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AGS Games => AGS Games in Production => Topic started by: rickious on 29 Sep 2013, 13:37

Title: Body Pharm (Beta Demo, 95% complete) *MATURE(ish) IMAGES*
Post by: rickious on 29 Sep 2013, 13:37
(http://www.rickious.com/images/body_pharm_screenshots/RP-logo-01SMALL.png)
Rickious Productions presents...

'Body Pharm'

Resolution:
1024 x 768

Style:
Realistic rendered backgrounds.

Genre:
Mystery, adventure with horror/thriller elements.

synopsis:
You awaken in a clean modern cell. No memory of who you are or why you are there.  Outside in the corridor is a corpse, inside the cell, a sink and toilet but no water.  How have you survived? why have you no memory of the past or present? what is your name?

The mystery will unravel in this modern adventure, revealing intrigue, corruption, medical experimentation and twists.

The demo will effectively be a playable intro for the complete game and will be skippable once the full game is released if I dont tweak this part too much between releasing the demo and the full game.

Progress/Status report (For the demo):
Music 100%
Sound 95%
Backgrounds 100%
Character art 100%
Storyline 100%
Dialogue 90%
Scripting 80%

To-Do (for demo release)


The Team:
Name: Richard Howard (AKA Rickious)
Skills: Artist/Designer/Illustrator.
Currently I am working on the 3d modelling, renders, post process editing, texture artwork, storyline, scripting etc.

Name: Robert Howard
Skills: Audio composition, design and production
Professional, studio recorded SFX and Music, as well as creative input and feedback on storyline, playtesting etc.

Name: Benjamin Perry
Skills: Additional 3D modelling/rendering.
Ben is a Product designer, illustrator and fellow gamer.  He will be providing extra 3D models for the game including the 2nd playable character (images coming soon).
Mr Perry's Portfolio (http://www.coroflot.com/benjamin-perry/portfolio)



Upcoming Team Members (after funding)


Videos...(will be updated as progress is made)
Alpha playthrough

[embed=420,315]<iframe width="420" height="315" src="
" frameborder="0" allowfullscreen></iframe>[/embed]

Early WIP Main Menu test - Awaiting more tweaking, music and SFX.
[embed=420,315]<iframe width="420" height="315" src="
" frameborder="0" allowfullscreen></iframe>[/embed]

Screenshots...

(http://www.rickious.com/images/body_pharm_screenshots/Interact.gif)   (http://www.rickious.com/images/body_pharm_screenshots/Walk.gif)   (http://www.rickious.com/images/body_pharm_screenshots/Look.gif)   (http://www.rickious.com/images/body_pharm_screenshots/talk.gif)

(http://www.rickious.com/images/body_pharm_screenshots/hero2.gif)

(http://www.rickious.com/images/body_pharm_screenshots/002.jpg)

(http://www.rickious.com/images/body_pharm_screenshots/001.jpg)

(http://www.rickious.com/images/body_pharm_screenshots/003.jpg)

(http://www.rickious.com/images/body_pharm_screenshots/004.jpg)

(http://www.rickious.com/images/body_pharm_screenshots/lockerroom.jpg)
Title: Re: Body Pharm (Beta Demo, 30% complete)
Post by: Stupot on 29 Sep 2013, 15:32
Looks nice man.  Keep up the good work :-)
Title: Re: Body Pharm (Beta Demo, 30% complete)
Post by: Frodo on 29 Sep 2013, 16:27
Looks lovely.  Can't wait to try the demo.  :smiley:
Title: Re: Body Pharm (Beta Demo, 30% complete)
Post by: Adeel on 29 Sep 2013, 16:38
This looks very good. You've done a great job on the backgrounds. I must say, they look very close to reality. I've only one complain.
Spoiler: ShowHide
The character has sharp outlines which make him look like he's shoved in the otherwise smooth world.
Title: Re: Body Pharm (Beta Demo, 30% complete)
Post by: rickious on 29 Sep 2013, 17:17
Adeel S. Ahmed, yes I totally agree.  What can we do in terms of anti-alias in AGS? or a variable transparency for the edges maybe?  This is something I want to address before the release version of the demo.

