seven Cities of Gold: Demo Released!
Post by: selmiak on 19 Feb 2011, 18:01
And we finally decided to be/go open source and released the AGS sourcecode for everyone to see. You can find it on the binary legends page for indy 7cos.
Title: Re: Indiana Jones and the Seven Cities of Gold: Demo Released!
Post by: doctorfargo on 09 Apr 2011, 18:26
April 9, 2011 Update

We need new artwork – backgrounds and sprites - to continue development with the project.

So…
Binary Legends wants you!

If you are a good artist and can do artwork in the classic LucasArts style then we need your help! If you are interested in contributing as an artist to the Indiana Jones and the Seven Cities of Gold project – contact me.
Title: Re: Indiana Jones and the Seven Cities of Gold: Demo Released!
Post by: Snaker8 on 05 Jun 2011, 03:49
Just a quick update on the Seven Cities of Gold game:

Yes, the game is still wanting to be worked on.  However, we urgently require an artist!

Quote
Are you interested in video games?
Have you ever thought about being part of a team that creates one of these great, unforgettable games?
Do you think you have what it takes to create art for the coolest upcoming Indy adventure game?
We are looking for new artists to join our team and create a great, unique, and new experience in gaming, reminiscent of games such as "Indiana Jones and the Fate of Atlantis", "Monkey Island", and "The Dig".
join the Binary Legends Team to help make this vision a reality!

So if anyone is interested in helping out with a new Indy adventure game, then don't hesitate to join us!
Title: Re: Indiana Jones and the Seven Cities of Gold: Demo Released!
Post by: doctorfargo on 02 Jul 2011, 18:27
July 2, 2011 Update

Well, it's been pretty quiet lately, but the project isn't dead, folks!

Behind the scenes, the team is preparing to work on the next section of the game. So stay tuned for future developments!

Also watch for the German translation of the Demo coming out eventually!

As always, if you want to help out in anyway with the project - contact me. We are still on the look out for artists for the team.

edit:
July 4, 2011 Update

(http://i386.photobucket.com/albums/oo303/sammymarlo/4th_july_indy.gif)

Happy 4th of July everyone from Binary Legends!
Title: Re: Indiana Jones and the Seven Cities of Gold: Artist Needed!
Post by: doctorfargo on 06 Aug 2011, 18:33
August 6, 2011 Update
The search for an artist continues. If you are interested in helping - please contact me.

A German proofreader for the German translation of the demo is needed as well.

Also if you are interested in helping out with this project in any way - music, sounds, story, puzzle design, scripting, beta testing, etc - then please contact me.
Title: Re: Indiana Jones and the Seven Cities of Gold: Demo Released!
Post by: doctorfargo on 07 Dec 2011, 18:52
December 7, 2011 Update

We're still on the look out for an artist for the team. If you're interested in helping out - then please contact me.

The German translation of the demo should be ready for release within a month or so.  :)
Title: Re: Indiana Jones and the Seven Cities of Gold: Demo Released!
Post by: Ponch on 07 Dec 2011, 19:48
Nice to see this game is still being worked on.  :D
Title: Re: Indiana Jones and the Seven Cities of Gold: Demo Released!
Post by: Ali on 09 Dec 2011, 18:56
Looks cool!

But I have to post to mention that English people tend not to say "someplace". We say "somewhere". That's important because realism is the cornerstone of the Indiana Jones franchise.
Title: Re: Indiana Jones and the Seven Cities of Gold: Demo Released!
Post by: Khris on 09 Dec 2011, 21:50
I gave this a go, nice work!

I'm wondering though, the interface seems to be done from scratch, right? Because there's a really great 9verb template around, supporting all the nice LucasArts stuff like shortcuts for the verbs, non-blocking walks before interactions or changing right-click verbs for doors depending on whether they're open or not, to name a few.

It's probably a lot of work to merge the template and your game but I'm convinced it's going to pay off.
Title: Re: Indiana Jones and the Seven Cities of Gold: Demo Released!
Post by: doctorfargo on 11 Dec 2011, 04:35
I gave this a go, nice work!

I'm wondering though, the interface seems to be done from scratch, right? Because there's a really great 9verb template around, supporting all the nice LucasArts stuff like shortcuts for the verbs, non-blocking walks before interactions or changing right-click verbs for doors depending on whether they're open or not, to name a few.

You are correct - the interface was made from scratch. Improvements to the interface to make it more LucasArts like is definitively a possibility in the future. However right now our main goal is to find an artist so we can get back to full time production. Production has pretty much been at a standstill for about 11 months due to a lack of an artist to supply new backgrounds. I've been desperately searching for an artist but no luck so far.
Title: Re: Indiana Jones and the Seven Cities of Gold: Demo Released!
Post by: doctorfargo on 07 Jan 2012, 00:19
January 6, 2012 Update

German and Italian translations of the demo are currently in production.

We need someone to help with graphically editing the GUI buttons, and things like that for the Italian translation. I already have a list of the Italian equivalents of the English words given to me by the Italian translator. So you don't even have to know Italian to do it - just be willing to help.  :)

If anybody wants to help beta-test or proofread these translations or wants to help make a translation into another language - let me know.
Title: Re: Indiana Jones and the Seven Cities of Gold: Demo Translations in Progress
Post by: Jandemor on 10 Jan 2012, 07:03
If you need a Spanish translator... can count on me. ;)
Title: Re: Indiana Jones and the Seven Cities of Gold: Demo Translations in Progress
Post by: doctorfargo on 07 Mar 2012, 23:08
Just for those who may be wondering - our project is still alive - even though our website has been down for a couple of weeks. This seems to be a server issue that we're trying to work out right now.
Title: Re: Indiana Jones and the Seven Cities of Gold: Demo Translations in Progress
Post by: doctorfargo on 28 Apr 2012, 02:58
The website is back up.

We have moved to:
http://binarylegends.cbm8bit.com

By the way, we're still on the look out for someone to do pixel art.
Title: Re: Indiana Jones and the Seven Cities of Gold: Demo Translations in Progress
Post by: doctorfargo on 31 Dec 2012, 21:48
We've on the look out for new team members to help with the project - AGS scripting, artwork, music, beta-testing, story writing, puzzle design, etc. - if you are interested in helping out with this project in any way - please let me know!
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: splat44 on 05 Jan 2013, 02:11
We've on the look out for new team members to help with the project - AGS scripting, artwork, music, beta-testing, story writing, puzzle design, etc. - if you are interested in helping out with this project in any way - please let me know!

Grumby, I'll be very interested in doing some beta testing work as I did in several games. Let me here or by PM when the time comes!
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: doctorfargo on 29 May 2013, 20:15
We've been making some progress on the game behind the scenes.

We're still on the look out for additional team members - if you are interested in helping out in anyway (Scripting, artwork, puzzle design, etc) contact me.

Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Monsieur OUXX on 30 May 2013, 18:49
Yes, the game is moving forward. We'll soon announce a new demo.

Are you an artist? Why not volunteer for one background? :)

Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: doctorfargo on 30 May 2013, 18:53
We're also looking for a scripter to help script a FoA like fist fighting sequence and to help with general scripting.

Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Mati256 on 30 May 2013, 22:37
I would love to see some full version of those backgrounds in your new banner.  ;)
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: awakening on 30 May 2013, 23:14
Do you still need musicians?
I can lay down a few tracks for you, if you want :)
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: doctorfargo on 30 May 2013, 23:26
Do you still need musicians?
I can lay down a few tracks for you, if you want :)

Sure! Send me a PM with some samples of your work.
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Monsieur OUXX on 31 May 2013, 09:56
I would love to see some full version of those backgrounds in your new banner.  ;)

By request :)
(http://img826.imageshack.us/img826/4184/sampleslarge.png)

@Mati256: Didn't you work on some "Tanis" backgrounds?
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Snarky on 31 May 2013, 16:11
Man, that looks good! More Kyrandia than FOA, but then Westwood had some of my favorite AG art. If you can get sprites to a similar quality, then... whoa!
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: doctorfargo on 31 May 2013, 20:06
As marked, they are teasers so they don't represent the final versions of the backgrounds.
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Mati256 on 31 May 2013, 22:54
Thank you! Those BG look amazing! A big improvement from the previous ones.

@Mati256: Didn't you work on some "Tanis" backgrounds?

Sorry, no.  :(
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: DBoyWheeler on 01 Jun 2013, 02:45
Hey, I can serve as a proofreader if you have need of one.
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Monsieur OUXX on 01 Jun 2013, 08:41
Hey, I can serve as a proofreader if you have need of one.

Thanks, we'll keep your name. How about beta tester too?
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Mati256 on 01 Jun 2013, 15:57
I can beta test if you need me.  :)
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: doctorfargo on 01 Jun 2013, 16:32
I can beta test if you need me.  :)

Great! We're going to release a new demo soon and we'll contact you when we're ready to beta-test.
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: cianty on 01 Jun 2013, 17:36
I would love to see some full version of those backgrounds in your new banner.  ;)

Absolutely! Been thinking the same recently.

UPDATE: Oops, there they are. Nice stuff!
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Monsieur OUXX on 01 Jun 2013, 23:23
...And I'm posting more stuff without even asking the team leader. :D  (that's just one picture and it will eventually be animated anyway)



The carvings in this tumulus said...
...that you should join the team and draw the best background of your life! :D



Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: cianty on 02 Jun 2013, 18:19
Yep, that's Harrison Ford alright.
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: SarahLiz on 03 Jun 2013, 05:41
Wow, that is really impressive!  Great close-up of Indy!

All the drawings look great btw...can't wait for the game.  :)
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: arj0n on 03 Jun 2013, 15:39
Is his scar included?
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Monsieur OUXX on 03 Jun 2013, 15:46
Is his scar included?

I forgot about the scar!
On the forehead, right? His lightning-shaped scar? ;)

We need volunteers!
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Monsieur OUXX on 05 Jun 2013, 15:46
Indy. Now with added scars!

(http://img12.imageshack.us/img12/3765/mouthanim03large.gif)
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Monsieur OUXX on 06 Jun 2013, 08:48

Floppy #1 is now available! Make sure to get it at the till of your closest grocery store!

(http://binarylegends.cbm8bit.com/disc.png)
Note: Binary Legends is not affiliated in anyway with Lucasarts or the Disney company.
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Armageddon on 06 Jun 2013, 10:02
Indy. Now with added scars!

(http://img12.imageshack.us/img12/3765/mouthanim03large.gif)
I'd join just to fix your conflicting pixel resolutions. :P
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Monsieur OUXX on 06 Jun 2013, 10:29
I'd join just to fix your conflicting pixel resolutions. :P

Oh yeah? Well do it, I challenge you. (also I don't see any pixels resolution conflicts ;) EDIT: Oh, I see it now. It's this jackass Photoshop who doesn't understand the simple concept of "nearest neighbour 200% zoom" and always changes something in your back)
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Armageddon on 06 Jun 2013, 10:52
I'd join if I had skill. :) Not a big fan of the super AA and cartoony character proportions but the backgrounds are really nice.
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Monsieur OUXX on 30 Jun 2013, 23:24

Hello, Indy lovers!

How about a nice new background?
Well, here you go.
This is not our best background to date, but still, it's nice and it will remind you some happy times playing FoA :)

(http://img546.imageshack.us/img546/3785/6fq.png)



And, as usual, don't forget that we are looking for more artists. Don't be shy :)
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Mati256 on 01 Jul 2013, 00:50
Looks great!  8-0
I'm very happy you are making progress with this game. Out of curiosity, who is the new artist?
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Monsieur OUXX on 01 Jul 2013, 16:03
(http://img546.imageshack.us/img546/3785/6fq.png)


...What new artist? :D

Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Monsieur OUXX on 07 Jul 2013, 09:02
We are delighted to announce that we have 3 new beautiful backgrounds ready!
-- and 3 more on the way, thanks to Christian (the maker of Pizza Nostra) who's lending us a hand!
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Miez on 07 Jul 2013, 10:01
Great to hear you're making such rapid progress! Really looking forward to this game...
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: cacaro on 12 Jul 2013, 00:17
That new screenshots looks awesome.
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Monsieur OUXX on 12 Jul 2013, 12:46
Hi Indy fans!

We are pleased to announce that we're making progress!

Bakgrounds: 20% complete (considering the many backgrounds we need to draw, that's good!)
Music: 50% complete (we have some nice genuine themes to play, for your ears' delight!)

We're still looking for background artists, scripters, animators and musicians.
Come on, it's the holidays! You can draw while you're on the beach! ;)
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Wicked on 13 Jul 2013, 21:02
This game looks so amazing, i am a huge fan of Indiana Jones and all the games I cant wait for it to come out * gets tingles of nostalgia playing fate of atlantis in my hay day *

Good work I wish I could help out.
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: selmiak on 14 Jul 2013, 01:26
Good work I wish I could help out.

just do it. we are searching for talents and stuff, you know...
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Monsieur OUXX on 14 Jul 2013, 02:18
I wish I could help out.

