Adventure Game Studio | Forums

AGS Support => Advanced Technical Forum => Topic started by: Alan v.Drake on Mon 23/01/2012 12:31:02

Title: [SOLVED] Translations shenanigans
Post by: Alan v.Drake on Mon 23/01/2012 12:31:02
Last month when I tried using translations for the first time, I realized the text was translated only when present in its integrity.
So, when doing a typewriter effect, by adding character by character, the translated text only appears at the end of the process.

This is... inconsistent.


- Alan
Title: Re: Translations shenanigans
Post by: cat on Mon 23/01/2012 14:10:10
Maybe GetTranslation can help? http://www.adventuregamestudio.co.uk/manual/GetTranslation.htm (http://www.adventuregamestudio.co.uk/manual/GetTranslation.htm)
Title: Re: Translations shenanigans
Post by: Alan v.Drake on Mon 23/01/2012 15:08:02
Quote from: cat on Mon 23/01/2012 14:10:10
Maybe GetTranslation can help? http://www.adventuregamestudio.co.uk/manual/GetTranslation.htm (http://www.adventuregamestudio.co.uk/manual/GetTranslation.htm)

Yes, thank you very much! I had never noticed that command, I was already afraid I had to go and change things in the source.
All's well that ends well.

- Alan
Title: Re: [SOLVED] Translations shenanigans
Post by: Dave Gilbert on Wed 25/01/2012 19:15:51
I never noticed this one either!  This would have been very useful back when we localized Gemini Rue!  Sooo many input text strings in that one.