Adventure Game Studio

AGS Games => Completed Game Announcements => Topic started by: Vince Twelve on Tue 19/06/2012 04:24:39

Title: Resonance - Now on Steam!
Post by: Vince Twelve on Tue 19/06/2012 04:24:39
This won't actually be released for 12 hours or so, but I'm going to be on a plane then, so I hope you don't mind me posting a little early:

After five years of development...
(http://www.xiigames.com/images/resonance/ResLogo.png)
is finally available!

(http://www.davelgil.com/boe/res/resonance_poster.jpg)

Buy Now via Wadjet Eye Games: (will be available for purchase as soon as Dave flips the switch at about 10AM EST)

(http://www.wadjeteyegames.com/templates/jantemplate/images/buy-now-btn_roll.png) (http://www.wadjeteyegames.com/resonance.html)  (http://www.wadjeteyegames.com/templates/jantemplate/images/demo_btn_roll.png) (http://www.wadjeteyegames.com/demos/ResonanceDemo.exe)

Story:

A particle physicist's mysterious and spectacular death sparks a race to find his hidden vault and claim his terrifying new discovery. The player will take control of four characters whose lives become entangled in the search for the scientist's vault. They will have to learn to trust each other and work together to overcome the obstacles in their way and to keep this new and powerful technology out of the hands of a dangerous organization.

Screenshots:

(http://www.wadjeteyegames.com/cache/preview/726d55be8d8d21d7dac350f463a204fc.png)  (http://www.wadjeteyegames.com/cache/preview/1604d7c6e5bb0f55a593c025b76ca38f.png)  (http://www.wadjeteyegames.com/cache/preview/18827e05c6de265f1f4e71b096915e04.png)  (http://www.wadjeteyegames.com/cache/preview/0022c1f5275103be7fcbc5419611642c.png)  (http://www.wadjeteyegames.com/cache/preview/43eb9d1e83e7e1156deae63b01985e6b.png)  (http://www.wadjeteyegames.com/cache/preview/ed3b956bf6b42964da8ee7f33e2cbab7.png)  (http://www.wadjeteyegames.com/cache/preview/ba44ef27325f780c9b96b642aaa9910f.png)  (http://www.wadjeteyegames.com/cache/preview/f5f9bcc012e71e3e85fc4290ff87617e.png)  (http://www.wadjeteyegames.com/cache/preview/79356127ce51bbae3c136f89269cc374.png) 

Features:


Team members:

Steam Note:

We had a snafu with scheduling and cannot formally release the game for purchase on Steam until next month.  However, everyone who buys the game via Wadjet Eye's website also gets a Steam key, and those keys will work on Steam right away!  So, you can get a Steam copy right now by buying from Wadjet Eye via the link above.  And if you absolutely insist on sending your money to me via Steam, you'll just have to wait a month. :P

Personal Note:

Thank you guys for sticking with me through this!  I haven't been as active in the community as I used to be over the last two years or so because I've thrown myself into this game mind-body-and-non-existent-soul.  But I owe so much to this community!  Thank you thank you thank you!
Title: Re: Resonance - At long last!
Post by: Ponch on Tue 19/06/2012 04:38:08
Let me be the first to say \o/
Title: Re: Resonance - At long last!
Post by: EchosofNezhyt on Tue 19/06/2012 05:43:01
Awesome, Nicejob!
Title: Re: Resonance - At long last!
Post by: david on Tue 19/06/2012 08:17:54
Congratulations on this baby! I am really proud of you guys to bring this up to light :)
Title: Re: Resonance - At long last!
Post by: Peder 🚀 on Tue 19/06/2012 08:47:41
My Steam is installing it as I write this!
Congrats on finishing it and I can't wait to receive my boxed editions! :D
Title: Re: Resonance - At long last!
Post by: CaptainD on Tue 19/06/2012 10:42:42
Congrats on the release Vince!

Hopefully I should be able to get my review done soon, I'm a reasonable way into the game.  The little vignettes at the start did a great job of setting the mood and introducing the characters btw.

Whoever designed the wiring puzzle needs to be shot, however.  In the end I had to take the easy option to get into the lab!  :-[
Title: Re: Resonance - At long last!
Post by: an Urpney on Tue 19/06/2012 12:29:34
Damn! I have to spend 8 more hours at work before I can play!
Title: Re: Resonance - At long last!
Post by: Snarky on Tue 19/06/2012 12:37:29
Oh boy oh boy oh boy!

I'm alone in the office today, so it's going to be hard not to pop home early.  :)
It's a beautiful day, too, but I guess I won't be getting any sunshine today... Damn you XII!

Even though I have both a Steam code and a GOG code for the game, I didn't manage to download it this morning. (GOG said the code was invalid, and I couldn't find a way to enter it on Steam with the game not being listed.) That's probably just my incompetence, though; will try again after 10 EST.
Title: Re: Resonance - At long last!
Post by: Andail on Tue 19/06/2012 13:27:53
Nice, Vince, I have a feeling this will be one of the AGS flagships.
Title: Re: Resonance - At long last!
Post by: an Urpney on Tue 19/06/2012 13:31:03
My GOG preorder was locked around 11AM GTM when I had to leave to work.
Title: Re: Resonance - At long last!
Post by: nads on Tue 19/06/2012 13:32:51
Moh, I'll have to hold out until I get paid before I can purchase this. Can't to sit down and play this one.
Title: Re: Resonance - At long last!
Post by: Ilyich on Tue 19/06/2012 13:48:43
It's a great day to be an adventure game fan! I've been waiting for this since forever, looking forward to playing it at last!
Congratulations on finally releasing it, wish you a big success!
Title: Re: Resonance - At long last!
Post by: Frodo on Tue 19/06/2012 14:36:26
Ordered this through GOG   :grin:
Title: Re: Resonance - At long last!
Post by: nihilyst on Tue 19/06/2012 14:39:43
Yeah! Downloaded it on Steam already!
I highly anticipate the boxed version :D
Title: Re: Resonance - At long last!
Post by: JJS on Tue 19/06/2012 15:06:54
The download is live on GOG now! I could still sneak in a last-minute preorder this morning :-D
Title: Re: Resonance - At long last!
Post by: Dave Gilbert on Tue 19/06/2012 15:09:11
Hi everyone! The game is now officially live! (http://www.resonance-game.com) Head over to the usual place (http://www.wadjeteyegames.com) to nab it!

A word about the Steam version. Due to technical reasons beyond our control, the game won't launch on Steam until July 25th. However, if you buy through us, we will send you an activation code that will enable you to unlock it on Steam right away. So if you want to play it on Steam now, buy it from us!

We are extending the boxed edition offer until July 25th (when the game launches on Steam) so if you still want the box, you can still get it! Here's a sample of what the box looks like:

(http://www.resonance-game.com/resbox.jpg)

Buying either the boxed version or the digital version gives you a Steam code.

As an aside, I can't tell you what an honor it's been working on this game. This is without a doubt the biggest, deepest most complex game we've ever been involved in. I hope you all enjoy it!

-Dave
Title: Re: Resonance - At long last!
Post by: Kweepa on Tue 19/06/2012 17:58:32
Congrats on finishing this everyone! It looks awesome! I know what I'll be doing this weekend.

Oh, some reviews:
http://www.adventuregamers.com/articles/view/21793 4.5/5
http://www.adventureclassicgaming.com/index.php/site/reviews/731/ 5/5
http://alternativemagazineonline.co.uk/2012/06/19/game-review-resonance-pc/ 8.5/10
http://justpressstart.net/?p=9918 "Highest Recommendation"
http://i-luv-games.com/?p=1155 "a gem of the genre"
http://www.videogamepeople.com/news/3225/resonance-review "biggest high five"
http://www.gamertalk.tv/?p=2447
http://www.gamrreview.com/review/89107/resonance-pc/ 8.7/10
http://www.rocketchainsaw.com.au/review/resonance-68905435/ 8/10
http://www.strategyinformer.com/pc/resonance/1923/review.html 7/10
Title: Re: Resonance - At long last!
Post by: Stupot on Tue 19/06/2012 18:12:58
Hooray! Great day for adventurers!
I've been playing for about 2 hours and loving it so far.
Now, do I go to the pub and watch the England game tonight, or do I stay in and play Resonance?
Title: Re: Resonance - At long last!
Post by: Ponch on Tue 19/06/2012 19:33:19
Quote from: Stupot+ on Tue 19/06/2012 18:12:58
do I go to the pub and watch the England game tonight, or do I stay in and play Resonance?

Now that's a silly question. Who needs friends when you've got AGS games?  ;)

Congrats on the great reviews, Vince.
Title: Re: Resonance - At long last!
Post by: Shane 'ProgZmax' Stevens on Tue 19/06/2012 19:44:22
This is a huge game, and I should know since I spent countless hours on the interface, the characters and their animations for every little thing Vince could think of (and several he didn't).

I think everyone will be getting their money's worth out of Resonance with interest.
Title: Re: Resonance - At long last!
Post by: Miguel R. Fervenza on Tue 19/06/2012 20:15:06
Congratulations, Vince, I enjoyed so much the playable preview, let's go with full game. The most expected AGS game ever for me.
Title: Re: Resonance - At long last!
Post by: Kimbra on Tue 19/06/2012 22:18:09
Congrats! Have been waiting for long!
Title: Re: Resonance - At long last!
Post by: tzachs on Tue 19/06/2012 22:37:48
Congratulations!  :)
This will surely be a classic...
Title: Re: Resonance - At long last!
Post by: AJA on Wed 20/06/2012 05:00:51
Congrats, Vince et al! :D

I'm sure it's an awesome game. Shame I won't have time to play it for a couple of weeks.
Title: Re: Resonance - At long last!
Post by: Snarky on Wed 20/06/2012 08:45:00
Just playing through the opening vignettes, it's neat to notice all the little changes from the beta version a few months back. Voices, of course, but things like tweaks to the dialogue, the new hardboiled monologue from the cop, rewritten newspaper story, new names for the doctors in Ray's story, that you can't randomly steal the sleeping bum's bottle, and those very cool, Fringe-like in-environment directional arrows. It all feels very polished, and the changes make it fun to play through it again.
Title: Re: Resonance - At long last!
Post by: Tabata on Wed 20/06/2012 17:27:17
Just played the demo - cool stuff!
                  (http://www.smileyvault.com/albums/userpics/12962/respect.gif)
Congratulation for the release! 

Now excuse me please - I have to order a game  :grin:
Title: Re: Resonance - At long last!
Post by: Secret Fawful on Wed 20/06/2012 18:43:37
Is there any way to pay for this with PayPal without linking my credit card to my account (as I don't have a credit card but I have PayPal).
Title: Re: Resonance - At long last!
Post by: Dave Gilbert on Wed 20/06/2012 19:02:55
If you have money in your paypal account (or if it's connected to your bank account), it should just deduct the money.
Title: Re: Resonance - At long last!
Post by: Secret Fawful on Wed 20/06/2012 19:42:41
Nope, it's stuck on this:

(http://i.picpar.com/eea49eb4925b2895ca684aae177161f60963bce2.PNG)
It won't let me proceed unless I do this.
Title: Re: Resonance - At long last!
Post by: Dave Gilbert on Wed 20/06/2012 20:24:07
I have no idea, unfortunately. That sounds like a paypal issue. I suppose they want to be sure you can cover a cost if there's not enough money in your bank account.
Title: Re: Resonance - At long last!
Post by: Nikolas on Wed 20/06/2012 20:47:05
I should note that my paypal account (business account and the previous account which was 'normal') didn't have a credit card but a debit card and it was fine. It was a VISA card, but a debit card none the less...
Title: Re: Resonance - At long last!
Post by: Sslaxx on Wed 20/06/2012 20:58:30
I've always used my debit card with my PayPal account, works fine.
Title: Re: Resonance - At long last!
Post by: an Urpney on Wed 20/06/2012 22:42:31
Just made a little break in playing to say how much I love the
Spoiler
Hellraiser reference
[close]
!
Title: Re: Resonance - At long last!
Post by: on Wed 20/06/2012 23:47:44
Nice to know it's finally here! It's been a long time coming, a lot of emails about it coming up...coming up :) Congrats!
Title: Re: Resonance - At long last!
Post by: Tramponline on Thu 21/06/2012 12:09:42
And what a mental & emotional rollercoaster ride Resonance is!

HUGE respect & congrats to Vince, Shane, Nikolas, Nauris, Janet, Dave, Deirdra, the awesome voice actors
& all past contributers!
Thanks for making this exceptional playing experience possible!