Selmiak is right: you can! What can you do? Scripting? Music? Sound effects? etc.
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Wicked on 14 Jul 2013, 04:13
Scripting wise I just started working on C++ and trying to learn that to start off scripting in general, Music I cant make any music  the music from my game is comming from scores from the movie, sound effects I can find some online? :)
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Monsieur OUXX on 18 Jul 2013, 14:47
We're happy to announce that, after Khristian Cammilleri joining us to help with the backgrounds, it's now horrorfiend who's joined to help us with the sound effects!

Why don't you lend us a hand? Every little helps! :)
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Adeel on 19 Jul 2013, 16:53
What help do you need scripting-wise? I mean: Character's Scripting, Inventory Objects' Scripting, Room's Scripting, etc
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Monsieur OUXX on 20 Jul 2013, 11:55
What help do you need scripting-wise? I mean: Character's Scripting, Inventory Objects' Scripting, Room's Scripting, etc

We need every kind of help we can get: our issue is not the difficulty of the scripting, but the volume of what we need to accomplish. I'll send you a PM and we can discuss you scripting a few rooms to make them functional (interactions, etc.)
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Adeel on 20 Jul 2013, 14:14
I'll send you a PM and we can discuss you scripting a few rooms to make them functional (interactions, etc.)

Please feel free to do so...
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: BornOfBlackEarth on 23 Jul 2013, 01:42
Aiyyah!!  If I had the time, I would have loved to be part of this production!  Admittedly, I'm partial to the Sierra side of things (Al Lowe will remotely electrocute my gentilia if I don't say that lol), the Lucasarts games hold a big place in my heart (Ron Gilbert will unleash the monkeys if I don't say that).

I always wanted to make a fan-made sequel to Zak McCracken where he has to manage his enormous debt incurred from frequent world travel called "Zak McCracken Sneaks into Mexico in the Back of an Ice Cream Truck", but production was halted due to the infamous "donkey show" puzzle.  It wasn't for content, it's just that Disney threatened to sue for copyright infringement.  It's too bad, because you would have seen him do things with hot tamales and matter transporters that you never thought possible!  Sigh...

Looking forward to Seven Cities of Gold, keep it up!!!  All I ask is that, in true Indiana Jones fashion, make something absolutely horrible happen to the main villain that is guaranteed to frighten children.  It just wouldn't be true Indy without seeing a Nazi disintegrate.  Love to the team and all AGSers across the globe!!
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Monsieur OUXX on 23 Jul 2013, 12:44
make something absolutely horrible happen to the main villain that is guaranteed to frighten children.  It just wouldn't be true Indy without seeing a Nazi disintegrate.

Actually I'm pretty sure no nazi has died that way yet in history :D You'll be surprised!
Title: Re: Indiana Jones and the Seven Cities of Gold: More Team Members Needed
Post by: Monsieur OUXX on 01 Aug 2013, 19:50
SCRIPTING CHALLENGE

Hi everybody!

We're launching a little scripting challenge for something well known: The Indy-style travel map (see the video below)
We could script it ourselves, but every little help counts, and we have such a gigantic task to achieve! Such a fun scripting gadget will probably stimulate the scripters out there.

REQUIREMENTS:
- Most of this should be a module, independant from the actual room
- The lines should be displayed dynamically (not just a pre-rendered animation).
- The viewpoint should follow a CHARACTER (an invisible point, really) to make the script usable with scrolling backgrounds, and compatible with smooth scrolling.
- The process for the end-user scripter should be as follows:
Quote
   - create a room with the map as the background
   - create one or several objects that will be used as the overlay showing the vehicle in the foreground (e.g. the plae in the video below)
   - Using a function offered by the module script, define the points through which the line will run (the coordinates should be in room coordinates, not screen coordinates)
   - Using a function offered by the module script, define what vehicle (which object) will be displayed during which sequences of the trip. Then the module will automatically fade it in and out later.
   - A function eventually starts the actual cutscene.
   

The video below can be used as a reference (except the travelling lines should always be straight)



So what do you say?
Title: Re: Indiana Jones and the Seven Cities of Gold: Scripting Challenge
Post by: Monsieur OUXX on 15 Aug 2013, 01:35
Hey, I know it's the holiday, but still, that doesn't explain the complete absence of reaction! :)

Come on guys, are you chickening out or what?  :=  ( <-- lame attempt at motivating people)
Title: Re: Indiana Jones and the Seven Cities of Gold: Scripting Challenge
Post by: StillInThe90s on 15 Aug 2013, 14:58
I think the need for it to be a module might discourage some people (myself included), since many of us have no experience of module writing.
Are you planning on using this in several rooms or is it just a question of making implementation easier?

Looking forward to playing this btw.
Title: Re: Indiana Jones and the Seven Cities of Gold: Scripting Challenge
Post by: Scavenger on 15 Aug 2013, 16:58
You mean something like this?

x1 x2 x4 x8


I can clean it up into a module later, but basically it just gets a drawing surface the size of the room, and puts it on an object, then draws circles at the vehicle's position every frame. It creates a thick line, and it isn't too slow. And because it draws one every frame, you can make the character it follows do curves if you're careful enough.

The flair can come later, but it's simple enough. The transparent vehicle would be absolutely trivial to do, if I remember correctly, that can just be an Overlay set to be transparent.

(the character is just there for debug purposes, it would just be a line in the real thing)
Title: Re: Indiana Jones and the Seven Cities of Gold: Scripting Challenge
Post by: Darth Mandarb on 15 Aug 2013, 20:35
I'm glad somebody took up the challenge!

From here on out, though, let's keep the "critics" and development of them out of this thread (stick to PMs) or it'll get too cluttered up in here.
Title: Re: Indiana Jones and the Seven Cities of Gold: Scripting Challenge
Post by: Monsieur OUXX on 16 Aug 2013, 15:17
You mean something like this?

Yep, from the description it's exactly what we need! Even if your module code is dirty, it's fine for us... May I be as bold as asking you to try it out in a scrolling room that uses the "smooth scrolling" module? Just to make sure it doesn't need modifications.

@StillInThe90's : We already have an animation ready for one of the maps, but it was a quick prototype, and thanks to a proper script we'd be able to create as many maps as we need very quickly.

@Darth Mandarb: Thanks for your patience! I realize we're borderline to the forum rules, we're doing our best! :)

Title: Re: Indiana Jones and the Seven Cities of Gold: Scripting Challenge
Post by: StillInThe90s on 17 Aug 2013, 01:19
Quote
We already have an animation ready for one of the maps, but it was a quick prototype, and thanks to a proper script we'd be able to create as many maps as we need very quickly.
Ah. I see.
Title: Re: Indiana Jones and the Seven Cities of Gold: Scripting Challenge
Post by: Monsieur OUXX on 30 Aug 2013, 15:14
Those holidays have totally destroyed our productivity! Check that out: Our private forums look dead ans there has been approx. 0.0000 new production in the last few weeks. :=

But we're slowly recovering from the sun, and we'll soon become freak-nerds again! Stay tuned! :)
Oh, and it goes without saying that we still need all the helmp we can get! Artists, scripters, music, etc.
Title: Re: Indiana Jones and the Seven Cities of Gold: Scripting Challenge
Post by: Monsieur OUXX on 06 Sep 2013, 14:39
We're happy to announce that Christian's experience with us didn't ruin his motivation and didn't generate an intense feeling of disgust (who would have thought?), so much so that he started working on yet another new background!

Meanwhile, Adeel and Tremulas have started scripting the entire Spanish chapter altogether! "What's the Spanish chapter?", you're asking. Well, it's the chapter that takes place in Spain OH GOD I ALREADY SAID TOO MUCH!
Title: Re: Indiana Jones and the Seven Cities of Gold: Artists Wanted!
Post by: selmiak on 13 Sep 2013, 23:11
Do you really think people will pour in and help us make the coolest Indiana Jones fanadventure with the most people involved ever with your rockstar gta attitude of 'accidentaly' leaking information? The intellectual capabilities and imaginations of people here are way too sophisticated to fall for such a bland scheme to have fun and push some pixels. And please don't reveal that we have a HD PiXels interactive cutscene with a naked sophia hapgood, this should rather be kept secret*

these are not the words you want to read, just visit the 7cog website (http://binarylegends.cbm8bit.com/forum/index.php?action=pm;sa=send;u=413) and sign up to help out!!
*end product may differ from descriptions
Title: Re: Indiana Jones and the Seven Cities of Gold: Artists Wanted!
Post by: Armageddon on 14 Sep 2013, 00:00
Just to throw in my two cents, Monsieur OUXX you're getting spammy and double posting a lot and trying to hype up a game that probably isn't even 25% done. No one likes in your face marketing.
Title: Re: Indiana Jones and the Seven Cities of Gold: Artists Wanted!
Post by: selmiak on 14 Sep 2013, 00:51
yeqhplz don't push this topic if you are not convinced and celeb5rating and want to discuss some extraterrestrial terraforming plans or your brainz will be zapped!
Title: Re: Indiana Jones and the Seven Cities of Gold: Artists Wanted!
Post by: Darth Mandarb on 14 Sep 2013, 15:29
Okay...

First; I'm not sure if selmiak is joking around or not but let's keep that kind of negativity out of here (if it's not joking).  If you have issues with how the game is being pimped let them know via PM and let me worry about making sure things stay on a proper tack in here!

Second; to the team working on this game (I've lost track of who's who)... your original post is now in violation of the rules and needs to be updated immediately with at least 2 [fully visual and completed] backgrounds.

Thanks.
Title: Re: Indiana Jones and the Seven Cities of Gold: Artists Wanted!
Post by: doctorfargo on 14 Sep 2013, 16:03
Second; to the team working on this game (I've lost track of who's who)... your original post is now in violation of the rules and needs to be updated immediately with at least 2 [fully visual and completed] backgrounds.

Thanks.

I'm the original poster for this thread. I'll update the post with the needed background pictures.

Sorry for any violation of forum rules.
Title: Re: Indiana Jones and the Seven Cities of Gold: Artists Wanted!
Post by: selmiak on 14 Sep 2013, 17:15
Darth, I'm deadly serious about discussing alien terraforming ;)
But if it came off as offensive or negative or offtopic or made your sithsense tingle, please delete my last post...
Title: Re: Indiana Jones and the Seven Cities of Gold: Artists Wanted!
Post by: Monsieur OUXX on 20 Sep 2013, 15:02
Hi everyone!

What we're posting here are actual news about the progress of the game :)
But we're absolutely keeping in mind that double-posting is forbidden on the forums. However, since we post news no more than once a week, it's hard to find a good compromise between double-posting and editing an old post, which would make no sense. Thanks for letting us know that we're too pushy. We already took good notice of Darth's reminders last time.

@Armageddon: It's not about marketing: it's about recruiting. The game is a freeware, so it has nothing to do with sales. We're not "hyping up", we're stimulating fans, to make them participate. You can't recruit for a game that's virtually invisible. I sincerely believe that giving a small piece of news once every few weeks is not "in your face". Keep in mind that the "Fountian of Youth" project has started 10 years ago and is still not finished (so much so that they decided to release it in chapters (!) ).

@Darth: We'll update the first post, no problem.
It contains 2 functional backgrounds (additionally to the 6 other backgrounds and the few more backgrounds in the thread itself) But I understand that it's a bit ambiguous since we deliberately labelled them "obsolete".

@everybody else : here is news about the project:
- lately we've released our Mirrors module
- today we share our Travel Map module, thanks to the help of Scavenger and our little scripting challenge from last month : http://www.adventuregamestudio.co.uk/forums/index.php?topic=49021.0

(http://img22.imageshack.us/img22/5827/07f9.png)

As always, I'll conclude with: WE NEED HELP :D
Title: Re: Indiana Jones and the Seven Cities of Gold: Artists Wanted!
Post by: Darth Mandarb on 21 Sep 2013, 13:10
Okay... it's been a week.

When you have the screenshots required send them to me in a PM and I'll unlock this.


Screenshots added, post updated, carry on.
Title: Re: Indiana Jones and the Seven Cities of Gold: Artists Wanted!
Post by: Monsieur OUXX on 21 Sep 2013, 17:50
To celebrate the end of the crisis, and as a special attention to Armageddon, here is a glimpse of a new background!


(http://img69.imageshack.us/img69/2032/r8oz.png)
Title: Re: Indiana Jones and the Seven Cities of Gold: Artists Wanted!
Post by: Monsieur OUXX on 24 Sep 2013, 17:10
Current progress :
- backgrounds : 25%
- scripting: 15%
- music: 50%
- animation : 10% :-/


(http://imageshack.us/a/img855/8219/waum.png)
Title: Re: Indiana Jones and the Seven Cities of Gold: Artists Wanted!
Post by: AdventureTiempo on 27 Sep 2013, 05:27
Really excited for any Lucas arts type fan games! I hope to see more screenshots soon. Looks great so far. Cheers.
Title: Re: Indiana Jones and the Seven Cities of Gold: Artists Wanted!
Post by: Monsieur OUXX on 02 Oct 2013, 14:05
(http://img34.imageshack.us/img34/9527/yp0.png)
Title: Re: Indiana Jones and the Seven Cities of Gold: Artists Wanted!
Post by: Guybrush Nosehair on 02 Oct 2013, 23:52
I don't care if it's not a final version. That last picture looks fantastic!
Title: Re: Indiana Jones and the Seven Cities of Gold: Artists Wanted!
Post by: Ben X on 03 Oct 2013, 08:42
Having the supernatural stuff show up at Indy's college is a great new twist, but aren't evil skeletons a little cliche?
Title: Re: Indiana Jones and the Seven Cities of Gold: Artists Wanted!
Post by: selmiak on 03 Oct 2013, 12:11
Isn't Indiana Jones a living cliche himself (with a hat)?!
Title: Re: Indiana Jones and the Seven Cities of Gold: Artists Wanted!
Post by: Monsieur OUXX on 08 Oct 2013, 14:26
I don't care if it's not a final version. That last picture looks fantastic!
Thanks!

