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Community => The Rumpus Room => Topic started by: Jonathan Wedge on 05 Mar 2012, 02:58

Title: Icey games' thread
Post by: Jonathan Wedge on 05 Mar 2012, 02:58
(http://i.imgur.com/GJXgBSf.png)

(http://i.imgur.com/YSxb9pQ.png)

(http://i.imgur.com/bMx30fA.png) Jan 1st 2015

2015 is finally here, it's time to kick of the start of the 10 anniversary right! it's been a long time and a lot happened in 2014 but this year come december will be big.
Many great games are coming out this year so it's only right that I jump on the wagon while I can hahah.

To start this off I would like to share this picture with everyone, a big nice PMQ picture in HD!!!

(http://i.imgur.com/kKhIaID.png) (http://www.adventuregamestudio.co.uk/forums/index.php?topic=45514.msg636504108#msg636504108)

(http://i.imgur.com/oGQkK7P.png) Dec 04 2014

And yes MiteWiseacreLives! Monkey is working with us in the arctic corners of the forums XD
But in all serious yep he and even Dualnames(Who I think is busy at the moment) are on my team.
We still doing a lot of things and though I don't want to make everything public I will show off the most recent updates.

(http://i.imgur.com/kKhIaID.png) (http://www.adventuregamestudio.co.uk/forums/index.php?topic=45514.msg636501857#msg636501857)

(http://i.imgur.com/o6QiL4e.png) (http://facebook.com/Pub.Master.Quest)    (http://i.imgur.com/KXo1ZO8.png) (http://twitter.com/Pubmasterquest)
Title: Re: AGS Colosseum Discussion
Post by: Khris on 05 Mar 2012, 16:26
Maybe the link in the GiP forum should link here and not to the message containing it...?

As for the topic, this best encompasses my feelings about it:

(http://i.imgur.com/Mw89V.jpg)
Title: Re: AGS Colosseum Discussion
Post by: Atelier on 05 Mar 2012, 17:30
if you take a triangle, you'll have 3 corners

So if I had a square, I would had 4 corners, and if I had a hexagon, I would had 7 corners? Sorry for being dumb, this mechanic just seems really complicated :-\
Title: Re: AGS Colosseum Discussion
Post by: Victor6 on 05 Mar 2012, 18:49
Icey, I have one suggestion for you;

Shut up about this game and get on with it (http://www.youtube.com/watch?v=l1YmS_VDvMY)

That sounds harsh, but time spent talking about a game you want to make is not time spent coding said game.

Title: Re: AGS Colosseum Discussion
Post by: Jonathan Wedge on 05 Mar 2012, 20:05
if you take a triangle, you'll have 3 corners

So if I had a square, I would had 4 corners, and if I had a hexagon, I would had 7 corners? Sorry for being dumb, this mechanic just seems really complicated :-\

(http://www.pictureshoster.com/files/e4w4mcqhrgupqz5b.png)
This is how the Polycrystslrium looks inside the editor with edits from paint.

12859 is how much poly points(PP) I have gained during my quest. I have already unlocked the first Level orb on the Triangle so now I go to orb 2 or the the tipity top. I can see what I get when unlocking this orb in the Right corner. ATK +5, MGK +3, Fire(Piro). Once you unlock this orb your will also get these bonuses or level ups.

I hope that clears i up a bit.
Icey, I have one suggestion for you;

Shut up about this game and get on with it (http://www.youtube.com/watch?v=l1YmS_VDvMY)

That sounds harsh, but time spent talking about a game you want to make is not time spent coding said game.



Good Point. However I must wait to next month to get back on track.
Title: Re: AGS Colosseum Discussion
Post by: Jonathan Wedge on 10 Mar 2012, 03:45
AGS Colosseum may have lost 2 AGS characters, well currently 1. Therefore the gap needs to be filled up with a person(s) who can contribute their character to a game that might(And I highly doubt it) go commercial. Just keep in mind that all money goes back into the future growth of the game and I am not intending to keep any money for my self.

Just PM me your character and a link to play their game.
Title: Re: AGS Colosseum Discussion
Post by: NickyNyce on 10 Mar 2012, 13:06
Just keep in mind that all money goes back into the future growth of the game and I am not intending to keep any money for my self.

The big word is intending. But I'm confused, are you paying someone or other people to make it for you? If you don't intend to keep any money for yourself...why charge at all?

If you're charging yourself to make it, you're still making the money aren't you.

You mentioned the money would go to the future growth of the game, who is the gardener?
Title: Re: AGS Colosseum Discussion
Post by: Khris on 10 Mar 2012, 14:40
I agree it's badly phrased; I think what Icey means is he won't use the money to buy Final Fantasy games, he'll only use it to pay for artwork or web hosting etc.
Title: Re: AGS Colosseum Discussion
Post by: Jonathan Wedge on 10 Mar 2012, 17:32
No no, What I mean is that I am working on the game alone, however their are people here on AGS who are willing to help me with the game. But their are some parts of the game that none of us can contribute to so the thing left to do is to look around to see if I could find a few people to help with these parts. So yeah I won't get the money but it would be going to those people who helped with the extra parts.

Now the thing is, is that they will only get paid one time and it won't be a lot.

I agree it's badly phrased; I think what Icey means is he won't use the money to buy Final Fantasy games, he'll only use it to pay for artwork or web hosting etc.

I think that just about right.
Title: Re: AGS Colosseum Discussion
Post by: NickyNyce on 10 Mar 2012, 17:57
Understood.
Title: Re: AGS Colosseum Discussion
Post by: Victor6 on 10 Mar 2012, 18:47
Out of interest;- What steps are you taking to prevent damage to intellectual properties?

- If say;- AGS Colosseum turns out to be another badly programmed, poorly designed, bug filled game with appalling dialogue, and you decide to release it on steam, then characters appearing in the game will be tainted with the stench of your creation. Paying customers could be driven away from titles featuring those characters as a result.

I'm not saying this will happen, but you don't exactly have the most stellar track record for quality control.
Title: Re: AGS Colosseum Discussion
Post by: Jonathan Wedge on 10 Mar 2012, 19:05
Trust me I have that well thought out. So that is why I

1) Need to find a animator. Maybe I will ask BigGC, hes great with animations.

2) Need to finish making a lot of other games before I go all in on AGSC. Because small games such as Treasure finder & Dreams PMQ will help me develop new skills and tactics. Everyone told me to start out with something small, so if I develop off of smaller games I can get new "abilities" when develop with big games.

3) The game will have have private beta versions that will be tested and then open beta versions like the one that the current one at the top.
Title: Re: AGS Colosseum Discussion
Post by: Victor6 on 10 Mar 2012, 19:33
Trust me I have that well thought out. So that is why I

1) Need to find a animator. Maybe I will ask BigGC, hes great with animations.

2) Need to finish making a lot of other games before I go all in on AGSC. Because small games such as Treasure finder & Dreams PMQ will help me develop new skills and tactics. Everyone told me to start out with something small, so if I develop off of smaller games I can get new "abilities" when develop with big games.

3) The game will have have private beta versions that will be tested and then open beta versions like the one that the current one at the top.
You didn't really answer my question.

1. I didn't ask anything about graphics or animation. Hiring an animator will not help you code, design, write, or test a game.
2. Finishing your other projects will not guarantee you won't screw up this one.
3. Beta testing may remove some bugs, but ultimately you will be the one who has to fix them, and you will be the one who decides when it's ready for release. Your previous 'Completed games' suggest that you have poor judgment in this area.

An example of IP protection would be allowing anyone who allows their characters to appear in the game to veto it's release if they feel the game is not up to standard (at this point, you have the option of removing their characters from the game, and releasing it.)
Title: Re: AGS Colosseum Discussion
Post by: Jonathan Wedge on 10 Mar 2012, 21:04
Oh I see, What I men't in #2 is that small games won't take that long to make and they will help me find not new ideas but new ways to improve this game. OSD 1-2 helped with development of PUMQ legends cause it taught me how to make a broken but workable RPG. OSD:ROTS - Last Boss helped start up this game.

I still don't think that answers your question but what I trying to point out is that I won't fail in the end if I can work out all the kinks in the beginning.

As for the characters, I have discussed this Commercial things in 3 threads(maybe 4). I'm not saying oh well if you didn't hear or see it too bad. But if anyone who allowed me to use their character doesn't take interest in the production then I mean I don't know cause I can't gather everyone. My life get's in the way of things as it is now that's why I have I made this topic so we can talk about now and later.

I hope that would clear things up but if not maybe khris could help clean it up a bit.
Title: Re: AGS Colosseum Discussion
Post by: Radiant on 11 Mar 2012, 02:08
Here's a kink you need to work out: I have requested, twice now, that you remove all ATOTK material from your game. You have not responded to either of those.
Title: Re: AGS Colosseum Discussion
Post by: Jonathan Wedge on 11 Mar 2012, 05:24
I didn't bust a full in direct response like I had to do with another contribute cause instead I made this topic. I wasn't gonna reply to everyone who has a question about the game or wanted to take the char out in different places so I rather I did it here. Also another reason I made this is cause I hoped it would clear up the confusion with the whole steam thing that keeps bugging people. Because it seems like everyone thinks as soon as it's done it's going straight to steam, F everyone, I'm taking all the money for me, oh and F the game.

I never said and if people think then that's perfectly fine. I will take out all ATOTK stuff. I really wanna make some type of contract thing were it says after 10 days you can't withdraw char cause I'm not gonna be making something with other people stuff if their gonna take it out not even in the last minute but just at all. Now, I'm not gonna do that cause that's a force but I'm pretty sure the lot of you get my point.

Also there you have it. 2 slots are officially open so I think I might ask the makers of Red Volition if I could use their character.
Title: Re: AGS Colosseum Discussion
Post by: Anian on 11 Mar 2012, 11:19
I really wanna make some type of contract thing were it says after 10 days you can't withdraw char cause I'm not gonna be making something with other people stuff if their gonna take it out not even in the last minute but just at all. Now, I'm not gonna do that cause that's a force but I'm pretty sure the lot of you get my point.
But you see, it's not the others that made a problem, like Radiant, it is YOU that changed the conditions, by now saying you want to sell the game and such. It is one thing when people give you permission for a freeware project and something to give you assets to help you out and learn and progress more quickly, but it is a whole other thing for you to use characters and then try to make money out of it.

So don't act like others are to blame, you need to be clear from the start or at least contact people who are involved BEFORE you make an announcment that changes conditions.
Title: Re: AGS Colosseum Discussion
Post by: Jonathan Wedge on 11 Mar 2012, 18:10
I can do that, I will contact them and let them know about the possible change and see what they say.

AGS Coloseum Demo was brought to you by:
ben304     Dennis ✔
Big Brother     Pib
Calin Leafshade     Amber + Fio
DaveGilbert     Rosa and Joey
dualnames     Ug
Ghost     Little Red ✔
Grundislav     Ben Jorden [guest character]
MDragon     Jakob
Nedraed     Latha
Ponch     Prick ✔(I'm gonna assume he doesn't have a problem with this but I will ask him anyways to be fair)
Radiant     Maeldun
vanwijst     Merick
Title: Re: AGS Colosseum Discussion
Post by: Peder 🚀 on 11 Mar 2012, 18:18
umm, what?
Title: Re: AGS Colosseum Discussion
Post by: Dualnames on 11 Mar 2012, 19:17
I have not made Ug. He was designed by SSH. All I ever did for Rock, Rock, Rock, was composing three god-awful music tracks. So that means, you should ask him, and credit him if anything.
Title: Re: AGS Colosseum Discussion
Post by: Ghost on 11 Mar 2012, 19:27
Ghost   Little Red

It's clear that I didn't invent Little Red Riding Hood, but "my" Red has been around for a while now, and I've grown fond of the character. A cameo under the Bake Sale logo would have been fun- there were so many cross references...

But to be honest, I have NO idea what you'll want to make of her, and how she'll look, and that's a lot of uncertain ground for me. The commercial thing, in whatever form it may be, is another thing. So under the new conditions, I'd prefer you leave Red out.

Still, all the best luck with AGSC!
Title: Re: AGS Colosseum Discussion
Post by: Ponch on 11 Mar 2012, 19:38
I'm with Ghost on this one. I had no problem with you using my character for a forum-centric, freeware game. But now that you're planning on releasing it commercially, I want you to take my character out of the game. Sorry, but that's just how I feel about it.
Title: Re: AGS Colosseum Discussion
Post by: Jonathan Wedge on 11 Mar 2012, 19:50
Everyone I never said I was gonna have the game go commercial. We were supposed to talk about whether it can or not. Oh I got it! Instead of making AGS Colosseum Commercial I will charge for DLC that I created(Not the ones by other AGS members). If the game turns out as good as I'm hoping it will then this will show me just is it worth to keep developing for it.

So hows about the? If I keep the game freeware can I still keep everyone in?
Title: Re: AGS Colosseum Discussion
Post by: Ghost on 11 Mar 2012, 19:54
I never said I was gonna have the game go commercial.

Selling a game IS going commercial. So I repeat, take Red out, remove me from the credits, and apart from that, aim for the stars; it's your project.
Title: Re: AGS Colosseum Discussion
Post by: WHAM on 11 Mar 2012, 20:46
I never said I was gonna have the game go commercial.

You stupid... You said you were going to attempt to distribute the game on steam = sell the game on steam = sell the game = go commercial with it!
Do you see the correlation? The connection?
Title: Re: AGS Colosseum Discussion
Post by: Khris on 11 Mar 2012, 21:00
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=45480.msg610802#msg610802

Quote
@Radient: I hope everyone who is evolved in this project in the littlest of ways is listen. AGS Colosseum is yes up to me where I wan't to take it but I am only putting it on steam for one reason. growth. I need money to help make the game grow. There is so much more I can do with this game if I just had the money.

It's not so much the transparent lying that bugs me, it's how transparent the lying is.
Title: Re: AGS Colosseum Discussion
Post by: Jonathan Wedge on 11 Mar 2012, 21:39
Shut up Khris and WHAM. I am not lying, your just trolling me again. Leave me alone. Any how now that I have a connection again. GHOST and everyone. Im not going COMMERCIAL WITH THE GAME ANYMORE. I'm going to make my own DLC for the game and sell that a help with the future production of the game. I can't lose people like this as I'm putting way to much work in this game and especially you GHOST as I have done so much for your character as it is now.

GAME is FREE and DLC is not. The game is not commercial but the DLC is. GAME and DLC are separate from each other. No one is involved beside sides me. Now do you understand WHAM and Khris!?!

Also what I men't was I never said I was gonna straight to commercial.
Title: Re: AGS Colosseum Discussion
Post by: Khris on 11 Mar 2012, 21:54
Yeah, I understand.
I understand perfectly well that you decided to change your plans after people started pulling their characters.
I understand that you didn't foresee this and wished you could unsay that you planned going commercial, but you couldn't and thus simply pretended you never said it.
I understand that furthermore, being called out on your lying forced you to react angrily because you feel mistreated.
I also understand that you probably actually think that you are being mistreated and that we are trolling you, regardless of that being far from what's actually happening.

Could somebody please just ban him? Just a month or so. He doesn't get it, he apparently won't in the near future and it's seriously time for drastic measures, imho.

(And in case you want to post here to defend icey, please refrain from doing so unless you are aware of his history here and still think he deserves support.)
Title: Re: AGS Colosseum Discussion
Post by: Jonathan Wedge on 11 Mar 2012, 22:03
Yeah anyone who doesn't agree with you is obviously doomed to fail, right? Like hell I'm. I not going sit back and let you treat me a type way if I don't think it's right. Also I been said we were supposed to talk about whether it should or not but it seems you and a few others bring up the fact about it going commercial and it makes it seem like I only planed to do that and not discuss it with everyone. It's like highlighting a word you didn't need to highlight.

I was thinking of other ways to pay for the game myself but I didn't know how that was gonna work. But I finally came to a decisions that if the game get's a lot of downloads/likes/cups and stuff then I would create my own non AGS character type DLC. This way I could sell that and it won't be apart of the game.

This is what most if not all MMO's do. The game is free but their are extras you can purchase if you like the game a lot. And this is the same thing I will do.

Also my plans wasn't change today. I had chose to come to a debate about the matter on the 4th. And in the end it seems like it's not what people wanted. I'm not saying I want lose people or 2 loses are better than them all. I rather keep s much as I can so I don't have to change up the game anymore.
Title: Re: AGS Colosseum Discussion
Post by: WHAM on 11 Mar 2012, 22:08
Could somebody please just ban him? Just a month or so. He doesn't get it, he apparently won't in the near future and it's seriously time for drastic measures, imho.

I second this notion, I've seen enough.
Title: Re: AGS Colosseum Discussion
Post by: Ponch on 11 Mar 2012, 22:17
Icey, at this point in your career as a future maker of awesome gaming awesomeness, why not focus on making a solid, playable FREE game here within the safe confines of the AGS community nest. If you can successfully build one that can support a free DLC model, one that works as advertised as a "proof of concept," then take that experience and build a proper, pay to play game at a later point in time.

Leaping in all at once is a recipe for disaster, and not something that someone who was serious about making money from their hobby would do. Take Dave Gilbert as an example. He puttered around with RON games and other silliness for a long time before he became the legend of gaming that we all know and love today.

"The journey of a thousand miles begins with a single step" and all that stuff.
Title: Re: AGS Colosseum Discussion
Post by: Dualnames on 11 Mar 2012, 22:18
I thought my earlier posts or my posts in general were no match for no one in terms of stupidity and immaturity, how foolish i was to think that.
Title: Re: AGS Colosseum Discussion
Post by: Ponch on 11 Mar 2012, 22:19
Thanks for putting that post directly under mine, Duals.  ;)
Title: Re: AGS Colosseum Discussion
Post by: Jonathan Wedge on 11 Mar 2012, 22:22
Ponch, I will take tat advise and put AGC Colosseum on hold to go work on something similar to what you said before.

If I can prove I can I can do something along the lines of that then can everyone let me use the character if I still plan to Keep the game free?
Title: Re: AGS Colosseum Discussion
Post by: Ponch on 11 Mar 2012, 22:27
You can use my character, but only if the game AND the dlc are free. If you charge for anything related to that game, then no.

And also, why work on a new game? Why not just keep working on this one and release it and the dlc for free? Wasn't the the plan originally?
Title: Re: AGS Colosseum Discussion
Post by: Radiant on 11 Mar 2012, 22:32
I received a PM from Icey with a money-related offer about this game. He is really getting on my nerves by repeating the same question in slightly different wording when it has already been answered.

Let me make this ABSOLUTELY CLEAR ICEY: the answer is NO, ABSOLUTELY NOT, AND UNDER NO CIRCUMSTANCES. Is that absolutely clear to you? I think I am being clear here.
Title: Re: AGS Colosseum Discussion
Post by: Jonathan Wedge on 11 Mar 2012, 22:45
Ok Ponch, I guess I can do. Well'p goodbye extras, Radiant peep the time I sent that to you not the time you checked it. I sen't that before Ponch posted. Also when you put it like that then you make it seem like I'm asking you for Money. I sen't it to every, even Ponch so I hoping that PM was clear. Cause your stuff is not in the game anymore and it has been out since the 4th when you first asked so I hope that was clear to you. The whole topic of commercial obviously wasn't clear to most people so I was hoping this type of thing would help until I seen what Ponch said.

Title: Re: AGS Colosseum Discussion
Post by: Radiant on 11 Mar 2012, 22:54
Cause your stuff is not in the game anymore and it has been out since the 4th when you first asked so I hope that was clear to you.

I'm still listed here (http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1520), so I doubt that.
Title: Re: AGS Colosseum Discussion
Post by: veryweirdguy on 11 Mar 2012, 23:04
You can use my character Icey.
Title: Re: AGS Colosseum Discussion
Post by: Jonathan Wedge on 11 Mar 2012, 23:11
Really, thanks VWG. But what character is that?

At Radiant, Oh why didn't say you were looking at that. Look if it makes you feel any better than I will take it off. Just keep in mid that the list of people are old. I got a few newer people helping me. If you look at that main post you'll see that ghost offered to help with the sound effects but he is not in the list for that now is he?
Title: Re: AGS Colosseum Discussion
Post by: Chicky on 11 Mar 2012, 23:45
Stop posting about DLC, unless you want a job at EA...
Title: Re: AGS Colosseum Discussion
Post by: Jonathan Wedge on 11 Mar 2012, 23:51
Noted, but does EA talk about DLC a lot?
Title: Re: AGS Colosseum Discussion
Post by: LimpingFish on 11 Mar 2012, 23:56
Dig, Icey, dig! You'll pop out the other side of the world soon enough!

But I can help you salvage your project:

1: Forget about AGS Colosseum. Remove all AGS characters. You were never going to use them in any meaningful way, and it was really just an excuse to have "established" people spuriously associated with your project. Now that those people have been burned, the chances of them letting you use their characters at all are almost nil. Let it go.

2: Create a new cast of characters. Your own characters. There's so many Square-Enix archetypes left to choose from. Tetsuya Nomura is churning them out almost daily! You can too!

3: Rename the game "Pub Colosseum", or something similar. It'll basically be the same game as AGS Colosseum, so all your work won't have gone to waste.

Outcome: Problem solved. Nobody is upset, and you can do whatever you want with your game.

But you may have crossed the line once too often at this point.
Title: Re: AGS Colosseum Discussion
Post by: Jonathan Wedge on 12 Mar 2012, 00:08
I was going to use theme in a great way. especially Fio, she was supposed to help guide Dave to the next world. As he was about to die from a fierce snow storm. Part of the idea came from Polar express with the ghost dude. But I think may just go with that cause and I'm sorry Ponch but just Prick won't work at. Sure there have been a few drop outs but most of the contributors has made no effort to PM/replying about the situation. Maybe if you'd still let me I can use him as free DLC.
Title: Re: AGS Colosseum Discussion
Post by: Eric on 12 Mar 2012, 00:20
Part of the idea came from Polar express with the ghost dude.

There's another part of that movie that I really liked, the part where the train has gone too quickly, wrecked, and is skating sideways on thin ice that's cracking underneath it. But in this case, the engineer, by proceeding cautiously and heeding the advice of others, is able to get it on track again. Great scene in that movie.
Title: Re: AGS Colosseum Discussion
Post by: Ghost on 12 Mar 2012, 00:25
Look, it seems you are more than a bit out of your depths here. If you really think that a game isn't commercial just because you are going to spend the money ON THE GAME itself (and not on fastfood), and if you think that a free game with DLC that costs money is absolutely free, you miss some points. You say you need to pay someone to polish up aspects of your game. Can you be sure AGSC will raise enough to pay these people back, because you'd better be- you will have to pay those people in advance! When you don't even understand what you are up to, you are on shaky ground. And as stupid as it sounds, before a game makes you any money you will always have to put money into it. Money makes things complicated, I can not say for sure how your plans will look like next week, and that is reason enough for me to repeat: I'm a freeware fan, get me out of here!

To get the sound thing straight, that is a totally different thing than using a character. You asked for sound effects because, as you put it, you have trouble finding suitable stuff. Like many people I have a lot of freeware stuff on my disk; me sharing these files with you is absolutely no issue- you could get the same files by patient googling/owning the same freeware pools. That doesn't even need credit, since none of these files were made by me.  ;) I still need that list you mentioned, though.

Title: Re: AGS Colosseum Discussion
Post by: LimpingFish on 12 Mar 2012, 00:30
You're not paying attention, Icey.

I'm not asking you to wait and see if people are still on board. I'm actively urging you to pro-actively remove all traces of AGS, and characters that aren't your own, from your game. Not everybody has pulled their stuff from your game, but they will eventually want to distance themselves from the project if you keep talking about dlc and such.

Best to just cut your loses now, before things turn nasty.

Let me make one thing clear, though. Nothing, and I mean nothing, you say can swing people to your point of view. The more you try to explain the situation (and I'm sure to you it makes sense), the more tensions you create.
Title: Re: AGS Colosseum Discussion
Post by: Victor6 on 12 Mar 2012, 00:32
Didn't we all establish months and months and months ago that DLC for AGS was pretty much a non-starter? Or did I miss something vital regarding changes to the way AGS handles sprites\rooms?

- Except when it's something that you've coded into the original in advance and held back until a later date for some stupid reason (such as: you want to say that your game has DLC).

It does strike me that something like AGSC, that uses assets from soo many people, would be far better handled in a swarm development style;

One person writes the battle engine, everyone else provides their character resources (art, dialogue, sound). that way no-one's in complete control of the plot, or the representation of character designs that they do not own. If Icey's character wants to have an emo moment, another persons character could just slap him, or provide a sarcastic commentary.

Once the game is done, you can release the code as open source (with paceholders to replace protected characters), and we might get a few less 'how do I do this RPG like thing in AGS?' threads in the tech forums too.
Title: Re: AGS Colosseum Discussion
Post by: Jonathan Wedge on 12 Mar 2012, 00:49
@eric: That was another good part. But the part were he asked if he had believed in ghost is the part I was supposed ti be using.


@Ghost: Well put, I guess I'm just a bit in over my head as I don't really know how to keep control over the money thing I guess I was hopping it all works out and steam kept control over the stuff. Also thanks for still helping me with sound effects side.

@LFish: Ok, I will remove every bit of AGS references. I'm probably gonna need a test for that part but we will see.

@Victor6: I don't really release sources not only cause I put the effort into my designs plus my code can be really messy and only I end up being the one who understands it unless I ask for help with "broken code".

But I think I will make a simple open source game that will show how to make a "Icey styled" RPG. I will also record as I go so I can post a step by step on Youtube.

Maybe I will start a swarm thing up with OSD later, It's easier but it might be rather pointless.
Title: Re: AGS Colosseum Discussion
Post by: Victor6 on 12 Mar 2012, 01:06
@Victor6: I don't really release sources not only cause I put the effort into my designs plus my code can be really messy and only I end up being the one who understands it unless I ask for help with "broken code".

FFS. Icey, nobody wants your source code. nobody wants you to do a 'helpful tutorial' or a 'how to' youtube video, because as recent events have proven; Your 'help' is frequently counterproductive or downright wrong.

IF something like AGSC was created in a swarm like way, then;- The entire project would be a group effort

You would only have control over the parts of AGSC that you directly contribute, and since you can't code without making loads of basic errors, you'd probably end up adding 0 lines of code (possibly a negative value, since someone would end up spending their time fixing your mistakes).
Title: Re: AGS Colosseum Discussion
Post by: Jonathan Wedge on 12 Mar 2012, 01:12
So what was just suggesting back there?
Title: Re: AGS Colosseum Discussion
Post by: Construed on 12 Mar 2012, 01:17
Part of the idea came from Polar express with the ghost dude.

There's another part of that movie that I really liked, the part where the train has gone too quickly, wrecked, and is skating sideways on thin ice that's cracking underneath it. But in this case, the engineer, by proceeding cautiously and heeding the advice of others, is able to get it on track again. Great scene in that movie.

Icy, I think what he's  trying to say is you should take Limping fishes advice, which I agree would be the best path for you to choose at this time.
Title: Re: AGS Colosseum Discussion
Post by: Jonathan Wedge on 12 Mar 2012, 01:52
Oh well if thats the case it will then I had already agreed to what LFish said and it only took me less then a minute to come up with a new story. P.S. anyone who thinks it should take me more time obviously doesn't know me.
Title: Re: AGS Colosseum Discussion
Post by: WHAM on 12 Mar 2012, 07:20
Oh I find it very-VERY easy to believe you can come up with a story in under a minute, judging by what I've seen so far.
Title: Re: AGS Colosseum Discussion
Post by: Construed on 12 Mar 2012, 08:16
Oh well if thats the case it will then I had already agreed to what LFish said and it only took me less then a minute to come up with a new story. P.S. anyone who thinks it should take me more time obviously doesn't know me.
[ Invalid YouTube link ]
Title: Re: AGS Colosseum Discussion
Post by: Jonathan Wedge on 12 Mar 2012, 10:44
Oh WHAM you are too funny, got love your humor man. Any how my stories a great but I lack the skilss in game (not quality) to show'em.  The onl game so far that had a great story and physics to show it was AGSC.
Title: Re: AGS Colosseum Discussion
Post by: Jonathan Wedge on 12 Mar 2012, 10:56
Here is an example, My friend ask me to make a game for him when I got the chance. He told me a bit about his characters and his thoughts on the game and from there one late night I just tho
ught about a story for him in 2 min and came up with this. However it has been esited a few times now.

Forget about the grammer right, just try to read the story cause if other people can understand it I'm pretty sure you can.

My Demons Shadow

[Created by David Rankins -Developed by Studio3] Leon and his brother were very close as kids. One day Leons brother was jumped by some gang members over so money he owed. With no one else to turn to he pleeded to the Shogin Crystal for the Strength and abilities to take on the gang. So over raged by his defeat, he seeked out the core base of the gang and tried to take them all on with his new powers. But he was still to weak and he failed yet again however this would be the last time he ever walked the grounds of this world. Leon in seek of revenge for the lost of his brother confronted the Shogin Crystal just as his brother did. However he was rejected as he possesed a growing connection to Darkness. Leon soon came to beleive that the gods and Shogin crystal was a bunch of Bullshit. A few days later Leon's Anger grew so much tha the sky be came red and time it self stopped. Before him rose a Colossus Demon like figure! It raised it's gaint hand and drp[ed it on Leon thus sucking him into the Void.Trapped there, Alone, Begging to be freed from this dark place as he would do anything. Soon a firey light glissend before him and out of it came Chaos(Devil). He offered Leon freedom and the power to get the revenge he trully desired. So Leon accepted his offer and down into the underworld they went. The Warrior of eternal Darkness shall desend down seeking the ever lasting Divine powers of Chaos. He bears the berdon of the Dark Rulers plea in order to release thye brother for the enternal Slumber. Chaos to Leon -Leon must use the power of Chaos and kill anyone who stands in his way and release their souls into the pits of hell were they belong. As this is the only way to pay of his debt to Chaos and save his brother for the everlast sleep. Later in the game you meet a man named Tetsuga.
Title: Re: PMQ Colosseum Discussion
Post by: Anian on 12 Mar 2012, 11:05
So what you're saying is you came up with basically the origin story of Spawn (among other things)? Not to mention that that isn't really a game story, that is a begining intro into the game perhaps...

Btw I'm not sure Wham was kiddding as I kind of agree with him.
Title: Re: PMQ Colosseum Discussion
Post by: WHAM on 12 Mar 2012, 11:08
If that is your idea of an origina and interesting story then so be it. Good for you and all that. I could show you one of my game design docs to give you an idea of how much work I put into my projects both when designing the story and graphics as well as when designing the gameplay mechanics and elements, but I fear you would either call it crap out of spite or blatantly steal stuff.  ;D

On that note, maybe I should start releasing design docs of games that I've done in the past... That might actually be an interesting idea and give new light and more feedback on older projects.
Title: Re: PMQ Colosseum Discussion
Post by: Andail on 12 Mar 2012, 11:20
The talk & chat forum is not for promoting your own projects.

Please start a proper GiP thread in the designated board.

If you want to launch a communal game project, that's one thing, but this seems to mostly be about you taking advantage of renowned characters and concepts to generate hype.
Title: Re: PMQ Colosseum Discussion
Post by: Andail on 12 Mar 2012, 18:42
...aaaand correction.

Even though this thread has been reported for its obvious flaws, the concensus amongst moderators is that it's better if Icey can focus all of his posts into one thread, instead of spamming the GiP.

So, as long as everyone can behave politely, let's keep this thread open.

And good luck to Icey with all his endeavours.
Title: Re: PMQ Colosseum Discussion
Post by: Ponch on 12 Mar 2012, 19:29
the concensus amongst moderators...

This exists? Awesome! Do you meet in a secret, undisclosed location? Like the Halls Of Justice? Are Batman and Aquaman there too? This is the coolest thing I've ever heard!!  :D
Title: Re: PMQ Colosseum Discussion
Post by: Andail on 12 Mar 2012, 20:03
Batman and Aquaman have been applying for years, but we're a bit picky about credentials.

So, eh, let's stay on topic now peepz!
Title: Re: PMQ Colosseum Discussion
Post by: Jonathan Wedge on 12 Mar 2012, 20:34
I thought this was looked...Not that I wanted this looked but I will continue to talk about Colosseum and leave the drama behind.

Oh and thanks Andail. I stead I think I will post all updates and news of my games in here. I like my stuff better here.
Title: Re: PMQ Colosseum Discussion
Post by: Atelier on 12 Mar 2012, 20:44
There's nothing I hate more than Final Fantasy... literally, it makes me sick to the core. I'm tired of hearing about bloody moogles and AGS Limited Edition DLC™ with some Japanese writing translated on Google in some crappy beveled font. I actually hate Japanese anime with a passion. As well as that, I hate it when project after project is announced and more often than not it just gets locked or at the end of it, there's some download link to a file which is, let's not beat about the bush, shit. It takes about a year to make a Torah. It takes about three to compile a list of Icey's vaporware.

Icey has been more destructive than constructive for almost two years now. He is not benefitting this community - he is detracting from it. In which case, why is the community giving chance after chance to him? Can we please just ban him for a while or put him on probation? Better yet, let us all vote whether to ban him or not (slightly serious). Or you could restrict the areas he posts in, namely Games in Production or Completed Games. Or you could limit his post count per day so he has to think carefully about what he is saying (I'm not sure if that's possible, but it sounds like a good idea).

Icey, I do like you, all of your actions seem to be in good-faith (putting aside the cheating and consequential lying for one moment, which I've experienced). I just think you should take a holiday at the Wintermute forums or something, simply because I literally hate Final Fantasy, and in extension, everything you've ever produced and ever will produce.
Title: Re: ❄ICEYGAMES Thread❄
Post by: Jonathan Wedge on 12 Mar 2012, 21:11
Damn in a sense it's kinda hurtful, But I can't get mad at you because that's your opinion and I can't change how one feels. Anyone call me a thief, a cheater, a "transparent" Lyre, etc. However I can get all amp'd but why tho? Truth is know one on here really knows me or much about me. You can only assume by the text you read on here. And the same goes for me. For instance, did you know that while I'm a huge FF fan I'm a mega video game fan altogether? I grew playing zelda, sonic, and mario. I came over FF during 05. Oh and I'm also a big fan of Halo. So while I only make games similar to FF, I can produce other games but I choose not to.

Also Atelier if you hate anime, Square, FF, PMQ, why don't comment on my stuff? Why don't you just ignore it? Trust me I don't post to annoy someone especially if they don't like my stuff.
------------------------------------------------------------------------------------------------------------------------
On topic

Tifa's Ballad
-A school project but I might as well announce it. It's a game that tells the story of Tiffany, A young girl who moved to the big city after her home town was destroyed by fierce flames from a nearby war.
(http://a1.sphotos.ak.fbcdn.net/hphotos-ak-ash4/426128_129796783814557_100003527089824_123806_1414613336_n.jpg)(http://www.facebook.com/ajax/messaging/attachment.php?attach_id=36747b5b396c354d29a382cf1db771b2&mid=id.125514307577704&ext=1331590550&hash=AQCSEbEoAody_1dQ)(http://www.facebook.com/ajax/messaging/attachment.php?attach_id=b20f3d4910a5a5570cc51e34f906fea7&mid=id.125514307577704&ext=1331590550&hash=AQC_QIEUVNsTkjdn)
Title: Re: AGS Colosseum Discussion
Post by: Narushima on 12 Mar 2012, 21:15
My Demons Shadow

[Created by David Rankins -Developed by Studio3] Leon and his brother were very close as kids. One day Leons brother was jumped by some gang members over so money he owed. With no one else to turn to he pleeded to the Shogin Crystal for the Strength and abilities to take on the gang. So over raged by his defeat, he seeked out the core base of the gang and tried to take them all on with his new powers. But he was still to weak and he failed yet again however this would be the last time he ever walked the grounds of this world. Leon in seek of revenge for the lost of his brother confronted the Shogin Crystal just as his brother did. However he was rejected as he possesed a growing connection to Darkness. Leon soon came to beleive that the gods and Shogin crystal was a bunch of Bullshit. A few days later Leon's Anger grew so much tha the sky be came red and time it self stopped. Before him rose a Colossus Demon like figure! It raised it's gaint hand and drp[ed it on Leon thus sucking him into the Void.Trapped there, Alone, Begging to be freed from this dark place as he would do anything. Soon a firey light glissend before him and out of it came Chaos(Devil). He offered Leon freedom and the power to get the revenge he trully desired. So Leon accepted his offer and down into the underworld they went. The Warrior of eternal Darkness shall desend down seeking the ever lasting Divine powers of Chaos. He bears the berdon of the Dark Rulers plea in order to release thye brother for the enternal Slumber. Chaos to Leon -Leon must use the power of Chaos and kill anyone who stands in his way and release their souls into the pits of hell were they belong. As this is the only way to pay of his debt to Chaos and save his brother for the everlast sleep. Later in the game you meet a man named Tetsuga.
Hi. I don't know you, I don't know your reputation, I haven't played any of your games or anything. But I do have something to say about this because you actually seem to be genuinely proud of this drivel.

The worst book I've ever read and that still to this day I hate with a passion (Black Dogs by Ian McEwan) was much, much better than this, for the simple fact that it made sense. This is just a bunch of stupid, unoriginal, confuse and badly put-together ideas that you've jotted down in two minutes.
Nobody, alive or dead, in all the history of literature, including the grandest of masters, from Plato to Hugo and Orwell, could ever write anything good in two minutes. When you write a story in two minutes, only one thing can happen : it'll be incredibly weak.

Before deciding to show your work to the world, a story needs to be clearly laid out in your head, you need to sort out all the characters, their psyches, their motivations, you need all the locations and events clearly set up, and you need to tie all this together into a coherent and engaging story.
That is one of the hardest things to do in the world. To be any good at it takes a LOT of reading, writing, patience and hard work. There very clearly isn't any of that in what you've written here.

My only piece of advice to you would be for you to read more. If you love stories, and before writing any, you need to read good stories. Only after that will you be able to see all the common traps everybody falls in when they attempt to write, and just how bad and foolish you really were.

Your profile tells me you're seventeen. That makes sense. Your lack of experience makes you think that you, and only you, can be amazing without even trying. I know, it happened to me as well.
But that is a delusion. Nobody ever became a guitar hero just by grabbing the nearest guitar and strumming the strings randomly. Nobody ever became a brilliant author just because they picked up their pen and wrote the first thing that entered their minds.
Jimi Hendrix, Django Reinhardt and Ovid are all geniuses, but that it because they worked and worked for hours and hours, imbibing the culture of their relative environments and honing their skills by unceasing trial and error.

We all have this fantasy that if we just decided to do something seriously, like writing or playing an instrument, we'd be brilliant at it. But if you actually try you soon discover that there is a whole realm of things you had no idea existed and that it is all much more complicated and arduous than you initially thought.

Sorry if this seems a bit harsh, but I thought you needed to be told the truth. What you also need is to read, read, and read some more. And I'm talking about classics, not fanfiction.
Title: Re: ❄ICEYGAMES Thread❄
Post by: Atelier on 12 Mar 2012, 21:26
Another project? It would be cool if this topic was stickied here so Icey gets his own permanent thread to tend - not constantly floating around on the first/second pages of this board, then inevitably forgotten about, where it's back to square one again. It would keep it tucked away, but visible to those who want it to be.
Title: Re: ❄ICEYGAMES Thread❄
Post by: Victor6 on 12 Mar 2012, 21:29
Another project? It would be cool if this topic was stickied here so Icey gets his own permanent thread to tend - not constantly floating around on the first/second pages of this board, then inevitably forgotten about, where it's back to square one again. It would keep it tucked away, but visible to those who want it to be.
We could get him a subforum?

(titled, 'under the bridge')

Title: Re: ❄ICEYGAMES Thread❄
Post by: Jonathan Wedge on 12 Mar 2012, 21:30
It's not harsh at all and I completely understand were your coming from. However the reason why it doesn't make sense I guess is cause it's a story for a friend of mine which we actually tweaked a few times afterwords however like you said, those are just notes I jotted down which comes out in the forum of a story. To most who read it. It seems awful but I have a lot of notes already for this game written and drawn down since late 09. The only biggest reason I have nothing to show for it is cause AGS is or may not be the engine to make such a game. It's a beat'em up fighting game with RPG elements and crazy effects which I don't have the skills to make frame by frame. I would rather make this game in XNA when I learn how to use.

Another project? It would be cool if this topic was stickied here so Icey gets his own permanent thread to tend - not constantly floating around on the first/second pages of this board, then inevitably forgotten about, where it's back to square one again. It would keep it tucked away, but visible to those who want it to be.
We could get him a subforum?

(titled, 'under the bridge')



Wouldn't that basically mean I'm a troll? I rather have this stickied here. I like having just one thread that I can post in about my stuff. I just don't want someone to spark an argument.

@Atelier: I have no choice, It's either I make this game or I fail the class.
Title: Re: ❄ICEYGAMES Thread❄
Post by: Atelier on 12 Mar 2012, 21:58
@Atelier: I have no choice, It's either I make this game or I fail the class.

Ok fair enough, but nobody's forcing you at gunpoint to post it to the forums. It is also incredibly hard not to look at your threads when they're everywhere. I only said something now because I have a consuming and deep-seated hatred for Japanese anime and can't stand the Icey factory pumping out slap-dash crap across the boards, accompanied by an irritatingly nonchalant, capricious, whimsical, enthusiastic, and optimistic outlook on everything on Earth. I'm actually begging for this to be stickied. It was a great move to give Icey his own dedicated thread, now I won't feel I have the right to complain ever again.
Title: Re: ❄ICEYGAMES Thread❄
Post by: Khris on 12 Mar 2012, 22:04
I'm still giggling about the Polar Express post; went right over his head of course. :D

Icey, I called what you did transparent lying because when you lie, it usually takes about ten seconds to find the forum post that proves that you're lying. "Transparent" as in really obvious. "Transparent" as in, it is insulting that you think you can get away with it. Really stupid people often think that they are smarter than everyone else. Don't fall into that trap.

Also, how you really are or what other games you play is completely irrelevant. All we see is your forum posts, and we fill in the blanks automatically. That's also one of the reasons why I preview and reread my posts for instance. Since the communication here is pretty much exclusively by text, I don't strain people's patience from the start by posting replies riddled with errors.
It's like in a conversation where all of us grown ups talk clearly and you bust in with your mouth full of donut or whatever and just mumble, with crumbs flying everywhere, and all of us having to concentrate to make out what you're saying. It's impolite and I'm seriously fed up with your egotistical bullshit.

It's a beat'em up fighting game with RPG elements and crazy effects which I don't have the skills to make frame by frame. I would rather make this game in XNA when I learn how to use.

Jesus. This: (http://www.adventuregamestudio.co.uk/yabb/Smileys/default/rolleyes.gif) doesn't nearly express what I'm feeling right now. XNA [Game Studio] isn't some magical game making machine, it's basically a library for C#. You'll be so lost that what you think "lost" means now will lose all meaning.

How about this: GrimReapYou created a copy of the forum structure at http://www.agsbackup.tk/
Why not go there, create a fresh account and post the shit out of it? Everybody who's still not tired of putting up with you can go over there to check out your amazing projects, and I can go back to visiting the forums without blood coming out of my ears and eyes whenever I see one of your threads.

Edit: fixed.
Title: Re: ❄ICEYGAMES Thread❄
Post by: Victor6 on 12 Mar 2012, 22:28
Wouldn't that basically mean I'm a troll? I rather have this stickied here. I like having just one thread that I can post in about my stuff. I just don't want someone to spark an argument.

No, it'd mean 'here be trolls'. Because everything isn't just about you.

If you had a subforum you couldn't bump for attention, and people could just ignore you. In here; you can kick and scream and post pipe-dream promises.

The one thing that annoys me more than anything, isn't the lying, the stupidity, the incompetent coding, the garbage spill of half finished projects that fill the forums, or even the attempts to weasel out of questions and play dumb. - Its the fact that you're giving the RPG genre, the AGS community, and people who code them a bad name.

Title: Re: ❄ICEYGAMES Thread❄
Post by: Jonathan Wedge on 12 Mar 2012, 22:39
You prove my point. Maybe if you guys in the beginning head not egged me on then I wouldn't act like this, so to say. I'm not acting any way truth be told, Im being me but most you just can't stand me so you give me and PMQ a bad name. Maybe if I had the right help then I could have been a little different. Can't you take a hint? I like Final Fantasy, I wanna make a RPG like FF, can I get some help please. Damn nobody could show me how to make a basic RPG? No everyone joked about me and then a alternate clone of my character was spawned. You can't say Dennis wasn't born from Dave because he was. And ddq is to blame for that.

Just a little bit of help to get me started would have led me on a good path. Sure I'm learning slowly but I'm gonna get there. My older games may be short and half assed but you know what at least I can say I'm getting better from them. Plus I seen plenty of ugly games on AGS. I'm not gonna go to every thread and say that they're ugly cause I would be jerk. Plus you guys told me to read the rules yet you can't even follow one of the main sign up rules(question). Now take that and figure out which one I'm talking about.

Also Khris I don't lie but what happens is like what Atelier said, I have some many places I'm talking at once everything changes. So if I'm talking to someone in a PM it may change from what I last said in the main thread. Like it did with AGSC.
So much back in forth. P.S. It's not that I'm looking for attention, I rather have my stuff here for now cause there are many people passing by who might want to check this out.

Take a bumb for instance. A bumb wouldn't go to a ghost town waiting for some spare change now would he? Nah they would go to a big city or just a big town. It makes sense right.

@Atelier: Ok
Title: Re: ❄ICEYGAMES Thread❄
Post by: Ghost on 12 Mar 2012, 22:48
You prove my point...

That last post is so arrogant that it hurts, and extremely off-putting, seriously. And yet you expect people here to take you seriously and help you? Has been done, with two possible results: The helpers were ignored or called harsh.

Talking civil to you doesnt work, dropping hints doesn't work, and whenever one actually gets a reply it reeks of ivory tower. Have your thread and enjoy it. And yes, let's make it sticky too, and can someone tell me what the tiny doodles are supposed to be? Can someone make me some too? I'd like a Pac Man and Inky. I always liked Inky.

And another time: AGCS. Red. Not aboard. Remove.
Title: Re: ❄ICEYGAMES Thread❄
Post by: Jonathan Wedge on 12 Mar 2012, 22:58
Ghost what are you talking about? I don't mean everyone here didn't help me with RPG stuff I men't some people but I not gonna sit here name people. There is just no way.

If your talking about AGSC then I must say everyone has there own view on the game. Personally I don't care for it anymore and I have moved on but maybe if everyone just talked about whether it should go commercial or not then maybe just maybe everyone would have pulled their Characters out. I explained myself in many ways as possible but it seem like most people was stuck on the money part. I get the reason why but one thing I didn't like was how some people kept highlight it and made it seem like I was gonna steal from you guys.

Also you wasn't the only one who PM me about AGSC just so you know. First it was Scavenger then Radiant, then I think you and Ponch.
Title: Re: ❄ICEYGAMES Thread❄
Post by: Victor6 on 12 Mar 2012, 23:05
You prove my point. Maybe if you guys in the beginning head not egged me on then I wouldn't act like this.....
It's never about you is it Icey? It's never your fault. It's aways someone else who's to blame.

Accept responsibility for your own failures.

Quote
I'm not acting any way truth be told, Im being me but most you just can't stand me so you give me and PMQ a bad name. Maybe if I had the right help then I could have been a little different. Can't you take a hint?

You've been offered help time and again by people on this forum, and every time you ignored their advice. You've burned soo many bridges, ask yourself; 'Why should anyone want to help me now?'[

Quote
I like Final Fantasy, I wanna make a RPG like FF, can I get some help please. Damn nobody could show me how to
That's because you don't listen to people when they try to help. You don't want people to help you make your game, you want people to make your game for you.

If you want to make a game like FF. Go use RPGmaker.
Title: Re: ❄ICEYGAMES Thread❄
Post by: Jonathan Wedge on 12 Mar 2012, 23:16
I toking plenty of responsibility for myself in the past. What your expecting me to say it was my fault people took the characters out of the game? of course it was as I wanted to give the game something better but I seen where people were coming from and why they did it.

No I have been offered help so many times and I have toking that help, that why I got this far just so you know. However when you got someone making fun of me whiling their trying to help me isn't fair at all or just right. I never once straight attacked Khris or just about anyone. All I did was defend myself when someone is yelling at me and swearing at me cause I have poor grammar. How would that make you feel. Like you don't really wan't their help right? Like you wanna leave and never come back? That's how I feel most of the times and then the only reason I sucked up to khris is so he could keep help me. I didn't wanna tick him off cause I know how I can be plus I'm short tempered. Maybe if he was able to see right through me then he would have been able to see that and if he did see that why would you say something to get me upset? And that goes for anyone. Not just on AGS but the people who can see through people.

Also I feel like you wasn't here from the very beginning when I first said I didn't like game maker cause I wasn't really after the old FF designer. I finally am able to grasp the style I wan't before and now all I need is the rest of the skills to go with it.

On topic
A look at AGS I mean PMQ Colosseum,

Title: Re: ❄ICEYGAMES Thread❄
Post by: LimpingFish on 12 Mar 2012, 23:27
Everybody needs to calm down. Take a deep breath.

People calling for Icey to be banned. Stop. If ever such a step was to be taken, I'm sure it won't be down to mob justice. If you don't like Icey or his games, then, much like you implore him to do, follow some simple advice:

Don't. Post.

I'm also against the idea of sectioning him off. It smacks of a family committing their ugliest child to an asylum because he keeps ruining the Christmas photo.

The reason we see so much of Icey on the forums is because the same group of people post in his threads, singing the same old songs. If you don't want to see his threads at the top of the boards, don't drive up his numbers. Again:

Don't. Post.

Icey: Stop posting in this thread. There is no way to turn this situation to your favour. Take a break, please.

Everybody else: Chill.
Title: Re: ❄ICEYGAMES Thread❄
Post by: Khris on 12 Mar 2012, 23:28
Also Khris I don't lie but what happens is like what Atelier said, I have some many places I'm talking at once everything changes. So if I'm talking to someone in a PM it may change from what I last said in the main thread. Like it did with AGSC.

No, no, no, no, no, you sneaky little shit. I don't know if you're doing this on purpose or if you're actually so full of yourself you don't see this, but I'm NOT talking about you CHANGING YOUR MIND.
I'm talking about LYING.

I'm talking about you saying that you want to take AGSC on Steam and make money off of it, then the next day denying ever having said that.

Again: you didn't lie when you changed your plans, you lied when you claimed that you never had other plans in the first place.

It's no wonder you react like you do if you don't even see what I call lying. So get this: I'm not calling you a liar because I think it's funny, I'm doing it because YOU ACTUALLY LIED. So next time, try to find the lie first before assuming I'm out to get you for no reason.

Edit after post:
"toking"? TOKING? Jesus Christ. It would explain a lot I guess.

What Victor6 meant (<= look at how it is spelled: MEANT) wasn't that it is your own fault that people pull out their characters, it is your own fault that people don't have any patience with your anymore.
We aren't just talking about your latest bullshit, we're talking about the months of bullshit on end you've dumped over these forums.

I'm not even surprised anymore that you are completely unable to take at least some of the blame for the situation you're in. Do you not see that nobody else has to deal with other members like you do?
It's your own fault that people are tired of offering help, and that people are relentlessly mocking you.

I wish you'd understand, but talking to you about stuff like this is like trying to explain the physics of a rainbow to a dog.
Title: Re: ❄ICEYGAMES Thread❄
Post by: Jonathan Wedge on 12 Mar 2012, 23:37
You see what I mean, I said I was going better the future of the freaking game. Goddamn your just hard headed. I'll admit that I can be sometimes. So what's your excuses?

What I said was misunderstood and don't act like this is the first time you said I lied. I had to find a better way to explain my point of view before I start losing people to something that was badly said. At least that's what I thought. What you said seem like what most people though. It all had to do with the money coming back to me which made it seem like I was making money off it myself(which I basically I am) but all the money was gonna be put somewhere like in a paypal and I could give everyone the password that way everyone can keep track of the money.

Also if people can't stand me so much why lend me their belongings in the first place.

Damn 5 pages. This topic has grown with nothing more then BS, just like the rest of them...:/
Title: Re: ❄ICEYGAMES Thread❄
Post by: straydogstrut on 12 Mar 2012, 23:45
What LimpingFish said. Please calm down everyone. I get that there has been some hostility over Icey's suggestion of selling the game and whatnot but that seems to have been laid to rest now. Everyone, Icey included, needs to take a breather and cut out the vitriol. This constant back and forth isn't helping anyone. I hate seeing that all these threads seem to go the same way :(

On topic - I think, I guess this isn't a GiP thread or a Critics Lounge thread but not sure if conversation will remain here? - the game is looking good in the videos Icey. There were quite a few grammar/spelling mistakes in the dialogue but nothing that beta testing later won't fix. I'd be happy to do some proof reading for you. The special effects look really good. I'm not big on rpgs so I don't know how much of what we can see is standard of rpgs or just Final Fantasy but it's looking good in my opinion.

I hope you follow previous advice and continue with this with your own characters as a proof of concept released within the AGS community.
Title: Re: ❄ICEYGAMES Thread❄
Post by: Khris on 12 Mar 2012, 23:50
and don't act like this is the first time you said I lied.
How am I doing that!?
It's hopeless. I'm done.

To everybody else: let's starve him of the only thing he's here for: attention. Please. For our sanity's sake.
Title: Re: ❄ICEYGAMES Thread❄
Post by: Jonathan Wedge on 12 Mar 2012, 23:54
Khris you called me a lier when I was helping Mog & Sane .CO no... In Decembers MAGS. Do tell me you remember that.

I will calm down and stay on topic. And thank you Straydogstrut. When the time draws near I will PM you about the proof read. I think it will help if you do dave's story and Monsieur OUXX do Chris story. I got some concept art for characters coming in a bit.
Title: Re: ❄ICEYGAMES Thread❄
Post by: Eric on 13 Mar 2012, 00:18
Take a bumb for instance.

Feel free to take this one:

(http://www.ericnewsom.com/ags/bumb.png)
Title: Re: ❄ICEYGAMES Thread❄
Post by: Jonathan Wedge on 13 Mar 2012, 00:24
He could make a good enemy character. One that stills your Gil or gold.
Title: Re: ❄ICEYGAMES Thread❄
Post by: Khris on 13 Mar 2012, 00:28
Here we go again.
You accused me of acting like this is the first time I said you lied. I replied by saying, no, not at all, how am I acting like that?
Which is essentially the same as saying "no, I have indeed accused you of lying before, and I'm certainly not acting like this is the first time, where did you get that from?"

What you seem to read into this though, judging from your post, and it again completely baffles me where you are getting this from, is me saying that I didn't accuse you of lying before. Which is not the case, and I very clearly remember accusing you of lying before, and again, have nowhere denied this. And why would I?

So why the heck would you point out the other situation where I accused you of lying?

Again, HAVE I DENIED ANYWHERE THAT I ACCUSED YOU OF LYING BEFORE? NO.

What's your point?

Debating with you is like the unlivable monstrosity of a lovechild of Dali and Aristotle. I'm tempted to put all this on a blog, for scientific reasons.
Title: Re: ❄ICEYGAMES Thread❄
Post by: Jonathan Wedge on 13 Mar 2012, 00:33
You confused the hell out of me so I am just gonna respond, yeah...

I mean if you would like to do that then that would be great. Maybe it will give us all a chance to see what another person who has never been on the forums thinks about things. Heck I would even get mad if the results said I was "bad thing". So please shoot for it. And I not even joking or being sarcastic, I really wanna see the results.
Title: Re: ❄ICEYGAMES Thread❄
Post by: m0ds on 13 Mar 2012, 01:00
Some constraint is in order - come on guys, you're better than this. I hope you'll learn to tolerate someone who is not due (that anyone behind the scenes other than CJ would know) a ban. Icey gets his thread, to tell us about his works.

If you don't like what you read, just stay out of it. Khris, I urge you to show some restraint. For every new lock there's a new thread. For every person that wants to see Icey banned there is someone who doesn't. It's not Icey that ends up getting a thread locked, it's the replies from regulars. So should I lock Icey's thread again because people want to argue with him about his disilussions?

No, this section of the forum is open for this kind of discussion - an AGS project, why wouldn't it be? An AGS project with ideas and elements that may annoy the hell out of you, but how does that warrant YOU to go and get it locked because you have conflicting views (or, just get angry & personal). Why don't you just click option 5 "See you later"?

Seriously, the less you involve yourself in "it", the easier it becomes. I have to make a cup of coffee now, that's quite important. But no, not ranting at Icey again, for the 300th time. He's not banned today & he won't be suddenly gone tomorrow when I come back. Unless you skip to a parallel universe that will apply to you too. So are you just going to come back and bitch at him? Again? I mean that's almost as old as Icey's antics now.

Preferably we won't, tomorrow will be a brighter day ;) Just show a bit of restraint, take LimpingFish's top tips - it'll either improve or just become of so little relevance to you in time you'll wonder why you ever bothered. Have fun with it by all means, but seriously, enough with the anger.  :=

So, back to topic.

Good luck Icey - hope you've properly sorted out selling other people's graphics issue and um, yeah I hope there's a gameplay element in this one.

Eric LOL a bumb.
Title: Re: ❄ICEYGAMES Thread❄
Post by: Jonathan Wedge on 13 Mar 2012, 01:27
Thanks mods and thanks again for not locking this thread. I promise I will not respond to anything I think will start something or keep something going.
Title: Re: ❄ICEYGAMES Thread❄
Post by: Jonathan Wedge on 13 Mar 2012, 02:57
Jimmy
(http://sphotos.xx.fbcdn.net/hphotos-ash4/425945_129971187130450_100003527089824_124129_1957099435_n.jpg)
Kai
(http://a1.sphotos.ak.fbcdn.net/hphotos-ak-ash4/418294_129971237130445_100003527089824_124130_428298952_n.jpg)
Molly x Sindy
(http://sphotos.xx.fbcdn.net/hphotos-ash4/429544_129971307130438_100003527089824_124131_953076928_n.jpg)
Chapjh
(http://a5.sphotos.ak.fbcdn.net/hphotos-ak-snc7/424826_129971413797094_100003527089824_124132_982356970_n.jpg)
Ruby
(http://sphotos.xx.fbcdn.net/hphotos-ash4/430479_129971480463754_100003527089824_124133_1615410587_n.jpg)
Ghost x Miles
(http://sphotos.xx.fbcdn.net/hphotos-ash4/419991_129971583797077_100003527089824_124134_1239055814_n.jpg)
Ojo
(http://sphotos.xx.fbcdn.net/hphotos-snc7/430990_129971673797068_100003527089824_124135_964261038_n.jpg)
Jacob
(http://sphotos.xx.fbcdn.net/hphotos-ash4/422605_129971773797058_100003527089824_124136_578969919_n.jpg)
Ness
(http://a4.sphotos.ak.fbcdn.net/hphotos-ak-snc7/423094_129971843797051_100003527089824_124137_1561916866_n.jpg)
Bori
(http://sphotos.xx.fbcdn.net/hphotos-ash4/420519_129971930463709_100003527089824_124138_1066446195_n.jpg)
Leon
(http://sphotos.xx.fbcdn.net/hphotos-snc6/64856_126390407488528_100003527089824_111579_576941458_n.jpg)
Tetsuga
(http://sphotos.xx.fbcdn.net/hphotos-ash4/425962_356057537767896_100000909585407_1067444_1335253467_n.jpg)
Lord Davinth
(http://a2.sphotos.ak.fbcdn.net/hphotos-ak-ash4/429841_129289000532002_100003527089824_121942_965593906_n.jpg)



Title: Re: ❄ICEYGAMES Thread❄
Post by: Corby on 13 Mar 2012, 03:39
Some nice sketches there Icey. I wish I could sketch that well. :)

One question though: What is Ruby doing with her Warrior Ball? I have a sudden interest in playing this when it's complete.  :o

Ruby
(http://sphotos.xx.fbcdn.net/hphotos-ash4/430479_129971480463754_100003527089824_124133_1615410587_n.jpg)

Also, GhostCat is my favorite character by far.
Title: Re: ❄ICEYGAMES Thread❄
Post by: Ponch on 13 Mar 2012, 03:44
Postin' Inna Icee Thread!  8)
(http://www.barnrunner.com/pics/misc/Icee.jpg)
Title: Re: ❄ICEYGAMES Thread❄
Post by: Jonathan Wedge on 13 Mar 2012, 03:48
Thanks, Well when I first made her designs she was and is still quite the sexual character. lol

I really like ghost cat too. He was designed by a friend of mine. She also created miles, the little girl in that picture.
He also may replace moogles in my games.