More reviews:
(http://techzwn.com/video-game-review/review-resonance/)http://techzwn.com/video-game-review/review-resonance/ "We Disliked: Makes you realize there aren't enough games like this."

(http://www.capsulecomputers.com.au/2012/06/resonance-review/)http://www.capsulecomputers.com.au/2012/06/resonance-review "Resonance (..) sets the bar for other adventure games (...) Every aspect is incredibly close to perfection in terms of story, scene, and sound"   [9.5/10]

(http://www.gamekicker.com/gaming-news/resonance-impresses-with-remarkable-narrative-gameplay)http://www.gamekicker.com/gaming-news/resonance-impresses-with-remarkable-narrative-gameplay "Resonance impresses with remarkable narrative, gameplay"

(http://www.rockpapershotgun.com/2012/06/19/wot-i-think-resonance/)http://www.rockpapershotgun.com/2012/06/19/wot-i-think-resonance/ "It’s a superb indie adventure(...)"
Title: Re: Resonance - At long last!
Post by: Snarky on Thu 21/06/2012 18:33:00
Ah! So good.

Now there's only one question: So Vince, what's your next game?
Title: Re: Resonance - At long last!
Post by: Ponch on Fri 22/06/2012 04:12:52
Quote from: Snarky on Thu 21/06/2012 18:33:00
Now there's only one question: So Vince, what's your next game?

Yeah, Vince. Seriously. What's the holdup, dude?  ;)
Title: Re: Resonance - At long last!
Post by: david on Fri 22/06/2012 07:39:24
Here is another great review from Slovak Gaming World Press
http://www.sector.sk/recenzia/29726/resonance.htm
at the end of this review there is a really great metaphor ...Resonance as a Woman    8/10
check it out

you have to use translator to read this, unfortunately, but it is certainly worth a try
Title: Re: Resonance - At long last!
Post by: an Urpney on Fri 22/06/2012 15:09:57
Finished my first playthrough yesterday night and can’t stop myself from sharing some thoughts. Haven’t played it yet with commentary, so maybe some of my impressions were addressed to there.
First non-spoiler:
Ms. Gilbert. Mr. Gilbert. Mr. Twelve. Anybody involved. I take my hat off to you. It’s the best relase of this year so far (and so far I can see only one other candidate for my personal game of the year - which is The Cat Lady).

Spoilerish thoughts:
Spoiler

-   I’m afraid you unintentionally made me hate Ed very early in the game. From the time I heard his comments on his smoking colleagues I tried every opportunity to try to kill him. It was hell of a decision when I had to choose between world’s freedom and frying him. Smokers pride!
-   Congratulations, Mr. Twelve! You made an optional maze puzzle which I didn’t skip.
-   What’s more, you made a block sliding puzzle which I really enjoyed even though I stucked there for a while and made it more difficult by taking two wrong assumptions: that heavy metal crate will break the catwalk rather than just lay on it and that by turning off the fuse box I’ll cut off the catwalk’s power source making it stuck in it’s current position rather than back to it’s initial position.
-   Why does Batra â€" leader of powerful secret organization runs his own errands (minor ones, like a random act of burglary) and uses his public name while doing undercover job? It’s kind of against being secret society : )
-   Ed acts kind of irrationally: why does he use the very last pair of priceless resonance devices to destroy the mainframe? Bomb placed somewhere there would do the job pretty well. Why does he shoot Anna no matter what she chooses in the vault? Why does he even bother entering the vault if he still has the devices used to destroy the laboratory and knows how to build them?
-   Isn’t Tolstoy a surname rather than a name? Like in Leo Tolstoy or Alexei Tolstoy.
-   The “Lament Configuration” puzzle in Tortoise’s was truly hellish! Is there any other way than trail and error? After some time I really felt like Frank Cotton, messing with the box for several hours. BTW, Tortoise himself shares some similarity (like his headgear and moustache) with Camerahead the Corny Cenobite â€" was that intentional?
[close]

More to come if anybody’s interested : )
Title: Re: Resonance - At long last!
Post by: Sslaxx on Fri 22/06/2012 15:27:35
Spoiler
I dunno, Urpney, bad guys have a tendency to not act rationally.
[close]
Title: Re: Resonance - At long last!
Post by: stu on Fri 22/06/2012 15:39:38
Quote from: an Urpney on Fri 22/06/2012 15:09:57
Spoiler

-   The “Lament Configuration” puzzle in Tortoise’s was truly hellish! Is there any other way than trail and error? After some time I really felt like Frank Cotton, messing with the box for several hours.
[close]
Spoiler
didn't you use the ultra sonograph on the puzzle box? wow, that's hardcore.
[close]
Title: Re: Resonance - At long last!
Post by: an Urpney on Fri 22/06/2012 16:14:45
Quote from: stu on Fri 22/06/2012 15:39:38
Quote from: an Urpney on Fri 22/06/2012 15:09:57
Spoiler

-   The “Lament Configuration” puzzle in Tortoise’s was truly hellish! Is there any other way than trail and error? After some time I really felt like Frank Cotton, messing with the box for several hours.
[close]
Spoiler
didn't you use the ultra sonograph on the puzzle box? wow, that's hardcore.
[close]

Spoiler
As I said - I felt like Frank Cotton in the first scene of Hellbound Hearts, spending hours working on that puzzle. Almost gave up several times, but in the end I didn't restore to online help ; ) Good thing noboty was at home at the time, as I was saying some really nasty things about the game : ) I've found the ultra sonograph much later in the police tech room. Will look for it on my current playthrough if I can get it by the time I have to solve the puzzlebox.
[close]
Title: Re: Resonance - At long last!
Post by: Vince Twelve on Fri 22/06/2012 19:35:10
Hey everybody!  I just got back from New York and had a blast at the release party, and then avoiding the internet for a few days!  The reviews have been great and all the feedback I'm hearing from players is very positive, so I couldn't be happier.

Wow Urpney, I never even considered that someone might solve that puzzle box by brute force.  That is hardcore!  Also, it's a totally optional puzzle!  ;)

Urpney, responses to some of your other spoiler-heavy thoughts (not for people who haven't completed the game):
Spoiler

-   Why does Batra â€" leader of powerful secret organization runs his own errands (minor ones, like a random act of burglary) and uses his public name while doing undercover job? It’s kind of against being secret society : )
Yeah, I definitely thought of this, but for clarity and ease of understanding, I just brushed past it.  Though he isn't the leader, Reno pulls all the strings!
-   Ed acts kind of irrationally: why does he use the very last pair of priceless resonance devices to destroy the mainframe? Bomb placed somewhere there would do the job pretty well. No time! Use what you have I guess! Why does he shoot Anna no matter what she chooses in the vault? The idea is that he doesn't know what button she's reaching for.  All he sees is that she's reaching for the screen and isn't answering him when he calls to her.  It's supposed to tie into the theme of fate/predetermination and the meaningless of choices in the presence of a "cosmic" plan. Why does he even bother entering the vault if he still has the devices used to destroy the laboratory and knows how to build them? If you read Morales' journal, you'll see that Ed had stolen one single Resonance device, but had no way to make more without Dr. Morales' full research on capturing the Resonance particles.  He needed the contents of that vault.
-   Isn’t Tolstoy a surname rather than a name? Like in Leo Tolstoy or Alexei Tolstoy. There are ways to ask Ed about this in game.  His parents were book nerds and he hates his first name, hence he goes by "Ed" ;)
-   The “Lament Configuration” puzzle in Tortoise’s was truly hellish! Is there any other way than trail and error? After some time I really felt like Frank Cotton, messing with the box for several hours. BTW, Tortoise himself shares some similarity (like his headgear and moustache) with Camerahead the Corny Cenobite â€" was that intentional? I can assure you that this was all unintentional! Also, as mentioned above, I meant for you to use the ultra-sonograph to solve this one.  You can get one in the morgue.  Much easier that way!  Also, you can skip this puzzle by black mailing Tortoise with the picture of Amul!
[close]

As for my next game, I'm almost done with it!  I'll announce it soon and then release it in 2017.
Title: Re: Resonance - At long last!
Post by: Stupot on Fri 22/06/2012 19:56:39
Quote from: an Urpney on Fri 22/06/2012 16:14:45
Quote from: stu on Fri 22/06/2012 15:39:38
Quote from: an Urpney on Fri 22/06/2012 15:09:57
Spoiler

-   The “Lament Configuration” puzzle in Tortoise’s was truly hellish! Is there any other way than trail and error? After some time I really felt like Frank Cotton, messing with the box for several hours.
[close]
Spoiler
didn't you use the ultra sonograph on the puzzle box? wow, that's hardcore.
[close]

Spoiler
As I said - I felt like Frank Cotton in the first scene of Hellbound Hearts, spending hours working on that puzzle. Almost gave up several times, but in the end I didn't restore to online help ; ) Good thing noboty was at home at the time, as I was saying some really nasty things about the game : ) I've found the ultra sonograph much later in the police tech room. Will look for it on my current playthrough if I can get it by the time I have to solve the puzzlebox.
[close]
Spoiler

I solved one side from just fiddling about and didn't have the foggiest clue how I'd done it, but then he kept saying how he needed to be able to see inside the box, so I left it alone until I figured out how to do that.
[close]
Title: Re: Resonance - At long last!
Post by: Snarky on Sat 23/06/2012 15:51:07
I also solved one side by random fiddling, then got stuck on the others without any idea what the logic of it was. But I figured I was just being dim, Eventually I had to look it up in a walkthrough.  :-[

I got stuck a few other places as well (I suck at adventure games):

Spoiler
I didn't understand why I couldn't just go to the graveyard. All the other locations relevant to the investigation showed up automatically. I thought there was some other part of the game I had to complete first. Having to discuss a LTM first didn't really make sense to me.

I also couldn't figure out how to get the FTTN number from the Antevorta database, because I assumed I couldn't do it while the receptionist was there, so I was trying to find ways to get her to go away again. Talking to her about the mainframe (as Ray) didn't come to mind.

I thought I had to hack the security code on the police archive system, I didn't think to just have officer Johnsen do it for me. While in the other cases I felt I got stuck mainly because I didn't "read the designer's mind," so to speak, I really should have got this one. I had all the pieces of the solution, I just didn't have that creative insight. (Love the social engineering aspects of the hacking puzzles, by the way!)

I couldn't find the magnet in the police tech room. That seemed like just a pixel hunt. Gah! Only asking the other character for clues gave me any indication that there was anything there for me to take at all.

Finally, in the phone tracing puzzle, the tips from Bennett made me think I just had to keep the conversation going until all the dialogue options (both aggressive and interrogative) were gone, and I tried and tried over and over, but even with only the two-three that would always end the conversation left, it never worked. The walkthrough I found provided a sequence that worked, but I am still not sure what the logic of the puzzle is. One of the options will get him talking, but only if you've done certain of the other options first? What is the relationship there?
[close]
Oh, and there was one thing I never figured out the use for:

Spoiler
The little note from Dr. Morales with a bunch of circles drawn together, and "Your uncle holds the key." What is it? What are you supposed to do with it? For that matter, I never figured out the relevance of the gravestone and the name "Rey," either.
[close]
I didn't have that much trouble with any of the supposedly difficult mini games or logic puzzles, though. I think because they don't really require you to be particularly clever, just methodical.

I did come across one minor bug:

Spoiler
When you look inside the vault (trying to get the fuse), sometimes one of the other characters will appear inside the room. It seems to be when they're standing on the left edge of the room outside.
[close]
All that said, I loved the game. In many ways it's as if you made a game with only my favorite things about adventure games: excellent design, a compelling story, low key humor, and plenty of varied, fair puzzles - all executed with impeccable polish. I was only half joking with the question about your next game, because I really hope that, having made your magnum opus, you haven't had enough of adventure game making. You know that "spare time" and "personal life" are overrated, right?!

But congratulations on how successful and well-received Resonance is, Vince. It's well deserved.
Title: Re: Resonance - At long last!
Post by: an Urpney on Sat 23/06/2012 17:38:59
Quote from: Vince Twelve on Fri 22/06/2012 19:35:10
Wow Urpney, I never even considered that someone might solve that puzzle box by brute force.  That is hardcore!  Also, it's a totally optional puzzle!  ;)

Well, I just solved the first side with ease, so I guessed it's what I'm supposed to do. Then, after about an hour, I realized I can't just randomly move the knob. So I began writign down what opens when I make a move. By this time I was sure that the puzzle bases on some invisible leavers that close some routes and open another. Combination of this and random moves allowed me to open another side. It was late. I went to bed. Had a dream about the puzzle. The next day I figured out something attaches itself to the slider and moves along with it on some routes.Solved it with this clue after another hours of frustration, curses and smoked cigs : )
Now I know I'm an idiot. With impossiboe achievement on my account.
And mixed feelings about myself ; )
Today I played it as it's supposed to be played - what a clever, nice, non-frustrating, intelligent puzzle!