Having the supernatural stuff show up at Indy's college is a great new twist, but aren't evil skeletons a little cliche?
Not sure if joking.


Announcement: Matt Frith is willing to help us. He is an amazing pixel-artist. I can't wait to see what he'll do!!!

Title: Re: Indiana Jones and the Seven Cities of Gold: Artists Wanted!
Post by: Ben X on 08 Oct 2013, 15:50
Yes, joking! Looks great, though, and Matt Frith's work is tops. Oh, and I like the traditional Sam and Max cameo in Indy's office, very clever!
Title: Re: Indiana Jones and the Seven Cities of Gold: Artists Wanted!
Post by: Mati256 on 08 Oct 2013, 21:50
I see Matt is taking the Ben304 approach to adventure game creation, thats awesome! Also, I would love to see him creating a sprite for Indy. Hope you can take this proyect to a good end with those amazing artists you have now.
Title: Re: Indiana Jones and the Seven Cities of Gold: Artists Wanted!
Post by: TGames on 08 Oct 2013, 22:12
I can help with the extra scripting that is needed.
Title: Re: Indiana Jones and the Seven Cities of Gold: Scripting Challenge #2
Post by: Monsieur OUXX on 28 Oct 2013, 16:17
SCRIPTING CHALLENGE #2

Hello boys and girls, you who crave for a new full-length Indy game!

The last scripting challenge was a success, and thanks to the help of Scavenger, we were able to implement the Indy-style travel maps in no time. You can see it in action here: http://www.adventuregamestudio.co.uk/forums/index.php?topic=49021.0

Since then, we've done a lot of progress (unreleased backgrounds, scripting and animations), and it's now time to move forward with another scripting challenge. ;-D

Why a scripting challenge?
Quote
The purpose of those scripting challenges is to offer an opportunity to help the project with a short-term goal, preferably something fun! It's typically some scripting that we could certainly do ourselves, but that would stop us from focusing on the things that only we can do.
Our goal is to complete this gigantic task with our tiny team, as fast as possible! That's where you kick in.

Needless to say, you'll be credited in the game for your contribution!

=================

The goal this time is to implement some credits system that looks like the credits of Fate of Atlantis (FoA). You can see a sample video here: (watch at 1:29) http://www.youtube.com/watch?feature=player_embedded&v=ET_98IcvoTI

REQUIREMENTS:
Quote
1) The credits use this font:
(http://img2.imageshack.us/img2/8323/foacreditsfont.gif)
Note: The AGS-ready font is available for download here (https://www.dropbox.com/s/mc0jqzhro8s620t/iMuseFont%281%29.zip)  (it's actually two fonts, since AGS' technical requirements force you to use one font for the letters and one font for the fancy black outline). Just copy those files into your AGS game folder, then open your game. The fonts should be in the resources tree.
2) (optional) They may use a "fake" fade-in: If you look closely at the video, you'll see that the letters start all black, and then only the letters' color fades in, on top of the black. That's not an absolute requirement, you can just make the letters fade in and out.
3) They can be used within a cutscene (they won't screw everything up if "EndCutscene()" is called)
4) They are non-blocking (we can still script characters walking around or doing stuff while they are displayed)

An extra requirement for us is that they can be queued-up in advance (so that we can maintain all  the credits entries in one easily readable script function).


So what do you say, this time?

Title: Re: Indiana Jones and the Seven Cities of Gold: Scripting Challenge #2
Post by: Construed on 28 Oct 2013, 17:00
A wonderful idea and approach! I hope someone can do it!
Title: Re: Indiana Jones and the Seven Cities of Gold: Scripting Challenge #2
Post by: Monsieur OUXX on 29 Oct 2013, 16:03
A wonderful idea and approach! I hope someone can do it!
Thanks Construed.

The scripting challenge is still open.
Title: Re: Indiana Jones and the Seven Cities of Gold: SCRIPTING CHALLENGE #2
Post by: doctorfargo on 31 Oct 2013, 18:42
Oh, and I like the traditional Sam and Max cameo in Indy's office, very clever!

Of course, clever is what we specialize in at Binary Legends. ;)

There will be more cameos in the game, so stay tuned! :)
Title: Re: Indiana Jones and the Seven Cities of Gold: SCRIPTING CHALLENGE #2
Post by: Construed on 03 Nov 2013, 02:40
Anyone ever started or completed it yet?
Title: Re: Indiana Jones and the Seven Cities of Gold: SCRIPTING CHALLENGE #2
Post by: Monsieur OUXX on 13 Nov 2013, 15:44
Anyone ever started or completed it yet?

Well, apparently this scripting challenge is not inspiring as many people as the last one! :)
It's still on, guys : http://www.adventuregamestudio.co.uk/forums/index.php?topic=40184.msg636471871#msg636471871
Title: Re: Indiana Jones and the Seven Cities of Gold: SCRIPTING CHALLENGE #2
Post by: DoorKnobHandle on 13 Nov 2013, 18:44
Anyone ever started or completed it yet?

Well, apparently this scripting challenge is not inspiring as many people as the last one! :)

Maybe that's because the last one was at least a tiny bit interesting while this 'scripting challenge' is an obvious attempt to get someone to write code for you. Boring code! :p I think the general approach here is interesting and I don't think it's inherently bad but if you're going to outsource work to people that you either can't or don't want to do yourself, you might want to make sure that it's actually something remotely interesting to work on and implement. Just my two cents, I think it would greatly increase chances of people coming in and help you and your project out!
Title: Re: Indiana Jones and the Seven Cities of Gold: SCRIPTING CHALLENGE #2
Post by: Monsieur OUXX on 14 Nov 2013, 07:58
Who said making video games was fun? It's long, painful and mostly boring. ;-D But seeing the game finished, and knowing you were part of that, and playing it, what a great motivation.  :)
Title: Re: Indiana Jones and the Seven Cities of Gold: SCRIPTING CHALLENGE #2
Post by: Monsieur OUXX on 09 Jan 2014, 12:45
Hello adventurers,

The development is still peacefully going on: we have two new backgrounds in the making, with the help of JagOfTroy, and the wonderful moloko whose art you might have admired in "Ponderabilia". No doubt the result will be gorgeous!

In the mean time, here is a little hint to how one of our mazes will look like.
We promise it will be challenging without being frustrating! ;)

(http://img542.imageshack.us/img542/2169/q7m.gif)
Title: Re: Indiana Jones and the Seven Cities of Gold: SCRIPTING CHALLENGE #2
Post by: CK All Day on 13 Jan 2014, 20:31
I think I have a solution to your 2nd scripting challenge. It uses GUI labels for the credit text and a separate function for fading in/out. I also made the animation where the “Indiana Jones and the Fate of Atlantis”  title, or in your case “Seven Cities of Gold”, zooms in to the screen if you want it. I think the credits fading in/out to black are the same as the FoA video but I'm not 100%.

All of the script is non-blocking and it's very easy to edit the credit text from the room script. It's also in a cut scene so you can skip it. If you want I can send you a copy of the script or game files.
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: Monsieur OUXX on 03 Feb 2014, 16:40
Hey CK, I only just saw your post!
Please send me this in Private Message, we'll see if it fits the needs. In any case, thanks a lot, you contributed (I suppose) approximately 10 hours of game-making, making the release of the game 10 hours closer ;)
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: DrewCCU on 05 Feb 2014, 21:09
I have been informed that I am allowed to give a preview of some of the music that will be in this game (Indiana Jones and the Seven Cities of Gold)!!!

I've already posted it in another thread, so rather than reposting here, I'll just redirect you to there:
Seven Cities Love Theme (http://www.adventuregamestudio.co.uk/forums/index.php?topic=49942.0)
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: Monsieur OUXX on 08 Feb 2014, 15:46
Awesome track, Drew.

The development is still going on, we just released this:
(https://24.media.tumblr.com/f787b0a9166524445a2a5a22a204c176/tumblr_n0twz4p1zf1tsfksfo1_500.png) (http://www.adventuregamestudio.co.uk/forums/index.php?topic=34560.msg636480800#msg636480800)

This will be part of a rather solid debug interface
, especially targetting beta-testers.
- We know that the "Forge" team had a similar idea, but produced a half-baked built-in notepad for the testers but that, even though their debug interface was globally advanced, the text-typing control specifically was inconvenient to use. We're aiming at maximum convenience and efficiency for testers.
- We also know that Dave Gilbert (and possibly Crystal Shard) bumped into annoying issues because of a handful of blocking bugs in the released game, forcing players to wait for a newer version of the game, and start the game over. It made us think: if even the best have those issues, we need to be careful. That will not happen to us. No Sir! We have a cunning plan. :)

Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: Abisso on 11 Feb 2014, 14:25
- We know that the "Forge" team had a similar idea, but produced a half-baked built-in notepad for the testers. We're aiming at maximum convenience and efficiency for testers.

I'm not the kind of guy to get easily offended, but I honestly find this remark rather rude. Did you ever try Forge's bug-reporting interface? Nope, because only beta-testers had the chance so far. And thus I suppose you're basing your judgement on what Selmiak told you, since he's one of my beta-testers and your team-mate. So I'll target both of you with this reply.

It might have been nicer, instead of calling my attempt "half-baked", to say "thanks for the inspiration" since you probably took the idea straight from that and tried to improve it. Which is respectable and encourage-able, of course: as a matter of fact, I intended to release my interface publicly sooner or later, in order for the community to help improving it. I just wanted to find the time to polish it a bit more and make a module. I hope you'll manage to do the same and possibly with a better result.
Anyway, from what I can see so far, this is NOT a bug-reporting interface. To be honest, this one looks like a "built-in notepad", and misses the key features of a bug-reporting interface. The only great challenge I found with this kind of tool, actually, is to make it work when the game is COMPLETELY paused (which doesn't happen by calling PauseGame(), for those who don't know). What I wanted is for the game to stop completely while the tester was typing: this is not essential just because otherwise he misses some of the events in the game, but especially because you lose the advantage you have over the bug as more time passes from the minute you spotted it, and more code gets executed in the meantime.
The second minor challenge (since it's really easy to achieve) is to produce a useful log.
I managed to achieve the second effect and got as close as I thought it was possible with the first one, at the cost of sacrificing some smoothness. If you can do that and keep the smoothness in typing, you have my utmost respect; otherwise, to be honest, it's just a simple GUI with a Textbox over it.

My best wishes for your success, and for that of a game which looks better and better day after day. I really have high expectation for this Indy sequel, and with the new collaborators, things will probably get even better.

Cheers,
-Gabriele
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: selmiak on 11 Feb 2014, 14:54
Hehe, after thinking about it, calling the forge debug thingy halfbaked is rather nice considering the insane amount of hair I tore out of my head (and darker places of my body) while typing in it, please don't be offended abisso, peace :=
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: Monsieur OUXX on 11 Feb 2014, 15:02
Hello Abisso,

Once again I sounded rude in English when I didn't intend to (that's not my native language, so I might have misjudged the level of insulting in the expression "half-baked").

But when I wrote "half-baked" I was only talking about the text area, not the extensive debug interface. I have no idea what yours looks like.

Having said that: What I meant was only really what I wrote  -- we're not aiming at bragging that we're allegedly better than the others, or whatnot: we're not. We're only aiming at creating the best possible debug interface for all future projects, starting with ours. Based on other (very skilled) scripters issues. The idea is to save many game creators a lot of hassle. As I wrote in the description, what you see here is just the text typing Gui control, BUT that will be integrated with this (http://www.youtube.com/watch?v=RnRvSp8x9g8) (and that's only the first step to the beta-testing interface, that should record all issues)

Also I didn't get that idea from Forge, I had it on my own, and that's after I told the others about it that selmiak said "hey, they did that in Forge, here is my personal feedback".

I don't get why you get irritated, since Forge is a GREAT game, with a very good level of finish, and I even said that in your "Released Game" thread. Forge is more than great, it's beautiful-looking, and very well written and coded (I love the gloves interface). I was only saying that the lack of good text area (and only the text area, not the whole debug interface) ended up being a problem for beta-testing.

Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: Darth Mandarb on 11 Feb 2014, 15:39
Okay, the matter is settled (and if it's not, let's take it to PMs for further discussion, please).
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: Abisso on 11 Feb 2014, 20:26
EDIT: I'm sorry Darth, I didn't notice there was a new message on the following page. Feel free to delete my post entirely if you feel the need to.

To be honest, Forge is not well coded. Any decent programmer would whip me till I bled if they saw my code. And it's not a matter of humbleness; I truly believe there would have been dozens of AGSers who could have done a better job in both the visible result and the invisible lines of code. But even if Forge was the better game in the world, this would be totally unrelated from the reasons of my previous post.