@Ponch: I hope you dressed warm :D
[Brace yourselves, It's about to get Icey in here.] I had to say.
Title: Re: ❄ICEYGAMES Thread❄
Post by: m0ds on 13 Mar 2012, 04:07
Ok, the Icey thread - so you can point everyone here when you need to. But please remove those ❄'s from the thread title Icey, they don't serve any justice and make the forum look ugly. Your character designs look good. But it seems you don't carry the cool poses from paper over into the coloured images, they just have generic standing poses.
Title: Re: ICEYGAMES Thread
Post by: Jonathan Wedge on 13 Mar 2012, 04:30
Ok, I removed them :)

Thanks, The reason why the pose look better on paper versus on the PC is cause I can't draw big or even in a really big area. I don't why but I guess that's just me.
Title: Re: Icey games' thread
Post by: straydogstrut on 13 Mar 2012, 17:47
Really good sketches Icey, I hope those details do make it into the game. I especially like Jacob with his [what looks like] dreadlocks. I hope to see a colour version :)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 13 Mar 2012, 17:51
Thanks. I'm hoping I can srink them down to fit in the game. I think maybe one day when I find the insperation to color them all.

Oh and yep those are dreadlocks.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 15 Mar 2012, 23:04
UPDATE March 15/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

I had got around to making a new logo.
(http://www.pictureshoster.com/files/40eldhl6d8sp4i27tpx.png)

Also I got around to making the last contestant in the Colosseum. The Master Warrior originated from a short PMQ game I was gonna make but I didn't actually no how to make it and I needed to much help to make something that small so I brushed it off.
(http://a3.sphotos.ak.fbcdn.net/hphotos-ak-ash4/431434_131828123611423_100003527089824_129018_2112931210_n.jpg)

Next up is concept art of a fight between Leon and a monster. I wanted to have monsters in the game that weren't fantasy like but more horror like because I was discussing development with friend and he said he would like to have that stuff in the game so I asked another friend if he could help with that part and sure enough he said yes.
(http://sphotos.xx.fbcdn.net/hphotos-ash4/416836_131828076944761_100003527089824_129017_1237590252_n.jpg)
P.S. the santa hat is just a joke.



Also just curious Ponch is your real name = Robert Horvath?
Title: Re: Icey games' thread
Post by: ThreeOhFour on 16 Mar 2012, 01:04
If you teach yourself to do coloured stuff like you can do sketch stuff you will kick ass, fella.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 16 Mar 2012, 01:17
Thanks for the advice Ben. I just got find the time or just free up sometime to dedicate it all to learn color better on the PC.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 17 Mar 2012, 17:44
UPDATE March 17/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

PAX EAST 2012!!!
PMQ Colosseum could possibly becoming to PAX east next Month. I spoke with some there and they gave me a email to speak with someone about information about featuring the game there.

I'm just waiting for the reply so hopefully I can post an update later about if it's yes or a no.

Are you strong enough?
I have thought about adding two more PMQ characters to the game but not apart of the story. They will be Optional super Bosses that both Dave and Chris can fight(separately). They're not insanely powerful but I can promise it will be a long battle if our not ready.


Aero
(http://sphotos.xx.fbcdn.net/hphotos-ash4/417009_133049576822611_100003527089824_133076_1083716254_n.jpg)
Tidal
(http://sphotos.xx.fbcdn.net/hphotos-snc7/423561_133049513489284_100003527089824_133075_1576647515_n.jpg)

Tidal looks sorta similar to..., Tidal is a soldier who travels through time fighting worthy opponents. When he beats them he can take their looks and weapons but not their outfit. He defeated 12 warriors and he is now  going for 13. will Dave or Christen stop him or lose their self to his mimicking ways?
Title: Re: Icey games' thread
Post by: Dave Gilbert on 17 Mar 2012, 17:50

PAX EAST 2012!!!
PMQ Colosseum could possibly becoming to PAX east next Month. I spoke with some there and they gave me a email to speak with someone about information about featuring the game there.


I don't know who you spoke to, but exhibitors have to be finalized about 3-4 months before the convention even starts. But if you end up exhibiting, I guess I'll see you on the floor.
Title: Re: Icey games' thread
Post by: Ponch on 17 Mar 2012, 18:30
PMQ Colosseum could possibly becoming to PAX east next Month.

I'm almost forty years old and until this moment, my mind has never truly boggled.

Well done, Icey. I'm gonna go lie down now.  ;)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 17 Mar 2012, 18:37
@Dave G: Oh wowzer he never told me that. I spoke to a guy named Dave Coffman. And he old me that they try to work with a lot of Indie dev and to try and email this guy named Bill. I hope I can get in but if not there is always next year and I'll have more to show and I'm going regardless this year so maybe I can still see you after all.

@Ponch: lol Thanks Ponch.

Here is a side update(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

A few in game shots of abilities in PMQ Colosseum.
(http://www.pictureshoster.com/files/ykehrq4uylikbczi60u0.png)

1) Frost
2) Aero
3) Shockage
4) Piraga
5) Sanctus
6) Assault [Action Sequence]
Title: Re: Icey games' thread
Post by: Technocrat on 17 Mar 2012, 18:44
I have to say, compared to what you were first putting up on this site, your graphics have certainly improved markedly, and your style is nice if derivative!
Title: Re: Icey games' thread
Post by: Dave Gilbert on 17 Mar 2012, 18:53
@Dave G: Oh wowzer he never told me that. I spoke to a guy named Dave Coffman. And he old me that they try to work with a lot of Indie dev and to try and email this guy named Bill. I hope I can get in but if not there is always next year and I'll have more to show and I'm going regardless this year so maybe I can still see you after all.

It's also about eight thousand dollars to get a booth at PAX, which is why I never do it. :)
Title: Re: Icey games' thread
Post by: Andail on 17 Mar 2012, 19:35
I don't know who you spoke to, but exhibitors have to be finalized about 3-4 months before the convention even starts.
Quote
It's also about eight thousand dollars to get a booth at PAX, which is why I never do it.

I don't think such trivialities are gonna stop Icey from appearing somewhere to pitch his game
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 17 Mar 2012, 19:42
@Technocrat: Thanks, When I wen't from Icey to Studio 3 I wanted to find away to use a more different and universal style that I could use for a long time.

@Dave G: Wow that's a lot of monezzz!!!  :o

@Andail: ha, I think I could pass the first one with luck. But PMQ ain't funding me enough right now to pass number 2 lol.

P.S. added the shots to the top post.

A quick look at Tidal.
(http://www.pictureshoster.com/files/l2rt091wtywg84wxhb66.png)
Title: Re: Icey games' thread
Post by: monkey0506 on 18 Mar 2012, 02:04
Maybe I'm just prejudice, but is it just me or do all Final Fantasy characters look alike? Coz that looks a lot like Cloud and/or a dozen or so other FF characters (@Tidal). Don't mean that in any way accusatory/offensive, just an honest impression.
Title: Re: Icey games' thread
Post by: Snake on 18 Mar 2012, 02:47
Isiah, your artwork has improved IMMENSELY since the last time I saw your work, so fucking great job there :o

One thing though, it may be just me, but it looks like Aero's got a little stubby O_O
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 18 Mar 2012, 03:08
@Monkey: It's cool, I sorta had cloud running through my head when I drew him up for this game but I can't remember his first design.

@Snake: Thanks, I actually see what you mean but what happen was I messed up on her concept design but I will draw a pic of just her and post it tomorrow with a new update.
Title: Re: Icey games' thread
Post by: Peder 🚀 on 18 Mar 2012, 07:04
Why you just don't stick to art and find some coders, musicians etc. to help you build an awesome game is beyond me...
Title: Re: Icey games' thread
Post by: Ali on 18 Mar 2012, 10:40
I've been thinking the same thing as Peder throughout this thread.

I know you have grander ambitions, but I also know you're impatient and you have difficulty seeing a project through from start to finish.

If you put your mind to it, I think you could produce the graphical assets for a 304-sized game. Then try to recruit a team to script (and write dialogue) inspired by your graphics. Even if the game didn't get made, you'd have demonstrated to the forums that you have something to offer and you can be relied upon to finish what you start.
Title: Re: Icey games' thread
Post by: CaptainD on 18 Mar 2012, 11:26
I've been thinking the same thing as Peder throughout this thread.

Me too.  When I first started posting here several years ago I was full of ideas for creating the biggest AGS game ever etc etc.  Sadly my coding abilities suck and later on I realised that I should stick at what I'm actually good at.  (Okay so I don't have much to show for it right now but the games I'm involved with are all big, long-term projects).  So Icey, for what it's worth, I think your graphics here look really good; as part of a team with a good coder and other team members, I think you could make some really good games. 
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 18 Mar 2012, 12:48
It's funny, I actually thought about that plenty of times. I think the answer behind is cause I would like to be able to increase my coding skills so I can keep making games no matter the size. However I think it would be nice to do a short game were I'm just the artist.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 18 Mar 2012, 14:24
UPDATE March 18/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

Here's that picture I promised you guys. I wanted to try drawing them together in the same picture.
(http://sphotos.xx.fbcdn.net/hphotos-ash4/420482_133500903444145_100003527089824_134676_429294621_n.jpg)

Tifa's Ballad

The full-length Cutscene(movie) is about 45% finished. All that is left is 2 Backgrounds and Animations.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 23 Mar 2012, 03:21
UPDATE March 22/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

Here are some more screens of Tifa's Ballad.

(http://www.pictureshoster.com/files/e3o3k89gl2s7s2qj7j.png)(http://www.pictureshoster.com/files/m6t8fcjchv714hsbklj.png)(http://www.pictureshoster.com/files/cj5mv8c2pnvwgmf00dz8.png)(http://www.pictureshoster.com/files/9v6h3q93cshib5m1i9sc.png)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 26 Mar 2012, 08:17
UPDATE March 26/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

You call this a trailer lol

My teacher told me I had to wip something up cause he doesn't believe I'm actually working on the assignment. So I created this short short trailer. I promise a better trailer with more stuff in it next month.

(http://i4.ytimg.com/vi/wFj2e2WTUTA/hqdefault.jpg)
Trailer 1 (http://www.youtube.com/watch?v=wFj2e2WTUTA&feature=youtube_gdata)
Title: Re: Icey games' thread
Post by: Anian on 26 Mar 2012, 08:44
Go to for example jamendo.com and find some soundtrack music, there is stuff that is inspired by FF, I'm sure of it. Besides I just found that there actually is a character called Tifa and she even has a theme, though it might be a bit mellow for a trailer. In any case trailer without music is kind of weird.

Do not use that music further though, like selling etc., but it's basically royalty free so you can use it pretty widely otherwise.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 26 Mar 2012, 11:21
Ok, I'll check it out.
Title: Re: AGS Colosseum Discussion
Post by: (deleted) on 27 Mar 2012, 01:59
I think I might ask the makers of Red Volition if I could use their character.

Tiamat Co. gives their official blessings. 로봇 웃고있다.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 27 Mar 2012, 02:57
Thanks, but the main game has changed and only involves PMQ characters. But I could make a DLC for the game that's based on them.
Title: Re: Icey games' thread
Post by: DBoyWheeler on 29 Mar 2012, 21:59
Wow!  Nice artwork, dude!

I hope someone asks you to help out on their AGS games, if they had not already.
Title: Re: Icey games' thread
Post by: Stee on 29 Mar 2012, 22:11
Wow!  Nice artwork, dude!

I hope someone asks you to help out on their AGS projects, if they had not already.

fixed
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 30 Mar 2012, 20:24
@Dboywheeler: Thanks dude, I had to people already asking me for story and character art help :)

I just gotta find the time I can help them.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 09 Apr 2012, 00:17
(PAX!!!)UPDATE April 8/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

Tifa's Ballad movie

Well my school project is due this week and I'm glad to announce that it is 95% finished. I wanted to add the voice acting to it but I just don't got the time so I have to spell check and finish adding the last bit of stuff like music and views.

(http://www.pictureshoster.com/files/ktrxsvfwbsvyiy8e6wpq.png)  PMQ4: A 2D Flip [2012 remastered with a point lol]
(http://www.pictureshoster.com/files/3fpoqsmelwldkzpfa9oz.png)

Well I was going through my list of old games I did when I first started ags. They had good stories when I wrote them down but I just couldn't script anything that was good at the time. So I came across one of my PMQ games. And I thought, "This game was so short and so badly put together that I could remake it with my new art style and my current knowledge of AGS.

But enough of my talking, here's a look at an unshaded/half-colored room.

(http://www.pictureshoster.com/files/884irgjxn3lm3l0otvbx.png)

Title: Re: Icey games' thread
Post by: straydogstrut on 09 Apr 2012, 01:35
Well my school project is due this week and I'm glad to announce that it is 95% finished.

Well done Icey, good luck finishing it off and handing it in :)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 09 Apr 2012, 01:51
Thanks, I can use the extra grading points so I hope I get a good grade.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 10 Apr 2012, 20:59
UPDATE April 10/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

I was finally able to finish the picture. Now all I need to do is create a sky background and water. I'm gonna try and see if I can find a technique to adding wind movement to my grass like they do in 3D games. I just have to find a way to get it to go back and forth smoothly.
(http://www.pictureshoster.com/files/nujucrci9qjqvx1cjeeg.png)
Title: Re: Icey games' thread
Post by: Moogle on 15 Apr 2012, 01:04
Just curious Icey how is Tifa's Ballad going? oh and PMQ4 a2Df.
Title: Re: Icey games' thread
Post by: Grim on 15 Apr 2012, 03:46
Can't help thinking that this background looked much better without the shading... I don't know if we're allowed art ctitique in this thread, but I'd suggest breaking down those strong black lines at least in some places and rethinking your whole shading formula- sometimes less is more!;) What's really missing there is contrast. Some bright areas of strong light would add more life to that sccene, IMHO;)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 15 Apr 2012, 04:35
Tifa's Ballad is finish but I just need to gather my music and get the ending theme from the real life person who I made tifa from, my friend Tiara. It would be nice if someone could proof-read it.

I like the art critique cause it can help improve something. I like the thick black lines for personal reasons, as for contrast after I add the background I will play around with the lightning. P.S. the sun is right in the sky in this pic.
Title: Re: Icey games' thread
Post by: LUniqueDan on 15 Apr 2012, 09:55
In the name of Deckard,
in the name of  Gary, Lisa and Wyatt (http://www.slantmagazine.com/images/house/film/weirdscience_2.jpg),
in the name of John of God, saint patron of nurses  (http://www.nursecostumes.com/),  nuns  (http://30.media.tumblr.com/tumblr_kzv9oerfi01qznpi1o1_400.jpg), and maybe one day lesbians,
In the (stolen) name of most of crowd from the Guess The Movie Title thread,


I'm asking this thread to get move to the The Rumpus Room, for various reasons (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=45765.0).

Thanks !  :=
Title: Re: ❄ICEYGAMES Thread❄
Post by: straydogstrut on 15 Apr 2012, 10:36
I'm asking this thread to get move to the The Rumpus Room, for various reasons (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=45765.0).

We've been over this:

Icey gets his thread, to tell us about his works [..] If you don't like what you read, just stay out of it.
[..]
No, this section of the forum is open for this kind of discussion - an AGS project, why wouldn't it be? An AGS project with ideas and elements that may annoy the hell out of you [..] Why don't you just click option 5 "See you later"?
[...]
Seriously, the less you involve yourself in "it", the easier it becomes.

As per the above, this is not a "pointless, silly or irrelevant" thread. It's Icey's thread for the discussion of his works, and it has been doing fine in this board since Mods' post without any complaints. Seriously, if it bothers you that much stay out.

Icey did you get your coursework in on time? If you need any proof reading done, shoot me a PM. Going out this afternoon but can take a look tonight.
Title: Re: Icey games' thread
Post by: miguel on 15 Apr 2012, 12:47
Correction: forces outside the Christian world
anounced here (http://t3.gstatic.com/images?q=tbn:ANd9GcSVjDIgODBqxK3jSIdjsX6IuTQNpEByD_9gf72m0Hc9lSqQYv87) that there is new class allowed in heaven.
To John of God's attention.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 15 Apr 2012, 14:55

Icey did you get your coursework in on time? If you need any proof reading done, shoot me a PM. Going out this afternoon but can take a look tonight.

Thanks a bunch dude. Turns out my teacher wants it in next monday. It would be awesome if I could get some voice acting going cause there is not a lot to people to voice. I'll PM you the whole game source soon.  :)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 15 Apr 2012, 15:10
UPDATE April 15/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

Well this is more of a request than an update. You see I was so confused last year about how to get XNA 4.0 so I could make a game for the 360. Microsoft has it so badly organized on the site to the point where I thought I had to spend $100(which I did) on the licences to get what I wanted. Turns out I didn't and I got this licences now and I just don't know how to make a game with that program. I was wondering if anyone could help me make a simple sidescroller fighting game(like castle crashers) game for the XBLM. I't won't be a long or complex game, I just don't wanna let my money go to waste.  I got all the sprites it's just I can't script with that engine.

Just PM me if you'd like to help.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 16 Apr 2012, 17:44
UPDATE April 16/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

Here are some more screennies of Tifa's Ballad
(http://a4.sphotos.ak.fbcdn.net/hphotos-ak-prn1/s320x320/545890_381579455215704_100000909585407_1142593_1844149863_n.jpg)(http://a1.sphotos.ak.fbcdn.net/hphotos-ak-prn1/s320x320/535082_381584585215191_100000909585407_1142604_354459170_n.jpg)(http://sphotos.xx.fbcdn.net/hphotos-ash3/548420_381582355215414_100000909585407_1142601_470793507_n.jpg)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 17 Apr 2012, 18:03
UPDATE April 17/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

I finally was able to finish that pic. The water in it looks nice, the light rays coming through the trees add a nice touch on the pic.
I can't upload the pic as a big gif so I'll just do the small version and the promo ad.

Ad
(http://www.pictureshoster.com/files/37egp1qgw2p2v1j5pvz9.png)

gif
(http://desmond.imageshack.us/Himg813/scaled.php?server=813&filename=gickrcom160f878ce1396d2.gif&res=landing)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 22 Apr 2012, 21:57
UPDATE April 22/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

QR quest - Scan the codes with your phone to reach victory!!!

(http://sphotos.xx.fbcdn.net/hphotos-ash3/548533_156400221154213_100003527089824_202572_412279284_n.jpg)

Dave has all his memories back now however he is still trapped in dream. For some reason a problem in his dreams are preventing him from seeing color. Help him get fix his vision problem and escape the dream world with the power of your phone in real life!

Note: must have a QR scanning program installed on your phone.

Note: If you don't have a phone you can still get the QR links in the Txt file in the game folder.

http://www.adventuregamestudio.co.uk/games.php?category=&action=detail&id=1569&refresh1335127308
Title: Re: Icey games' thread
Post by: Hudders on 22 Apr 2012, 22:38
I played it. It's a bit rough around the edges.

Have you ever made a game that wasn't related to your ongoing PMQ saga? Something with wholly original characters, not ones inspired by Square-Enix properties? I'm genuinely curious.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 23 Apr 2012, 00:10
Humm...that's a good question. I don't think so. If it's not OSD, PMQ, or SE I don't there's a game I made were the player character isn't someone from PMQ. But I think this mostly applies to the reason that each game I make takes place in the PMQ world or like most PMQ spin-off's in the Dream world.

Gear Blade takes place the PMQ world but does not feature the main cast of PMQ(Dave, Tifa, Christen. or Muffy).
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 27 Apr 2012, 05:26
UPDATE April 27/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

At last I have sorta 99% finished Tifa's Ballad. It's not rushed for re;ease by me but my teacher.

(http://sphotos.xx.fbcdn.net/hphotos-ash3/528467_389701694403480_100000909585407_1163407_1408579466_n.jpg)

Download (http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1571)

Tifa's Ballad is a Movie project for one of my classes. My Teacher is bugging me about give the stuff I will have the update the version of the Movie out tomorrow.

The Movie is about the back story of Tifany Lotus making here way into the PMQ series.

*The Update just adds the end credits.
Title: Re: Icey games' thread
Post by: Corby on 27 Apr 2012, 11:11
Icey, dude, well done! I think you found your calling. Graphics and animations are very nice and I actually got immersed in the story. Certainly your best work to date.

Comments:

-Might be time to consider trying some "up" and "down" walkcycles.
-Is a "pub" something different in Final Fantasy? I've never played a single one. They seem the equivalent to Starbucks.
-I was half expecting Tifa to whip out some kind of giant unwieldy sword at that dance.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 27 Apr 2012, 16:59
Thanks dude. I really put a lot of work than I wanted in this but it's good to see people like it.

I did feel like some of the scenes were too long due to walking speeds.

The Pub in PMQ is 50% like the ones seen in Final Fantasy. You get quest, eat, drink, chat, etc. But I wanted a more modern Pub so that may be why it seem like Starbucks. ;)

I can admit their is no action cause I wanted the ill minded high school kids to see it as a sorta High school love movie. However...
Spoiler: ShowHide

I plan to release a more completed version of the movie, it will have extra scenes, more music, and some action. It wont be coming out no time soon cause I got a few other small games to finish but in the end, all these games will bridge the gap that connects Pub master quest legends to Pub master quest Colosseum.

Title: Re: Icey games' thread
Post by: straydogstrut on 27 Apr 2012, 22:37
It turned out great Icey! I still see some grammatical errors but overall it's a cohesive story. Well done! I hope your teacher is pleased :grin:
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 27 Apr 2012, 23:21
Thanks I'm glad you liked it, some words might just be due to slang but still it wouldn't hurt to check.
Title: Re: Icey games' thread
Post by: Andail on 28 Apr 2012, 10:05
Graphics and animations are very nice

Not to be a dick, but what animations? The only movement I saw was the main character's walk cycle, and that was really lacking, frankly.

I really suggest using flash or something for creating movies.  I don't know how necessary it is to use AGS for this, in fact it's a bit frustrating when you can't pause or resume the movie. I watched until the school scene, but was interrupted and couldn't be arsed to watch the whole thing again.

It's great that you have actually put something coherent together, but some parts really felt unfinished. Like how you re-used the same sprite over and over again, even zooming in on it (creating a horribly blocky pixelfest) for the close-up.
Title: Re: Icey games' thread
Post by: Corby on 28 Apr 2012, 11:28
Quote
Not to be a dick, but what animations?

I meant the various lighting effects/things moving about. I guess those are not technically animations if they're just one sprite.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 28 Apr 2012, 17:35
Graphics and animations are very nice

Not to be a dick, but what animations? The only movement I saw was the main character's walk cycle, and that was really lacking, frankly.

I really suggest using flash or something for creating movies.  I don't know how necessary it is to use AGS for this, in fact it's a bit frustrating when you can't pause or resume the movie. I watched until the school scene, but was interrupted and couldn't be arsed to watch the whole thing again.

It's great that you have actually put something coherent together, but some parts really felt unfinished. Like how you re-used the same sprite over and over again, even zooming in on it (creating a horribly blocky pixelfest) for the close-up.

True true, see it's school project and I really didn't care much about it cause I knew I was the only in the class capable of pulling this off. However it had to do with PMQ so I did try my best just not full best. I got board and after a while I just wanted to quit the whole thing but I couldn't cause their was a dead line. However there is no dead for AGS so I plan to fix up a lot of things and new things to that movie like voice acting and stuff. Just don't look forward to it for quite some time ;)
Title: Re: Icey games' thread
Post by: Sane Co. on 30 Apr 2012, 17:40
You should before you come out with any more games, go through your game collection, and what the ags community has to say about them, fix those up, and then re-release them. I've found that one doesn't learn if they don't correct their mistakes.
Title: Re: Icey games' thread
Post by: Hudders on 30 Apr 2012, 21:31
My chief complaint is that he never creates anything original. So I don't know how re-releasing his old games will solve that.  :-X
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 01 May 2012, 02:12
You should before you come out with any more games, go through your game collection, and what the ags community has to say about them, fix those up, and then re-release them. I've found that one doesn't learn if they don't correct their mistakes.

Most of my older games are lost due to hard drive crashes, But I do plan to remake one of my older games which I still have the files for.

My chief complaint is that he never creates anything original. So I don't know how re-releasing his old games will solve that.  :-X

All PMQ games are original. They we're just inspired by Final Fantasy which my friend does not mean that PMQ is not original. Their are plenty of good and bad games out their that was inspired by other things, does this mean they are not original? if not then if I make something "original" will you treat it differently than you do PMQ or would you like a few others crit it by calling each game a rip off of FF?

I can come out with something different anytime I want to. Right now I'm too busy with school and trying to connect the story of PMQ legends with the story of PMQ Colosseum.
Title: Re: Icey games' thread
Post by: Hudders on 01 May 2012, 09:53
if I make something "original" will you treat it differently than you do PMQ or would you like a few others crit it by calling each game a rip off of FF?

Definitely!

I can come out with something different anytime I want to.

Well, now you sound like an addict...

Seriously though, Icey, I don't mean to bash you. I think you have a lot of talent and you are capable of making something truly amazing, but you're being held back by the crazy way you cling to FF's coat-tails. Think about Hironobu Sakaguchi for a moment - do you think that Final Fantasy would have been the success it is today if he'd made it as a knock-off of some other RPG franchise? If PMQ was wholly original, taking place in a completely original world devised by you, I totally believe that it would be something special.
Title: Re: Icey games' thread
Post by: Andail on 01 May 2012, 13:46
The problem is that you're completely obsessed with various phrases, abbreviations and concepts that you find epic-sounding, but few others can relate to.
When I read this thread all I see is fluff. Fluff with references to more fluff.
We want more substance, Icey.
Title: Re: Icey games' thread
Post by: Snarky on 01 May 2012, 14:55
You know, I think people should listen to criticism but ultimately make the games they want to make. If Final Fantasy knockoffs is your thing, whatever. That's your passion. There's one thing I find incredibly exasperating, though:

True true, see it's school project and I really didn't care much about it cause I knew I was the only in the class capable of pulling this off. However it had to do with PMQ so I did try my best just not full best. I got board and after a while I just wanted to quit the whole thing but I couldn't cause their was a dead line.

This is always your problem! You never really finish anything off, you just get bored, and distracted by the next idea you have. You were forced to actually complete this because of school, and sure enough it's being received better than anything else you've done to date, even if you didn't give it your all. If you could just focus on one thing at a time, and put in the effort to deliver it in a polished state, imagine how much better it would be.

Whenever you have some new thing you want to do, it doesn't matter whether it's a good idea in principle or not. It's automatically a bad idea FOR YOU since it's going to mean that you drop whatever you're working on at the moment... but you're never going to actually finish off the new thing, either, because you'll get bored with that too, and long before you're finished you'll have jumped to something else. And you end up with a series of half-completed or shoddily finished "games" as a catalog of things that were a passing obsession for a while before you lost interest.

Like you, I have a hard time keeping up my motivation for any one project for long enough to actually finish it. (Spare time is also a factor, but that probably applies to all successful game makers too, so it's no excuse.) But I know this about myself; that's why I've never made a games in production thread. Either get some self-discipline, or stop talking about things that will almost certainly never see the light of day.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 02 May 2012, 05:23
It's not that I lose interest, what is, is that I just get some many new ideas and something in me just pushes my current stuff aside and just wants to move on for a bit. A lot of those ideas were for games that are not PMQ related.
But it's true about this school project. If it wasn't for a grade I would have just gave up on it cause I couldn't move back to something else already in production. I just got to find a way to force myself to work on one game at a time.


Quote
The problem is that you're completely obsessed with various phrases, abbreviations and concepts that you find epic-sounding, but few others can relate to.
When I read this thread all I see is fluff. Fluff with references to more fluff.
We want more substance, Icey.

I guess I just have to find a better way to get things done so I can express things better. In my mind I can see everything in my games but I got to finish the stuff before saying all this stuff that I see as epic.
Title: Re: Icey games' thread
Post by: Ghost on 08 May 2012, 21:02
It's not that I lose interest, what is, is that I just get some many new ideas and something in me just pushes my current stuff aside and just wants to move on for a bit.

http://ghostglimpse.blogspot.de/2011/06/why-games-arent-made.html

The "comments" section has some valueble feedback on that matter.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 08 May 2012, 22:05
Thanks Ghost, I'll check it out.

I should also announce I'm gonna enter the May Mags with a completely new game. It's not a PMQ game either.

(http://oi47.tinypic.com/15x7ngl.jpg)
Title: Re: Icey games' thread
Post by: LimpingFish on 08 May 2012, 22:59
It's not a PMQ game either.

But I bet it's still an FF derivative, though! (nod)

You've really only ever had the one idea; you just express it in various guises. That's not an inherently bad thing, if the core idea is interesting or worthy of multiple interpretations.

...

Title: Re: Icey games' thread
Post by: Jonathan Wedge on 09 May 2012, 00:05
Well here is the thing. In PMQ there are two worlds. One is the spin-off of the original PMQ series(PMQ1,2 etc) which is filled with a lot of FF stuff such as Gil, chocobos, moogles and stuff. The only 3 games that doesn't have FF refs is Gear Blade,Shard Hunters, and PMQ Colosseum because if I do plan to give it to steam I don't plan on getting sued due to something so small. Now the original series has zero FF refs but share a lot of similarities with the spin-off series.

All games such as tifa's ballad, PMQ.legends, etc fall into the spin-off category. Now the to keep in mind is that even though they fall under the same category it doesn't mean the revolve around each other. They are all in the same giant world and takes place in the different times....I feel like I'm just babbling.

Here it is quick and easy.

Senpah = world for all PMQ games
Senpah(Spin-off) = world for all PMQ Legends games + others(OSD, Gear Blade, Shard Hunters)

Shard Hunters is yes a game in the PMQ spin-off world but is not a PMQ game at all. Trust me on this cause my OSD games take place in the PMQ spin-off world but is also not a PMQ game.

I don't know if this is relevant to what you were saying but I thought it might clear up a lot of how my stuff works.

Oh btw, not only is there no FF refs but there is no PMQ refs either.
Title: Re: Icey games' thread
Post by: Eric on 09 May 2012, 01:29
But I bet it's still an FF derivative, though! (nod)

Perhaps apropos of nothing, but when I was 17, I was in a band that was, essentially, a Weezer cover band. Now, over a decade later, my tastes have changed greatly, and my musical repertoire has expanded tenfold, and I cringe when I listen to some of the songs I wrote / played. However, at 17, playing in that semi-Weezer cover band was the most fun thing I could imagine doing, and I loved the hell out of doing it.
Title: Re: Icey games' thread
Post by: Sane Co. on 09 May 2012, 04:31
Icey.
I have one complaint. Can you please stop changing your name? It drives me crazy!
Title: Re: Icey games' thread
Post by: Stupot on 09 May 2012, 05:53
Icey.
I have one complaint. Can you please stop changing your name? It drives me crazy!
Yeah, especially now that we can't hover over someone's nickname to see their original login name anymore.
Title: Re: Icey games' thread
Post by: Ponch on 09 May 2012, 06:07
Yeah, especially now that we can't hover over someone's nickname to see their original login name anymore.

This coming from Stupot+ ... a man formerly known as Stupot. I can't tell who you're supposed to be anymore, Stu!

Talk about hypocrisy!  (laugh)
Title: Re: Icey games' thread
Post by: Hudders on 09 May 2012, 09:43
If Icey produced anything that wasn't FF derived, I would be so shocked as to fall out of my chair.

I wonder if we should start a Kickstarter project to motivate him.
Title: Re: Icey games' thread
Post by: Ghost on 09 May 2012, 13:29
If Icey produced anything that wasn't FF derived, I would be so shocked as to fall out of my chair.

Now I will think about a waffle falling out of a chair while listening to (apparently awesome) music ALL DAY.

Thank you, overly-large music-enjoying waffle-man!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 10 May 2012, 01:37
I think my problem or maybe not a problem is that I have grown so attached to FF and PMQ that it's hard to leave the Fantasy and move on to something brand new. I can come up with so many awesome ideas but I find them stuck in the same world just at different time periods and stuff. I don't see it as much of a problem though cause I mean it's the story that matters to alot of peoples. But one day I will be able to come up with a new world full of absolutely new things.
Title: Re: Icey games' thread
Post by: Khris on 10 May 2012, 10:23
How difficult is it to change a few haircuts?

Seriously though, all your awesome ideas are stuck in a universe where people get quests in a pub and fight monsters? How difficult can it be to come up with something else? Maybe you should leave the house more.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 10 May 2012, 10:56
Humm well when you put it like that it's not so hard, even though there are games that take place in the world such as OSD,GB. They do not actually follow the whole getting a quest from the pub thing. They're more of a straight forward type games.
Title: Re: Icey games' thread
Post by: Ghost on 10 May 2012, 22:18
When you want to change something, reverse it: People could meet in a monster and then decide to fight pubs.

I think that would be pretty cool, actually, in a "parody" sort of style. Pubs could have super-moves like "on the house", and the heroes would fight with breadsticks and wear beer towels as capes.
Title: Re: Icey games' thread
Post by: Bogdan on 10 May 2012, 22:25
When you want to change something, reverse it: People could meet in a monster and then decide to fight pubs.

How about reverse of that reverse:
Pubs could meet in a monster and then decide to fight people!!!
xD
Title: Re: Icey games' thread
Post by: DoorKnobHandle on 10 May 2012, 22:31
How about monsters meet in a person and decide to fight a pub?
Title: Re: Icey games' thread
Post by: Hudders on 10 May 2012, 22:34
I think it would be amazing if Icey made a game from a monster's perspective. Kind of like a latter day Rosencrantz and Guildenstern.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 11 May 2012, 00:13
Oooh that sounds nice, and I know I could do that....just not now though but maybe soon.

Omega Monster quest
Title: Re: Icey games' thread
Post by: LimpingFish on 11 May 2012, 00:18
I can see where Icey is coming from. I love horror-themed games. Silent Hill, Project Zero, anything concerning half-glimpsed creatures gibbering in fog and shadows. A lot of this love plays a direct influence in the games I put out. But it's an atmosphere, rather than a signature, that I'm attempting to invoke, and I think this is where Icey runs into trouble.

Icey, whose love for Square Enix is apparent, and not something he should be belittled for, is making off-brand Final Fantasy games, right down to the Moogles, haircuts, and giant weapons. He's attempting to replicate a signature, rather than taking a broader influence from what inspires him. He's also totally earnest in his desire to create this type of game. To him, Dave or Oceanspirit Dennis are just as valid a hero as Squall or Cloud, because they look and act like them. PMQ is as valid a universe for similar reasons. He's not interested in parody. He wants people to feel the epic nature of his stories; the same way he felt when he played Final Fantasy VII or The World Ends With You. The problem is that he thinks it's crystals and summons and Tetsuya Nomura that made these games epic. He's blinded by this, which is why they all feature in his output.

Far be it from me to tell him to stop, though. He's entitled to make whatever he wants. And if he ever makes a playable, finished*, game, then, regardless of it's trappings, I'll be the first to say well done.

*Not Icey's particular brand of "finished", which is thoroughly documented.

Oooh that sounds nice, and I know I could do that....just not now though but maybe soon.

Icey, you are being trolled. Please learn to recognize this. It will make things go a lot smoother. :)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 11 May 2012, 00:49
That's well put. It's sorta what I tried to point out a while ago however you pin pointed things I couldn't see.

That my another problem I have, I can't see when people are trolling me :(...I thought I asked you guys to stop that.
Title: Re: Icey games' thread
Post by: Eric on 11 May 2012, 04:46
I think it would be amazing if Icey made a game from a monster's perspective. Kind of like a latter day Rosencrantz and Guildenstern.

Regardless of the intent of trolling in the suggestion, I'd play this if it even aspired to a level of Stoppardness.
Title: Re: Icey games' thread
Post by: Ryan Timothy B on 11 May 2012, 05:34
Somewhat speaking of RPG games, has anyone played the Zenonia games on the Android or iPod? I've only played a couple hours of the first game and honestly, I have no idea what's going on. Something about his dad dying from a demon and he has to go on a mysterious quest of which I'm not sure what the driving force is.

The writing is terrible. They often confuse "it's" with "its" or "your" with "you're" etc etc. It's very difficult to read. Childish writing. One example was something like (written by memory - it's not exact):
You approach a man in a house.
Man: I want to spend the rest of my life with you.
You: Umm.. I'm sorry. I don't go that way.
Man: I'm sorry! I swear I was practicing my proposal.

It's got to be some of the worst writing I've seen in a commercial game. Only reason I'm still playing it is because I've dropped 99 cents into it. :(

The graphics and gameplay are seemingly okay. Except for any cutscene. You instantly transport from one location to another as minutes/hours/days/weeks/months/years pass by (I have no idea because it doesn't say). One moment during a long cutscene I was in a grassy area, the next I was suddenly in a snowy town. I have no idea how much time has passed or why I couldn't just walk there myself? Oh well..
Title: Re: Icey games' thread
Post by: Ponch on 11 May 2012, 05:47
To him, Dave or Oceanspirit Dennis are just as valid a hero as Squall or Cloud

One of those things is clearly not like the others.  :wink: Oceanspirit Dennis has become an hero. Of this, there can be no dispute.

Personally, I think Icey should go small for his next game. Very small. Microscopic monsters who live on the surface of improperly stored pub food meet inside of people and it all ends in a battle over which orifice to escape from. It's sort of like a dungeon crawl, only very tiny and gross.

"Kingdom Farts"

Please make this happen, Icey.  (nod)
Title: Re: Icey games' thread
Post by: ThreeOhFour on 11 May 2012, 07:55
You approach a man in a house.
Man: I want to spend the rest of my life with you.
You: Umm.. I'm sorry. I don't go that way.
Man: I'm sorry! I swear I was practicing my proposal.

Haha man, I love writing like this in RPGs :D.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 11 May 2012, 12:20
I played that game on my phone. I felt it was fun but I also felt very lost with just about everything. I think I might just go and download the .apk again study the problems the game has again. This way it helps me figure out things I fix in my next game.

The whole game may be brought for trolling reasons but still I like the idea too eric. Maybe just one day I get a big enough push from something I can atleast make a logo.


It would be a sorta game but atleast you get to fight Dave and his team from time to time. And if your strong enough then it should satisfy most people who hates pmq. It'll also have some humor in their so that should +1 from ponch.
Title: Re: Icey games' thread
Post by: Ghost on 11 May 2012, 15:27
That my another problem I have, I can't see when people are trolling me :(...I thought I asked you guys to stop that.

If that goes into my direction, or the flood of rather funny variants triggered by it, that was NOT trolling.

Reversing an idea is a valid method to find new creative momentum, and done right it can be both silly and awesome.
Trolling is the intentional creation of controversy in a thread.
Title: Re: Icey games' thread
Post by: Khris on 11 May 2012, 15:37
And don't worry about the friggin' logo, jesus christ.
If only you'd put half the effort you put in your logos in your game design instead...

I don't care about the packaging, the contents is important.
Title: Re: Icey games' thread
Post by: Ryan Timothy B on 11 May 2012, 18:27
You approach a man in a house.
Man: I want to spend the rest of my life with you.
You: Umm.. I'm sorry. I don't go that way.
Man: I'm sorry! I swear I was practicing my proposal.

Haha man, I love writing like this in RPGs :D.

So YOU wrote this terrible writing!? I should've known 304, I should've known. ;)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 11 May 2012, 18:28
Oh sorry then ghost. :)

Khris I'm a litte confused with what you mean by contents. Do you think you can go in a little futher with that. Cause I have a guess but I rather here it from you. :)
Title: Re: Icey games' thread
Post by: Ryan Timothy B on 11 May 2012, 18:34
He literally meant he doesn't care what the title screen, logo, credits, or anything that isn't directly related to the game are; meaning: don't put so much time into them. He wants the meat between the bread. The actual game.

Edit: Also this thread should be moved to the rumpus room.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 11 May 2012, 20:42
Ok I understand. And I think that's what a lot of people want. I'll start keeping that in mind when I'm working on stuff.
Title: Re: Icey games' thread
Post by: LimpingFish on 11 May 2012, 22:26
Oceanspirit Dennis has become an hero. Of this, there can be no dispute.

But don't forget that Icey has his own Oceanspirit Dennis, who isn't a gay blade, and who bears a closer resemblance to the typical Square Enix hero.

Anyway, what Icey needs isn't more ideas. If anything, he needs less ideas. We've seen how his focus flits from idea to idea like a coked-up bee with ADD. He should take a break from all the back-story and extraneous world-building he devotes so much wasted time too, and limit himself to telling the story he's been trying to tell ever since he started working with AGS.

In one game. That doesn't reference five other games. And without DLC.
Title: Re: Icey games' thread
Post by: Ryan Timothy B on 11 May 2012, 22:42
In one game. That doesn't reference five other games. And without DLC.

Perfect.  (nod)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 11 May 2012, 23:37
Oceanspirit Dennis has become an hero. Of this, there can be no dispute.

But don't forget that Icey has his own Oceanspirit Dennis, who isn't a gay blade, and who bears a closer resemblance to the typical Square Enix hero.

Anyway, what Icey needs isn't more ideas. If anything, he needs less ideas. We've seen how his focus flits from idea to idea like a coked-up bee with ADD. He should take a break from all the back-story and extraneous world-building he devotes so much wasted time too, and limit himself to telling the story he's been trying to tell ever since he started working with AGS.

In one game. That doesn't reference five other games. And without DLC.

PMQ.legends is a series of about 10 games because the comic series has like 10 or more games. I'm not shooting like 20 as I said before. I wanna make a game that won't require any other games to explain the story and one I can just stay put on. If I lose interest for a bit I'll move on to something new for a bit. I wish I could build a team for such a game but every time I do that it fails.
Title: Re: Icey games' thread
Post by: Ponch on 12 May 2012, 01:43
what Icey needs isn't more ideas. If anything, he needs less ideas.

Icey may be the only person I know of who I can actually say this about.

One game / comic / movie / pan of brownies / MMO at a time, Icey. There's no need to try to get it all done at once. You're only 17, for goodness sake. You have another three or four years left on this earth, at least. There's no rush. :wink:
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 12 May 2012, 02:03
I know, I mind has grown to close to the SE company as a whole. I have this thing where for some reason I think I can do every and anything at the same time but it's not more than an illusion that I fall into. It's an endless cycle but one day I'll break the habit.

what Icey needs isn't more ideas. If anything, he needs less ideas.
three or four years left on this earth

lol, And in the end I plan to fly into the sun with a giant sword. That's how I won't my life's story to end.

three or four > three o four
Title: Re: Icey games' thread
Post by: Sane Co. on 12 May 2012, 02:38
I know, I mind has grown to close to the SE company as a whole. I have this thing where for some reason I think I can do every and anything at the same time but it's not more than an illusion that I fall into. It's an endless cycle but one day I'll break the habit.
Umm, you should actually break it now. You should never wait to do something that needs done.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 12 May 2012, 03:04
It's like an addiction. But I'm smart enough to know it's all a mental process. It's hard to just stop but it's not impossible.
Title: Re: Icey games' thread
Post by: Hudders on 12 May 2012, 10:49
For the record, I wasn't trolling. Not really.

I have a question for Icey about DLC - do you *like* DLC? Because I don't, I feel like if it's something important, it ought to be in the base game. I don't think I've ever bought DLC or even had the slightest inclination to do so; it's like being given an incomplete game and told "just pay us a few more dollars and we'll give you the rest". Even if there was an amazing deal, I would be wary of buying DLC from just anybody - Valve has given me enough value over the years that I might be tempted, but if it were anyone else I would definitely pass.

So, I think what I'm saying is, I don't think there is anybody here, (or in the rest of the game-buying population really), who would purchase DLC from you.

Edit: Also this thread should be moved to the rumpus room.

It shouldn't. This thread is here so that Icey's ideas and plans are contained in one thread. Moving this thread to the rumpus room is an invitation for him to make another here.
Title: Re: Icey games' thread
Post by: Khris on 12 May 2012, 14:10
Yep, DLC is the skinny jeans of games.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 12 May 2012, 14:16
Well I like some DLC. When I beat Final Fantasy.XIII-2 I pissed cause it said "to be continued". Now many people and I though they where making a FF XIII-3. The truth is that your gonna have to download Episode DLCs and one of the theme will be the real ending of the game. I have also found out that Final Fantasy Versus XIII is gonna have 2/3 of it's story as downloadable content.

This is stuff I am pointed out here for trying to do but it's really now what I am trying to do. Quest DLC is just other side stories that I made up of ideas for other games. This stops the whole the overload of games going into production cause I can devote all those thoughts into one game even after I have released it.
Title: Re: Icey games' thread
Post by: Ghost on 12 May 2012, 14:35
There's also a noticeable trend that *good* DLC gets included in compilations/special editions, while DLC that proved unsucessfull is, well, forgotten about. So the cycle is a) Release game, b) release DLC, c) release game and DLC AND drop the price.
DLC just doesn't make sense for me- if anything, it motivates me to wait a while before I buy a game.
Title: Re: Icey games' thread
Post by: Hudders on 12 May 2012, 15:30
DLC just doesn't make sense for me- if anything, it motivates me to wait a while before I buy a game.

That is true. I waited for the Fallout 3 GOTY edition because of all that.
Title: Re: Icey games' thread
Post by: LimpingFish on 12 May 2012, 19:12
Well I like some DLC. When I beat Final Fantasy.XIII-2 I pissed cause it said "to be continued". Now many people and I though they where making a FF XIII-3. The truth is that your gonna have to download Episode DLCs and one of the theme will be the real ending of the game. I have also found out that Final Fantasy Versus XIII is gonna have 2/3 of it's story as downloadable content.

This is called "Screwing The Consumer". It's evil and shitty and not something to aspire to. It's also born out of a need to meet fiscal deadlines, by rush releasing a half-finished game, and to have six-months of exploitable "new" content after the fact. There's no reason for you to structure your project like this.

This is stuff I am pointed out here for trying to do but it's really now what I am trying to do. Quest DLC is just other side stories that I made up of ideas for other games. This stops the whole the overload of games going into production cause I can devote all those thoughts into one game even after I have released it.

How would this DLC work? If you're just supplying a code that unlocks extra quest content that's already included with the main game, then you're dealing with the equivalent of "on-disc DLC", something just as evil and shitty as withholding content. If you're planning to have quests in the form of new downloadable assets, how do you plan to actually get those assets into your game? I'm not the most technically savvy user, but is that even possible with AGS?

For the record, I wasn't trolling. Not really.

Fair enough. :)
Title: Re: Icey games' thread
Post by: Ryan Timothy B on 12 May 2012, 20:13
I'm not the most technically savvy user, but is that even possible with AGS?

It "could" be done if you were to add a room before release that accesses the downloaded text script and the images that go with it. But you wouldn't be able to create a room with a unique walkable area and such without having it made before releasing the game. Unless you were to create your own walkable areas.

But I believe his type of DLC is already made and released with the final version just awaiting an unlock code. Which I agree is quite pathetic.
Title: Re: Icey games' thread
Post by: Ghost on 12 May 2012, 20:20
IIRC Khris and Monkey had some ideas how to make "true" DLC happen (one way was to implement DLC as new AGS games that are just run from the main game I think). I bet there ARE ways that make true DLC possible with AGS, but it would still require a lot of planning in the original game.

When a game engine can easily implement DLC, I do not blame any company for taking advantage of it- let them try and get some extra money, and either fail or succeed. But why add DLC to a game just to use the feature as a "selling argument"- it's not new, it's NOT extremely popular, and it requires time and energy that could better be used somewhere else. I still remember the infamous Oblivion "horse armour" and the silly dresses for Alice: Madness returns.

Make a solid game, and people will more likely shout "Yay" for a sequel, that's the point I'm trying to make, I think  (nod)
Title: Re: Icey games' thread
Post by: Victor6 on 12 May 2012, 20:33
I'm not the most technically savvy user, but is that even possible with AGS?
Someone correct me if I'm wrong, but AGS can't load art assets at a later date so any 'DLC' would need to use existing sprites \ backgrounds. You could possibly get away with DLC if you'd written a tile based game and stored all the room information externally - kinda like operation forklifts level editor.
Title: Re: Icey games' thread
Post by: Ponch on 12 May 2012, 20:37
Not to encourage anyone to make DLC, but wouldn't it be possible to use Patch Maker or something similar to add content to your game at a later date? I did that with one of my Barn Runner games when I made a "Special Edition" version following my crushing defeat at the 2010 AGS Awards. No one reported any problems with using it.
Title: Re: Icey games' thread
Post by: Ryan Timothy B on 12 May 2012, 21:18
Someone correct me if I'm wrong, but AGS can't load art assets at a later date so any 'DLC' would need to use existing sprites \ backgrounds.
DynamicSprite.CreateFromFile(string filename)

It's quite easy to be done.
Title: Re: Icey games' thread
Post by: m0ds on 13 May 2012, 00:31
You can DLC this character from Icey next week!

      oo
       _
\c====8/
     /  \.cha
Title: Re: Icey games' thread
Post by: Ghost on 13 May 2012, 00:45
When you tilt your head it looks even more suggestive...  :-[
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 13 May 2012, 00:54
I'm curious to know what that is :D
Title: Re: Icey games' thread
Post by: Victor6 on 13 May 2012, 01:05
DynamicSprite.CreateFromFile(string filename)
It's quite easy to be done.
Goddamnit,  how did I miss that? It would be a pain in the arse for animations, but it pretty much murders the point of using tilesets beyond the quasi-benefits of room data, or memory\file size (which no-one has really cared about for years).
Title: Re: Icey games' thread
Post by: Khris on 13 May 2012, 10:46
Quote
It would be a pain in the arse for animations

Not really, you could use an array of DynamicSprites and filenames like anim1_001.png, anim1_002.png, etc. and it's a simple loop.
Title: Re: Icey games' thread
Post by: Victor6 on 13 May 2012, 13:43
Not really, you could use an array of DynamicSprites and filenames like anim1_001.png, anim1_002.png, etc. and it's a simple loop.
Ultimately you're going to have to write specific code for DLC characters, even if you're just using the static files like video memory. Adding a single spot animation isn't the problem, it's the break from the existing Characters \ Views, and the need to re-write code for walkcycles, speech frames, idles, etc that strikes me as being more trouble than it's worth.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 14 May 2012, 16:26
I was thinking of different ways to get DLC to work for me. One way to do it is to have all the stuff in game. I been playing around with it in PMQ Online. All I have to do is have a file that is made to lock the DLC insdie the game. I know how to do it too.
Title: Re: Icey games' thread
Post by: DoorKnobHandle on 14 May 2012, 16:58
If you put all the 'downloadable content' in the game right from the first release and just unlock parts of it later, then what the hell does that have to do with, you know, 'downloadable content'? Why would you do that anyways? Why not just finish the game, polish it, test it and then release it as one game? Everybody would be fine with that and it's super easy to do with AGS - because AGS is designed for exactly that.

You simply copy what you see freaking Square Enix do - but you don't take the time to actually understand why they do what they do and how they do it. You copy the big words and 'features' but miss the substance! We've had this with the whole role-playing system (character levels, skill trees, damage/experience calculations and so on) and with multiplayer gameplay before - now it's DLC.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 14 May 2012, 22:19
I don't recall starting the talk of DLC. But no that's stupid dude, why would say oh you can unlock a mushroom later in the game. But if you want you can download the DLC and get it now. I make it where you get the DLC get the what you get and if you don't get it than that's that. No special stuff for you. If it's possible than it can be done. I can get mad at any company for the DLC that make but do they care and do they listen? Nope, sometimes. But they change cause it's what they want to do. Now I listen and at some points a care. But it's my stuff and if outsiders like my games than they'll give the DLC a shot.
Title: Re: Icey games' thread
Post by: Ghost on 14 May 2012, 23:19
There is nothing wrong with wanting to give a player more content, icey. What people point out (correctly) is that using DLC as a selling feature when the thing you deliver isn't DLC, the whole point is somewhat moot- who would spend a lot of time to put content into a game and then not use it right away?

Let's say you have a role playing game made in AGS ( ;-D ) and you use a certain structure for your weapons. You release the game and people are all hyped because the weapon system is really very cool. THEN you release a small file that is read by your game and creates a new weapon, probably using an existing sprite but with totally new effects and such. That is basic but "true" DLC and I can get my head around the idea that people would shell out small amounts of money (it's just one weapon, after all). This could be extended to a weapon pack. And so on. If your game is interesting enough to play it another time with the awesome new weapons, you have a base for a DLC model.
But setting up thirty weapons, and then lock half of them and just TELL me at some point how I can unlock them... that's not DLC. It's also a very vulnerable system, because you couldn't stop me from telling other people how to unlock the stuff in their copy of the game, so you kill your own revenue.

Again, I am all for giving a player as much as he's willing to take, but DLC evolves. Many commercial games are already tailor-made to support it, others have it shoehorned on, but in order to make money from it you need a solid, popular game first, and I think that should be your main focus.

Absolutely positively put: You have a vast universe in your mind. You want to make it cool and you want to be on par with your source material. But DLC is young and new, and it was created because there was a base. That base is good, solid games.  ;)
Title: Re: Icey games' thread
Post by: ThreeOhFour on 14 May 2012, 23:29
But setting up thirty weapons, and then lock half of them and just TELL me at some point how I can unlock them... that's not DLC. It's also a very vulnerable system, because you couldn't stop me from telling other people how to unlock the stuff in their copy of the game, so you kill your own revenue.

This is "unlockable content". Games have had this forever, only they used to make you complete certain challenges in order to get that unlockable content.

5 years ago or so somebody decided to start giving you trophies for doing the challenges instead, and made the actual content cost more money - taking the idea of an expansion pack and breaking it down into smaller and smaller chunks.
Title: Re: Icey games' thread
Post by: Ghost on 14 May 2012, 23:40
This is "unlockable content". Games have had this forever, only they used to make you complete certain challenges in order to get that unlockable content.

"Figure out the Konami Code" was my favourite  ;)
Title: Re: Icey games' thread
Post by: Khris on 15 May 2012, 08:02
I HAVE to comment on this.

Icey:
Unless your game can handle actual DLC, don't call it DLC. It's as simple as that. Nobody (except you) needs or wants pretend DLC, just like nobody needed pretend Beta unlock codes.
Grow the fuck up already.

And it's MEANT, not men't.
Title: Re: Icey games' thread
Post by: Sephiroth on 15 May 2012, 09:06
Square Penix *
-We make it where you get the DLC get the what you get and if you don't get it than that's that.  :=

Seriously, I don't know why it is so hard for you Icey to consider making a short simple game with basic elements IE:

-Introduce your world in a short intro(explaining what is the world, who is the hero, setting up some hopefully understandable background story)
-The Hero and the Lady are discussing some romantic stuff.
-The lady gets kidnapped by one of those monsters you've drawn, (they do look good btw)
-Take several rooms with one character to fight before you can go on to the next room, give them simple dialogs.
-Final fight.
-Ending scene where he gets the lady back(or not).
-Credits

It shouldn't require too much coding, while your art is honestly quite good and would deserve better treatment.
Try to keep your dialogs coherent and related to the story and it could be a nice start imho :P
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 15 May 2012, 12:52
It sounds so simple. And thanx btw.

However I think I might try something in shard hunters with that as the main idea. :)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 15 May 2012, 13:04
I HAVE to comment on this.

Icey:
Unless your game can handle actual DLC, don't call it DLC. It's as simple as that. Nobody (except you) needs or wants pretend DLC, just like nobody needed pretend Beta unlock codes.
Grow the fuck up already.

And it's MEANT, not men't.

Why you mad tho? But for though, khris why can't you just let me go along with my own flow sometimes? So what if it's not real DLC cause it's not made in something that can produce and accept real DLC? I wanna make RPG games with things in it that makes it feel just a little close to a FF game but does this mean it's not a JRPG cause it's not made in something like RPG maker but instead in something used to make adventure games? It's called a work around if plays like a RPG then it's a RPG even if there is a part missing, words mispelled, and a few extras that the developer likes but someone else doesn't like. And the same goes for DLC,  if it was proven that AGS can take in DLC and make it than it's DLC. Sure it's not called DLC and it may be used in a different way then how other people make it but it still works like DLC.

Title: Re: Icey games' thread
Post by: Khris on 15 May 2012, 15:57
My point was, what you described ISN'T DLC:
I was thinking of different ways to get DLC to work for me. One way to do it is to have all the stuff in game. I been playing around with it in PMQ Online. All I have to do is have a file that is made to lock the DLC insdie the game. I know how to do it too.

How can I make this any clearer?
I didn't even talk about JRPGs or FF, I just wanted to point out that putting the "DLC" in the game from the start and being able to unlock it through codes or something ISN'T DLC.
So don't call it DLC unless it actually IS DLC.

It's the same ridiculous thing you did with your facebook-like-beta-unlock-codes. An image inside the game archive with letters and numbers on it WHICH IS EXACTLY THE SAME FOR EVERYBODY downloading it is just pointless. Don't get hung up on stuff you don't have the skills to put in your game.

You wonder why I'm getting mad but you just can't stop spewing this bullshit.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 15 May 2012, 16:18
Fair enough, how's about this. I will make a simple game and have it where you ca put in DLC. I will post different types of DLC and it will all be free. If it works out in a way that is exceptible then it should be enough to prove that I can make a game with the ability to use DLC. If it works then hey it works and if it doesn't then I have failed. But, I have failed nowing that I learned something along the way. :smiley:
Title: Re: Icey games' thread
Post by: Ryan Timothy B on 15 May 2012, 18:15
You do know that DLC means: Downloadable Content right?
Everything you've been discussing has been what I'm going to call Unlockable Content.

Everyone is only getting up in arms about that. Don't call it DLC when it's actually ULC. The player is not downloading the images, the scripts, etc of your so-called "DLC". They're inputting a code and "unlocking" portions of the game that EVERYONE already has within their games.

That's all. Just stop calling it DLC. Do you understand? Read this message three times or until it makes sense.
Title: Re: Icey games' thread
Post by: Ghost on 15 May 2012, 20:35
Then again, advertising specifically that there is "ULC" could be fun. Especially in Germany, where "ulk" is an old word for "joke".
Title: Re: Icey games' thread
Post by: R4L on 15 May 2012, 20:56
This thread makes me lol
Title: Re: Icey games' thread
Post by: TomatoesInTheHead on 15 May 2012, 21:21
This thread makes me lol
It makes me ulk

Should be the new lol.


No but seriously, Icey,
Fair enough, how's about this. I will [...] prove that I can make a game with the ability to use DLC.
While your DLC/ULC idea is, I assume, one of the most upsetting thing for many people here, it's also the least interesting, so just don't put any energy into it to prove a point. Instead make a proper game without technical extras around the game (or technical extras without a real game), but with a good, original, stand-alone (in-game!) story. Prove that you can do that, if anything.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 15 May 2012, 22:12
Ok I see the point now with ULC.

I like the whole idea of DLC. So far it just seems to bring me problems(Not saying it's bad that what people are saying it's just...I don't know)... So I might just leave it alone :smiley:
Title: Re: Icey games' thread
Post by: selmiak on 15 May 2012, 22:29
you gotta be ulking me. Stop it before I turn into the incredible ulk... unlockable items like new fancy swords or (pimpin) hats for the player was always just called unlockables and not unlockable content or ULC. And next to DLC (which means downloadable content) ULC looks like uploadable content which ulks me even more... (roll)
Title: Re: Icey games' thread
Post by: m0ds on 15 May 2012, 22:34
Make a game where 100% of it is there to begin with Icey (roll) I will give you 1 American dollar if you do.
Title: Re: Icey games' thread
Post by: Ghost on 15 May 2012, 22:40
I turn into the incredible ulk
I see what you did there  ;-D

Title: Re: Icey games' thread
Post by: Jonathan Wedge on 15 May 2012, 23:03
Very soon I will have at least one game that has no need for any extras. And it will called simple's quest. staring master simple as the simple protaganist. :D

But for real tho, I will make a game like this 100% complete very soon.
Title: Re: Icey games' thread
Post by: Khris on 15 May 2012, 23:18
Also make sure you let a few select members do a beta test, then fix 100% complete of what they tell you is wrong.
I'd say this is your last chance to prove that you can publish something not broken, but who am I kidding.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 16 May 2012, 00:01
ha, I got this /:-)

I know I could do it.
Title: Re: Icey games' thread
Post by: on 16 May 2012, 00:15
I don't post much, I'm too shy to cause controversy...