Glad you like it so far.  I will post again once significant progress is made.  Might post in the Critics' Lounge in the mean time.
Title: Re: Body Pharm (Beta Demo, 30% complete)
Post by: Adeel on 29 Sep 2013, 17:22
Adeel S. Ahmed, yes I totally agree.  What can we do in terms of anti-alias in AGS? or a variable transparency for the edges maybe?  This is something I want to address before the release version of the demo. [...]

Why don't you edit your character in Photoshop and blur out all the edges? That should do the trick.
Title: Re: Body Pharm (Beta Demo, 30% complete)
Post by: rickious on 29 Sep 2013, 17:36
I have moved the anti aliasing issue to the critics lounge >>HERE<< (http://www.adventuregamestudio.co.uk/forums/index.php?topic=49067.0)
Title: Re: Body Pharm (Beta Demo, 30% complete)
Post by: rickious on 29 Sep 2013, 23:04
Sorted out the antialiasing issue using a nice macro in Photoshop (140 frames in about 5 minutes).  So here is an updated screenshot with a comparison.  Ill also replace the jaggy sprite screenshots in main post soon.

(http://www.rickious.com/images/body_pharm_screenshots/006.jpg)
Title: Re: Body Pharm (Beta Demo, 30% complete)
Post by: Adeel on 01 Oct 2013, 04:52
Ah, it looks much better now! :)
Title: Re: Body Pharm (Beta Demo, 30% complete)
Post by: rickious on 01 Oct 2013, 20:02
Working on basic animated cursors....

(http://www.rickious.com/images/body_pharm_screenshots/Interact.gif)   (http://www.rickious.com/images/body_pharm_screenshots/Walk.gif)   (http://www.rickious.com/images/body_pharm_screenshots/Look.gif)   (http://www.rickious.com/images/body_pharm_screenshots/talk.gif)
Title: Re: Body Pharm (Beta Demo, 35% complete)
Post by: shaun9991 on 15 Oct 2013, 20:35
looks great! good job sorting out the antialising. looking forward to the demo
Title: Re: Body Pharm (Beta Demo, 35% complete)
Post by: rickious on 15 Oct 2013, 20:37
Wont be progressing very fast now, on hold pretty much as I have just got a massive freelance illustration job in, so will have to prioritize that and juggle it with my day job.  But will come back to this ASAP.
Title: Re: Body Pharm (Beta Demo, 35% complete)
Post by: rickious on 03 Aug 2014, 14:46
Have reinstalled AGS and will get back to Body Pharm ASAP.  Have posted in support forum as im getting script errors (presumably something thats been updated?), once i can fix that ill carry on with development as Im looking forward to playing it and seeing where the storyline takes me.
Title: Re: Body Pharm (Beta Demo, 35% complete)
Post by: rickious on 10 Oct 2014, 09:01
Low Quality video playthrough now on youtube...
I will be doing a HD upload in the near future.

Linky


[embed=420,315]<iframe width="420" height="315" src="
el=0" frameborder="0" allowfullscreen></iframe>[/embed]

Thanks to 'Tabata' for info on how to embed a video :)
Title: Re: Body Pharm (Beta Demo, 35% complete)
Post by: Cassiebsg on 10 Oct 2014, 17:10
Looking awesome. :) Love the animated cursor icons, even though they feel to be a bit small?

Is there a reason why he seems to be walking in slow-motion?

Am looking forward to play this one and the demo!
Title: Re: Body Pharm (Beta Demo, 36% complete)
Post by: rickious on 10 Oct 2014, 20:37
Cassiebsg, im looking forward to playing it myself tbh :)  And yea the walk needs tweaking for animation speed and walk speed as hes also walking on the spot a bit too :)

Also thanks for the comment on the cursors, thats something I really need to remake at some point to be more in-line with the other graphics.

Im teaming up with my brother on this one too now, he will be making all the music and sfx as a university project.  So the next big update should include some music and possibly a few sfx.
Title: Re: Body Pharm (Beta Demo, 36% complete)
Post by: Surdy on 23 Oct 2014, 22:46
Looks pretty good!

Keep up the good work:wink:
Title: Re: Body Pharm (Beta Demo, 36% complete)
Post by: rickious on 26 Oct 2014, 13:15
updated original post to include a decent video playthrough and a brief video of the WIP main menu

*EDIT
Version 2 of the WIP main menu added. much more atmospheric,
Title: Re: Body Pharm (Beta Demo, 36% complete) *MATURE IMAGES*
Post by: rickious on 02 Nov 2014, 21:46
Added *MATURE IMAGES* to the title so I can post some of the more gory content that will be coming up.