First of all, let me stress this: I'm not irritated, I'm not angry, nothing like that. I tend to forget things very quickly and give importance to opinions only if they can help me improve. I'm not offended either, and I'm already fine with your last clarification. Don't mistake my straightforwardness with grudge. I'm not one to hold grudge, even in serious cases, and certainly not for such an irrelevant happening.

But at the same time I don't appreciate judgements made without a consistent background of information to support them. What you stated can probably be attributed to what Selmiak told you, but as a matter of fact he's the only tester that made such a fuss about the typing portion of the bug-reporting interface. 99% of them just accepted the fact they only needed to type in a few details (because the really relevant ones got automatically logged) and modify the log file in their favourite text-editor if they really needed to add some more details.

The crucial topic here, however, is the following: does a good notepad make a good bug-reporting interface? Not at all. This is what I tried to explain in my previous post. If you want my advice, concentrate on creating a good basis for your bug-reporting interface, implement the really useful functionalities and then take care of the "notepad" part of it. Creating a good notepad clone in AGS is a matter of minutes, but integrating it with the functionalities I explained in my previous post is not equally easy. And those are the key factors to make bug-tracking efficient (from my bug-fixer's point of view, at least).

Hope this makes it all clearer, and I don't have anything more to add on the matter, anyway. Case closed for me! :)
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: Janos Biro on 12 Feb 2014, 01:37
If you can't stand boring talk about ethics, please don't bother reading the hidden section below:

Spoiler: ShowHide
 I hate to push this one a little further, since all involved parts have agreed in closing the case with no grudge, and now its time to settle down the virtual adrenaline, AND I'm a total stranger in the scene. But I  think this is an opportunity to learn a bit about non-violent communication. I'm sorry if I look like a moron just by saying this, but I think Abisso's first message was in fact a note for peace, not at all like he was offended for no reason or worried that someone was saying that Forge is not good. He had a point, the sentence does looks rude. But then, all it takes is an apologize. This is part of day-to-day social interaction. When I talk to my close friend, I can say his game interface sucks, and he wont be offended, because he knows exactly what I mean. But when I post in a public forum, I need a whole different approach. So selmiak's snarky commentary didn't helped at all. Before asking others for "peace", you should put a little "peace" in your own remarks, and then you will see the quality of your social interactions will raise substantially, really.


Ok, back to topic, I'm an Indiana Jones fan, and this game is looking very good. I'm sure the people working on it are doing a fine job. I played the demo, it was enjoyable, but so short! I'm waiting to see how the plot will develops. Can I expect to see some Nazi bases hidden in Latin America?

Oh, and I have to say the walking gets odd sometimes... Anyone else complained about that?
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: doctorfargo on 12 Feb 2014, 03:00
Oh, and I have to say the walking gets odd sometimes... Anyone else complained about that?

Do you mean walking path finding or the speed of walking?
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: Janos Biro on 12 Feb 2014, 03:15
Quote
Do you mean walking path finding or the speed of walking?

The path-finding. I guess AGS doesn't have an imbued path-finding algorithm, isn't?

The speed of walking also troubled me, but mostly because I'm too impatient to wait. I know it's possible to change the speed using the options, right?
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: doctorfargo on 12 Feb 2014, 03:44
]The speed of walking also troubled me, but mostly because I'm too impatient to wait. I know it's possible to change the speed using the options, right?

Not in the demo, but in the final game there might be that option. ;)
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: selmiak on 12 Feb 2014, 08:33
@janosbiro:
thanks, noted!

And Darth is right, this kind of stuff should be kept in private messages. Just a little bit more public privacy to get some more understanding to all reading this and probably wondering wtf is going on, I tried to convince abisso to improve on the bugreport system a lot already in private messages so he knows my opinion on that system pretty well and I can fully understand that he put it on low priority because no player will ever see this when enjoying the debugged game and he gets all the info for debugging he needs with it. And when playing Forge Ch.1 you see that it worked out great! But at least I tried... a lot... and I just have my opinions and like to express them, not always in the best way, but I'm working on that. But this thread is about the indy game and not internet message board drama, so I can say I was very happy when Monsieur OUXX showed us his debug console thingy for the indy game and made it a module so everybody can use it and improve on it. Now if you two master coders (and all other great module developers) please kiss and make the best module for debugging AGS games/sending bugreports ever there is even more positivety to take from that.

The Demo is quite old, there were plans to remake, improve and expand it but no promises as this is very sidetracking and not a huge priority atm. But please report bugs and oddities you find in the demo anyways as this helps us improve the whole game after all.

Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: Monsieur OUXX on 12 Feb 2014, 08:44
About the walking speed, there's only one thing to be said: double-clicking makes you walk faster. That's already been implemented for years. BOOM.

PS: that 2010 demo looks SO DIFFERENT from what the game looks like now, it shouldn't be used for comparison with anything anymore :D

(https://31.media.tumblr.com/d5266873a7f37d8e6962556e3f99b7bb/tumblr_n0vk7o8vz81tsfksfo1_500.png) (http://www.youtube.com/watch?v=6hfsJvqHtrA)

Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: BaptisteTheFool on 12 Feb 2014, 21:42
Anyone else having a problem getting his video to load?  Tried 3 browsers and it won't load. Says it's unavailable.

EDIT: Nevermind.  Musta been a Youtube hiccup.
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: TheBitPriest on 12 Feb 2014, 23:19
Quote
Do you mean walking path finding or the speed of walking?

The path-finding. I guess AGS doesn't have an imbued path-finding algorithm, isn't?

Take a look at my pathfinding wiki for more information on AGS pathfinding.  If there are any specific problems with this demo, I can run some tests through my debugging code for the team.

http://www.adventuregamestudio.co.uk/wiki/Walkable_Areas_and_Path-finding (http://www.adventuregamestudio.co.uk/wiki/Walkable_Areas_and_Path-finding)

-TBP
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: Janos Biro on 13 Feb 2014, 01:34
The video didn't loaded for me as well, but other videos did.
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: Monsieur OUXX on 13 Feb 2014, 18:45
The video didn't loaded for me as well, but other videos did.

Hi guys,

The video was indeed recorded using an exotic codec BUT it is hosted on Youtube. Unless I'm mistaken, Youtube applies their own codecs the very second the video gets uploaded.
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: Janos Biro on 13 Feb 2014, 19:06
I tried again, and it worked.
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: Mati256 on 13 Feb 2014, 21:10
I can't see the video on youtube.
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: selmiak on 14 Feb 2014, 01:08
have you tried turning it off and on again? Do you use the latest version of youtube? Maybe you have to update ;)
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: Dualnames on 14 Feb 2014, 14:59
It worked on my side, I really appreciate the fact that ouxx is whoring himself showing bits of the game, which i find very interesting to watch <3
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: Monsieur OUXX on 14 Feb 2014, 15:17
We show only a handful of static backgrounds or unfinished cutscenes. That's close to nothing -- That's only the tip of the iceberg.
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: selmiak on 23 Feb 2014, 00:04
That's only the tip of the iceberg.
I see what you did there... *disappears in  the snowstorm*
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: Monsieur OUXX on 24 Feb 2014, 12:40
SCRIPTING CHALLENGE #2 - success!
We are delighted to announce that Ryan Timothy (and CK All Day to a certain extent) have beaten the challenge. Thanks to them, we now have credits in the style of Fate of Atlantis. Once again, we remind all the Indy lovers out there that even though we could have done it ourselves, a big part of the project is to be able to manage the enormous workload: that's where you guys come in. Ryan Timothy made us save close to 10 hours of researching, scripting and testing that we can spend on getting closer to the release.
A big thank you!


================

Meanwhile, our debugging system is getting more and more powerful, we fear that it eventually becomes self-aware and tries to take over the project. We apologize in advance in case we become responsible for the reign of thinking machines.

Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: DoorKnobHandle on 24 Feb 2014, 13:17
Quote
Once again, we remind all the Indy lovers out there that even though we could have done it ourselves

Thanks for the reminder! :)
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: Monsieur OUXX on 24 Feb 2014, 14:02
You cut the sentence in the wrong place  :smiley:
Once again, we remind all the Indy lovers out there that (...) Ryan Timothy took us several hours closer to the release. A big thank you!
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: selmiak on 24 Feb 2014, 14:15
This is working great, thanks a lot Ryan!
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: DoorKnobHandle on 24 Feb 2014, 14:51
You cut the sentence in the wrong place  :smiley:
Once again, we remind all the Indy lovers out there that (...) Ryan Timothy took us several hours closer to the release. A big thank you!

I was playing at the fact that I think it's incredibly rude to get other people to write code for you and when they finally do help you out, post a "reminder" to everybody that you could've done it yourself as the first thing, be it true or not.
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: Monsieur OUXX on 24 Feb 2014, 15:02
I was playing at the fact that I think it's incredibly rude to get other people to write code for you and when they finally do help you out, post a "reminder" to everybody that you could've done it yourself as the first thing, be it true or not.
Yes, we all got that. But you totally missed the point, that was not the reminder. Therefore, allow me to have as much humour as you do, and play on that fact too. :)
So instead of going conflictual, I'll just say this: Thanks, Ryan Timothy, it's thanks to people like you that our project will not be released in 2024, but instead probably around 2017. ;-D
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: DoorKnobHandle on 24 Feb 2014, 15:21
Somebody worked hard and helped you out and instead of just thanking them you immediately add a "just a reminder, we could've totally done this ourselves" in your post about it. That happened, you posted it like that and I pointed out how much I dislike that. I did not miss any point.
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: Monsieur OUXX on 24 Feb 2014, 15:27
On a different topic: a few months ago I offered to help with Fountain of Youth, I offered to draw backgrounds for you, but the offer was declined. Do you have all your backgrounds? If yes, I'm very thrilled, best of luck for the imminent release. You guys paved the way for Indy fan games.
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: Abisso on 24 Feb 2014, 15:49
Sorry to stick my nose into that, but... doesn't the fact that you seem to be misinterpreted most of the time ring any bell to you Monsieur OUXX? I'm saying this with a totally peaceful and relaxed state of mind, please believe me. Just trying to help out. You even said that yourself (that you got often misinterpreted) when dealing with the last little misunderstanding about the debug-interface.

So, wouldn't it be better to double triple check what you write from now on?

Once again, I'm saying this just because I'm following the topics, I care for the game and think it would be a shame to discourage other potential collaborators for a lack of etiquette. I know you're a good guy who offers his help in many projects (including Forge), so I don't doubt your good intentions the slightest bit.

That said, congratulations to DoorKnobHandle for his work and to the team for another step towards the release of the game. Any progress on the Debug interface, instead? It would be very interesting to follow the development of that and I'd be glad to be able to use it in the future.

Sincerely,
-Gab
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: Monsieur OUXX on 24 Feb 2014, 15:58
doesn't the fact that you seem to be misinterpreted most of the time ring any bell to you Monsieur OUXX?

Actually it does, and we're having an internal team discussion about this as we speak. So can we now leave this behind for now, and just thank Ryan? I bet even he has no idea of how cool his effect looks on our intro background.


Any progress on the Debug interface, instead? It would be very interesting to follow the development of that and I'd be glad to be able to use it in the future.

Yes, there is some progress, even though I'm slowing down because now I'm currently scripting the boring part of it. As soon as it works as expected, I will share it for sure, and you'll be the first one to know.
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: Daniel Eakins on 24 Feb 2014, 16:00
Sorry to stick my nose into that, but... doesn't the fact that you seem to be misinterpreted most of the time ring any bell to you Monsieur OUXX?
Yeah I was looking for a way to say this without sounding confrontational or something. When someone's posts are ALWAYS "misinterpreted" by multiple other people on the forum, surely the problem lies with the way the posts are formulated rather than everyone else on the forum.
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: Monsieur OUXX on 24 Feb 2014, 16:17
Agreed. But do you guys get the point?

When we did the first scripting challenge, we got immediately suspected of being lazy or lacking the skills.

So, I want to be honest to the contributors: Don't expect us to say "wow, thank you what you did was extremely hard. But it's eventually useless because the game never got released".
What we will say is: "Don't listen to the haters who say the tasks we call for are boring or stupid. Doing itwas vital to the project".
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: selmiak on 24 Feb 2014, 16:38
What Monsieur OUXX said is that we enjoy distributed development, no matter if for art or code, and everybody is encouraged and invited to join in and help on a fangame for Fate of Atlantis that we build in our free time. We totally do this on our own and every helping hand, be it only for a short time or for longer, is very welcome. Thanks again to Ryan Timothy. And also thanks again to Christian Cammileri who drew some beautiful backgrounds for us, this is also very appreciated.

also yay, another puzzle piece completed!
Title: Re: Indiana Jones and the Seven Cities of Gold: : A maze'd !
Post by: Ryan Timothy B on 25 Feb 2014, 00:25
I wasn't offended in the least. I enjoyed the experience and appreciate the chance to volunteer (although I've reminded myself once again of how primitive AGS script is - but that's a topic for another day).

Anyway, I look forward to seeing the effects in game.
Title: Re: Indiana Jones and the Seven Cities of Gold: Italian Demo Released!
Post by: doctorfargo on 25 Feb 2014, 00:54
February 24, 2014 Update

Binary Legends is proud to present the Italian translation of the Barnett College demo.