But what's fascinating about this Oceanspirit Pub Studio3 DLC etc. is after I've read dozens of posts and see so many games and discussion inspired by it I just don't understand it. Everything just makes no sense to me. It annoys and unsettles me, like in a Lynch film reality is flickering. But maybe this weird feeling means it's real art. Sorry, slightly off topic...
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 16 May 2012, 00:47
lol OSD is a really odd series. It doesn't really follow a steady story line. The only one that does is my series.
Title: Re: Icey games' thread
Post by: Khris on 16 May 2012, 01:02
I'm sure Amlie was only talking about OSD, and not in the least about your other projects. (roll)

(Since it's probably necessary to mention this, that was sarcasm. Amlie was talking about PMQ, among other things. It's amazing how you only hear what you want to hear every time the criticism isn't spelled out loud and clear.)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 16 May 2012, 01:44
Actually I only see what I understand or what I get. I thought she was talking about OSD in general not my stuff. Another funny thing I should mention is it's hard as hell for me to pick up sarcasm over the internet when people are txting. I can better catch on if similes were used.  (roll)
Title: Re: Icey games' thread
Post by: Kweepa on 16 May 2012, 01:55
Here's a simile: DLC is like polishing a turd. :)

(Ah shoot, I got involved. WHY??)
Title: Re: Icey games' thread
Post by: Ryan Timothy B on 16 May 2012, 02:50
I've yet to purchase any DLC. I prefer to play a game the way it was originally designed.
Don't get me started on the new craze of "free to play" games that Zynga popularized. It's a terrible scam.
Title: Re: Icey games' thread
Post by: R4L on 16 May 2012, 03:12
I've yet to purchase any DLC. I prefer to play a game the way it was originally designed.
Don't get me started on the new craze of "free to play" games that Zynga popularized. It's a terrible scam.

Ahahahaha.... those aren't new by any means. Years ago I was playing F2P FPS games online. The catch is, people who buy their guns and perks and what not, will have a significant advantage over you. It makes it a lot harder for free players to get by. Not to mention, you need to do some serious grinding if you plan on playing free to actually buy in game items. The games I'm talking about are War Rock and Combat Arms. I played both for roughly two years and spent most of it using the default guns. It's actually a genius idea.... Both of those games are rampant with hackers, and both companies (K2 and Nexus) don't do anything to stop them, yet people still play and buy items with real money.

Icey, please listen to people.... DLC is rarely a good idea.
Title: Re: Icey games' thread
Post by: Scavenger on 16 May 2012, 04:00
I don't think Icey really wants to make a game. Not a true game, really. All of his works have been one step removed from being a rolling demo, because Icey is more interested in advertising and flash and marketing than he is in actual game design. He'll do anything to sound professional, get that extra industry thing in so that he can say "My game has RPG Battle Systems / Multiplayer / DLC / Lotsa Belts"... even if he doesn't actually make a game.

And he hasn't. His battle systems are all surface and no underlying mechanism. Imagine, if you will, a game being a bustling town. Icey sees this town and says "I want a piece of that.". But Icey doesn't make his town have an economy, population, or even have working buildings. Everything's a facade, made of plywood and cheap paint, in order to make something that looks like a town. He markets it as the next greatest town, but noone can ever use it, even if it looks nice, because it just doesn't work. None of the underlying parts have been
made. If you don't look at it from a certain point of view, his, it will look fake and the illusion that it is a town will be broken.

I wanna make RPG games with things in it that makes it feel just a little close to a FF game ... if plays like a RPG then it's a RPG even if there is a part missing, words mispelled, and a few extras that the developer likes but someone else doesn't like.

We keep telling him "make a simple game" but his idea of a game is far, far removed from ours. He will create cutscenes, ancillery material, set pieces with no overarching plot, vast sweeping dialogues that don't make sense to anyone but him. He's creating his idea of what a game should be from his experiences as a consumer. Thinking games are all about the graphics, the secondary advertising, the bells and whistles that industry types like to throw around for more money, cryptic dialogue and epic cutscene battles with flashy moves. I don't think Icey has ever thought about games from the other side, from a designer's point of view. Not a consumer, who wants particular things, but a builder - who thinks about how things can best be implemented and what the product needs. How else do you explain his baffling and infuriating attempts to shoehorn in more bells and whistles into a nonfunctional product?

When you design a game, you have several points of view you need to think from. That of your vision, that of the designer, and that of the audience. Your vision needs to guide your hand when you design, but as a designer you also need to think about how the audience will feel about your design decision. Misspelled words, bad (or nonexistant) mechanics, incoherent plots, all contribute to a poor experience for the audience. Just because you want to include it doesn't mean you should. The old writing idiom is "Kill your darlings". You shouldn't be too precious about your works, as fighting improvement just to keep hold of your pet mechanics or plot points will ultimately doom the game. That's not to say you shouldn't have a vision guiding you - working against your vision is just as harmful. But you should be creative, willing to implement things in a fun and intuitive way, and realistic. Will your audience like this game? What does including this mechanic add? Always cut, never bloat your game. You should try to create a finished game BEFORE you add on features that aren't necessary for it's completion. Otherwise, you just have a stitched together corpse with a party hat.

Now, I don't mind Icey's artwork. It's pretty solid. But I'd prefer to see one small, solid game than a thousand rolling demos of the same incoherent Square-ripoffs that he's been producing for the past millenia. Something that is fun to play, has a nice flow of gameplay, and is thoroughly tested and is robust. I'm sure he can do it, he just needs to stop thinking like a consumer, and start thinking like a designer. All these bells and whistles - drop them like the poison they are. Make a game.

Make. A. Game.

No DLC, no multiplayer, no fake battle system with no underlying mechanics, no hour long incoherent cutscene, no "one click and you're finished" gameplay, no final fantasy characters, no japanese name you ripped from google translate.

Game.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 16 May 2012, 04:15
[Made before the lat post]

Ok I peeped the sarcasm there(I think)

But I'm not like that at all. The only and the most easiest DLC to implant in AGS is the costumes for playable characters. The outfit maybe placed inside the game right from the start but you can't get it with out DLC. There is no way around it at all. It can only be done like this cause it's easy for me to do and all of you know this is the best way to do regardless if it's "fake". There are people out there who will download the game and not now the game was made with all the DLC inside from the start. But if they found out then they would find out why it had to be done like this. No matter what though, if I ask for $.99 for one small costume that you can use in not one but two games is that really a problem? You got the better end of the deal and what it's bad because I didn't let you unlock it with in the game for free? I put time not only into my games but the art so I didn't make all these DLC costumes for no reason. I made them with a purpose from the start way before the game. Sure there is free DLC that I will give a way to everyone cause I'm nice like that but would it hurt to ask for a small fee as a low what I said before? The games free and if you like it then you might want to buy a DLC costume. I'm not forcing anyone to buy a tiny extra part of the game that was never required. This is what everyone is missing, I don't roll like that.

PMQ Legends [Online], the first game I wanna release that use DLC. Why is he back on the DLC train again? Cause the game was already started and so was the DLC. So I don't wanna just let it die. All I plan to do is to make the game solid and release it. If it's good than people will download it. If people download then I'll give out 4 free DLC and the rest I'll sell each month.

It's not bad or evil. It's just the only easy way it can be done.
Title: Re: Icey games' thread
Post by: Ryan Timothy B on 16 May 2012, 04:50
You obviously haven't learned that it's still not DLC.

How do you plan to implement this into the game? You just said it's already within the game. The sprites, views, characters, etc. When "someone" (which is VERY unlikely anyone would) purchase a beautiful costume for a character, how do you trick the customer into believing it's DLC?

You just said anyone who doesn't know AGS will think it's DLC. What are they doing? Downloading a file that AGS reads? Are they simply just typing in an unlock code? How is this person going to believe it's real DLC? I don't understand you and how you even believe someone would think it's real DLC or why you insist on still calling it that.

Right now I want to strap you into a chair and shove a nasty wool sock into your mouth; the one your aunt Jamima made for you last Christmas, that you discarded in your tighty whitey drawer. Then leave you there until you've learned your lesson about how stupid it is to make unlockable content (quit calling it DLC!) for a game that will likely not even be worth the download, let alone purchasing a dollar on.

Work on a game that is WORTH spending money on first. Quit this nonsense with the unlockable content or your imaginary DLC.

Just know this: none of us are saying "NEVER make a game with DLC ever in your life!!", we're simply saying you're too inexperienced at making an enjoyable game as it is right now. So for now, just work on a game that you know you couldn't improve on in anyway. Until you get to that point, then perhaps you can start thinking of a commercial venue. You're the master at shoving spoonfuls of shit in our faces and calling it dinner.


And one last time. This thread has zero to do with Adventure games. It should be transferred to the silliest of boards for this stupid and silly topic.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 16 May 2012, 05:59
I get your point (sorry I just like calling it DLC). I already said to the one day(soon) I will make a game that doesn't need any crazy extras and is 100% complete. btw PMQ is obviously not a well known game, over the course of time I make a PMQ game and release even if it's a demo sized game. Then we have one of these big discussions and we go back and forth. I hear everyone but it may seem like I'm bipolar. I may agree but then 1 sec later I may disagree with someone else but it makes t seem like I also disagree with the last person. This is why people wont really download PMQ. Cause when you google it you are shown with a page full of links back to stuff like this. These talks are not bad at all but it ends up effecting my games.
Title: Re: Icey games' thread
Post by: R4L on 16 May 2012, 06:56
These talks are not bad at all but it ends up effecting my games.

Ahahahahahaa..... Are you joking? It's called criticism. You just need to stop riding Sqeenix's dick and MAKE A FUCKING GAME. Just like Scavenger said, you don't make games. Actually, just like EVERYONE has said, you don't make games.  These "talks" are meant to help you. You're the one making yourself look stupid.
Title: Re: Icey games' thread
Post by: Dualnames on 16 May 2012, 08:46
I like how we agreed on a topic for ICEY, and people that don't like his games or his attitude would not hijack it. Why are you hijacking this? This started around page 9. I thought for once we were better than this. Every forum member has given some advice, either good or bad, every time this has happened. What's the point of posting the same advice over and over if it's not getting through?

This happened on page 2: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=45514.msg611654#msg611654
And here we are, page 5. Possibly 6 by the time anyone reads this.

Stop any ongoing arguments, go do something productive. Let icey have his one topic there's no need to hijack it, you can always ignore it.

Edit after Babar's post.
Title: Re: Icey games' thread
Post by: Babar on 16 May 2012, 08:52
/me either has the forums showing a different number of posts per page than Dualnames, or has fallen directly for Duals' trollish bait :P
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 16 May 2012, 11:44
This is for me, pay no attention people :)
My game developement list

Shard Hunters[MAGS]


Miles's awakening: PMQ


Tifa's Ballad: PMQ [complete]


PMQ Legends + Online


PMQ Colosseum


---------------------------

Title: Re: Icey games' thread
Post by: LimpingFish on 16 May 2012, 20:03
Quote from: Scavenger
...because Icey is more interested in advertising and flash and marketing than he is in actual game design.

Ask Icey about his clothing brand and his special-effects studio. I'm not kidding.

This is were his head is at. Look at his first post. Look at all those game projects, manga, and clothing brands. It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!
Title: Re: Icey games' thread
Post by: Atelier on 16 May 2012, 20:46
Haha a clothing brand, you couldn't make this stuff up (laugh) Please explain icey?
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 16 May 2012, 20:48
D wear clothing is something I started a year after I started PMQ(FFXIII) in 2005. The brand was used on Dave hence the D. I just recently expanded it across everyone in the world of Senpah. All the DLC costumes for PMQ [ legends + online ] are based off of D wear outfits. My friend is also a clothes designer so I'ma work with him so he could so this stuff together.

P.S. each out fit comes with a bonus for the characters(+#ATK, +#MGK, fire ability, etc)

I already explained Square Effects. Just know I'm not alone.
Title: Re: Icey games' thread
Post by: Atelier on 16 May 2012, 20:49
I think I found the website for DWear: link (http://www.engrish.com/category/clothing/)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 16 May 2012, 20:54
wtf, wow buddy that's not my stuff lol. I got all my designs on my HDD. The only thing you seen of D wear is stuff in my games.
(http://a5.sphotos.ak.fbcdn.net/hphotos-ak-ash4/297665_250917534948564_100000909585407_757051_2624163_n.jpg)

Look at Chris's red hoody.
Title: Re: Icey games' thread
Post by: Ghost on 16 May 2012, 21:27
Stop any ongoing arguments, go do something productive. Let icey have his one topic there's no need to hijack it, you can always ignore it.

But why have a thread, then? If this is a thread just for Icey, and everything that causes discussion is best left out of it, this would be a monologue. Is it sensible to have one thread with totally different rules like all other threads? This has been touched a couple of times now, and if this is concensus I'll happily follow it, but do we have a thread here where Icey posts his stuff and if you don't post a nice "Wow", you best shut up? That really sounds wrong.

Discussion isn't hijiacking.

Let's say I were to start a thread where I post, whenever I want, whatever I want. I have a shitload of pancake recipes, and these are very adventure-related (just think about all the useful things a pancake can be used for)! That would make a superb thread; I could even include photos.
Would moderators protect me from everyone who asks me to quit posting pancake recipes and how pancakes could be used to open a trapdoor in an adventure game? Would moderators stand up and shout the forums down if someone took advantage of my thread to give me tips how to make better pancakes (that would be very insolent, since it is my thread!).
I doubt it: The result SHOULD be a happy share-your-pancake-recipes thread, and everyone reading it would benefit from awesome pancake!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 16 May 2012, 21:49
It's just that it turns into one big ass argument somehow. It starts when I don't agree with one person or when I miss some sarcasm. I like crit but there is a type of crit I don't like. Anyone is always welcome share but some things should be left unsaid. If I agree on one thing that everyone wants then don't try to throw some extra 2 cents in cause I may go back to what I wanted to do.
Title: Re: Icey games' thread
Post by: Ghost on 16 May 2012, 21:54
Yes. And that IS the point. As soon as someone asks for crit, he runs the risk to GET crit, and that's the dynamics that make a forum. And

...you know what, it's okay. This is going in circles again and again and the HELL I'll be told another time that I should just shut up and just ignore this thread.
Title: Re: Icey games' thread
Post by: m0ds on 16 May 2012, 22:34
Yeah I'm sorry Icey, but you need to drop this DLC stuff, completely. It's really ticking off a lot of people, you're really not getting your head around either. So to stop these circles of discussion which really are prominent, I'm going to start issuing you warnings (which can lead to a ban) if you continue any discussion about DLC. I'm happy for you to have a thread but I'm not happy for you to continue deceiving the community here whether you intend to or not.

Quote
I already said to the one day(soon) I will make a game that doesn't need any crazy extras and is 100% complete.

Make that today, because the Icey tether is getting very close the end. You know I'm fairly happy to support you, but there is a certain point of "this is ridiculous". I'd urge others to please respect this thread and just stay the heck out of it - please, be the grown up in this situation :) Thank you to those who have calmed their tone. It lasted for a few weeks, at least!!

Icey, carry on - but I won't tolerate your blabbering about DLC that gets everyone here (myself included) extremely frustrated, and won't hesitate to start a ban process if you're going to continue to make false claims.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 16 May 2012, 22:46
Ok I can stop talking about DLC. It's gone now but I feel like I wasn't the one who brought it up this around. I could be wrong though but it doesn't matter :)

Title: Re: Icey games' thread
Post by: Dualnames on 17 May 2012, 01:49
Ghost, as a personal champion of retarded posts, I have to say I feel envy and sadness, when I come across the gems people are putting on icey's topics. There's no need to make this topic what the rest 200 topics were about.

With that, posting the same advice over and over, is indeed hijacking a topic. It's the same way I would hijack a topic saying how wonderful a game is, every single day with 4 different posts. Besides that it would be lovely and flattering to the author, I guarantee you it would annoy everyone. Of course you can all post and attempt discussion every single time, I don't really mind. Allow me to illustrate the amazing ideas behind such plan at work.

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=43995.0
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=40869.0
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=43329.0
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=41077.0

This thread has more replies than a 3 year old topic about the design of this site. That pretty much sums it up.

I really like Icey's drawing style, and this could be a very different discussion about how he could improve and change stuff in the way he's making games. However this has turned a bit into "let's all give advices to icey and then flame some more". Again, everyone is aware of what a drama queen I am, so take this with all the salt in the world.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 17 May 2012, 02:22
Thank you for point those topics out. I just didn't have it in me to find the best topics that would stand out the most.

"I really like Icey's drawing style"
Thank.
Title: Re: Icey games' thread
Post by: monkey0506 on 17 May 2012, 03:22
Icey. You have served me a debt of gratitude for which I can never repay you. When you voiced Oceanspirit Dennis for my game?

When you have a fully working actually battle system, let me Know and I will program the DLC in your game myself. You know that I can make it work the right way.

Do not talk about it to anyone. Only me. Do not tell me about it though until your battle system is really.

This thread makes me laugh and laugh but I will help you Icey Spirit Dware.
Title: Re: Icey games' thread
Post by: Ponch on 17 May 2012, 03:30
Damn it, Monkey! I was the voice of Life Partner Ray (possibly the second most importantest person in the OSDverse) in your game and you never offered to do any DLC for me.

I feel like I'm suddenly not the most important person in your life, Monkey.  :~(
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 17 May 2012, 03:40
Icey. You have served me a debt of gratitude for which I can never repay you. When you voiced Oceanspirit Dennis for my game?

When you have a fully working actually battle system, let me Know and I will program the DLC in your game myself. You know that I can make it work the right way.

Do not talk about it to anyone. Only me. Do not tell me about it though until your battle system is really.

This thread makes me laugh and laugh but I will help you Icey Spirit Dware.

Really! Thanks Monkey. I promise I will not speak about it no more or to anyone else. This has really motivated me to go all out and make the best battle system ever! :wink:
Title: Re: Icey games' thread
Post by: Hudders on 17 May 2012, 07:47
I feel like I wasn't the one who brought it up this around.

You weren't. It was me, I genuinely wanted to know what Icey's opinions were on DLC, (not his own DLC, stuff he has purchased for other games). Icey should not be getting any kind of warning or strike over this, it isn't his fault.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 17 May 2012, 11:29
Okay I remember now. Just to be fair, did I ever answer you or just give you the right answer?
Title: Re: Icey games' thread
Post by: Hudders on 17 May 2012, 12:52
Kind of.

Without mentioning your own games in any way, could you just briefly tell me how many times you have actually paid for DLC?
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 17 May 2012, 14:23
Ok :) well I rarely buy DLC for any others games besides Final Fantasy XIII-2. Mostly when a new one comes out I grabe it. However I've come to the point seeing that there really isn't any point of me buying anymore DLC for FF xiii2. It's simple, I spend like 3.00 on outfit for serah or noel and I really don't get anything out of them besides a luck which over time becomes ugly to me. I spend 5.00 on a extra part of the story that really just seems like a less important part of the game. Sure I get a bonus character that I can add to my party to fight along side me against enemies. But why do I need them? I beat the game and there's not much replay value. Unless they expaned the game a lot more with just 1 or 2 DLC I'm not buying no more from them.
Title: Re: Icey games' thread
Post by: Hudders on 17 May 2012, 15:35
So you acknowledge that when you buy DLC it's almost valueless to you and it's rather like throwing money down the drain.

I think we've all learned something valuable here.

Many thanks.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 17 May 2012, 17:16
No prob.  :=
Title: Re: Icey games' thread
Post by: Buckethead on 17 May 2012, 18:33

I feel like I'm suddenly not the most important person in your life, Monkey.  :~(

Ponch you are a cow, that's why.  :=
Title: Re: Icey games' thread
Post by: Ponch on 17 May 2012, 19:44

I feel like I'm suddenly not the most important person in your life, Monkey.  :~(

Ponch you are a cow, that's why.  :=

Then it's even worse than I thought! Monkey hates me, Buckethead is a bovineophobe, and there are still no waffle recipes over in Ghost's thread. Making matters worse, I'm apparently the only person here who enjoys DLC (Borderlands and Mass Effect 2, I'm looking at you!) :=
Title: Re: Icey games' thread
Post by: Snarky on 19 May 2012, 11:15
This thread has more replies than a 3 year old game about the design of this site. That pretty much sums it up.

Totally off-topic, but there was an extremely long discussion (about 12 pages, I think) about the site redesign that accidentally got deleted. What remains now is just the tail end of that debate.
Title: Re: Icey games' thread
Post by: Dualnames on 19 May 2012, 14:33
This thread has more replies than a 3 year old game about the design of this site. That pretty much sums it up.

Totally off-topic, but there was an extremely long discussion (about 12 pages, I think) about the site redesign that accidentally got deleted. What remains now is just the tail end of that debate.

I ..don't remember that, I mean i remember everyone suggesting designs and such, Ryan Timothy, Darth, Loominous ecc, but I don't remember the topic being removed or shortened. I stand corrected then.
Title: Re: Icey games' thread
Post by: Snake on 19 May 2012, 18:40
Dualnames, stop being Icey's big brother/body guard. I agree with you as far as "let Icey do what he wants with his games" and such, but as for stopping people from derailing the thread and trying to make Icey do things he just ain't gonna' do, you're not going to win, man. Leave it alone and save your energy for a new adventure game ;)

"THEY AIN'T WORTH IT, ROCK"!

As for me, I'm thinking of opening a new thread of my own in the silly forum about all the plans I have for Leitor's Edge :P
...which has been back in "production" for the past three weeks \._./
Title: Re: Icey games' thread
Post by: Ponch on 19 May 2012, 18:53
I'm thinking of opening a new thread of my own in the silly forum about all the plans I have for Leitor's Edge :P
...which has been back in "production" for the past three weeks \._./

w00t \o/
Title: Re: Icey games' thread
Post by: WHAM on 19 May 2012, 21:12
The font on Ponch's message is too small to make out anything but a pair of O's, so I think he just went "MOOH!"
Title: Re: Icey games' thread
Post by: Ponch on 19 May 2012, 21:27
There's nothing wrong with the font. It's your eyes, WHAM. If you'll recall, your parents told you that if you kept doing that, you'd go blind. And now it's finally happened.  :wink:
Title: Re: Icey games' thread
Post by: Dualnames on 20 May 2012, 11:38
I think Ponch just went into moo mode. Also Snake that's a weird place to announce you're working on Leitor's Edge!
Title: Re: Icey games' thread
Post by: Ghost on 20 May 2012, 12:38
It's a weird place to enter moo mode...   (nod)
Title: Re: Icey games' thread
Post by: Snake on 20 May 2012, 15:21
I think Ponch just went into moo mode. Also Snake that's a weird place to announce you're working on Leitor's Edge!
(laugh) I figured it would go unnoticed in the midst of all the madness in this thread!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 20 May 2012, 16:06
UPDATE May 20/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

I guess it's time I give this game an appropriate announcement.
(http://www.pictureshoster.com/files/mu7va8ii1tykmrypbyme.png)
(http://www.pictureshoster.com/files/5elxsu8c2v6u7kgsl8to.png)

Prologue(Thanks Snarky)
A young boy called Dave was attacked by a monster from the Void and fell into a coma. Now he dreams. The Void had found its way into his dreams and taken his memory, and he didn't know who he was or what had happened to him. Struggling through many different dreams, he was finally able to seal away the Void. Or did he only dream that he did? Finding himself standing on a grassy field, Dave sets his path towards the sun in the hope that it will lead him back into the real world.

This is game is the 4 installment in the Dreams series of PMQ. And it is most likely the best one. The main story and plot will be made by me. And the stories will be made by my friend who is also the one who created Miles & Ghost Cat.
Title: Re: Icey games' thread
Post by: Gilbert on 22 May 2012, 05:28
Well...
I've just found the real Pub Master Quest.  :=
(http://i488.photobucket.com/albums/rr249/gilbot/Screenshot_2012-05-22-11-56-55.png)
Spoiler: ShowHide

If you still cannot get it, look at the button on the upper-left corner in the bottom part.
Title: Re: Icey games' thread
Post by: Snake on 22 May 2012, 20:09
 (laugh)
That's funny!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 26 May 2012, 23:37
UPDATE May 26/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

Here are two screen shots.
(http://www.pictureshoster.com/files/dkrmuk5df9gbm2m4ol7q.png)

I was on roleplay FB when I came across a artist with a style similar to tetsuya. I asked him if he could draw a test picture for me and it came out really good. So- I asked him if he would like to join my awesome team and now I have new main character artist! :D

(http://fc00.deviantart.net/fs70/i/2012/144/f/2/comish_01_by_fenrirstrife-d50yu9m.jpg)
Title: Re: Icey games' thread
Post by: Chicky on 27 May 2012, 11:55
Was he the guy you were trying to copy? It looks exactly like what you draw, big heads and long necks etc.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 27 May 2012, 19:54
It's the same style but not the same person  :smiley:. This is just someone who draws really close to the guy I'm trying to copy.

UPDATE May 27/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)
[Story x Dream Orbs]
In Mile's Awakening, The way you go through the story is by moving to different dreams from the over world(World Map). You will be able to go to different locations straight from the world map but you will Dream Orbs.

"When I dream at night, I sometimes dream of the same location but the dream(events) will be different."

There are a lot of locations with different dream(events) in the game to venture to but you won't be able to play all of them on you first go.
No, you don't need any DLC(roll). You will be able to collect Dream Orbs after completing different task. However there are not that many Dream Orbs hence why you can't go to all the locations on your first go. But there are enough to allow you complete the game.
Title: Re: Icey games' thread
Post by: Kastchey on 28 May 2012, 18:02
Well, this guy is certainly much better than you, so it seems like a good idea to let him take over. But how are you gonna deal with the obvious quality difference between his character designs and your in-game sprites? Do you plan to have him draw 4 directional idle sprites for you to animate?
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 28 May 2012, 23:41
Hes going to do character art like he just did up there with my characters but a front/back view of the character. Then I will take them and draw them in my in-game sprites style. Also I can't let him take over cause I like the way I draw stuff, it's on the same line as tetsuya but it appears different which is good and I know what I want for my games. However if you said that cause you thought he was doing the in-game sprites then never mind.
Title: Re: Icey games' thread
Post by: Anian on 29 May 2012, 12:20
He's going to do character art like he just did up there with my characters but a front/back view of the character. Then I will take them and draw them in my in-game sprites style. Also I can't let him take over cause I like the way I draw stuff, it's on the same line as Tetsuya but it appears different which is good and I know what I want for my games. However if you said that cause you thought he was doing the in-game sprites then never mind.
So why do you need an extra artist if you redo his art? As far as I can see you basically need an artist to draw the poses in costumes you need and then you'll draw over it, but with no regard to anatomy or anime style? What he's doing for you is more character designer than character artist, since it seems you can't really tell if somebody else than you drew the characters.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 18 Jun 2012, 21:49
UPDATE June 18/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

(http://www.pictureshoster.com/files/ggjo6jty48kzp54vdg.png) - Summons -

So I have been talking it over with my Mile's adventure Team about which summons are we gonna use for the game. I wanted to use about 4 - 5 summons to lower the amount of coding I would have to do but in return give them more abilities so they don't seem so lame to most people.

(http://www.pictureshoster.com/files/5yicg6my848ny3x4nte.png)1) Ghost Cat - [The main summon of mile's] A summon that uses Status based abilities

(http://www.pictureshoster.com/files/jxx71kvwle0vkcs3so.png)2) Ifrit - A summon that uses Fire based abilities

(http://www.pictureshoster.com/files/ryy207wvedodryllcm8s.png)3) Shiva - A summon that uses Ice based abilities

(http://www.pictureshoster.com/files/4vzzao6sfqzq9vnw6ik.png)4) Zangard - A summon that uses physical based abilities


Title: Re: Icey games' thread
Post by: Jonathan Wedge on 24 Jun 2012, 06:33
UPDATE June 23/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

(http://www.pictureshoster.com/files/rmx54i2jazzyodm80yf.png) -weapons-

I was able to figure out what swords I will be using for the game. There are a total of 8 swords the player can choose from that Dave can use in battles. The only thing is to save development time, the sword will not be seen in battle, instead the basic sword will be seen. However the stats from the equipped sword are still applied to the weapon. There are special attacks or Assault breaks that are attached to the equipped sword that the player can use on an enemy. In that assault cutscene, the player will be able to see the equipped sword in the animation.

(http://www.pictureshoster.com/files/1dj9afx12oh6ebfsunk8.png)

1. Dawn Storm
2. Element Edge
3. Aero Hook
4. Dark Impulse
5. Demon's Fang
6. Bashing Light
7. Piercing Hatchet
8. Ultimate Weapon
Title: Re: Icey games' thread
Post by: monkey0506 on 24 Jun 2012, 07:56
Nothing makes a good game like cutting corners "to save development time".
Title: Re: Icey games' thread
Post by: Khris on 24 Jun 2012, 10:29
You don't understand, the saved time is needed to create little logo pics and add shadows.
Title: Re: Icey games' thread
Post by: Ghost on 24 Jun 2012, 14:30
(http://www.pictureshoster.com/files/1dj9afx12oh6ebfsunk8.png)

These look nice. Shame NOT to show them!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 24 Jun 2012, 15:31
You don't understand, the saved time is needed to create little logo pics and add shadows.

Logo pics and shadows are easier to make cause I don't have to make multiple animation for a pic unless I'm try to really make the menus stand out. And that's animation after animation of the same exact thing just with a different sword. We already know how hard it is for me to work on one game alone, you should be able to see why I'm doing this.

Thanks Ghost. Who knows, maybe one day when I get high on adrenalin I'll make those animations with the swords. I mean that's how those swords was made.
Title: Re: Icey games' thread
Post by: Ilyich on 24 Jun 2012, 15:44
To be fair, that's how it was handled in most 2d RPGs, it's a perfectly common practice. And they do look nice, so well done on that. Now it's a question of implementing them in the game in a sensible, balanced way.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 24 Jun 2012, 16:20
Thanks. Well I was thinking maybe if I do draw them into animations then the animation will different. I mean the way he holds the sword that is. I want each sword to be unique when being used in battles. Also I'm trying out a new stat in my game which is DEFENSE or "DEF". Each sword has it's own ATK+ amount and a DEF+ amount.
Title: Re: Icey games' thread
Post by: monkey0506 on 24 Jun 2012, 23:03
Defense is a new stat in your games? 8-0

As in, your games have never previously calculated for a defense stat?

...I knew there was something I liked about you. (roll)

To be fair, that's how it was handled in most 2d RPGs, it's a perfectly common practice.

And this is perfectly true. It's just a matter of history telling us that if corners are cut here, they'll be cut more drastically elsewhere (for example, making an RPG with no DEF stat).
Title: Re: Icey games' thread
Post by: Ponch on 24 Jun 2012, 23:54
Defense is overrated. A real man just charges in without fear or thoughts of self-preservation! A real man also knows where the quick load key is at all times.  :cool:
Title: Re: Icey games' thread
Post by: Ghost on 25 Jun 2012, 00:02
A real man just charges in without fear or thoughts of self-preservation!

True, but we can't all squirt Manly Salve from out udders, OceanSpirit Cowboy!

About cutting corners (and cutting edges*), why not make a simple, single animation for each sword to overlay over your charaters(s)? The last game I played where no weapon upgrades were ever shown was Septerra Core, and that one's ancient! So, overlay animation: Simple to do, can still look somewhat unique, and will give your players some eye candy.

___
*Sorry!
Title: Re: Icey games' thread
Post by: Crimson Wizard on 25 Jun 2012, 00:26
I cannot believe I am actually posting here, but...
A real man also knows where the quick load key is at all times.  :cool:
A real man also knows
Spoiler: ShowHide
IDDQD :=



And something to stay on topic -
Icey, I haven't seen your threads for about a year or so (I wasn't on forums), your drawings have really improved!
I read through this thread (yeah, I seriously did that) and I cannot understand why, why can't you just look for someone to script some small game for you while you focus on graphics? I just don't get it.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 25 Jun 2012, 04:53
Defense is a new stat in your games? 8-0

As in, your games have never previously calculated for a defense stat?


Correct, I have my reasons for things like these though. I'm to sleepy to think stright now but I believe the reason behind me not using the DEF stat is cause the games only depend on how high your HP is. This is due to the fact that there is no randomization between ATK damage(-12, -17, -304). The Cross Assault Battle System  v2(PMQ Colosseum) and V4(Miles's Adventure: PMQ) rely on which 1 of the 3 rows you are standing in. Row 1 will be like +3 ATK -3 MGK while Row 3 will be like +3 MGK. So this is why I rather not use that whole RPG damage thingy cause I already made something to use that works for me. So basically The DEF is the HP stat and what matters most to kill your target is how high you ATK is.

A real man just charges in without fear or thoughts of self-preservation!

True, but we can't all squirt Manly Salve from out udders, OceanSpirit Cowboy!

About cutting corners (and cutting edges*), why not make a simple, single animation for each sword to overlay over your charaters(s)? The last game I played where no weapon upgrades were ever shown was Septerra Core, and that one's ancient! So, overlay animation: Simple to do, can still look somewhat unique, and will give your players some eye candy.

___
*Sorry!


Even though that sounds like a good idea. I already have done the animations for the normal sword as Dave is using the model from PMQ Colosseum. That's why If I would do the new swords animation I wanted to make them different...Hum but making these means I will have to have the game check all the time which sword is equipped. Well not all the time but it means more coding...oh what's a bear to do hummm...

I cannot believe I am actually posting here, but...
A real man also knows where the quick load key is at all times.  :cool:
A real man also knows
Spoiler: ShowHide
IDDQD :=



And something to stay on topic -
Icey, I haven't seen your threads for about a year or so (I wasn't on forums), your drawings have really improved!
I read through this thread (yeah, I seriously did that) and I cannot understand why, why can't you just look for someone to script some small game for you while you focus on graphics? I just don't get it.

Thank you sir, I guess the reason cause it's not that I don't like working in teams, it's just hard to do it when your working over the internet. However I had some thoughts about releasing short games that take place in the PMQ world but the game are not PMQ. I don't even want them to be RPG's. Just normal adventure games with the look of a PMQ game.
Title: Re: Icey games' thread
Post by: Khris on 25 Jun 2012, 12:11
I believe the reason behind me not using the DEF stat is cause the games only depend on how high your HP is.
[...]
Even though that sounds like a good idea. I already have done the animations for the normal sword as Dave is using the model from PMQ Colosseum. That's why If I would do the new swords animation I wanted to make them different...Hum but making these means I will have to have the game check all the time which sword is equipped. Well not all the time but it means more coding...oh what's a bear to do hummm...
See, that's precisely why we keep telling you off whenever you add window dressing to your games. Because their basic mechanisms are broken.

While it is true that you don't really need a DEF stat if your characters can't equip different armor, the question is, why can't they? And even without armor, it would be trivial to implement spells that increase or decrease the DEF stat of either the player or the enemy.

Regarding the swords, if you create the attack animation sprites by combining the character sprites and the weapon sprites, you can add as many different swords as you like and only have to draw a few sprites for each one. As soon as the character equips a different sword, their base attack changes, which is reflected by a variable increasing or decreasing. That's the only point in the entire game where you have to check which sword is equipped. In battle, the game uses the value stored in the base attack variable to calculate the attack points.

You make it sound like you have to put an eight block long if-else if into every battle (which sadly, is probably what you think is necessary).
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 25 Jun 2012, 16:53
Well I don't use spells that increase or decrease the DEF stat. A spell like Shield++ or Shield-- would do the trick but it would be stupid for me to use that spell cause there is no DEF stat. Now what it could be used for is to increase the ATK of the players hits on the target. So if you see what would be happening is actually reversed in a way. The spell would more act like a Sword++ or a Sword--. Oh I don't think I even answered you question. The players can't equip armor cause in PMQ Legends I could never figure out how to get a lot of RPG elements to work. I wanted the DLC costumes to effect you HP/MP/ATK/MGK/ and DEF. The Costume were the armor. But I never found a way to get all that stuff working together for 4 characters.

I think the one thing even thinks is Photoshop is my main art tool. I us the new MS paint to draw up all my sprites and then I animate them in there. It's hard for me to sprite in PS because I'm not used to doing it in there. It would be a great idea to do layer animation but that means I will have to do some spiting in PS.

I'm trying to work out a simple battle system for CABS v4 that'll work in a way I won't really have to do a lot of copy and pasting. So speaking for past experience, yes that was sorta how I was thinking. Remember Khris, I'm still learn how to make RPG games. With each new PMQ or OSD installment that I make I find out more and more ways to do new while making my scripts shorter and shorter.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 28 Jun 2012, 17:21
UPDATE June 28/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

(http://www.pictureshoster.com/files/rzfz5n35hrfagijhldei.png) -Commands-

So in Miles's Awakening, there are a total of 32 Commands. However they are not all usable by the player. Some commands a reserved for the different summons and some are for Dave to use. There is a new thing I am adding called world commands.
Quote
Some times you will encounter things in dreams that may hault you from continuing your quest.
However don't let that stop you, press Escape when not in battle to bring over the W.Commands menu.You will be able to learn a bunch of W.commands that will help you a lot.Keep in mind that their are secret locations that can only be accessed by using W.Commands.

x1 x2 x4 x8
Title: Re: Icey games' thread
Post by: Ghost on 28 Jun 2012, 19:09
I'd suggest a clearer "colour code" for the commands; some simple grouping pattern since they seem to belong to different elements already.
And I think it should be "Gravity"?
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 28 Jun 2012, 19:27
Hum good idea. When I Get back home I will try to add more colors to the commands. Yes, I knew it looked odd, I forgot the R which I should have noticed due to the amount of times I said the word.
Title: Re: Icey games' thread
Post by: monkey0506 on 30 Jun 2012, 04:17
I think the one thing even thinks is Photoshop is my main art tool.

I've seen this in Khris' siggy since you posted it, but haven't actually checked out the context. The funny thing about computer programs though is they don't think, regardless of what Tron (Reboot, etc.) will tell you. They have a specific set of programmed commands, and they act upon them. Either you have Photoshop registered as the default editing program for file type X, or there's a setting in program Y (whatever "the one thing is") that says for files of type X not to use the default program registered with Windows, but to use Photoshop instead. There's not a lot of alternatives here, but let me assure you that none of them involve the programs "thinking" about which editing tool they should use.

I us the new MS paint to draw up all my sprites and then I animate them in there. It's hard for me to sprite in PS because I'm not used to doing it in there. It would be a great idea to do layer animation but that means I will have to do some spiting in PS.

Photoshop does have somewhat of a higher resource footprint than other programs, but that in no way means that it's inherently harder to use. You have a pencil tool in MS Paint. You have a pencil tool in Photoshop. You have a paintbrush tool in MS Paint. You have a paintbrush tool in Photoshop. You have an eraser tool in MS Paint, and one in Photoshop. The core functionality available to you is readily available and just as easily accessible within Photoshop. I'm not saying you have to use Photoshop, and as with any new program you would have to learn where each of the tools are at, and what preferences you like, and what have you. I just don't see a benefit of MS Paint over a tool like Photoshop, unless load time and/or resources are of significant concern.

Layers could even benefit you if you chose to actually show the currently equipped weapon in the attack animations. The animations themselves could (within reason) remain largely the same. From what I've seen all of the weapons are swords, so there's no need to create entirely separate animations. Do the animation once with a sort of "default" weapon, then you can create each separate weapon on a different layer, and then switch between them. Layers are, IMO, one of the biggest missing features of MS Paint (there are other things that would vastly improve its usability, but this is rather a big one).

Yes, I knew ["Gavity"] looked odd, I forgot the R which I should have noticed due to the amount of times I said the word.

..seriously, is this a joke? Because if it is, then well done, because I can't stop laughing at it. I only have to say "GRAVITY" one time, and I can realize that there's an 'r' in it.

I'm not sure I can let you just play that off so nonchalantly. :D

Edit: I also wanted to comment on your whole "Cure", "Cura", "Curaga" format for your games' spells. To be fair, you've come a long way since you were actually including the Square Enix logo (etc.) so blatantly in your games and insisting that the reason why was because they would see the "quality" of your games and hire you to come work for them. Still, I can't help but wonder how closely you can stray to their iconic format and still claim to be producing an original product. I have never seen the naming style (as seen in "Cure"/"Cura"/"Curaga", etc.) that you're using in any other games than Final Fantasy ones (Kingdom Hearts absolutely counts as a Final Fantasy subseries, and I love it to death :)). Other than just emulating what you've seen, I really want you to think about this - WHY do you name your spells like that? Why not "Cure 1"/"Cure 2"/"Cure 3"? Why not come up with your own ideas on how to name the various levels of spells? I do understand that you are FFFanboy#1ToTheMax, and there's not necessarily anything wrong with that. There comes a time in every aspiring game developer's life though when they have to stop and ask themselves, in all honesty, what it is that they themselves want out of the experience. Emulating someone else's greatness is rarely the answer (although aspiring to their level of greatness is not the same). P.S. If you don't respond to this paragraph directly with an actual answer (as opposed to some generically worded non-answer), then I will find you, and I will stab you...with my fist. And your lack of DEF will make you powerless to stop me. :P
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 01 Jul 2012, 05:57
I think the one thing even thinks is Photoshop is my main art tool.

I've seen this in Khris' siggy since you posted it, but haven't actually checked out the context. The funny thing about computer programs though is they don't think, regardless of what Tron (Reboot, etc.) will tell you. They have a specific set of programmed commands, and they act upon them. Either you have Photoshop registered as the default editing program for file type X, or there's a setting in program Y (whatever "the one thing is") that says for files of type X not to use the default program registered with Windows, but to use Photoshop instead. There's not a lot of alternatives here, but let me assure you that none of them involve the programs "thinking" about which editing tool they should use.

I us the new MS paint to draw up all my sprites and then I animate them in there. It's hard for me to sprite in PS because I'm not used to doing it in there. It would be a great idea to do layer animation but that means I will have to do some spiting in PS.

Photoshop does have somewhat of a higher resource footprint than other programs, but that in no way means that it's inherently harder to use. You have a pencil tool in MS Paint. You have a pencil tool in Photoshop. You have a paintbrush tool in MS Paint. You have a paintbrush tool in Photoshop. You have an eraser tool in MS Paint, and one in Photoshop. The core functionality available to you is readily available and just as easily accessible within Photoshop. I'm not saying you have to use Photoshop, and as with any new program you would have to learn where each of the tools are at, and what preferences you like, and what have you. I just don't see a benefit of MS Paint over a tool like Photoshop, unless load time and/or resources are of significant concern.

Layers could even benefit you if you chose to actually show the currently equipped weapon in the attack animations. The animations themselves could (within reason) remain largely the same. From what I've seen all of the weapons are swords, so there's no need to create entirely separate animations. Do the animation once with a sort of "default" weapon, then you can create each separate weapon on a different layer, and then switch between them. Layers are, IMO, one of the biggest missing features of MS Paint (there are other things that would vastly improve its usability, but this is rather a big one).

Yes, I knew ["Gavity"] looked odd, I forgot the R which I should have noticed due to the amount of times I said the word.

..seriously, is this a joke? Because if it is, then well done, because I can't stop laughing at it. I only have to say "GRAVITY" one time, and I can realize that there's an 'r' in it.

I'm not sure I can let you just play that off so nonchalantly. :D

Edit: I also wanted to comment on your whole "Cure", "Cura", "Curaga" format for your games' spells. To be fair, you've come a long way since you were actually including the Square Enix logo (etc.) so blatantly in your games and insisting that the reason why was because they would see the "quality" of your games and hire you to come work for them. Still, I can't help but wonder how closely you can stray to their iconic format and still claim to be producing an original product. I have never seen the naming style (as seen in "Cure"/"Cura"/"Curaga", etc.) that you're using in any other games than Final Fantasy ones (Kingdom Hearts absolutely counts as a Final Fantasy subseries, and I love it to death :)). Other than just emulating what you've seen, I really want you to think about this - WHY do you name your spells like that? Why not "Cure 1"/"Cure 2"/"Cure 3"? Why not come up with your own ideas on how to name the various levels of spells? I do understand that you are FFFanboy#1ToTheMax, and there's not necessarily anything wrong with that. There comes a time in every aspiring game developer's life though when they have to stop and ask themselves, in all honesty, what it is that they themselves want out of the experience. Emulating someone else's greatness is rarely the answer (although aspiring to their level of greatness is not the same). P.S. If you don't respond to this paragraph directly with an actual answer (as opposed to some generically worded non-answer), then I will find you, and I will stab you...with my fist. And your lack of DEF will make you powerless to stop me. :P

You guys are killing me when you wright a lot XD. Ok, I'm gonna do my best at replying cause I don't have the DEF to withstand your sharp fist. Very soon and most likely after PMQ Colosseum I will switch over to PS for sprites and such. I will most likely stop using the pencil tool for a bit and switch over to the hard brush 1pt to draw lines. Now as for those weapons, I still think it would be nice to draw them in different positions and stuff. However I think if I just make of copy of each Dave sprite that is holding a sword then just erase the old sword and replace it with the new one then that would still work in the same way you guys are telling me to do it, by using layers.

No sir, I'm afraid I am serious. See, the way I say Gravity is through the way I talk like how English don't say the T sometimes(which for from some reason I think is cool) as if it was silent in a word where it's not. I say Gravity as if the R was silent, but not only silent, as if it was apart of the G. G(r)-Avity is how it comes out which is way every time I said it I always had this feeling it was spelled wrong but I just could grasp why. I know I didn't say that the last time but I had just figured it out today.

Now for my Fanboy Fantasies, I'm starting to break more and more from just making my games look like they came from a FF Template made for AGS. There are some things that remain in the the PMQ Legends universe that belong to FF that are slowly fading away such as Magic spells and Summons. I still use Cure, Cura, Curaga but things like Fire have been turned into Piro. Cure 1, Cure 2, Cure 3 are also used in earlier FF Games but I didn't use those cause they just felt so--simple.

I don't really know what I want out of the experience. I think it's just to have a game that feels like a FF game but it is not one. It is it's own game that was inspired from FF but doesn't mean that it's just a fan FF Spin-off. However the problem is that I don't really look back on that and then I end up making something that takes 1/4 it's things from FF.
 
Title: Re: Icey games' thread
Post by: NickyNyce on 01 Jul 2012, 12:10
I have never bothered to post here before, but I've always wanted to say...

Never in this world would I want to be known as someones stunt double, or be in someones shadow. When people would say, hey...you look like "This person", I would say, NO...That person looks like me!

There are so many people in the world doing the same things, what a shame. I play a lot of sports and growing up all my friends would wear jerseys with some famous Baseball players name and number on it. Not me...I wore MY number, with MY last name. Do I respect these great players?...Yes I do...I respect them so much that I want people to remember MY name the way they do theirs.

How awesome would it be, if one day, I saw someone wearing MY jersey, with MY name on it....Pretty awesome....but only for me, not for anyone else.

The world would be a pretty boring place if everyone was wearing the same number with the same last name. Don't ever want to be like someone else, always want people to be like you.

Title: Re: Icey games' thread
Post by: Khris on 01 Jul 2012, 12:28
You quoted the entire 30 lines post directly above yours? Are you retorted?
Also, "G-Avity"? Are you kidding me? That has to be the second lamest excuse I've read from you yet.

On a more productive note, coming up with unused, good names for spells is hard, and I wouldn't mind playing a game that uses the same or similar names as FF. They are kinda hard to read though, why don't you use white for the text color.
Title: Re: Icey games' thread
Post by: Anian on 01 Jul 2012, 12:50
So the post starts with:
You guys are killing me when you wright a lot XD.
And continues with how misspelling is cool...I'm sorry, I guess that should be "kewl". (roll)

Sometimes the best solution is to keep it simple and understandable, maybe make it with some prefix just to indicate the level of the spell without the numbers and yes, use some more unusual name for a spell, like pyro instead of fire, but for heavens sake don't misspell stuff and think it's cool and creative.

Also in Photoshop you won't get a 1 pixel with a 1pt brush even on 100% hardness, unless you turn of anitalias, which I don't know if you can still do, but even if you can it's complicated. Even in PS you can use the pencil tool, though when you apply effects and filters it still might antialias it, that's why the software made specific for pixel art is better for it.
Title: Re: Icey games' thread
Post by: EchosofNezhyt on 01 Jul 2012, 12:52
I always like the spell names from ff, Though I've only played 3,7,8,10.
I like the graphic for the spells not to much going on but not boring. Though I think the background should be lighter and the gradient you used for "Commands" goes a bit to dark, imo scale it back a bit.


@Anian

I haven't ever looked for a turn off aa option for brushes since there is the pencil tool, But stuff like fill and magic wand tool all have the aa option and the effects can be tweaked to look decent for pixel art.
The only thing I don't perfer photoshop that well for is animation.
Title: Re: Icey games' thread
Post by: Ghost on 01 Jul 2012, 21:33
I use Photoshop all the time for pretty much all my graphics. I also use cannons to shoot sparrows.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 02 Jul 2012, 02:30
@NickyNyce: Well put, I understand your point.

@Khris: Khris, you do understand that the way you speak is based on where you live? Not even so much of the country or state, just area. I don't say Gavity cause it sounds like G AAvity. I say G(r) Avity. Like the R is apart of the G.
It's not excuse and I have no need to lie to you about how I speak. As long as others can understand me when I speak to them in person then I am cool with that.

@Anian: In PMQ Legends I used Lv.1 to Lv.3 for Magic. So Curaga would be Cure Lv.3 which is the equivalent to Cure 3. However I'm starting wonder if there is anything else in the commands that is spelled wrong cause I just noticed now that Piro is spelled wrong. I don't spell things wrong cause I think it's cool. It's cause there is nothing to tell me I spelled it wrong.
Also I never men't a taking of the anitalias, I still want that on but if I wanted a pixel brush then I would use the pencil tool.

@Khris & Frito Master: The Command Boxes are ok(at least I think so) but if they're too dark then I will consider that when I make my next command boxes.
Title: Re: Icey games' thread
Post by: WHAM on 02 Jul 2012, 06:12
No sir, I'm afraid I am serious. See, the way I say Gravity is through the way I talk like how English don't say the T sometimes(which for from some reason I think is cool) as if it was silent in a word where it's not. I say Gravity as if the R was silent, but not only silent, as if it was apart of the G. G(r)-Avity is how it comes out which is way every time I said it I always had this feeling it was spelled wrong but I just could grasp why. I know I didn't say that the last time but I had just figured it out today.

Well that's just G'EAT, good for you mr 'ETA'D! We should all just D'OP a LETTE' from our W'ITING cause we all talk funneh!
...A'SEHOLE!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 02 Jul 2012, 17:00
Bad language removed. None of that here please Icey. Take it to PM/keep it to yourself. WHAM, stay out of the thread if it bothers you that much. - Mods

UPDATE July 2/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

In other news, my friend wanted to work on a comic with me that would be apart of the current PMQ Legends story line. He came up with the idea of having two scenarios each for two characters. So his character Noxus will have 2 comics and Dave will the same treatment.
One f Noxus' scenarios is already finished and the second one will follow after I finished my comic. This way we can discuss what are we going to do for the the second comics.

My Cover art:

(https://sphotos.xx.fbcdn.net/hphotos-ash4/s480x480/399249_197769990350569_1909527812_n.jpg)

I will be posting the pages here, but you can see'em first at the Ultimate Square Enix (https://www.facebook.com/FF.agito.XIII.page)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 05 Jul 2012, 04:19
UPDATE July 4/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

So I finally figured out all I need to know about how the Cross assault Battle system works. I wrote it all down today and it should help me when actually working with it so I don't mess up anything.

You can read the list below if you would like to. Comments welcomed but nothing harsh or unnecessary. Also, I am aware of the typos and stuff. Note pad doesn't have a proof reader and I think my keyboard is messed up cause I gotta press sorta hard to get the letter to show up. Cause I noticed I kept typing Monsters as mosters.


Battle system - Cross Assault Battle System v4 - CABS4

1.Intro to battle

The character will walk and with each step he takes, 1pt is subtracted off the Random

encounter int. When it hit's zero, the player will be sen't along with his team mate

into the current locations battle room.

2.Mid setup
before the battle starts, the monster and his stats need to be picked. Randomizer is

created to select the monster for the battle. Once the monster is picked, the game

will apply the stats to that moster.

3.Starting off

The player and his team mate will enter in from the right thus facing the enemy. A

engage logo will fly across

4.Row movement

In CABS 4, unlike CABS 2 the player can not freely walk about the battle area. instead

the player must select which row to move to durring battle by selecting the R1, R2, or

R3 buttons at the bottom of the screen. The AI team mate will be placed at R1 the fits

their stats. If they are strong in Magic then they will be placed in the back row but

if their strength are higher then they will be placed in the front row.

5.How do rows work?

There are a total 3 + the Targets row. The move about the battle area so they can find

the row that best helps them to win. R1, the very 1st row. In this row the players  or

team mates MGK power is increased by +3 until they move to another row or at the end

of the battle. R2, the very middle row for the player. This row gives you no +#. If

you cast magic from here then you MGK power will be at normal. R3, The row that puts

you and the target face to face. In this row your ATK power is incread by +3 while

your magic will be reduced by -3. So remember, Mages to the back and warriors to the

front.

6.Commands + Action Sets

When you select a command then select a target you will Cast a powerful spell or

unleash a furious swing from your sword. But what about the AI? Each team mate or

summon has total amount of command that can be used. Though the AI can not be

controled directly, their action during battle can be based on the commands you

choose. Before battle you can sync all of the AI's commands to the ones you have. If

you sync AI Pyro to Player Attack, the AI will cast Pyro on the target on it's turn

after the player uses Attack since those two are synced actions.

7.It's not over until your out of Phoenix Clips!

In battle you or your teammate may fall due to having no more HP left. If your team

happens to die then just use a Pheoenix Clip on'em. It'll get them right back up and

ready to keep fighting. However if you die during battle it's game over unless you use

a Phoenix Clip on yourself before you die. This will allow your Hp to be full restored

once it drops to 0. This only works once and you will need to use another Phoenix Clip

before you die again during battle for the same effect.

8.And about those Summons

In the spin-off, Miles's Adventure:PMQ, The character Miles is the only one who can

summon creatures into battle. Summons are Gods called onto the battle field to protect

it's summoner the best way how. The power of summons are added on to the power of the

summoners. If the summon get's defeated in battle then the summoner get's knocked out

until the end of the battle. Each summon gains it's own EXP after battle but it

depends on which one is in battle.

9.Dream points are a plus!

Were trying to figure out how we are going to implant this in the game. Right now you

have the option selcting 1 of 2 check boxes in the stat menu. If select the one next

to the ATK stat or the one next to the MGK stat then when you gain dream points (+1Dp)

then you ATK or MGK stat will be increased by 1 for each DP you gain. We are thinking

of making it where doing different objectives during will give Dp but for now we are

trying to figure that out.

10.Spells! spells! spells!!!

In Miles's adventure:PMQ, Magic is divied up to fit the element of each the player and

the summons. Spells like Pyro and earth can only be used by those of the fire element

like Christen or Ifrit. Cure, and Curaga can only be used by Ghost Cat and Tifany.

11.The more the stronger I am!

Most characters can equip swords such as Dave and Christen. Each sword has it's on

ATK+ amount. When equiped, the players ATK will be added with the Swords ATK, Thus

making attacks stronger.

12.Assault Breaking!!!

Each character has a special move called an assault. In Miles's Adventure:PMQ, Dave's

Assault changes based on what sword he has equiped.

13.Action Sequance

In some battles, there may be some events that may come up in the battle where the

player will need to keep clicking the button on the screen to charge up an attack or

something. Example would be, The big robot is shooting a laser beam at you. You can't

doge it so you must block it, charge up your shield by clicking the button on the

screen. The more you click the less damage you will endure.

14.Death

If you have ran out of Hp then you will be knocked out. Next your previous save data

will be loaded up and you will have to continue from there.

15.Victorious!

Once you win the battle you will gain Gold and a item if it you won with the hidden

bonus timer. If you don't win with in the Bonus time then you will not get the item

you worked so hard for.

16. But how do I level up?

Each attack you deal on an enemy will give you +1exp. The same goes for summons too.


There is also this pic I put together of the menu screens. A number of things have changed in this picture as it was made on the 23rd of last month.

(http://www.pictureshoster.com/files/qd9lz5h2dt802l4jqmmw.png)
Title: Re: Icey games' thread
Post by: Ghost on 05 Jul 2012, 04:43
The system as you describe it sounds playable. I admit I am not the biggest fan of JRPG combat choreography (Screen shatters! Dramatic music! Heroes march in! Two minutes cutscene of cool poses! Mouse appears! Mouse takes 1 Damage! Mouse dies!... and so on) but if you can pull this off, good on yer.

Will DEF be affected by Row position? It would make sense that an archer/mage in the second row, placed behind a meat shield, would be harder to hit.

I am not too sure about the "hidden bonus time" to net you a goodie; do players know about that hidden challenge? Otherwise the loot will just appear as randomly generated.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 05 Jul 2012, 05:04
With all the practice from my other attempts at a better battle system I can promise you that this one is by far the best and I can pull it off. A version 5 and 6 are being made for future games but the only way they will work is if I can pull this one off.

A yes the DEF stat, If forgot to include it in the list. And even if I did put it in there I don't think I know away of describing how it works. But yes the rows will. I'm trying to figure out how though, like maybe at row 1 the player will take a bit more damage and at row 3 the player will take less damage since they're taken physical damage to the face. What do you think?

The player will be warned at the start of the battle about the Bonus timer. They will be told only how much time they have. The Bonus loot is a surprise. However the Bonus is not going to be in every battle as it will be up to game to choose at random.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 07 Jul 2012, 18:02
UPDATE July 7/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

So I was able to make the swords and make the Standing/Attacking frames. Turns out I already had made empty handed sprites of Dave so just in case one day I wanted to give him extra swords. So that's a plus for good thinking. Anyhow, I've been trying to measure them to make sure they fit and aren't bouncing around when switching frames. I think it's going well but I'll see when I put them in the game. I have also been working on he Summon spries. So far I have Ghost Cast and Ifrit finished.

(http://www.pictureshoster.com/files/uwa9heqy8q3og658w8nn.png)
Title: Re: Icey games' thread
Post by: EchosofNezhyt on 07 Jul 2012, 18:05
Looks cool.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 07 Jul 2012, 18:34
Thanks dude, tried to get the swords as close to how they looked in the Menu Display versions.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 08 Jul 2012, 22:30
UPDATE July 8/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

Finished the summon sprites.
x1 x2 x4 x8


After Ghost Cat I sorta got a bit lazy while drawing ifrit, then I got even more lazy when I did Shiva. But after a little rest and some game playing I was able to gain enough energy to draw Zangard.

Ghost if you read this post I was wondering if that sound effect offer is still open?
Title: Re: Icey games' thread
Post by: EchosofNezhyt on 08 Jul 2012, 22:46
Looks cool.
Ifrit looks cool. (Hes the fire god thing right? I haven't played a ff game in years.) Maybe he should have a loin cloth?
Blue guy Zangard looks cool.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 08 Jul 2012, 22:52
Thanks and that doesn't sound like a bad idea, I think I'll try to add one tonight.
Title: Re: Icey games' thread
Post by: THE imperialman on 10 Jul 2012, 15:34
Will the player accumulate XP by other methods?(Such as completeing a level or an item that provides collateral XP)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 11 Jul 2012, 12:17
well what usually do is make it were every time you attack you gain 1 xp point. This way the number of points gain is equivilant to the amount of hits. However I don't know if this will work for this game, but it could.