Spoiler

- Yeah, I definitely thought of this, but for clarity and ease of understanding, I just brushed past it.  Though he isn't the leader, Reno pulls all the strings!
Still, I assume he's pretty important, judging by the vice-president scene in New World Order ending. And Reno looked more like Minority Report-esque kind of world observer, but that's just my impression : )
If you read Morales' journal, you'll see that Ed had stolen one single Resonance device, but had no way to make more without Dr. Morales' full research on capturing the Resonance particles.  He needed the contents of that vault.
Well, that's another point - last time we saw Ed, he was trapped in the vault. And next he's armed with gun and a resonance device and free - if Amul freed him, why did he let him have the device? And if he escaped all by himself - why did he leave the remaining devices for Amul to take? (yeap, I know, I'm moaning far too much for an excellent game Resonance is)
-   I can assure you that this was all unintentional!
Now this is pretty unexpected! Just look:
Hellraiser series' Lament Configuration (puzzlebox that opens gates to another dimension):
(http://www.belchfire.net/screenshots/The_Lament_Confi.jpg)
Hellraiser III Camerahead Cenobite:
(http://www.houseofhorrors.com/camerahead.JPG)
Just look at his moustache!
Also, as mentioned above, I meant for you to use the ultra-sonograph to solve this one.  You can get one in the morgue.  Much easier that way!  Also, you can skip this puzzle by black mailing Tortoise with the picture of Amul!
Now I know ; ) Unfortunately one of the characters was blocking the bell and I had no idea I can summon Tortoise : )
[close]

Quote from: Vince Twelve on Fri 22/06/2012 19:35:10
As for my next game, I'm almost done with it!  I'll announce it soon and then release it in 2017.
Hurry up! Pleeeeease?
Quote from: Snarky on Sat 23/06/2012 15:51:07
Spoiler
The little note from Dr. Morales with a bunch of circles drawn together, and "Your uncle holds the key." What is it? What are you supposed to do with it? For that matter, I never figured out the relevance of the gravestone and the name "Rey," either.
[close]
Spoiler
You can use it on your "father's" grave if you didn't figure "te prometo" from the Javi's gift memory.
[close]
Some minor bugs:
Spoiler

- You can pick up ultrasonograph in the tech room even if the doors are still locked
- If you swich to another character while Ray is logged into the mainframe, Ray disappears from the room (as the engine puts him in "mainframe terminal room"; you need to log out for him to appear again
- I get "all achievement unlocked" screen without geting "Perfect Score" one
[close]
Title: Re: Resonance - At long last!
Post by: Vince Twelve on Sat 23/06/2012 21:18:31
Thanks Snarky!  I've got no excuses for those places you got stuck or puzzles you had issues with, so I won't try to defend myself!  I should have added extra/better solutions and better hints!

Regarding the phone tracing puzzle:
Spoiler
The strategy there wasn't very clear and I would agree that this puzzle isn't very readable.  You are supposed to use aggressive options (avoiding the ones that piss him off too much or make him hang up right away) until his mood changes.  He says something like "Please believe me. I'm not a bad guy." and Ray says "Then prove it to me."  This is your chance to switch to interrogative and ask him some questions.  After two questions (I think) he says something indicating that you're wearing his patience down and you have to switch back to aggressive.  There are a couple ways you can solve it, but the gist is that you have to ask one of the two(?) interrogative options that gets him to mention Amul and Reno, and then ask the question that that unlocks.

I would like to have revised this more with a little more readability, but didn't do it well enough before the voice acting schedule caught up with me and it was locked in!  My bad!
[close]

And the thing you didn't find the use for:
Spoiler
How did you figure out "Te Prometo" without it?"  After Anna's recollection of her not-father's (uncle's) death, you have the B&W scene in the cemetery.  Use the key paper on the father's (uncle's) grave and you can make a rubbing which reveals the code.
[close]

Thanks for the feedback Snarky!  Always appreciated!

Urpney, thanks for the bug reports, and that is nuts about the Hellraiser thing!
Title: Re: Resonance - At long last!
Post by: an Urpney on Sat 23/06/2012 21:37:59
Quote from: Vince Twelve on Sat 23/06/2012 21:18:31
And the thing you didn't find the use for:
Spoiler
How did you figure out "Te Prometo" without it?"  After Anna's recollection of her not-father's (uncle's) death, you have the B&W scene in the cemetery.  Use the key paper on the father's (uncle's) grave and you can make a rubbing which reveals the code.
[close]

Spoiler
From the ending of Javi's gift memory. Last sentence he says is "Te prometo" and it sounds pretty important (and I looked it up in google, so I remembered it too when I had to use it). But I figured out what I need to do with the piece of paper, so I did it as well.
[close]

Quote from: Vince Twelve on Sat 23/06/2012 21:18:31
Urpney, thanks for the bug reports

My pleasure : )

Spoiler
Quote from: Vince Twelve on Sat 23/06/2012 21:18:31
and that is nuts about the Hellraiser thing!
[close]

Spoiler
It really is! The box looked similar and when I learned that it's a puzzle box I was certain this whole room is a Hellraiser reference.
[close]
Title: Re: Resonance - At long last!
Post by: Snarky on Sat 23/06/2012 23:06:01
Quote from: Vince Twelve on Sat 23/06/2012 21:18:31
Thanks Snarky!  I've got no excuses for those places you got stuck or puzzles you had issues with, so I won't try to defend myself!  I should have added extra/better solutions and better hints!

Well, maybe if I'd got around to beta-testing the second third of the game (I assume the version that went out last fall stopped at the vault), you would have had feedback that those points were sticky for some players. But I, somewhat selfishly, decided that I'd rather experience the game in its fully finished state.  :P  Anyway, some players are always going to fall off unless it's absolutely obvious, and I have no idea whether these are common roadblocks or just my idiosyncratic failures. (Except for the graveyard thing, which I've seen a few people mention.)

QuoteRegarding the phone tracing puzzle:
Spoiler
The strategy there wasn't very clear and I would agree that this puzzle isn't very readable.  You are supposed to use aggressive options (avoiding the ones that piss him off too much or make him hang up right away) until his mood changes.  He says something like "Please believe me. I'm not a bad guy." and Ray says "Then prove it to me."  This is your chance to switch to interrogative and ask him some questions.  After two questions (I think) he says something indicating that you're wearing his patience down and you have to switch back to aggressive.  There are a couple ways you can solve it, but the gist is that you have to ask one of the two(?) interrogative options that gets him to mention Amul and Reno, and then ask the question that that unlocks.

I would like to have revised this more with a little more readability, but didn't do it well enough before the voice acting schedule caught up with me and it was locked in!  My bad!
[close]

OK, I get it, and I thought that was what I was doing:

Spoiler
Every time I said something aggressive, Ed would immediately go on the defensive and be like "No.. n-no! I never meant... it wasn't supposed to be like this!" And I would take that as my cue to switch to the interrogative mode. And there his answers would always be much more confrontational, so I would switch back to aggressive straight away, alternating each time. And that seemed to work (he would stay on the line), but then at the end it wouldn't be enough. As far as I could tell, he never brought up the Antevorta duo (for example, when asked who he was working for, he would say "No one!"), though after the second time through the conversation I probably clicked through the answers pretty quickly. I guess I didn't push him with enough aggressive statements before switching to interrogation and asking one of the relevant questions?

It could be that the voice acting made Ed's emotional swings stronger and more immediate than you intended. Otherwise I thought the actor did a great job with the dramatic stuff in Ed's last few scenes.
[close]

QuoteAnd the thing you didn't find the use for:
Spoiler
How did you figure out "Te Prometo" without it?"  After Anna's recollection of her not-father's (uncle's) death, you have the B&W scene in the cemetery.  Use the key paper on the father's (uncle's) grave and you can make a rubbing which reveals the code.
[close]

Thanks for the feedback Snarky!  Always appreciated!

Spoiler
Yes, I was expecting to use it as an overlay on something, and probably the gravestone, but I don't think I even realized the B&W scene was playable. Didn't the text entry GUI cover it up? Like Urpney says, it just seemed like the one significant thing Javi had ever said in Anna's memories, and with only two letters in the first word it seemed like the obvious thing to try.

What a fucked-up thing to use as a password, by the way: "Remember that time I promised you I would never leave you, and then later I killed your father and you never saw me again, even though I was just a few subway stops away? That's the memory of me I'd like you to focus on. BTW, I'm your real dad and here's an invention to destroy the world. okbye!"

Interestingly enough, making Dr. Morales a bit of a bastard to his daughter actually makes the story more logical, since he's the one who gets her killed by giving her sole access to the research that got him killed. He must have known he was putting her life at risk. Was that intentional, or was he supposed to be a sympathetic character?
[close]

Oh, I just remembered another place I got stuck/confused: When you need a certain file from the drawer in the Antevorta filing cabinet, I didn't realize that was a text entry box. I don't think the cursor blinks? So I spent probably about a minute searching for blank files and trying to figure out how to use the code I had on the drawer. And that was the second time I played that sequence! I swear, it's a wonder I ever manage to complete any of these games.
Title: Re: Resonance - At long last!
Post by: Stupot on Sun 24/06/2012 00:06:39
Finally finished!  Took me 12 hours in total, according to Steam, but did have to resort to a walkthrough on two occasions (wire puzzle and phone tracing).
Absolutely superb work all round. Can't wait to play again!

Couple of very minor bugs, if i may.
Spoiler
1) In Ozzy's office, before I had even opened the curtain to speak to him, I was able to hover over the blank space on the floor where the empty pill packet would eventually fall. In fact I was even able to pick it up, despite the fact that it wasn't supposed to be there yet.

2) I "solved" the wire puzzle late on in the game, as I had earlier managed to get into the lab through the front door.  However, when I did eventually do the wire puzzle  and got the heavy door to open, I was still unable to walk through it into the lobby.
[close]
One question:
Spoiler
I never did manage open any of the 12 locked drawers in the police station. Was this an optional extra thing?
[close]
Thanks Vince and the gang. This was well worth the wait, and then some.
Title: Re: Resonance - At long last!
Post by: Kweepa on Sun 24/06/2012 00:40:57
Quote from: Snarky on Sat 23/06/2012 23:06:01
Oh, I just remembered another place I got stuck/confused: When you need a certain file from the drawer in the Antevorta filing cabinet, I didn't realize that was a text entry box. I don't think the cursor blinks?
The cursor blinks. I just played that bit.
Title: Re: Resonance - At long last!
Post by: Vince Twelve on Sun 24/06/2012 01:22:29
No way to open those, Stu!  They were involved in a puzzle that was cut. :P
Title: Re: Resonance - At long last!
Post by: Sslaxx on Sun 24/06/2012 01:23:29
Quote from: Vince Twelve on Sun 24/06/2012 01:22:29
No way to open those, Stu!  They were involved in a puzzle that was cut. :P
How much content was cut?
Title: Re: Resonance - At long last!
Post by: Frodo on Sun 24/06/2012 05:32:21
Loving the game so far.  Love the story, and the characters, and the whole Long Term Memory \ Short Term Memory thing.   :grin:

But I've come across a bug that makes the game crash.   :sad:

I'm in the hospital with Anna.

Spoiler
Dr Morales has died, and we're discussing his jouneal.  Figured out the code to open it, found the note where Morales said not to trust the police.
[close]

It cuts back to Ed and Anna in the hospital... the lift doors open, and the game crashes.  I get this error message. 

(http://i274.photobucket.com/albums/jj262/FreakyHobbit/ResonanceError.png)


Title: Re: Resonance - At long last!
Post by: Vince Twelve on Sun 24/06/2012 06:23:38
Yeah, thanks.  We've had a few people point that one out to us.  We'll probably be releasing a new version eventually that fixes that and the other handful of bugs we've seen.  That one is definitely the most serious bug we've gotten, though.