(http://i386.photobucket.com/albums/oo303/sammymarlo/italian_zpsc1995186.png)

A very special thanks to Giocherellone for the translation work!

Keep in mind that the Barnett demo was originally released in 2010, so it does not reflect the current art / animation style of the game. However, we hope that you will still enjoy the demo!

Get the Italian demo on the Binary Legends Download Page:
http://binarylegends.cbm8bit.com/?p=dl
Title: Re: Indiana Jones and the Seven Cities of Gold: Italian Demo Released!
Post by: Abisso on 25 Feb 2014, 15:44
Binary Legends is proud to present the Italian translation of the Barnett College demo.

Good news! I'm tempted to give it another try just to see if Paolo did his job well. :D

The first thing that strikes me as questionable is the translation of the title: I'm not entirely sure about the lore of the game, but I suppose it's based on the legend of the eptarchy of the Cibolanos tribe who lived in a confederation of seven villages. As a matter of fact those villages are also known as "Seven Cibolanos villages", or "Seven Cities of Cibola". But, of course, as a reference to the precious metal (that supposedly had been used as the main building material) they're mostly known as "Seven Cities of Gold". This is best translated (and most widely used here in Italy) as "Sette Città  d'oro".

"d'oro" -> made of gold (or, in a figurative way, "precious"); "dell'oro" -> related to gold.

To make a relevant other example, "Fountain of Youth" translates as "Fontana della Giovinezza", because it's not "made of" youth, but "related to" youth.

I suggest you take this into account for the translation of the final game.
Title: Re: Indiana Jones and the Seven Cities of Gold: Italian Demo Released!
Post by: Monsieur OUXX on 25 Feb 2014, 17:35
The "Seven Cities of Gold" translate to "Sette Città  d'oro", not "Sette Città  dell'oro".
We'll investigate that with our translator. Abisso, I guess that you're an Italian speaker from Italy? If he is an Italian speaker from Italy too, then we have a serious problem :D My intuition tells me that you are the one who's right, by analogy with my own language (French).
Title: Re: Indiana Jones and the Seven Cities of Gold: Italian Demo Released!
Post by: doctorfargo on 25 Feb 2014, 18:35
Quote
This is best translated (and most widely used here in Italy) as "Sette Città  d'oro".

Our translator is (as far as I know) a native Italian, but I'm sure like in English there are many different ways to word things. Thanks for pointing it out!

Quote
I suggest you take this into account for the translation of the final game.

We'll definitely take it into account.

Also, our Italian translator (who goes by Giocherellone here on the AGS forums) would like to give credit to the Italian "Arena80 forum" for their help and especially to AprilSkies (the one who created "Donald Dowell and the Ghost of Barker Manor"!) as the one who modified the bitmaps and the GUI.

Title: Re: Indiana Jones and the Seven Cities of Gold: Italian Demo Released!
Post by: Abisso on 25 Feb 2014, 18:55
Yeah, Paolo is definitely Italian, as I am. I've been in contact with him for a few years, mostly because of his interest in Forge. You can't find often someone as easygoing and passionate as him when it comes to fan-games.
So please, let me clarify that I have no intention of giving him a bad name as a translator. As a matter of fact, I should have told him in the first place, instead of writing here, and I apologize for doing so.

Anyway, both translations are correct when out of context; but only one is appropriate in this case, cause "of gold" specifies the material (we call it "complemento di materia"). I suppose Paolo was simply unaware of both how those cities are called usually here and how they effectively "look" in your game, so he simply chose one of the 2 most common translations and has been unlucky.

On a side note, Aprilskies is another great guy when it comes to helping out for the pleasure of doing so. I'm not surprised he did that in this case, as well.
Title: Re: Indiana Jones and the Seven Cities of Gold: Italian Demo Released!
Post by: doctorfargo on 25 Feb 2014, 19:03
So please, let me clarify that I have no intention of giving him a bad name as a translator. As a matter of fact, I should have told him in the first place, instead of writing here, and I apologize for doing so.

No offense taken! I was taking it as constructive criticism, and not as an attempt to make our translator look bad.

On another topic, to clear up any confusion about our scripting challenges: We are a small group of dedicated adventure game enthusiasts, and while we have made some good progress in our production lately, we know that the task ahead of us is still monumental. While we have a talented core team, a work of this scope and measure requires us to seek outside help every so often in order to make more progress. For the people who do offer to help us, their work is very much appreciated and they will receive full credit for their work. We do not wish to take advantage of anyone or their talents nor are we are seeking to con other people into doing work for us. We at Binary Legends have always been very open and willing to share our labor, for instance our demo is 100% open-source and the AGS source code is downloadable from our website.

If you have helped our project in anyway, shape or form - then a big thank-you from myself and the rest of the Binary Legends team! It's people like yourself that help make fan-games like Indiana Jones and the Seven Cities of Gold a reality.
Title: Re: Indiana Jones and the Seven Cities of Gold: Italian Demo Released!
Post by: AprilSkies on 27 Feb 2014, 08:11
Oh Yeah. I helped Paolo with bitmaps and some minor issues about the translation system. Sometimes AGS didn't take the translated texts and I forced it using the "GetTranslation" command into the scripts :D

Doctorfargo I want to say: thank you for that game! I enjoyed it so much! It was a pleasure to work on it with Paolo.

About the Title: Actually, in the very first bitmap I created for the Main Menu we used the following text "le sette città  d'oro". Then Paolo discussed about that with Arena80 community and decided that the title "le sette città  dell'oro" is more... how can I say ... it has more "musicality" (sounds better). in our ancient Language "musicality" is important... sometimes more than meaning :D. Another reason is that Paolo thought that the first one it was right if the the title was "AND THE SEVEN GOLDEN CITIES". But... anyway nothing so relevant imho.

Great game guys!

edit: Oh Forgotting: Can I put the link to this game in the brand new italian unhofficial AGS forum ?
Title: Re: Indiana Jones and the Seven Cities of Gold: Italian Demo Released!
Post by: Monsieur OUXX on 27 Feb 2014, 11:02
Can I put the link to this game in the brand new italian unhofficial AGS forum ?

Yep, of course you can, but on one condition : be ready to remove it when we give the go  :-D -- this demo is getting really old! :)
Title: Re: Indiana Jones and the Seven Cities of Gold: Italian Demo Released!
Post by: AprilSkies on 27 Feb 2014, 12:59
Of Course!
And .. I'll be happy if that one will become old, 'cause it will mean that you released more!
Title: Re: Indiana Jones and the Seven Cities of Gold: Italian Demo Released!
Post by: Monsieur OUXX on 14 May 2014, 15:40
KNOCK KNOCK

WHO'S THERE?

ARCHIE

ARCHIE WHO?

ARCHIEFACT! HE BELONGS IN A MUSEUM!

(http://37.media.tumblr.com/960b61a0f4ab5ee4498986780277e702/tumblr_n5kj7rdlay1tsfksfo1_1280.png)
Title: Re: Indiana Jones and the Seven Cities of Gold: Italian Demo Released!
Post by: cacaro on 14 May 2014, 15:42
http://www.kyru.net/gallery/d/161-1/kaneclap.gif (http://www.kyru.net/gallery/d/161-1/kaneclap.gif)
Title: Re: Indiana Jones and the Seven Cities of Gold: Italian Demo Released!
Post by: Guybrush Nosehair on 19 May 2014, 16:25
KNOCK KNOCK

WHO'S THERE?

ARCHIE

ARCHIE WHO?

ARCHIEFACT! HE BELONGS IN A MUSEUM!

http://i2.kym-cdn.com/entries/icons/original/000/008/356/moray.jpg (http://i2.kym-cdn.com/entries/icons/original/000/008/356/moray.jpg)
Title: Re: Indiana Jones and the Seven Cities of Gold: Italian Demo Released!
Post by: Monsieur OUXX on 23 May 2014, 16:42
I only just realized that the picture above is perfectly visible on my screen, but almost all black on any other screen. I got my screen with very good contrast from a former graphic designer who no longer needed it. I'll reupload an image with higher contrast asap.
Title: Re: Indiana Jones and the Seven Cities of Gold: Italian Demo Released!
Post by: Monsieur OUXX on 31 Jul 2014, 20:34
Some news:
- we still work on our special effects (e.g. this completely refactored module (http://www.adventuregamestudio.co.uk/forums/index.php?topic=48641.msg636493748#msg636493748))
- we produced a few more backgrounds, and scripted some more.
- we have a neat 3D animation for some apparatus in the game, that we'll show when the time comes.
Title: Re: Indiana Jones and the Seven Cities of Gold: Italian Demo Released!
Post by: doctorfargo on 28 Oct 2014, 01:32
Here's a little sneak preview of some of our recent progress on the game!

(https://38.media.tumblr.com/62ea4e3d600a6c99cc4c436afa09db7a/tumblr_ne07cjUc8z1tsfksfo1_1280.png)

As usual, we're always interested in potential new team members. If you want to help out with this project in anyway (graphics work, scripting, betatesting, puzzle design, etc) then contact me. :smiley:
Title: Re: Indiana Jones and the Seven Cities of Gold: Italian Demo Released!
Post by: Monsieur OUXX on 09 Nov 2015, 13:36
I just realized that we haven't posted anything for over a YEAR. That's crazy.

Progress: the project is slow but there is some progress. A few backgrounds, a few suitable sprites, music, scripting... I personally am still rather optimistic about all this.
I've experimented on several tools and special effects modules, most of them remained unfinished. That's sad.

There is one central thing that we don't have though: a FIGHTING SYSTEM. I already posted in the forums about this, to collect ideas. The biggest issue is: how to make it fun (unlike Last Crusade/FoA, which were rather simplistic and not tactical to say the least) while being rather intuitive and efficient to control, both on PC and tablets.
I had that idea that the player should be able to interact with some specific spots in the background to pull some dirty tricks specific to the room he's in. Then I realized that the FoY team also had that "dirty trick" idea. Dang. Well, the idea to interact with the background is still sligthly different from their idea.

What's missing really is a brilliant idea that would make the fights FUN. Brilliant ideas are hard to pull. Who would have guessed?

Also I don't feel comfortable with implementing a fighting game in AGS. Some time ago I implemeted a small platformer and it was a train wreck (mostly because I tried to take advantage of AGS' built-in walkable areas. It turned out it was a bad idea).

For the record, the dicussion about the fighting system was taking place >>THERE<< (http://www.adventuregamestudio.co.uk/forums/index.php?topic=47687.msg636446644#msg636446644). This thread is not the right place.
Title: Re: Indiana Jones and the Seven Cities of Gold: Italian Demo Released!
Post by: fischkopf on 09 Nov 2015, 16:45
I wouldn't mind having no fighting system at all, as those parts weren't necessarily the best in the Indy games. Much rather I would like to see more great puzzles. :)
Title: Re: Indiana Jones and the Seven Cities of Gold: Italian Demo Released!
Post by: MiteWiseacreLives! on 09 Nov 2015, 16:50
Glad to see you guys are still plugging away ;-D I noticed your not humouring us with a abstract percentage of completeness (wrong)
I wouldn't mind having no fighting system at all, as those parts weren't necessarily the best in the Indy games. Much rather I would like to see more great puzzles. :)
Mmmmm, yes lots of puzzles but gotta have the fight scenes! they're always skippable anyways... I'm gonna go bump the fight system thread  (laugh)
Title: Re: Indiana Jones and the Seven Cities of Gold: Italian Demo Released!
Post by: Monsieur OUXX on 09 Nov 2015, 22:27
I wouldn't mind having no fighting system at all, as those parts weren't necessarily the best in the Indy games. Much rather I would like to see more great puzzles. :)
I never really liked them either but I came to realize that some players just loved them.
Title: Re: Indiana Jones and the Seven Cities of Gold: Italian Demo Released!
Post by: Mandle on 09 Nov 2015, 23:40
I never really liked them either but I came to realize that some players just loved them.

I think right there is your whole problem with designing the fight system. If you never had fun with the fighting in the original games I guess it's going to be hard for you to pin down what is fun about such systems. I know you are asking around for a lot of input which is the way to go: Talk to the people who actually liked the fighting and somehow distill their ideas into a fun system...

Don't ask me though: I'm with you. I never liked the fighting bits in the Indy games myself... ;)
Title: Re: Indiana Jones and the Seven Cities of Gold: Italian Demo Released!
Post by: mkennedy on 11 Nov 2015, 02:45
If you want a fighting system then I would suggest looking at how it was done in other AGS games that have one and possibly getting help from those authors.
Title: Re: Indiana Jones and the Seven Cities of Gold: Italian Demo Released!
Post by: Monsieur OUXX on 13 Nov 2015, 16:08
Uh oh, what is this thing?