To directly answer your question however, in action sequence mode when competing the correct actions you gain some exp.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 20 Jul 2012, 17:35
UPDATE July 20/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

(http://www.pictureshoster.com/files/y0s3yzy6xeuf0viwhxaj.png)

It may seem like it goes right to left but the arrows refer to the level connected to the last orb.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 28 Jul 2012, 15:27
UPDATE July 28/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

Some concept Art for the comic Death Risen -PMQ-

x1 x2 x4 x8


x1 x2 x4 x8


x1 x2 x4 x8


x1 x2 x4 x8
Title: Re: Icey games' thread
Post by: Andail on 03 Aug 2012, 19:20
Ok, since this thread is basically all about Icey publishing random thoughts and scribbles, I've moved it to the Rumpus.

Once you have made some proper progress, Icey, I'll be the first to post in your GiP thread and wish you good luck.
Title: Re: Icey games' thread
Post by: Dualnames on 07 Aug 2012, 11:55
Lovely stuff on these papers, icey. A rude question, but it's more aimed to gratify my need for an answer rather than insult you/offend you. But why are your games featuring worst graphical quality concerning character sprites, when obviously you can draw quite good?
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 10 Aug 2012, 17:46
Holy crap I never noticed the last two post.

Andail I have a lot of in game stuff to show I just haven't had the time to post the stuff. I will try to post some screen shots of my latest works tonight.

At Dualnames. That's a rude question but rather a good question. I'm not a good spriter, well I am but not a good animator hence why I use other methods for making actions like using the tween module and I only use left and right view for my characters. It's easier and faster to animate a sprite that looks decent rather then one that looks awesome. Maybe I'll pm Grim about how he does the animation for the characters in the Cat Lady. Cause if I can do it like that then my games art as a whole will look a whole lot better.
Title: Re: Icey games' thread
Post by: Technocrat on 11 Aug 2012, 00:43

x1 x2 x4 x8



Gotta watch out for those angles, they're sharp. Their wrath is even worse.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 11 Aug 2012, 02:33
ha I spelled it wrong...but I think I'll keep it like that :D

Title: Re: Icey games' thread
Post by: Peder 🚀 on 13 Aug 2012, 05:15
I must admit your drawings ARE really good!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 13 Aug 2012, 07:03
Why thank you :)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 17 Aug 2012, 21:11
UPDATE August 17/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

Big News!!!

So I been thinking lately about a "another story" or a side B of Miles awakening, one that would explain a conflict going on at the same time but in a different dream and involves another character. Though it would be a nice idea and it would fit with the story, it's just too much do when it comes to trying make sure both stories can be developed with in the same game due to the fact that they play differently. And I already wasn't trying to use any DLC for Mile's Awakening.

So that's when it hit me. The game would be so easy to make cause due to the story it would allow me to use a lot of content from previous games. It plays out more as an adventure game with the main character's goal being memory building. You will solve puzzles to get memories and then combine them or just use one of them to unlock a Door of Nightmares. Depending on output or just the memory itself, the next following dream will be different but in the end the story will add up.

(http://www.pictureshoster.com/files/notflxlrrvamv5mxcq.png)

Dreams Saga: Pub Master Quest is the brand that connects the 2 titles together.
(http://www.pictureshoster.com/files/7n8nmp5r1egvuyjgdrgg.png) X (http://www.pictureshoster.com/files/5elxsu8c2v6u7kgsl8to.png)

Christen's Nightmare is a medium-length game that stars Christen Nakumora as he traverses through nightmares hidden in his and friends memories.


Title: Re: Icey games' thread
Post by: Jonathan Wedge on 26 Aug 2012, 07:08
UPDATE August 26/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

Christen's Nightmare is about 20% finished. A demo should be available something next week (mostlikely Friday). Since the game is not an RPG and more of an adventure game it really feels fun to make something different while using the same theme.

I'm gonna try to get some screen shots up Monday.
Title: Re: Icey games' thread
Post by: CaptainD on 26 Aug 2012, 09:39
Since the game is not an RPG and more of an adventure game it really feels fun to make something different while using the same theme.

Fancy using Adventure Game Studio to make an adventure game - what a radical concept!  :-D ;-D :P

Hope development goes well.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 26 Aug 2012, 15:32
Thank you kind sir but I'm afraid you miss my point. All I've done is make RPG's and other stuff except the one thing I should have been created using AGS, an adventure game.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 05 Sep 2012, 00:58
UPDATE September 05/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) - (http://pubmembers.webs.com/icon.png)

Christen's Nightmare is about 38% finished. Instead of a Demo I thought why not a little beta. It'll be fully playable but if you would like to try it out you can PM me.

Also here is those screen shots.
(http://www.pictureshoster.com/files/qagxknrmwh3czg38ozxa.png)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 23 Sep 2012, 19:37
UPDATE September 23/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) - (http://www.pictureshoster.com/files/cheib5j8jevw1etkxv3n.png)

Let's try this again...

The game that started it all! Pub Master Quest. Legends. Currently the game has went through 4 updated versions whilst only featuring a few updated things. But this time around, version 5 will be the biggest version of PMQ Legends. The version features many changes and brings buckets of new things then the previous versions have.
Changes to make the story make sense and stay on track more in the series. Battle improvements like a new re-masted CABS and a new EXP system. You can dress up in costumes
x1 x2 x4 x8
that are also present in battles. And the biggest thing yet, Explore the world and take on many quest outside of the main story. Battle super Bosses and tell the story of 4 young friends. There's such much more to do and explore in this game now you'll be playing for hours.

(http://www.pictureshoster.com/files/k9ykudiblanxo7uskby.png)

Screen shots(few days old but still works)

(http://www.pictureshoster.com/files/veul28stuz8rxqo0egzl.png)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 08 Nov 2012, 03:59
UPDATE November 8/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) - (http://www.pictureshoster.com/files/cheib5j8jevw1etkxv3n.png)

(http://www.pictureshoster.com/files/tjoeqsgaeo8ui85s1v.png)

The new CABS Junction is an enhanced version of the first one. Made to add more flexibility to the characters and more customization. Players are able to unlock up to 6 command slots to use in battle. Instead of choosing from a list of commands to use in battle, player must junction magic, abilities, and items to their respected slots.

Those are the 6 available commands

(http://www.pictureshoster.com/files/t03873mtgcdf8ejff92z.png)

Chapters 1 and 2 are finished, I am going to upload chapter 1 to The Ultimate Square Enix page tomorrow night. Visit the page here: https://www.facebook.com/FF.agito.XIII.page

Title: Re: Icey games' thread
Post by: Jonathan Wedge on 09 Dec 2012, 19:43
UPDATE December 9/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) - (http://www.pictureshoster.com/files/cheib5j8jevw1etkxv3n.png)

(http://oi45.tinypic.com/fndzqx.jpg)

Title: Re: Icey games' thread
Post by: miguel on 09 Dec 2012, 19:56
Hey Icey, what's up? Still working on it I see. You've got some typos in there my friend.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 09 Dec 2012, 20:33
Hey'a, I just been working on a lot of things and been busy with school.

And Dammmnnnn I thought it was perfect. I guess it's good I didn't close out of the picture.
Title: Re: Icey games' thread
Post by: MiteWiseacreLives! on 12 Dec 2012, 02:04
Reading this thread has provided a bunch of cheap laughs!
I think someone should create an adventure game based soley on this thread...
Where in, Icey of course, would be the hero. He would be visiter to the "Land of AGS" with only his backpack full of scetches and plot outlines. In this land of Forums (instead of towns) the majority of AGS'ers he encounters would engage him in conversations designed to drain his "Self-Confidence points" stat, he could counter with his crazy anti-logic or move the conversation to a wild new game idea leaving the AGS'er dumbfounded and destroyed. I imagine him regaining his Self-Confidence Points by finding computer terminals scattered about on which he could blog about his latest obsession. The only other stat would be Phonix Points, which he would slowly gain in night classes until he was completely hooked. His overall goal would likely be to complete an RPG on AGS vindicating his name in the Forums of AGS Land...
Along the way he could complete side-quests like:
 -Acquiring Basic Grammar!
 -Pass the ESL Exam!
 -Unlock the secrets of Downloadable Content! or was it really just Unlockable Content all along... woah...
 -Shake off the Demons of the Final Fantasy Wannabe Cult!
I'm undecided whether the final boss should be Kris or Ghost....
Now it should be made clear that Icey cannot make this game, unless of couse he lives out this crazy fantasy in real life and can look back on his own past and truly understand the entertainment value it holds.

p.s. - Keep on keeping on Icey! I am really interested in what you will finaly produce when you trap and contain all those ideas.
Title: Re: Icey games' thread
Post by: OG on 12 Dec 2012, 16:05
I am really interested in what you will finaly produce when you trap and contain all those ideas.

The most epic game of all time I'd imagine. Then who will be laughing.
Title: Re: Icey games' thread
Post by: Ghost on 19 Dec 2012, 00:38
I'm undecided whether the final boss should be Kris or Ghost....

Nah. M'hair is neither blue nor spiky enough.
Title: Re: Icey games' thread
Post by: Ponch on 19 Dec 2012, 02:30
Keep on keeping on Icey!

Indeed. Intentionally or otherwise, Icey remains one of the most enthusiastic and entertaining AGSers.  :cheesy:
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 19 Dec 2012, 04:02
I sorta don't know how to reply to anything, that's why I haven't responded |:[

But I guess I can say I will keep on I guess, one day I'll release something fully worthy of playing and hopefully I'll get at least some attention for it.
Title: Re: Icey games' thread
Post by: Ponch on 19 Dec 2012, 04:17
I can say I will keep on
This is what I'm talking about, Icey. Your unflagging desire to keep making games is what gives me hope for you. You never give up and I admire that! :cheesy:

I'm convinced that with enough effort (and studying game design -- specifically what works and what doesn't in adventure games), you'll one day make a fantastic AGS game.

Seriously. Don't give up, Icey. Work hard and don't be afraid to take a serious look at your old games. Examine them and think hard on what you got wrong (and right) and find ways to improve on those ideas in future games. One day you'll be an AGS legend, I'm sure of it.  :smiley:

I believe in you, Oceanspirit Icey.  :cool:

Seriously, I do.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 19 Dec 2012, 05:18
Thanks Ponch, I'm telling you at first my dream was to get into SE through all of this but recently all I really want to accomplish is to make a great AGS game that can stand up there next to the big boys :)

That's my AGS dream. I just wanna be known for creating something great. And indeed with some studying and more experiments I will be successful.
Title: Re: Icey games' thread
Post by: miguel on 19 Dec 2012, 11:50
Quote
That's my AGS dream. I just wanna be known for creating something great.

You're a inspiration for all of us, Icey. There's no doubt that you'll produce a great game in the future. It takes time, but you've got plenty of it.
Merry Xmas Icey!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 19 Dec 2012, 17:38
Thank Miguel, all of you guys words mean a lot to me. :)

And Merry Xmas to you to.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 22 Dec 2012, 04:28
UPDATE December 21/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) - (http://oi50.tinypic.com/311qg7p.jpg)

(http://sphotos-b.xx.fbcdn.net/hphotos-snc7/578773_508857402487908_1534964690_n.jpg)

Project End is a short PMQ game I'm working on. It has absolutely nothing to do with any other PMQ game I've made. It is a completely new stand-alone story. The game features Dave on a quest to save the world from ultimate oblivion but he ends up getting his sword transformed into a alternate copy of himself named Dawn. Today is the day the world will come to an end unless the two can seek out the divine light to take down the troll lord and save the planet.

I know I'm gonna get talked down to by at least one person but I hope not. Anyhow the plot sounds stupid but the games really turning out good. It's fully playable and it will be the first Square Effect game released so that's a mental +1 for me(woohoo!)

(http://www.pictureshoster.com/files/bitkfm1itifj2nzvo5ur.png)(http://www.pictureshoster.com/files/4onjhcsjr41hk55myjaf.png)
So the game is coming out on New years! That sounds awesome!




Title: Re: Icey games' thread
Post by: Jonathan Wedge on 25 Dec 2012, 19:27
UPDATE December 25/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) - (http://oi50.tinypic.com/311qg7p.jpg)

(http://sphotos-b.xx.fbcdn.net/hphotos-snc7/578773_508857402487908_1534964690_n.jpg)

So I was watching a recent walkthough of a game called Bravely Default, For 2 years now I've been trying to create this system that would allow the players to communicate about things reletive to what happening around them. Well Bravely Default does what I want but it's not live. So it gave me a new idea I wanted to try out. In the I replaced the usual world interactions that adventure games have and added a feature called [PARTY CHAT].

This option is becomes available at certain points in the game. When selected you start a mini conversation within the Party. You have a few options to select from to talk about.
[CHAT] - basic and maybe relative talk with the other player.
[Objective] - get hints and reminders on what you have to do or get.
[End Chat] - Just end the chat.

This new system is full workable and hopefully I can expand off it in the future.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 27 Dec 2012, 09:58
UPDATE December 25/12(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) - (http://oi50.tinypic.com/311qg7p.jpg)

(http://sphotos-b.xx.fbcdn.net/hphotos-snc7/578773_508857402487908_1534964690_n.jpg)

Here's few screen shots of different scenes from the game. :)

(http://oi49.tinypic.com/32znnzs.jpg)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 01 Jan 2013, 04:46
Pub Master Quest -The Adventure of 2-
(http://sphotos-b.xx.fbcdn.net/hphotos-snc7/578773_508857402487908_1534964690_n.jpg)
(http://oi49.tinypic.com/32znnzs.jpg)

Download now! (http://www.adventuregamestudio.co.uk/site/games/game/1635/)

It's 2012 in the world of Senpah, people are still fighting in foolish wars as their world crumbles beneath them. Dave, child of courage has risen up to save the world from the evil Troll Lord. Can he save the world in time before everything is consumed into Oblivion?

*Note this game has absolutely nothing to do with the other PMQ games I make/made. This game sorta follows the events of the real world in 2012.*

Sorry for the multi-post, just thought I should post it where it should go :)
Title: Re: Pub Master Quest -The Adventure of 2-
Post by: OG on 03 Jan 2013, 20:49
When I joined the AGS community I thought I was joining 'Adventure Game Studio', not 'Adventure game Sadist'.

Seriously guys, the bloke is 17 and he has a better understanding of the engine than 75 percent of you, yet all you do is give the guy a hard time. It's easy to point out all the negatives in everything (which seems to be an ongoing theme here at AGS), why not cut the lad some slack and tell him where he is improving as well? Looking back at all his other attempts you can clearly see Icey is getting better at what he does. Clearly it isn't the best game in the world, but credit where credit is due. It seems to me like Icey get's picked on specifically as I tell you I have played some trash here and held my tongue. Well, there was that one time I did give a negative review but got bashed for doing so. Ah well.

@ Icey - take what you have learned and just keep going mate, learn from your mistakes and keep improving.
Title: Re: Re: Pub Master Quest -The Adventure of 2-
Post by: Khris on 03 Jan 2013, 23:09
OG, we have been playing this exact same game for the seventh or eighth time now. The main points of criticism are that there's no gameplay besides clicking on the next room exit and that the battles only emulate RPG mechanics because icey can't code an actual battle system.
Us mentioning this every time a new game is published is supposed to encourage him to create an actual game instead of the next cookie cutter semi-interactive wannabe Final Fantasy trailer.

You know less than 75% percent of the history here and have been registered for about 7,5% of the time icey spent so far making basically the same non-game over and over again.
You aren't the first newbie who dons the white armor as soon as icey is critiqued, and you certainly won't be the last.
Title: Re: Re: Pub Master Quest -The Adventure of 2-
Post by: LimpingFish on 04 Jan 2013, 00:11
When I joined the AGS community I thought I was joining 'Adventure Game Studio', not 'Adventure game Sadist'.

That's a little harsh. Have a look over the previous 3+ years of Icey-related threads and you'll soon see that it's been a magical mystery tour of endless advice, many bouts of head-scratching exasperation, and copious amounts of dead horse flogging. And it will likely continue, because, despite the fact that we've all lost our temper with Icey at one time or another, we understand his desire to make games.

Like I said, I've played everything in his oeuvre up to this point, partly because I'm actually interested in seeing if he's made progress in his quest. I'm sure I'm not the only one.

Sadists? Not at all. Masochists, maybe...
Title: Re: Re: Pub Master Quest -The Adventure of 2-
Post by: ddq on 04 Jan 2013, 00:31
Thank you for not crediting me this time.
Title: Re: Re: Pub Master Quest -The Adventure of 2-
Post by: OG on 04 Jan 2013, 00:37
Quote
You aren't the first newbie who dons the white armor as soon as icey is critiqued, and you certainly won't be the last.

I might have joined the forum lately but I've been lurking off and on and playing the games around here for years. I'm no 'n00b' and I'm certainly quite aware of how it works around here. I just decided to learn the engine before I signed up to avoid pointless "How do I do dat?!!1" threads. Couldn't live with that on my conscience. And to be quite frank, Khris, I just don't approve of the way people mock this guy. It's about plain decency. Not everyone is a pro, many of us never will be. Treating him like a failure isn't going to help. I like to have my own opinion about things and that isn't going to change, newbie or not. When I was 17 I was doing some damn stupid shit. At least he is trying to do something product with his time.

Quote
That's a little harsh.

Maybe you're right. I'm certainly no angel, in fact, I can be a bit of an arsehole. You're probably nice, friendly people, but I am the type of person who cannot stand to see someone get so singled out. With some people it's bordering on bullying (I am not talking about you guys specifically).

Hell, I don't even know Icey personally. We haven't even exchanged a pm before. I'm just old enough to know better than to treat him like an idiot. It's not clever and it's not healthy. It's just as bad as a kid showing his dad a picture he drew and the dad yelling at him for colouring outside the lines.

Peace and love.
Title: Re: Re: Pub Master Quest -The Adventure of 2-
Post by: Jonathan Wedge on 04 Jan 2013, 02:57
Thank you for not crediting me this time.

Let me break it down for you. And I could be wrong. I might of missed a game or so but screw it.

(http://www.pictureshoster.com/files/hbakdt5wwlyvvdtewdfy.png)

Meant for ddq only, nothing bad but no one has any reason to respond to it unless your ddq.

Spoiler: ShowHide

Now this is very important not just to you or but anyone. I'm not asking for a bunch of people to take it to the heart and be like "oh, well I wasn't gonna do that anyways" that's cool but I'm gonna stress this point but mostly toward you ddq. Cause you feel like you just gotta say something.

OSD was thought up by a few people(mostly you and ben). The design took off and many people hopped on his pirate ship and made more games about him. Here's the thing. From the very start I came up with my own version of OSD. Hes different in many ways and he can only be used by me. Why? cause of this, I'm absolutely fine with not being able to use him for any thing commercial. Not even DLC. That's all cool and it's all in the past now. But here's the thing. The reason why my Dennis can't be used is cause hes apart of the PMQ world. He can only be used in non-commercial related things by my team. He can cross between the PMQ universe into OS universe. For this fact I don't really mess around with the normal canon Dennis, only every now and then like OSD HD for example and because I'm apart of the AGS community  :D.

Point is I wouldn't add you to the credits cause you made absolutely no contribution to the PMQ universe. Not art, music, story, or even helping me with a confusing bug.

The only thing you'll see yourself under is a OSD game and that's if I feel like adding you. In my opinion and I don't care what anyone say, Ben's the real man behind OSD. It's because of his code that I finally was able to start trying to make a real RPG system. His simple code was the answer I was looking for in the beginning but couldn't really get it out of know one.


Title: Re: Re: Pub Master Quest -The Adventure of 2-
Post by: LimpingFish on 04 Jan 2013, 03:48
Alright, anything posted from here on in that's not directly related to the game in the thread title will run the risk of being deleted. Icey, your above post should've been a PM, if ddq is the only person it's directed at. Don't derail your own thread.

Everybody can head over to the Iceygames thread in the Rumpus Room, if you want to talk about other Icey-ness. :)
Title: Re: Re: Pub Master Quest -The Adventure of 2-
Post by: ddq on 04 Jan 2013, 04:27
Please don't tell him to PM me. I don't think my poor heart could take it.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 11 Jan 2013, 03:40
UPDATE January 10/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)


Death Risen -PMQ-   Is comic that me and my friend created. It's number XIII in the PMQ.Legends series. Check out part 1 below.


(http://sphotos-b.xx.fbcdn.net/hphotos-ash4/734688_514146505292331_1203442938_n.jpg)
(http://sphotos-a.xx.fbcdn.net/hphotos-snc6/282850_514146508625664_800698311_n.jpg)
(http://sphotos-a.xx.fbcdn.net/hphotos-prn1/550910_514146515292330_203453655_n.jpg)
(http://sphotos-a.xx.fbcdn.net/hphotos-prn1/582326_514146528625662_2109125819_n.jpg)
(http://sphotos-a.xx.fbcdn.net/hphotos-ash3/480784_514146525292329_444222044_n.jpg)
(http://sphotos-b.xx.fbcdn.net/hphotos-ash3/530371_514146535292328_635612372_n.jpg)
(http://sphotos-b.xx.fbcdn.net/hphotos-ash3/602946_514146568625658_1863305462_n.jpg)
(http://sphotos-b.xx.fbcdn.net/hphotos-ash3/574935_514146575292324_1527564731_n.jpg)
(http://sphotos-a.xx.fbcdn.net/hphotos-ash4/295175_514146595292322_1299294563_n.jpg)
(http://sphotos-a.xx.fbcdn.net/hphotos-ash4/735167_514146591958989_1646024218_n.jpg)
(http://sphotos-b.xx.fbcdn.net/hphotos-ash4/309465_514146588625656_182796283_n.jpg)
(http://sphotos-b.xx.fbcdn.net/hphotos-snc6/406612_514146605292321_290583655_n.jpg)
Title: Re: Icey games' thread
Post by: Ponch on 11 Jan 2013, 04:01
Icey, I would love to spend 24 hours living in your brain, just soaking in the Iceyness.  :=
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 11 Jan 2013, 04:04
Maybe you should plan a vacation, it's still winter time. But just a heads up, I didn't make this comic up here. I have part 2 and we're working on part 3 together.
Title: Re: Icey games' thread
Post by: Ponch on 11 Jan 2013, 04:06
Maybe you should plan a vacation, it's still winter time.
Good point. I should hurry and get in there before spring. I bet it's warm inside that Icey noggin'. (laugh)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 11 Jan 2013, 04:08
Sure is, you can only enter if you a Pub member, but everyone's a Pub member ;)
Title: Re: Icey games' thread
Post by: Dualnames on 11 Jan 2013, 09:11
Quote
You aren't the first newbie who dons the white armor as soon as icey is critiqued, and you certainly won't be the last.

I might have joined the forum lately but I've been lurking off and on and playing the games around here for years. I'm no 'n00b' and I'm certainly quite aware of how it works around here. I just decided to learn the engine before I signed up to avoid pointless "How do I do dat?!!1" threads. Couldn't live with that on my conscience. And to be quite frank, Khris, I just don't approve of the way people mock this guy. It's about plain decency. Not everyone is a pro, many of us never will be. Treating him like a failure isn't going to help. I like to have my own opinion about things and that isn't going to change, newbie or not. When I was 17 I was doing some damn stupid shit. At least he is trying to do something product with his time.

Quote
That's a little harsh.

Maybe you're right. I'm certainly no angel, in fact, I can be a bit of an arsehole. You're probably nice, friendly people, but I am the type of person who cannot stand to see someone get so singled out. With some people it's bordering on bullying (I am not talking about you guys specifically).

Hell, I don't even know Icey personally. We haven't even exchanged a pm before. I'm just old enough to know better than to treat him like an idiot. It's not clever and it's not healthy. It's just as bad as a kid showing his dad a picture he drew and the dad yelling at him for colouring outside the lines.

Peace and love.

Sorry for the late and most likely rendered irrelevant reply, it's not meant to trash or derail the topic, even if coming to think of it, it will actually do so. Anyhow, icey has come a long way, and Khris raised a valid point about how the AGS community stands towards icey. Eventually he gets singled out, that's debatable, even though I believe so. Nobody wants to fight Icey, at least the majority, in fact the basic idea behind the criticism is to make a point from which, as long as completely understood and accepted, Icey will learn and move on to better things.

In the end of the way, this community will be right, and icey himself will even agree to that. It happened to me, and the behavioral patterns between the both of us are much similar.
Title: Re: Icey games' thread
Post by: miguel on 11 Jan 2013, 10:20
I also believe this to be true. As a young padawan, Icey will grow strong as we can all see that the force is strong in him. Khris has a huge role in his path and Icey is lucky to have him as a mentor. It's not easy to all and it will lead to frustration many times...but we don't want Icey to follow the dark side (other engine) do we? It would be a shame if such effort was in vain. This said, there's no other thread this amusing in the forum!
Title: Re: Icey games' thread
Post by: Akatosh on 12 Jan 2013, 13:15
This thread made me return to the forums, it's true.

... it's still a good thread, though.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 26 Jan 2013, 05:41
@Miguel: Khris as my master...I can see that being true :D

@Akatosh: Glad you like it ;)

I'm just gonna drop this here, more information to come February.
(http://www.pictureshoster.com/files/2n2dhdiwf4xow9lb34i7.png)
Title: Re: Icey games' thread
Post by: Ghost on 26 Jan 2013, 17:48
Whee, Logo(tm)  ;)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 01 Feb 2013, 22:39
UPDATE February 1/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 

yep and now to explain this logo.

(http://www.pictureshoster.com/files/2n2dhdiwf4xow9lb34i7.png)

PMQ - Legend of the ice maiden

This is a game that I'm working on for a special event this year. And I wanted to make it for the AGS Bake sale.
Now I was informed that I had to make a original game but I still wanted to get the name of PMQ out there some way that would allow it to be in the bundle.
I wanted the game to be apart of the main series of PMQ legends but not something that made it where you had to know the series to play it or that felt broken in a sense. So I knew the only way to do this was to go back to where it all started, a point where I could create a new story and have it still apart of the main series.

This game is a prequel story I created for the Legends series. It tells the story of how the Dave and his team first got together and the biggest quest they first had to embark on.

Plot

Every 1000 years the magical barrier around the northern continent goes out and the Gods choose a new Ice Maiden. In 2010, the daughter of the Lord Oliver was chosen by the gods to become the new Ice Maiden. Lord Oliver summoned 5 young adventures to come and guide his daughter to the Temple of Eons, as it is a dangerous journey and she must restore the barrier. However the Eglis army is trying to recover the maiden as they need her powers to fuel their futuristic technology. Can the team guide the maiden to her objective or lose her to a world threaten military army.

Development
The game has not gone in the development yet as I'm trying a new tactic that will better help guide me threw making this game. I call it brainstorming, I never really tried this before with making my games which is why they appear broken. With this I can plot the story, events, concept arts, and other stuff all in the same place. I'm about 90% finished with that part of the game. I plan to fully complete a part of the game each month before the end of the Bake sale.

As of this month I plan to devote my Dev time to developing the C.A.B.S Junction. The battle system used in both this game and PMQ Legends, plus a small sample version in my December MAGS game. The system is a bit confusing to develop but I know once it's finished, it'll be something I could port to other games I make.

I'm looking for people who are willing to test other the system builds from time to time. Of course the one I'm working on isn't finish but it will be soon so if your interested just drop me a PM.

Features
-New Battle system
-Party Chat
-Side Quest
-Action sequences
-more

Music

I've spoken with my man Loney about the OST for the game and he said he would be able to help out again. Hes helping me with the OST for PMQ Legends as well. I'm also getting some help by someone I found on Youtube named Gforce who makes awesome remixes.
Title: Re: Icey games' thread
Post by: Ghost on 03 Feb 2013, 01:23
So there's going to be another Bake Sale? That's awesome news!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 03 Feb 2013, 03:57
uh well, oh damn, my bad Ponch. I didn't me to blow the surprise. Besides, I'm sure not everyone has seen...wait but nobody knows when. Oh hoho! :3
I'm just merely getting ready for it when ever it comes cause I don't even know truth be told. I just want to be able to have something finish for it this time.
Title: Re: Icey games' thread
Post by: Ghost on 03 Feb 2013, 18:04
uh well, oh damn, my bad Ponch. I didn't me to blow the surprise.
Ah, no need to be ashamed. I mean, you have just dashed forward and  revealed the most awesome bit of news to the whole of your readership. Who knows, maybe people will be absolutely happy about that. I am, that's for sure.

I am not really sure if the text shouldn't by Pub Master Quest. All capitals. It's common in headlines to write in caps. That was actually ON TOPIC, too.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 03 Feb 2013, 19:56
Thanks Ghost for boosting my spirits about this. :)

And trust me, I know, the thing is that the M, and the P are really big and they sorta make the PMQ alone ugly IMO. So I've been using lower case for the M and the P even though it's grammatically incorrect.
Title: Re: Icey games' thread
Post by: Ghost on 03 Feb 2013, 20:06
Thanks Ghost for boosting my spirits about this. :)
I did? (I wanted to be ironic and thought that in context it would be clear.)

So I've been using lower case for the M and the P even though it's grammatically incorrect.
It really does look wrong though. And it may not be grammatically incorrect but it deviates from a standard (rule?), so why not redesign your logo so that it looks better and *is* correct?
You'd be surprised to see Square announcing "Final fantasy XXIII", too, wouldn't you?
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 03 Feb 2013, 20:13
Well you sure made me a bit happier

I would be kinda surprised if they did. Here's what I'll do, see my version of Photo shop is broken. I had 3 versions of the logo. One with the girl full body, her alone with out the title and this one. But only this one saved so I would kinda suck to have to go in there and try to redraw her and a new title. What I will do is on the next game I will see how I could make the title look when it's grammatically correct and use that for the game. And that's a promise. ;)
Title: Re: Icey games' thread
Post by: Ghost on 03 Feb 2013, 20:32
I hear reinstalling Photoshop makes it as good as new. You know, from that disk it comes on. There's even customer service.

I am surprised to hear you want to make a game for a fundraiser and can't even be bothered to spell-check the "cover". I'm no "grammar expert" though- god knows I make a lot of mistakes myself- so I don't even know if you must have those capitals or not. It just stroke me as odd.

But this is turning into a dialogue and maybe doesn't belong here.
I'll stop.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 03 Feb 2013, 20:49
(https://lh5.googleusercontent.com/-uG5ZTtU234U/UQNvF2afPSI/AAAAAAAAAtc/lufgmNby1sA/s254/PMQ1+banner.png) 2009 - 2012 version vs (https://lh5.googleusercontent.com/-xISkMTALBWw/UQ7NBLHhCvI/AAAAAAAAAus/rKqTHB4x4iU/s254/PMQ+2013.png) possible 2013
Title: Re: Icey games' thread
Post by: Ghost on 03 Feb 2013, 21:09
Right one looks better. The M is hard to read, but the capitals really look better. I'd stick to that one.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 03 Feb 2013, 21:11
Ok, I'ma give that one a try and I figured out a trick to get the girl back in the title and the text which I have to redo cause I was informed it doesn't spell Legend of the ice maiden.
Title: Re: Icey games' thread
Post by: Khris on 04 Feb 2013, 18:55
Right now it looks like Pub easter Quest.
I'd also move the two t's on the right apart; you probably did this deliberately but it doesn't look good IMO.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 04 Feb 2013, 19:53
See the first one is easy to make out, the P just looks like it fused with a Z but the second one looks like J + E then a Q or a G.

The T's are kinda odd looking but I like it cause it makes the title look less simple.

Also Khris, do you think you can try out the Battle system test game when it's finished and stable enough to play? It's currently table just not finished.
Title: Re: Icey games' thread
Post by: Tabata on 04 Feb 2013, 20:14
I am not able to explain this in english words, sorry!  (roll)

So I hope, you don't mind, if I show it:

   (http://s7.directupload.net/images/user/130204/3dre8b7y.png)

I didn't do it propper – just to show you, how I'd pefer it to be.

Since this isn't the Critics Lounge, just tell me if you prefer it to be hidden
or I can delete it completely it if you want.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 04 Feb 2013, 20:17
How do you move it?

Any how, Damn that does look good, if it weren't for the girl in the back I would go with that that idea. :(
Title: Re: Icey games' thread
Post by: Tabata on 04 Feb 2013, 20:27
How do you move it?
Just a bit of copy and paste :wink:

But I don't understand your problem with the girl.
You still can place it behind where it has been, since this version is like the pmq2013-file.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 04 Feb 2013, 20:29
I gotta re-install my version of Photoshop. I lost the picture with girl full bodied alone cause when I saved it I though it saved but it didn't and I closed the tab she was in so all I had left was this one.
Title: Re: Icey games' thread
Post by: Tabata on 04 Feb 2013, 20:33
... so all I had left was this one.
How about the "cut and paste"-thingy for her, too?
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 04 Feb 2013, 20:35
Shes to far into the tilte, the only reason why I can do the C & P with Khris version is cause the tile is in the center. I wish I could do it but I just can't figure out away besides redrawing her.

(http://www.pictureshoster.com/files/wnbc62tq05i3zx7e1jfq.png)
Title: Re: Icey games' thread
Post by: Khris on 04 Feb 2013, 21:03
Also Khris, do you think you can try out the Battle system test game when it's finished and stable enough to play? It's currently table just not finished.
I'll only test it when it's at least executive desk.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 04 Feb 2013, 21:07
???
Title: Re: Icey games' thread
Post by: Tabata on 04 Feb 2013, 21:12
Hmmm - of course this isn't the version that can be used,
but if you do an overwork, it's possible:

(http://s14.directupload.net/images/user/130204/yfi9drww.png)

Whatever you decide to go for - good luck  (nod)
Title: Re: Icey games' thread
Post by: Khris on 05 Feb 2013, 07:51
Icey, I'm not going to explain my bad joke; suffice to say that I might test your battle system if I get to look at the source and determine that you've actually programmed it instead of pretending to. I'm not going to try and help you fix something as broken as the last battle code you posted.
If you mean "test it" as in I just get to tell you what's wrong, I might do that even if it's broken. I'm no good beta tester though; I tend to Alt-X out of broken games way too fast.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 05 Feb 2013, 20:27
@Tabata: Okay, I see it how it can be done but I think I'm gonna stick with the current one I just made or the old one cause this new one is two big now and I don't wanna shrink it.

@Khris: I can give you the source when it's playable, of course there is gonna be stuff in there that you will think I should have done otherwise or something I didn't have to do make something so long, etc. but I'm sure not as much as before cause I'm trying to do what we talked about last time with making my own functions. It's a bit hard cause I have to find new loop holes to get what I want vs everything being in one room then having to copy and paste, but I'm getting the hang of it slowly but surely.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 07 Feb 2013, 06:18
UPDATE February 6/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 

Here are some character portraits, but none of these are the main characters.

(https://lh5.googleusercontent.com/-gAzYMMQDt0s/URNFTUEmKoI/AAAAAAAAAwU/RrlkbJFRykA/s80/Erick.png) Erick

(https://lh6.googleusercontent.com/-yYbQ62hstyY/URNETwQVqpI/AAAAAAAAAvw/Tz7D4inhq8s/s80/Sindy.png) Sindy

(https://lh5.googleusercontent.com/-tnJsVMKyhd4/URNETBlTyfI/AAAAAAAAAvQ/QeIsx_9ANN4/s80/Mindy.png) Mindy

(https://lh4.googleusercontent.com/-bYYuD4bcczE/URNETOVYHnI/AAAAAAAAAvU/wfslsfE8psQ/s80/Ness.png) Ness

(https://lh3.googleusercontent.com/-_wiaGAwPcp4/URNETSFI7II/AAAAAAAAAvc/xql7W0jGofM/s80/Ruben.png) Rubin

(https://lh4.googleusercontent.com/-N6qvLRpOsWE/URR7UI8LwyI/AAAAAAAAAxg/hZua5Fx9WBk/w497-h373/Tiffany.png) Tifany Lotus

(https://lh4.googleusercontent.com/-SPjJQumNtmg/URR9Wfu2tmI/AAAAAAAAAy0/SfcaLc_NhWU/w497-h373/Jacob.png) Jacob McRodlin

(https://lh6.googleusercontent.com/-9ClmzvwuigU/URSFy0HyjOI/AAAAAAAAAzc/JG5TykyHZ6c/w497-h373/OJo.png) Ojo [King Gilgamesh]



Title: Re: Icey games' thread
Post by: selmiak on 07 Feb 2013, 17:10
hey, these guys look nice.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 08 Feb 2013, 04:24
Thanks, updated with 3 more.

(https://lh4.googleusercontent.com/-N6qvLRpOsWE/URR7UI8LwyI/AAAAAAAAAxg/hZua5Fx9WBk/w497-h373/Tiffany.png) Tifany Lotus

(https://lh4.googleusercontent.com/-SPjJQumNtmg/URR9Wfu2tmI/AAAAAAAAAy0/SfcaLc_NhWU/w497-h373/Jacob.png) Jacob McRodlin

(https://lh6.googleusercontent.com/-9ClmzvwuigU/URSFy0HyjOI/AAAAAAAAAzc/JG5TykyHZ6c/w497-h373/OJo.png) Ojo [King Gilgamesh]
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 11 Feb 2013, 19:38
UPDATE February 10/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

So I was thinking and there's a new system I was thinking of adding to the game. In the game, when you battle you gain AP which can be used to level up abilities and Magic. Point of this is because I wanna make it where the Magic/abilities damage points are added to the players MGK/ or ATK and then increases the damage dealt on a target. I don't think it a cheap way of making the player stronger but a way of given them more customization when it comes to battles.

I don't have a screen shot but do have this bit of code.

Code: Adventure Game Studio
  1. score = Player1MGK+mfire;
  2.      FadingMessage(45, 94);
  3.      TargetHP -= score;
  4.  
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 15 Feb 2013, 03:58
UPDATE February 13/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

Here's a few shot of the debugger...I know btw that I spelled it wrong.

(http://www.pictureshoster.com/files/eo7r9nt7tvvtasxv7t10.png)
Title: Re: Icey games' thread
Post by: Khris on 15 Feb 2013, 11:34
I have only three questions:
1. Why do you use a signature image that's a lot bigger than the allowed maximum height and thus cut off in the middle?
2. Why did you not use the built-in screen capture function; and while I'll grant that it takes some work to make it capture blocking events, if you went to the trouble of arranging those screenshots in a graphics program, why keep the window border!?
3. Will you ever have an avatar image that's actually 120x120 pixels?

(rhetorical questions, don't answer them)
Title: Re: Icey games' thread
Post by: miguel on 15 Feb 2013, 12:09
I want to ask some questions too:

1)Icey, what's your relation with the russian meteorite?
2)Does the name 'Oliver' mean anything to you?
2)What do you call a cat with pants?
Title: Re: Icey games' thread
Post by: selmiak on 15 Feb 2013, 17:07
3) why do you use 2) twice?
Title: Re: Icey games' thread
Post by: Crimson Wizard on 15 Feb 2013, 17:28
I think this game will be new "Resonance".
No, really, just think about that. 5 years later, when we already forgot about it, it will be released and make us say "WOW". :)
Title: Re: Icey games' thread
Post by: Cuiki on 15 Feb 2013, 19:17
Those portraits look really cool. Seriously, why don't you team up with someone for a project or two, and be in charge of the artwork?
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 15 Feb 2013, 19:30
Thanks, I got 2 people that I'm supposed to be working with but I don't know where they vanished too XD

And know one really ask's, I feel like it's do to all the reviews I got over the years about my games that makes less and less people wanna play them thus they would think about taking a look threw my stuff. :/

Title: Re: Icey games' thread
Post by: Crimson Wizard on 15 Feb 2013, 20:17
And know one really ask's, I feel like it's do to all the reviews I got over the years about my games that makes less and less people wanna play them thus they would think about taking a look threw my stuff. :/
There's one reason behind this: you start a large project, barely finish small part of it, and make a release.
If instead you will do small game, where every part of gameplay is really finished, the opinions would be much better.
Title: Re: Icey games' thread
Post by: Ghost on 15 Feb 2013, 21:03
Icey, I can't make head or tails out of those screenshots. I know you have a knack for making complicated rulesets and this one has me at a loss. Can you sum it up in a sentence or two?

2)What do you call a cat with pants?
Cants?
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 16 Feb 2013, 01:32
Yes Crimson Wizard, I can totally agree with that about me making games and only finishing them half way. That all started from from my first game. I think I got a developer disability or something lol. But I have been getting better over the years at this slowly. That last game I made for the MAGS could have took a different direction if I knew I was going in solo to the victory. The game was too ambitious for 30 days. I could have pulled off the game off fully complete like it was supposed to be but I had other things to worry about in life.

And Ghost I will give it a shot.

4 Battlers join together to take down a foe that stands tall, even when small, at enemy lines. The player equips Abilities, Magic, and Items to Battle Action Slots. These Battle Actions are called in a Pre-set order determined by the Player pickings. Then they attack from top to the bottom then then it's the enemies turn to battle. :3
Title: Re: Icey games' thread
Post by: Ghost on 16 Feb 2013, 12:28
4 Battlers join together to take down a foe that stands tall, even when small, at enemy lines. The player equips Abilities, Magic, and Items to Battle Action Slots. These Battle Actions are called in a Pre-set order determined by the Player pickings. Then they attack from top to the bottom then then it's the enemies turn to battle. :3

Right, that's pretty much the bit I figured out myself- it's basic and robust, and many games do it pretty much the same. But what exactly are "juncions"? Sounds to me as if I can combine something- maybe skills from different classes- to make something new? Is that the case? Like merging a strong fighter attack with a wizard's fireball to create a fire strike or something? Otherwise the whole system would be (this is not to sound bad btw!) would be nothing but a relatively complex way of creating a "queue"...
Title: Re: Icey games' thread
Post by: miguel on 16 Feb 2013, 12:35
I remember "junctions" while playing FF (7 or 8?) on a PSOne. I believe that you could "junction" fire and fira to produce firaga or something like that. "Junctioning" powers/spells could produce better magic.
I'm sorry if this is not the case, it's been a while since I played those games.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 16 Feb 2013, 16:16
So it went like this, I wanted to edit my normal Cross Assault Battle system that I'm using in PMQ Legends. What I do is search threw a hand full of RPG games that would give me ideas to make the system a bit better. And I know for me that one thing I like about RPG's is the ability to easily go threw a bunch of menus to customize things. I did a little research on FF8 Junction system and watch a video on it. I always thought the system was unique and stood out a bit from the rest, and that Square wouldn't touch it again cause of how hard it was for fans(including myself) to get used to.
I took the base idea of that system and tweaked it a lot and then merged it with my own system.

Here's what FF8 Junction does
[embed=640,360]<iframe width="640" height="360" src="
" frameborder="0" allowfullscreen></iframe>[/embed]

And here's what CABS Junction does...

Like how I said before with the slots, you have 5 slots(it would of been 7 but AGS only allows for me to use 5 for 4 characters until someone updates the editor)
Attack: use abilities
Magic 1 & 2: Pretty explanatory
Item: Use items such as potions and stuff
Assault: use "Limit breaks" and summons

In the "queue" menu You have 5 Rows of actions that will be used for AI characters in Battle. E.g you select Magic 1 for (row 1 box 2) and you have Pyraga junctioned to BLK Mage's Cast 1, in battle once the Action for BLK Mages comes around he cast what is ever junctioned to that action, which would be Pyraga. So the only hard part about the system is pre setting everything for the next battle(But I have plan for that due to something I seen in another game) other then that the system is totally easy to use and it wont take that long to understand it's functionality.

So yeah, I think it is a way of making a complex yet easy queue. 
Title: Re: Icey games' thread
Post by: Ghost on 16 Feb 2013, 16:39
I understand. But isn't that a waste of potential? This sounds like a good way to create a simple, flexible, turn-based combat system where a lot of factors create a highly individual playing style. If I, as a player, could make character abilities complement and enhance each other, that would really make me interested in the game, and I'd sink some time into the actual strategy. Like Miguel mentioned and I already assumed, a "junction" between two abilities, spells or items can create a better outcome. That is basically a craftig system for abilities you got there. As you describe it, junctions are just actions for a character; junctioning means assigning.

But what about this:
I have a strong, slow fighter with a sword. He can hit hard but it takes him two turns to get ready for the swing. In the turn he must "wait", I can have my weak but nimble thief throw him some poison cream (or FF-equivalent thereof). If I time it right the sword and cream result in a poison attack.
That's not too hard to implement in terms of general functionality, I'd say, and it would make you system more flexible and interesting for a player- imagine them finding scrolls where a certain combo is noted down, noticing a pattern, and then start experimenting!
Title: Re: Icey games' thread
Post by: Crimson Wizard on 16 Feb 2013, 17:21
Yes Crimson Wizard, I can totally agree with that about me making games and only finishing them half way. That all started from from my first game. I think I got a developer disability or something lol.

This is not disability, this is what happens when you are rushing things, getting to complex projects before you learn to make smaller ones.
I guess everyone walked through that, in this or other way.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 16 Feb 2013, 17:35
@C Wizard: humm, yeah I can agree with that. But it's these complex project IMO that I fail at that make the next one a bit better place it gives me more skills to try out and other stuff to learn. I never really liked making a simple or small game cause I felt it was time wasted and I wouldn't learn most of the stuff I was gonna need to make a RPG as fast as I wanted too. Truth I have enough knowledge to make a basic RPG game in AGS. I just try to go all if I can and at the same time try to bring something new to the table if possible. :3

@ghost: Is that sorta like Chrono Trigger? I mean February is the month for developing the Battle system. I'm not say no, but if I could figure out a way to implant such thing on paper and concept then I might be able to give it a shot. Also there is no Attack Time gauge in this game. I'm sure that has nothing to do with what you mentioned above. But still the reason why I haven't touched it is cause I really learned how to implant it. I have an idea but I know it's to complex to try.

(I wish someone would make a basic module for a basic Active/wait RPG game)
Title: Re: Icey games' thread
Post by: Khris on 16 Feb 2013, 18:00
Like how I said before with the slots, you have 5 slots(it would of been 7 but AGS only allows for me to use 5 for 4 characters until someone updates the editor)
That's a lame excuse.
It's actually a piece of cake to overcome this with your coding "style", because you aren't reusing any assets or code anyway: just use two GUIs.

Also, did I read this right about having to set everything anew before each battle, and not being able to choose much in the sense of tactics during one? You're also not having battles with multiple enemies...!?

Seriously, why do you even bother.
Title: Re: Icey games' thread
Post by: Crimson Wizard on 16 Feb 2013, 18:11
I never really liked making a simple or small game cause I felt it was time wasted and I wouldn't learn most of the stuff I was gonna need to make a RPG as fast as I wanted too.
That's exactly the case. A person thinks that making small things he will waste time, and jumps straight to the big ones. And still wastes more time ;).
Title: Re: Icey games' thread
Post by: Ghost on 16 Feb 2013, 18:12
@ghost: Is that sorta like Chrono Trigger?

No idea, I never played Chrono Trigger. It's more like Minecraft meets Fallout meets Venetica, with elements from Diablo and probably Jagged Alliance. See how much this says about a battle system- nothing. Better describe in your words what you are making, that way your readers don't need to hunt down games, play them, and then understand what you're saying.

You don't need a time gauge to make the system work. You already have turns, and turns are a way of measuring time.

I also suggest you do NOT use month to "sort" your game making. Sorry, there are only three enemy types because March was the time to do them and I was really busy that month so I had no time to make more? NOT a very strong point.  ;)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 17 Feb 2013, 00:03
@Khris: It's not really a lame excuse, I know I could use two GUIs but I want one. Not being childish but that's thee way I like it. But might use that two GUI's in the future.

And I know what I said about pre making something before Battles, This same idea was sorta used in FFXIII(I never said that's where I got it from at first but led me to believe it would work out), if engage with a Boss and you die you get to go to junction menu sections and re-customize stuff.

@Crimson Wizard: Trust me, I haven't wasted anytime. Sure like I said some games that were released were a fail, then there's the ones that I started but never finished, and then there's the ones that I'm currently working on. Out of all these games I've learned a lot in these 5 years.

@Ghost: Makes sense, I thought of using months as a way of staying organized however if I ever finished before time I would jump into the next step. ;)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 18 Feb 2013, 06:18
UPDATE February 18/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

(http://sphotos-a.xx.fbcdn.net/hphotos-prn1/16890_538831762823805_1122561528_n.jpg)

Here's a concept pic of General Valdsieer. The main enemy of this game.
Title: Re: Icey games' thread
Post by: Khris on 18 Feb 2013, 17:10
Fixed that for you: (http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

(http://sphotos-a.xx.fbcdn.net/hphotos-prn1/16890_538831762823805_1122561528_n.jpg) -> (http://i.imgur.com/AM8W0Vj.png)


On an RPG-related note, and I might have done this before, here's how I'd calculate the damage of a melee attack in an RPG battle:

Start with Character's base stats for Strength, Agility, Dexterity. (Example: base strength: 5)
Apply equipped item modifiers, then battle effect modifiers. (Example: magic armlet has absolute strength mod of +2, -> 7, weaken spell has relative strength mod of 70% -> 4)
Calculate derived stat Attack based on str, agi, dex: str + (agi+dex)/2 -> 9
Apply equipped weapon modifiers: +10, 110% -> 20
Weapon has random damage variation in range 80% - 120% -> 21
Calculate hit percentage based on derived hit stat + modifiers: 60 + agi + dex -> 70% (currently no modifiers)
enemy evasion = 10%
70% * 90% = 63% chance of hit connecting
If it does: subtract enemies current defense stat from attack: 21 - 5 = 16
Final result: enemy loses 16 hit points.
Title: Re: Icey games' thread
Post by: Ghost on 18 Feb 2013, 17:30
Fixed that for you: (http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

That's really a *very* flat head...
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 18 Feb 2013, 18:05
@Khris: Just bookmarked that, I don't think in this game theres any modifiers besides junctioned abilities and magic. But still... here's what I'm using right now. How would I work that into this?

Code: Adventure Game Studio
  1. if(ToriCOM1 == COM_Hit){
  2.      ToriAttack();
  3.          int ran=Random(1);
  4. if (ran==0){
  5.   FadingMiss(45, 94);
  6. }
  7. else{
  8. score = Player4ATK;
  9.      FadingMessage(45, 94);
  10.      TargetHP -= score;
  11.      
  12. }
  13.      
  14.         }

@Ghost: He looks younger and more sinister in the fix. I But still I sorta that the face was to long but I couldn't really tell where and stuff.
Title: Re: Icey games' thread
Post by: Anian on 18 Feb 2013, 18:55
That's really a *very* flat head...
It's kind funny that you (and Khris and me and other people) care more about it than Icey does. I've given up on trying to point in the right direction and away from the lack of basic drawing steps Icey should use when drawing and that would make his art better. Maybe it'll come with age.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 18 Feb 2013, 19:03
Look I'm still learn with this style, I mess up here and there and it still looks good IMO. I don't wanna really grab a full realistic style but try to aim in between Manga and realism.

I sorta used Snow(guy in the pic) as a reference for this face structure.

(http://25.media.tumblr.com/tumblr_m921ruphr51rx527lo1_1280.jpg)

So as you can see, I didn't do it perfect but it's not all my fault.

And...other reason why I don't stress concept is cause it will be totally different in game vs the pic. Now if it was a 3d model then yeah I would be pissed off with a lot of things.
Title: Re: Icey games' thread
Post by: Ghost on 18 Feb 2013, 19:25
It's kind funny that you (and Khris and me and other people) care more about it than Icey does.
It stopped being funny a while ago, right now I think it's unsettling  ;)

Icey, if you look at your reference pic you will see how the dude has a forehead, a hairline, and then a good section of hair. The skull under that window dressing is at least able to form a circle, which is the basic shape when you draw a head (in almost any style that's somewhat realistic). In your original drawing the poor man's face has no room for the skull at all, not without cutting off the top. Khris' edit corrects that pretty well without changing anything (looks like a squash/stretch job to me?), so you really should try it out and see if it works for you.

And yes, I know this is not the Crit Lounge  :-[
Title: Re: Icey games' thread
Post by: Khris on 18 Feb 2013, 19:55
Doesn't matter, there are no rules in the icey games thread ;)

Weird, I could have sworn you were using this as a reference:
Spoiler: ShowHide
(http://2.bp.blogspot.com/-UtObGN1LjbE/TxVOS0VTCAI/AAAAAAAAD0s/Zb-6MQdYAUM/s320/flattenedheadmuugshot2-thumb-400x500.jpg)

Yeah, it's not your fault. Right.

Also, given the situation, this:
Quote
He looks younger and more sinister in the fix.
has to be your most rib-crushingly hilarious statement yet. It's like Jesus himself has just turned a turd into delicious ice cream right in front of your eyes, and your only comment is about how it's now more squishy than before.

As for your code, you can at least add some randomization:
Code: Adventure Game Studio
  1.     int score = (Player4ATK * (Random(40) + 80)) / 100;  // 80% - 120%
  2.     FadingMessage(45, 94);
  3.     TargetHP -= score;

It's beyond actual saving though, you'd have to rewrite everything from scratch to implement what I suggested. I mostly posted this in order to demonstrate to you how far away from an actual JRPG battle engine you still are.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 18 Feb 2013, 20:18
@Ghost: Well I still got a lot of practice to do so I'll the facial structures and stuff to the list. ;)

@Khirs: Well that wasn't my only statement, And it seems a important word is missing from it to. I knew the face was a bit messed up but I could tell. Now before I finished the picture one thing I didn't like was the top of the head. He wasn't supposed to have hair and it wasn't supposed to be him. So that's another reason why it's messed up but I'm not saying that excuses the fore head but probably the top of his head. If I kept it bald then maybe it would look better. But maybe next time.

Now as far as the code, one of my games you helped me on has something like that but a lot more to it. So your right that I'll have to restart the whole system to add that, so that looks like another thing that'll have to wait until the next game. I already have the code for it so just have to find the game with it.
Title: Re: Icey games' thread
Post by: Cuiki on 18 Feb 2013, 20:48
Seriously, Khris? What was your reference pic, a bulldog?

I'm not saying it's bad at all, but that thing about Jesus was fucking pretentious (unless you were really only trolling). No matter how you put it, Icey still did most of the work, you pretty much just moved a few things up and down a bit.

That said, I honestly admire you guys for going out of your way to help Icey, if only you didn't have to take the piss out of him all the time. :undecided:
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 18 Feb 2013, 21:02
I've gone to far into making this battle system to start all over now. I'm on a tight schedule and I need to have this finished by the end of this month so I can go into development phase on the real game and migrate over what inside of the battle system test game. Also if it's sounding like I'm being rude or I don't care then please that not true. From the discussion on the logo til now I'm still chilled, understanding, and appreciating. The way I work on things doesn't really allow me to go back and make the best improvements yet, it's usually best for me to just start all over.
Title: Re: Icey games' thread
Post by: Khris on 18 Feb 2013, 21:47
Cuiki:
Now, now, after all I have used Scale, Warp AND Liquify. That has to count for something ;)

Seriously though, I didn't want to say that his pic is a turd and I made ice cream out of it, although in hindsight I must admit it very much sounds that way. I merely wanted to point out that the "O! M! G! How the fuck did I get those proportions shot to hell THAT badly"-part was missing in his reply. And I won't give up on him in that regard; at some point he will develop the capacity for self-criticism. It's just gonna take a lot longer than I'd hoped.
Title: Re: Icey games' thread
Post by: Cuiki on 18 Feb 2013, 21:58
Fair enough. :P

And I do admit I burst out laughing when I saw that hidden pic. It was just totally unexpected.
Title: Re: Icey games' thread
Post by: Khris on 18 Feb 2013, 22:13
I didn't use a reference btw. But I didn't do the edit to show off or anything like that; it just baffled me how one cannot see how off the original is, regardless of artistic talent.

I'm on a tight schedule and I need to have this finished by the end of this month so I can go into development phase on the real game
This is your own schedule; it's not like a publisher has forced a deadline onto you. As has already been said, getting things done isn't your problem. Getting things done that aren't broken in some way is. Limiting yourself like that when it comes to the one thing that makes or breaks your game isn't the way to go.

Quote
The way I work on things doesn't really allow me to go back and make the best improvements yet, it's usually best for me to just start all over.
And right there is the root of the problem. The only question is, why not change the way you work if you keep failing?
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 18 Feb 2013, 22:17
Well it's school/work that's in the way. But yes it is something that I did force on me.

I'm trying to fix the way I work, it may not seem like it but I really am. It's sorta hard as hell sometimes but I assure I'm trying.
Title: Re: Icey games' thread
Post by: Cuiki on 18 Feb 2013, 22:29
I didn't use a reference btw. But I didn't do the edit to show off or anything like that; it just baffled me how one cannot see how off the original is, regardless of artistic talent.
Yeah, I gathered that much, I was just trying to be funny. :P Though I must say the original face (disregarding the forehead) didn't really seem that off to me at all..
Title: Re: Icey games' thread
Post by: Khris on 19 Feb 2013, 02:34
I'm trying to fix the way I work, it may not seem like it but I really am.
No you aren't, you're drawing pointless* concept art for a broken game when what you should be doing is learning how to program.
You're like a baker who keeps on baking cake after cake, and manages to improve the icing slightly each time. The problem is, there's still nobody who want's** to eat the cake, because it tastes bad. Go learn how to make proper dough, goddammit.

* pointless in the sense that nobody else works on this but you
** wants
Title: Re: Icey games' thread
Post by: LimpingFish on 19 Feb 2013, 03:39
Why. Do. I. Always. Open. This. Thread?
Title: Re: Icey games' thread
Post by: Ponch on 19 Feb 2013, 03:56
Why. Do. I. Always. Open. This. Thread?
For the same reason I do: It's the most entertaining thread in the entire forums.  :cheesy:
Title: Re: Icey games' thread
Post by: miguel on 19 Feb 2013, 08:47
Quote
Now before I finished the picture one thing I didn't like was the top of the head. He wasn't supposed to have hair and it wasn't supposed to be him. So that's another reason why it's messed up

Okay, that makes perfect sense.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 19 Feb 2013, 16:15
Why you no like my dough?

(http://sphotos-b.xx.fbcdn.net/hphotos-ash4/379357_539399979433650_800259371_n.jpg)

One day I'll find the Ultimate dough, then I'll become victorious, no?
*Also I'm not always working on a game by myself. Sometimes I work with other artist in my Team, yep I have a team. Some do monsters and others do characters.*

Quote
Now before I finished the picture one thing I didn't like was the top of the head. He wasn't supposed to have hair and it wasn't supposed to be him. So that's another reason why it's messed up

Okay, that makes perfect sense.

I know that sarcasm, but let break it down like this. I was planning on drawing an old man based of his first design I quickly drew up before. While drawing the old man I sorta a added a few touches that accidentally made him not look him. I kept going until he just didn't look like the old man anymore but another character. He looked evil already so I just turned him into the main baddy of the game which was someone that I needed anyways.

If that isn't clear enough for anyone then I don't what else I could say before it ends up just sound like an excuse or some lie. :/

Anywho...what else there to discuss?...
Title: Re: Icey games' thread
Post by: veryweirdguy on 19 Feb 2013, 17:03
Some friendly advice:

Don't draw by copying other art, if you use reference take it from real life objects (life drawing is best, but photos will do in a pinch). Copying other art only ends up as a poor imitation of someone else's work - drawing from life allows you to develop your own style!
Title: Re: Icey games' thread
Post by: Eric on 19 Feb 2013, 17:29
Icey, you are the Rob Liefeld of Adventure Game Studio, and the reason is what veryweirdguy mentions above: you're copying copies, extremifying their extremities. Keep doing that, and your art will become a simulacrum, faces that are recognizable only as attempts at specific anime or FF characters, and not looking enough like real people that we understand them as characters.

Take some time, a week, a month, and stop replicating. Sit down and draw some real people. Get some anatomy books. Find a life drawing class to attend. Before you draw a head of any kind, you need to know that the eyes come at roughly the halfway point between the crown and the chin. You're skipping straight to style without substance. Do some underdrawing. Use a photostat blue, or just a blue colored pencil, to lay the basics down first. Make sure your anatomy is right. Then add on the style, the character, the Iciness.