Sslax: That puzzle wasn't really cut, but instead turned into something else:
Spoiler
Bennet was going to get a paper crane in there, instead, we had him go to Edgetown to have that first meeting with Reno.
[close]

There wasn't much cut from the game, actually.  If you look at my original design doc and the final game, they line up remarkably well.  Two things that I wish we could have left in, but were cut:

Spoiler
The character of the police chief was going to be introduced the first time Bennet goes upstairs in the police HQ.  Then, after tracing Ed's cell, the police chief would catch you and hold you at gunpoint until Reggie would swoop in and save you, pointing a gun at the chief while you escape.  This would have given a heroic wrap up to the character of Reggie.  This was cut because I was already overworking ProgZ, and because these two scenes were non-interactive and only padded the game out more without adding meaningful gameplay.
[close]

Spoiler
I wanted to have a "new game plus" mode unlocked after beating the game.  When playing through this mode, we would see the extra bits during the game of Ed enacting his plan.  Calling Amul & Reno.  Setting the timer on the Resonance device before going to meet Anna on the subway.  Talking with Amul/Reno about the thug sent to scare Anna, allowing Ed to be the hero, etc.  This was cut for time and because you can basically get all this information by asking Ed about the right LTMs during that crane scene.
[close]


Edit:
Urpney, I forgot to answer one of your questions:

Spoiler
Well, that's another point - last time we saw Ed, he was trapped in the vault. And next he's armed with gun and a resonance device and free - if Amul freed him, why did he let him have the device? And if he escaped all by himself - why did he leave the remaining devices for Amul to take? (yeap, I know, I'm moaning far too much for an excellent game Resonance is)

Ed wasn't trapped in the vault.  There was another door in that room.  And if you look at the map of that floor in the thermal scanner, you'll see that the door led to another one of the ventilation shafts like the one the group used to get down into the supercollider.  The idea is that this other door is probably a much easier way to travel to and from the vault and is probably how Dr. Morales was getting in and out.  Ed was out of the vault faster than Bennet & Ray
[close]
Title: Re: Resonance - At long last!
Post by: Frodo on Sun 24/06/2012 06:45:46
Quote from: Vince Twelve on Sun 24/06/2012 06:23:38
Yeah, thanks.  We've had a few people point that one out to us.  We'll probably be releasing a new version eventually that fixes that and the other handful of bugs we've seen.  That one is definitely the most serious bug we've gotten, though.

Is there any way to prevent the game from crashing, or do I have to wait for a new version?   :undecided:
Title: Re: Resonance - At long last!
Post by: Vince Twelve on Sun 24/06/2012 06:57:50
If you reload your most recent save and try again, it might work.  Try doing things in a slightly different order.  I haven't gotten this bug myself, but I know other people have managed to work around it.  Again, really sorry for this, we'll get it fixed eventually, but have to make sure any changes and fixes are extremely well considered so we don't have a Fez debacle on our hands. :P
Title: Re: Resonance - At long last!
Post by: Tramponline on Sun 24/06/2012 13:12:24
Quote from: Frodo on Sun 24/06/2012 06:45:46
Quote from: Vince Twelve on Sun 24/06/2012 06:23:38
Yeah, thanks.  We've had a few people point that one out to us.  We'll probably be releasing a new version eventually that fixes that and the other handful of bugs we've seen.  That one is definitely the most serious bug we've gotten, though.

Is there any way to prevent the game from crashing, or do I have to wait for a new version?   :undecided:

The bug only occurs switching characters in this scene.
If you do not switch back to Ed and just stay with Anna seems to do the trick for now. Hope you've got a save where you didn't switch to him yet.
Title: Re: Resonance - At long last!
Post by: Frodo on Sun 24/06/2012 13:27:28
Quote from: Tramponline on Sun 24/06/2012 13:12:24
The bug only occurs switching characters in this scene.
If you do not switch back to Ed and just stay with Anna seems to do the trick for now. Hope you've got a save where you didn't switch to him yet.

Ahh, thanks Tramponline.  That worked.   :grin:
Title: Re: Resonance - At long last!
Post by: Stupot on Sun 24/06/2012 18:21:07
Quote from: Vince Twelve on Sun 24/06/2012 06:23:38If you look at my original design doc and the final game, they line up remarkably well.
Will you be releasing this to the general public any time in the near future? ;)
Title: Re: Resonance - At long last!
Post by: Miguel R. Fervenza on Sun 24/06/2012 19:31:17
Spanish review: http://indiefence.blogspot.com.es/2012/06/resonance-xii-y-wadjet-eye-games-2012.html
Title: Re: Resonance - At long last!
Post by: Vince Twelve on Sun 24/06/2012 20:53:20
Interesting question, Stu...  I might release my design doc at some point.  I'd have to think about it.  It's so personal!

Thanks David, I'll have to try and struggle through a Google translator interpretation of that review later!
Title: Re: Resonance - At long last!
Post by: ddq on Sun 24/06/2012 21:11:54
Just bought it on GOG, looking forward to playing it!
Title: Re: Resonance - At long last!
Post by: Vince Twelve on Mon 25/06/2012 00:53:33
I'm going to be interviewed in about ten minutes live on http://vognetwork.com So, if you're into that... join in!

Edit: It's done.  I guess a recording will be put up at some point.
Title: Re: Resonance - At long last!
Post by: FrancoFranchi on Mon 25/06/2012 10:24:09
As I missed out on the Gemini Rue big box, I had get in on the ground floor with this one and am very happy I did!  So much to praise about the game and it's all been said, but the bit I was most impressed with was:

Spoiler
The Subway Map clue giving Ed away (and the reveal of why he chose the crappy apartment) - excellent plotting!  Love when a clue is hidden in plain sight like that.
[close]

Would love to see a design document, though maybe that should wait to be a reward in a Kickstarter for the next game? :D  As a total AGS amateur, it's both impressive and daunting to see such a quality product.

Constructive feedback below in the spoiler-tags of some of the incredibly minor things that bothered me (or I didn't get!):

Spoiler

The Use of the Soundtrack: While there's some fantastic music here, a lot of the best tracks seemed to play over quick timed sequences (e.g. Anna's nightmares) or one-off dialogue sequences (e.g. lots of the main theme variations).  The problem was that much of my time in the game was spent in areas with some of the weaker tracks - especially the hospital.  As that location had so many rooms and so many puzzles throughout the whole game, with the same muzak every time, I kept having to mute the whole soundtrack to stop the repetitiveness.  I'm used to doing this in situations like the 'puzzle box' where I'm stuck doing a logic puzzle for far too long (due to my own stupidity in most cases!) but it's the first time I remember doing it in a game outside of that - especially in a game with a good soundtrack!  Thinking more about adding variety to the music in the areas where players will spend the most time would be great, but letting the music be muted without silencing the dialogue would be very welcome.

No compelling reasons to save the vault: Considering the middle part of the game seems to hinge entirely what to do with the vault research, this seemed very lop-sided.  As a player, we've already seen how the technology can cause worldwide panic, we've seen it kill a likeable character and we've heard many warnings about what it could do.  The only reason to save it is...SCIENCE!! (in the form of a one line comment about how it could be used for good).   If we'd seen any kind of potential positive impact of resonance, this would have been a much more thought-provoking decision.  It might have also made Ed's desire to save the research a bit more authentic (also, I didn't really understand why a rational guy like Ed trusted XI more than Morales.  As a "mathematical" thinker, it seemed odd he'd believe them whole-heartedly.  It didn't come up in my playthrough, but did they tell him Morales was a murderer? )

Minor Quibbles:
- The plot-point with red herring letters incriminating Bennett/Ray was the only weak story beat in the whole game (except maybe Batra doing his own burglary, though I could ignore that).  It seemed like a cop-out to have them both explained away as being planted by an eeeevil all-powerful organisation, with very limited reason except to add some suspense to the plot.  The story was strong enough that this could have been taken out entirely and replaced with a better reason for Ray to attack Bennett (on that point...)

- Ray seemed a bit of an afterthought compared to the other three; a bit like he was dropped in just to be a red herring and wasn't really fleshed out enough.  We don't really learn anything about him apart from his job and his only 'contact' is Ozzy, who was more of a wacky comic relief character like Saul/Tortoise who doesn't shed any light on Ray (unlike Reggie and the guys from the station, who helped humanise Bennett).  I kept thinking his "infiltrate the group" comment in the notes would hint at something bigger from him but it never came.

- Why is the bad guy always British? :p  I know Batra said his mother was from Newcastle, but I hope that wasn't an attempt at a Geordie accent!
[close]
Title: Re: Resonance - At long last!
Post by: Snarky on Mon 25/06/2012 11:42:12
Quote from: FrancoFranchi on Mon 25/06/2012 10:24:09
Spoiler
- The plot-point with red herring letters incriminating Bennett/Ray was the only weak story beat in the whole game (except maybe Batra doing his own burglary, though I could ignore that).  It seemed like a cop-out to have them both explained away as being planted by an eeeevil all-powerful organisation, with very limited reason except to add some suspense to the plot.  The story was strong enough that this could have been taken out entirely and replaced with a better reason for Ray to attack Bennett (on that point...)
[close]

Spoiler
I don't think there are any letters incriminating Ray? And the notes/letters pointing suspicion at Bennett weren't planted by Antevorta, I don't think. "Don't trust the police" was probably planted by Ed, or if genuine it might have referred to the chief, who was involved in the conspiracy. And the "instructions" to get rid of the journalist turned out to be a personal letter to Bennett.
[close]
Title: Re: Resonance - At long last!
Post by: FrancoFranchi on Mon 25/06/2012 12:00:00
Quote from: Snarky on Mon 25/06/2012 11:42:12
Quote from: FrancoFranchi on Mon 25/06/2012 10:24:09
Spoiler
- The plot-point with red herring letters incriminating Bennett/Ray was the only weak story beat in the whole game (except maybe Batra doing his own burglary, though I could ignore that).  It seemed like a cop-out to have them both explained away as being planted by an eeeevil all-powerful organisation, with very limited reason except to add some suspense to the plot.  The story was strong enough that this could have been taken out entirely and replaced with a better reason for Ray to attack Bennett (on that point...)
[close]

Spoiler
I don't think there are any letters incriminating Ray? And the notes/letters pointing suspicion at Bennett weren't planted by Antevorta, I don't think. "Don't trust the police" was probably planted by Ed, or if genuine it might have referred to the chief, who was involved in the conspiracy. And the "instructions" to get rid of the journalist turned out to be a personal letter to Bennett.
[close]

Spoiler

Sorry, I meant the "get rid of the journalist" instructions - I assumed this was a letter from Antevorta.  There was that specific bit of evidence pointing at Bennett, so it could have been Ed who planted it, but I'm not really sure why he'd need to (there's not really any logic behind why he'd need to frame them once they got down to the vault already, as the murder was unplanned).

Always like a good that encourages speculation regardless - makes a change from most game plots
[close]
Title: Re: Resonance - At long last!
Post by: an Urpney on Mon 25/06/2012 12:31:50
Quote from: FrancoFranchi on Mon 25/06/2012 12:00:00
Spoiler

Sorry, I meant the "get rid of the journalist" instructions - I assumed this was a letter from Antevorta.  There was that specific bit of evidence pointing at Bennett, so it could have been Ed who planted it, but I'm not really sure why he'd need to (there's not really any logic behind why he'd need to frame them once they got down to the vault already, as the murder was unplanned).
Always like a good that encourages speculation regardless - makes a change from most game plots
[close]

Spoiler
You can learn what the letter was about if you do certain thing in the vault - it has nothing to do with current plot, it's something from Bennet's past - something that he wants to keep secret for his very private reason.
[close]
Title: Re: Resonance - At long last!
Post by: kconan on Mon 25/06/2012 17:01:54
  Just bought the digital version, and will have time to play next month.  Looking forward to checking it out, as it looks like a ton of effort went into this one.
Title: Re: Resonance - At long last!
Post by: Sektor 13 on Mon 25/06/2012 18:04:08
Hey, i tried a DEMO and got very excited.

