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AGS Games => Completed Game Announcements => Topic started by: Radiant on Thu 01/12/2011 04:09:00

Title: Dennis Dennis Revolution (OSD Rhythm Game, v1.1)
Post by: Radiant on Thu 01/12/2011 04:09:00
(http://crystalshard.net/img/ddr1.png)

Made for November's MAGS contest, this is to my best knowledge the first Rhythm Game written in AGS. Oceanspirit Dennis has to defeat the evil blobz using the power of music! Notes flow down your screen on the rhythm of the song, and you have to match the pattern using the cursor keys. Do well, and fans will appear to cheer for you. And you thought there was no point to the GetMidiPosition() function, didn't you?
Featuring three stages, three piratey songs to whistle along to, and twelve different fan characters from various OSD media! Stepmania mats not currently supported, so use the keyboard and your sense of rhythm.

Download here (http://www.adventuregamestudio.co.uk/site/games/game/1501).

(http://crystalshard.net/img/ddr2.png) (http://crystalshard.net/img/ddr3.png)

New sprites by S3, and this game uses several art resources from earlier open source OSD games, as well as from the recent OSD sprite contest. Music taken from the free sites on the interwebz.
Title: Re: Dennis Dennis Revolution (OSD; Rhythm Game)
Post by: Ponch on Thu 01/12/2011 04:30:33
Well, the time for voting draws near and I still haven't beaten this game. Well played, sir! My old hands aren't up to the task, I suppose. (But mostly it's because I keep getting green and blue mixed up. Damn, those little tiles ought to have arrows on them.  :P )

Still, the game is very fun and I never get tired of watching Dennis (or is it secretly Kurt?) boogie.

This is a very nice game.  :)
Title: Re: Dennis Dennis Revolution (OSD; Rhythm Game)
Post by: on Thu 01/12/2011 10:37:07
This is really a very original concept, and Dennis pulls it off, too. Good fun.
I am curious to see how this'll get polished!
Title: Re: Dennis Dennis Revolution (OSD; Rhythm Game)
Post by: Monsieur OUXX on Thu 01/12/2011 14:58:16
That's cool, but... How does one play? It's not written in the readme, nor in the game.

I've understood I play with UP, DOWN, LEFT, RIGHT, but I tried pressing "up" for each of the 4 colours when it was flying over Dennis' head, and it never made me progress, so... I don't know. Explain?
Title: Re: Dennis Dennis Revolution (OSD; Rhythm Game)
Post by: Radiant on Thu 01/12/2011 15:20:19
The four colors are (top to bottom) Up, Left, Right, Down. A quick way to remember: bLue = Left, gReen = Right.

Press the corresponding key as the symbol passes the vertical line.
Title: Re: Dennis Dennis Revolution (OSD; Rhythm Game)
Post by: Monsieur OUXX on Thu 01/12/2011 17:03:07
Quote from: Radiant on Thu 01/12/2011 15:20:19
The four colors are (top to bottom) Up, Left, Right, Down. A quick way to remember: bLue = Left, gReen = Right.

Press the corresponding key as the symbol passes the vertical line.

OK. I love the concept (one can never be disappointed by an OSD anyway) but it's still very awkward. But eh it's a MAGS so I can't complain.
Title: Re: Dennis Dennis Revolution (OSD; Rhythm Game)
Post by: Radiant on Thu 01/12/2011 19:20:57
Quote from: Monsieur OUXX on Thu 01/12/2011 17:03:07
OK. I love the concept (one can never be disappointed by an OSD anyway) but it's still very awkward.
Other than adding a readme or an in-game help page, what do you think would make it less awkward?
Title: Re: Dennis Dennis Revolution (OSD; Rhythm Game)
Post by: Ponch on Thu 01/12/2011 19:41:17
A text file would have helped me. Just explaining about which color is which arrow key.

Beyond that, there isn't much you can do to help me with my terrible rhythm.  ;)
Title: Re: Dennis Dennis Revolution (OSD; Rhythm Game)
Post by: on Thu 01/12/2011 20:50:51
Quote from: Radiant on Thu 01/12/2011 19:20:57
Other than adding a readme or an in-game help page, what do you think would make it less awkward?

I found the controls responsive enough, no troubles there.