I type all of this knowing you'll probably ignore it. But maybe don't ignore it, and take some advice!   
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 19 Feb 2013, 17:56
Why does everyone think I'm ignoring there post -.-

hummm...I've been trying to draw real peoples faces, I do this a lot in school. I thought that by doing so it would increase my skills with drawings things like faces. It's not that it doesn't work but I spend most of my time drawing my usual anime stuff. And I know that I never said it here but my plan was to follow along the FF style then branch off and move onward from there. The style is cool but has some flaws that I'm not a big fan of. I'm not looking for a style that's perfect but I do use references from other art work when I need it.

Now this doesn't mean I'm not taking no ones advice, I'm just sharing my explanation. But what your asking me to do is something that I'll have to give a shot at when I get enough time like summer break for example.
Title: Re: Icey games' thread
Post by: Eric on 19 Feb 2013, 18:19
FYI, this is why people think you ignore their advice:

Quote from: Icey
It's not that it doesn't work but I spend most of my time drawing my usual anime stuff.

Basically, what you're saying is, "Yes, doing this would make my art better, but fudge it. Not interested."

The problem is that, when you look at and copy other peoples' styles of art, you don't get the basics. It's like building a house where you didn't lay a foundation, but instead focused really hard on the color of the shingles on the roof, so they'd look like your neighbor's. It might make you happy to have the same shingles, but your house fell down.

With art, you might say, for instance, "Oh, how do they draw eyes in FF? How do they draw hair in FF?" You never ask, "What does a human being look like, and how are they replicating that anatomy through a style all their own? And why does that style work?"

Everyone who draws well in a cartoony style can also do a basic photo-realism style, because you have to learn to draw before you can learn to cartoon. That's why you start art school with basic classes, and they don't let you move on until you get the basics down. You don't have the basics down. For your goals, this is what you need to do:

1. Learn the basic human form.
2. Learn how that form is done in FF style.
3. Modify that style for your own.

This is what you're trying to do:

1. Learn the FF form.
2. Modify the FF form for your own.

You can't skip step one. Otherwise, you wind up with eyes in the middle of your foreheads, and you don't recognize why that's happening. Your house falls down. Even the simplest of anime or cartooning styles of drawing people is based on the fact that people are a collection of bones, muscle, connective tissues and skin. You need to know the basics of how those things work together and how they're proportioned to each other. Especially as I've learned, if you plan to animate them.

You can look in my art thread to see all of my wrong steps. I've left them all there. I've gotten a metric ton of good, free advice from folks here, and I do my best to be open to it. There's a danger in, when you make things like this, being too close to it to be able to see it how others do. Again, you're on the ladder thinking the shingles look great, and we're across the street cringing for the time when the building inspector comes by.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 19 Feb 2013, 18:39
Ok fair enough, I don't know when but I'll spend a month practicing the basic stuff and show it off here from time to time. I can't take a art class cause my current school doesn't have one and nobody knows how to draw in there besides me(I'm not gassing myself but just point out truth)

Anywho, I will give this a try before the end of the year. Hopefully I do get something out of it. If not then at least I can say I tried. :D
Title: Re: Icey games' thread
Post by: Eric on 19 Feb 2013, 19:15
No art classes, you say? These classic books are a good start, and they're free: http://www.alexhays.com/loomis/

Once you move on from Loomis, try George Bridgeman: http://drawingbooks.org/bridgman1/index.html
Title: Re: Icey games' thread
Post by: Ghost on 19 Feb 2013, 19:20
Since you're interested in comics, "Understanding Comics" by Scott McCloud is a great read, too. I can't recommend it highly enough- it will not teach you anything about the actual drawing, but how to make the medium work. It's a one-of-a-kind book.
Title: Re: Icey games' thread
Post by: veryweirdguy on 19 Feb 2013, 19:21
Oh man, when I was 16 or so I gobbled those Loomis books up. I still use things from them! They are so useful.

Understanding Comics is amazing, as well! These are good tips.
Title: Re: Icey games' thread
Post by: zabnat on 19 Feb 2013, 19:24
Check this out.

The most important thing is the boring part at the beginning. The circle and the helper lines.
Title: Re: Icey games' thread
Post by: Eric on 19 Feb 2013, 19:45
Oh man, when I was 16 or so I gobbled those Loomis books up. I still use things from them! They are so useful.

I get the feeling that everyone who draws either learned from Loomis or learned from someone who learned from Loomis.

I treble the Understanding Comics recommendation. It's not just good for comics, but for any form of visual storytelling.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 19 Feb 2013, 20:12
Thanks Eric, Ghost, and Zabnat I'll check those out after I get out of work.(https://www.udacity.com/media/img/site/icons/udacity/player_loading_cube.gif)
Title: Re: Icey games' thread
Post by: Ghost on 23 Feb 2013, 10:47
Floaty... cubething??
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 23 Feb 2013, 19:17
Oh, don't mind that, I seen it and I wanted to do something with it here and I couldn't figure it out so I just dropped it there cause I needed my clipboard. :D

It means something new that's downloadable is coming soon. ;)

Title: Re: Icey games' thread
Post by: Jonathan Wedge on 01 Mar 2013, 06:52
UPDATE March 1/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif)

(http://sphotos-a.xx.fbcdn.net/hphotos-ash4/1013_542830665757248_86377886_n.jpg)

Fantasy Dough! - A triva RPG about making the greatest Pizza ever!

It was supposed to be a 2 day game I was gonna work on and if I couldn't finish it in time then I would leave it alone. But it was so short, simple, and fun to make that I had to finish it.

Download here (http://www.adventuregamestudio.co.uk/site/games/game/1661/)
Title: Re: Icey games' thread
Post by: selmiak on 01 Mar 2013, 12:43
A triva RPG about making the greatest Pizza ever!

without the trivia part it would be the best game idea ever. But randomly guessing your taste in pizza is a strange gameplay example. I for one need more pepperoni on a pizza than I could answer. Or is there a recipe somewhere to be found? Also making me touch the door to exit is stupid, just let me exit on click with whatever action selected.
But the enemies are really funny :D
Title: Re: Icey games' thread
Post by: Crimson Wizard on 01 Mar 2013, 13:12
A cute game :). Are you going to post it in "Completed Games Announcements"?

Graphics are really good, but controls could be better. There are only 3 verbs (Walk & Touch could have been merged, I think), yet you have to click buttons all the time to switch between them. Also, there's no visual indication which object could be interacted with.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 01 Mar 2013, 14:13
@selmiak: I dislike pizza truth be told. I wanted to make something unique, different then my usual take on RPG. This is because the game was born from my victory in finishing a big part of the junctions test game. Before my head exploded from taking on something I wasn't really ready too, I need to do something small.

Thanks, I usual don't like to post there cause I think lessen the amount of Downloads I get for the games. But I feel this game will be just fine there once I add the edits to night.

To-do list:
Title: Re: Icey games' thread
Post by: Crimson Wizard on 01 Mar 2013, 14:29
I sorta left it out cause I wanted to make people think what can I interact with
The thing is, that lack of notifications cannot make people "think", because there is no universal rule behind the placement of active areas. In real world you can interact with anything, but in adventure game the number of choices is limited, based solely on author's opinion.
Therefore players have nothing to start thinking with. They may only guess, or rely on their intuition, which is not the same. This does not exercise intelligence, nor give any pleasure from finding these locations.

E: Not only that, but sometimes this may be difficult to understand what are you looking at :).
Title: Re: Icey games' thread
Post by: MiteWiseacreLives! on 01 Mar 2013, 18:12
Played it!
I would totally play one of your RPGs if you can point me to one that works decently, some of the stuff I've tried crashes early on and I gave up (I may have missed a little gem). I think you know how to make a game fun, this one was. The trivia was completely reasonable, kind off a Monkey swordfight thing ( I was hoping you had to learn responses and trivia to make the pizza, like Monkey Is :) )
couple notes
-You need to add a few variables/bools so you don't get all confused when the game tells you to get something you've already got, or repeats a irrelevant convo..
-Something strange happened in the pepperoni fight.. I gave an incorrect response and he hit me, it kicked out of the battle, the battle-music continued and some how I obtained the pepperoni??
-If you make a full game, please ask for some one to check your grammar etc.. It takes away from the fact that your ideas are creative and interesting, its all I can do to overlook it sometimes..
But yah, is there a game you would recommend I play at this point or is it still in development? I want to have an educated opinion on Icey Games...
Title: Re: Icey games' thread
Post by: Khris on 01 Mar 2013, 23:34
-Something strange happened in the pepperoni fight.. I gave an incorrect response and he hit me, it kicked out of the battle, the battle-music continued and some how I obtained the pepperoni??
You lose a heart when you're hit and if all are gone it's Game Over. Other than that, getting the wrong answer has no effect on the outcome of the battle or the battle itself. The reason is that Icey, while steadily improving other aspects of his game design, can still not code.
I'd view what the game does as intentional, along the lines of "it's not that serious, so you always get the ingredients", but this is of course contradicted by the abrupt game over and the inability to save.

The simple fact is that dear Isiah's game logic remains less sophisticated than a Choose Your Own Adventure book's.
We have been telling him for years now that publishing broken games instead of learning how to code is stupid, but he simply doesn't care.
Title: Re: Icey games' thread
Post by: miguel on 02 Mar 2013, 00:07
I feel junctioned.
Title: Re: Icey games' thread
Post by: MiteWiseacreLives! on 02 Mar 2013, 07:46
ICEY! Is what they say true! is there really nothing in behind your battle engine?? If so that's pretty bad, I know not everyone is into math and stuff, but seriously after this much time with AGS and all these code-dudes scolding you?? Please tell me how you track the hits and wins... now I have to know, everything else I believe in is crumbling not You too!  8-0
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 02 Mar 2013, 14:13
Ok I was waiting until I finish the edits so I could respond along with the game but now I mad, I already had a bad day plus I gotta go somewhere. Khris stop tell people that I can't code and my systems are fake. The only time when I had a "fake" system was in my oceanspirit dennis 1 and 2. Now those games used the score tracker to fire events and determine the out come in battles. It was a bad step, but it was my first real take and it really worked just fine. Khris I value your help greatly, maybe more then you think but stop saying that stuff especially in public(even though it's not true) you make people think I'm a fake then I never end up getting any reviews or people coming to talk to me like they do everyone else here. My games aren't perfect but something like this is made with hopes that one day I could have people talking about my games on those review sites. Like I said, they are not perfect, but when tweaked right they work. All you have to do is tell me the bug and I'll try to fix or I'll ask for help.
I wanted to take on everything alone in this game. I tried to fix all my problems because I didn't think the game was serious enough to bug someone with a game this small and sorta unimportant.

I'm not explain how my battles work all the time. That's not fair at all. It's simple, go in there battle and get out, khris. But I will break this one down. So that happens to be a bug that I missed cause I was shooting a midnight release at time of me being very sleepy(so this doesn't keep happen, just know when I get sleepy I get forgetful). So the battles are all survival. The reason I made the battles like this cause I want you to get the stuff regardless but if you lose 5 hearts you get game over. It's a trivia rpg khris. Simply the way it works is you keep fighting until you and if you lose it all it's game over. It's called gambling.

Also I make my games how I like, sure sometimes later I have to agree with the others. But I have no problem adding stuff if I feel it's not gonna take that long or force me to completly rewrite something from scratch. Btw, that's sorta where the junction system was born from. It's not perfect once again but it's a great solution to my problem. I can ode, just not the way most people want me too. Which is what makes me different in a good and bad way.
Title: Re: Icey games' thread
Post by: Khris on 02 Mar 2013, 14:23
Why? I mean it's true, and we all know it.
I get that you don't like it being pointed out, but why not man up and LEARN TO CODE instead of trying to silence critics?

The irony is that you made this as a retort to my "learn to make proper dough" comment, and it's still bad dough. The icing keeps getting better, but the dough is still bad, and over-simplified.

If this game had really bad graphics, no effects at all, no music and sound and a well-working battle engine, I'd have been much more impressed.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 02 Mar 2013, 15:14
Are you serious, I...I just don't...khris I can't work on anything ugly. I don't care if anyone said my stuff was ugly. If it doesn't look cool to me I can't work on it. The same goes for playing an ugly game that someone has made. I just lose intrest to fast. Which is why I don't like making small games cause they end up becoming serious and turn a bit bigger then were planned.

Now as for some ugly games. I know that they may play great but they don't look a type of eye catching then I won't play. I'm talking about 3d ags games cause IMO I don't like how they all look on ags. There's no shaders and light effects and everything does blend well. I give them props however I feel they would do better on a 3d program. That's me not trying to take on everyone here makes or likes 3d ags games. But me just sharing my opinion. You wanna talk about that, take it to the PM's, don't argue about here.
Title: Re: Icey games' thread
Post by: MiteWiseacreLives! on 02 Mar 2013, 15:54
Quote
is there a game you would recommend I play at this point or is it still in development? I want to have an educated opinion on Icey Games...
Any thoughts on my earlier response? I deserve some acknowledgement, seeing as I didn't even demand to know why Dave walks around with his arms straight out :) So what was the bug? Sounded like you intended to end the battle at one hit and hand over the pepperoni, you only spent a couple days on this I know, but in the update will there be some kind of prompts? (BTW is there any way to view inventory?) I think I get what you intended now, but you should let the player know what's up so they don't feel the game is out of control. The gamble thing would be fun if it was introduced properly, without introduction there is no suspense or tension just alot of "Huh, what the heck was that??"
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 02 Mar 2013, 16:57
Sorry I forgot to respond to that. All my games before my 2012 end year game is not worth really recomending but Isay with a doub that my next game will be worth the play. Now that I'm finish with this game(I mean if someone offers to help with the grammer then I'm cool with that.) And I'm finally about to be done with the battle system test game, I can finally move into work on that new game.

Now as for the game. I fixed a bunch of stuff in the game. Battles are supposed to be finished with at least 1 hear remaining. If you run the game you will see that same bug in all the battles. The fact is you won but it didn't have the newer victory code but I have fixed that in all battles. Dave walks with his hands cause I wanted to give the feeling some how he was in a rush but I think I have a better way of showing it. There will be a how to play in the game and a overhotspot that will tell what you can click on. As for telling the player the way the battles work, I can include that. So if I'm correct I think that's all that's missing from the game to make it better.

So the update will be coming later today. I'll post when it's out.
Title: Re: Icey games' thread
Post by: Khris on 02 Mar 2013, 17:48
Are you serious, I...I just don't...khris I can't work on anything ugly.
Uuunnnnnghhhhhgggnnnnhhh.

I'm saying that I don't care how a game looks if the mechanics are broken. I didn't say "make an ugly game".
Why does simple communication with you always have to end up being such a hassle?

It's clear by now that you can churn out decent looking sprites and backgrounds, and that by using the Tween module 50 times per room, you can present those in a nice way. But until the game logic behind all that is also working fine, everything else is just racing stripes on a junker.
I made an image: clicky here (https://docs.google.com/drawings/d/18-_6KovyImnWjjVbmRidqziQuYYbrueQmTHMw7A74Mc/edit?usp=sharing) (I know, I'm an asshole)

You did exactly the right thing by creating your debug battle game using the first final fantasy spritesheet on google images. But as soon as I told you that you are using custom functions the wrong way, and that you're just rearranging bad code, you went back into full Icey mode, talking about deadlines and concept art instead.
Why not go through with it and learn how to properly implement an RPG battle, even if it takes five months instead of one?
I know that coding lots of struct functions is a lot less fun than making sparkling title logos, but the sense of accomplishment is worth it.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 02 Mar 2013, 17:58
I'm not saying this in a mad or aggressive way. But khris, why don't we sit down at some point and we go threw making a proper system the right way. Right now I get bits and pieces based of what I ask from time to time when I need help. I'm trying to put it all together in a way that sorta works but maybe not the right way. Maybe it would be better if we started from the ground up. Because the real problem is that the systems are usually broken and those are the main parts of the games so it would be best to work on that part.
Title: Re: Icey games' thread
Post by: Snarky on 02 Mar 2013, 20:30
You know, I'd probably be willing to do a battle system for you just to put an end to all these pseudo-RPGs where the outcome is pretty much pre-scripted. Just describe what you want, how you want it to work (not by comparing it to other games, just explaining the logic of the system, what you can do, what your opponent can do, what other things affect the battle, the role of random chance, how you win and how you lose, that sort of thing).
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 02 Mar 2013, 21:13
Really? That'll be awesome, I mean hopefully I can learn from over time but that'll be helpful. I need to write down a plan of just the basic stuff I'm looking for(It won't be anything crazy like the junction system or anything).
Title: Re: Icey games' thread
Post by: Cuiki on 02 Mar 2013, 22:06
And I can do some proofreading if you want (I'm not a native speaker, but what the heck).
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 02 Mar 2013, 22:12
That'll also be helpful. I don't wanna waste your offer so maybe you could help me on this game or with the next short one that'll have the new battle system by snarky.
Title: Re: Icey games' thread
Post by: MiteWiseacreLives! on 03 Mar 2013, 06:38
OK so now we're getting somewhere!
Perhaps what you should do is map out what you want from a battle system on paper, it might help you visualize the logic & all the factors and what part they will play in the odds, etc.. (use a pencil.)
I would request that Kris make you a new diagram for each game you produce, you should see the amount of dilemma decrease with all the help you've just been offered. I, on this side of things, think some of us should begin a sort of gambling ring based on your next game and the chart Kris will produce. Any takers?
Title: Re: Icey games' thread
Post by: miguel on 07 Mar 2013, 09:59
I promise to be around and read all your project posts!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 08 Mar 2013, 17:15
That'll help if he feels like it(The diagram). I figured out a brand new simpler battle system that uses Junction features but I'm debating if that's the one I wanna give to snarky or give him a different one and work on that one my self. The reason is cause I have this weird feeling that the system he makes obviously will be good but it might be complicated to learn or to handle right then and there. I will force myself to learn it but after I'm done with this big game. That way I can use his system a short small game to better get the hang of it.

Also I guess I could explain a little of how the new system works. So I haven't gave it a name yet...But the way it works is like this. The battles are centered around Dave(maybe you'll be able to swap him out witch other characters) and the target. The Battles work just like any normal battle until you open the Assist Menu. here you can call out a equipped Assist character(maybe you'll be able to select one from the list during battle) and choose from a list of 2 actions, Attack and Joint. Joint allows the player to use a action that's Junctioned(Yeah, I'm still working with that) to said command.



When your Assist is called they will jump out of no where and attack the target. And there you have it. That's a short explanation of the new system. It's easier IMO so I'm not letting go of the Junction system but I need the time so I have to result in something simpler and still sexy looking.
Title: Re: Icey games' thread
Post by: Snarky on 08 Mar 2013, 23:31
That'll help if he feels like it(The diagram). I figured out a brand new simpler battle system that uses Junction features but I'm debating if that's the one I wanna give to snarky or give him a different one and work on that one my self. The reason is cause I have this weird feeling that the system he makes obviously will be good but it might be complicated to learn or to handle right then and there. I will force myself to learn it but after I'm done with this big game. That way I can use his system a short small game to better get the hang of it.

Also I guess I could explain a little of how the new system works.

OK, so is this explanation the system I can help build for you, or something else?

Quote
So I haven't gave it a name yet...But the way it works is like this. The battles are centered around Dave(maybe you'll be able to swap him out witch other characters) and the target. The Battles work just like any normal battle

Normal like what? What do you consider a normal battle?

Quote
until you open the Assist Menu. here you can call out a equipped Assist character(maybe you'll be able to select one from the list during battle) and choose from a list of 2 actions, Attack and Joint. Joint allows the player to use a action that's Junctioned(Yeah, I'm still working with that) to said command.
  • Ability
  • Cast
  • Assault



When your Assist is called they will jump out of no where and attack the target. And there you have it. That's a short explanation of the new system.

OK, so I'm unclear on several points here. I assume Ability/Cast/Assault are existing features of your battle system? I haven't played any of your later games; can you explain what they do?

"When your Assist is called they will jump out of no where and attack the target"

Is that for Attack or for Joint? And whatever the answer, what does the other option do? What effect do they actually have on the course of the battle? How are they different? Is there a drawback to using your Assist, and if not, why would you ever do anything else?
Title: Re: Icey games' thread
Post by: Khris on 08 Mar 2013, 23:59
I will force myself to learn it but after I'm done with this big game. That way I can use his system a short small game to better get the hang of it.

Why? Why not put the only proper battle engine you're going to get INTO YOUR BIG GAME? Why make a broken big game and waste the engine on a short, small one?
Keep in mind that using a proper battle engine requires like three lines of code per battle, tops. Putting lots of battles into your big game after everything else is done is going to be extremely easy and won't take long at all.

This is how I added the battle from my video on youtube to the game:
  StartBattle(eBattleJungle, eEnemyBlob, eEnemyBlob);
The engine takes care of the rest.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 09 Mar 2013, 05:43
So my explanation was all over the place. I wanted to use something that was "broken" in code but work just right cause I'm sure that I by using it I won't have any problem handling it cause I make it. I'm not say Snarky doesn't know what hes doing, I know he knows what hes doing. But I'm monkey shit scared that once he makes it I won't really be able to get it really quickly unless I really sit there and fully play around with it( this would force me to need to make small game using the script ) or that I won't explain everything right( like the way the battles play out in my head ) because I have absolutely no way of showing him everything I'm think unless I draw/write it up on paper which is why I was thinking of a simple 2/or 4 batter Active-battle system like most other RPGs or the old ones( yes I'm also looking a something along the lines of FF6(3 in the US) ). Those games are what I mean by simple. There not crazy extra feature based battle systems like most new RPG.

Either would be nice ask you to take a shot at but I would more prefer to take my "broken" that I will be only using for this big game and use snarky's system for many other games. It seems foolish but it's a good idea IMO. I need this PMQ to be a bit sexier then any other ones I put out there or that I'm currently working ATM. This way people will hopefully look forward to future games and updates in the series. It's a big dream( not as big as my fading square dream ) but I'm sure I can pull it off, I have to try.

(http://www.pictureshoster.com/files/n7yjt5pj35jdh7rejd6.png)
Title: Re: Icey games' thread
Post by: Snarky on 09 Mar 2013, 09:14
So do I understand you correctly that you don't want my help at this time?
Title: Re: Icey games' thread
Post by: Ghost on 09 Mar 2013, 11:39
But I'm monkey shit scared that once he makes it I won't really be able to get it really quickly

I think it's a safe bet that anyone helping you to script a battle system will also be able to explain you how to use it, icey. Look, this is the perfect opportunity- you got an experienced programmer offering you scripting help, and let's face it, sooner or later you will need to put a proper engine under the nice hoods (that you really CAN create quite well now).
I'd say STALL your "big game", get that battle system, make a small game to try it out, GET FORUM FEEDBACK, and then move on to the big one.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 09 Mar 2013, 14:33
humm ok, I guess it's worth the try. Snarky if you want to help me with the (Assist Rush Battle System) then I'm ready when you are. Just let me know and I send you over more pics and information on how it works.

[The real reason I wanted help on the other system is the Assist Rush Battle system was only planned to be used for this game. Meanwhile the other system could be used in a whole bunch of games cause it's design would be simpler. But maybe this might turn out to be a really interesting system that'd people like :) #Thinkpositive]
Title: Re: Icey games' thread
Post by: Snarky on 12 Mar 2013, 14:50
Split topic, moved discussion of the design of the battle system to http://www.adventuregamestudio.co.uk/forums/index.php?topic=47807.0
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 12 Mar 2013, 16:34
I didn't even know you could do that, maybe it's something new but I'm gonna check it out.
Title: Re: Icey games' thread
Post by: Snarky on 12 Mar 2013, 17:02
You can't. Only moderators and admins can.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 15 Mar 2013, 05:14
I know, I just never realized you all had that power.

UPDATE March 15/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 

So I've finally been able to jump into the begin part of the game. I've finished the main menu and I'm working on the intro. All battle rooms are gonna be open and unedited until Snarky finishes the module this way I can focus on the design and coding.

Here's a look the main menu.

(http://www.pictureshoster.com/files/rv9s6em6xqslp2lxxdd.png)

Online: I was thinking and I want to try and throw a players chat room in the game. Players can talk to about stuff in the game and stuff, idk.

Extra: I fully thought about what I want to put in this option but 1 thing I was thinking mainly about was throwing in concept art work that wen't into the game into the exrta room. And if I have some spare time at the end then maybe I would import demo of PMQ Legends or something( I really wanted to use Fantasy Dough, the final version but I can't cause the music is by Square. ) Sure I could always look for royaltyfree music but most music can't give off that same feeling that you get from a FF song IMO. I've been looking and I just haven't found or heard much of what I need.
Title: Re: Icey games' thread
Post by: Scavenger on 15 Mar 2013, 05:57
Online: I was thinking and I want to try and throw a players chat room in the game. Players can talk to about stuff in the game and stuff, idk.

Please, please, PLEASE do not think about this until you've released the game. This is not a necessary thing you need to think about yet. You don't have enough of an audience to support people chatting from within your game. Too much work, not enough reward. It'll reduce the amount of time you can spend on the actual gameplay, as well.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 15 Mar 2013, 15:18
Good point, it's easy put in the game cause it would just be copy and paste but you bring up a vaild point. If it the game get's enough attention after then free version or what ever I plan to do with it will have a that feature.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 26 Mar 2013, 02:34
UPDATE March 25/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 

I've created a twitter to update news on just PMQ games and it's spin-off games. I thunks is a lot more better to have just a twitter to talk about my stuff instead of having one for personal stuff and game stuff.

@Pubmasterquest (https://twitter.com/Pubmasterquest)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 31 Mar 2013, 08:17
UPDATE March 31/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 

Here are some shots from start of the game.
(http://www.pictureshoster.com/files/gfjl5ldg1zrt607h965.png)
Title: Re: Icey games' thread
Post by: Chicky on 03 Apr 2013, 17:50
Lovely character portraits Icey! Not too sure about the third image, i was always warned not to eat yellow snow :tongue:
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 04 Apr 2013, 01:51
Thanks, I wanted to attack a new style for certain conversations. And go on, it's the cleanest yellow snow on the planet :x
Title: Re: Icey games' thread
Post by: Ghost on 06 Apr 2013, 04:58
Thanks, I wanted to attack a new style for certain conversations.

You can talk to yellow snow in the game?  ;-D
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 06 Apr 2013, 05:00
Silly people, you can't talk to yellow snow, but there's so much talk of it I might just throw it in their as a Easter egg lol.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 06 Apr 2013, 21:18
UPDATE April 6/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 

Uploaded some "pre-colored/detailess" shots and stuff on the S.U.S.E FB page. You can check out the all of them here! (https://www.facebook.com/media/set/?set=a.413810162048347.1073741825.127519317344101&type=1)

Or check out 4 I like the most below

(https://sphotos-a.xx.fbcdn.net/hphotos-prn1/529085_413810272048336_1180833232_n.png)
(https://sphotos-b.xx.fbcdn.net/hphotos-ash4/388714_413810895381607_2073989512_n.png)
(https://sphotos-a.xx.fbcdn.net/hphotos-ash4/485342_413810178715012_2079242611_n.png)
(https://sphotos-a.xx.fbcdn.net/hphotos-prn1/555131_413810972048266_894452169_n.png)
Title: Re: Icey games' thread
Post by: miguel on 06 Apr 2013, 23:53
Nice work Icey!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 07 Apr 2013, 01:56
Thanks dude :)

I'll have more stuff to show soon but I gotta color these then when I start the next batch I'll post those.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 13 Apr 2013, 00:24
UPDATE April 12/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 

Big update in SPACE!...not really tho.

Backgrounds that I've colored.

(https://sphotos-b.xx.fbcdn.net/hphotos-prn1/531827_558824874157827_1482289975_n.jpg)
(https://sphotos-a.xx.fbcdn.net/hphotos-prn1/60608_558824890824492_1743230526_n.jpg)
(https://sphotos-b.xx.fbcdn.net/hphotos-prn1/12795_558824877491160_1570243739_n.jpg)
(https://sphotos-a.xx.fbcdn.net/hphotos-prn1/319955_558824870824494_1779065395_n.jpg)
(https://sphotos-a.xx.fbcdn.net/hphotos-ash3/561314_559323110774670_1904762945_n.jpg)
(https://sphotos-b.xx.fbcdn.net/hphotos-ash3/625474_559323124108002_1484993615_n.jpg)
(https://sphotos-a.xx.fbcdn.net/hphotos-prn1/537125_559372740769707_1276661350_n.jpg)
(https://sphotos-b.xx.fbcdn.net/hphotos-ash3/525356_559323104108004_500819511_n.jpg)
(https://sphotos-b.xx.fbcdn.net/hphotos-prn1/563634_559366870770294_1504558227_n.jpg)

Story characters.

Below is a list of the characters in the game, not all will be playable for the whole the game but in certain sections of the game.
x1 x2 x4 x8


New feature!

AMS - active message system (basically a IM)

This will be used to receive mail from certain characters in the game. I wanted to use Mog.net but I can't cause I'm trying to keep anything that's from FF out of this game and only stick with PMQ elements.

But here's how it works. Let's say that in the game, you spoke with a old lady. She said she has a total of 20 cats whom each ran away from home. She asks you to search for them while your on your adventure. By finding a cat it is automatically transported back to her and then you'll receive a new message letting you know she got the cat and it'll contain some gold as a reward.

But that's just a optional side quest, there are other reasons for you to receive Messages throughout the story.

And the main concept behind the game!

Here is a picture of Dave is the Ice Maiden.
x1 x2 x4 x8


Can you guess what's going in the picture?

Demo Time!!!...not lol

I plan on making a demo for the game once I'm able to get my hands on the Battle system. By then I should have enough in the game to put together a short demo.
Title: Re: Icey games' thread
Post by: Monsieur OUXX on 29 Apr 2013, 20:58
IF YOU LAUGH YOU LOSE.


(http://img441.imageshack.us/img441/6209/iceyq.png)
Title: Re: Icey games' thread
Post by: Retro Wolf on 30 Apr 2013, 21:05
That guy should get his own game!

It's threads like these that make me wish I worked harder in art class at school. Looking good Icey!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 20 May 2013, 02:58
UPDATE May 20/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 

Hehe Thanks(I spelled breathe wrong -.- )

Any how let's get this back up in the top 3!!!! XD

First off, hello, I'm back, I was gone working on Bakesale game and a bunch of others things in life.

Now about my game, the PMQ game I was working on has been pushed back to next year. Why? that damn game to ambitious for 5 month of just me working on it. So what I did is I took a look in my book of "unused ideas", thought of a new story and play style and brought and completed the Dungeons & Dragons styled game by Vagrant Story creator called Crimson Shroud.


[embed=425,349]<iframe width="560" height="315" src="
" frameborder="0" allowfullscreen></iframe>[/embed]


I didn't want to come back to the forums until I had at least went half way into the battle system. I figured out a few plans to make development simple/easy and fun. This way I'll be able to have a smooth course with working on the game and I won't really encounter any big problems that I have to come to seek out help for.

(http://www.pictureshoster.com/files/qguv3lnmzxzus6mzjl3.png)
September 2013
Progress 70% finished

"Can you see the mist that surrounds us, it sets asunder the gate to your world from mine. To enter the gate you must free yourself from you body. A Death set on the flesh in presence of eternal greatness, a Flawless Fatality is the only way to set back whats right."



The game follows the story of boy named Champ who visits his friends house. He & 3 others player a Dungeon Game called Mythical Gambit. The game is set in the old world of South Senpah 1000 years ago. Once the game starts, the players find themselves to be sucked away into the game world. Now it's up to Champ to find all his friends fight his way out of the game by going the all the obstacles set ahead of him big the Dungeon Master.

P.S. I suck at summarizing stuff but one I want to say is that threw out the story you'll come to see that each character has some feeling of Grief that's holding them back from truly continuing living life. Even the people of the world share this same trait.

The game uses a battle system themed after what I learned from Crimson Shroud and mix of my own stuff. I've noticed D&D games uses a hell of a lot stuff like stats that make them confusing to work with at first. But this game uses a simple straight forward system. A new feature I added is called the ATL [Action Time Line]

(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/942010_573037696069878_1182741500_n.jpg)

Actions you choose are lined up along the ATL along with the enemies. Each action of the 3 characters in the party are carried out by their placing in selection in battle. But the determination of when the party can execute commands is by the Speed of the party which is nothing more then the sum of the 3 selected battlers in your Party.

The game features a variety of Magic and Abilities called (http://www.pictureshoster.com/files/gps9ch90dv2ebu76m7c.png) and (http://www.pictureshoster.com/files/n117e554idyvew0zdocl.png). In this world magic has yet to fully be discovered by everyone and it is all summed to be lies but a selected few are blessed with the ability to use these Myth's.


(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-snc6/264550_567913896582258_645283763_n.jpg)


Some of the story, Darkness has finally awoken again after being put to sleep 300 years ago. A Mist, created out evil, has formed around the islands of South Senpah. As the cloudy evil engulfs the islands monsters are released into the world. The island soon become a no mans land. The Crystal that once protected the world has lost it's radiance but before it's death it passed on it's light to 8 individuals. These individuals will step forward to seal evil for eternity even if it cost them their lives..

A few Characters & monsters

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-snc6/217595_567940606579587_2084052175_n.jpg) <Champ
(https://fbcdn-photos-h-a.akamaihd.net/hphotos-ak-prn1/947149_567940609912920_1670549096_t.jpg)
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn2/261856_567940586579589_1002115379_n.jpg)

(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc3/970779_572907102749604_2088659843_n.jpg)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-snc6/181214_572907099416271_404699463_n.jpg)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/179174_572907062749608_1622753361_n.jpg)

(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-frc3/970504_575231135850534_364421511_n.jpg)
Also A small demo made based on Dennis will be made for his Bday, expect to see it May 30th!!1!
The character is NOT DENNIS, HE IS THE OCEANSPIRIT...That's it. He is really Tidal(A character I made) who is just cameoing Dennis.

[Look, please don't get mad if there's a bunch of typos, I'm like half awake at the moment. :)]
Title: Re: Icey games' thread
Post by: Retro Wolf on 20 May 2013, 10:25
Why does this enemy have breasts?  ;)

(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/942010_573037696069878_1182741500_n.jpg)

Is this the project that Snarky was scripting the battle system for?

I love the little chracters, reminds me of when I painted Warhammer miniatures as a kid.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 20 May 2013, 15:52
Those are little hands, me and friends created him. His a nipple licking monster.

Well no, that was the other project, I forgot to include that. If you think about it judging by the time I have to work on a game I would only be able to use present 1 - 2/8 of game with a good battle engine. With that being said, I still need that battle system from snarky for future games. Once I get my hands on it I'll be able to learn how to use it and tweak it for other uses. :)
Title: Re: Icey games' thread
Post by: Snarky on 21 May 2013, 09:45
Yeah, I'll get back on that. Other things have been coming up (I had to give a presentation at work, I was a away for a week, family came to visit, I started a website, etc.), but I should have some time the coming weeks.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 02 Jun 2013, 07:17
UPDATE June 2/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 

When ever you feel like working on it Snarky is the best thing you can do, Nothing good ever comes out of anything rushed.

Like this late OSD BDAY game that I had to rush threw because I suddenly have so much school to do in a short time. (yeah!!!!! -.- )

(http://www.pictureshoster.com/files/0jco2jyzq2mqczziaiwu.png)
Download here(Because I'm haveing a hard ass time uploading my game to the Data Base X[ ) (http://www.gamefront.com/files/23369551/MG+TOTOS.rar)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 13 Jun 2013, 22:47
UPDATE June 13/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 

Today I want to share some of the story cutscene like art.

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/183138_567069040000077_1858221473_n.jpg)
A child, tricked by the hand of Chaos

(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash3/936927_567069033333411_1796082419_n.jpg)
His spirit may hold shelter within you...

But his heart remains with his mother...

(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash3/943012_567069036666744_660177741_n.jpg)
Alas, a Pond of Chaos it was that became of his body....

(https://sphotos-a.xx.fbcdn.net/hphotos-ash3/165450_567433753296939_173043170_n.jpg)
A Master swordsmen, vanquished the Troll Titan

His soul, imbued with the power of Darkness, the feelings of an outsider...



These are just some of the little artworks that help the story during cutscenes since the way the game works I can't do cutscenes like I or most people normally would.
Title: Re: Icey games' thread
Post by: miguel on 14 Jun 2013, 00:53
Your skill is growing day by day, Icey. Nice drawings, man!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 14 Jun 2013, 01:03
Thanks man, I've recently decided that I am gonna spend my time after this game to reteach  myself the basics of manga drawing so I can improve even more and get a better grasp of my style.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 21 Jun 2013, 04:05
UPDATE June 20/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 

I've been doing some plotting since the main story for the game isn't fully finished I've been plotting the thought of 7 possible sequels where all games end up being connected in cool way. This game will kick things off and it all will connect back to the beginning in the end.

x1 x2 x4 x8


Next month I'll go into a bit of detail of each game cause I should have the plots fully down for all of them by that time.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 02 Jul 2013, 01:22
UPDATE July 1/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 

A look at the Hero Magic(Myths) spells being used in battle

[embed=425,349]<iframe width="420" height="315" src="
" frameborder="0" allowfullscreen></iframe>[/embed]
Title: Re: Icey games' thread
Post by: Retro Wolf on 02 Jul 2013, 19:15
Cool effects! Though at 12 seconds....they shoot ice sperm?!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 02 Jul 2013, 23:04
Thanks dude, it's actually supposed to be like water shots or water bursts. I could have used like a tidal wave effect but I wanted to do some stuff that wasn't in a FF game.
Title: Re: Icey games' thread
Post by: miguel on 03 Jul 2013, 12:04
Right in the end, we see the "hand" icon doing a Bruce Lee kind of taunt move...cool!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 19 Jul 2013, 06:59
UPDATE July 19/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 

Well if that seems cool then maybe this will too, the battle system demo. 3 months and it's finally finished and ready to play, now I can finally move on to the rest of the game.

Download Beta (http://www.adventuregamestudio.co.uk/site/games/game/1710/)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 31 Jul 2013, 20:28
UPDATE July 31/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 

I a while ago I said I would basically elaborate on the stories of Mythical Gambit. Mythical Gambit is a series of 8 simple games that I wanna make. So in order to successfully do that I knew there were two things that had to be done. First up I had to finish this game up with a solid story that would "prelinked" to the 7 other games. Next I actually have to finish the game on time and release it in the bundle.
Those are my 2 goals for getting this series going and I'm sure I can do it. from aug 1st-8th I will talk a bit about each game according to the number of the date. (MG3 will be talked about on day 3)
(https://sphotos-b.xx.fbcdn.net/hphotos-ash4/296263_584224158284565_633784165_n.jpg)
Also, set of the battle backgrounds that will be in the Mythical Gambit game. I have one more to color when I get home and I'll add that later.

x1 x2 x4 x8

x1 x2 x4 x8

x1 x2 x4 x8

x1 x2 x4 x8

x1 x2 x4 x8

x1 x2 x4 x8

x1 x2 x4 x8

x1 x2 x4 x8

x1 x2 x4 x8

x1 x2 x4 x8

x1 x2 x4 x8
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 02 Aug 2013, 04:17
UPDATE Augest 1/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 
Mythical Gambit 1

(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-frc3/q71/970159_609390502434597_220670708_n.jpg)(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn1/1044479_599612896745691_1501652146_n.jpg)
 
idea

Mythical Gambit 1, The protagonist of this story is named Champ. A year ago prior to the story, Champ and his mother was caught in a crash and it was then his life started to fade away slowly. He lost his mother to the car accident and was forced to live alone as he had no other family who was in town. What of his father? He father passed away to a rare illness when Champ was 2 years old. One day Champ came over his best friends Matt's house too hang for a while. It was there he met two of Matt's other friends, Jessie and Zachil.
Matt pulls out a Board Game he got from an old man he met at the store. The Board Game was called Mythical Gambit, it was Role playing game where each player must choose a piece to play as and one must sit out to be the games Dungeon master where he can conjure obstacles for the player with the draw of a Chaos Card. Matt decides to be the DM so he draws the one of the story cards from the a separate Deck. Soon after reading the cards he and his friends find themselves sucked into the game. Champ comes to find himself scattered from his friends but soon reunites with Jessie and Zachil, the trio are tasked with saving the world from a mysterious calamity known as the Mist. It's trying to engulf the world and release monsters upon the lands whom seek only destruction and death. The heroes of the light must find a way to banish the darkness and seek out their lost friends.

Plot

The world of MG is almost engulfed by Mist, the mist release powerful monsters into the lands of Senpah, anyone caught inside can say goodbye to the world. The Shogin Crystal used to emit a radiant light that would protect the world from the Mist but over the years that light started to fade away. The high elders heeded the ill fate of the crystal and they went away in search of the 8 gods who would return light to the crystal.

Champ was told he must seek out the evil castle hidden deep within the center of the mist. Champ had to defeat the brutes of mist who had crystal fragments in them. Once defeated Champ could fill these crystals with shogin light which in the end would disperse some of the nearby mist into nothing. Though monsters still walked the land, they were not as much of a problem since the mist gave them power.

Battle System

Gambits

Each MG game is a bit different from the last. In MG1 the games battle system focuses on Dice cast to determine the bonus effect on abilities. Pick a numbered card from a set pf 6, role the number get a bonus on your ability however, fail to role the number and you earn no bonus or you ability might fail depending on the type.

Mythic & items

Myths are the name for Magic in this game, Myths & items work the same way magic works in most other RPGs.

Gambit Points(GP)
is used to determine the number of times you can use a gambit. Each of the party members can have a total of 3 GP each. GP can be restored during battle or by sleeping at an inn.

Battle team

You can have a total of up to 3 members in your battle team at a time. While on a story level, the current battle team will be rewarded Bonus Battle Points(BBP) for killing a boss. The number BBP you get will be added to the each of the current 3 party members HP.


Title: Re: Icey games' thread
Post by: Jonathan Wedge on 03 Aug 2013, 00:44
UPDATE Augest 2/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 
Mythical Gambit 2

(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash4/998592_609817232391924_641871668_n.jpg)

Mythical Gambit 2, The protagonist of this story is named Anthony Garcia. A year ago prior to the story, Anthony's Father brought some drugs of some guy and seen he had to hurry up and get his youngest daughter to school. Instead of waiting, he took the drugs while he was driving. Everything was good until things got blurry and he felt dizzy. And then out of know where came a car which he ferociously swerved into and cause a major car accident. He killed a lady, a you boys mother to be exact. He was put in jail but worse he put his daughter in the hospital. She had went into a coma, Anthony stayed with his older brother Davis. One day, the two brothers went to the hospital to check in on there sister, however there still was no change, she had been in there for a year almost now.
When Anthony returned home his brother showed him a board game that he found in the hospital, said it was just sitting there so he took it. The Board Game was called Mythical Gambit, they sat down and checked out this unknown board game. However they were clueless. Davis accidentally knocked down one of the games cards on the floor. Anthony scolded Davis for his clumsiness. Davis picked up the card and read the small text on it. But from out of know where, darkness shot out of the gameboard and consumed the 2 within the game board.
The brothers find themselves atop a floating island in the sky, they try search for a way to get down when all of a sudden they are attacked by the islands inhabitants. As the two fight with these fight with these odd powers they've gotten from the game, Davis get's attack by one of the enemies and gets knocked off the island and he begins to fall to the land below. Anthony must now try to make it threw whatever obstacles that await him as he tries to find his brother and solves the upcoming task at hand



Title: Re: Icey games' thread
Post by: Jonathan Wedge on 04 Aug 2013, 04:32
UPDATE Augest 3/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 
Mythical Gambit 3

(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash3/1013142_596561553717492_627568524_n.jpg)(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn2/954672_610843308955983_1562693525_n.jpg)

idea

Dylan is young man who experiencing life problems. He's not the wealthiest boy in his neighborhood and worse his father is jail accused of selling drugs to man that caused a fatal car accident. Dylan wants to help bail his father out of jail as he knows his father is innocent. Dylan comes across the Mythical Gambit board gambit and ends up getting sucked into the world of the game. Dylan finds himself at the gate of a protection doom which was made to keep the walkers out. Dylan is saved by the one of the doomguards and is let inside the doom to keep out of harms way.

Title: Re: Icey games' thread
Post by: Jonathan Wedge on 05 Aug 2013, 04:50
UPDATE Augest 4/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 
Mythical Gambit 4

(https://sphotos-a-lga.xx.fbcdn.net/hphotos-ash4/999482_597010993672548_540468977_n.jpg)(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn1/563897_610891808951133_1309446112_n.jpg)

idea

Taidio, lives in a remote orphanage. When he was younger he used to live with uncle and his grandfather who was a scientist who was working on a top secret project that would connect the other world to theirs. He did all his work and research in a closet he called Destiny which allowed no one to enter. However his grandfather mysteriously passed on and his uncle shortly after tried following up on his grandfather's past work. However the way he went about doing was by using humans as test subjects. One day he ran out of test subjects to use and turned to Taidio. Taidio on the other hand feared the idea and ran away. He ran so far into the woods he thought he was lost until he seen his grandfathers mansion. He ran in there to hide as he felt it was safer in there than out side. He entered a room and seen the door that had Destiny written on it. He opened the door and seen a long bring with a light at the end of the pathway. He entered but felt weird, like he was walking the path to another world.

Title: Re: Icey games' thread
Post by: Jonathan Wedge on 06 Aug 2013, 02:54
UPDATE Augest 5/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 
Mythical Gambit 5

(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc3/970331_611313168908997_237658482_n.jpg)

idea

Mary is old woman who lives alone, all her long life she used to have so many lively neighbors but now they've all either passed on or moved away to the big city. For a while now things have been really quiet except for the young college kids next door and their loud music. One night Mary got a ring on her door bell, however there was no one there and it was very dark outside which made it hard for her old eyes to see out there. Mary closed her door and proceeded back into the kitchen were she would enjoy her favorite tea. But on the table was some far from the expected. It was a board game that would take her to the other world, the world of MG.




I'm gonna add more details to each of these post I just have a lot to do in the day time.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 07 Aug 2013, 04:12
UPDATE Augest 6/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 
Mythical Gambit 6

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash3/577246_611859508854363_1767232028_n.jpg)

idea [quick ver]

Teddy bear gets sucked into the MG world and is transformed into a human, but now he has to save the world.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 08 Aug 2013, 05:40
UPDATE Augest 8/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 
Mythical Gambit 7

(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash3/601999_612274378812876_875416687_n.jpg)

idea [quick ver]

Tidal has found his way into the MG world and must find Water gods powers and locate the Light god and help him defeat the creator of the evil mist
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 09 Aug 2013, 04:13
UPDATE Augest 8/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 
Mythical Gambit 8 - Online -

idea [quick ver]

In MG8, the player is the main character, when the events of the fated board game are all wrapped up a new game is put into play, the game was introduced at a gaming expo. It would be used to introduce the MMO genre to the world however that all changed when the game turned out to be evil and it took every player in the expo right inside of the game world which turned out to be the world of MG. This MMO was a link similar to the one worked on by Taitio's uncle from MG4.
Title: Re: Icey games' thread
Post by: MiteWiseacreLives! on 09 Aug 2013, 05:00
Wow, Icey, you've got alot of game to make there! I hope your still in love with the idea in 6yrs when your working part VIII  8-0
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 09 Aug 2013, 05:09
The plan is they're not all gonna be done at the same time, I can't be so ambitious about making something for the world or making something to that people will love. I got start from the first and work my way up and in time the way judging by the way I have everything planned out this will all work out good. However it alls comes down to how I handle the first game. I need to advertise, market and do all I can to get the first game out there because if I fail at that then I'm gonna have a hard time presenting the other ones.

But I have good faith in my plans and everything is going good so far so, so long as I can finish the first game for the upcoming backsale then everything should be a lot smoother afterwards.

I'm also gonna be seeking a lot of user feed back from each game however I have already anticipated the ups and downs, pros and cons, and the mixed reviews of each game which in turn would allow me to make the next game better than the last.

Also to Snarky if you so happen to see this, sorry if I made these last 8 post seem like bumps, I assure that they are not and that was the last one. I keep getting busy but I'm gonna try to update all 8 post asap before I go back to school. ;)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 10 Aug 2013, 17:19
UPDATE Augest 10/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 

2 Battle screenshots from MG

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-frc3/1149026_613291962044451_1863274270_n.jpg)(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash4/1003759_613291965377784_1754094551_n.jpg)
Title: Re: Icey games' thread
Post by: selmiak on 10 Aug 2013, 21:16
these 'hands' on the monster 8-0 8-)
Title: Re: Icey games' thread
Post by: Gilbert on 11 Aug 2013, 10:21
They are not hands. They are boo... errr...bumps of meat on its chest.
Title: Re: Icey games' thread
Post by: Chicky on 11 Aug 2013, 11:20
Icey, here's an idea. Have you thought about putting -everything- you've drawn over these past years into one single project? You could make an immensely expansive world, one that i'm sure the community would love to explore.

You have a unique art style which is consistent throughout your work, it's just a shame you feel the need to work on eight things at once. You may have to re-jig story and puzzle design but i think there's merit in the idea.

You could even call it Penultimate Pub Master Quest Gambit VII, if you wanted.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 11 Aug 2013, 16:23
Well honestly have thought of that however something close to that is how I keep all my characters in the same world but in different locations and time periods. The world it self is not small but with each game I like to expand the world and show a few new locations at the same time. I wanted to make a game where the player would travel around the world but I had remember that the final map is not finished so there would be a sense of inconsistencies.

But as for the 8 games theres just no way I alone could do all 8 at the same time alone, even with a team it would be stupid cause people wouldnt enjoy them. My plan is this, make a game release take a break and let the game work itself out and start figuring out how I'm going to attack the next game and what i need for it. I want to take a break from pmq for the moment and work on something short and new. I have a lot of faith in the series and if all my planning comes true then this series will be great :)
Title: Re: Icey games' thread
Post by: Monsieur OUXX on 21 Aug 2013, 00:12
Did you know this Icey Games game?

(http://img4.imageshack.us/img4/4471/xltx.png)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 21 Aug 2013, 00:19
Interesting, the origin of my name has been found. But seriously tho, I noticed that with my name (Icey games game) which is another reason I wanted to change it bu I've been thinking about it and I think I want to drop studio 3 and go back to Icey Games...hmmm decisions decisions :)
Title: Re: Icey games' thread
Post by: Adeel on 21 Aug 2013, 13:22
Did you know this Icey Games game?

(http://img4.imageshack.us/img4/4471/xltx.png)

This reference made my day, Monsieur :D. (Note: I've no grudge against Icey. Well, I don't even know him much but this thread gives me some idea).
 
Title: Re: Icey games' thread
Post by: Retro Wolf on 21 Aug 2013, 18:23
So not only does Icey have a successful show on the Disney channel, and is an employee at Square Enix.....he founded Lucas Arts?!

Eight games Icey? You're very ambitious!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 21 Aug 2013, 18:30
Ohh ill be just fine with those games. Theres a lot going on atm but real soon im gonna become a official dev of a company that first got me into game making before SE. Ill be updating again if not tomorrow then Friday about more mg news and more.;)
Title: Re: Icey games' thread
Post by: veryweirdguy on 22 Aug 2013, 10:22
I dunno man, I looked up the wiki page for Electronic Arts (https://www.google.co.uk/url?sa=t&rct=j&q=&esrc=s&source=web&cd=12&cad=rja&ved=0CIABEBYwCw&url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FList_of_Electronic_Arts_games&ei=atgVUunhCojY0QX1qYE4&usg=AFQjCNEMtCfpCKzjEWcyB46X9kz_1YltwA&sig2=j03uWytNYoNZni10H0ppQg&bvm=bv.51156542,d.d2k) and it looks like they have 16 games currently in development, as opposed to only 8. I think you're slacking.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 22 Aug 2013, 14:11
Did you forget all the pmq and osd games I gotta finish. I think im beating everyone lol, square cant even touch me :D
Title: Re: Icey games' thread
Post by: Monsieur OUXX on 22 Aug 2013, 19:34
Electronic Arts  have 16 games currently in development, as opposed to only 8.

Yeah, but Icey doesn't own many succesful licences ready to be sabotaged, like EA does.
PS: Adeel! Give us news! We miss you! ;)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 22 Aug 2013, 19:37
So EA is about to lose some stuff?
Title: Re: Icey games' thread
Post by: Khris on 22 Aug 2013, 20:49
real soon im gonna become a official dev of a company that first got me into game making
So which one is it?
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 22 Aug 2013, 20:52
I gotta go to my job to get my money real quick and I'ma come back and explain everything ;)
Title: Re: Icey games' thread
Post by: Adeel on 22 Aug 2013, 22:38
[...]
PS: Adeel! Give us news! We miss you! ;)

The news is delayed owing to the setting up of a new station ;). The news broadcast will start again from the first week of September, so stay tuned. :)

====

I gotta go to my job to get my money real quick [...]

If you don't my asking, Icey. How much does this job pay to you? :)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 22 Aug 2013, 22:49
I'm no drug dealer lol my summer job ended and I was going to get my last pay check which I can't cash until tomorrow -.-

Anyhow ok! it's time I gonna prepare another post right now so be back in a bit.
Title: Re: Icey games' thread
Post by: Retro Wolf on 22 Aug 2013, 22:50
They pay you in gil?
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 22 Aug 2013, 22:58
Oh yes yes, I get paid precious precious gil by a magical wizard in a cave ;)

Oh and my supervisor is a guy with spiky hair and a big sword :D
Title: Re: Icey games' thread
Post by: Retro Wolf on 22 Aug 2013, 23:24
I would be wary of this man's big sword... he may try and use it on you!
Title: Re: Icey games' thread
Post by: Adeel on 22 Aug 2013, 23:38
I would be wary of this man's big sword... he may try and use it on you!

Icey is notorious for surviving even the most deadly attacks either physically or mentally. I'm sure that he'll not be afraid of that big sword :D.
Title: Re: Icey games' thread
Post by: Retro Wolf on 22 Aug 2013, 23:41
As long as he wears mythril underpants, he will be fine!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 23 Aug 2013, 00:08
Indeed, btw I'm typing atm, just wanted to throw that out there so no one thinks I forgot.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 23 Aug 2013, 01:16
UPDATE Augest 22/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 

Ok so like I said I was gonna do a update cause I don't update here much anymore, not cause I'm looking for attention cause I see the page numbers rise all the time. I just rather update there and stuff before I come here. However I've posted 1/3 the updates on here than facebook. Point is now is story telling time so gather around children. It's time for a "cool" story.

First up, Let's talk about #Mythical_Gambit.
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn1/1176327_617901441583503_1815844651_n.jpg)
(P.S. there is no Chocobos in this game, that was just made to show off on my FB page
So the game is set to drop sometime in december along with the backsale bundle. The games becoming along really good. It's sorta hard making by myself but that's how I want it in a sense. I want to be a able to show that I have the ability to take from all the past help, all the half made or failed projects I made or started prior to the game and fully utilize all that to the best of my ability. I've spoken with a bunch of you via PM or just as a reply. You know I asked the question about I think what makes a good RPG. Some of you took it seriously and others didn't but still I listened and I took and I'm still taking into account the things you guys said. It's hard to listen to everyone and you can't make everyone happy, I've come to learn that not now but a long time ago. When Playing Mythical Gambit or anyone of the sequels to follow, you'll see that this obviously isn't the normal or average Icey games game. It's something different, it's something unique, solid, and best of all - playable. And playable is important cause I want people to be able to enjoy the game from start to finish. As of right now I'm still no pro so it won't be beautifully coded neat and stuff however I did all that I can do to approve upon the way I used to code. I was able to finally make my own Battle system that actually works like a normal RPG battle system with a few "icey" touches of course, or and may I add that theres no Junctions this time around, sorry to the jokers out there lol ;)

The game is like I've stated before, played like a tabletop RPG with monopoly pieces. So with that in mind for this game I had to create a unique way the world would sorta be more lively. Or the level maps you'll see various weather effects from falling leaves, snow, rain and other things fog and stuff. I've learned how to make looping clouds which the designs of the clouds will vary upon locations. You can find Icons such as these:

(http://www.pictureshoster.com/files/kn2ydectzw9lzn7gyqd.png) - Since you can't walk around this massive world in this game I wanted to show a away that there are still people in this world that you can still talk to even though you can't see them on the map. Once you click this you'll be entered in a convo between you and the NPC who will tell you either a tip, useful information, or just converse in some small talk.

(http://www.pictureshoster.com/files/uvjenf7dfdckd5v2vxcn.png) - There is no EXP in this game, So the only way to level up is to gain gain gain that precious, no not Gil, just plain old Gold. You can earn a random amount of 50g-250g. Then cash it to buy items or get leveling items which can be use to raise HP/ATK or MGK/Spd.

(http://www.pictureshoster.com/files/kd7rf5q09tg89nnrcx3w.png) - Every month you'll have the chance to scavenege around the world for 1 out well I have calculated all of the bonuses tho it'll most likely be 12, But if you see a icon like this I suggest you click. It'll reward you things like bonus costumes, characters and item packs. However if you missed anything or just can't find them that big world then that fine. I've gonna open a service page on my FB where you can connect and download any of the extras you missed or just can't find.

(http://www.pictureshoster.com/files/fo3wp4tnygcint6zp0ia.png) & (http://www.pictureshoster.com/files/jr6n5ke1oowlg23ca0r.png)

These are two membership titles of the service that you get from new Icey games game and/or the Studio 3 fb page. From the ingame start menu you'll be able to get download 6 free downloads however if you want more extras and other stuff the page has to offer then just click the link at the bottom and you'll be taken the service page where you'll be able to download other extras and exclusive ones to the page. Theres a bunch of other stuff you can download like wallpapers and stuff tracks from the games. And the items in the store will be free, all you have to do is download and follow the instructions and hit the resync button to sync your downloads to the games and that's it.

(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn1/73336_603772319663082_819171210_n.jpg)

Now while the steam sale was going on I grab the RPG maker Ace engine which you can most likely be seeing a MG on there in the future. Point is they had an offer on the engines DLC, I was able to purchase a bunch of music which I'll be using in the game and I have a whole bunch of other free music I found. Plus Loney Childress, the guy who's been helping me a with music for my unfinished games.

Hes working on some of the original tracks now and will finish up for the anniversary release next year. You can hear wonderfully played main theme of Mythical Gambit here, courtesy of Loney: http://www.facebook.com/l.php?u=http%3A%2F%2Fwww.bflatmedia.com%2Fstudio3dlg%2FMysticalGambit-theme.mp3&h=VAQE2FrKA

The game will use sounds from the pack that Ghost gave me and others I found on the net.

Now all this stuff I've stated is in the works, and is working out. These are not just things I'm saying I want to do but rather what's currently going on.

Now if you read that right then you'll notice that I've insisted that future games won't be the same as the first. Each of the games themes will change and the way they work. some will be in 2D, 2.5d, and/or 3D. Some will be on on other systems and mobile devices.

The world of Mythical Gambit is immersive, the stories are at detailed and filled with the most epic plots you'll ever see...maybe not, but they are really enjoyable and they will relate to things in the real world and even the player. I got that idea from Grim one day he was talking with me.

Next up we talk about the Big N

(https://sphotos-b-lga.xx.fbcdn.net/hphotos-frc3/1170960_619275954779385_996944420_n.jpg)

Yep I'm about to become a Nintendo developer!!!!! They've contacted me and they're gonna give me a call back soon. If anything soon I'll be starting a kick starter along with building a successful team tackle my next hit game after MG. I want to bring MG to the Wii U but I can't because of the bakesale so I if anything maybe I do it next year but if anything I could bring the sequel straight to the Wii U. The thing the is I promised the PMQ series that if I did go console at some point I'd do that game first so I'm stuck in the middle and I'll have to decide if I'm gonna build a team to make MG2 or PMQ for the Wii U. I also might be getting a Xbox one dev kit but I don't really wanna support the console so we'll see.