(http://41.media.tumblr.com/b76b312f39a7907f974add8bdb461eaa/tumblr_nxrgjfsxzp1tsfksfo1_1280.png)
Title: Re: Indiana Jones and the Seven Cities of Gold: Italian Demo Released!
Post by: Cassiebsg on 13 Nov 2015, 17:29
No idea, but looks dangerous! 8-0 (laugh)
Looking forward to that puzzle! (nod)
Title: Re: Indiana Jones and the Seven Cities of Gold: Italian Demo Released!
Post by: AnasAbdin on 13 Nov 2015, 18:17
Cool use of physics in AGS :-D
Bravo Monsieur OUXX (laugh)
Title: Re: Indiana Jones and the Seven Cities of Gold: Show your Blender skills!
Post by: Monsieur OUXX on 07 Dec 2015, 15:02
WE'RE NOT VERY GOOD AT 3D. (Blender and such)
Yes, that's sad, but that's how it is. :(
Well there was Erik who was awesome but we can't manage to contact him :(

Therefore, we do the same every time we feel like some cool, motivated people can do better than we can ever dream: We ask around. A game made by the community is way cooler, in my opinion. :)

So here's the challenge: We have this opening sequence where the drawing of a paper map is displayed full-screen. It's like this map is glued to the screen, but from the inside. ;) Then this map suddenly flies away. After some time I came to realize that the goal is to do pretty much like in the opening of MI3. Coincidence of reminicence? I'll never be sure sure what happened in my subconscious mind. I was sure we were being original. We'll consider it an hommage for now. :D

You can see what it looks like here, at 0:23 : VIDEO (http://www.youtube.com/watch?v=mL0086T-u6A)

Anyways, here are the details:
-  we would provide the texture for the map,
- you're able to produce this animation, either as a set of PNG frames, or as a Gif. We'd really, really prefer PNGs as our game is 32-bits and handles transparency. Everything behind the map is transparent.
- The cracks in the map are see-through. Not oo many cracks in the middle, but a few on the edges if you want
- Just like in MI, the animation must be rather short. The map should fly away quickly, BUT do a few movements first (like in the MI intro), so that the player has time to understand that it is a map he sees before it flies away. Talking about that, I think it would look better if one of the map's corners flapped a few times under the wind (before the map finallygets ripped from the screen and flies away), rather than the whole map just "ondulating" a few times like it's done in MI.
- the game is 320x200 running at 40fps.
- Your rendering is rather crisp. Not too much anti-aliasing please!

You're better than us, that makes no doubt. Special thanks for the 1000th time to Scavenger for the modules he made in the past. @CassieBg can you animate in Blander, or can you only model?

Of course, you'll be credited in the game! Don't be silly.
Title: Re: Indiana Jones and the Seven Cities of Gold: Show your Blender skills!
Post by: Cassiebsg on 07 Dec 2015, 16:34
Doesn't sound that complicated... can I do it? Probably, but since I'm still learning can't promise you fast and good... only that I can try my best and take at least 10x longer to do it than one that is "experienced". ;)

That said, feel free to send me the texture map if no one else volunteers. ;)
Title: Re: Indiana Jones and the Seven Cities of Gold: Show your Blender skills!
Post by: Monsieur OUXX on 07 Dec 2015, 22:19
That said, feel free to send me the texture map if no one else volunteers. ;)

I've sent you a PM. Any other Blender/3DS/Maya wizards?
Title: Re: Indiana Jones and the Seven Cities of Gold: Show your Blender skills!
Post by: AnasAbdin on 08 Dec 2015, 06:45
I could do this as a 2D animation :-\

Edit: sorry Darth! I just realized this should have been in recruitment or pm :-[
Title: Re: Indiana Jones and the Seven Cities of Gold: Show your Blender skills!
Post by: Monsieur OUXX on 08 Dec 2015, 13:28
I could do this as a 2D animation :-\

Edit: sorry Darth! I just realized this should have been in recruitment or pm :-[


General information: We don't want 2D animation because:
1) we might want to change the texture later on
2) We might want to readjust the shading later (for example: how much does it look like cell shading, for example)
That's not possible with hand-drawn 2D animation.
Title: Re: Indiana Jones and the Seven Cities of Gold: Show your Blender skills!
Post by: Darth Mandarb on 08 Dec 2015, 17:41
Edit: sorry Darth! I just realized this should have been in recruitment or pm :-[

No apology necessary!

I encourage this kind of interaction (just no WiP/critics lounge type stuff!) (nod)
Title: Re: Indiana Jones and the Seven Cities of Gold: Show your Blender skills!
Post by: Frikker on 08 Dec 2015, 23:29
I have a good bit of Blender experience in both animating and photo-realistic rendering (can send examples) , and I would be up for a go at this as I would like to get more involved in the forum as my personal project game is still in story stage, however I wouldn't like to steal it from you , Cassiebsg as you were asked first so its up to you.
Title: Re: Indiana Jones and the Seven Cities of Gold: Show your Blender skills!
Post by: Monsieur OUXX on 09 Dec 2015, 13:21
I'm sending PMs to you guys.
Title: Re: Indiana Jones and the Seven Cities of Gold: Show your Blender skills!
Post by: foz on 09 Dec 2015, 19:34
Hi what you want sounds pretty simple to do and deliver back as a png.  I've been using blender for years still not mastered it but I'm capable. I could do this if you would like or do any other blender type stuff. If you intend to supply the map texture it's something I could probably get done in an hour or two....render would probably be quick as you are working so low res..and I use gpu rendering. I did plan on making a remake of my old game flashback including the never made prequel using blender for characters and backgrounds...my ags knowledge has gone so I did some early art but shelved as project would have been to hard to do as I'd lost the original game codes...anyhow I digress if you'd like examples of 3d stuff I've done check here...

Just read someone's got it covered a few pages earlier. Best of luck


Title: Re: Indiana Jones and the Seven Cities of Gold: Show your Blender skills!
Post by: Darth Mandarb on 09 Dec 2015, 21:00
The screenshots aren't working in the first post! 

Please update ASAP. 

Thanks.


Odd... they are working now.

Must have been a hiccup or something. 

Carry on ... nothing to see here (nod)
Title: Re: Indiana Jones and the Seven Cities of Gold: Show your Blender skills!
Post by: Monsieur OUXX on 10 Dec 2015, 09:45
Hi what you want sounds pretty simple
I'm sending you a PM.

The screenshots aren't working in the first post! 
Hmmm...I'll check that out but I can't see any reason why apart from a temporary network issue. It seems to work on my end. The images are hosted on photobucket and we haven't changed anything in months.
Title: Re: Indiana Jones and the Seven Cities of Gold: Show your Blender skills!
Post by: Monsieur OUXX on 14 Dec 2015, 20:54
Do you know how to spot when you're an old schmuck?

It's when you're trying to make a 320x200 2D adventure game, and have a very hard time finding volunteers for pixel-art, but then you find no less than 3 VOLUNTEERS for some hi-res 3D graphics! (roll)

So here they are:
- the unstoppable CassieBg, who already made two animations (one of an old parchmin map, and the other of a nazi truck)
- The very professional Frikker, who is working hard on those mysterious giant stone cogs
- And foz, who got his job shamelessly stolen by CassieBg, but I'm sure we'll find something for him to do too! ;-D
Title: Re: Indiana Jones and the Seven Cities of Gold: Show your Blender skills!
Post by: Frikker on 14 Dec 2015, 23:19
Thanks ;-D
Did you get the messages to the link with the progress videos? I had to send it on here as im having email trouble but It sent on Saturday night and myself and Cassiebsg have continued a few messages in the conversation since so You should have it. Ill send again just incase.
Title: Re: Indiana Jones and the Seven Cities of Gold: Show your Blender skills!
Post by: Cassiebsg on 15 Dec 2015, 16:14
Oops.... sorry, I didn't realized I had stolen something...:-[ Really sorry...(nod)

foz, if you wish am working on 2 game projects that I could use help with. No matter if it's only 1 small model,a character or a full background... no strings attach. They'll both be freeware though, so can only offer credit. Just PM me, if you wish to hear more.
Title: Re: Indiana Jones and the Seven Cities of Gold: Show your Blender skills!
Post by: [delete} on 15 Dec 2015, 18:04
I want to train myself basic 3D skills too. A small project with easiest tasks might be just right after some beginner tutorials.
Title: Re: Indiana Jones and the Seven Cities of Gold: Show your Blender skills!
Post by: Batsy on 16 Dec 2015, 04:05
Do you still need 2D background pixel artists? I'm kind of a perennial lurker around here and wouldn't mind contributing (let me know and I can dig up some samples, or draw a new one if that's what's preferred).
Title: Re: Indiana Jones and the Seven Cities of Gold: Show your Blender skills!
Post by: doctorfargo on 16 Dec 2015, 13:09
Do you still need 2D background pixel artists?

Yes, we do! :cheesy:

Quote
I'm kind of a perennial lurker around here and wouldn't mind contributing (let me know and I can dig up some samples, or draw a new one if that's what's preferred).

Please dig up some samples! :smiley:
Title: Re: Indiana Jones and the Seven Cities of Gold: Show your Blender skills!
Post by: Monsieur OUXX on 16 Dec 2015, 13:29
I have PM'd her. Let's not clog this thread. ;)
Title: Re: Indiana Jones and the Seven Cities of Gold: Show your Blender skills!
Post by: Monsieur OUXX on 19 Dec 2015, 10:30
All right, so Batsy never replied. ;)

In other news: you have no idea how hard CassieBg is working to make that flying map perfect! Like every day I nag her with demanding changes, and every day she dedicates very hard to learning new things in Blender. Hurray! Meanwhile, Frikker has done a good share of the work, but he's standing by, waiting for some details. ;)

Title: Re: Indiana Jones and the Seven Cities of Gold: Show your Blender skills!
Post by: Cassiebsg on 19 Dec 2015, 12:21
please do nag!!!! if we always take the first version we never get better... ;)
I appreciate you pushing me, cause I'm lazy and would have stopped at first version... LOL
Title: Re: Indiana Jones and the Seven Cities of Gold: Show your Blender skills!
Post by: Frikker on 20 Dec 2015, 01:43
tum de dum de dum....... (laugh) (thats my best "standing by" impression by the way)
Title: Re: Indiana Jones and the Seven Cities of Gold - 3 New Scripting Challenges for You!
Post by: Monsieur OUXX on 07 Apr 2016, 09:44
EDIT
Title: Re: Indiana Jones and the Seven Cities of Gold - 3 New Scripting Challenges for You!
Post by: AnasAbdin on 07 Apr 2016, 09:48
Yay! Great to see progress. You got yourself a great team there too  8-)
I can't wait to walk around that skulls room  (laugh)
Title: Re: Indiana Jones and the Seven Cities of Gold - 3 New Scripting Challenges for You!
Post by: Blondbraid on 07 Apr 2016, 09:50
Who doesn't love Indiana Jones? ;-D This game looks fun!
Title: Re: Indiana Jones and the Seven Cities of Gold - 3 New Scripting Challenges for You!
Post by: CaptainD on 07 Apr 2016, 10:22
Glad to hear you're still making progress Monsieur! :)
Title: Re: Indiana Jones and the Seven Cities of Gold - 3 New Scripting Challenges for You!
Post by: Monsieur OUXX on 07 Apr 2016, 12:14
EDIT
Title: Re: Indiana Jones and the Seven Cities of Gold - 3 New Scripting Challenges for You!
Post by: selmiak on 07 Apr 2016, 12:39
Glad to hear you're still making progress Monsieur! :)
We're always making progress but if you post an update for every little thing the project gets done there is nothing left to discover for the player.
Not that we post a newspost about every progress we make, do we? :-D 8-) :P
Title: Re: Indiana Jones and the Seven Cities of Gold - 3 New Scripting Challenges for You!
Post by: CaptainD on 07 Apr 2016, 12:56
Glad to hear you're still making progress Monsieur! :)
We're always making progress but if you post an update for every little thing the project gets done there is nothing left to discover for the player.
Not that we post a newspost about every progress we make, do we? :-D 8-) :P

Sheesh way to make a big deal out of a simple encouraging comment Selmiak!! :-D :P
Title: Re: Indiana Jones and the Seven Cities of Gold - 3 New Scripting Challenges for You!
Post by: luisdementia on 07 Apr 2016, 13:03
Looking great. Fate of Atlantis was the first adventure game that I played, and one of my favourites, so now I'm excited to play this! #hype
Title: Re: Indiana Jones and the Seven Cities of Gold - 3 New Scripting Challenges for You!
Post by: Monsieur OUXX on 07 Apr 2016, 17:01
LADIES AND GENTLEMEN!
Believe it or not, the project is moving forward. What is it you say? You want evidence? Oh, but certainly! Look below.


(https://40.media.tumblr.com/bb652a8e46eb442f8727425bca4b92aa/tumblr_o54cghLgPi1tsfksfo1_1280.jpg)(https://41.media.tumblr.com/2dc857646f071c6b3b3e07348daf9386/tumblr_o4yub17qKk1tsfksfo1_1280.png)

At the moment we're a team of not 3, not 4, but 9 on-and-off people, each working in their own field! CassieBg and Frikker (3D black magic), doctorFargo (some admin), Selmiak (AfterEffects and stuff black magic), myself, Tremulas and GromDessoun (programming), RetroGuy, WRK and FredFive (sweet, sweet pixel art).

And yet, we still need more!

That's why we're launching 4 NEW PROGRAMMING CHALLENGES. I think each of them could be quite fun for people who like to create cool effects from the sheer power of their intellect (and by that I mean: scripting nerds! ;) ).