A tutorial level could be added. Nobody ever reads the readme and an in-game help is fifty-fifty...
Since you're planning to polish this up anyways, maybe include a "Stage 0"where Dennis really must do nothing but get the four "notes" right- they fly in with wide gaps,
and once the player has hit them all, that's it.

Maybe it's because AGS really shouts "adventure game". I was prepared to CLICK the symbols.  ::)
Title: Re: Dennis Dennis Revolution (OSD; Rhythm Game)
Post by: Tabata on Thu 01/12/2011 22:07:47
Quote from: Ghost on Thu 01/12/2011 20:50:51
Nobody ever reads the readme

Well, I declare myself as a nobody then  :P

My prob was, that the readme is about Warthogs and several translations  ;),
but since it has been told in the thread to use the keybord, I pressed every button until I found some reactions.  ::)
Title: Re: Dennis Dennis Revolution (OSD; Rhythm Game)
Post by: on Thu 01/12/2011 22:10:13
There is another un-released rhythm game I know of, but the name of this one cracked me up!
Title: Re: Dennis Dennis Revolution (OSD; Rhythm Game)
Post by: HandsFree on Thu 01/12/2011 22:16:50
I can't get this working. With other AGS games I have to set the graphics to Direct3D 9, but there's no graphics option in this winsetup...
Any ideas?
Title: Re: Dennis Dennis Revolution (OSD; Rhythm Game)
Post by: Monsieur OUXX on Fri 02/12/2011 11:31:46
Quote from: Radiant on Thu 01/12/2011 19:20:57
Quote from: Monsieur OUXX on Thu 01/12/2011 17:03:07
OK. I love the concept (one can never be disappointed by an OSD anyway) but it's still very awkward.
Other than adding a readme or an in-game help page, what do you think would make it less awkward?

- In level one, you could display an icon showing the key to be pressed when it's time to press it.
- Also the line is just a line, and the symbols are rectangles. So when should the key be pressed? When the left side of the rectangle hits the line? Or when the rectangle is above the line? Or when the rectangle is between the line and the left side of the screen?
- Finally you could make it more obvious when the hit is successful or failed (a red or green overlay over Dennis?)

That's just nitpicking. I laughed playing this :-D


EDIT: Actually I've tested it seriously: I focused only on the "top" key and made sure I was pressing it exactly at the right time (when the line goes exactly through the middle of the symbol)  - quite often it didn't give me any percentage. But sometimes it did. It Seemed a bit random. Could there be a sync. problem between the keyboard and the display? The player only has to hit the key, right? Holding it has no effect?

EDIT: I've noticed it works much better when I hold the key slightly longer than simply a hit!!!

EDIT: When I replay the same level twice in a row, the symbols I successfully hit during the previous game are grayed out (I guess that's a feature, that means you don't need to do them again?). However NONE of the ones I "failed" could be hit the second time, even though they were not grayed out. In other words, if I replay a game, I fail exactly at the same symbols as the game before. That might show that some of the symbols are faulty?
Title: Re: Dennis Dennis Revolution (OSD; Rhythm Game)
Post by: Radiant on Fri 02/12/2011 14:56:49
Thanks, looks like I got some fixing to do.
Title: Re: Dennis Dennis Revolution (OSD Rhythm Game, v1.1)
Post by: Radiant on Wed 14/12/2011 21:46:49
Uploaded v1.1, which adds instructions and sound effects, and fixes the bug with notes "hanging" if you repeat a song.

Download here (http://www.adventuregamestudio.co.uk/site/games/game/1501).
Title: Re: Dennis Dennis Revolution (OSD Rhythm Game, v1.1)
Post by: Ponch on Thu 15/12/2011 00:28:19
At last! Now I can boogie my way to victory!  8)
Title: Re: Dennis Dennis Revolution (OSD Rhythm Game, v1.1)
Post by: Icey on Thu 15/12/2011 05:10:27
I'm sorry about the wait for the logo. The bake sale is sorta a time hogger. I will ry to do it tomorrow.
Title: Re: Dennis Dennis Revolution (OSD Rhythm Game, v1.1)
Post by: Peder 🚀 on Thu 15/12/2011 07:27:34
It feels like it has major lag on my system :-\

Mind it seems for example level 2 runs better than level 1 and 3...
Cool concept though :D. When is it being released on PS3? ;).