And that's it. That's a big ass update to finish off August :3 

Oh and how could I forget, I'm going back to Icey Games again ;)

(http://www.pictureshoster.com/files/if2i5a1p45lwxnz92b8f.png)

New logo, new everything, I expect a interview soon Ben304 & Grundislav lol ;)

Title: Re: Icey games' thread
Post by: miguel on 23 Aug 2013, 01:35
That's some good news Icey.
Who's scripting your game for the Nintendo console?
Title: Re: Icey games' thread
Post by: LimpingFish on 23 Aug 2013, 01:37
Yay! The old Icey is back! In more ways than one....
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 23 Aug 2013, 01:43
@Miguel: So I'm just wait for the call back so I can get everything setup, I found out the languages used for system are really common, it uses things like javascript, C++ HTML5,etc...

I can learn but having to learn a new language just to make a new RPG is to much let alone port one. So I'll search for someone good in those fields, I wanted to ask here but I needed to announce this first.

@LimpingFish: Ohh yeah, Stuido3 is too simple and lame and I mostly known for that so it was best for me to make that name change. ;)

Title: Re: Icey games' thread
Post by: miguel on 23 Aug 2013, 01:49
"Common" doesn't mean they are simple languages Icey. And you'll not have AGS to back you, I wish you luck on finding somebody to code it for you.
I'm really glad that your projects are being recognized, but at the same time I hope your not putting your foot too much ahead of your body...
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 23 Aug 2013, 01:57
I know I didn't mean that as simple, If it comes down to where I can't find anyone then I'll just make something simple. I could always try search for a RPG template for one of the languages. How it'll be like starting over again, joining a new forum, seeking help and info from new people. The problem there is I actually have the experience but not with this new stuff so they gonna tell me why am I trying to start off with something so huge and I don't even know the basics.

However I must thank you Miguel and I assure I've got a lot of this planned out. Nintendo I can promise was not in my plans otherwise I would have not been in the AGS bake sale from the start. But I doubt MG would have been born if it wasn't for the bake sale so I guess everything happens for a reason :)
Title: Re: Icey games' thread
Post by: Ryan Timothy B on 23 Aug 2013, 21:20
I think I want to drop studio 3 and go back to Icey Games...hmmm decisions decisions :)
You do realize the correct spelling is "icy" and not "icey", yes?
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 23 Aug 2013, 22:35
I know, but google is also spell wrong which is actually supposed to be googlle if I'm correct. I'm not using that as an excuse tho ;)

I just like it spelled that way as I've had it for so long and it'll stand out better or worse than the correct spelling icy games.

All my accounts just about use the prefix Icey.
Title: Re: Icey games' thread
Post by: Ryan Timothy B on 23 Aug 2013, 22:54
I know, but google is also spell wrong which is actually supposed to be googlle if I'm correct. I'm not using that as an excuse tho ;)
It was actually googol (http://en.wikipedia.org/wiki/Googol) that the name Google was "based" on.

And I don't see Icey as a preferable way of spelling it. I actually see it as an 8 year old's attempt at trying to spell. I personally would have a hard time taking that company seriously.

Before I found out your name was supposed to be "Icy", I actually read it as "I-key" or "I-kay". I still often look at it and laugh at how long you've decided to run with it.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 23 Aug 2013, 23:05
Googol, huh yeah but I like everyone else would look at that and say they prefer Google, and that I'm sure is only cause they are used to seeing it that way even though it'll be said the same.

When I play online People either call me Icey or Iceyfresh (Iceyfesh1 if they saying it with the number on it) and they call it off as Icy. You see what I mean, I'm not saying that they are used to it. I'm saying they're able to still read it off as what it's intended to say. It's not a grammatical error, it's I just really like that spelling and I want it to be like all my other accounts.

I'm mean if I'm to be completely honest the name could have been Crazy Panda games as Crazy Panda was my first XB360 tag name however I couldn't use it once I got gold so the name died off and this was before I got AGS. However I think a name such as that is far more foolish to have that little spelling error don't you think? :)

Title: Re: Icey games' thread
Post by: Adeel on 23 Aug 2013, 23:14
And I don't see Icey as a preferable way of spelling it. I actually see it as an 8 year old's attempt at trying to spell. I personally would have a hard time taking that company seriously.

I've not been here for long but I've been here enough that I've grown used to see the name: Icey. It will surely take me sometime to get used to Icy (if in the very unlikely case Icey ever changes it :P).

Icey, this time: your argument really holds some ground. ;)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 23 Aug 2013, 23:22
(https://sphotos-b-lga.xx.fbcdn.net/hphotos-prn2/1234355_619658634741117_650574763_n.jpg)
Title: Re: Icey games' thread
Post by: Adeel on 23 Aug 2013, 23:37
Tell me honestly, did you draw this fox after my comment?

If yes, then you've drawn it quite well and that too within 8 minutes.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 23 Aug 2013, 23:39
Thanks, yeah as soon as I seen your comment I instantly went into PS and drew it. It would have took me a few more min to color but I would have gotten it to you in 12 or 13min.
Title: Re: Icey games' thread
Post by: Adeel on 23 Aug 2013, 23:46
Seriously Icey, if you're not lying then I must say: Your talent is awesome. :)

It would've taken me at the very least, half an hour, to draw something similar to this.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 24 Aug 2013, 00:30
Ohh stop you, I'm blushing :3

I would of drawn a picture for that but I had to make a run to the store and I'm pack up my laptop atm. But next time tho ;)
Title: Re: Icey games' thread
Post by: qptain Nemo on 24 Aug 2013, 17:44
Yep I'm about to become a Nintendo developer!!!!! They've contacted me and they're gonna give me a call back soon.
I can't help my curiosity, could you elaborate? What prompted them to contact you? How did they contact you? What did they say? If you could share any details of your success story with fellow indie developers it would be nice.
Title: Re: Icey games' thread
Post by: Myinah on 24 Aug 2013, 18:20
I'm going to assume Icey contacted them for a developers license (which any dev can apply for) and they have accepted this and are contacting him regarding payments, dev kits, etc.  Is that correct Icey?

Title: Re: Icey games' thread
Post by: Anian on 24 Aug 2013, 18:32
I can't help my curiosity, could you elaborate? What prompted them to contact you? How did they contact you? What did they say? If you could share any details of your success story with fellow indie developers it would be nice.
It's like this - you draw Marvel fan art, by drawing over it and ignoring anatomy, all the time...and then DC calls you up. :tongue:
Title: Re: Icey games' thread
Post by: Retro Wolf on 24 Aug 2013, 18:47
I'd hate to see you pay for a dev kit, only for you to have no clue what to do with it.
Title: Re: Icey games' thread
Post by: Adeel on 24 Aug 2013, 18:54
I'd hate to see you pay for a dev kit, only for you to have no clue what to do with it.

Oldschool_Wolf raises a good point, Icey. Instead, why don't you invest this money for AGS game development, i.e, hiring a team, etc?
Title: Re: Icey games' thread
Post by: Retro Wolf on 24 Aug 2013, 19:09
I think it would be more realistic (if you're willing to spend a couple hundred squids), to invest in Construct 2 or Game Maker: Studio.
Make an Android or an iOS game. The software is easy to use.
Title: Re: Icey games' thread
Post by: LimpingFish on 24 Aug 2013, 20:20
I think it would be more realistic...

This is hardly the place for that kind of talk!
Title: Re: Icey games' thread
Post by: Chicky on 24 Aug 2013, 20:59
So who emailed Icey pretending to be Nintendo?
Title: Re: Icey games' thread
Post by: Retro Wolf on 24 Aug 2013, 21:10
So who emailed Icey pretending to be Nintendo?

(laugh) I must admit a part of me was considering doing this!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 24 Aug 2013, 21:13
Ok im going to try to share whats going goibg on with you guys. 2 months ago I found a link that would allow me to sign up for the wii u and 3ds. I only wanted the wii u dev kit though so I ticked that off. I didnt think they was gonna get back to me but a month later they emailed me(I will show them later) and told me they will be gett6 back to me eoon. Next they emailed me and ask for a time ane phone number so they can call me back. They next emailed an apology for the wait as they have had a lot request from people. My plan was altered a little but bot too much. I wanted to port mythical gambit to the system. The assets would already be completed but I may need some money if the dev kit did cost cause I heard its free. The dev kit might not cost much if not free cause there is one wii u game on kick starter going for 5000. Now ive contacted this person and am a waiting a response. Either way I have a plan for everything. I can aford the dev kit alone don't get wrong it's just picking what game to make.  Also find people to help code. I dont have to make a rpg but im able to make some thing small then a ill take a try a that. I will go and find me a programmer but at the sam3 time I will teach myself.  Mythical gambit will be my last game literally until next year. Last as in the onr I will be coding and stuff.  I have to worry about school hard this year so im putting a lot of effort, time, and money into this game. It'll all work im sure of it. I csnt make promises to myself but I cant hope. :3
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 24 Aug 2013, 21:24
It wouldnt be the first time. Ryan I think dressed as square enix and did... if it was yiu though my bad but it did happen. I mean who knows,  maybe it might happen one day, maybe this Nintendo thing is the better deal. I dont, but what I do know is my focus is to build my compaby the right way and produce games from here on out that work and are as awesone as I can make them. Be cause as long as I can do that then my stufff will start to be more better than the stuff square makes and then people will come to nintendo for the 2 coolest rpg exclusive series on their platform. Lol ok I don't know if I'll get that far but I gotta admit it's a good dream
Title: Re: Icey games' thread
Post by: Ponch on 24 Aug 2013, 21:39
In light of today's stunning revelation, I'm going to make this thread my homepage and check it every day! I cannot wait to see how this unfolds! (http://www.barnrunner.com/OSD/Roger_Dennis_Shocked.gif)
Title: Re: Icey games' thread
Post by: Retro Wolf on 24 Aug 2013, 21:40
I wasn't going to say... but I'm actually good friends with Shigeru Miyamoto.

(http://207.44.136.17/celebrity/photo/Shigeru_Miyamoto.jpg)

SM: Yes we are aware of this Icey... we are big fans of Pube Master Quest at the office.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 24 Aug 2013, 21:48
Hopefully nothing turns out wrong. Ladt time their was a bit of misunderstandings with ags coliseum. Things was split up badly, not just the game but what was said. I honestly want peoplr to understand im not trying to be sneaky or get around stuff. I came here to share everything and I will continue to share more news in the coming days. Im realky hopeing some can talk ben into getting into one of the pod cast. However either way if it doesn't happen like I said wilk still continue to update here.

theres gonna be some more stuff I'll be speaking about soon,  its not a lot but its some good stuff.

and yeah sure, in also good friends with the creator of ff and we converse on out next game we have planned for the wii u next year ;)
Title: Re: Icey games' thread
Post by: Retro Wolf on 24 Aug 2013, 21:49
I would love to hear you interviewed on the podcast!
Title: Re: Icey games' thread
Post by: Ryan Timothy B on 24 Aug 2013, 23:06
Icey, all I've ever said was that even if you suddenly were as big and as successful as Google, I could never take "Icey" seriously. It reeks of an 8 year old's spelling. Googol isn't a common word - hardly anyone knows of it, and it's clear that Google is their own word just like my Bryvis is (which is a combination of me and my brother's names).

If you want a professional business, then Studio3 is the one you want instead of the childish Icey Games.


I need to say something to you Icey, which I'm sure has been said before but I'll attempt it again. I respect that you have dreams to become a professional game company; to be successful doing what you enjoy. But you're a little naive to believe that at this current stage of your game making pastime hobby, that you'll have Nintendo/Square Enix knocking on your door. If they aren't knocking on Dave Gilbert's door (at least I haven't heard of this) or the doors of nearly all of these amazing AGS indie game creators, they certainly won't be knocking on yours.

I'm certainly not saying you can't dream. I even dream about the same thing as you, which is making games. You need to prove to a business that you're worthy. You need to be overly talented and successful to be even a glimmer in their eyes.

Make your own game like: I MAED A GAM3 W1TH Z0MBIES 1N IT!!!1 (http://en.wikipedia.org/wiki/I_Made_a_Game_with_Zombies_in_It!)
It's a simple game. Simple graphics. Simple idea. And earned well over a million dollars.

You do this, and I guarantee you that it would be significantly easier for you to find a door into these companies you dream to work for. Or just stay as your own independent company and make the games YOU want to make, pocketing all the money.
Title: Re: Icey games' thread
Post by: Adeel on 24 Aug 2013, 23:17
[...]I need to say something to you Icey, which I'm sure has been said before but I'll attempt it again. [...]

Nearly same as my thoughts :).

Icey, while Ryan's advice may seem a bit discouraging to you but it's the truth. Either learn it in the sweet way or the hard way. Your life. Your choice.

Having a dream is one thing but the way you pursuit is entirely a different thing.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 25 Aug 2013, 00:54
What the, I haven't read it not more than one line of your reply. I was just messing around bud thats all. You guy cant lie you've. Just about all of you have messed around with head at least once in the past years. Though I was heated then im not anymore.  I just find it funny that I fell for lot stuff brcause I was so gullible,  I cant change the past but what I can do is make now better for the future. ... dont take that im using it in my game :)
Title: Re: Icey games' thread
Post by: Adeel on 25 Aug 2013, 01:10
What the, I haven't read it not more than one line of your reply. [...]

When I read this line, I were almost forced to not to read your entire post but I decided to read it anyways.

You're not so welcoming fella, are you? ;)

For the starting lines, my reply is: What? ???
Title: Re: Icey games' thread
Post by: miguel on 25 Aug 2013, 01:34
Will the Nintendo ports have "Junctions"?
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 25 Aug 2013, 01:54
I wanted to say I wanted to read his post, but I wasn't sure if he still wanted me too. I thought because I said something that he might took out of proportion he said something out of anger, I then seen your post and assumed he was mad. Not only that but my phone died so that's why I couldn't edit my post. Look, I'll read it right after grab a bite right now. ;)

Also and Miguel I think I said no but if ever came to point where I wanna use that confusing ass system...then yes, I would do it just for you :P

So give me a sec, I'm gonna eat and I'll come back in a bit.
Title: Re: Icey games' thread
Post by: qptain Nemo on 25 Aug 2013, 04:54
If they aren't knocking on Dave Gilbert's door (at least I haven't heard of this) or the doors of nearly all of these amazing AGS indie game creators, they certainly won't be knocking on yours.
Dave Gilbert makes and releases adventure games, though, not japanophiliac JRPGs. Nintendo for sure won't ever knock on the door of a traditional PC adventure game developer, that I'm sure of! Their target audience is much closer to Icey's. Which is to be expected because you could say they actually brought up Icey culturally, and he's in love with that culture and a part of their audience, so he already belongs there. So, I'm afraid your comparison doesn't quite make sense in the way you want it to.

Also Dave Gilbert is a publisher anyway. What would other publishers knock on his door for, exactly? Other than to buy him out and eliminate him as competition, or republish the games he has rights to in countries outside of his area of influence, I see no reasons. Neither there is a huge adventure game-centric company like Nintendo anyway.
Title: Re: Icey games' thread
Post by: Ryan Timothy B on 25 Aug 2013, 06:18
(roll) You took that way too literally.

I meant it in terms of quality, not genre. Icey releases nothing but unfinished games riddled with terrible UI mishaps or laziness, below mediocre and often sloppy graphics, with more spelling and grammar mistakes than one could believe possible.

Based on Icey's fantasies, which is to have a developer randomly contact him saying "You're perfect! Work for us!", Dave and other successful AGS game creators stand at a much greater likelihood. But at the same chance of winning a comfortable amount in a lottery.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 25 Aug 2013, 06:28
(http://www.pictureshoster.com/files/9p3244rtpf7lhyt8kcha.png)
Title: Re: Icey games' thread
Post by: dactylopus on 25 Aug 2013, 06:56
You guy cant lie you've.
I was thinking the same thing.

Good luck with Mythical Gambit, Icey.  It would honestly be very cool to see you get your game on the Wii U.
Title: Re: Icey games' thread
Post by: kaput on 25 Aug 2013, 07:01
Nintendo should just change their name to Icey and get it over with already!!!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 25 Aug 2013, 07:02
It's my phone dude, It's not me all the time. I know it may seem like it but even a Galaxy s4 isn't perfect. Sometimes my fingers act like they are to big for the screen and the case on the phone is huge. The best thing I could say is just try your best to make out what I say or just ask me and I'll try to see what I was saying before it got messed up.

You guy cant lie you've. = You guys can't lie you've,

that's just my phone like I said, sometimes I type really fast so I can respond in time like just now I've been beating again :(
Title: Re: Icey games' thread
Post by: Ryan Timothy B on 25 Aug 2013, 08:14
You guy cant lie you've. = You guys can't lie you've,
Oh, thanks for the clarification... ???

I'm using my phone right now too, so don't use that shit as an excuse. Just try proof reading what you type. Simply: care. If you don't care what you type, why should we care reading it.
Title: Re: Icey games' thread
Post by: qptain Nemo on 25 Aug 2013, 11:08
(roll) You took that way too literally.

I meant it in terms of quality, not genre. Icey releases nothing but unfinished games riddled with terrible UI mishaps or laziness, below mediocre and often sloppy graphics, with more spelling and grammar mistakes than one could believe possible.

Based on Icey's fantasies, which is to have a developer randomly contact him saying "You're perfect! Work for us!", Dave and other successful AGS game creators stand at a much greater likelihood. But at the same chance of winning a comfortable amount in a lottery.
Well, I certainly see your point, still, regardless of your comparison, my point stands: as much as we'd like quality to be the defining factor, it's often not. Sometimes genre is. Sometimes the audience is. So I'm just saying, I wouldn't be surprised if an amateurish silly JRPG got much further than an adventure game of Primordia quality. As a person who often finds himself begging fellow adventure gamers to play certain titles that shine with quality, I can easily imagine it as a realistic possibility that a JRPG could easily flourish in a bigger, less discerning and more enthusiastic audience. I mean, look at bloody first person shooters. If you have a 3d renderer and the guns shoot you have a marketable product. I'm oversimplifying, but you get the point, you could say FPS audience is the most forgiving.

And I don't know how figuratively you wanted me to take it, but we actually were talking about specifically Nintendo, and Nintendo certainly would care more about mass public appeal than about what some quaint adventure gamers would consider to be "quality". I mean, Nintendo is still making games about freaking Mario, and you're talking about quality?
Title: Re: Icey games' thread
Post by: Adeel on 25 Aug 2013, 12:45
Dave Gilbert makes and releases adventure games, though, not japanophiliac JRPGs. Nintendo for sure won't ever knock on the door of a traditional PC adventure game developer, that I'm sure of! [...]

I'm sure that Ryan is jealous of Icey. He's wondering why on the Earth Nintendo didn't call him and chose to call Icey instead? ;)

[...] Their target audience is much closer to Icey's. Which is to be expected because you could say they actually brought up Icey culturally, and he's in love with that culture and a part of their audience, so he already belongs there. So, I'm afraid your comparison doesn't quite make sense in the way you want it to. [...]

I agree. Nintendo has done the job of brainwashing him quite well :P.

[...] And I don't know how figuratively you wanted me to take it, but we actually were talking about specifically Nintendo, and Nintendo certainly would care more about mass public appeal than about what some quaint adventure gamers would consider to be "quality". I mean, Nintendo is still making games about freaking Mario, and you're talking about quality?

You mean Mario is a freak or Mario games don't have a quality? Yes, that's the most reasonable thing I heard! (roll)



I wanted to say I wanted to read his post, but I wasn't sure if he still wanted me too. I thought because I said something that he might took out of proportion he said something out of anger, I then seen your post and assumed he was mad. [...]

I'm unable to understand: To whom are you referring to as mad? Me or Ryan? (wtf)

It's my phone dude, It's not me all the time. I know it may seem like it but even a Galaxy s4 isn't perfect. Sometimes my fingers act like they are to big for the screen [...]

I'm not sure about your intention. Are you implying that your phone is one to blame or trying to show off that you own a Samsung Galaxy S4? Btw, last time I checked, S4's screen was much larger unless you've fingers similar to Hulk. :P

You guy cant lie you've. = You guys can't lie you've,
Oh, thanks for the clarification... ???

Icey, we understood what you wanted to say there. But we couldn't understand this:

[...] You guy cant lie you've. Just about all of you have messed around with head at least once in the past years. Though I was heated then im not anymore.  I just find it funny that I fell for lot stuff brcause I was so gullible,  I cant change the past but what I can do is make now better for the future. ... dont take that im using it in my game :)

Sir, these lines need more deciphering than Renodox's riddles. Please elaborate more, what did you meant to say? I'm sure that you'll elaborate because you say:

[...] just ask me and I'll try to see what I was saying before it got messed up.

There. I asked you politely :).

[...] I'm using my phone right now too, so don't use that shit as an excuse. Just try proof reading what you type. Simply: care. If you don't care what you type, why should we care reading it.

Ouch!
(http://www.tutor2u.net/blog/images/uploads/meltingIcetechnology.jpg)



I'm close to freezing from Iceyness now ;). I'll come back later. :)
Title: Re: Icey games' thread
Post by: qptain Nemo on 25 Aug 2013, 13:12
I'm sure that Ryan is jealous of Icey. He's wondering why on the Earth Nintendo didn't call him and chose to call Icey instead? ;)
So it would seem!

You mean Mario is a freak or Mario games don't have a quality? Yes, that's the most reasonable thing I heard! (roll)
I mean that reusing the same bleak character in the same concept for decades without even bothering to properly characterize him or do anything genuinely fresh about him, preferably just dumping him altogether already for the sake of something original, interesting and meaningful, doesn't feel like striving for quality to me. Super Mario Bros was a nice platformer game, but infinitely cashing in on that fact and paranoically tastelessly clinging to the character involved isn't chasing quality. It's chasing something else, if it deserves to be called chasing at all, since the process is much more reminiscent of stagnation.
Title: Re: Icey games' thread
Post by: miguel on 25 Aug 2013, 13:22
Quote
Also and Miguel I think I said no but if ever came to point where I wanna use that confusing ass system...then yes, I would do it just for you :P
You're a good sport, Icey. And you figured me out a long time ago:-D
But seriously, Oldschool_Wolf is right about other engines being better suited for what you're aiming at. You're a young dude and learning a new language/engine isn't going to stop you if you keep your (fantastic) motivation.
 
Title: Re: Icey games' thread
Post by: Adeel on 25 Aug 2013, 13:49
I mean that reusing the same bleak character in the same concept for decades without even bothering to properly characterize him or do anything genuinely fresh about him, preferably just dumping him altogether already for the sake of something original, interesting and meaningful, doesn't feel like striving for quality to me. Super Mario Bros was a nice platformer game, but infinitely cashing in on that fact and paranoically tastelessly clinging to the character involved isn't chasing quality. It's chasing something else, if it deserves to be called chasing at all, since the process is much more reminiscent of stagnation.

You're definitely right in a way that he's not characterized properly.

I don't know about you but I've played the Mario vs. Donkey Kong. I also played Wario game (can't remember the name exactly). I were also a fan of Mario & Luigi: Superstar Saga (a very original rpg-sorta game). Same goes for: Mario Golf (can't recall its name properly too). There was also the Mario Party series and much more (each and every game can be downloaded for free from any rom sites). In short, I've seen many variety of Mario games (with different concepts) other than the traditional one too.

And no, Nintendo's bound to not to kill him because: apart from being profitable, Mario has the status of Classic Heroes whom cannot be killed (even if they don't make profit anymore).

Judging from the above, I believe that Nintendo is indeed making different and fresh type of Mario games apart from the traditional platformer. :)

You are looking at Mario world from the Adventure Game Developer and / or Player point-of-view. MW and Adventure Games are two different things, in my opinion.
Title: Re: Icey games' thread
Post by: qptain Nemo on 25 Aug 2013, 15:08

You're definitely right in a way that he's not characterized properly.

I don't know about you but I've played the Mario vs. Donkey Kong. I also played Wario game (can't remember the name exactly). I were also a fan of Mario & Luigi: Superstar Saga (a very original rpg-sorta game). Same goes for: Mario Golf (can't recall its name properly too). There was also the Mario Party series and much more (each and every game can be downloaded for free from any rom sites). In short, I've seen many variety of Mario games (with different concepts) other than the traditional one too.

And no, Nintendo's bound to not to kill him because: apart from being profitable, Mario has the status of Classic Heroes whom cannot be killed (even if they don't make profit anymore).

Judging from the above, I believe that Nintendo is indeed making different and fresh type of Mario games apart from the traditional platformer. :)

You are looking at Mario world from the Adventure Game Developer and / or Player point-of-view. MW and Adventure Games are two different things, in my opinion.

Ok, the games may be nice and, ironically, quite diverse as games. But the question is, does Mario have anything to do with any of the nice aspects of those games or is he just put there for the sake of appearing in a game again? You admit yourself that despite all those games being enjoyable and different, Mario himself isn't characterized properly. Which means he's merely a generic mascot, whose only role is to appear again in a game for the sake of appearing in a game. And as such, I'd argue he's long overstayed his welcome and lost any conceivable appeal he could possibly bring to anyone who isn't a Nintendo fanboy. I'm not a Nintendo or Mario game expert, so I'm not gonna argue about the worth of each particular game, but to me a choice between a new nice game, that is clearly product of free creativity, and a new game, that features Mario again for no reason, for the sake of featuring Mario, even if it's nice, will always be an obvious one.

And no, I'm looking at it from the general narrative, creative, artistic, ludic etc standpoints. Nothing to do with adventure games. I perfectly understand that Mario and his narratives aren't really supposed to serve the role similar to, say, Gabriel Knight, but still, even for his role, I think it's an absolutely ridiculous devotion to the "hero".
Title: Re: Icey games' thread
Post by: Khris on 25 Aug 2013, 15:20
Two things:
-A Wii U dev kit apparently costs about $5000.
-Getting one does not mean you work as a developer for Nintendo.

This is just Icey being Icey again. Let's not forget that he only made non-games so far, before showering him in encouragement for his Nintendo career. I mean, really? (wrong)
It's all talk, and not a shred of anything else.

Sorry Icey, but that's what this is in my book. Don't take it the wrong way, I'm all for seeing you finally make something that can be called a game. But your Mythical Gambit stuff is just a lot of hot air and a few screenshots so far.
Title: Re: Icey games' thread
Post by: qptain Nemo on 25 Aug 2013, 15:42
Two things:
-A Wii U dev kit apparently costs about $5000.
-Getting one does not mean you work as a developer for Nintendo.

This is just Icey being Icey again. Let's not forget that he only made non-games so far, before showering him in encouragement for his Nintendo career. I mean, really? (wrong)
It's all talk, and not a shred of anything else.

Sorry Icey, but that's what this is in my book. Don't take it the wrong way, I'm all for seeing you finally make something that can be called a game. But your Mythical Gambit stuff is just a lot of hot air and a few screenshots so far.
I have plenty of assumptions too, but I'm much more curious whether anything of what Icey said is actually true or not. Frankly I don't care how successful his (or pretty much anyone else's for that matter) Nintendo exclusive developments will be, but it'd be so infinitely cute if Nintendo actually licensed him, that I'm genuinely hoping that there's some possible truth in it.
Besides, simply lying about that would be so profoundly pathetic, so I'm hoping it's not the case for that sake too.
Title: Re: Icey games' thread
Post by: Retro Wolf on 25 Aug 2013, 15:46
I don't see anyone encouraging his nintendo career. Just trying to push him in the right direction.... like a drunkard on a saturday night.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 25 Aug 2013, 17:22
Ryan calm down, I'm not lying and it's not an excuse, I have a special keyboard installed called swiftkey, it predicts the next word and helps you with the current word. I can still type wrong with but it helps me see exactly what I need to do. I'm not used to god damn touch screen typing, I freaking loved the fact my sidekicks all had keyboards. I getting used to the thing but that doesn't mean I want have a fuck up here and there. If you don't want to read what I write then fine, you don't have to if you don't. I can admit when some of my stuff gets messed up it's really hard to read but I'm not gonna force anyone too read what they can't or don't want to.

some of you sometimes take from past games and here on the forums how I talk and think well oh the next game will be riddled with spelling errors. Never thinking well maybe hes just typing freely now in the game and then at the end hes gonna go back and either get it fixed or fix it himself. Some might call it stupid that I'd do that, some might call it stupid how I've built my new system. The fact is it's all fine with me and that's all that matter because at the end of the day I wanna be able to make stuff in a way that I'm comfortable and won't need much help. When I try to take the full advice of how to make a RPG with all those structs and arrays and stuff I mean I really struggle like that, I can guarantee that once I get my hands on the system sharky's building I'm gonna have a hard time at the start but I'll catch on

@adeel: When I came back I seen two post, I started to read the first line of ryan's text and I was like woah, then I scrolled to see how long it was when I ended up seeing you posted. His first line on his reply plus what you said led to believe he took things out of proportion about what I said was mad and I didn't think anyone understood what I did there. All I'm saying is ryan you played a little joke before and I fell into it, no problem, if I was really mad still about that do you think I would be talking to you?

About my screen, It's big i'll give it that, but I have a case that sorta extend upward so if the phone is ever to fall the screen will not be harmed. Now that part of my case makes it hard to type sometimes and if I don't pay attention to what swiftkey tells me sometimes then I'll end up with typos, There's no red line under the word to say it was wrong. I just have to pay more attention. No prob, I'm trying but it's hard for anyone to see :\

" You guy cant lie you've. Just about all of you have messed around with head at least once in the past years. Though I was heated then im not anymore.  I just find it funny that I fell for lot stuff brcause I was so gullible" - the main line

You guy can't lie you've, just about all of you have messed around with (my) head at least once in the past years. Though I was heated(mad) then, I'm not anymore. I just find it funny that I fell for lot stuff because I was so gullible.

@Khris: Why would I be mad...well I see why I would but I mean, you just answered my question which in turn will help me figure out away to now budget the game. I can't make do anything right now until Nintendo calls me back, The main point I was trying to make is Mythical Gambit is coming along more smoothly than my other games despite the lack of screen shots I've show.
I know I'm not gonna really be working for Nintendo, like in the studio but from the way I feel, I see how poorly Nintendo is doing right now and that's qptain Nemo is right, Nintendo irques the hell out of me cause all they do is use mario as a way to draw in more cash. They don't focus on bringing much newer stuff to nintendo. I don't want to see a bunch of new or spin off mario games cause that's how sega sometimes treats sonic. They need in a way more creative 1st party ip's. However they slack off and they leave it up to the 3rd parties who are not always willing to support them or the indies looking for something new to try or another place to put their game which might be why he only needed $5000 because all the stuff was done prior, he just needed the kit :D
Look at me rambling on, my point I was trying to make is Square is graphics crazy and tho I back them 100% I'll never really see a much FF or KH on a nintendo home console >.<
I can't complain cause that's them, but so long as I take from all the knowledge I've gotten not just from here but from square and a bunch of other thing too then I'm sure I'll make it somehow. I've anticipated a slow start but it depends about how I handle the advertisement of the game. Other places like Kotaku will handle that well when they talk about the Wii U indies games. So long as I do what I gotta do they won't twist the game around to people.

Take this for example: "Pub Master Quest Legends is a training game where you'll be able to practice your combat skills, In order to play you must first create an account. All instructions are in-game."

I'm happy to see it's on their, not so much cause it's pretty much broken as hell. But that description has sorta twisted what the game really is. I just left it alone but I mean that's sorta thing that can make people not really be willing to play the game let alone pay for it because they gave it a nonchalant description. Not say that's what Kotaku would do but I don't want them to bash the game because they don't really like it cause they're people out there who won't pay the 4.99 to try the game because of this review...Sorry if I made that mad confusing, either Mythical Gambit or PMQ will become PC and nintendo exclusives cause I wanna support Nintendo but their success depends upon how they are handled by me and how they are advertised by the bigger game sites that everyone follows

@qptain Nemo: I forgot to post these before but you just reminded me ;)

Quote
Dear Developer,

 

Thank you for your interest in Nintendo’s developer programs.  We would like to set up a time to have a phone conversation to discuss your plans. We need some information from you to help us get started.

 

Please provide the following information by Email:

•        A phone number where Nintendo can contact you (including area code, and country code if outside the U.S.)

•        A time and day when we can contact you.

 

Please reply to this e-mail with the above information at your earliest convenience; thank you.

 

 

Best regards,

Nintendo of America

Quote
Dear Developer,
 
If you have not yet received a phone call from a Nintendo representative after providing the below information, please be patient.  The response from the development community has been amazing, and we are working very hard to process everyone as efficiently as possible.
 
Best regards,
Nintendo of America

My main focus is currently Mythical Gambit, If Nintendo contacts me I will try my best to gather together a team, I will work on the story board and everything and give them all the concept art/ or the materials for the game. I will basically be the games director & art director If I'm correct.
Title: Re: Icey games' thread
Post by: Adeel on 25 Aug 2013, 17:41
Hmmm. Icey, even though it's difficult to make out the spelling mistakes on your phone, please re-read or proofread it many times unless you're 100% sure about what you wrote is correct. If you're a native English speaker, that still doesn't imply that you shouldn't proofread your texts. I myself proofread my posts many times and often I tend to end up with more time spent on proofreading them, as compared to the time taken to type them.

Its not that we're being Grammar Nazi here. We often 'decipher' what you wanted to say but sometimes fail to do so. Besides, spelling mistakes or so-called 'typos' will surely hurt the reputation of your company.

On topic, what are you going to say to the Nintendo representative once they call you? :)

EDIT: Btw, it's not nice to complain about the length of others' posts. Appreciate the time they've spent or wasted (your choice) for answering you!
Title: Re: Icey games' thread
Post by: Retro Wolf on 25 Aug 2013, 18:53
You truly are incorruptible, aren't you?
(http://2.bp.blogspot.com/_B6X-3St4i1M/TPgVT8mAL9I/AAAAAAAABK8/d4l3ROolOFQ/s200/joker-wizard.jpg)

Icey...I know I've took the mickey a bit, but I've also tried to steer you away from this delusional path.

If Nintendo do give you a call, I don't think it would take them long to realise you are not the right guy for this. I've read somewhere that Nintendo is trying to attract more Indie developers, but they are not going to hand out dev kits like candy.

After reading some of your older posts, I've come to the conclusion that you are incapable of taking advice.

I'm not saying I'm some game development expert, I'm very much the contrary. But as an adult, I know my limits, and from your previous AGS projects.... I can see yours.

You say you can just recruit a team to make your game for you, how much is this going to cost? Would they want to work with you?

Icey, you're a decent artist. Keep at it, then maybe one day someone will be paying you for your work.

I'm going to leave it at that........ I'm going to try and steer clear of this thread from now on.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 25 Aug 2013, 19:12
Yeah I can take the blame for that, what I usually do is post and think it's fine and then I later I end up going back over it and say wow, this is just bad :-[ :D

Quote
On topic, what are you going to say to the Nintendo representative once they call you?

I...I don't know :( I'm sure I could improvise but that might not be smart, worst of all they will call me at random so it could come at anytime.

:D No no I wasn't complain about the length, I had this odd feeling it was more of a backlash of my joke. A quick reaction to what I said. I've read it and I haven't got around to responding to it that's all. What he said was a bit rash one might say, same goes for khris said but I know it's good advice and it's true. Even though all of this is going atm it's still mostly composed of a dream and an old one at that. I never would have thought I'd be going back to wanted to get with nintendo after I got hooked into Square Enix. Everything could work out and then it might not which is my main focus is MG right now, all the nintendo stuff will come later after I speak with them again. I know that's the hot topic in this thread now and even though theres a lot of back and forth right now there is still some good words going on. However I just rather everyone just hold off with all the nintendo talk and let's just wait to see if Nintendo is going get back anytime with in the coming days. I would rather us talk about it then than now ;)

@Oldschool_wolf: I can take advice ;D, I have plans for my works and so far everything is going just right with the exception/inclusion of the possible nintendo thing. I can try to recruit a team, it might work and than it might not work. If the game I'm going to make is MG2 than I won't really need a team besides a programmer.....hmmm but I guess I'll be doing most of the testing which is good I guess....
However either way I figure out a decisive to produce a game for the system. It doesn't have to be a RPG, It could be something simple. I just really want to make a game for the system. I have a bunch of game ideas written down. So now that I think of it the only real problem is that find someone to help me. If the game seems doable and so long as there is money involved than they will be willing to help. I'm not gonna get someone whos really expensive but if I can find someone who can help me then I'm going to work with them.
Title: Re: Icey games' thread
Post by: Adeel on 25 Aug 2013, 19:18
Ahhh. Talk of money...

Okay, then. How much are you offering to someone who'll program for you? ;)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 25 Aug 2013, 19:34
Depends upon the project, I'm willing to negotiate a deal. Sorry to keep using Mythical Gambit as the example, But if I do make MG2 for the wii U they won't have to do much besides play the first game, ask me questions, and convert some AGS script to whatever they are using. They most have to take the graphics, and text from and other any resources I plan to use in the second game. I will ofcourse be making more assets and changes to the second game and I also will be working on the PC MG2 at the same time as the wii U programmer so I can guide them as we go along with the development.

I don't know what the average charge is but if anyone has any ideas then that'll be great.
Title: Re: Icey games' thread
Post by: Ryan Timothy B on 25 Aug 2013, 22:15
Ryan calm down, I'm not lying and it's not an excuse, I have a special keyboard installed called swiftkey, it predicts the next word and helps you with the current word.
I never once called you a liar for typing like shit, I called you lazy. Very lazy. Also from seeing you correct the same line twice and it STILL doesn't make a lick of sense, you're also showing you have zero knowledge of the English language or how to properly use it. You just randomly type like a monkey, stringing words together hoping they make sense.

I've got the same keyboard as you and nearly the same phone. It seems like your biggest problem is that you act like a little boy who makes excuse after excuse instead of just manning up. It's pathetic and it annoys me. Say this next time: I'm sorry guys that my posts are incomprehensible. I'm very lazy and I'm not very smart.

Instead of saying: Sorry guys, I suck at typing because I have a hangnail... on my toe.
Title: Re: Icey games' thread
Post by: Adeel on 25 Aug 2013, 22:40
[...] It seems like your biggest problem is that you act like a little boy who makes excuse after excuse instead of just manning up. It's pathetic and it annoys me. [...]

I tutor a boy who's about 13 years old. He does the same: making excuse after excuse and not accepting the mistake. Like you, it annoys me too. No offense to Isiah.

Isiah, did you ever think about making a casual Point'n'Click Adventure Game starring casual people instead of far-fetched (sorry for my word) lunatic people endlessly fighting in RPGs? That would be very nice for a change!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 25 Aug 2013, 22:58
I never said I was lying, I stated the truth and you called me out on it by stating I was making an excuse thus it's like the same as saying I'm lying. I'm bound to make grammaticle errors here and there. Okay so what, I try to fix and then some times I miss them and it'd be pointless to go back for correct them.

Your also not realizing that you said almost the same phone, plus I said I had a special case on mine. One thing you must understand is that even if we both had a plain old iphone with no extras, we are two different people. Who do things totally different. I can speak english and type the damn stuff. I don't get how everyone old and young on other sites can understand me but when I come here...I understand the grammatical errors but do you honestly want me to sit here and:

1. Believe I don't know how to speak/type something I've been speaking my whole life?

2. I'm sorry guys that my posts are incomprehensible. I'm very lazy and I'm not very smart.

Maybe it's for the fact that your still heated your talking like this, I don't understand why your so mad. I made one little joke, one!, and you explode cause I told someone to go ahead because you did it before to me? Why are you so upset?

Quote
I hear you, Icey.

The guys over here at my office have been watching you for sometime now.
If you don't know, I work for Square Enix as a production manager for the Final Fantasy team. We've been impressed with your talent and perseverance as an indiegame maker.

If you're interested, we would like to setup a meeting with you. We have a project in the works that may need someone of your skill and attention. I can't talk about this here since it's a public forum but if you call +1.310.846.0400 and ask for Mark Anderson. He'll arrange the transportation and flight to Los Angeles, address 6060 Center Dr Ste 100, plus expenses for your time.


Thank-you.



Square Enix

Like I said, you tricked me and I'm not mad about it anymore, so why are you?

@adeel: I can't really make a Point'n'Click Adventure Game, not that I can't, I sorta don't want to but the main reason because if I would try to make one it'd be boring. I incorporate the whole Point'n'Click stuff into most of my games but I feel more happy to play a RPG. I came to AGS because at the time I had two option, AGS or Blender. In the end I chose AGS and stuck with it for forever. I've faced trail and error but like I always said. If I take from the previous fails I can make the next project a lot more better.
Title: Re: Icey games' thread
Post by: Khris on 26 Aug 2013, 01:36
People get annoyed with you because you blab all day about becoming a commercial game designer, yet you have absolutely nothing to show for except broken non-games.
Add to that how exhausting it is to read your posts because there's no structure at all in them, and it's perfectly understandable that people lose their calm over the twentieth "your" instead of "you're".

A good first step for somebody who wants to be the leader of a game design team would be to get off your phone and post here when you have access to a normal keyboard, and put some thought and effort into your posts.
You have repeatedly tested the patience of the people who still listen to you to the breaking point, don't you see that?

It took one person to reply in this thread, and suddenly you have an audience again. This is all you seem to care about anyway, at least that's the impression I get.
I was debating whether to write this post (which says the same thing for the fiftieth time), but I'm hoping that people who read this and don't know all the history will stop feeding your trolling. Because that's all what this is, even if inadvertently.
Title: Re: Icey games' thread
Post by: Surplusguy on 26 Aug 2013, 02:47
I came here immediately when I saw Khris had replied. Let's see...

Quote
I can't really make a Point'n'Click Adventure Game, not that I can't,

Except you just said that you can't. Hmm...

Quote
If I take from the previous fails

(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcRa1iUeZC-mNf-Lz16vXwEcMPeIi9gVN9DkGU2PrOhsKoQbS751uO7WF_ki)

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I'm bound to make grammaticle errors here and there.

And spelling errors.

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do you honestly want me to sit here and:

1. Believe I don't know how to speak/type something I've been speaking my whole life?

Yes.

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2. I'm sorry guys that my posts are incomprehensible. I'm very lazy and I'm not very smart.

Are you actually saying that or being sarcastic? Seriously, it's hard to tell over the internet.

Looks like this is my favorite thread again!
Title: Re: Icey games' thread
Post by: Armageddon on 26 Aug 2013, 05:07
This is getting too rumpus for the rumpus room.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 26 Aug 2013, 06:17
I don't care about a audience! I have many other social outlets that give me have the shit I get here Khris, I honestly don't care at all. Why would I like the shit that has been going all of a sudden? huh?, give me a reason cause I definitely don't have one. Why can't I make a post without getting a least one person to jump at me. You get annoyed at something ok get annoyed that's you, I accept advice though don't expect me to shy away from something I think I'm doing good with. There is a way to talk to people, you can't just come at me all upset and think I'm gonna seriously say something like : I'm sorry guys that my posts are incomprehensible. I'm very lazy and I'm not very smart.

Hell no, I go through forum to see you all make typos here and there, you think I'm gonna sit here and say something about that I could all the little mess ups I see? I may mess up more than you guys grammatically sure but you don't have to come and doubt the hell out of me or my future products all the time cause of past fuck ups. I'm getting my games together and stuff, I don't need to post here to prove a point all the time. I rather take my business else were sometimes, however this is my thread and I'll treat it like that. I'm not stop posting just because people stop responding or slowly respond to things I post. I post to share news and thats it, as long as the numbers rise than in a sense that's all that matters but I'll still post anyways even if the numbers stop moving just saying.
Title: Re: Icey games' thread
Post by: Ryan Timothy B on 26 Aug 2013, 06:33
But you don't make typos. Instead you spew out tons of diarrhea in the form of words and hope we understand you. We get upset because 90% of your messages need a translator to understand - and even the translator scratches their head in confusion.

Quit saying I'm mad about the old joke I played on you. I'm certainly not mad about it.

As Khris said, we get upset because everyday is something new. "Working for Nintendo" "Making Xbox games" "I have an authentic ESRB rating"
Quit spewing out everything you fantasize about and stick with telling us stuff you've actually achieved, not what you dream to achieve.
Title: Re: Icey games' thread
Post by: Khris on 26 Aug 2013, 07:42
I don't care about a audience! [...]
you don't have to come and doubt the hell out of me or my future products all the time cause of past fuck ups. I'm getting my games together and stuff, I don't need to post here to prove a point all the time.
I know that this is what you seriously believe, I'm just telling you that you're not acting that way.
If you want to show us that it really is like that, why not PROVE it? Stop posting every little story idea and drawing, and MAKE A GAME.
Make use of the fact that somebody is willing to code your battle engine for you, build a halfway decent story around it, and publish it after a real beta test.
This is the only way we will stop jumping at you, don't you get this? You have completely destroyed your rep, and you'll have to work hard to get it back; you simply don't get to complain that we're doubting the hell out of you, because you have given us ample reason for years now.
Title: Re: Icey games' thread
Post by: Snarky on 26 Aug 2013, 07:50
Mod note

If you want to offer Icey advice or help him correct his spelling, more power to you. But if the way he writes or the way he keeps ignoring advice (or his excuses, or whatever) makes you angry, stop reading this thread! Attacks, abuse or mockery attempting to get a rise out of Icey will not be tolerated.
Title: Re: Icey games' thread
Post by: qptain Nemo on 26 Aug 2013, 07:51
It's pathetic and it annoys me.
Add to that how exhausting it is to read your posts because there's no structure at all in them, and it's perfectly understandable that people lose their calm over the twentieth "your" instead of "you're".
Actually, no, it's not understandable at all why you keep deliberately knowingly reading something that annoys you and then complain about it. I love to read things that annoy me now and then, but then I don't bitch about what I consciously did to myself for whatever reason. You want to bitch about what you think is wrong with what Icey has done again? Fine. Turns out to be largely bullish,  pointless and boring, but fine, freedom of speech, nothing wrong with voicing criticisms, fine. But actually complaining about the mere idea that you somehow just have to involve yourself in this despite all the suffering it gives you? Aw, you little poor thing. Give me a fucking break.

You have repeatedly tested the patience of the people who still listen to you to the breaking point, don't you see that?
Wow. Fuck me. You... really went there? You may've as well written "HELLO I'M YOUR BULLY". I sure hope Icey ignores this atrocious deluded bullshit.

I was debating whether to write this post (which says the same thing for the fiftieth time), but I'm hoping that people who read this and don't know all the history will stop feeding your trolling. Because that's all what this is, even if inadvertently.
No? Obviously, it most certainly isn't trolling. Trolling involves deliberate intent to mislead, trick or tease. Proper trolling involves cleverness, subtlety and playfulness. There's just no way in hell you can meaningfully label (arguably delusional) naivety as trolling. And no, saying "inadvertently" doesn't make it any less absurd. You can't accidentally troll someone, because the whole point of trolling is the perpetrator's enjoyment. It's like saying "you've accidentally planned and executed a successful armed robbery of a bank".

Also it's extremely cute that not only you pose yourself as Icey's saviour, you're also everybody else's saviour and protector from Icey's "trolling". Thank you. I can sleep soundly only thanks to you.

I'm getting my games together and stuff, I don't need to post here to prove a point all the time.
That is very correct.

Quit spewing out everything you fantasize about and stick with telling us stuff you've actually achieved, not what you dream to achieve.
If you want to show us that it really is like that, why not PROVE it? Stop posting every little story idea and drawing, and MAKE A GAME.
I know actually prototyping your ideas and making them reality at every opportunity is a good advice. I'd give it myself. But I don't think this is the right way to put it. There's no reason it has to conflict with sharing ideas and drafts. People start game discussion threads about design theory and preferences all the time, but if Icey shares his dreams in a single thread it's like a crime? What about Ben's Release Something thread? Should we shut down it too, while relentlessly mocking everyone who's participated? This is an absolutely disproportional reaction to somebody simply posting their ideas and drawings.
Title: Re: Icey games' thread
Post by: Khris on 26 Aug 2013, 08:33
He pulled it off again. Simply amazing. Another white knight. I'm out of here.
Title: Re: Icey games' thread
Post by: dactylopus on 26 Aug 2013, 08:55
I can understand why some get frustrated with reading Icey's posts.  The typos and grammar can be difficult to decipher, and he makes many extraordinary claims.  I find them entertaining.  A little playful jabbing, like my earlier post, is not intended to inflict any harm.  Unfortunately, some here get annoyed by his posts and express this quite harshly.  Maybe they're sick of dealing with Icey, I don't know, I'm (relatively) new here.  But in my opinion, if you want to see trolling, these are the trolls.

Some people on this forum seem to be somewhat negative and condescending.  Maybe it's cynicism.  Maybe they just don't like something about the posts they respond to.  I'm not sure, but it sometimes comes across as rude.  It's not just in this thread, these same people have the same attitude across the whole forum.  At times, sure, they can be helpful, and they make insightful posts.  I can tell they're not bad people on the whole, but for some reason they are often compelled towards negativity.

I'm not trying to be a white knight, but this seemed as good a place as any to comment on this trend.

Icey, you seem to have a lot of ideas, I encourage you to take the real advice here and turn them into games.  I'm sure you're already working on that.  I like your art style, even if it is extremely reminiscent of Square's art style.  The company is quite obviously your biggest influence.  You do have artistic talent, though, and I'd like to see you make a real, fully functional game.  It would go a long way to proving these haters wrong.
Title: Re: Icey games' thread
Post by: Slasher on 26 Aug 2013, 09:11
I think this Thread has run its course... it's time to lock it...


Title: Re: Icey games' thread
Post by: WHAM on 26 Aug 2013, 09:33
I would love to know who is putting Icey on, answering his e-mails, posing as an actual Square Enix employee. This is reality TV worthy material right here! (laugh)
Then again, with the rate that SquareEnix is decaying and losing audience, profits and skilled employees, maybe they ARE so desperate as to hire random nutjobs off the internet.

"So, you say you have released thirty-four games so far Mr Isiah?"
"Yes, that is correct."
"And three of these have been highly successfull MMORPG's with code-based microtransactions, unlockables and hats?"
"U-huh."
"And you are a skilled artists, animator, video editor, programmer and also the son of Zeus, the ancient greek god?"
"Yup!"
"And you current fanbase consists of a loving community called 'the AGS forums'?"
"I also have a 162 likes on facebook! I post a lot of pre-made SquareEnix content on my page to promote you guys, so I am partially responsible for your success already!"
"Well then, welcome aboard, we'll have your creative team of monkeys assembled by monday and the release date for 'Final Icey Fantasy Studio 3 quest - the mystery of the oceanspirit' is by december 2013."
"YEAH! See this, Khris? Who's the big man now!? "
Title: Re: Icey games' thread
Post by: Adeel on 26 Aug 2013, 12:49
dactylopus raises a good point and he needs to be answered. Sometimes I wonder this too: why some people here show much attitude? Why don't they show kindness? I mean, I too have to face 'bad days', when I'm much irritated but taking that frustration out on someone whether intentionally or



Icey, this is my final detailed piece of advice for you (if you want to make successful RPGs). I know that you're 18, i.e, young and you've enough life ahead of you to become successful commercially. But before that, invest some years in the following practices. Here it goes:

- First of all, forgot or postpone all the RPG ideas related but not limited to MG. Postponing these ideas will give you some free time.

- With this free time, familiarize yourself with the programming logic.

- Enroll yourself in Programming Languages Courses (these courses will help you to understand AGS scripting much better). AGS Script is closer to JavaScript or C++ language.

- Don't think about sequels long before the release of the original games. Also, it's a best practice to not make too many sequels unless the public demands it.

- Take some Grammar Classes and anger management classes too.

- Play your favourite RPGs. If you've played them already, play again and analyze them critically. Ponder over their system and wonder how YOU can do it? Try to think of the code you'll apply for the specific function they've made. Try to find flaws in their game and make sure not to repeat them in yours.

- Even if you don't like it. Play around with different genres and don't limit your ability to RPGs only. Create some Point'n'Click Adventure Games too. Who knows, maybe you'll even get more recognized as P'n'C AG Developer rather than RPG Dev!

- Don't get furious over the harsh criticisms and note all the faults people are telling you. Try to remove those faults in your updated version of the said game.

- Always be grateful to each and every comment, players give you because they took some time from their busy lives to care for you and you ought to care for them.

- I'll say again: Dreaming something is one thing while following the path to achieve that dream is entirely a different thing. The latter has more importance because it decides whether you'll achieve your goal or not.

- You've artistic talent. That, I'm 100% sure of. It would be probably best if you further refine your talent by drawing something different than FF. Why not, say, Anime?

I can give you some more advice but I believe that I've given you enough. It's an honest advice. I don't have any grudge against you (maybe because I joined few moons ago).



@Slasher: I believe that this thread shouldn't be locked. After all, it's in The Rumpus Room and I don't see it breaking any 'Rumpus' rules. ;)
Title: Re: Icey games' thread
Post by: Ryan Timothy B on 26 Aug 2013, 13:39
People start game discussion threads about design theory and preferences all the time, but if Icey shares his dreams in a single thread it's like a crime? What about Ben's Release Something thread? Should we shut down it too, while relentlessly mocking everyone who's participated?
Your argument collapses on itself. The release something thread, or threads talking of game design aren't making constant preposterous claims. Someone posting something in the release something thread is showing something they've completed, or teasing us with something they plan on making. They don't post a picture of their game and say "Nintendo has contacted me, I'm going to be a developer for them now". They haven't "contacted" him, it's an automated email response to an online developer form he likely filled out.

This is an absolutely disproportional reaction to somebody simply posting their ideas and drawings.
We haven't once gotten upset about him showing his artwork or what he wants to make in future games. If you look back to here (http://www.adventuregamestudio.co.uk/forums/index.php?topic=45514.msg636465665#msg636465665), you'll see everyone started facepalming at this moment as he kept naively answering every question people asked him once he claimed he was going to work for Nintendo. For example, he's proven that he can't even grasp a simple array, yet he makes claims (http://www.adventuregamestudio.co.uk/forums/index.php?topic=45514.msg636465670#msg636465670) that he will learn how to script for the Wii U - because it uses "common" languages.

Actually, no, it's not understandable at all why you keep deliberately knowingly reading something that annoys you and then complain about it.
I don't even want to quote what you wrote at the end of this paragraph. Melodramatic much? Anyway, Icey himself doesn't annoy me all that much. The only time I lose my shit is when I offer up advice or my opinion and receive countless excuse after excuse. Or he doesn't even read it and responds with "I only read the first line". I don't care if you don't read it, but if you respond with "I started reading it but got bored because there weren't any popup pictures" it is likely to piss off almost anyone. Next time Icey, if you don't read someone's response, just don't respond to it. Not to mention he responds to someone's input and completely overlooks every credible point. I honestly haven't seen him follow a single person's advice since he came on this forum (though, he did learn to greatly improve the writing in his posts, but they're still often garble).

Edit: Going to quote myself:
Quote
We haven't once gotten upset about him showing his artwork or what he wants to make in future games.
That's actually a lie. I suppose his claims of making DLC in AGS (where it's actually not DLC but in all actuality just unlockable content). Or when he wants to make large multiplayer games. We all know his current limitations, but he for some reason doesn't.
Title: Re: Icey games' thread
Post by: Crimson Wizard on 26 Aug 2013, 13:41
- With this free time, familiarize yourself with the programming logic.

- Enroll yourself in Programming Languages Courses (these courses will help you to understand AGS scripting much better). AGS Script is closer to JavaScript or C++ language.

I have certain doubts about this advice; I think, and I have expressed this in this thread a while ago, that Icey is way too much concerned about programming himself. He clearly can draw, and he has ideas on game design, so why not focus on those two aspects, and find people who would collaborate with coding, and whatever else needed? Learning to write programs well takes a lot of time, and so does writing a good program; doing everything yourself, especially when you have little practical experience finishing projects, may be tiresome and exhausting. This may be interesting at first, alright, but after you get better understanding of what the project should look like and the amount of work it actually requires, you are willing to p(r)ay (heh) for someone to take a part of burden from you.
I am saying this, because it seems (and judging on my own life experience :)) young people often cannot foresee the real complexity of their enterprises, and what decisions and planning should be done beforehand. It all comes after tonns of mistakes, and then you hit your forehead with a hand and ask yourself, why haven't you found other people to collaborate with and share part of work with (especially the parts you are not very much proficient in).

But thing is, I do not believe Icey will take such advice right away, and not many people would, because it is cool and interesting to make everything yourself ...at first.  (roll)
Title: Re: Icey games' thread
Post by: qptain Nemo on 26 Aug 2013, 14:57
Someone posting something in the release something thread is showing something they've completed, or teasing us with something they plan on making.
But that's your perception. And it's great. But Release Something thread itself doesn't provide any promises or guarantees. It's just stuff posted publicly. I don't see how any silly claims Icey may add to that really change anything. It's extremely obvious how credible they are. I mean it's frustrating the first 70 times, if you're an avid JRPG fan. But now? Really? It matters? I'm all for crystal clear honesty and competence, but who's he hurting?

We haven't once gotten upset about him showing his artwork or what he wants to make in future games.
So you're just infinitely overreacting to the level of credibility of his claims, and his naivety and/or incompetence etc etc like it's the first time again? Oh, that's alright then.

Melodramatic much?
I felt it was a fitting response to the unreasonable and rather angry statements made in this thread.

The only time I lose my shit is when I offer up advice or my opinion and receive countless excuse after excuse.
It's understandably frustrating, but giving advice doesn't oblige people to comply to any degree, and I'm really confused by the idea of expecting Icey in particular being a rewarding person to give advice to. You see, everything you say doesn't really explain why or how do the things that should be obvious by now still bother you like you didn't expect them, despite being very familiar with the subject. Neither it explains why do you keep disappointing yourself in the same thing over and over again.
I mean come on, to quote yourself in that very same message
I honestly haven't seen him follow a single person's advice since he came on this forum
!
Title: Re: Icey games' thread
Post by: dactylopus on 26 Aug 2013, 15:31
Icey is way too much concerned about programming himself. He clearly can draw, and he has ideas on game design, so why not focus on those two aspects, and find people who would collaborate with coding, and whatever else needed?
I thought the same thing, actually.  If I were more familiar and proficient with the AGS code, I would offer to help, but I can see he wants some quite complex coding.  It's great that Snarky is helping him with a combat engine, and I hope that will work out well.
Title: Re: Icey games' thread
Post by: Snarky on 26 Aug 2013, 15:49
Just as an update on the battle engine, I haven't worked on it recently (vacation/Mittens/good weather for being outside has claimed the last few weekends), but very much intend to finish it soonish.
Title: Re: Icey games' thread
Post by: Peder 🚀 on 26 Aug 2013, 18:29
He clearly can draw, and he has ideas on game design, so why not focus on those two aspects, and find people who would collaborate with coding, and whatever else needed?

I've tried to tell him this several times, I wish he would listen to our advice because I'm sure with the right team he and the rest of the team could potentially create some really good games.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 26 Aug 2013, 19:19
This is my last word on the matter, honestly it is, my next post will be an update.

@Ryan & in general: Look I honestly I can't say it enough, I'm not perfect and I can see that, and you know what none of us here our. Even as the years go on and you still may no be able to see it, I have been taking advice though I can admit I haven't/can't take it all especially in one gulp. My life is busy, very busy. I don't have much free time which is my fault but I do it for the better good of my games. Most of my free time I spend it into playing other video games to do what adeel said. I spend a lot of money on other games that I want and examine the hell out of them as I go threw them. I then take not of what I like and write it down. Next I figure how can I creatively make something similar within my limitations and with in AGS's limitations. Sometimes I get ahead of myself and other times I can do just what I want. It took me 3 months to make a battle system which I'm sure won't be a complete as Snarky's but it works and I didn't need help. I've coded it in a way that I can make it and it works just find. I didn't need all the fancy stuff to make it easier and most likely simpler. I can admit it would have been nice but I didn't know that stuff so once again I took from all my other failed projects and actually made something sturdy and that's all that matters. Call it what you won't but just cause I won't show you my code or a full 10 min video of the battle system that doesn't mean I'm just making up excuses or dreaming. Like has anyone here played the recent battle demo I put out? I know it's hard to see and there's not much in it but I can promise on my life(yeah I went there) that I've put a number of effort and advice into that engine.

Also whether they contacted or "contacted" me it's still technically the same thing is it not? Whether it's by the push of a button or just the system itself I've still got something from them. I'm not with yet but I still possibly on the verge to. That's no dream, that's just a fact.