I have a question - do you need Steam for the full version even if you don't buy it on steam ?



best regards
Title: Re: Resonance - At long last!
Post by: Sslaxx on Mon 25/06/2012 18:14:38
Nope. If you brought it via Wadjet Eye Games, you should've been given direct download links as well as a Steam unlocking key. You can also forward the receipt to them to receive GOG download links (this is what I did).
Title: Re: Resonance - At long last!
Post by: selmiak on Mon 25/06/2012 21:03:36
Quote from: an Urpney on Mon 25/06/2012 12:31:50
Spoiler
You can learn what the letter was about if you do certain thing in the vault - it has nothing to do with current plot, it's something from Bennet's past - something that he wants to keep secret for his very private reason.
[close]

Spoiler
but if he wants to keep it secret why is taking a five year old letter with him?
...but I was not fast enough to read it all...
[close]
Title: Re: Resonance - At long last!
Post by: Tramponline on Mon 25/06/2012 21:54:40
Quote from: selmiak on Mon 25/06/2012 21:03:36
Spoiler
but if he wants to keep it secret why is taking a five year old letter with him?
...but I was not fast enough to read it all...
[close]

Because it's sender was very, very dear to him! Interestingly, one player posted on the Wadjet Eye Forum today, that Johnsen
gives a fairly good (however subtle) clue about Bennet during their initial conversation. So subtle actually
that I didn't get that hint (not even in 7-8 playthroughs!) while testing Resonance.
Spoiler
The commentary mode grants a very interesting insight into Bennet's character and that letter.
[close]
Title: Re: Resonance - At long last!
Post by: Sslaxx on Tue 26/06/2012 22:24:47
Spoiler
I'm not sure I buy that Ed shot Anna just because he had no time to do otherwise; he'd have had to dispose of her anyway (and Ray and Bennet) if he'd been able to act on his true plan.
[close]
Title: Re: Resonance - At long last!
Post by: selmiak on Wed 27/06/2012 00:34:20
Spoiler
and bennet works together with Ed. Or why would he have Ray guess around about Ed going out of his way and not instantly tell him what he found out and so save anna ...
[close]
Title: Re: Resonance - At long last!
Post by: Sslaxx on Wed 27/06/2012 01:19:00
Quote from: selmiak on Wed 27/06/2012 00:34:20
Spoiler
and bennet works together with Ed. Or why would he have Ray guess around about Ed going out of his way and not instantly tell him what he found out and so save anna ...
[close]
Spoiler
If that was entirely so, then while Ed was disposing of Anna wouldn't Bennet be doing the same with Ray?
[close]
Title: Re: Resonance - At long last!
Post by: LTGiants2000 on Mon 02/07/2012 19:56:17
Ok, finally got to buying Resonance. I have to admit I contemplated torrenting it but what a hypocrite I would be, developing games myself and not giving back to the hard work and sweat put into it. I have to say this is going to be $10 well spent, thanks Vince Twelve.
Title: Re: Resonance - At long last!
Post by: Pierrec on Tue 03/07/2012 11:17:04
I bought Resonance yesterday, played it for two hours, and must say I'm really impressed by its awesomeness (impressed, not surprised  ;) )
Congratulations. I'm still wondering how some of the GUI were made...that's another puzzle for me ^^
Title: Re: Resonance - At long last!
Post by: Ali on Wed 04/07/2012 22:40:23
I had to resist posting before I'd finished, because this is a really terrific game. It has the feeling of a classic adventure, but without being nostalgic. It's fresh in a way GK1 was fresh when it was new. I was also dazzled by:

Spoiler
The helicopter footage, and the damaged Whitehouse in particular. The news anchor voice was also spot on!
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I absolutely love STM, and the memory based puzzles. It improves upon what Discworld Noir and the Blackwell games have done with clue-based puzzles.

However, because Nelly* and I loved the game so much, I feel I have to mention a few negative points for balance. I feel like STM is one game away from being perfect. Perhaps it would work better in a game without inventory items, because it becomes a little cumbersome at times. Especially when I'm trying to drag an item from the background onto a character, but the STM window scrolls down and gets in the way!

While the writing and puzzle-plotting was mostly excellent, there were a couple of stumbling blocks for me:

Spoiler
Like other people, I was also very confused by how to get to the cemetery.

I felt the threads of finding Morales's financial records and his vault plans were too interrelated. I tried to get the vault plans first, and got to the point where I needed his will, without knowing that such a thing existed in the game. I couldn't understand why Bennet wouldn't just ask for his own birth certificate, or any other document, in order to cheat the system.

And it's a small point, but the magnet pixel-hunt didn't quite match the quality of the other puzzles.
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The only other quibble I had was with character swapping. I frequently wanted to be able to make others follow my current character by double clicking, or shift-clicking their icon - something to speed it up. I also wished I could summon other characters instantaneously. Especially when I'd trekked across several screens long way only to realise an object was in someone else's inventory!

To end on a high point, we loved both J.P. Tortoise and Abe Goldfarb's very nearly convincing Mancunio-Liverpudlian English accent!

*Nelly is my girlfriend's nickname, I'm not crazy.
Title: Re: Resonance - At long last!
Post by: Dave Gilbert on Wed 04/07/2012 23:03:27
Quote from: Ali on Wed 04/07/2012 22:40:23
To end on a high point, we loved both J.P. Tortoise and Abe Goldfarb's very nearly convincing Mancunio-Luverpudlian English accent!

Abe was basically impersonating the ninth Doctor Who. :)
Title: Re: Resonance - At long last!
Post by: Ali on Wed 04/07/2012 23:11:27
Quote from: Dave Gilbert on Wed 04/07/2012 23:03:27
Quote from: Ali on Wed 04/07/2012 22:40:23
To end on a high point, we loved both J.P. Tortoise and Abe Goldfarb's very nearly convincing Mancunio-Liverpudlian English accent!

Abe was basically impersonating the ninth Doctor Who. :)

Who is from Lancashire, which is not too far from Manchester/Liverpool!
Title: Re: Resonance - At long last!
Post by: Jared on Thu 05/07/2012 10:51:49
I saw this in an EB!

..but I had no money at the time. And when I went back I couldn't find it. And then the staff said they hadn't heard of it.

I'm going to try again because having a physical copy would be REAL cool.
Title: Re: Resonance - At long last!
Post by: Tramponline on Thu 05/07/2012 12:03:09
Quote from: Jared on Thu 05/07/2012 10:51:49
I saw this in an EB!

..but I had no money at the time. And when I went back I couldn't find it. And then the staff said they hadn't heard of it.

I'm going to try again because having a physical copy would be REAL cool.

Are you talking about 'Resonance' or 'Doctor Who', Jared?  :smiley:

If you were hinting at the former: http://www.wadjeteyegames.com/resonance.html (http://www.wadjeteyegames.com/resonance.html)

...Wadjet Eye Games is the only place where you're able optain the physical boxed copy of Resonance.
At the same time this is probably a great way to show some support! (*MAKE MORE GAMES LIKE RESONANCE!!*)

And hurry up, 'for God's sake', it's worth every damn penny!!!  :wink: :grin:
Title: Re: Resonance - At long last!
Post by: Pierrec on Thu 05/07/2012 23:09:05
Just finished the game...and woah.
During the game I kept thinking "Oh...I wish it's gonna be like this, I wish it's gonna turn this way" and eventually, all my wishes were granted, and it was even better that everything I could have thought of.

Congratulations, really. One of the deepest game I've played these last years (and I've played A LOT)
Title: Re: Resonance - At long last!
Post by: Vince Twelve on Fri 06/07/2012 14:28:05
Thanks everybody!  I'm glad you're all liking it!

Thanks for the feedback Ali!  I agree with you that the STM is probably one game away from being done right.  (But I have no plans to make a game even nearing this complexity anytime soon, so someone else will have to make it!)  If I were to explore it in another game, I would not make the player have to drag items into the STM to use them in conversation.  I would instead have the player choose "memories" as a dialog option which would open up a screen allowing you to flip through screenshots of every room that character had visited and select any object from there.  It eliminates the backtracking and the confusion of having to drag items out of the world and into your inventory.

Same with the character control which could have used some of those extra features you mentioned (in particular the insta-summon feature but I can't imagine the entirely new realm of bug possibilities that would have opened up!).

Jared: I'd be very surprised if you saw this game in a store! :)  Maybe it was Resonance of Fate?  (Which, by the way, has a lower metacritic score than Resonance!  Ha!)

Pierrec: Thank you!
Title: Re: Resonance - At long last!
Post by: Shane 'ProgZmax' Stevens on Fri 06/07/2012 22:51:03
We are pleased that so many others are pleased.
Title: Re: Resonance - At long last!
Post by: Nikolas on Fri 06/07/2012 22:59:15
Quote from: ProgZmax on Fri 06/07/2012 22:51:03
We are pleased that so many others are pleased.
+2012
Title: Re: Resonance - At long last!
Post by: Shane 'ProgZmax' Stevens on Sat 07/07/2012 06:23:14
I should probably mention that Vince, myself, Nikolas, Dave & Janet, and Sarah (Anna's voice actor) were on Skype for a Destructoid playthrough of Resonance.  Our host Rick Foom didn't get very far but it was an interesting 4 hours and a lot of fun was had.  Apparently we were competing with EVO so a lot of people in the audience were talking about that instead of asking questions but there were a few surprisingly good questions and a few appearances from AGSers like stupot (yeah, I saw you!) and Grundislav.  Thanks for joining in on the playthrough!
Title: Re: Resonance - At long last!
Post by: EchosofNezhyt on Sat 07/07/2012 06:52:43
Sounds cool.
Title: Re: Resonance - At long last!
Post by: Jared on Sat 07/07/2012 13:06:38
QuoteJared: I'd be very surprised if you saw this game in a store!   Maybe it was Resonance of Fate?  (Which, by the way, has a lower metacritic score than Resonance!  Ha!)

Hmm, I'm sure it was this game. Now I'm wishing I'd taken a photo...

..or alternatively worried that I may be hallucinating in the midst of my fever..
Title: Re: Resonance - At long last!
Post by: Stupot on Sat 07/07/2012 14:20:15
@ProgZ Yep I was lurking, but had to go to bed after the first 3 hours. It was really fun to listen to, though. Do destructoid record these things? I wouldn't mind watching the rest at some point.

Oh, and Vince, thanks for the shout-out :-)
Title: Re: Resonance - At long last!
Post by: ddq on Sat 07/07/2012 19:22:34
To be fair, Resonance of Fate has Nolan North in it...
Title: Re: Resonance - At long last!
Post by: Icey on Sat 07/07/2012 20:55:17
How did you a web page to open straight from the game? I had a theory, that may be if a had my game open a Webpage file that it might open up the chrome and take me to that page but, no dice.
Title: Re: Resonance - At long last!
Post by: EchosofNezhyt on Sat 07/07/2012 21:13:27
I think theres a module for that.
Title: Re: Resonance - At long last!
Post by: Icey on Sat 07/07/2012 22:59:54
I hope it's the steam one. Cause then I'm out of luck for now.
Title: Re: Resonance - At long last!
Post by: JJS on Mon 09/07/2012 15:57:53
Quote from: Pub master on Sat 07/07/2012 20:55:17
How did you a web page to open straight from the game?
ags_shell Plugin: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=30948.msg397988#msg397988
Title: Re: Resonance - At long last!
Post by: Icey on Mon 09/07/2012 21:00:39
How the bloody hell did I miss that plug in lol :D
Thanks dude.

duh, 2007. Yeah now I see why I missed it.
Title: Re: Resonance - At long last!
Post by: Peder 🚀 on Tue 10/07/2012 02:18:24
There was a playthrough??!! :(. I'd also be interested to know if they get recorded!
Title: Re: Resonance - At long last!
Post by: CaptainD on Tue 10/07/2012 08:26:29
Completed it last night (at least, completed one ending) - the plot twist in the vault completely wrong-footed me!

Title: Re: Resonance - At long last!
Post by: Andorxor on Tue 10/07/2012 11:01:24
I expected the twist,
Spoiler
from Eds behavior on the football field and the fact that he was the only one who could have placed the note
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Title: Re: Resonance - At long last!
Post by: CaptainD on Tue 10/07/2012 11:15:28
Only read if you've already completed the game!

Spoiler
Perhaps I should have spotted that, but I didn't.  I guess Ed was too obviously a nice guy to actually BE a nice guy!  I really had my suspicions about Ray.

Also, did anyone else consider the possibility that Renu was actually an android?  It seemed logical to me both from her role and lack of speech.

Enjoyed the nod to Bladerunner with the origami! :-D)
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Title: Re: Resonance - At long last!
Post by: AJA on Thu 12/07/2012 14:48:36
Finished it! Very enjoyable, very awesome, probably my favorite AGS game so far. So happy to see all the attention and great reviews you're getting! :D

Spoiler
Come on, guys. You're spoiling the twist by letting people know there's a twist. Gotta say it was a very nice twist. Twist twist twist.
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Title: Re: Resonance - At long last!
Post by: Nikolas on Thu 12/07/2012 14:55:18
AJA:

http://www.youtube.com/watch?v=im9XuJJXylw

???
Title: Re: Resonance - At long last!
Post by: Crimson Wizard on Thu 12/07/2012 21:22:04
Ugh... I saw "Resonance" on a torrent tracker. I guess that means popularity? Depending on your point of view you may be either excited or enraged. :P

Anyway, I am going to honestly buy this one a soon as I find free time to play it.
Title: Re: Resonance - At long last!
Post by: EchosofNezhyt on Thu 12/07/2012 21:56:10
Quote from: Crimson Wizard on Thu 12/07/2012 21:22:04
Ugh... I saw "Resonance" on a torrent tracker. I guess that means popularity? Depending on your point of view you may be either excited or enraged. :P

Anyway, I am going to honestly buy this one a soon as I find free time to play it.