Such as this quaint little locker room...


(http://www.rickious.com/images/body_pharm_screenshots/lockerroom.jpg)

Current status...
modelling, rendering and post-processing new rooms
Writing storyline
editing and scripting rooms
working with my audio guy and testing audio
Title: Re: Body Pharm (Beta Demo, 36% complete) *MATURE IMAGES*
Post by: rickious on 08 Nov 2014, 20:27
Added Rickious Productions logo, and created 'Rickious Prod' twitter for updates.

Talking to a fellow 3D modeller with a view to acquiring one of his great robot designs for the game.

Visiting my music producer tomorrow for a progress update.

(http://www.rickious.com/images/body_pharm_screenshots/RP-logo-01SMALL.png)
(https://twitter.com/RickiousProd)
(http://www.rickious.com/images/Twitter.png)
(https://twitter.com/RickiousProd)https://twitter.com/RickiousProd
Title: Re: Body Pharm (Beta Demo, 40% complete) *MATURE IMAGES*
Post by: rickious on 13 Nov 2014, 20:05
PROGRESS REPORT
 
Cant wait to hear my game coming to life (nod)
Title: Re: Body Pharm (Beta Demo, 45% complete) *MATURE IMAGES*
Post by: rickious on 24 Nov 2014, 22:04
First sounds recieved, should have some samples and/or videos soon :)
Title: Re: Body Pharm (Beta Demo, 45% complete) *MATURE IMAGES*
Post by: rickious on 24 Jan 2015, 13:55
Been sponsored by a text-to-speech company in the way of some free text-to-speech, they have some very good voices and I will be using a nice little girl voice (because it always sounds creepy coming from a computer) for 'IRIS', the 'Integrated Remote Information Service' (AI style computer).

I only have a set amount of credits to use so I need to be totally certain about my script before I download any audio from them, but as soon as I have IRIS's introduction speech, ill do an update video.
Title: Re: Body Pharm (Beta Demo, 90% complete) *MATURE IMAGES*
Post by: rickious on 19 Mar 2015, 18:20
90% done now.  Time for the big push.  We are making this a beta demo initially, but will then start the demo aimed at crowdfunding.  This demo will have about 50-75% of the content of the crowdfunding demo.  It will mostly be for beta testing, bug finding, generate some ideas while playing etc.
Title: Re: Body Pharm (Beta Demo, 90% complete) *MATURE(ish) IMAGES*
Post by: rickious on 28 Mar 2015, 09:03
Making the game intro this weekend.  Looking and sounding good so far.
First thing to appear before intro music is the AGS logo obviously :)
Title: Re: Body Pharm (Beta Demo, 90% complete) *MATURE(ish) IMAGES*
Post by: rickious on 14 Apr 2015, 21:00
Working on the outro tonight, then a few bits to add in-between and the beta demo is ready.

90% sure I have secured a professional voice over artist for the lead character.  Will post more info on his as soon as its confirmed.

Beta demo will go out to select people for testing and feedback then the proper demo will take over where this left off.  The proper demo will have full voice overs, 1-2 more rooms, 1-2 more puzzles/missions.  Hopefully 1-2 more cool features mostly thanks to AGS members who are helping with the code.

All is looking well in the world of 'Body Pharm' (not for the main character, things look pretty screwed for him so far)
Title: Re: Body Pharm (Beta Demo, 95% complete) *MATURE(ish) IMAGES*
Post by: Frodo on 14 Apr 2015, 21:30
It's looking good Rick.  Can't wait to play it.  :grin:
Title: Re: Body Pharm (Beta Demo, 95% complete) *MATURE(ish) IMAGES*
Post by: rickious on 14 Apr 2015, 21:32
Just getting excited at the ending lol.
Title: Re: Body Pharm (Beta Demo, 95% complete) *MATURE(ish) IMAGES*
Post by: rickious on 24 Apr 2015, 16:13
Beta Testers needed this weekend for feedback...

Visit this post to find out more and for the downloads.
http://www.adventuregamestudio.co.uk/forums/index.php?topic=52067.0 (http://www.adventuregamestudio.co.uk/forums/index.php?topic=52067.0)

Thanks in advance to all who help.