As for my DLC stuff, I've figured it out and I know the only way it can be made is from unlockables. I'm not gonna keep talking about DLC but like I said the way it works now is the best way I've ever tried to do it. I'll explain it like this. DLC extras in Mythical Gambit can be shared amongst other MG2. Not only that the main point of the DLC is just little in game extras that's all. My point is this; if you can take the time out of your questing time to complete the game to scavenge for DLC then theres no need to get upset if you can't find it, just go to the DLC page and download it to the game folder and there you go. You got it! It's free it's unique and name one other AGS game that has that? Tell me? You can't can you? I like doing different stuff Ryan, It may be hard for me but at some point as long as I keep trying I'll accomplish what I need to. ;)

Oh Wham, my my, welcome be back lad I though you, well you know, got hit with a plasma bomb by one of those elites and got blown to bits cause it comprised your master chief wanna be armour. Tell me mate how is possible that you can still have the audacity to present yourself let alone in such manner, in my thread? The greek gods themselves including my father Zeus can not even process a single theory as to why you've come back, however needless to say, your rash as ever. Probably came here looking for a good chuckle. Well I hope you enjoy stay you sad piece of-uhummm?
In a more realistic manner, theres is quite much I have to say to foolish words but I'm gonna just let you be for now. Why don't you go respond somewhere else on the map, your ignorance is not needed here.
[Oh come on, wham don't look so mad, if your gonna have a bit of rash fun than don't expect the same upon yourself ;) ]

Now in the conclusion of my words I'll finish this quick, I'm no troll, I take advice I mean it's hard to take it all at the same tine but I'm try to take as much as possible. Like I said I can't make everyone happy but I try do what I can to satisfy. I may half if not all the time but I it isn't obvious I'm not gonna give up? One day I'll make something that will continuously satisfy the majority of everyone here but until then currently that and SE are the only two things that remain a dream. Everything is purely reality.

@peder: I would like to build a team and even if it's not make a RPG it can be just a simple Point & click game like adeel suggested. But usually most  people here are busy or just don't want to help me...which is fine and all but I mean I can't force people :D
There is one project I'm doing with two people here, I can't say any names but currently the project is at a standstill until further notice from the team leader. ;)

Honestly that was it, The next update will be wednesday, that's you'll hear of me until then.
Title: Re: Icey games' thread
Post by: LimpingFish on 26 Aug 2013, 23:26
EDIT: There was more to this post, but Snarky has a point.

Roll on, Wednesday!
Title: Re: Icey games' thread
Post by: Surplusguy on 26 Aug 2013, 23:27
@Slasher The thread doesn't need to be locked, I say nobody should post here unless it's Icey updating or someone asking Icey about his work. That's what this thread was started for, it's what this thread should be. It got off track, but let's let it be the thread it was supposed to be for now. Okay?

(Yes, I know I was part of the problem. Sorry).
Title: Re: Icey games' thread
Post by: Slasher on 31 Aug 2013, 15:38
Hi,

It's just that 'IF YOU WERE PAYING' (instead of CJ) for the hosting of this forum you may see things in a different light.

Anyhow, so be it.
Title: Re: Icey games' thread
Post by: MiteWiseacreLives! on 01 Sep 2013, 06:31
I didn't realise you were paying, Slasher?? Besides, we all know that Icey is really just an alias for CJ ... there is a reason we haven't heard from Pumaman in a while ;) Anyhow, I would be very disappointed if this thread went away (or if Icey changed his ways). I'm addicted to Icey news, kinda like how I sometimes slow down at the scene of a car crash...
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 04 Sep 2013, 00:52
UPDATE Sept 3/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 

Ok I'm back, (I thought you were gonna post last week?) I honestly didn't feel like updating cause of all the prior back and forth and well I've been busy.

Ok, so recently I've ordered a Wacom tablet as I thought it'd be more proficient than my mouse, unfortunately I ordered the one without the screen on it but it's fine it still works.
I've been fiddling around with it to improve my skills with it as I plan to put it to use for Mythical Gambit storyboard-like cutscenes.

(https://sphotos-a-lga.xx.fbcdn.net/hphotos-prn1/1175228_625180207522293_932637212_n.jpg)(https://sphotos-b-lga.xx.fbcdn.net/hphotos-prn2/1185693_625180194188961_52896482_n.jpg)(https://sphotos-b-lga.xx.fbcdn.net/hphotos-ash4/1175361_625180214188959_380851047_n.jpg)(https://sphotos-b-lga.xx.fbcdn.net/hphotos-ash3/1236442_625180200855627_939021943_n.jpg)(https://sphotos-a-lga.xx.fbcdn.net/hphotos-ash4/1003070_625180210855626_1244225438_n.jpg)
(https://sphotos-a-lga.xx.fbcdn.net/hphotos-ash3/1234938_625180197522294_1731881727_n.jpg)(https://sphotos-a-lga.xx.fbcdn.net/hphotos-prn1/1237982_625180204188960_217147020_n.jpg)

Speaking of Mythical Gambit, I've adding and removing a few things here and there from the story due to time constraints now with me back in school, however I still want to make a solid finished game so the changes on the game will not be heavy. Below is a few a uncolored NPC portraits that will be used in the game.

As for Nintendo, they still have yet to get back to me. If they do they do and if they don't well I'm not gonna let it eat me away as I have my own plans so I'm not effected in anyway. I can try calling in to see whats going on but like I said I got my own stuff to focus on atm.

Update
I just found the nintendo application site somehow, I don't know when but heres the link: https://wiiu-developers.nintendo.com/sign_up.php
Title: Re: Icey games' thread
Post by: Anian on 06 Sep 2013, 18:26
Ok, so recently I've ordered a Wacom tablet as I thought it'd be more proficient than my mouse, unfortunately I ordered the one without the screen on it but it's fine it still works.
This is so freaking funny in so many ways. :grin:
Title: Re: Icey games' thread
Post by: dactylopus on 06 Sep 2013, 18:39
Icey, the art looks great.  Good job on the characters.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 08 Sep 2013, 16:37
Ok, so recently I've ordered a Wacom tablet as I thought it'd be more proficient than my mouse, unfortunately I ordered the one without the screen on it but it's fine it still works.
This is so freaking funny in so many ways. :grin:

Hmmm I not really seeing it sadly :\


Icey, the art looks great.  Good job on the characters.

Thanks :3

UPDATE Sept 8/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 

So I've made a list of things I need to go through from now to november to have the game ready for the backsale in December.

enemy stats
shop setups
npc setups
npc coloring
[16] location maps
[16] battle backgrounds
a few sprites
main menu design

last dungeon set up
final boss
ending stuff


Seems a bit long but I think it'll all go by really quick, it sucks now that I'm school cause that'll be taking most of my time but all that means is I just gotta come up with a schedule that'll allow me to do both. It sucks that they're a lot of games coming out soon and I won't really be able to play them :\ . I plan to still purchase the games but tho but just let them collect a bit of dust :3

I've also finished drawing up the NPC/story characters portraits and some more location maps.
(https://sphotos-a-lga.xx.fbcdn.net/hphotos-prn2/1234331_627441050629542_1882073385_n.jpg)(https://sphotos-a-lga.xx.fbcdn.net/hphotos-ash3/1185468_627441053962875_1123157254_n.jpg)(https://sphotos-a-lga.xx.fbcdn.net/hphotos-prn2/1239816_627441057296208_358275382_n.jpg)(https://sphotos-a-lga.xx.fbcdn.net/hphotos-ash3/7641_627441047296209_1687735786_n.jpg)

(https://sphotos-b-lga.xx.fbcdn.net/hphotos-ash4/1174818_627446453962335_2011260560_n.jpg)(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash3/1175488_627446470629000_1455455497_n.jpg)(https://sphotos-b-lga.xx.fbcdn.net/hphotos-frc1/1175222_627446477295666_1214803839_n.jpg)(https://sphotos-b-lga.xx.fbcdn.net/hphotos-ash4/1239872_627446473962333_1989836181_n.jpg)(https://sphotos-b-lga.xx.fbcdn.net/hphotos-ash3/1236338_627446460629001_515752321_n.jpg)(https://sphotos-a-lga.xx.fbcdn.net/hphotos-ash3/1234492_627446457295668_1269970163_n.jpg)(https://sphotos-b-lga.xx.fbcdn.net/hphotos-prn2/1240265_627453020628345_1200016488_n.jpg)(https://sphotos-b-lga.xx.fbcdn.net/hphotos-ash3/1240471_627452827295031_492771183_n.jpg)







Title: Re: Icey games' thread
Post by: qptain Nemo on 08 Sep 2013, 19:56
Very nice drawings, Icey. Lovely map bits too, would like to see them all incorporated into one map.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 08 Sep 2013, 21:30
Thanks, I don't think I uploaded this here before so here it is.

(https://sphotos-a-lga.xx.fbcdn.net/hphotos-prn1/1236646_627575943949386_268875081_n.jpg)

This is the first map I made, had about 49 visitable locations but due to time I had to cut a section of the map off.

(https://sphotos-a-lga.xx.fbcdn.net/hphotos-prn2/1173690_627575227282791_1933819435_n.jpg)

I've fit the most important parts of the story in tnto the this version of the map. If have time left I'll be able to work the other half back into the game but I doubt it. So what I plan to do is release the game next year with the other half included and a whole bunch of extras that'll make the game better. It'll also help sell the game off and get everything ready for the sequel :3




Title: Re: Icey games' thread
Post by: Babar on 08 Sep 2013, 21:44
It looks very empty without the other islands. Maybe you can have the map torn, so you can only explore the lower islands, then in a later game (or in DLC!) you get the second half of the map, and you can explore more!
Title: Re: Icey games' thread
Post by: Eric on 08 Sep 2013, 21:49
Ok, so recently I've ordered a Wacom tablet as I thought it'd be more proficient than my mouse, unfortunately I ordered the one without the screen on it but it's fine it still works.
This is so freaking funny in so many ways. :grin:

Just a difference of $1000 or so....

That's actually a pretty good job on the maps!
Title: Re: Icey games' thread
Post by: qptain Nemo on 08 Sep 2013, 22:01
I don't think you should remove the other parts of the map just because they are not visitable. Even though they aren't, seeing other parts of the world adds to the immersion and to the sense of a bigger world. It also adds a bit of mystery.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 08 Sep 2013, 22:45
@eric: Thanks, I plan to invest into a wacom monitor if I'm gonna get anything else.

@Nemo: That's not a bad idea, when traveling from continent to continent you will use the Air ship so if looking below gives off the sorta cool mysterious feeling then I'm all for it. Here is a picture of the world map once you get to after after the introduction quest.
As you can see, all the blueish grey stuff is the evil mist that's taking over the land of South Senpah.

(https://sphotos-a-lga.xx.fbcdn.net/hphotos-ash3/1174949_627604430613204_441859250_n.jpg)
Title: Re: Icey games' thread
Post by: qptain Nemo on 08 Sep 2013, 22:51
That looks pretty swell! You could even exploit this combination of ideas and obscure the unvisitable places with fog much more than those that are possible to visit.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 08 Sep 2013, 23:12
True True, the 2 lightest spots at the top are supposed to be the 2 starter locations that you go after clearing mist from the bottom. Like once you clear the mist from the lower left half you'll be brought to the lower right area starting from that one light spot.

Or...is it possible to set movement boundaries in AGS. In the game you each location spot on the world map is a hotspot however if there is mist still over it then it will be disabled. I don't have to do it like this and I could just darken the area but whadda you think is better? 
Title: Re: Icey games' thread
Post by: MiteWiseacreLives! on 09 Sep 2013, 08:46
You can restrict mouse movements to a box, or declare certain hotspots clickable false (check some global variables when the map room loads...). I'm sure you already know this though. I think it would be best to have some heavy mist so you can make out the land masses, but give some kind of "wrong-buzzer" noise when you try to click some area not opened yet.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 09 Sep 2013, 19:56
So the dark cloud area seems to be the best choice, maybe I'll throw in some thunder effects up there to make it more interesting :3

And I won't be able to use a buzzer sound if the area is disabled so it just has to be soundless lol, but that was a good suggestion.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 10 Sep 2013, 22:44
Nintendo called me back..

I got in, I want to paste more but I'm not trying to compromise myself in anyway -.-

"Congratulations!  We are pleased to inform you that we are approving Isiah sweeting as a Wii U Developer."
Title: Re: Icey games' thread
Post by: qptain Nemo on 11 Sep 2013, 06:23
Congratulations. ;-D This is amazing for many reasons. Good luck.

(Edited by moderator to remove flame-bait)
Title: Re: Icey games' thread
Post by: miguel on 11 Sep 2013, 10:42
I only suspect people being truly happy for Isaiah, not once I felt jealousy towards him. Instead, many of us tried to lead him on the right path, the way we do it takes many shapes, but all in all it drove Icey where he is now: at the very beginning.

So, good luck Isaiah, your perseverance is an asset, and before I finish I think you owe this community one last thing: A finished game, tested and running, made with AGS.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 11 Sep 2013, 12:22
Woah woah ok, first up thanks you guys, I really mean that and also im not gone. I still gotta finish mythical gambit 1 and 2 in ags. I m3an they have there on forum but its not as lively as this one.  And no its it's even for the fact that there is no icey games thread there :3. There is about 144 people on there which is why it took so long for them to get back to me.
Title: Re: Icey games' thread
Post by: Snarky on 11 Sep 2013, 12:37
(Derailing comments deleted.)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 13 Sep 2013, 02:45
UPDATE Sept 12/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 

Took about 3 days but I finally finished coloring the NPC portraits, I just hat that coloring takes up so much damn time and energy but alas all that's left for drawing and coloring is the last batch of battle back grounds/location maps -.-

 And then the rest is just coding/text so that should go smoothly.

(http://www.pictureshoster.com/files/2ra64yqp5imjzjxab1g5.png)(http://www.pictureshoster.com/files/s47jog7qjt8elfq1rbx.png)(http://www.pictureshoster.com/files/xy3uafgjf1aizpsdjyyu.png)(http://www.pictureshoster.com/files/rzagn8aaxh8su069njp.png)(http://www.pictureshoster.com/files/y23px7rn5b99a8ay5e17.png)(http://www.pictureshoster.com/files/8mr6g2aa7n9cbn2wfemh.png)(http://www.pictureshoster.com/files/9212ce7dwldnz4xv001.png)(http://www.pictureshoster.com/files/mz369ugb35p16iy97e.png)(http://www.pictureshoster.com/files/h08oem94c5xwaam9mll2.png)(http://www.pictureshoster.com/files/2j4hedu9s9yofq67cn1j.png)(http://www.pictureshoster.com/files/mnfxp9eil7ppjm40se65.png)

My only regret is because of time I couldn't make them as if not more, detailed like these ones :\
(http://www.pictureshoster.com/files/gfjl5ldg1zrt607h965.png)
Title: Re: Icey games' thread
Post by: dactylopus on 13 Sep 2013, 04:59
Those look fantastic, Icey!  Good work on the coloring!

Also, congratulations on the email from Nintendo.  Good luck with the games!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 13 Sep 2013, 05:05
Thanks man, I feel a bit more comfortable about them now :3

and thanks again, at some point in time I'll be talking about the development status of both my AGS and Wii U games ;)
Title: Re: Icey games' thread
Post by: qptain Nemo on 13 Sep 2013, 06:56
Those graphics are nice!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 13 Sep 2013, 15:36
Thanks Nemo
Title: Re: Icey games' thread
Post by: cat on 13 Sep 2013, 19:51
Nice pictures, icey! I especially like that you choose different poses for different characters. One thing: google for "foreshortening". This would improve those pics where the girls point their hands towards the viewer.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 13 Sep 2013, 19:55
Thank you cat, you don't know how long ive been looking for a tutorial on how to do that. Any thing that faces the viewer always comes out ugly to me when u draw but I had to settle on what u had for times sake.
Title: Re: Icey games' thread
Post by: Ben X on 14 Sep 2013, 12:40
(Derailing comments deleted.)

You know, Snarky, you're making this thread a lot less entertaining for lurkers...
Title: Re: Icey games' thread
Post by: qptain Nemo on 14 Sep 2013, 16:59
You know, Snarky, you're making this thread a lot less entertaining for lurkers...
Just use the notify button and receive all replies in the thread as they are posted.
Title: Re: Icey games' thread
Post by: Andail on 14 Sep 2013, 17:59
So Icey, I'm a bit curious. How did you get to develop Pub Master Quest for Wii U? This is a pretty big thing, so I'm sure your fans here would love to hear some details.
Did you have to show them Pub Master Quest and convince them it was worth developing for Wii U? Maybe you could share some tricks of the trade for other aspiring nintendo developers?
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 14 Sep 2013, 18:30
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash4/1064324_630357697004544_709725704_o.jpg)

I haven't made it the Wii U yet but I will be making one just for the Wii U(which will be my first Wii U title) I have a few things I need to do to prepare for the games development phase but so far I've only figured out a handful of things revolving around the game.

The img above is an example of what was supposed to be the main page in this thread, but I can't figure out how to set it up like that so one day I'll fix it up.

Ohh and also the Dev kit is only $1000 something for a total of 3 not $5000, but there is one that is $3000 something but that's the one that lets me use my Unity 3D Wii U version to test games.

All and all, as I go along with getting more stuff together I'll then start to talk more but until then I'll continue talking mostly about Mythical Gambit and what ever other goodies cme out of that series. ;)
Title: Re: Icey games' thread
Post by: Chicky on 15 Sep 2013, 23:40
Your character portraits are lovely Icey. I wish i was as productive as you!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 15 Sep 2013, 23:43
Thank you Chicky. ;)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 16 Sep 2013, 07:08
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRIF4jIqfGcIj5)
Here is the first key art which is just a pic of the main hero Dave for the upcoming Pmq game on the Wii U. Made this on the Wii U this time around instead of Photoshop.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 25 Sep 2013, 06:36
UPDATE Sept 25/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 

It took me a few years but after sitting down at lunch in school I was finally able to create a permanent connection diagram that makes perfect sense(to me but is understandable when played) and I plan to follow through with it too the end.

(https://scontent-a-lga.xx.fbcdn.net/hphotos-ash3/558297_635728959800751_2081641374_n.jpg)

Each character plays a important role but the only way to keep track of "who is who" and develop a steady and nice character development plan for each character is with the help of this IMG.


(https://scontent-a-lga.xx.fbcdn.net/hphotos-ash3/1236938_635730279800619_1112630577_n.jpg)

I've been doing a lot of work lately when I can cause I really wanna focus on school and not get distracted much by games and then "crack like" GTA 5 :3

A lot of things have been going smooth so far, been fixing up a few bugs here and there and trying my best to finish the first section of the map so I can move on to the second half.

(https://scontent-b-lga.xx.fbcdn.net/hphotos-frc1/579060_633970059976641_323227401_n.jpg)(https://scontent-a-lga.xx.fbcdn.net/hphotos-prn2/1235956_633970056643308_1043787022_n.jpg)
A little editing in PS, I think I could make more of these in use them in Mythical Gambit some way :\
Title: Re: Icey games' thread
Post by: Atelier on 26 Sep 2013, 03:25
Hey icey you have some drawing skill you know. The 'rook' is incredible. Have you ever had any formal/professional lessons or are you just self-0taught?
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 26 Sep 2013, 06:07
Thanks atelier, im mostly just self taught. I dont copy but I tend to study different types of art from time to time as I draw something, well depending upon what it is that i'am making however that picture was drawn in school so it was just made from thought. ;)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 03 Oct 2013, 03:53
UPDATE Oct 2/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 

(https://scontent-b-iad.xx.fbcdn.net/hphotos-ash4/1375140_639842309389416_1911028511_n.jpg)

Here is another connection Diagram for Pub Master.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 09 Oct 2013, 05:15
UPDATE Oct 8/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 


umm ok where should I start.
 
Ok first up, after begin on the nintendo dev forum I seen someone suggest this book which I also have came accross before on Amazon.
(https://scontent-b-lga.xx.fbcdn.net/hphotos-prn2/1385153_642579942448986_367022486_n.jpg)

The book was not that much, really cheap and I skimmed through it. It's pretty big book but the biggest reason why I got was because if there is one thing I everyone here has tried so hard to tell me, it would be to start simple and then do the complex stuff. It was and still is hard for me to take that advice but I really wanna guarantee the success and quality of my first console game. Once I'm done with Mythical Gambit and during, come next year it'll be nothing but study study study as I prepare things for the PMQ team(that I will try to start up next year at some point).



Here is something I posted to facebook saturday.

(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/1237396_641586432548337_656728435_o.jpg)

It's sorta incomplete cause I got in the mood to do it really late, like around 3ish in the morning. I wanted to make something to convey an sort of idea of how a base example or a outline for the actual game. I've been looking over a lot of games and as resources for ideas in developing a really good and hopefully makeable game.

(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/1275704_629292740444373_1944554827_o.jpg)

Each game I play has something I like but there is only so many things I can work with before I have a huge clusterfuck different gameplay mechanics. And for the type of game it is it really shouldn't be that complicated to play honestly.

(http://igp.azrapp.com/resources/img/hero-image.png)

The Xbox indie program emailed me back like last week I think. They were asking me questions about the game I was gonna work on. But with the way everything is going with PMQ most likely staying a Wii U exclusive I mean I really am stuck with what to conceptualize for the system. So I came I down to a solution. Instead of giving them a game name I gave them a Project name, Project Master Quest or PMQ. It will be a PMQ(Pub master Quest game) but I'm not sure of what. The good news is I heard it will be using HTML 5 so I'll be seeing how that goes later on but right now I just want to get a hold of the whole license thing before anything else.

(https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcRrYwj_IBWuU9dgwpTZtf3ycqnloJ7htwnM10nyNizYcbEPvGaZEA)

If anything I wanted to give the full PMQ Legend series to the PS4 and something else or it's spin-offs  to the xbox one. But with the whole filling process I gotta find the time with my older cousin to sit down and go that stuff.

(https://sphotos-b.xx.fbcdn.net/hphotos-frc1/481488_578792375494410_893028094_n.jpg)
[old screen shot from may, not the same as recent]

Mythical Gambit is coming along pretty well. The occasional bug here and there but all and all it's working out just fine.

(http://hss-prod.hss.aol.com/hss/storage/adam/e4b59bff6cc9ac2535141876af230e4c/SE%20Collective%20Logo.jpg)

With the whole idea of how I was gonna get PMQ U up and running it was then I thought of going with the very popular Kickstarter. However as of today I've recently discovered something that got me really happy. Square Enix is doing some Crowdfunding thing I think sorta like how Kickstarter works. Honestly I've never seen this coming but after reading over everything apparently this may be my easy big chance to get PMQ with SE...in a sense. I mean I been lucky all year and I would love for this to work out in my favor. I've contact them about the possibility of using both KS and SE to fund my game. I'll keep the thread update with a response in the future.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 20 Oct 2013, 21:51
UPDATE Oct 20/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 


In school I find I have the most time to do sketches and stuff. So for the past few days I've been working sketches for PMQ U.

Here is a picture of all 10 playable characters, each are 1 of the 10 warriors who form the Carrot Knights.
(https://scontent-b-iad.xx.fbcdn.net/hphotos-prn2/1391941_650412274999086_1229095442_n.jpg)

Here is a picture of numbers XI, XII, and XIII Carrot Knights, these 3 died in battle so that's why there is only 10 now.
(https://scontent-b-iad.xx.fbcdn.net/hphotos-prn2/1391799_650412034999110_805497816_n.jpg)

And lastly a page showing off all the main characters in the game.
(https://scontent-b-iad.xx.fbcdn.net/hphotos-prn2/1385462_650412828332364_1977327524_n.jpg)


I also got to do some work on Mythical Gambit, before I had a plain/still back ground but it wasn't fancy enough. I like fancy menu designs, so I tried something a little different from my other menu designs. Youtube is acting really foolish but if you want to check it out you can see it here: https://www.facebook.com/photo.php?v=650766758296971&ref=notif&notif_t=video_processed

[embed=420,315]<iframe width="420" height="315" src="//www.youtube.com/embed/vhcDp1bwets" frameborder="0" allowfullscreen></iframe>[/embed]..... >.< it won't embed!!


And also here are 5 new battle back grounds which I did yesterday.

(https://scontent-a-iad.xx.fbcdn.net/hphotos-prn2/1394118_650254865014827_728344520_n.jpg)(https://scontent-b-iad.xx.fbcdn.net/hphotos-prn1/936005_650254855014828_1314274068_n.jpg)(https://scontent-b-iad.xx.fbcdn.net/hphotos-frc3/1379750_650254858348161_117373160_n.jpg)(https://scontent-b-iad.xx.fbcdn.net/hphotos-ash4/1385154_650254848348162_488780105_n.jpg)(https://scontent-a-iad.xx.fbcdn.net/hphotos-frc3/1374055_650254871681493_1521520123_n.jpg)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 07 Nov 2013, 07:32
UPDATE Nov 7/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 

Okay, here something I've been working on for PMQ U, it's one the main to help bring in attention and also help bring in new team mates.

(http://www.pictureshoster.com/files/ppdf6n3lkcwtv2m3c9r.png)

[In the picture above are the main 10 playable characters, the Carrot Knights]

Also one of the composers and the first team mate of the team is someone I found on Youtube, he currently just finished the menu theme song which can be heard here:


He also let me use his other song as the final boss theme in Mythical Gambit(which is also coming along nicely), that song can be heard here:


Also a look at 3 of the costumes you can equip to your characters in MG

(https://scontent-b-iad.xx.fbcdn.net/hphotos-ash3/1000335_657417560965224_1658774797_n.jpg)

And the world map theme I just recently received today: http://www.facebook.com/l.php?u=http%3A%2F%2Fwww.bflatmedia.com%2Fstudio3dlg%2FMystic-WorldMap.mp3&h=mAQECBV3H
Title: Re: Icey games' thread
Post by: Adeel on 08 Nov 2013, 17:14
Nice to know that you're progressing greatly! ;-D  Good work and Keep it up! :)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 09 Nov 2013, 01:23
Thanks, not really important but I guess it wouldn't hurt to share, I just recently had open bank account for Icey Games and and fill out all the stuff I guess to turn Icey Games into an official business. It was a long as process and it took $40 out of my wallet to start the account up. But I mean it was well worth it cause I now eventually I can get kickstarter/indiegogo going.

(http://images.indiegogo.com/file_attachments/182916/files/20131107150130-PMQ_CK_logo_half.png?1383865290)

(http://images.indiegogo.com/file_attachments/182911/files/20131107145925-COLORED_dif.png?1383865165)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 29 Nov 2013, 04:32
UPDATE Nov 27/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 

Hello all, happy thanksgiving! It's been a while.
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-frc1/885843_672221576151489_1156112758_o.jpg)

So first things first recently I've been going threw some troublesome times trying to figure out still we're I'm going with everything from here on out and I've came to a conclusion. So All of my games I've made with AGS will indeed always be remember and anything I either didn't finish or never got back to finishing I can guarantee that I will never finish again(well I will with PMQ Legends but I so long as Snarky is still able to work on the RPG module). I can highly admit that non if not all of my past games we're noting to get excited about or even if I did try to go all out I mean it still lacked something to at least get me 3 Cups. Though it may not have been that obvious but my main was to try and make something solid, something that people would be able to enjoy all the way threw, something I loved at the end the same way I loved it when I envisioned it.

I can admit I get myself involved with a lot of project that I don't finish and I cause not only myself a headache but others in the community especially when they take their time to help me with something that's not guarantee to actually get finished.

However still it is with that help I got as far as I am now with making Mythical Gambit, The game is still coming along smoothly, I get really really here and there with a bunch of this but me and my composer are still at it.

To recognize my past works I've compiled almost almost all my stuff into one video, it pretty long and my computer honestly almost couldn't hand the damn thing so I had keep blowing cool air into the fan until in finished processing the video.
I mean it's not really all that but it comes with some good songs that also got taken off the youtube version just right after I posted it -.- but I have it on G+ and vimeo so I will post the link. Don't want to watch? It's cool I will be uploading screenshots later on tonight.

https://vimeo.com/80526827


Nextly

(https://scontent-b-lga.xx.fbcdn.net/hphotos-prn2/1462984_669973023043011_1569850315_n.jpg)

If there is one game that I'm having such a mediocre time with it would be this one. Don't get me wrong, working on the title is fun but getting everything together for it is quite difficult at times.

about a week before the PS4 launched I had to not only go open up an account for Icey Games, I also had to fill out all this legal tax stuff so now ICEY GAMES is an offical company!!! However now that task is complete I can finally start using kickstarter and indiegogo right? We'll first before that I still need to make sure I have the right approach with trying to present Pub Master Quest on those two sites and the main thing that is stopping me is how can I trust that my game will do well when I don't have much to show for it at the moment besides music, concept art and the story?

(https://scontent-b-lga.xx.fbcdn.net/hphotos-prn2/1426310_670955629611417_1068967740_n.jpg)

I mean honestly who would have thought it'd be this difficult to find team mates? It's either they require a lot or payments starting right there on the spot, they don't check their email, or they are backed up with their own stuff...sigh, it makes me wonder did I jump on the ship at the wrong time? But the way I see it is I'm captain of this Ship and it's up to me to pick the right direction to take my team and the game in order to reach success.

So once again it's time to put on my business plan cap!

Ok so here's the deal.

The cost of getting someone to help with something is different between each person, what their task is, and the amount of time being spent on help out which will most like ranging from somewhere between 250-1000+, and since the game is no longer gonna be made in HTML5 but instead with the Unity Wii U version nintendo gave me not only will this call for a bit more extra work but also the price of the Wii U dev kit for unity is $3,010.00 USD

Meaning that I have to find a quick and legal way to raise money for this all but how? hmmm OH! I got! right so....

I have 3 very workable ideas in mind that could kick start the hell out of the game off on it's own without the need of money or at least not much of it for the most part.

First things first:

(https://lh3.googleusercontent.com/-YrKQ7c3Ky10/UpgP_W1Eo3I/AAAAAAAAFxs/hDgH20XgOdc/w398-h59-no/Shogin+Crystal+Legends+2.png)

Shogin Crystal Legends is a 3 book compilation focusing on the events 4 main characters that go threw a series of events that would later give birth to the story of Pub Master Quest [ U ]. The reason I would like to make these stories into a book is because of many reasons but the main ones being that it's a hell of a lot more easier to make a book than a game[ I have people going over the book so there won't be typos -.- ] and I can explain an important part of the story not only before the game comes out but so I don't have to focus on making a game for the the 3 books all together. Though I would love to however I would rather wait it off and so long as PMQ[ U ] does good and the books get good feedback then I will consider getting the team together to make a game based off the books but that won't happen until years from now.

Next thing is publicity:

(http://www.pictureshoster.com/files/6sgdv4vu1qagcclimzh.png)

Coon Chan will be a series of short shows like a minute or two that talk the process of Development on my games but for the mean time it will main focus on PMQ[ U ] as that the title I need to get out there the most as of now and the bake sale is going on then I will help talk about MG on there.

As for those book, for a limited time I will be showing off one of them during and just a bit before the time I start up the indiegogo/kickstarter pages to help let people know what to expect from the game and definitely check out the funding sites and help contribute. One of the tiers will net you 2 books + other goodies and same goes for another one only you get all 3 books. Each book will be digital versions and if I can find away to get my hands on a few physical copies then I will do that too.

Lastly I'm sure this can work but I don't know if I can pull it off before march....

(https://lh5.googleusercontent.com/-azdElt7mHPU/UpgbO0pC8aI/AAAAAAAAFyY/HUps3dsOuW0/w643-h92-no/LOGO.png)

This is short game I was gonna make with Unity to help build my skills plus I just spent 40 bucks on a Unity asset so I have no choice but to learn that program, but first I wanted to make a tech demo in AGS using the pre unity assets and create a trailer for it to show it off, maybe I could make a kick starter for it and use that kickstarter to ask for the money to help find a coder and to pay off the Wii U dev kit this way when I make the funding pages for the PMQ [ U ] I can cut the price.

It's a lot to process but I mean it all will be worth it in the end, I'm sure of it.

Title: Re: Icey games' thread
Post by: Jonathan Wedge on 15 Dec 2013, 02:43
UPDATE Dec 14/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 

(https://lh4.googleusercontent.com/-ug2Jkf3-NpY/Uq18C9P-40I/AAAAAAAAAIk/CoJMHQ3HISs/w328-h340-no/PV+soul+squad.png)
quick post, Mythical Gambit is gonna have a small demo of the portable version of Portable Knights build into so long as I have the time, if I don't have the time then oh well then I'll just exclude it out of the game, no biggy. I'll just keep the intro there as the trailer for the game.

However the trailer along with the main theme for both the Wii U title and mobile title can be viewed here:
&feature=youtu.be&a
[embed=425,349]<iframe width="560" height="315" src="//www.youtube.com/embed/PtlUOgIkgc4" frameborder="0" allowfullscreen></iframe>[/embed]

Also I got the chance to speak someone over at Gamnesia.com about PMQ U, if you want to know a bit about the game from the interview then just check the link out.
http://www.gamnesia.com/news/introducing-pub-master-quest-a-platforming-wii-u-action-rpg
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 06 Feb 2014, 00:44
UPDATE Jan 5/14(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 

Hello everyone, I'm back and I want to show off some more of the backgrounds and other stuff for Portable Knights,

First up is those backgrounds, I know it's not much and they needs more detail(color), but that'll all be coming soon enough, it's faster to do the outlines as it takes up less energy.

(https://scontent-b-lga.xx.fbcdn.net/hphotos-prn2/1503953_539676619461700_784102235_n.png)
(https://scontent-b-lga.xx.fbcdn.net/hphotos-frc1/1510932_539678386128190_1114168413_n.png)
(https://scontent-a-lga.xx.fbcdn.net/hphotos-frc1/1510742_539678392794856_1318488284_n.png)
(https://scontent-a-lga.xx.fbcdn.net/hphotos-frc3/1517551_539678396128189_404344160_n.png)
(https://scontent-b-lga.xx.fbcdn.net/hphotos-prn1/1545051_539678399461522_1945629475_n.png)
(https://scontent-b-lga.xx.fbcdn.net/hphotos-prn1/1600975_539678419461520_186291283_n.png)
(https://scontent-a-lga.xx.fbcdn.net/hphotos-prn1/t1/1010622_708318932541753_1417734284_n.jpg)
I wanted to practice my skills with this new style of coloring for backgrounds and I came with this based off the above picture.
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash3/t1/1522227_541702515925777_1806638185_n.png)

(https://scontent-a-lga.xx.fbcdn.net/hphotos-frc3/t1/1618700_708318925875087_194063046_n.jpg)
(https://scontent-a-lga.xx.fbcdn.net/hphotos-ash3/t1/1620711_708318955875084_635685169_n.jpg)
(https://scontent-a-lga.xx.fbcdn.net/hphotos-ash3/t1/1888670_708318929208420_594472846_n.jpg)
(https://scontent-a-lga.xx.fbcdn.net/hphotos-ash3/t1/1016434_708318922541754_1739935390_n.jpg)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn1/t1/1619545_708318935875086_312536670_n.jpg)
(https://scontent-b-lga.xx.fbcdn.net/hphotos-prn2/t1/1896831_708318952541751_1986711586_n.jpg)
(https://scontent-b-lga.xx.fbcdn.net/hphotos-ash4/t1/1901813_708341902539456_1198058819_n.jpg)
(https://scontent-b-lga.xx.fbcdn.net/hphotos-ash4/t1/1620889_708343089206004_607920570_n.jpg)
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn1/t1/1619436_708318985875081_707618382_n.jpg)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn1/t1/1557655_708318945875085_788874222_n.jpg)

Next is the main picture I will be using for the game.

(https://scontent-b-lga.xx.fbcdn.net/hphotos-prn2/t1/1536634_699769550063358_1713825788_n.jpg)


Also some music that will be the game.
Main Theme

Forest Theme

Boss Battle Theme


Annnnnnddd this small tune made by the teams composer.
(http://www.pictureshoster.com/files/iqvgxwx2s1xnkdmwrq1x.png)
https://soundcloud.com/victor-37/chocobo-theme

Plus this bonus little video of the walk cycle I made for the main character and animated all in AGS. Which I will be using to build most of the beta in to show to the Unity dev. But a less cooler version of the game will be featured as a playable demo in Mythical Gambit.
https://www.facebook.com/photo.php?v=678527665520880&set=vb.100000909585407&type=3
Title: Re: Icey games' thread
Post by: selmiak on 06 Feb 2014, 01:05
haha, you are crazy :-D
damned, this is cool looking. Keep it up! ;-D 8-0 ;-D
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 06 Feb 2014, 02:36
Thanks, hopefully once me and my team get more together I'll have more to show ;)
Title: Re: Icey games' thread
Post by: dactylopus on 06 Feb 2014, 03:08
Beautiful work, Icey!  I love the backgrounds.  You're a very talented artist.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 06 Feb 2014, 03:10
Thank you dactylopus :)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 02 Mar 2014, 04:15
UPDATE Mar 1/14(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 


(https://scontent-b-lga.xx.fbcdn.net/hphotos-prn2/t1/10092_713449292028717_589715771_n.jpg)


Got something new to show off, the designs for the a majority of the monsters and bosses in the game.
The rest you're gonna have to wait to see

(https://scontent-b-lga.xx.fbcdn.net/hphotos-ash4/t1/1904146_567516876677674_520576705_n.png)

(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn2/t1/10001472_567517733344255_485217103_n.png)

Also, theses...

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/t1/968964_711417552231891_1778129365_n.jpg)
(https://scontent-b-lga.xx.fbcdn.net/hphotos-frc1/t1/1795668_711417522231894_773860267_n.jpg)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn2/t1/1924819_711417525565227_216781078_n.jpg)
(https://scontent-a-lga.xx.fbcdn.net/hphotos-frc1/t1/1654428_711417545565225_160616070_n.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn2/t1/1655856_711417592231887_1624552040_n.jpg)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn1/t1/1016426_711417588898554_74534988_n.jpg)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn1/t1/1926894_711417562231890_1730417374_n.jpg)
(https://scontent-b-lga.xx.fbcdn.net/hphotos-frc1/t1/1795473_711417555565224_734459196_n.jpg)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-frc1/t1/1660513_711417558898557_2058790987_n.jpg)


This...

(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-frc3/t1/1794508_713003772073269_1122666292_n.jpg)
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash4/t1/1509051_713533148686998_1773874798_n.jpg)

And finally this little vid...
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn1/t1/1604778_713763441997302_949001413_n.jpg)



Looks, clunky but I have to have a tech demo ready to show off by the 15th....I got this, I hope :D
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 15 Mar 2014, 22:45
UPDATE Mar 15/14(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 

(https://scontent-a-lga.xx.fbcdn.net/hphotos-prn2/t1.0-9/1891230_727742560599390_1964151898_n.jpg)

The full batch of levels to be shown off in the tech demo trailer! :)

(https://scontent-a-lga.xx.fbcdn.net/hphotos-prn2/t1.0-9/1173861_727930360580610_1504179386_n.jpg)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/t1.0-9/p206x206/10001478_727930363913943_1896364794_n.jpg)
(https://scontent-a-lga.xx.fbcdn.net/hphotos-ash3/t1.0-9/1958231_730086913698288_1631686567_n.jpg)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn2/t1/1376394_726484840725162_1255613249_n.jpg)
(https://scontent-b-lga.xx.fbcdn.net/hphotos-ash3/t1.0-9/1497494_730412796999033_556368793_n.jpg)
(https://scontent-a-lga.xx.fbcdn.net/hphotos-ash3/t1.0-9/1958231_730086913698288_1631686567_n.jpg)
(https://scontent-b-lga.xx.fbcdn.net/hphotos-ash3/t31.0-8/1149628_730624650311181_1091750699_o.jpg)

And the cover photo of the OST which will release next year prior to the games launch.

(https://scontent-a-lga.xx.fbcdn.net/hphotos-frc1/t1.0-9/1939939_726902704016709_1552558878_n.jpg)
Title: Re: Icey games' thread
Post by: monkey0506 on 16 Mar 2014, 02:23
icey, you have the expectations and aspirations of a clinically insane space midget.

But you don't let it drag you down if things don't pan out the way you hoped.

You're an amazing artist, and I envy your talents.

Don't stop dreaming, don't stop believing in yourself, and no matter how far out of reach it seems, never, ever, ever give up.

You're an inspiration, and I love you.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 16 Mar 2014, 02:49
(http://www.pictureshoster.com/files/lmpsi9v356nq9k5ovn3e.png)

Words of insperation
I honestly really needed something along the lines of that atm monkey so I drew this picture for ya :3
Title: Re: Icey games' thread
Post by: Dualnames on 16 Mar 2014, 07:54
If you could settle for less (even though that sounds like telling you to stop pursuing your dreams it's not), you could achieve them pretty much within a night.

(https://scontent-a-lga.xx.fbcdn.net/hphotos-prn2/t1.0-9/1891230_727742560599390_1964151898_n.jpg)

This is amazingly good, your art has improved immensely, and knowing how you drew back then, when we all discouraged you in our ways, carry on, you have a weird way of achieving things, but perhaps it will work out for you.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 16 Mar 2014, 15:33
Thanks Dualnames, and you raise a good point. But I've always seen it like this, despite how much you guys discouraged me I still seen it as motivation. It was hard but even though I wanted to get far I still wanted to impress all you guys with that one AGS game, that one game that worked like it was supposed to with little to no errors. That one game that might even earn me a AGS award. But I hope that Mythical Gambit can be that game. My one AGS game that truly shows that all of that help over the years wasn't for nothing :)
Title: Re: Icey games' thread
Post by: NickyNyce on 17 Mar 2014, 17:12
Looking good Icey. But one thing bothers me for some reason. Someone else mentioned this a while back, but I don't remember what your answer was. Why is there Chinese.. or Japanese writing in the game, and title, and everywhere?
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 17 Mar 2014, 21:38
ThaI just really like Japanese symbols/characters. But for my most recent game was planning on toning it down a bit as it's a medieval game and it's not currently set modern times like before. I only plan to set them in places like on covers or just in titles.

Which reminds me....

This title was so bland and I really don't even think all the JPN text is correct(thank you google translate)

(http://i.imgur.com/qoiqz2y.png)

So I decided to go with something more...Nintendo like I think or rather something that stands out XD

This is the portable version - Android, Iphone, Win8
(http://i.imgur.com/YM1mGWg.png)

And then lastly the Wii U version
(http://i.imgur.com/NgD7dOI.png)


Title: Re: Icey games' thread
Post by: Jonathan Wedge on 22 Mar 2014, 19:16
UPDATE Mar 22/13(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 

Hey everyone, so finally was able to put together what I call a progression trailer which shows off a look at Mythical Gambit and both Pub Master quest games



Title: Re: Icey games' thread
Post by: Jonathan Wedge on 14 Apr 2014, 04:11
UPDATE April 13/14(http://www.sanbaldo.com/wordpress/wp-content/rotating_arrow.gif) 

At long last, our pitch page on the Collective site has gone live!
Check out the page and vote here!!! :3 (http://collective.square-enix.com/projects/16/pub-master-quest-portable-knights)

(https://lh3.googleusercontent.com/-bheYwppyezg/U0tRQJCcd9I/AAAAAAAAIb4/uKK6p0jqrWs/w324-h117-no/carrot+knights.png)
Title: Re: Icey games' thread
Post by: selmiak on 14 Apr 2014, 06:37
WTF!
a) wtf are you doing on the SE page? :-D
b) WTF are SE(!) going the crowdfunding way? They ARE a publisher after all!
Title: Re: Icey games' thread
Post by: Andail on 14 Apr 2014, 09:34
So this is some kind of trial page so that SE can see if there's any support for the idea?
http://collective.square-enix.com/projects

And if there's any support, the game will go on to a crowdfunding site, where again it will be funded only if there's (more) adequate support for it?

Seems like Square Enix is doing some sort of vanity press thing here - basically zero risk, zero money invested, just a logotype and some royalties once the game gets released.

Not to take away anything from your game, Icey, just speculating about what kind of business SE is running.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 15 Apr 2014, 00:10
Oh so that's what's going on, ok that makes a hell of a lot more sense now, I was a bit confused at how they were handling things.
One minute I heard they would fully back the game and the next was that they would send it to indiegogo if we get enough upvotes.
Title: Re: Icey games' thread
Post by: qptain Nemo on 15 Apr 2014, 22:41
Well for completely unrelated reasons I actually happen to have a SE account already so I went and voted yes.
Even though it's a somewhat untruthful vote.
Title: Re: Icey games' thread
Post by: monkey0506 on 15 Apr 2014, 23:05
Well the great thing about the question is that it's not contractually binding. It says, "would you" but it doesn't provide any circumstances. You're free to fill in the blanks.

That being said, it would be amazing if someone went and contributed to one of Square Enix Collective's testing campaigns (https://www.indiegogo.com/partners/SquareEnixCollective). 8-) That would be a sure sign of success for whatever the hell The Collective is meant to be for... (Something about they'll provide non-financial support? Huh?)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 04 May 2014, 06:20
(https://scontent-a-iad.xx.fbcdn.net/hphotos-prn2/t1.0-9/10264760_757500930956886_8875563544798631249_n.jpg)
It's official, only 9 days to go. 2 more updates and then the big post on Siliconera. Hopefully we hit the highest votes but if not that won't be the end of things.

Here is some recent artwork.

(https://scontent-b-iad.xx.fbcdn.net/hphotos-ash3/t1.0-9/10172643_757402504300062_3139893537447338553_n.jpg)(https://scontent-b-lga.xx.fbcdn.net/hphotos-frc3/t1.0-9/10155367_752114618162184_7437073387625475626_n.jpg)
Title: Re: Icey games' thread
Post by: cat on 04 May 2014, 08:25
Go for it! I'll keep my fingers crossed for you :)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 04 May 2014, 15:55
Thanks cat. I think we're in second place still so hopefully things make a turn around soon. :)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 21 May 2014, 04:47
Oh I almost forgot to update on the status of things, I add more information tomorrow but for now I'll say this, we lost....however, for some reason there was no winner. PMQ was right behind another by 2% and after going over how the processing system works to see who won I thought I had a clear view how things will work out but after seeing this I really don't know how things are running on that site. I got this email earlier...
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn2/t1.0-9/10363485_766834743356838_3672526551706473723_n.jpg)

we had 241 yeses and 109 noes, we had 27 comments and each of them we supportive. Some where the put it on PS4 and vita comments but still each one showed interest. It makes no sense at all, but I've spoken with my team and I had the idea of reaching out to the games that fail Collective in hopes that we can set a sort of collaboration where we try to pull off our own collective without the need of voting. Everyone of our games gets attention and people can still comment and stuff.
Title: Re: Icey games' thread
Post by: dactylopus on 21 May 2014, 06:28
Sorry to hear that, the game really looks like it has a lot of potential and I was rooting for you.

Best of luck moving forward.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 22 May 2014, 03:29
Thanks man and it's cool, things we'll only get better from here. I'm gonna try contacting Nintendo tomorrow to see if we can maybe work out some sort of deal together.
On the bright side, even though they're not helping us with getting the funds we need for the game I was still able to make my mark on Square Enix. Even if it's smaller than I thought, it still means a lot too me to see PMQ legally associated with Square in a good way. :3

Well enough of that, I'll be updating soon again :)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 25 Jun 2014, 04:01
Check out the latest song from the game ;)

Click here  (https://www.youtube.com/watch?v=Nny2f852g7c&feature=youtu.be)

And now for a total long list of updates

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/456/original/summoning.jpg?1397602383)

Summons are always an interesting part of battle, not just in RPGs but in any genre. When you played super smash bros brawl a Assist Trophy would appear and the fight could use that summon one of various Nintendo characters to assist the fighter in battle.
Some trophies were a lot better than others but none the less it was a nice addition to the game next to the pokeballs.

Here's how were doing things in this game..

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/466/original/caster.jpg?1397706454)

The current battler or the Caster was going to use a card to summon to summon monster like creatures to the battle field but I thought well this has obviously been done plenty of times before,
So I figure why not make it where instead the caster summons other characters of the Carrot Knights team.

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/471/original/summon_carrots.jpg?1397842426)


There are a total of 13 Carrot Knights but in this game only 4 are playable. So I figured that left 9 unique summonable characters for players to use in battles. And again, like with brawl, each character has their own ups and downs but that only makes them the more cause there maybe one who attacks multiple targets while there is one who is stronger but only hits one. Or even the one that has a 50/50 chance of given a finishing blow on all targets.

Summons don't have stats however some of them do depend on the casters stats such as for example their MGK(Magic attack) stat.

You will collect summons upon defeating the main bosses of the 4 main dungeons.

Something else I would like to add is...
The reason why I went with the Carrot Knights over the monsters for summons is cause I felt it tied into the story quite nicely. The heroes of the story can call upon the souls of their living siblings.

I'm gonna skip Update 2 cause all it focuses on is the graphic style choice which I already touched based on not to many comments above.

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/473/original/TOWNS.jpg?1397842635)

So I've done my reseach and seen that a lot of people like to see towns in their RPG, for whatever reason it is, I personally think it helps bring the game to life by adding a sense that it's not just the good guys and the bad guys with a bunch of monsters in the middle.
I mean where are all the people at, am I right?

The world of Purgatory is filled with souls waiting to for the goddess to come and take them on to the afterlife.

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/474/original/1.jpg?1397842721)
(http://collective.square-enix.com/system/tinymce_assets/images/000/000/478/original/2.jpg?1397842815)
(http://collective.square-enix.com/system/tinymce_assets/images/000/000/476/original/6.jpg?1397842762)

(town concept art)
meaning theres a bunch of people just living their life here as they wait for her return.

The main town you will first visit is called Halfside Market, theres not much for dead people to do once their dead but these people try to stay lively as possilbe. But the thing is, Halfside is only so big and theres more out if you complete other dungeons!

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/472/original/phantom.jpg?1397842464)

Upon completing a dungeon it will be transformed into a new small town where new residents will come to live. In these new towns you can find mini games and also side quest to accept to get a little more juice out of the story.

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/479/original/4_TOWNSMEN.jpg?1397844078)

In Halfside market you'll come across these 4 who will be quite vital to how your battles turn out.
The way this game works is that there are no items such as potions and ethers so instead you'll be relying on the full use of Cards throughout battles.

The marks above their heads indicate what types of cards they will be selling to you.

Sword Symbol: He will sell you ability cards
Wizard Symbol: He will sell you Black Magic cards
Mythic symbol: She will sell you White Magic Cards
Excalibur Symbol: He will sell you special cards(I.e. Limit cards)

I was thinking of making a sort of relationship score for the 4 venvers. You see when you purchase a lot from 1 of the 4 stores the (CCM) Consistent Customer Meter starts to build.There will be 4 levels and upon reaching a new level the price of things at that store start to decrease. Thus making easier to come back and purchase more.

I think what I might even do is make it where new cards start to become available once you reach another level.

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/480/original/CARD_SYSTEM.jpg?1397856631)

The Card System is a nice addition to the series but if you thought I was gonna send you off to dual the king of games with these cards you thought wrong.
The Excalibur Cards allow the users of Purgatory to utilize Magic and Abilities. There a  4 different categories that Cards fall into so you can use things like Cure and Pyro, or Strike and Summon.

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/491/original/Dave_menu_icon.jpg?1397976598)
However Cards are not forever as once you use one you lose it and have to have another one in stock to use that same action.
You can also take cards in place them in special Chest that will save the cards in a subinventory only available in dungeons.
This will be helpful as the game goes on cause during some battles if you're too under level you'll definitely be blowing through some cards if you're not strong enough for your target.
(The thing is, yes I'm sure you would be gain more EXP from fighting a stronger monster but don't risk wasting the good cards you may need later on, even if there are some cards that don't expire)

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/481/original/into_the_series.jpg?1397856808)

However, you have 4 characters to play with and seeing they can hold a max of x99 Cards for each card that shouldn't be a lot of cards that you are actually dishing out that fast.
All you have to do is figure out who should use what during battle and then hopefully you'll make more in the end then what you lose in battle.

You need money to purchase more cards so hopefully you don't run out of the good ones before you can buy some more :D

Just try to be strategical about how your handle your cards is the best advice the Developer can give to the player.

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/488/original/Spot_Pass_x_Coliseum.jpg?1397966364)
The Nintendo Wii U has a lot of lovely features that just make it, well, the Wii U. And one of those neat features is known as SpotPass(Also on the 3DS).

the SpotPass feature on Wii U allows the system to automatically download available content via the Internet in the background, while the system is in use or in sleep mode. When the system is transmitting while in sleep mode, the system light will turn orange. Content that can be downloaded via SpotPass includes full game and application downloads, firmware updates, patches, and specific in-game content. Content currently being downloaded can be viewed in the Download Manager, accessed via the Wii U's HOME Menu.

The Coliseum will update with a different super boss once every 2 weeks (Said time frame is not set in stone so don't quote me on it)

I'm looking into what to reward the player with for the defeating the boss but we will see in the near feature where we take this idea.

For you see it is a possible feature but we want to make sure we are adding it with purpose and not just to throw it in there.

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/489/original/Phantom_Abilities.jpg?1397972383)

When you play most RPGs you're usually looked to a specif path way or basically not free to fully go about traveling like you would do in some action game or even a super hero game.

We're not dealing with superheroes here but these certainly aren't your ordinary people. They are dead and they are trapped in Purgatory. But shouldn't that mean they should be able to use some ghostly powers?

In Portable Knights I thought it would be fun to allow the player to unlock Ghost like abilities to use in levels & in battle.

These abilities are called Phantom Abilities

Here is a list of the current planned Phantom Abilities
(Sorry for the sucky mini images)


(http://collective.square-enix.com/system/tinymce_assets/images/000/000/576/original/2.jpg?1398112618)Phantom Dash
See a platform out of reach? try using Phantom dash to quickly sprent the air over to it.
This move can also be used to just simply run faster as well.

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/577/original/3.jpg?1398113076)Manipulate/Possession
Got a horde of enemies to deal with? Why not take control over a possessable statue and deal with them that way!
Or got a switch spot that requires two people to stand on it to active something, just move the statue to that location and then simply go stand on the other one, easy enough right?

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/578/original/4.jpg?1398113090)Faze
You might come across hidden entry ways but you just can't see them.
Why not just try to Faze right through the way.

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/579/original/5.jpg?1398113211)Obscured Eye
The name may be a little odd, just trying to keep things ghostly, what this ability allows is for you to be able to detect how many treasure chest you left to open. This ability won't drain any Phantom Energy so once you unlock it you're good to go.

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/580/original/6.jpg?1398113593)Warp
Feeling like the levels a bit much for you? like you just need to get a little stronger cause you maybe a bit under leveled. Or for any other reason possible you might just have the need to leave and to do something else.
Well what the Warp ability does is lets you teleport all the way back to the entrance of the current dungeon.

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/586/original/5.jpg?1398120576)
Despite what has been shown these might not be all the Phantom Abilities however if I figure out anymore useful ones without over doing it then I'll think about adding it. Not every ability uses PE(Phantom Energy) but right now 3/5 of them will.

We are still trying to figure out what PAs would be good to use in battles but I will have a update on that later after we get some gameplay going so hopefully soon.

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/590/original/CARD_EVO.jpg?1398181503)

Card Evolution or Card Synthesises is a s cool tool that lets you mix 2 - 4 cards into some that's hopefully just what you were looking for. Almost every card in the game can be obtained by mixing but there are a few that can only unlocked using this tool so mix wisely.

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/591/original/SYNT.jpg?1398181602)

(Concept menu design)

I would like to create a sort of mixing chart to help players figure out what to mix together so you can get what you need so long as you have to cards to mix.
Cause lets be honest, no one likes to waste time ;)

@Nailez: Glad to hear it :3

I'm gonna try to do what I ever I can when it comes time to release to see that this game can have a release in as many places as possible :)

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/633/original/phantom_overdrive.jpg?1398997946) Everyone wants to be powerful, and they want to be able to use be the best at what they do best, especially when it comes to battle.

Phantom Overdrive is a limit mode that allows the play to consume their Assault gauge in order to gain boost in stats for a short period of time as it the gauge will now start to deplete during battle. The user gets stronger and faster and are truly able to get the best out of their cards.

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/646/original/Wii_u_example_HD.jpg?1398999381)
p.s (Background found on google, I'm trying to find the user who originally did it -.-)
p.s.s (This is not the graphic style we're going with anymore, the game is in 3D and does not play like a beat'em up anymore)

This is a picture I put together a while ago but point is, if you look to the left, the character with the Blue aura around him is using Phantom Overdrive or what was first called Fury.

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/647/original/the_claims.jpg?1399005716)

When coming up with the monsters for the game I wanted to aim for something a bit...off, sorta mario/pokemon blended with designs from other JRPGs. But I felt like it would be cool if I could have two types of monster types in the game. For why you will see later when you play the game.

Point is, I spoke with one of my good friends whos also working on something and I was saying what if we was to sorta link our stories worlds but first starting with the monsters of histories. This is where the claims come from.

These designs all come from him and though some might not be used I still thought it'd be nice to show them off.

I JUST NOTICED THAT THESE PICTURES ARE HUGE!!! RIGHT-CLICK ON ONE THAT YOU WANT TO FULLY SEE AND CLICK OPEN IMAGE IN NEW TAB

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/648/original/379698_686624084701974_1576552229_n.jpg?1399007694) (http://collective.square-enix.com/system/tinymce_assets/images/000/000/649/original/886115_655686844462365_1172388694_o.jpg?1399007783) (http://collective.square-enix.com/system/tinymce_assets/images/000/000/650/original/906446_655690241128692_1761839190_o.jpg?1399007795) (http://collective.square-enix.com/system/tinymce_assets/images/000/000/651/original/1462805_686623441368705_1554294277_o.jpg?1399007807) (http://collective.square-enix.com/system/tinymce_assets/images/000/000/652/original/1402230_655689744462075_319441908_o.jpg?1399007816) (http://collective.square-enix.com/system/tinymce_assets/images/000/000/653/original/1397209_655689244462125_2129194553_o.jpg?1399007831) (http://collective.square-enix.com/system/tinymce_assets/images/000/000/654/original/882237_655686211129095_1518505129_o.jpg?1399007841) (http://collective.square-enix.com/system/tinymce_assets/images/000/000/656/original/1275662_655689447795438_718512_o.jpg?1399007867) (http://collective.square-enix.com/system/tinymce_assets/images/000/000/658/original/1614528_700711259959923_69467542_o.jpg?1399007914)

He has drawn a bunch more stuff than this but this seems to be a fair amount to show off as I still need to figure out how many of these monster types are we gonna use and then actually which ones we're gonna use.

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/659/original/ranking_system.jpg?1399008436)

Everyone will want to be able to use the powerfullest cards from the start. But even though you can purchase the top cards from the start you should have to go through some hard work first to get to use them first. Cards have level rating from 1 - 10.
10 being the strongest, I'm not saying that getting to use Lv.10 cards will be quick and easy but I'm sure you won't even notice it much cause the more you battle the faster you get Crowns.

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/662/original/Rank_des_1.jpg?1399059285)
Seems simple enough right? I mean you'll be battling every now and then so it shouldn't be to hard to pull off ;)

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/660/original/EXP_tower.jpg?1399008806)

Every game that involes a experience system handles it. I sorta have the battle system figured out but I want to create a more engaging way for the player to level up and not get so much as mad but have some fun doing it.

I recently brought FFX HD remaster and I remember how frustrated I was with trying to use the Sphere Grid when I was younger but now I'm older I love the freedom I have with the system and how I'm able to make my party the best at what they do.

I was thinking how could I make something as cool as this but maybe a bit more fun. And then it hit me, I wanted to make the leveling system that seemed like a mini game, you know, to make things fun.

Your basic stats are:
HP
(B)ATK
(B)MGK
SPD
Luck
Faith

When moving in the tower you'll see many panels upon the ground have symbols that will correspond to the 6 stat types. EXP you get in battle will add up into MP(Move Point). You will use MP to walk around in the tower in order to activate the panels you need. There will also be treasure chest in the tower that you can open once in front of it. Although there might not be many special cards that you come across in the tower I'm sure what you'll find will still be quite useful on your journey.