Actually Vince Twelve commented on em and basically said that if they like it to support it because he put alot of time and money into it.

And No I didn't Torrent it.
Title: Re: Resonance - At long last!
Post by: nihilyst on Fri 13/07/2012 03:40:23
I'm not through yet, but this already is easily one of the best adventure games I've played in years. Good writing and many different puzzles that keep you thinking.
Just when will the boxed versions be shipped? (EDIT: Solved; just read your notification.)
Title: Re: Resonance - At long last!
Post by: Shane 'ProgZmax' Stevens on Sat 14/07/2012 06:28:44
I'm glad people are taking such a shine to the game, it's a testament to nearly six years worth of labor that obviously wasn't wasted.
Title: Re: Resonance - At long last!
Post by: Crimson Wizard on Sun 15/07/2012 20:47:16
I just bought this one, and to be honest, I was stunned for a minute when I saw the intro. That kind of movie was something I totally did not expect to see in the AGS game :)

By the way, is there a way to remove item from STM? Since I am that kind of player that always looks to break the game, I put five light bulbs there and now I don't know what to do with them :D

BTW, the GUI is just awesome.
Title: Re: Resonance - At long last!
Post by: CaptainD on Sun 15/07/2012 21:36:16
Quote from: Crimson Wizard on Sun 15/07/2012 20:47:16
By the way, is there a way to remove item from STM? Since I am that kind of player that always looks to break the game, I put five light bulbs there and now I don't know what to do with them :D

You can just replace items in your STM with something else.  You really don't need 5 light bulbs!  (wrong)
Title: Re: Resonance - At long last!
Post by: Crimson Wizard on Sun 15/07/2012 22:02:16
Quote from: CaptainD on Sun 15/07/2012 21:36:16
You can just replace items in your STM with something else.  You really don't need 5 light bulbs!  (wrong)
Ah. Good to know.

And hey, this is second game I played today where you have to
Spoiler

open vent with a coin.
[close]
Another one is Blackwell Deception. You guys are like sharing puzzles? :)
Title: Re: Resonance - At long last!
Post by: DutchMarco on Mon 16/07/2012 09:45:54
I just bought this game on the strength of the demo: good puzzles which weren't too hard but yet challenging. I've rarely had too look at the walkthrough... Which might mean that the puzzles are too easy as I often have to play with walkthroughs... Great work, guys! (and congrats!)
Title: Re: Resonance - At long last!
Post by: Crimson Wizard on Mon 16/07/2012 23:48:20
Here is something really weird.
Spoiler

I am at the baseball field right after all 4 characters finally joined each other. I exit from the field, and click "Ed's appartament" on the map. If I do that by Anna she sais:
QuoteEd said he was attacked at his apartment
If I go as Ray, he sais:
QuoteIf somebody was in Ed's apartment we shouldn't go there
Now, problem is I don't remember ever seeing or hearing anything about any attack at Ed's apartment :/. Did I missed something? Am I crazy?
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Title: Re: Resonance - At long last!
Post by: Igor Hardy on Tue 17/07/2012 00:36:28
Quote from: Crimson Wizard on Mon 16/07/2012 23:48:20
Am I crazy?

Spoiler
Surely you must remember Ed's daring escape! There were two separate occasions on which he was attacked in his apartment actually. One time the attacker was that guy in the hockey mask waving a machete - you know, the same one that's been following our heroes.
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Title: Re: Resonance - At long last!
Post by: Crimson Wizard on Tue 17/07/2012 01:02:29
Quote from: Ascovel on Tue 17/07/2012 00:36:28
Spoiler
Surely you must remember Ed's daring escape! There were two separate occasions on which he was attacked in his apartment actually. One time the attacker was that guy in the hockey mask waving a machete - you know, the same one that's been following our heroes.
[close]
Spoiler

Hockey mask?  :confused: I remember something about welder's mask...
[close]
Title: Re: Resonance - At long last!
Post by: Igor Hardy on Tue 17/07/2012 01:11:17
You're right! What I meant was that the welder's mask was kinda hokey.
Title: Re: Resonance - At long last!
Post by: Stupot on Tue 17/07/2012 01:46:08
Spoiler
He probably just told them that to keep the group away from his apartment and sussing out his naughty plot
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Title: Re: Resonance - At long last!
Post by: Vince Twelve on Tue 17/07/2012 02:17:22
Ack yes, that's an embarrassing logical inconsistency in the game left by a dialog being edited late in development, and no one noticed the inconsistency because the explanation was already in the head of everyone working on the game, so you just don't notice the lack of any explanation for it.

Explanation:
Spoiler
Right after the rooftop escape, Ed, Bennet, and Anna all regroup at the baseball field for the first time.  In the original (and second and third) draft of that scene, Ed explains that after Bennet and Ed dropped Anna off at her apartment (after talking in the hospital the first time) Ed and Bennet went back to the police station for some more questioning.  Ed then went back to his apartment, but claims someone was in his apartment and they attacked him.  He then caught a cab back to Anna's apartment, worried that she, too, might be in danger and found Bennet sitting outside.  Bennet was "keeping an eye out" to make sure Anna was safe.  While talking, they heard Anna's screams from the roof and headed up the stairs. 

This exposition was all cut because it took to long to explain and because it just confused what really happened.  And then we forgot about this little bit of text when you click on his apartment in the map not making sense any more.

What REALLY happened (Super spoiler):

Amul sent the thug to scare Anna, instructing Ed to go be the hero to gain her trust.  Unfortunately for Ed's plans, Bennet was waiting outside keeping an eye on her apartment and saw Ed on his way in.  You can learn this by asking Ed at the end of the game using the LTM.
[close]

That's what happens when you work on a game so long.  You get so close to a story that it's hard to see the big picture.

Well spotted!
Title: Re: Resonance - At long last!
Post by: nihilyst on Tue 17/07/2012 03:37:59
Quote from: Vince Twelve on Tue 17/07/2012 02:17:22
Spoiler
What REALLY happened (Super spoiler):

Amul sent the thug to scare Anna, instructing Ed to go be the hero to gain her trust.  Unfortunately for Ed's plans, Bennet was waiting outside keeping an eye on her apartment and saw Ed on his way in.  You can learn this by asking Ed at the end of the game using the LTM.
[close]
Spoiler
I thought the rewinding-feature was intended for situations which would cause death or major harm to the player character (with a little exception in the nightmare sequences, which at least had a real life counterpart). But when the thug broke the door or one were too slow to cut the rope before he reached Anna, time rewinded as if to suggest that he (would have) killed her. But if the thug wasn't intended to kill her, but just scare her, and Ed didn't show up to 'save' her, what would he have done instead? Say "Booh!" and leave?

Also, you said earlier that the vault had a second entrance, through which Ed could escape faster than Ray and Bennet and which Dr Morales built for the sake of convenience. Doesn't this defeat the whole purpose of a vault? Okay, there's still the fingerprint detector, but if that's it, he could have placed the computer in the lobby instead.
[close]

But that's just nitpicking. I absolutely loved Resonance. The writing was superb, the story immersive, the characters all different, but likeable. The puzzles were clever and not only dipped in for the sake of it. All those different software interfaces, the little details; and the graphics ... just wow :)
Voice acting was good, but -- with some plopping sounds and different recording quality -- could have been done with better equipment.
I quite liked the STM and LTM, though IIRC the STM wasn't used that much in the second half of the game. I also hated to backtrack to certain locations just because I forgot to put something into STM. And in the end, I think, STM could be easily ditched, whereas the LTM had many different purposes and uses. In fact, there weren't too many instances when STM had been used in an overly clever way, but many instances when LTM had.

Didn't have much trouble with the phone tracing puzzle; I thought Bennet explained well how to do it, and for me, it worked the first time I tried. I sucked at the wiring puzzle; I figured out how to do it, but decided it wasn't worth my time, so I consulted a walktrough ;D
One thing embarrassed me:
Spoiler
The puzzle when you have to use the magnet to get the key from the locker, I was sure that I have to go all the way through the sleeve with the key's teeth facing upwards. I did a facepalm when I found out you could just go all the way around the jacket. Duh! (But to be fair, I had to try that a few times, too, because the game wouldn't let me use the entire left side of the locker.
[close]

And one thing that bothered me most: I think I mentioned it before when the demo was released, and I don't know if it's just me, but on my PC the mouse cursor snapped onto hotspots as if they were magnetic. Don't know if it's a bug or a feature, but it made the game a lot more tedious than it should have been, mainly because it didn't snap on dead center. On small objects (like the metal pole in the subway), the cursor stopped before it, and when I tried to move my mouse, the cursor either remained on its place or suddenly jumped away so that the cursor now was on the other side of the pole, but again not on it. I hated this, and there were many occasions like this in the game. Did someone else encounter this?

Anyway. Great game! I recommend it. Four and a half stars out of five :)
Title: Re: Resonance - At long last!
Post by: Crimson Wizard on Tue 17/07/2012 10:16:14
Quote from: Vince Twelve on Tue 17/07/2012 02:17:22
That's what happens when you work on a game so long.  You get so close to a story that it's hard to see the big picture.
Hah, I feel a relief. For a moment I seriously thought there's something wrong with me. That's what happens when you play games at night :)

I really like the puzzles in this game. Especially the keyboard panel, and ornament safe one (trying to figure the latter now).

The coded journal, on other hand, was too easy to crack. I am not kidding. I really suggest game devs stop using that type of cypher when you just substitute one symbol with certain letter (is there a name for them?)! English language is too vulnerable to brute-forcing when encrypted like that. That was pretty silly of me not to use the Anna's LTM hint, but even without one it was possible to read whole thing in 15 minutes.
Spoiler

First noticable thing is "XXXX XXXX," on the first line which looks exactly like a greeting. It took seconds to guess that should mean "Dear Anna,". Next line starts with "X'X" which probably means "I'm". Next come 2-3 letter words like 'and', 'the', 'is' etc. That was enough for me to, speaking metaphorically, find the loose thread and start pulling it out. Later though I realized it would be even easier to start with dates: each journal entry has a "XXXXXXX, NN" at beginning where NN is a number of day; guessing month names would reveal a lot of letters already.
[close]
Title: Re: Resonance - At long last!
Post by: Tramponline on Tue 17/07/2012 10:51:31
Quote from: Crimson Wizard on Tue 17/07/2012 10:16:14
when you just substitute one symbol with certain letter (is there a name for them?)

Yeah, it's called a 'substitution cipher'.  :smiley:

QuoteThe coded journal, on other hand, was too easy to crack. I am not kidding. I really suggest game devs stop using that type of cypher ! English language is too vulnerable to brute-forcing when encrypted like that. That was pretty silly of me not to use the Anna's LTM hint, but even without one it was possible to read whole thing in 15 minutes.

I'm not quite sure, why you come to this conclusion. You solved the puzzle exactly the way it's supposed to be solved. That's successful game design in my book. Anna's LTM doesn't really give you that more hints anyway.
Besides you are probably aware, that you could start a personal ('secret') scientific jounrnal in a much different way than:
Spoiler
Dear Anna,
[close]
*hint, hint* *nugde, nudge*  :tongue:

Besides that puzzle is completely optional and just grants the player some additional background info - a bonus if you will.   
Title: Re: Resonance - At long last!
Post by: Crimson Wizard on Tue 17/07/2012 11:00:06
Alright, alright, I am probably just nitpicking. :P

It was just little strange, you'd expect paranoid scientist to use something more difficult.
Title: Re: Resonance - At long last!
Post by: Igor Hardy on Tue 17/07/2012 13:57:19
Quote from: Crimson Wizard on Tue 17/07/2012 11:00:06
Alright, alright, I am probably just nitpicking. :P

It was just little strange, you'd expect paranoid scientist to use something more difficult.

Yeah, that's just what I thought as well.