Note: ALL the challenges below must be natively 32-bits!

Challenge 0: state-of-the-art Intersect sprites (medium?)
Spoiler: ShowHide

GOAL: Drawing a sprite onto another sprite only if their alpha channels intersect. Or, if you will, use a sprite as a mask to draw onto another sprite. and to make it reasonably fast even supremely slow. We'll use it for some pre-rendering.

HINT: Use function CopyTransparencyMask? Since recently, it does not fully overwrite the target sprite. (http://www.adventuregamestudio.co.uk/forums/index.php?topic=51050.msg636512402#msg636512402) the issue is with the resizing of the sprites to make them match in size. Cna you wrap your head around this?

(https://36.media.tumblr.com/4474668be419fc67280a9a0d34ea0a6f/tumblr_o59i0t1ois1tsfksfo1_250.png)
REQUIREMENTS:
1. A function that works with two DynamicSprites (and generates a new one as output if needed)
2. If it's not possible to work with real intermediate transparency levels (not fully transparent, not fully opaque) then we'll be happy to have a function that works only with the transparent Pink color, AS LONG as it works with a 32-bits game.



Challenge 1: Dynamically generated GUI (difficult)  abstauber did it!
Spoiler: ShowHide

GOAL: to be able to generate the Legendary Lucasarts 9-verb GUI, BUT some graphical details can be set up arbitrarily, such as the backgorund image, the depth and colors of the gradients, or the text. See this image (http://binarylegends.cbm8bit.com/gui5.png).

REQUIREMENTS:
1. You cannot predict the number, size, name, position of the buttons. For now we'll consider that all buttns are rectangular.
2. For now, simply work as if you should apply the processing onto every button of a given GUI, by irerating on them. Call the buttons by their individual names as little as possible!
2. At game_start, each (rectangular) button will check out the piece of graphic that occupies the space immediately below it (in the GUI graphic), and duplicate it (to make it its very own NormalGraphic). Then...
3. ...each button will apply some additional decorators onto their "NormalGraphic", "MouseOverGraphic" and "PushGraphic". These additional processings will be generated by functions that apply graphical effects onto DynamicSprites. These could be (non-exhaustive list) : 1) A gradient, 2) An outline. etc. Don't focus on implementing them for now, but leave some room for them.
[hide]
3a. Gradient: You must produce a simple function that generates a horizontal gradient, from a solid color (black, white...) to fully transparent. By "horizontal", I mean that the gradient is fully colored at the TOP and fully transparent at the BOTTOM (or reversed). The width can be passed as parameter and only decides how cropped it is on the sides (1-pixel wide, 2-pixels wide...). The height, however, decides how progressive the gradient is (obviously if the height is just 3 pixels, then the gradient will be much less smooth than if it was 50 pixels high). The gradient is generated into a DynamicSprite that can then be pasted onto any graphic we want (i.e. : onto the buttons Graphics)
3b. Outline : This simply draws an empty rectangle onto a DynamicSprite. We can decide the size, color and transparency of the rectangle as function parameters.

4. the button's text will also be dynamically written onto the button, depending on the language.4.
Spoiler: ShowHide

Bonus : Apply those effects using the "Intersect sprites" function from challenge 0 above.

5. (optional) The clicks on the buttons should not be detected using AGS events, but instead using the Standalone Click (http://www.adventuregamestudio.co.uk/forums/index.php?topic=49989.msg636480857#msg636480857) module. If you're too lazy, don't implement that, we'll do it ourselves. But that would be a big plus because all the processing would be applied onto all the buttons in one function rather than many.
 

Conclusion: Focus on a flexible way to apply graphical effects onto the several states of a GUIButton, to render it dynamically.
[/hide]


Challenge 2: Fog of war (medium) scavenger did it!
Spoiler: ShowHide

GOAL: Reproduce the catacombs scene in the Last Crusade Lucasarts game, except that every place visited stays somewhat visible (even though darker than the place where the player currently is). That's exactly the same as every classical RTS game such as Warcraft 2 or Starcraft.

REQUIREMENTS:
1. (essential!) Make it compatible with the Smooth Scrolling" module (http://www.adventuregamestudio.co.uk/forums/index.php?topic=33142.0)!!! your testing room should be larger than 320x200.
2. You may use the Flashlight module (http://www.adventuregamestudio.co.uk/forums/index.php?topic=30137.msg618385#msg618385), or not at all. It's entirely up to you.



Challenge 3: spinning transition (easy) Khris did it!
Spoiler: ShowHide

GOAL: within one AGS room, invent a visual transition that goes from one fullscreen image to another. This transition should be like the second one seen in this video (https://www.youtube.com/watch?v=z72bJXrVko4). In other words: it should be that "spinning" wipe, and the center of the spin should be the center of the screen.

REQUIREMENTS:
1. As said before, it's not a transition between two rooms. It's WITHIN a room, between two fullscreen sprites. You may decide to overwrite the first sprite with the second sprite along the way.
2. No need to add any fading like in the video. Just make it sharp.
3. You may (if you want) rely on a system of triangles being drawn additively at each game cycle. If you go that way, then you should be interested by the "flood fill" function from this module (http://www.adventuregamestudio.co.uk/forums/index.php?topic=51142.msg636498255#msg636498255). That will help you paint the triangle after drawing it.
(https://36.media.tumblr.com/8327d611e44d1ec6c92464cb3481b75b/tumblr_o59hazhuhM1tsfksfo1_250.png)
4. The speed should be configurable.
5. The transiiton should start from the top, along the vertical line that goes from the center of the image. and it should spin clockwise.
Title: Re: Indiana Jones and the Seven Cities of Gold - 3 New Scripting Challenges for You!
Post by: Monsieur OUXX on 08 Apr 2016, 09:05
Amazing. Scavenger has already achieved chalenged 2! (fog of war).....

KEEP THEM COMING!
Title: Re: Indiana Jones and the Seven Cities of Gold - 3 New Scripting Challenges for You!
Post by: [delete} on 08 Apr 2016, 11:14
Nice, Scavenger!
Title: Re: Indiana Jones and the Seven Cities of Gold - 3 New Scripting Challenges for You!
Post by: Monsieur OUXX on 08 Apr 2016, 12:48
Khris has achieved chalenged 3! (spinning transition).....

KEEP THEM COMING!
Title: Re: Indiana Jones and the Seven Cities of Gold - 3 New Scripting Challenges for You!
Post by: abstauber on 08 Apr 2016, 16:54
Challenge #1 partially accepted
(http://i.imgur.com/Wd9fw7D.png)

I made a button generator - unfortunately my weekend is blocked, so I might continue on Monday.
Title: Re: Indiana Jones and the Seven Cities of Gold - 3 New Scripting Challenges for You!
Post by: Monsieur OUXX on 08 Apr 2016, 21:31
Guys, I'm just baffled by how nice (and smart) you are.
Abstauber: if you manage to add a gradient INSIDE the font characters, then you'll have achieved a flawless result...
Also I hope it's possible to add yet another gradient on top of the final result? :) that'd be cool.
Title: Re: Indiana Jones and the Seven Cities of Gold - 3 New Scripting Challenges for You!
Post by: abstauber on 09 Apr 2016, 21:34
(http://i.imgur.com/loOXggL.png)
Surprisingly I did find some time :D

Now this all needs to be commented.. oh and btw. do I still unlock the achievement, if I make this public or does it have to be exclusive?
Title: Re: Indiana Jones and the Seven Cities of Gold - 3 New Scripting Challenges for You!
Post by: Monsieur OUXX on 10 Apr 2016, 13:01
do I still unlock the achievement, if I make this public or does it have to be exclusive?
"Achievement"? Crazy young people with their crazy achievements madness.
--> Strictly nothing needs to be exclusive. 100% of our script will be open-source, and we've already shared several modules from it. Make it public, by all means!

If you manage to write a (slow) function to intersect some sprites (I can't tell if there's a gradient inside the button's characters) then you've completed chalenge 0 at the same time!
Title: Re: Indiana Jones and the Seven Cities of Gold - 3 New Scripting Challenges for You!
Post by: abstauber on 10 Apr 2016, 21:05
Here you go:
http://www.adventuregamestudio.co.uk/forums/index.php?topic=53409 (http://www.adventuregamestudio.co.uk/forums/index.php?topic=53409)
It's only been tested with AGS 3.4.0.6 so far, since I know that the alpha channel rendering is solid in this version.
That's also why I trusted "CopyTransparencyMask" when applying the gradient on the font - it simply works :)

As for Challenge #0: Are you sure you don't want to rely on a c++/lua plugin? Scanning the source and target image with GetPixel will take ages. Also I'm not sure if GetPixel respects the alpha channel correctly.

PS:
Once I can think of a few nice sample buttons, I'll open a thread in the module section.
Done :)
Title: Re: Indiana Jones and the Seven Cities of Gold - 3 New Scripting Challenges for You!
Post by: Monsieur OUXX on 11 Apr 2016, 10:14
Laying me off with removing me from the credits and dev list. Just rude, Meansieur OUXXX.  :~(
That is not what happened (the list above was the list of current active members) and you'll definitely be credited as you provided some art.
Title: Re: Indiana Jones and the Seven Cities of Gold - 3 New Scripting Challenges for You!
Post by: Monsieur OUXX on 11 Apr 2016, 10:16
I trusted "CopyTransparencyMask" when applying the gradient on the font - it simply works :)
As for Challenge #0: Are you sure you don't want to rely on a c++/lua plugin?
to be honest I'm not sure that the CopyTransparency mask doesn't already do what I want to do. I need to check your code.
Title: Re: Indiana Jones and the Seven Cities of Gold - 3 New Scripting Challenges for You!
Post by: Monsieur OUXX on 13 Oct 2016, 09:52
Some news of the project : We need some musicians!

A bit of background: We have several music tracks already (and actually some of them are really cool, I never cease to be amazed by the talent of our musician friends).
What's new : We have a better idea of what characters we want to put forward. we also have a better idea of what places will have a theme of their own, and what atmosphere they must reflect.

Long things short: we're now finally ready for actual music, with accurate directions fir the artists.

Do you listen to George Lucas John Williams (duh!) music all day and all night? Do you know by heart all the cues from E.T., Star Wars and of course indiana Jones? Do you master the art of heavy brass instruments and violins? Are you able to create some transitions between punchy bits and more relaxed pieces? Can you think of a nifty little set of notes to create the main melody for a character? Then you're who we need ;)

Title: Re: Indiana Jones and the Seven Cities of Gold - 3 New Scripting Challenges for You!
Post by: selmiak on 13 Oct 2016, 12:16
What happened to drew? I dig his arrangements!

And just to make you facepalm.... the composer is John Williams, not George Lucas himself :-D 8-)
Title: Re: Indiana Jones and the Seven Cities of Gold - Musicians Wanted!
Post by: Frikker on 15 Oct 2016, 02:09
Hey Monsieur OUXX , Glad to see you are still moving forward on this game. Can you PM me back about the stone cogs project please? Ive sent several messages over the past 4 months but heard nothing back. Im wondering wether there is an issue with the PM's so ill try contacting you here. Im not hassling you about the job, Im just confused about why contact suddenly stopped after I got back from my holiday in June. If you have changed the game and nolonger need me, then I wont be offended, I just want to know whats happening.
Hope game production is going well.
Title: Re: Indiana Jones and the Seven Cities of Gold - Musicians Wanted!
Post by: Monsieur OUXX on 16 Oct 2016, 18:33
Hey Monsieur OUXX , Glad to see you are still moving forward on this game. Can you PM me back about the stone cogs project please?
Will do asap! Nope, there has been no issue
Title: Re: Indiana Jones and the Seven Cities of Gold - Musicians Wanted!
Post by: Monsieur OUXX on 16 Oct 2016, 18:47
So here's what we'll be working on:

SPOILER ALERT!
Spoiler: ShowHide

REMOVED INFORMATION because no musician offered to contribute.
We don't want to spoil!
Title: Re: Indiana Jones and the Seven Cities of Gold - Musicians Wanted!
Post by: Cassiebsg on 16 Oct 2016, 18:53
Cities of gold? 8-0
Here you go:
(was going to link to an english one, but then realized you're french, and the original sounds sooo much better in my hears ;) ).

Title: Re: Indiana Jones and the Seven Cities of Gold - Musicians Wanted!
Post by: Monsieur OUXX on 16 Oct 2016, 19:01
Here you go:
(was going to link to an english one, but then realized you're french, and the original sounds sooo much better in my hears ;) ).
Believe it or not I posted that in our internal forums, for selmiak and doctorfargo, and I do believe they thought I'm definitely crazy. They were like: "Meh. So what's Cities of Gold about it, except for the actual gold?". Ah, good old French-Japanese-Italian cartoons from the 80's. Something the English-speaking world has definitely missed, except for a few exceptions.