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/661/original/Card_chart.jpg?1399009015)

Finally!!! I've been trying to sit down and finish this for like 2 weeks now. I wanted to fully think about what would be the right types of abilities to put in the game and now it's finally done.

Green - "White Magic" Cards
Blue - "Black Magic" Cards
Orange - Human only Cards
Yellow - Special Cards
Red - Monster abilities (Human can also learn 3/4 of these)


(http://collective.square-enix.com/system/tinymce_assets/images/000/000/663/original/sample.jpg?1399129706)
(Right Click > Open img in new tab)

As you can see that's a total of 110 cards, that's a lot of cards and most likely 100 - 105 of those cards you are able to unlock in the game. The remaining are cards only enemies can use.

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/725/original/CABS.jpg?1399789486)

The overall thing that people are interested in any JRPG is the battle system. What will it be like, will it be like this game or that game or will it be something totally brand new. I can admit that what we're doing is totally not brand new but overall it's different, interesting, and fun.

The Cross Assault Battle System is something I've been working on for the past 5 years. I think this would be version 8 if I'm correct but I feel it's so different that I should simply call it CABS U, or Cross Assault Battle System Unlimited

A silly name right? Well of course there will be limits just as every battle system has, but coming from the past CABS versions this is by far the best one yet seeing how you have the Phantom Abilities and the cards this time around.

Before I start let me one thing ;)
..We...don't have any actual in game shots this time around for the battle system so we have to make do with shots from games that help inspire the battle system and whatever else I can fix up.

Basic Play

Battling is as simple as it can be. You will use the left thumbstick to move around and the right one to move the camera around.
Dpad up/down: not specified yet
Dpad left and right will change the player to the next available party member.

. ABXY will be used for:

A: attack with weapon
B: Jump
Y:Use card
X:Charge Phantom Overdrive

L/R Bumpers are for shifting through target set.

The Wii U tablet features. Let's talk about some of the cool things you can do with the Wii U tablet.
When using most features like BP's, the battle will pause so you have some time to think things over.

Battle Plays

When I was younger my cousin used to play a lot of Madden, I'm not a huge sports fan but one thing I thought was interesting and little odd was the PLaybooks. I couldn't really understand them and how they really worked honestly but I figured that maybe I could use something like that to my advantage in making the battle system more interesting. I'll call them: Battle Plays

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/739/original/3ds_example_1.jpg?1399874817)

See how Dave is fighting in that Red ring, if he stays in that ring after that gauge above the enemy is filled he will be hit by the targets big attack.
If you feel like you can't escape it in time and need to prepare to heal yourself or get a raise going you can do so easily with a Battle Play.

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/747/original/battle_example.jpg?1399880309)

FIrst you just tap Make Play

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/748/original/battle_example_2.jpg?1399881069)

Next a Play Map will come up, the Purple colors are the enemies and the other colors are your party members.

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/749/original/battle_example_3.jpg?1399881079)

Click a party member to their target, then chose one of the cards you'd like for them to use in the next turn.
Here I chose a Cure Card, which is a Cleric Card so the line color will be green. I also made my other two fighters on the left gang up on enemy 2 by using action cards so their line color is red.

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/750/original/battle_example_4.jpg?1399881088)

Once everything is set just double tap out of that menu and tap (http://SET%20PLAY!) What this will do is fire up the BP and the actions you've set will start to happen. So to bring back things back to the point, Dave will now be healed after that big enemy attack.

BP Blitz

Now if you take a look a FF XIII you have your paradigms.
“Each party member is assigned an offensive, defensive, or healing role. Executing a Paradigm Shift will allow the player to change each character's role. Using different paradigms for different situations is key to winning these real-time battles. Quick thinking and smart tactics keep the battles intense and enjoyable.”

—UK XIII-2 Official Website

(http://collective.square-enix.com/system/tinymce_assets/images/000/000/737/original/sdcws.jpg?1399869301)

If you look to the first grey tabs under Paradigm Deck you will see that each Paradigm has a name based on the 3 roles chosen for the preset.
 
We will be doing something like this but not entirely. We create our own presets that utilize in battle and let you save your own with custom names too. There will be a maximum of 8 you can blitz through in battle but all you have to do before you get into a battle is just select 8 from the list of your previous saved plays.

Battle Log

A detailed battlelog can be displayed on the bottom screen. It will give a drop down list of actions that are currently taking place between you and your target.

Target Info

Once you targeted an enemy you'll be able view it's weaknesses and other information. However this wont work unless you first use Scan on the enemy atleast one time during your play through.

Customize

Forgot to change your weapon or something before battle? No worries, just click the customize tab, fix yourself up and get back in the battle!

There's only so many hours left so I'd like to leave you all with the latest song by the composer! Enjoy ;)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 19 Oct 2014, 01:18
Hello everyone, just thought I drop by to continue updating on my teams game. I haven't updated in while so I thought I'd at least try to keep up with things all around.

Back in July me and Captain D spoke about a little about what I was up too with Pub Master Quest which you can read here! (http://www.indiegamenews.com/2014/07/icey-games-story-so-far.html)
 and I talked about how I came up with a nice plan to help build revenue and awareness in a positive way for our big Wii U title. You see, as we all know games are not cheap to make and when you want to do big things with them and you want to start a Kickstarter well it's pretty obvious that if you want to hit your goal and possibly go above and beyond then you need to make a trailer or a video of whatever with something to really hook people. But in order to get to be able to show off something well you might need funds to get off the ground.

We have a couple games underway for next to help out, even if the Wii U game can't done by the end of next year (which if I'm really being honest with myself I don't see it possible without the necessary manpower from an even bigger team) then we will still atleast have a bunch of things to show for the 10 Anniversary.

(https://lh4.googleusercontent.com/-cQDI5ZZ2d8M/VELvz4OVBzI/AAAAAAAALkk/jAa1URA_0jY/w640-h480-no/TGS%2B10.png)

Pub Master Quest: Fragmented Fate

This is game has really twisted take on the story and the over plot of both this and PMQ: Phantom Overdrive.
I'm finally figured out the story and all the secrets of the game and now I'm just in the development phase.
We're planning to use the music already made for Phantom Overdrive while also having some songs made just for this game.

Right now after looking at the time and development process I've put into Mythical Gambit I've come to realised it would be best for me to work on the cutscene art to maintain style consistency and then start to adding levels. I want to complete every part of the game but leave the complex features such as the battle system. I'm still figuring out how I should tackle it, it will be a newer and more cooler version of past failed Cross Assault Battle System....without Junctions.
But considering the battle system took 4 months in Mythical Gambit to make despite there are a 1 or 2 bugs I'm still not please with it. It seems boring, slow and just to simple and felt more fun to make then to actually play it and the sad part is that it's supposed to be the biggest part of the game. When the biggest part of the game fails then the whole game starts to feel stale.

However even though I'm still working on MG I've learned what it is that I need to do to make a successful battle system and overall enjoyable game.
So here's to hoping that we can see a late summer release next year.

As for now, I'll show you guys some of the cutscene shots I've currently got done. I've chosen a simpler style as it would take less energy and time to produced and I figured that the game doesn't have to be high quality looking which is something I try to shoot for especially with my new set of skills but I just end losing development time and eventually get bored of the project.

(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/1977436_848079891898989_7153624568719197173_n.jpg?oh=3bfe59c1ffdbda81f375a91a5703f278&oe=54F1942D&__gda__=1421668368_b5f4f8668d8c7c8eb932b3a2d7c3401f)(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/10678678_848079901898988_5190995317444192193_n.jpg?oh=60d09ea09ddfd5a38bf754b9e00fa06e&oe=54ED42F9&__gda__=1420804645_6385394e1ffcde2160d40aed46e810a1)(https://scontent-a-iad.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/10711048_848079895232322_8638167817731286494_n.jpg?oh=c7ff1c4deb5c99d944c5e2c4b9755d38&oe=54AAAEA5)(https://scontent-a-iad.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/10689725_848079898565655_4443984746634093724_n.jpg?oh=dc09d0f8effcc86c5bcef4bae3d100d3&oe=54F05726)(https://scontent-b-iad.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/10730193_848888368484808_9174078432011340275_n.jpg?oh=58d65039ba1747efcdd902c2a265b5bc&oe=54B2834D)(https://scontent-b-iad.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/10689744_848888395151472_5376872886061681329_n.jpg?oh=6b56f8e8301d143636db8339119387c5&oe=54B55B08)(https://scontent-a-iad.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/10406373_848888451818133_536259771901406972_n.jpg?oh=83074098bd89c3d0d19cdccd8eccac04&oe=54B3195F)(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/10494696_848888498484795_5149170851106699329_n.jpg?oh=d3b046b98a8b4456315cb7b5cd197ab3&oe=54EE95CA&__gda__=1421948832_5bc7bb92c9bf0e0bec18e3dfacfe22a7)(https://scontent-b-iad.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/1901491_852018424838469_5299139008181636317_n.jpg?oh=d71d8a73cab9377a6b92f3f4f1e75d1d&oe=54ED1E1C)(https://scontent-a-iad.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/10703688_848888538484791_4052293179865272951_n.jpg?oh=0c8533feb4451f98a65ddc5570fe0eb5&oe=54F79967)(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/10599506_848888581818120_113104644630003297_n.jpg?oh=f94ebc87cb07db889c134b857092abdb&oe=54B47F14&__gda__=1425349333_d28f747c742061e7741853bb861978a8)

Title: Re: Icey games' thread
Post by: MiteWiseacreLives! on 03 Dec 2014, 08:08
It's been a Month-And-A-Half!!1!!1!!!11 No Icey updates!! What's these rumblings about Monkey working with you?? Give the Icey lovers some Love!
Title: Re: Icey games' thread
Post by: Ben X on 03 Dec 2014, 17:13
STOP

Read the forum rules and don't dig up any more old...

Oh, sorry, wrong board.
Title: Re: Icey games' thread
Post by: LimpingFish on 03 Dec 2014, 21:26
It cracks me up that I've played almost every game Icey has released, yet I still have no idea what Pub Master is or what it's about.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 04 Dec 2014, 03:35
I'm still here guys, just been busy. Really busy with college stuff so managing all my development outlets becomes sorta hard. I just started using twitter.
Which can be found here: PMQ twitter  (https://twitter.com/Pubmasterquest)

Also limping fish I'm glad you brought that up. For now, forgot about all the PMQ or OSD stuff you've played of mine as that all takes place in the later years to come.
Right now we've been working on the PMQ games set in the medieval times for a good while now.

I don't want to talk about to much out here in the open, but you can check this out. This is (Not-complete) world history wiki page on the PMQ wiki.
This talks about the creation of the world, some major events and also talks about dimensions which is how other characters such as OSD are present this the "Iceyverse".
Check it out here! (http://pubmasterquest.wikia.com/wiki/The_History_of_infinite)

I will continue editing this page as time goes on but for now I think this is enough information to show.

And yes MiteWiseacreLives! Monkey is working with us in the arctic corners of the forums XD
But in all serious yep he and even Dualnames(Who I think is busy at the moment) are on my team. We still doing a lot of things and though I don't want to make everything public I will show off the most recent updates.

Character artwork.
(http://i.snag.gy/uOJDF.jpg)Dave
Dave is the hero of the series.
(http://i.snag.gy/8tkZH.jpg)Christen
Twin brother of Dave.
(http://i.snag.gy/jXkuV.jpg)Dawn
Dawn, this fearless paladin is ready for anything!
(http://i.snag.gy/sfmYj.jpg)Father
The Prophet, Once a powerful warrior in his youth, now the leader of the Divine Order.

In-game related stuff
For some cutscenes I'm gonna take the easy but still lively route of showing full screen body shots during conversations.
And there are also two types of text box styles: Blue Fantasy & Black Dragon

(https://scontent-a-lga.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/1902020_874523172587994_4140741795863788106_n.jpg?oh=af85a6d028533b2817a56265299b55a6&oe=551AD8CA)(http://i.snag.gy/9EFmK.jpg)(http://i.snag.gy/Zm3c3.jpg)(https://pbs.twimg.com/media/B3pRjihCEAAnAAg.png)


And that pretty much covers everything as of recent, the plan is simple. Finish this PMQ game in AGS, build revenue from it and port to Wii U along side Phantom Overdrive as a HD remake as both version will share about 90% materials but still be two similar yet different games at the end of the day.

So for now there is not much going on Nintendo related until later next year.
(https://pbs.twimg.com/media/B30DzJECIAAOT3V.png)
Title: Re: Icey games' thread
Post by: MiteWiseacreLives! on 04 Dec 2014, 04:42
STOP

Read the forum rules and don't dig up any more old...

Oh, sorry, wrong board.

Woah, woah, woah!! We don't need any of your rules down here in the Icey Thread! This is an anarchist state, free and wild 8-)

Good to hear you and your team are making some headway, Icey :)
p.s. about Dave and Christen, they have the same clothes... and we all know that Nintendo likes it's Brother-Teams to have different coloured shirts.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 04 Dec 2014, 07:11
Hahaha

We're making some decent progress but after Mythical Gambit(Which is still in the works), I've figured out the perfect development scheduling so if my plans work out right we'll see it next year summer. But if I'm thinking in the realest of terms, december next year sounds more accurate and better for the sake of it being winter(icey)

And yeah it's uniform thing, Nintendo is just gonna have to deal with it XD

Cause there are 11 more!!!!1!111!!
(http://i.snag.gy/jjCtL.jpg)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 01 Jan 2015, 07:42
2015 is finally here, it's time to kick of the start of the 10 anniversary right! it's been a long time and a lot happened in 2014 but this year come december will be big.
Many great games are coming out this year so it's only right that I jump on the wagon while I can hahah.

To start this off I would like to share this picture with everyone, a big nice PMQ picture in HD!!!
(https://pbs.twimg.com/media/B6PvtV2IMAElK-W.png:large)

There is also some updates I'm late on so I'll fill those in here too.

There was this game that I was trying to make but wasn't sure if I could learn the tools to pull through with it as what I was learning how to use I found out it wasn't strong enough so I just halted development completely. However I do plan to revisit it if I can get the help as I do have assets for it already complete. After speaking with a fellow dev gave me the idea to make a crossover picture of his character and mine. We spoke of a possible crossover to have his character featured in my game and Dave for his game as Leoth(the Blue haired guy) did not have a game at this moment in time due to prior stated reasons. But you never know, I think something could work out this year and he'll get something. Check that picture out below. (There is a filter on it cause I think it makes it pop, if you want to see the filterless version then just ask and I can post it.)
(https://pbs.twimg.com/media/B5tjrvzIIAAz0T5.jpg:large)
Check out his stuff here: Lanze Games (https://www.facebook.com/lanzegames)

Back to PMQ news...

Here is a picture of Maria, the witch who works a Card Shop. As far as her job title goes,
what she does should be easy enough to tell what she will do for the player.
(https://scontent-b-lga.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/10523148_881580211882290_2953591657680385209_n.jpg?oh=54be231afeaa72f6000284ae76a7be53&oe=55343C08)(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/9781_881886725184972_3404926293339986516_n.jpg?oh=abdd1562412b9dd67e3363b28d24c19a&oe=553851A3&__gda__=1430341627_cee8b5f82a91b7482f46378cbe561a06)

Next up is some artwork for 4 songs in the game that I thought would help my composer get an idea of what type of song he'll need to create.
Check them out below. There is not many because there are not many songs left, or what is left doesn't require a quick picture to pass along my ideas.

Artwork for - Bat Lady's Mansion
A earlier dungeon in game, abandoned for ages but the witch Maria says her sister Galthaya and her husband died in that old house together. Maria says that her sister used to perform many experiments on visitors with her twisted magic, but when the visitors stopped coming she killed herself along with her lover with a powerful spell that bewitched the place in shadows where Lost Ones thrive.
Some Side notes about this level, There is an miniature graveyard in the basement of the mansion where you can find dead and deformed bodies buried in the graves. At some point in the level the partner character gets separated and you have to search for him. You'll discover him in one of the graves buried alive but fine.

There's also the case for the shadow that follows you around, going into the room of mirrors reveals it too be a deformed, eerily twitching body of the witches husband. It appeared when dave and his teammate was separated was feeding of his spiritual energy every sense.

This cursed either becomes a boss or the mini boss, the later would make the witch the boss but would be stupid cause depending on how I have the level set up the battles would almost be back to back and that's stupid...unless, I got it. He's a mini boss, once killed she'll be pissed and make you come to room upstairs where the balcony is for the boss battle with her.

(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/10906162_894702887236689_6639920215043675738_n.jpg?oh=7c40f58a35c4d63f8b2f5a2236bbfb67&oe=54FA0ACB&__gda__=1429135127_c9740d74556e811aba8e6205a3173f74)

Artwork for - The other Fragment
A Fragmented entity is a being created from for the son of the goddess, Lumen. However, they're nothing more than piece of a whole. Just as their title means.
These entities try to fight back the darkness so that they can become the saving grace of the light locked away within the conscience of the Director, Grim.
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xfa1/v/t1.0-9/10609489_893755113998133_4127535908084150759_n.jpg?oh=0a8607f84173c548e3051ac4fbf71cc4&oe=553E7384&__gda__=1429527986_0c6ffc2034476823853d2e992892a9ab)


Artwork for - Complex of the Sacred
The level features a castle that reaches through the skies and has various structures elongating outward from the core of the castle above the clouds.
The snow you see falling is actually discarded fragments of memories being tossed away The Directors mind.
The complex defies gravity itself and the whole place is wacky. Basically depending on what door you go through you can enter a location where you're walking on walls or upside down, as well as just rightside up
I'm aiming for this level to be this games Zelda OOT water temple, referring to it's irritating complexity for no damn reason.

(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/10897993_893317170708594_2903323645633210579_n.jpg?oh=540b115f9e0964652d196a2d56f6a11b&oe=5547725F&__gda__=1429414787_cf0733265e888ef2ad2dbbd27811b319)

Artwork for - Core of Answers
The central core of Complex of the Sacred is a library of memories. Spirits created from discarded powerful memories tend to cling on to existence and linger about through the halls of this mystical chamber of knowledge.
However, though they themselves pose no threat, there is still the case of the Overseer watching over the place from intruders.
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/10885122_893751817331796_8148585057477445585_n.jpg?oh=e4497a2f86cb8c0c050d68d1d320e9d9&oe=552C496E&__gda__=1429904854_0109d2f3aecfb01f5928c0ca6c6af85f)


That's all for now, everything is moving at a good speed and things are getting done, I want to get as much of the game done as I possible can to start putting together battle system starting Aug, again, after my past experience with making a battle system I know how to time consuming and draining it can be, but since I have a new strategy it shouldn't take me no more than 2 and 1/2 months to carefully put together the system, then to use the remaining time to run a bug test for the system since I will have already done that for the rest of the game before I started on the system. I want my only focus to be on the creation/finalization of the battle system towards the end of the year.
Title: Re: Icey games' thread
Post by: Adeel on 01 Jan 2015, 10:00
Wow. I'm quite impressed with you, Icey. You stuck to your idea and goals for 10 whole years. So many obstacles and hardships came in your way, yet you remain steadfast at all the times.

You're truly an inspiration to me, Icey. Keep it up! :)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 01 Jan 2015, 18:13
(http://i.imgur.com/NrXqCKx.png)
I think it's crazy I dedicated a good chunk of my life to this stuff but if I hadn't then I would be here right now with this much progress, hardwork pays off but it's time for me to finish something and prove all that and all this time wasn't for nothing.

And I'm glad to be a source of inspiration cause it makes me happy knowing I can help keep going with their own goals, I'm gonna try to keep doing my best to make sure that never fails.
Title: Re: Icey games' thread
Post by: Chicky on 02 Jan 2015, 01:43
Some lovely new artwork Icey :)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 02 Jan 2015, 01:47
Thank you Chicky ;)
Title: Re: Icey games' thread
Post by: cat on 04 Jan 2015, 15:48
Hey, Icey, that Maria from the Card Shop art is amazing, especially the hair. I wish you would also make a male character with realistic hair instead of just pointy spikes - I know you can do better ;)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 05 Jan 2015, 17:31
Thanks cat, I actually played around with that idea of not so crazy spiky hair in some of my other characters seen in the bottom of reply #722 up top. But I'll admit I can try a more simple style with males characters. Haha
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 02 Feb 2015, 21:07
An update, a look at some development stuff (Don't mind the typos as that's last thing I am focused on as a lot of text is just placeholders in the game at moment)

(https://scontent-a-lga.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/10474460_914569908583320_6370564793376062030_n.jpg?oh=bddfe597c060f2833317d70ed755024f&oe=554B220D)

(https://scontent-a-lga.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/10978613_914569905249987_3173035747431039285_n.jpg?oh=187ed8b852baff1e1130e69410922fae&oe=5552292B)
Title: Re: Icey games' thread
Post by: NickyNyce on 03 Feb 2015, 16:42
Appeared...not appeard.

Looking good icey. Now finish something so I can see these characters in action!

That's my motivational speech. ;)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 03 Feb 2015, 16:44
Oh nice catch, I thought the double An was the only one.

But thanks, I'll have more to see soon :)
Title: Re: Icey games' thread
Post by: NickyNyce on 03 Feb 2015, 18:29
Sorry icey, I missed what you wrote about the typos.

Again, looks very nice.
Title: Re: Icey games' thread
Post by: Ryan Timothy B on 11 Feb 2015, 23:38
Sorry icey, I missed what you wrote about the typos.
Oh nice catch, I thought the double An was the only one.
He was referring to the:   "An unknown an enemy has appeard!"
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 05 Mar 2015, 23:20
So I would have had more to show on the development process if I didn't lose my drawing tablet recently. However since I was able to find it yesterday I've been working on something small to get my skills up for working on PMQ.
Don't want to talk about it much as of yet but I'll leave this here for now.

(http://i.snag.gy/qjN1C.jpg)
Title: Re: Icey games' thread
Post by: Monsieur OUXX on 20 Mar 2015, 17:40
Wait wait wait. What?
I come here and I discover that now, Icey can draw like a pro, he can make sentences that actually mean something, and he doesn't misspell anymore?
Amazing. *impressed*

You're very good at drawing anatomy and body parts, including hands, I must say.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 21 Mar 2015, 13:38
hahaha I try I try XD, but Thanks Monsieur. ;)
Title: Re: Icey games' thread
Post by: Blackthorne on 14 Apr 2015, 08:08
I lurk the shit out of this.

I still firmly believe this is some kind of award winning performance art.


Bt
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 14 Apr 2015, 16:23
hahah what's that supposed to mean.

Also here are some updates.

(http://i.snag.gy/6qnFC.jpg)

Halfside Market acts as the games Hub world. You'll constantly go back forth into the town through the game. You'll also be able to purchase new cards and take on quest. The market has it's own time flow while everything outside it stands still. There will be 5 times of a day, starting with Dusk and ending on Night.

(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xtf1/t31.0-8/11112960_951991354841175_2253976313659805264_o.jpg) (https://scontent-iad.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/10443611_952068251500152_2847745078855482512_n.jpg?oh=89f65b0a53c0e593292661a20c6056b0&oe=55E3539A)

Here's what the world map looks like alongside a test image made in Photoshop which shows sorta how it would look in action, but how it works is sorta similar to Mario games like Mario 3. I was gonna make the map and town a bit more lively with tweens and stuff but I just said screw it, that's not necessary now. My main focus is getting this done and what ever extra detail I want to add as I improve my art skills can be applied post-release.

Lastly some fun art, a smashified look at Dave (The main protagonist of PMQ to IceyN00bs ;) ) for Smash Bros 4, with the recent buzz of indies trying to get their indiegame star in Nintendo's latest installment to the Smash Bros franchise, I decided to hope aboard the fun with a cool picture of what Dave would look like if included in the game. Had I had the game finished and had it grown as popular as Shovel Knight or Shantae on either the Wii U or the Nintendo 3DS then I would approach asking fans to vote...but alas, I'm still working on hard things hahah....Oh! and Amiibo

(https://40.media.tumblr.com/b173b6fbe79ca4a4c80bb6d1d17ae5be/tumblr_nmohsr8rZp1rpye9fo1_400.png)(https://igcdn-photos-g-a.akamaihd.net/hphotos-ak-xfa1/t51.2885-15/11142338_396856327163742_1264945364_n.jpg)

Title: Re: Icey games' thread
Post by: MiteWiseacreLives! on 24 Oct 2015, 15:35
Icey! I summon thee!!!!1!1!1!1!111-!-!1
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 24 Oct 2015, 19:04
I was playing on returning soon to talk about some news since I haven't posted in months.
But I'm preparing somethings to show. For now, I'll leave this.

(https://scontent-iad3-1.xx.fbcdn.net/hphotos-xta1/v/t1.0-9/12042924_1060426967330946_8187465716980454186_n.jpg?oh=732400c938a5133e2487b5deea70cb06&oe=56CF6C2E)
Title: Re: Icey games' thread
Post by: Stupot on 25 Oct 2015, 13:52
Looks good dude. I eagerly await your next announcement :-)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 25 Oct 2015, 13:59
Thanks Stupot, I'll try my best to get something going for the first week of November.
Title: Re: Icey games' thread
Post by: CaptainD on 26 Oct 2015, 10:14
Glad to see you're still pursuing the dream! ;-D  Really like your art style.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 26 Oct 2015, 12:11
I'd feel like I've falling off course if I ever tried something else,besides, my desire to make something nice and finish is strong so hopefully someday haha.
And thank you. :)

Title: Re: Icey games' thread
Post by: MiteWiseacreLives! on 26 Oct 2015, 13:38
I'd feel like I've falling off course if I ever tried something else,besides, my desire to make something nice and finish is strong so hopefully someday haha.
And thank you. :)
Soooo, what are you working on ???
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 26 Oct 2015, 14:31
November 5th I shall announce it.
For now I leave you with this!!!!
 Water. Ghost. Man.
#pleasebeexcited
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 06 Nov 2015, 04:50
The long awaited announcement is here!!!1!1

x1 x2 x4 x8


(https://38.media.tumblr.com/f211cedeab82383fa1ccf60b13e37eac/tumblr_nwqo6g5wKe1rpye9fo1_400.gif)

The journey begins in the depths below..

So we all know that Disney's D23 Expo is going on this week and yesterday Square Penix held a special theater event with a special trailer lots of lucky OSD fans got to see exclusively along with a lot of insight on the long awaited Oceanspirit Dennis 3!
Unfortunately there is no word when the trailer will be released to the public as seen here in this reliable tweet.
(http://i.imgur.com/M19y5b6.png)

But what is fortunate is that today Famitsu have released a look into the details that where shown yesterday along with a interview with the games director.

Quote
Oceanspirit Dennis 3 tidbits we know so far
-It'll be a sequel to the hit 2010 OSD2: The Lost world
-The devs are trying to make this the most emotional OSD game ever!!1!1!
-The game is going to be dungeon crawler, the team are still looking into how battles play. They said it will different but still familiar to what we're used to.
-OSD3 producer said the game will be an ending of a OSD character, and the origin story of a Pub Master Quest character. We're not sure what he meant by this.
-The devs are working hard to get the game out by the end of the year. It's being created in a way that team hopes won't take much time to create. The director insist that the team are on schedule and everything is going smoothly so far.
-The game will not have any music do to it's tight schedule. Their solution is to allow fans to import there own songs into the game via an external music folder that will play songs according to their name in code.
-OSD3 songs will be created post game and released later as a free DLC pack.

Key Art:
(http://i.imgur.com/TpC3Cpz.png)
The director wanted to share this key artwork of Dennis and his friend from the game to further provide the notion of the emotional experience this game is going to take you on. You may not see it now the team insist that the feels training is approaching and expect to board it soon.

How the game works:
(http://i.imgur.com/TbRHCff.png)
The basic dungeon crawl of this game is pretty straight forward. You explore an almost 4x3 board using Star Points to unlock more of the board until you hit 0, which will unlock the ability to proceed to the next room. In which you will use GEMS to actually determine the type of room you get, such as a room that offers more battles or one that offers better Materials.
There are 12 floors to go through and though it might not be that hard to reach the final floor, I wouldn't recommend being to hasty or you'll find yourself to have a very bad time. You can always go back to previous rooms if you need to grind for SP or farm for more materials. And the best part about that is the room always clears because you need to use a GEM to enter the room again.
Menus and more:
(http://i.imgur.com/i6zYlPD.png)
This is the main pause menu. Looking at this there are 4 things I want to touch upon.
Rank
Rank is just name you get that is determined by how much SP you have gained from battle. The more battles you do the more SP you get which means the better title you get so you can go brag to all your forum friends what Rank you are. (Note: I'd love to see the rank people get from playing the game)
Sp(Spirit Points)
So what is SP exactly? In this game you don't collect EXP and you don't Lv up. Instead you simply gain SP which you can use on the Spirit Board to unlock stat bonuses and abilities.
Class
The Orb class is something that you chose from the this menu, it will which cards that you use in battle have more of an effect and which enemies you take less damage from.
Materials
Finally Materials, you collect materials from battles as loot. Some are more rarer than others but don't let that stop you from search for them as you can use them to convert into SP or use them to unlock Spirit Board pieces...well that's not really optional so make sure to be careful what you convert because some Materials like Orichalcums are extremely hard to come by and there are only so many in the game.
Some more Menu shots:
(http://i.imgur.com/yDNYFWC.png) (http://i.imgur.com/5BKlhV1.png)

Interview
Quote
Famitsu: So it looks like your team is working on a very exciting yet ambitious project in the time frame that you have.
are you sure your team can do it?

OSD3 Director: The game will come out one way or another, we are just trying to do something special for the 5 Anniversary of the Oceanspirit Dennis series and the deadline helps push us to working even harder.

Famitsu: Good to hear. Well you've given us a lot of details to take in for the meantime but I do have one question left.

OSD3 Director: Sure thing, I will try my best to answer it.

Famitsu: Who is the young boy besides Dennis, is he someone important to this game or a past OSD title?

OSD3 Director: Well of course he's important, that's why he's in the key art (Chuckles).
But we can't reveal who he is or what type of significance he has on the story.
All I can say for now is the will be more to come when the game is release so please be excited.

The team sent us a promotional Phone wallpaper that features two of the games primary characters. 
(http://i.imgur.com/XLWpq1D.png)
※Images are of a work in progress.
Title: Re: Icey games' thread
Post by: MiteWiseacreLives! on 06 Nov 2015, 06:33
Quote
You may not see it now the team insist that the feels training is approaching and expect to board it soon.
I'm so glad your back Icey  (laugh)

Please give a little more info on your team! Have you got a few people supporting you?
Has someone hacked your account? I'm in shock, are you going for a commercial OSD game??
Spoiler: ShowHide
Do Ponch and Ben304 know about this!!!11!!!!11!!!!1


Keep on keepin' on Icey-Man!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 06 Nov 2015, 08:42
Hehe yeah, Imy getting better and grammar but I gotta say, rushing to  write all this before 12 was hectic because I lost track of time so I tried my best but it could be worse XD

To be honest though, I'm soloing this game right now just like I've done in the past but when it comes to music I'll have to message someone and I was thinking about asking Monkey for help with scripting the battle system while I develop the rest of the game to ensure we can release it by the 25the or the 31st of December.

We'll see what happens but for now I'm just trying to work as hard as I can to see it to the end. I'll have more to show soon. I would say that the game is about 25% finished with 80% assets just needing to be placed into the game and coded to function properly.we'll see what Nov.15 brings. :)
Title: Re: Icey games' thread
Post by: LimpingFish on 07 Nov 2015, 00:29
Just to be clear, the above Oceanspirit Dennis III post is icey-brand satire. No event, no Famitsu, and a faked tweet. Nobody needs to post in regards to pointing all that out, okay?

...

Shit!

...

I mean...nobody else needs to post, okay? ¬¬
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 07 Nov 2015, 01:44
The interview is fake or satire like you said. But the game is a Hella real and Isee indeed coming. I just wanted to announce the game in a fun way.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 13 Nov 2015, 04:06
Some progression shots of the game running in AGS. Last time I showed shots from asset setups in Photoshop. I think it's looking nice and it's all coming along very smoothly.

(https://scontent-lga3-1.xx.fbcdn.net/hphotos-xft1/v/t1.0-9/10007469_1071245022915807_6832629693562686066_n.jpg?oh=3a363d36386781e4d24a513c67781ed3&oe=56BB6BED)

(https://scontent-lga3-1.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/10456013_1071125882927721_4249100596609782476_n.jpg?oh=354110448ad6df332ebf27abf6e28143&oe=56AC767F)

(https://scontent-lga3-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/12239657_1071126236261019_5440111996096534615_n.jpg?oh=904867fa0408dd7cd5f8842145b824d0&oe=56FADDB3)

(https://scontent-lga3-1.xx.fbcdn.net/hphotos-xft1/v/t1.0-9/12219463_1071126262927683_1665704760745887586_n.jpg?oh=577a711f1e72a100f42ce6775d6622f8&oe=56B6BBE3)

(https://scontent-lga3-1.xx.fbcdn.net/hphotos-xft1/v/t1.0-9/12250168_1071126529594323_759780374930233013_n.jpg?oh=65820fad4a5823faf04d176f4e57a4a0&oe=56AD48DE)

(https://scontent-lga3-1.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/12239517_1071126786260964_7960394284129006710_n.jpg?oh=dea96fd1f32b39a55bb9a11e6ca729e1&oe=56BFF8D6)

(https://scontent-lga3-1.xx.fbcdn.net/hphotos-xlp1/v/t1.0-9/12227739_1071126809594295_2310069819812053131_n.jpg?oh=f1d9fc0a65e6555c6f372a57a6c1e477&oe=56EDBC62)

(https://scontent-lga3-1.xx.fbcdn.net/hphotos-xtp1/v/t1.0-9/12243056_1071126829594293_8888756894603256349_n.jpg?oh=cc6544b393e3824afd2edb8dbcca5682&oe=56AD0489)

(https://scontent-lga3-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/11988409_1071126859594290_5433570049104298594_n.jpg?oh=a6198f12fa8c58f62de3549d7efd9c21&oe=56BEFC19)

(https://scontent-lga3-1.xx.fbcdn.net/hphotos-xtp1/v/t1.0-9/12208643_1071126899594286_6326956383706409828_n.jpg?oh=7e2ee377866cfc904dff42b27a475a92&oe=56ED1DD9)

(https://scontent-lga3-1.xx.fbcdn.net/hphotos-xtp1/v/t1.0-9/12241301_1071126929594283_1851455527581577010_n.jpg?oh=63fb5821eacd9c688fc173610d28dd96&oe=56B448E5)

Also here's some artwork put together for you guys:

(https://scontent-lga3-1.xx.fbcdn.net/hphotos-xpt1/v/t1.0-9/12239623_1071254956248147_7743127167777615986_n.jpg?oh=f80e34b06039ec9292c078a9428a1d53&oe=56B7D85E)
Title: Re: Icey games' thread
Post by: Gurok on 13 Nov 2015, 05:03
What does the black gem do??!
Title: Re: Icey games' thread
Post by: MiteWiseacreLives! on 13 Nov 2015, 06:05
What does the black gem do??!
Its the key to Life Partner Ray's mojo.
He had better be in this game, it's looking way to serious for a true OSD game ICEY!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 13 Nov 2015, 06:11
It's a story related GEM, it's not actually broken until after using it. It's to make a special room open up.

(https://scontent-lga3-1.xx.fbcdn.net/hphotos-xft1/v/t1.0-9/11215142_1071290779577898_8354641955720191965_n.jpg?oh=1a66077fc1dbf59c0a921473a4b33524&oe=56B9FC28)

As for Ray, I'll probably have type of reference to him. I think I have an idea but I gotta see how much time I have at the end to add anything extra. ;)

Keep in mind, the Dennis you see isn't the normal Dennis but the Dennis from another dimension. He doesn't really know Ray.
Title: Re: Icey games' thread
Post by: MiteWiseacreLives! on 13 Nov 2015, 06:31
Quote
Keep in mind, the Dennis you see isn't the normal Dennis but the Dennis from another dimension. He doesn't really know Ray.
Well, if he's mot sweet like Dennis, then he should be Dave.
Not to offend, mr. icey, but this breaks my heart a little... I expect shenanigans!
OSD games don't have to be sub-par, but it helps.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 13 Nov 2015, 16:23
There's a nice explanation to why things are the way it is in the games documents which you can find throughout the levels you explore. In fact, I've always taken OSD games serious when I've worked on one, aside from a few. The only reason it was never noticeable is because I lacked the scripting skills to display any of that stuff or I just didn't complete anything. But now I'm more than sure I can get this game done and outta the way. It's not traditional in terms of OSD but it is in terms of an Icey OSD game. :)

Speaking of which, there is a serious lack of OSD games lately so I thought something that had some relativity to the series would be nice, especially considering the fact that it's the 5th Anniversary...

(https://scontent-iad3-1.xx.fbcdn.net/hphotos-xft1/v/t1.0-9/12249568_1071489326224710_6887004095308652174_n.jpg?oh=e9f05459a71e7244e51ad6eae26e87f6&oe=56B2C44E)
Title: Re: Icey games' thread
Post by: Ryan Timothy B on 13 Nov 2015, 22:26
The purple gem, Into the Void:
Quote
The final path to the end, once end inside there's no turning back.
???
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 13 Nov 2015, 22:43
Aaaahhhhhhh lol I'll proof read everything at the end. I've been trying to clean up any errors that I come across and that just happened to be the only one I miss XD
Title: Re: Icey games' thread
Post by: Ben X on 14 Nov 2015, 12:42
Sorry to tell you this, but that's not the only one you missed:

"Daimond" should be "Diamond"
"Steal edge" should (I assume) be "Steel edge"
The Phone wallpaper has it as "Oceanspirt"
"Setup your Command Deck and chose your battle sword" should be "Set up your Command Deck and choose your battle sword"
"making travel more easier" should be "making travel easier" (or "even easier" if something prior has already made it easier)
"Encouter more enemies" should be "Encounter more enemies"
Title: Re: Icey games' thread
Post by: Ghost on 14 Nov 2015, 17:43
"Encouter more enemies" should be "Encounter more enemies"

Isn't Encouturing a special move Dennis learned a while ago? Or was that Haute Couturing?
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 14 Nov 2015, 17:47
That's not upsetting, thanks for pointing those out. As always, it's me going in solo on this sometimes late late at night so I sorta try my best to get the core elements complete and outta the way, and then there's school...but that's a another story. All in all, thanks for pointing that out. If that's the only problem then I'm sure I can wipe those out and get back to the rest of the game.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 16 Nov 2015, 04:52
A look at some of my latest work on the game, rooms are now 50% complete with more progress to come tomorrow of course.
I've cleaned up most typos except for anything that comes before 1:00. So any visible typos or words going off screen is something I'm gonna fix later. Except for that actual moving text, that is something I can't wrap my head around why it can just stay fixed on the screen, if anyone knows how to fix that well I'm all ears.

[embed=425,349]<iframe width="560" height="315" src="
" frameborder="0" allowfullscreen></iframe>[/embed]
Title: Re: Icey games' thread
Post by: MiteWiseacreLives! on 16 Nov 2015, 16:09
Wows, it looks like you have some pretty complex systems going on there 8-0 are you using AGS? Are you on code-enhancing drugs ???
Once I realized that the Iceyverse OSD was so serious my outrage inspired me to make an OSD game of my own. The force must be balanced so my OSD must fight the powers of your universe.  I hope you understand, it's all business.
How much DLC will this game have? I need to know. My game must have double your DLC...
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 16 Nov 2015, 17:13
haha everything is being made in AGS by the power of code-enhancing drugs XD
And you should make one, the more the better. As for DLC, we will have 2 cubic tons worth. Can you compete with that. ;)

Side note: Next update to come on Nov 25!
Title: Re: Icey games' thread
Post by: Retro Wolf on 16 Nov 2015, 18:00
I was actually quite impressed with that trailer, couple of the usual Iceyisms in there, but impressive!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 16 Nov 2015, 18:03
Thanks man, it's such a small game that I'm trying to go all out where I can to make it shine. :)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 19 Nov 2015, 06:55
Lite update!

Rooms are 99% finished, they will need minor tweaking later but they work fully as expected nonetheless. The transition to and from the battle room very nicely without any current flaws.

i should also note that I have sat down today started storming up the concept for the battle system and even that is starting to show that this will not only be a nice looking system on screen but one that's not so hard to create.

(https://45.media.tumblr.com/a411fd82544665300c3195a1feac057a/tumblr_ny1m8yAamn1rpye9fo1_400.gif)

Here's a little look at the transition animation I created for changing to the battle room. Was gonna try to pull off that FF screen spin or something but I started having second thoughts about how it'd look even if I faked it. And I this one works just fine.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 20 Nov 2015, 06:59
Lite update!

Rooms are 100% finished, all the floors transition smoothly between each and they can go to battle rooms and back flawlessly.
Next thing up is cutscene work and then that's it. Once that's done I'll hand the lines off to my Voice Actors and begin work on the battle system.

As another thing to make this post more special than just me rambling on about mile stones. Here is an imagine of all the characters in the game.
x1 x2 x4 x8


....That is all.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 26 Nov 2015, 04:53
Here's the latest trailer, the -Progress- trailer. Inside and out of the game one of the biggest term that flows around this game is progression and Dennis is all to familiar with the term in game as he races against time to save 4 captured children who trapped underground with a mysterious man who plans to experiment on them and drain them of all their life force and use it to rule the planet.
These children are not ordinary kids as each of the little ones bare a fragment of the Water Goddesses power and thus hold an extraordinary gift that could destroy nations if exploited and used in the wrong hands.

[embed=425,349]<iframe width="560" height="315" src="
" frameborder="0" allowfullscreen></iframe>[/embed]
Title: Re: Icey games' thread
Post by: MiteWiseacreLives! on 05 Dec 2015, 07:28
haha everything is being made in AGS by the power of code-enhancing drugs XD
And you should make one, the more the better. As for DLC, we will have 2 cubic tons worth. Can you compete with that. ;)

Side note: Next update to come on Nov 25!
I've brought my OSD to the battle lines, with many DLC!!11!!!!111!
http://www.adventuregamestudio.co.uk/site/games/game/1981/
Now where is your OSD hiding Icey?

Spoiler: ShowHide
Although my game directly confronts the alternate universe, no actual insult is intended.. it's all in good fun.. and I stole some art from you  :-[ ..

Spoiler:
Spoiler: ShowHide
My Dennis, in the end, kicks your Dennis' ASS! :P

Title: Re: Icey games' thread
Post by: Jonathan Wedge on 06 Dec 2015, 04:32
haha everything is being made in AGS by the power of code-enhancing drugs XD
And you should make one, the more the better. As for DLC, we will have 2 cubic tons worth. Can you compete with that. ;)

Side note: Next update to come on Nov 25!
I've brought my OSD to the battle lines, with many DLC!!11!!!!111!
http://www.adventuregamestudio.co.uk/site/games/game/1981/
Now where is your OSD hiding Icey?

Spoiler: ShowHide
Although my game directly confronts the alternate universe, no actual insult is intended.. it's all in good fun.. and I stole some art from you  :-[ ..

Spoiler:
Spoiler: ShowHide
My Dennis, in the end, kicks your Dennis' ASS! :P



haha nice you actually got to make it! More OSD games FTW. I gotta admit I had a bit of trouble playing cause I couldn't quite understand what to do but I made it up to the Chest area before I had to just put it away until later. Could you tell me exactly what I'm supposed to do with those coconuts? lmao

Also it's the 5th and I was supposed to have something to show but unfortunately this week has been quite busy for me. But that doesn't mean I haven't made good progress and the game is looking up to come out soon. I'll be dropping progress reports here and there at random from now on until like the last week of the month.

(http://i.snag.gy/MwMwf.jpg)

#AlmostThere
Title: Re: Icey games' thread
Post by: MiteWiseacreLives! on 06 Dec 2015, 04:49
Well, there are many uses for coconuts:
Spoiler: ShowHide
You can shoot them out of the Official OSD Cannon

Spoiler: ShowHide
you can have them as a nutritious snack for HP

Spoiler: ShowHide
you can combine them with other inventory items to help you escape the island

Have you got the chest open? Happy to hear your enjoying it :)
P.S. That drawing may be nice, but the Dennis I know would never save that kid!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 14 Dec 2015, 00:29
Well, there are many uses for coconuts:
Spoiler: ShowHide
You can shoot them out of the Official OSD Cannon

Spoiler: ShowHide
you can have them as a nutritious snack for HP

Spoiler: ShowHide
you can combine them with other inventory items to help you escape the island

Have you got the chest open? Happy to hear your enjoying it :)
P.S. That drawing may be nice, but the Dennis I know would never save that kid!

Lol I guess I just suck, I believe I maybe missing an item but I digress. I'll eventually figure it out and beat the game.

Also I want to take the time to update a that all the scenes for the game have been done and if anyone is interested in lending a hand at some testing or spell-checking then let me know. I'm currently starting work on the battle system I just got the chance to sit down and put together a sample set up to test things out in AGS and poorly written explanation that you may or may not be able to read that will give you an idea of how it works.

(https://scontent-lga3-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/12366402_1087310554642587_2118202569970765463_n.jpg?oh=b939f9c86c0c36adb4ea96197d19314a&oe=571C2197)

I saved this part for the very end because once I'm done with it I know I'm gonna need a hell of a long break and I want to make sure that feelings comes just about at the end of the development.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 19 Dec 2015, 01:47
Artwork update

Finished created all the enemy artwork and now I'm starting to proceed into placing things into the game. Need to do this first to make creating the battle system less stressful.

(http://i.imgur.com/AlMWkz8.png)(http://i.imgur.com/EAhjGee.png)(http://i.imgur.com/WMlg0oE.png)(http://i.imgur.com/6pKj4wt.png)(http://i.imgur.com/XPeoMQw.png)(http://i.imgur.com/2F380ei.png)(http://i.imgur.com/pJAtlVr.png)(http://i.imgur.com/F2RfTvy.png)(http://i.imgur.com/fJhjtB6.png)(http://i.imgur.com/lJ40izX.png)
Title: Re: Icey games' thread
Post by: selmiak on 19 Dec 2015, 01:59
damned cool! :-D
why is there a rock?
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 19 Dec 2015, 02:06
Thanks and hahah that's actually a blob. I used colors similar to that of the first OSD blob but I guess from the way I drew it, it looks like a glossy rock.
Title: Re: Icey games' thread
Post by: cat on 20 Dec 2015, 17:05
It's amazing how much your art has improved - that guy with his face on his belly is creepy as hell!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 20 Dec 2015, 17:15
Hahah Thanks :)
I would have had more enemies but due to time I want to keep things simple yet still entertaining.

But I have recently found that in the beginning stages of this battle system I can easily add more enemies if I ever so please so we'll see what the future brings.

OH!!1!1
SPECIAL UPDATE DEC 24

(http://i.imgur.com/ExDAPaJ.png)
Title: Re: Icey games' thread
Post by: MiteWiseacreLives! on 21 Dec 2015, 16:22
Quote
SPECIAL UPDATE DEC 24
Wow, you really are ahead of your time Mr Icey!
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 23 Dec 2015, 09:45
As I well try to be hahah.
Here's a look at some of ability I've made so far. Got few more to go and some more to edit but here's what I got so far and a bunch of new Spirit Card. symbols
(http://i.imgur.com/NDDoEGc.gif)(http://i.imgur.com/Ofg2Xc9.gif)(http://i.imgur.com/kXsc8Jq.gif)(http://i.imgur.com/jZi9Pjq.gif)(http://i.imgur.com/xlSVb2p.gif)(http://i.imgur.com/BcCrbzi.gif)(http://i.imgur.com/MHbdnQA.gif)(http://i.imgur.com/EPm62ZZ.gif)(http://i.imgur.com/3PFPbwd.gif)(http://i.imgur.com/GqRZVlR.gif)(http://i.imgur.com/UAoxptS.gif)(http://i.imgur.com/ZNHHQ1h.gif)

Now for the symbols...

Old main 4 made by ben304:
(http://i.imgur.com/Bj9Bq1F.png)(http://i.imgur.com/4Szves2.png)(http://i.imgur.com/G35OpMd.png)(http://i.imgur.com/JhTnkCM.png)

New bunch made by Icey:
(http://i.imgur.com/JWSx5f2.png)(http://i.imgur.com/puODL7L.png)(http://i.imgur.com/f3za3EK.png)(http://i.imgur.com/qKQe1Pa.png)(http://i.imgur.com/5Zs7LWS.png)(http://i.imgur.com/AqEJGA9.png)(http://i.imgur.com/LrOXQHv.png)(http://i.imgur.com/Yn25LB2.png)(http://i.imgur.com/vZUlc3G.png)(http://i.imgur.com/ncrtBsT.png)(http://i.imgur.com/IfCfXBm.png)

As you can tell I tried to replicate that odd abstract look Ben gave the first 4 but I failed and mains I think are trash in comparison but pretty much fine on their own. Who know's maybe I'll replace them later on so there isn't so much contrast. We'll see.

As a bonus, here's a look at some VFX from the last game I was working. i didn't think these were coming out good at all until I animated a few and realized that they weren't that bad. A few timing tweaks and these would be awesome. There's a bunch more but I don't want to focus on that games sprites right now. When I pick back up that game then I will return to it.

(https://49.media.tumblr.com/d2c0be951c5468e2f3513c279f61b3c7/tumblr_nzt3tzjUxK1rpye9fo1_1280.gif)(https://45.media.tumblr.com/013885aaa9babb73dee36e05ae5afd8c/tumblr_nzt3tzjUxK1rpye9fo2_1280.gif)(https://49.media.tumblr.com/9011520d1b024e90807b7b13405cda02/tumblr_nzt3tzjUxK1rpye9fo3_1280.gif)(https://45.media.tumblr.com/fcb7399b3e49269902d94c6db11e0fbd/tumblr_nzt3tzjUxK1rpye9fo4_1280.gif)(https://49.media.tumblr.com/3417a2c0bbf9f6e73a431a4b91faba32/tumblr_nzt3tzjUxK1rpye9fo5_1280.gif)(https://45.media.tumblr.com/8b9b9c87c5343cdc192cca7e1d8df556/tumblr_nzt3tzjUxK1rpye9fo6_1280.gif)(https://45.media.tumblr.com/e56c50ebe103e6559d24f9ae47b3b634/tumblr_nzt3tzjUxK1rpye9fo7_1280.gif)(https://49.media.tumblr.com/c64ed02be8aa6c59e2e0683e86586b27/tumblr_nzt3tzjUxK1rpye9fo8_1280.gif)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 27 Dec 2015, 19:49
BIG x LATE UPDATE

Hello, if you've been slightly keeping up with the stuff that I've been posting then you'll know that I've set a planned update for the 24 to show you guys something special before I would inevitably get busy for the holidays. Instead I gave a small showing on the 23rd of stuff that I've been working on. But that's the 23rd, not the 24th right? Well you see, if there is one that is true it would be that making dates is easy but keeping to them is something else entirely hahah. Oceanspirit Dennis 3 is a game that I started in the middle with the drive to finish something not only before the year was over but also make something small for the 5th Anniversary of Oceanspirit Dennis: The parody series that's come a long way.
I started on something and then dropped it because I couldn't figure out how the small game that looked good and was good. But in late October I sat down in class, bored, but while i was doodling in my note book I came up with some characters, some mechanics, and an idea for the game would work and in a matter of 2 months I was about to accomplish 90% of what i envisioned for this game. My hopes for releasing in 2015 were ambitious but held in a way that seemed other possible with my recent knowledge and assistance from Monkey should I ever run into any problems.
If was to truly push for that 2015 release I would have to not only post up a release of game with a broken battle system but also a game missing music, sound effects, spell-checking, and testing for the battle system. Other than that the core parts of the game is complete and playable from start to end.
(http://www.adventuregamestudio.co.uk/images/games/1635_1.jpg)
On Dec 31st, 2012 I released PMQ: The adventure of 2 which I believe was a mags game or something that was obviously made in a month because of such. I wanted to keep the game apart of MAGS but as a result of not just taking it out of mags and continuing the game it suffered horribly due to my lack of responsibility in releasing something of quality. I constantly want to prove that I can release something that looks and good and plays good but that's just no the way to do it. The same goes for this OSD game. I could just post it up now and move or I could keep going and make something great and release it early next year. As creator and head-overseer of this ship I henceforth declare that OSD will continue development through next year with a hopeful release late Feburary with more news to come in January.
(http://i.imgur.com/HOlKDpQ.png) 
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 04 Jan 2016, 22:57

About to try the last set of Spirit Cards from the 16 available in the game.
Once this works the last thing to implement is:
-Orb Class system, most commonly referred to as the elemental rock/paper/scissors, which helps with balancing.
-Adding the 5 Ex-Arts available to player into the game.
-testing the "Final Boss"
-Finishing touches on the battle system and polishing what ever needs it.

(https://scontent-lga3-1.xx.fbcdn.net/hphotos-xtf1/v/t1.0-9/535253_1101617099878599_8637349028371684884_n.jpg?oh=0a9d7d3e3c2488256cb0e1c3e05abb37&oe=56FBB468)
Title: Re: Icey games' thread
Post by: Ghost on 05 Jan 2016, 03:09
Those last few posts really show how much effort you're putting into this, Icey. The combat animations are simple but effective, and there's a hint of complexity that my inner Pokemon-fan really appreciates.
Good luck to you, and congrats on all that work. (nod)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 05 Jan 2016, 07:58
Thanks Ghost! I'm really trying to go all out with this project. I'm really hoping that enjoyed by many of the AGS folk and that it'd get pick of the month but most importantly that releases finished and playable from start to end. The battle system being my primary focus at the moment is what I will be showing off a bit more in this week with some screenshots and videos on it's progress.

As of right now, here's a collage of Dennis' face lol, and the theme song for the game, created by PMQ composer: Victor Schmitt
(http://i.imgur.com/eE5Xc00.png) [embed=425,349]<iframe width="560" height="315" src="
" frameborder="0" allowfullscreen></iframe>[/embed]
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 06 Jan 2016, 07:21
Here's a progression video of the battle system featured in the game. It contains 3 clips. The first showcasing a series of VFX, the second being of the system in back and forth action, and lastly the third showing off the battle system in near final form.
[embed=425,349]<iframe width="560" height="315" src="
" frameborder="0" allowfullscreen></iframe>[/embed]
Title: Re: Icey games' thread
Post by: MiteWiseacreLives! on 07 Jan 2016, 02:11
Nice going Icester! Although I don't get quite how the card fighting thing works, are those just different attacks? Or random ones?
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 07 Jan 2016, 07:54
Thanks and they are different attacks but I got lazy and I'm using the same vfx animation. With the time I have now to work on the game I might do different animations for each of the 15 cards. We'll see what happens after I finish the ex-attacks animations so I don't burn myself out.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 13 Jan 2016, 03:25
(https://57.media.tumblr.com/941e816c8a592f87821ed14cbf9ad8d7/tumblr_o0pgvoUZxt1rpye9fo1_400.gif)(https://57.media.tumblr.com/44eaa06bdd6ca21e0086fbea2964b74c/tumblr_o0q17ttgAa1rpye9fo1_400.gif)(https://49.media.tumblr.com/4f43bd27789491c62d6e4492490c87b8/tumblr_o0ve2oYU181rpye9fo1_400.gif)

Some EX-attacks animations. I I'm trying to find ways to make them look good but it's just such a struggle because angle at which the game play takes place makes it sorta strange to come up with flashy or impactful looking effects while trying to keep in mind my lack of skill with VFX cause I'm not Square when it comes to that stuff. Plus I'm trying to make sure I can keep a steady pace to getting this game done because artist block is making me lose interest and I'm still basically at the end of development. So I think for the time being I'm gonna just move on to whatever else needs working on and anything else that needs touching up I'll save for the polish stage at the end .
Title: Re: Icey games' thread
Post by: MiteWiseacreLives! on 13 Jan 2016, 06:58
I understand you running out of steam, you've probably played the latest OSD game..  (laugh)
The animations look good, the only thing I might suggest is to soften the outside edges of the wall of water. Although you should consider the source of the advice  ;)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 14 Jan 2016, 21:57
Lol thanks man, I'll make sure to keep that in mind...for if I use that animation again.(Which I do plan to)
Because I'm changing the Ex-attacks to something different and more easier to pull off and still achieve that flashy look.
The only one I'm keeping because I actually like the animation for it will be Crystal Swords but I'm making it the special for the last sword in the game instead of the first. The other four will be replaced with power magic attacks Ice, Fire, Thunder, and...Space?

The previous 4 abilities will be usde in another future project that I hopefully plan to start Q4 of this year. This way I'll most likely have the skills to make better looking vfx by then.
(http://i.imgur.com/QpOGk79.png)
Title: Re: Icey games' thread
Post by: Khris on 22 Jan 2016, 22:06
Just a small suggestion: when you post screenshots, crop the window border and use PNG.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 28 Jan 2016, 05:03
My bad, it's just a lot quicker for me to snap and post it up online without having to open PS to crop it correctly. But I mean I could put the effort into getting it done.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 03 Feb 2016, 02:52
Finally finished all the Ex-arts animations. Now I just gotta put them into the game and scripted into the system.

(https://45.media.tumblr.com/d3b3d038a199027ced892c4228993ee1/tumblr_o1ya0yL6tP1rpye9fo1_400.gif)
(https://45.media.tumblr.com/4a8c70d466ecd549fe1299dd5d2528f1/tumblr_o1ya0yL6tP1rpye9fo2_400.gif)
(https://45.media.tumblr.com/ee156c46cb368e1e204de1713adb3ce8/tumblr_o1ya0yL6tP1rpye9fo3_400.gif)(https://49.media.tumblr.com/989ece5fa960d18d815a4bc9975ad124/tumblr_o1ya0yL6tP1rpye9fo4_400.gif)(https://49.media.tumblr.com/e9bddd64edc1e5c5ae89a608aa7cf007/tumblr_o1ya0yL6tP1rpye9fo7_400.gif)(https://49.media.tumblr.com/f60d721860fd5497429effeccc996857/tumblr_o1ya0yL6tP1rpye9fo5_400.gif)(https://45.media.tumblr.com/941e816c8a592f87821ed14cbf9ad8d7/tumblr_o1ya0yL6tP1rpye9fo6_400.gif)
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 08 Feb 2016, 22:24
(http://i.imgur.com/PdMQEvX.png)
HCNY & HBD2ME

Finally got around to putting everything together and it all not only looks nice but works perfectly.

[embed=425,349]<iframe width="560" height="315" src="
" frameborder="0" allowfullscreen></iframe>[/embed]
Title: Re: Icey games' thread
Post by: Crimson Wizard on 09 Feb 2016, 09:39
Something I love about this project is how weird and silly all those monsters and attacks look :D.

Reminds me all those crazy monsters from old DOS games I played.
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 09 Feb 2016, 16:26
Hahah glad you like it. Its pretty cool their designs can be a throwback to the days of DOS games.

Also new for anyone who's been following the development of this game. My next post about it will most likely be in the GIP thread to house the feedback beta more publicly. The battle system is done and there is just one more thing go tweak to make it final and a few more things to add to the game to make it beta ready.
Title: Re: Icey games' thread
Post by: Mouth for war on 13 Feb 2016, 00:12
Damn Icey you have really come a long way with your art and everything. Keep it up :) being a fellow RPG developer, I know the hard work behind it :D
Title: Re: Icey games' thread
Post by: Jonathan Wedge on 13 Feb 2016, 00:17
Haha thanks man, this has been the most hell Ishmael project I've worked on but I can say it's at least my my most note worthy and first full playable game from start to finish.

P.s. beta will be up soon in GIP thread. Probably tonight or tomorrow.
Title: Re: Icey games' thread
Post by: Mouth for war on 13 Feb 2016, 00:58
Uff I hear that...been doing this now for a year and still it feels like I have done NOTHING! :D haha. Ah cool! Best of luck :)
Title: Re: Icey games' thread
Post by: Snarky on 17 Jul 2016, 01:43
This topic has been locked, with discussion continuing here: http://www.adventuregamestudio.co.uk/forums/index.php?topic=53741.0