But let's face it - Dr Morales didn't seem particularly bright. Probably found the new particle in a dinner making accident.
Title: Re: Resonance - At long last!
Post by: Snarky on Tue 17/07/2012 14:05:14
Well, if he's writing by hand, it has to be something he can encode in his head. I don't think most of us can do SHA1-level encryption mentally on the go. (Of course, this could argue that he'd be better off just using an encrypted file on his computer, but on the other hand a physical, analog artifact can more easily be protected against surreptitious cracking.)
Title: Re: Resonance - At long last!
Post by: Igor Hardy on Tue 17/07/2012 14:57:16
There are many fun and relatively easy to use encryption methods. With multiple substitution alphabets and keywords for example (like for the journals in the movie Prestige, or in the recent Sherlock Holmes sequel):

http://en.wikipedia.org/wiki/Vigen%C3%A8re_cipher#Description

Of course nowadays even a somewhat modified, unique variant would be easily cracked by a computer, but for an adventure game puzzle it would be great.
Title: Re: Resonance - At long last!
Post by: Vince Twelve on Tue 17/07/2012 16:53:51
The reason I went with a substitution cypher is because it would have been solvable by the average player.  I could have gone harder, but that would risk it being too hard for most players plus very hard to implement a good way of solving the puzzle in-game without requiring the player to transcribe symbols onto their own notebook for translating.  The pigpen cypher let me have an easy-to-use interface for solving.

It also works in the story despite the fact that a brilliant physicist would surely know some better cyphers:

Spoiler
It's the same pigpen cypher he taught Anna to use when she was a child!  If you complete the maze fully by finding all three hidden memories and then jumping down the last chute, Anna gets a bonus LTM of her uncle teaching her the cypher.  This LTM also gives you half the code.
[close]
Title: Re: Resonance - At long last!
Post by: Shane 'ProgZmax' Stevens on Wed 18/07/2012 03:48:55
While I don't agree with dumbing down games, we would have received far more complaints if the puzzles had been punishingly difficult or required massive deduction.  If you make puzzles too difficult nowadays people just intrinsically turn to the internet for a solution.  It's unfortunate but the patience and perserverance our childhood games demanded of us just isn't very realistic with the technology available to subvert those challenges easily.

Basically I'm saying there's just too much temptation to cheat for most people to really stick it out and solve something extremely challenging.  The ones that do so are usually stubborn and refuse to use walkthroughs on principle, even preferring to stop playing the game altogether to cheating.  There are a few optional challenging puzzles for the real die hards but you can easily miss some if you're not careful.
Title: Re: Resonance - At long last!
Post by: Igor Hardy on Wed 18/07/2012 05:39:38
Now I feel bad about getting the designers in defense mode over this small issue. Especially, since I have yet to talk about the entirety of the game properly.

You are of course both right that a more challenging puzzle would limit the number of players that get to read the diary's contents. I had no doubt you considered more complex versions.

Nevertheless, how much were you risking in case of this particular puzzle? It was one of those optional "master puzzles" - not an obstacle that could block players from finishing the game. And the diary ended up being - by far - the easiest of the extra achievement puzzles - you can simply brute force it, any in-game character could. The opposite of a certain made-just-for-fun puzzle box lying around in another location, or the electric panel wires challenge. :) You get the feeling that, if the diary had fallen in the wrong hands, the code would be cracked in a matter of minutes. Which makes Morales encrypting it seem kind of pointless. Well, maybe he was simply afraid someone would be looking over his shoulder while he was writing. Could be that.

Another thing that bothers me about not having a more complex cipher is that basic substitution ciphers have by now become such a cliche in the genre. Just recently we had one at the beginning of Broken Sword: Director's Cut, and it generally shows up in every other adventure game. I'm not always opposing easy to solve puzzles, I'm more against putting the same puzzles in every title. And that's something of a trend lately. We seem to be building a canon of reusable adventure game puzzles considered as "logical" and solvable by the average player.
Title: Re: Resonance - At long last!
Post by: Crimson Wizard on Wed 18/07/2012 10:29:34
Difficulty setting?  (roll)
Pros: a reason to replay the game facing higher challenges.
Cons: more scripting.

By the way, I was wondering, what took most of the time in the production of "Resonance"? Was it scripting, or art, or maybe voice recording?
Title: Re: Resonance - At long last!
Post by: Vince Twelve on Wed 18/07/2012 15:44:34
Oh, no worries, Ascovel!  I'm not in defense mode.  Just explaining my motivations!

The bottom line is that the game is supposed to be fun and I think solving a substitution cypher is a fun brain excercise.  Like Sudoku.  If it was a more complex cypher that required pencil and paper or, going the other direction, some cypher that just requires the player to type in a password, I'd be worried that it wouldn't be as fun.  That's all.

Crimzon: All of it.  Shane's herculean accomplishment of making all the fiddly animations I asked for in the game definitely took him a while!  But the real bottleneck was scripting. 

I can't even begin to estimate how many man hours it took.  The first six months of the game were spent putting all the game systems and main GUIs together.  The game does not use AGS's built in inventory or speech system.  All of it was custom coded.  After that, implementing each room would take a month or more because of all the different ways you can examine/interact/combine objects with all the different characters.  I designed the game to be more complex than I ever should have.

Add on to that all the writing!  Four different lines for examining each object in the game... (though we cheated sometimes) plus all the STMs.  I was a fool to think this STM + 4 player characters was a good idea!

The best part of coding was doing all the little interactive or tactile sequences, like the maze or key/magnet or puzzle box.  I loved programming those, they were so much fun.  But they still took time.  A week or two for each.  So, when Janet was working on all that other boring stuff, I worked on these! :)

Finally,  my personal life was responsible for significant slow downs.  When I was the only programmer, I was working only after getting the wife and kids in bed.  I'd stay up as late as I could function and then have to get up three or four hours later for work.  That's why the game may have never gotten done without getting Janet on board!
Title: Re: Resonance - At long last!
Post by: Stupot on Thu 19/07/2012 01:46:51
The cypher was very easy, but I'm glad it was there.  Most adventure games these days have diaries or letters that consist of pages and pages of exposition. I don't really mind that so much, but it can be a bit boring. At least Resonance makes you use your brain a little bit in order to be able to read it.
Title: Re: Resonance - At long last!
Post by: Babar on Thu 19/07/2012 06:53:12
Talking about puzzles where you have to take out your pen, I actually did that for the journal for about two pages before realising "I can't do this for 34 pages" and leaving it.


Much later I found out that I can click on the letters and the replacement letter shows up underneath  :X
Title: Re: Resonance - At long last!
Post by: Lorenzo Gasperoni on Thu 19/07/2012 08:06:39
I bought this adventure (box edition) and finished it in a week (playing the night). This is one of the best adventures i ever played. And i played every kind of adventures.
The thing that i appreciated the most is that i never stop too long to understand what i had to do. The path was always perceptible and i never had to do the tipical "use all with all other elese" that kill the gamer pleasure.

Great work Vince and Co. Thanks for the  experience! :D
Title: Re: Resonance - At long last!
Post by: Shane 'ProgZmax' Stevens on Thu 19/07/2012 09:06:47
I'm glad you enjoyed it Lorenzo, and for the record, I wasn't being defensive (I'm not sure how one could interpret that from what I wrote above, anyway) but merely making a salient point about the realistic expectations of puzzle challenges in games nowadays.  I'm sure you have friends who have used walkthroughs the instant they hit a snag and for most people the temptation to overcome an obstacle easily in order to keep the game moving smoothly is huge.  For people who grew up solving tough puzzles with only the help of a parent or sibling (if they were lucky), they will tend to stick it out and keep trying approaches until they either solve it or give up altogether and I'm not sure that either spells great success for the game.  I think Vince and Dave created a more or less happy medium between difficult and logical/direct puzzles so that there's something for everyone, but at the same time that sort of approach is never going to please everyone and that's something we understood from the beginning.
Title: Re: Resonance - At long last!
Post by: Ali on Fri 20/07/2012 00:24:50
I think the game struck that balance really well.

It was more of a challenge than a Telltale game, and that's appropriate for the straight sci-fi subject matter. But it was nothing like the tedious rendered-realism adventures like Art of Murder or Journey to the Centre of the Earth. They always have me reaching for a walkthrough because the puzzles are so illogical I have no patience.

I grew up without walkthroughs too, but I just never finished ANY game until someone invented the internet. I spent 6 months trying to get George Stobbart past that goat.
Title: Re: Resonance - At long last!
Post by: on Tue 24/07/2012 23:46:07
Just in, German magazine GameStar has reviewed Resonance and gave it a well-deserved 83 percent, highlighting it's "near-perfect retro-charme combined with compelling, mature  story-telling and great pacing". Pretty much the most negative thing they mentioned was the lack of German voice-over.
Congrats; does me good to see AGS games popping up in them magazines!
Title: Re: Resonance - Now on Steam!
Post by: Vince Twelve on Wed 25/07/2012 17:57:50
Ooh, thanks Ghost!  Any chance of a scan? :D

And for anyone who was waiting, Resonance is now available via the Steam Store!  No more excuses!

http://store.steampowered.com/app/212050/
Title: Re: Resonance - Now on Steam!
Post by: steptoe on Wed 25/07/2012 18:02:36
Unfortunately my PC won't let me play this game  :(
Title: Re: Resonance - Now on Steam!
Post by: Vince Twelve on Wed 25/07/2012 18:11:44
Why?  What is your PC?  It should run on pretty much any Windows machine made in that last several years.
Title: Re: Resonance - Now on Steam!
Post by: Nikolas on Wed 25/07/2012 18:17:31
Vince, if you're looking for foreign language scans, I can do a scan of the 4 page review from PC Master magazine, in Greek.

And it's the same magazine that will feature some interviews in a couple of months, as far as I know.

OH! And Resonance is on Steam, with a discount of 10% off!
Title: Re: Resonance - Now on Steam!
Post by: on Wed 25/07/2012 21:07:35
Quote from: Vince Twelve on Wed 25/07/2012 17:57:50
Ooh, thanks Ghost!  Any chance of a scan? :D

*reserved for scan*
Title: Re: Resonance - Now on Steam!
Post by: Snake on Fri 27/07/2012 01:04:51
How the fuck did I miss this?!!

GAAAH! I've got money saved for a new guitar amp at the moment, so unfortunately this is going to have to wait for just a LITTLE bit :(

But you can bet your pantaloons, Vince-baby, that I'll be purchasing this ASAP. Been waiting a long time for this masterpiece! Great to see it's out!
Title: Re: Resonance - Now on Steam!
Post by: Stupot on Fri 27/07/2012 01:56:59
Haha, Snake. Where have been for the past month? Get on Twitter, man!
Title: Re: Resonance - Now on Steam!
Post by: Ilyich on Thu 02/08/2012 14:40:27
Finally found some time to play this, and, long story short - it was very, very good!

The puzzle design was especially strong, I thought - diverse, inventive, and just the right difficulty for me - logical and solvable without a walkthrough, but tough enough to make me go "A-ha!" from time to time. :) I can only imagine how taxing it was to programm all that stuff, but it was definitely worth it in the end!

The writing was also top-notch, with some great humour embedded into the dramatic and thrilling narrative.

And all those little animations, and the highly compelling voice acting, and the nicely contemporary soundtrack, with hints of Ligeti and other wonderful composers of our time... High marks all round, basically! Congratulations and thanks to everyone involved!
Title: Re: Resonance - Now on Steam!
Post by: Nikolas on Sat 04/08/2012 07:45:03
Quote from: Ilyich on Thu 02/08/2012 14:40:27
And all those little animations, and the highly compelling voice acting, and the nicely contemporary soundtrack, with hints of Ligeti and other wonderful composers of our time... High marks all round, basically! Congratulations and thanks to everyone involved!
I love you! You spotted these moments... A little Ligeti and Pederecki inside there! ;)

I'm SO glad someone picked that up! I read some reviews, almost all positive about the music, but a couple mentioning that 'the music just did the job right', or that 'the music was dull but ok'... I mean bleh with 21 tracks, some of them multilayered, etc... :P

You just made my day!
Title: Re: Resonance - Now on Steam!
Post by: arj0n on Tue 21/08/2012 13:49:16
Boxed edition arrived today, yeey!
Compliments on the game and the box format Vince & Dave.

(http://www.freewebs.com/arj0n/Resonance600.jpg)
Title: Re: Resonance - Now on Steam!
Post by: AJA on Tue 21/08/2012 17:59:07
Got mine aswell, awesome! First boxed AGS game I've ever owned! :D
Title: Re: Resonance - Now on Steam!
Post by: Vince Twelve on Wed 22/08/2012 18:48:48
Woo!  It's been awesome to hear about the boxes arriving around the world this week!  Some people have been tweeting pictures.