>> That post, though << (http://www.adventuregamestudio.co.uk/forums/index.php?topic=40184.msg636545751#msg636545751)
Title: Re: Indiana Jones and the Seven Cities of Gold - Musicians Wanted!
Post by: Cassiebsg on 16 Oct 2016, 19:03
Guess they don't know what's good. ;) But good luck finding musicians.
Oh, and let me know when you wish me to get back to work... (laugh)
Title: Re: Indiana Jones and the Seven Cities of Gold - Musicians Wanted!
Post by: SilverSpook on 16 Oct 2016, 20:25
Looks great!  Good luck kickstarting a retainer fund for John Williams. :) 
Title: Re: Indiana Jones and the Seven Cities of Gold - Musicians Wanted!
Post by: selmiak on 17 Oct 2016, 00:43
who needs john williams ;)

https://soundcloud.com/binary-legends/seven-cities-of-gold-teaser

some old stuff, we need more! :-D
Title: Re: Indiana Jones and the Seven Cities of Gold - Musicians Wanted!
Post by: Monsieur OUXX on 19 Oct 2016, 12:03
So no musician volunteers? (http://www.adventuregamestudio.co.uk/forums/index.php?topic=40184.msg636545751#msg636545751)

Some news : we're moving forward on the final chapter. (which doesn't mean that the rest of the game is finished, far from it!)
Title: Re: Indiana Jones and the Seven Cities of Gold - Musicians Wanted!
Post by: Monsieur OUXX on 01 Nov 2016, 23:37
Just a lil' teaser. I know it doesn't look like much, but there has been a lot of under-the-hood progress since last time you saw that corridor.

>> VIDEO << (https://youtu.be/7OGXOWCOWGE)
Title: Re: Indiana Jones and the Seven Cities of Gold - Musicians Wanted!
Post by: Monsieur OUXX on 16 Nov 2016, 13:02
A little preview because I thought this statue had a fun face

x1 x2 x4 x8
Title: Re: Indiana Jones and the Seven Cities of Gold - Musicians Wanted!
Post by: AnasAbdin on 16 Nov 2016, 16:56
Cute ;-D
Title: Re: Indiana Jones and the Seven Cities of Gold - Musicians Wanted!
Post by: Cassiebsg on 16 Nov 2016, 18:33
Cute? Not my choice of words... but then I would probably turn the lights on, that thing looks scary from where I am... (laugh)
Title: Re: Indiana Jones and the Seven Cities of Gold - Musicians Wanted!
Post by: Monsieur OUXX on 07 Feb 2017, 13:43
Have you ever seen Indiana Jones twerking?

No?

WELL NOW YOU HAVE.
And it cannot be unseen.

x1 x2 x4 x8
Title: Re: Indiana Jones and the Seven Cities of Gold - Musicians Wanted!
Post by: Danvzare on 07 Feb 2017, 14:22
It looks like he's doing something, and that something does not look like twerking. (laugh)
(His obscured arms adds too much to the imagination.)
Title: Re: Indiana Jones and the Seven Cities of Gold - Musicians Wanted!
Post by: [delete} on 07 Feb 2017, 14:41
@DanVzare You mean Indy is out of breath from climbing up there?

@Monsieur OUXX: What kind of music do you want? Like the MIDI from the game of 1993, or actually more full-orchestral like the original cinematic score.
Title: Re: Indiana Jones and the Seven Cities of Gold - Musicians Wanted!
Post by: Danvzare on 07 Feb 2017, 15:18
@DanVzare You mean Indy is out of breath from climbing up there?
Nope, and I'm not about to say what I think he's doing there either. (wrong)
Title: Re: Indiana Jones and the Seven Cities of Gold - Musicians Wanted!
Post by: Monsieur OUXX on 07 Feb 2017, 15:47
actually more full-orchestral like the original cinematic score.
That (but you know, nowadays, with modern MIDI compositing programs, the boundaries between cheap old MIDI and full orchestral tend to be very blurry)
But first we need to settle on very simplistic melodies. We were not fully satisfied with earlier proposals.
Title: Re: Indiana Jones and the Seven Cities of Gold - Musicians Wanted!
Post by: Cassiebsg on 07 Feb 2017, 18:45
Oh dear God! I can not stop seeing that ever again 8-0 8-0

Just glad you did not animate his right arm also... (roll)
Title: Re: Indiana Jones and the Seven Cities of Gold - Musicians Wanted!
Post by: doctorfargo on 01 Mar 2017, 05:24
March is now here, which means that Spring is just around the corner, but there is still time to enjoy winter weather Indy style!

Here is a little preview from the Tibet section of the game:

(https://68.media.tumblr.com/d59ddbbfcf816b506b395780d6336646/tumblr_ol2nmaULGi1tsfksfo1_540.gif)
Title: Re: Indiana Jones and the Seven Cities of Gold - Musicians Wanted!
Post by: Blondbraid on 01 Mar 2017, 09:34
Wow, those mountains look just gorgeous, like something of a Nicholas Roerich painting!
Title: Re: Indiana Jones and the Seven Cities of Gold - Musicians Wanted!
Post by: doctorfargo on 06 May 2017, 03:27
Just a quick update - our website has moved:
http://binarylegends.net
Title: Re: Indiana Jones and the Seven Cities of Gold - Musicians Wanted!
Post by: Monsieur OUXX on 05 Jan 2018, 17:42
Astronomy consultant wanted

We're going to have several puzzles revolving around astronomy.

By astronomy, we mean those sorts of concepts :
- constellations (both north and south hemisphere)
- what's the equinox, the azimuth, etc., and have a vague idea of how they might be included in calculations -- either to predict earth position, or constellations/planets/positions...
- how it potentially relates to the time of the year or to the actual year (can one hypothetically tell what year it is just from looking at the sky?)
- what are the planets that can be seen with the naked eye, what can be deduced from just looking at the sky, what can be deduced from having instruments (and which types of instruments, such as astrolabs and stuff)
- etc.

- Bonus: some very rough knowledge in the history of astronomy -- South American Mayan stuff

Your knowledge should not be necessarily very advanced. It can even be very basic. But you must have (very rough) ideas on all of that.
We'll probably ask you specific questions from time to time, to have clearer ideas in terms of what's possible or not in terms of puzzles.



PS: just to be clear, we're talking astronomy, not astrology. I mentionned the constellations becvause they're an important part of the sky map.

Title: Re: Indiana Jones and the Seven Cities of Gold - Musicians Wanted!
Post by: AnasAbdin on 06 Jan 2018, 05:05
In terms of game production:

- constellations (both north and south hemisphere)
- how it potentially relates to the time of the year or to the actual year
- what are the planets that can be seen with the naked eye, what can be deduced from just looking at the sky, what can be deduced from having instruments (and which types of instruments, such as astrolabs and stuff)

There are several apps and/or websites that generate the sky at any date, time, and from any location on earth.
Note that for a simple person, the difference between planets and stars in the sky is that stars twinkle and planets don't.

(can one hypothetically tell what year it is just from looking at the sky?)

No. Even a professional astrophysicist may give a broad time range. The sky doesn't change much yearly. Change in space takes millions of years except if you want to include supernovae which happen at a precise year. Still too risky to use. However, you can tell what day of the year by some calculations and shadow length/angle. But as I said, too risky for a puzzle. I did a very complicated orbital puzzle before which generated tons of emails asking me for the solution even though the solve was in the game (players get a scroll that has the answer..) still, be careful with complicated puzzles.

- what's the equinox, the azimuth, etc., and have a vague idea of how they might be included in calculations -- either to predict earth position, or constellations/planets/positions...
- etc.
- Bonus: some very rough knowledge in the history of astronomy -- South American Mayan stuff

Please feel free to PM me any question ;-D and you may shut me anytime because once I get started only a black hole can stop me (laugh) (It won't actually, I'd still be talking just my output won't be able to escape the gravitational pull!)

Title: Re: Indiana Jones and the Seven Cities of Gold - Musicians Wanted!
Post by: Monsieur OUXX on 06 Jan 2018, 13:39
Please feel free to PM me any question ;-D and
Haha! All you had to do was to say: "Ooh! Ooh! Pick me! Pick me!" :-D
I'll send you messages.
Title: Re: Indiana Jones and the Seven Cities of Gold - Artists Wanted!
Post by: Monsieur OUXX on 14 Aug 2018, 20:09
Scripting challenge : text-based adventure module

Hello adventure lovers! This project is still alive and kicking, and needs you more than ever to be finished in record time!
In the past we've noticed that scripting attracts more contributors than graphists or musician. So here goes our noew scripting challenge.

General idea of this module :
- Start from the Tumbleweed game template. The actions used in your script must be the 9 verb actions of that module.
- Whenever you enter a room, after fade-in a GUI appears on top of the room (the GUI takes the whole screen).
- This GUI contains some sort of console (a listbox, really) that is used to display text.
- This GUI scans the hotspots, objects and characters of the room. It lists them in the console. It also somehow lists the exits (it's OK if that bit is hard-coded for every room)
- There's a textbox in the GUI that lets you type one of the 9 verbs (take, look, push, pull, open, close, use, talk, give) followed by what object or hotspot or character you want to interact with. Example: TAKE CUP
- When you type the command, the action is executed. However you have to imagine that you can only run the interaction command as if the player had clicked on the object. And you have to imagine that the corresponsding function has already been scripted, with potentially some "player.walk to" in it -- i.e. some blocking or asynchronous instructions that do not go well with the sequential nature of your console. How will you handle the  "walk to"? You can decide to let the regular walk happen behind the scene, or decide to force-skip it, I don't mind as long as it doesn't crash the module.

BONUS :
Extra points if you:
- make the whole thing a git repository and post the URL
- Handle the complete absence of walkable areas in the room (that's right: we might already have scripted the "walk to", but not drawn the walkable areas yet)
- Handle dialogs with other characters (they don't have to appear in the console as long that they can be read by the player on top of your custom GUI)
- Handle cutscenes

It doesn't have to look pretty, it's only a tool for super quick prototyping.

Scripting guidelines :
- No global variables scattered accross the code please (gui names, font names, import/exports, etc.). Please set local variables up in game_start and then use those only.
- use struct as much as possible (an exception will be made for "global" variables used only in the body of the module).

Suggestions:
- Font : I suggest using the Tiny font from the Tumbleweed module to pack more text.
- Console : You can ind out-of-the box text wrapping algorithms somehwere in these forums. Alternatively you can steal the biggest part of the AGS Console module (http://www.adventuregamestudio.co.uk/forums/index.php?topic=32787.msg423867#msg423867) to avoid having to rewrite all the boring utility functions for console scrolling and whatnot. Please note however that we also use that module in our game so the names could be conflicting.

So what do you say? 8-0 :)

PS : please post it here if you've started giving it a try, so that you don't colide with someone else.
Title: Re: Indiana Jones and the Seven Cities of Gold - Artists Wanted!
Post by: mkennedy on 15 Aug 2018, 04:28
Back some years ago I wrote a module that would add automated text parser functionality to existing point and click games, though that was way back before version 3 and I don't know if it's still available on the web anymore (Though I still have the zip files if you want them).
Title: Re: Indiana Jones and the Seven Cities of Gold - Artists Wanted!
Post by: Monsieur OUXX on 16 Aug 2018, 15:37
Back some years ago I wrote a module that would add automated text parser functionality to existing point and click games, though that was way back before version 3 and I don't know if it's still available on the web anymore (Though I still have the zip files if you want them).
Hi! Thanks again for sending your module. I've been testing it: It's a nice replacement to a plain parser but in terms of functionality it doesn't add much to a regular parser, and it doesn't address the requirements that we expressed. That doesn't make it a good candidate. Thanks anyways for your willingness to let us have a look at it.
Title: Re: Indiana Jones and the Seven Cities of Gold - Artists Wanted!
Post by: Monsieur OUXX on 24 Nov 2019, 16:56
Looking for playtesters for a short Christmas demo

Hi! We'll release a nice little something on december 24th  ;) (a subset of the main game's code base and assets).
But we want it to be bug-free or at least enjoyable. So we need to see some guinea pigs!  :=

There are some conditions, though :
- You'll need to record your screen while you play
- You'll also need to record your voice and sort-of comment what you do
- the above implies that you need to know how to do video capture (use the free tool Obs (https://obsproject.com/download) like every decent streamer ;)  )
- You'll need a good Internet connection to upload the videos (to a free service like weTransfer or whatnot)

You in? Drop me a PM!  8-)

Title: Re: Indiana Jones and the Seven Cities of Gold - Christmas Demo on the 24
Post by: doctorfargo on 23 Dec 2019, 03:24
Our mini-adventure Christmas demo will be released on December 24!

Also we have a NEW website for the project.
http://www.raidersofthesevencities.com/
Title: Re: Indiana Jones and the Seven Cities of Gold - Christmas Demo on the 24
Post by: Creamy on 27 Dec 2019, 19:57
The new website is nice.

Can't wait for the demo.
Title: Re: Indiana Jones and the Seven Cities of Gold - Christmas Demo on the 24
Post by: Athanor on 30 Dec 2019, 08:42
Indeed, the website is a beauty - and I'm really eager to try the demo. :)
Title: Re: Indiana Jones and the Seven Cities of Gold - Christmas Demo on the 24
Post by: doctorfargo on 04 Jan 2020, 01:15
The Christmas Demo is out!  :smiley:

Download it now from:
https://www.raidersofthesevencities.com

(Note: Right now you have to double click on USE to get USE WITH - or just click the object in your inventory to get USE WITH -- this will be fixed for the full game / later versions of the demo)