In other news, Felicia Day digs Resonance!  https://www.youtube.com/watch?v=6-Wef0694aY
Title: Re: Resonance - Now on Steam!
Post by: Peder 🚀 on Fri 24/08/2012 12:31:58
Both my boxes has been stopped in customs and they are making me pay £22.38 to get them..
(They charge £8 just in handling fees).

This honestly just put me off even wanting these any more :(.

Dave,
Is there a reason why whoever sent the boxes for you used a default value instead of the total value of the order itself for the customs declaration? Because the only way these could have been stopped in customs is if the value was set to $24.99 (which is some pennies over £15 which seems to be the import value limit).
Title: Re: Resonance - Now on Steam!
Post by: selmiak on Fri 24/08/2012 15:04:16
Mine arrived and it looks great.
But it was sent to my old address (probably still on paypal) and not to the one I entered when I ordered, but now I finally got it :D
Title: Re: Resonance - Now on Steam!
Post by: cianty on Sat 25/08/2012 14:20:29
I too just got mine (Germany). No problems with customs although I expected to have and already prepared the bill and everything. Nice surprise!

The box looks great. I must admit I still was a little disappointed to see that it was a small box design. I think it's about the size of my Commandos 2 (or 3?) box wheras Grim Fandango and Monkey 3 are "big" boxes...
Title: Re: Resonance - Now on Steam!
Post by: R4L on Mon 27/08/2012 02:44:55
Just wanted to share that Game Informer has a review for this game in their latest issue, and it has a good rating! :)

Great work guys.
Title: Re: Resonance - Now on Steam!
Post by: Nikolas on Mon 27/08/2012 04:27:45
Is it possible to scan the review, or is it something one can get online? Thanks for letting us know!
Title: Re: Resonance - Now on Steam!
Post by: R4L on Mon 27/08/2012 21:18:50
I'll take a picture of it on my camera I just moved and currently don't have a scanner here.

EDIT: OK, so I took multiple pictures. Should be able to read the whole review.

Pic 1 (http://s17.postimage.org/xljeieg73/SAM_1516.jpg)
Pic 2 (http://s17.postimage.org/j4w53tqpr/SAM_1518.jpg)
Pic 3 (http://s17.postimage.org/i6kdfa2rj/SAM_1519.jpg)
Pic 4 (http://s17.postimage.org/7mafwoy9r/SAM_1520.jpg)
Pic 5 (http://s17.postimage.org/gvcm6t75r/SAM_1523.jpg)
Pic 6 (http://s17.postimage.org/m9beecwvz/SAM_1524.jpg)
Pic 7 (http://s17.postimage.org/8i6xc57y7/SAM_1525.jpg)
Pic 8 (http://s17.postimage.org/uvjpw2f7j/SAM_1526.jpg)

I did the best I could with my stupid camera. The text setting doesn't work :p

EDIT: If you can't read it, here's the review typed out:

Spoiler
Point and click adventures aren't the industry's blockbusters, and they don't establish developers as major players. If a team is creating an adventure game in this day and age, you know that a desire for wealth and fame isn't the driving force; it's passion.

That love for the genre shows through in Resonance. Its excellent writing and believable characters follow in the footsteps of the adventure game greats, while twists on the familiar formula keep the surprises coming.

As a narrative-driven experience, Resonance's best moments come from its cast. The story follows four characters who meet in the wake of a mysterious explosion, then work together to find out the cause and prevent further incidents. Saying more than that would reveal too much, and unraveling the plot is part of the fun. The four main characters are variations on standard archetypes (nerdy scientist, gruff cop, etc.), but they are well-written and don't always act as you expect, resulting in some cool and memorable developments.

If you've played any of the '90s adventure games from LucasArts or Sierra, the basic controls are easy to grasp. You click on things, and characters grab them, talk to them, or say something about them. Where Resonance sets itself apart from its predecessors is the implementation of the memory system, which essentially gives players a mental inventory in addition to standard physical objects. The concept works great; your memory allows you to talk to characters about events or objects instead of just showing them things you're carrying. Since any object in the world can be dragged to memory, this adds a new degree of freedom and invites a different kind of experimentation than the usual "use this item on this item" crutch.

For all its innovation, Resonance falls into some old traps. It generally avoids item-combination puzzles, but that makes them more unexpected and aggravating when they do happen - especially since your required components could be split among multiple characters' inventories. Resonance is also short, clocking in around seven hours for me. That isn't a problem from a value perspective (it costs $10), but it limits how much the characters can use their unique skills. The four leads still have opportunities to shine, but more time in the spotlight would have made even more compelling heroes.

Resonance feels like a lost classic from the golden age of adventure gaming. It has some of the same shortcomings, but it also captures the thrill of exploration, the satisfaction of figuring out interesting puzzles, and the payoff of a well-told story. These elements demonstrate a reverence for the genre that can't be manufactured, and anyone who shares the same passion shouldn't miss Resonance. -Joe Juba.

Score: 8 out of 10

>>  Concept: A point and click adventure incorporating a modern narrative style.

>>  Graphics: Looks like an adventure game from the '90s. That's supposed to be a compliment.

>>  Sound: Quality voice acting helps make the characters convincing.

>>  Playability: A few puzzles have obtuse solutions, but most situations just require experimentation  and conversation.

>>  Entertainment: Adventure game fans should enjoy Resonance's combination of storytelling and puzzle solving.

>>  Replay Value: Moderate.
[close]
Title: Re: Resonance - Now on Steam!
Post by: Xionix on Tue 28/08/2012 02:06:56
Here is the link of the Game Informer review, its the same that is written on the magazine. I think this is the 1st AGS reviewed by Game Informer if I'm not mistaken.

http://www.gameinformer.com/games/resonance/b/pc/archive/2012/07/06/resonance-review.aspx
Title: Re: Resonance - Now on Steam!
Post by: R4L on Tue 28/08/2012 04:32:52
Quote from: Xionix on Tue 28/08/2012 02:06:56
Here is the link of the Game Informer review, its the same that is written on the magazine. I think this is the 1st AGS reviewed by Game Informer if I'm not mistaken.

http://www.gameinformer.com/games/resonance/b/pc/archive/2012/07/06/resonance-review.aspx

I am annoyed that I spent that much time typing that out haha. Good find there. :)
Title: Re: Resonance - Now on Steam!
Post by: Vince Twelve on Thu 30/08/2012 18:08:26
Dude, thanks for typing that out!  It's the thought that counts!  I've got to get my hands on a copy of that mag!
Title: Re: Resonance - Now on Steam!
Post by: KrisJay on Sat 01/09/2012 20:35:13
Thank you for the game. Have not played such a good adventure for a looooooong time.
Title: Re: Resonance - Now on Steam!
Post by: Stupot on Mon 03/09/2012 18:53:57
I've just been informed by my mum that a card has arrived for me from the Post Office saying that I also have to ay £11.19 to recieve my boxed copy. (I'm farting about in Newcastle, hence my mum still gets my mail.)  I thought I was okay because apparently 'a game or dvd or something' had arrived for me a few weeks ago and I'd assumed it was Resonance, but apparently not.  Peder, did you manage to sort something out or did you just pay the money?
Title: Re: Resonance - Now on Steam!
Post by: Peder 🚀 on Mon 03/09/2012 21:29:48
I just paid the money since Royal Mail just seemed to play stupid to avoid not getting their money.
Their fees are outrageous because we have no option to deal with customs personally which I think we should.
In the end I had to even go pick them up myself so they haven't even done any delivery...
Title: Re: Resonance - Now on Steam!
Post by: SSH on Tue 04/09/2012 16:39:52
I'd suggest that to avoid the cost, UK copies could be sent as almost entirely shipping and handling rather than cost: if you included a free download copy with each CD, then you'd only need to charge the cost of the CD itself rather than the value of game+CD. Also make sure not to include shipping/handling in the customs value.
Title: Re: Resonance - Now on Steam!
Post by: Dave Gilbert on Tue 04/09/2012 16:43:52
Just sent out a newsletter, but if you were charged a customs tax; send me a scan or a photo of the document with the charge and I will refund you. Sorry about this. In the past, our physical additions were much lighter and cheaper so this issue never came up.
Title: Re: Resonance - Now on Steam!
Post by: EKM on Tue 04/09/2012 18:43:28
I can't believe I missed this. Then again, I haven't been looking around these forums all that much lately.

I was just thinking about this game last night. I must buy it tonight.

EDIT: Just bought it two hours ago and finished all four characters' intros. My initial reaction? Awesome. The characters are interesting, especially the tech repair guy. I can't wait to play more of this tomorrow. The music, the subtlety in characters' dialogues, the humour, the puzzles, etc are top tier. I definitely feel like I've gotten my money's worth and I'm only starting.
Title: Re: Resonance - Now on Steam!
Post by: Crimson Wizard on Mon 10/09/2012 12:05:03
I have a question: what version of AGS was Resonance made on?
I need this to test how new engine in development works with existing games.
Title: Re: Resonance - Now on Steam!
Post by: Dualnames on Mon 10/09/2012 12:14:25
Unless, I'm mistaken, if you CTRL + V inside the game, it will show the version. I believe that's a hotkey that can't get removed or something like that.
Title: Re: Resonance - Now on Steam!
Post by: Crimson Wizard on Mon 10/09/2012 12:19:16
Quote from: Dualnames on Mon 10/09/2012 12:14:25
Unless, I'm mistaken, if you CTRL + V inside the game, it will show the version. I believe that's a hotkey that can't get removed or something like that.
Ah, something that I've overlooked.
Thanks!
Title: Re: Resonance - Now on Steam!
Post by: Vince Twelve on Mon 10/09/2012 15:14:48
Started on 2.7, upgraded through a few versions, and was finally released via 3.1.2

Let me know if I can help out, Crimson!
Title: Re: Resonance - Now on Steam!
Post by: Dave Gilbert on Fri 05/10/2012 14:46:50
Vince Twelve, Felicia Day and Resonance:

(http://i.imgur.com/ej6JG.jpg)
Title: Re: Resonance - Now on Steam!
Post by: Nikolas on Fri 05/10/2012 16:15:55
WOW! Look at how hot Vince looks without his hair! lovely..

and who's the Felicia gal then?

I know who she is! WOW she looks great in this pic!
Title: Re: Resonance - Now on Steam!
Post by: Vince Twelve on Fri 05/10/2012 16:23:27
I'd just like to state that I am a happily married man and all the rumors are false.
Title: Re: Resonance - Now on Steam!
Post by: Igor Hardy on Fri 05/10/2012 19:29:35
What happened to your hair? I hope not something similar to what happened to mine.
Title: Re: Resonance - Now on Steam!
Post by: Tinytim on Sun 07/10/2012 16:10:10
Great game but I lost it when my computer crashed. Can I re-download it?
Title: Re: Resonance - Now on Steam!
Post by: Frodo on Sun 07/10/2012 17:20:25
If you have it on GOG, you can download it as many times as you like.   :smiley:
Title: Re: Resonance - Now on Steam!
Post by: Tinytim on Mon 08/10/2012 11:02:17
Thanks Frodo, I got the game through Steam but I can't find anywhere in their site for re-downloads. Thanks again.
Title: Re: Resonance - Now on Steam!
Post by: Dave Gilbert on Mon 08/10/2012 12:12:28
If you got it through Steam you can redownload it through your Steam Library
Title: Re: Resonance - Now on Steam!
Post by: Tinytim on Wed 10/10/2012 10:26:12
I appreciate your help Dave, but I don't appear to have set up a library. Thanks anyway,TT.
Title: Re: Resonance - Now on Steam!
Post by: Dave Gilbert on Wed 10/10/2012 11:49:04
It was my understanding that they were played by selecting them in the Steam library and clicking "play." Or if the game isn't installed, you click "install" first. Is that not the case? How do you normally play your Steam games, than?
Title: Re: Resonance - Now on Steam!
Post by: Tinytim on Wed 10/10/2012 16:10:26
I bought it.
Title: Re: Resonance - Now on Steam!
Post by: Vince Twelve on Wed 10/10/2012 16:39:55
Hey TinyTim, if you bought the game on Steam website, the first thing you need to do is download and install the Steam client and connect it to your account.  Use the "Install Steam" button on the top of the Steam site (http://store.steampowered.com/).

Then, you'll have a library listing the games you have purchased.  Just click the game's name and click the button that says "Install" or "Play" and it will handle everything else.

Send me an email at vince.twelve@gmail.com if you need any more specific help!  Hope that helps, thanks!
Title: Re: Resonance - Now on Steam!
Post by: Tinytim on Thu 11/10/2012 12:41:42
Thanks to Vince Twelve, Dave Gilbert and Frodo. I have now re-uploaded the game. :-D