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AGS Games => Hints & Tips => Topic started by: Problem on Sun 13/04/2014 15:04:00

Title: Mudlarks
Post by: Problem on Sun 13/04/2014 15:04:00
I'm really enjoying this game so far. But now I'm stuck on day 4:
Spoiler
So I have to dress as a doctor before I can visit Pemberton. There's a white coat in the van, but it's locked. I've revisited all locations and I can't figure out what to do, I guess I must have missed something.
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Title: Re: Mudlarks
Post by: Cogliostro on Sun 13/04/2014 18:36:49
Where is the linseed oil?
Title: Re: Mudlarks
Post by: Problem on Sun 13/04/2014 19:14:02
Spoiler
It's in Vincent's flat.
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Title: Re: Mudlarks
Post by: evansi70 on Sun 13/04/2014 19:43:44
To open the ambulance.

Spoiler
You need something to pick the lock
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Spoiler
There's a handy spool of wire sitting outside the Lord of Lorne pub (after the foreman's left and the worker has appeared up the scaffolding)
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Spoiler
If you haven't found them, the wire cutters are in the toilets inside the Lord of Lorne
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Title: Re: Mudlarks
Post by: Intense Degree on Mon 14/04/2014 13:45:24
I'm stuck far too early on in this game.

On the shore of the Thames having just found out I'm contaminated...

Spoiler
I have a piece of coal and the vial of glitter and the press cutting about the rock. I guess I need to make a fake piece of meteorite to get the policeman to go so I can get through the barrier, but combining the glitter and the coal doesn't seem to work and I can't work out what else I need to do...
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Hints or outright solution welcome!
Title: Re: Mudlarks
Post by: jwalt on Mon 14/04/2014 14:55:30
Quote from: Intense Degree on Mon 14/04/2014 13:45:24
I'm stuck far too early on in this game.

On the shore of the Thames having just found out I'm contaminated...

Spoiler
I have a piece of coal and the vial of glitter and the press cutting about the rock. I guess I need to make a fake piece of meteorite to get the policeman to go so I can get through the barrier, but combining the glitter and the coal doesn't seem to work and I can't work out what else I need to do...
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Hints or outright solution welcome!

If it makes you feel better, you are not alone.  ;-)  I am standing right beside you.
Title: Re: Mudlarks
Post by: Problem on Mon 14/04/2014 15:02:40
Spoiler
The coal doesn't have the right shape, you have to look for something that is more round.
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Spoiler
There's a round stone lying somewhere, if I remember correctly it's on the second screen to the left.
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Title: Re: Mudlarks
Post by: Cogliostro on Mon 14/04/2014 20:02:45
Spoiler

How do I get the ball from the dog?
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- Cogliostro
Title: Re: Mudlarks
Post by: Problem on Mon 14/04/2014 20:08:56
Spoiler
Interact with the dog, talk to the man... try to find out what the dog is afraid of. Then you'll know what to do.
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Title: Re: Mudlarks
Post by: Problem on Mon 14/04/2014 20:27:53
...and now I'm stuck.

Spoiler
I'm in the church basement trying to repair this machine. Something has fallen into the water, but I don't know how to get it.
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Title: Re: Mudlarks
Post by: shaun9991 on Mon 14/04/2014 20:35:40
Spoiler
Have you completed the keypad style puzzle in the other room? you need to pick up the metal piece that came from the machine, and combine it with something that you can get after the keypad puzzle...
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Title: Re: Mudlarks
Post by: Cogliostro on Tue 15/04/2014 03:15:49
Spoiler

Okay, I'm playing doctor, and the guy has a seizure.  I assume that I need to open the box to get at his medicine.  How do I do that?
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- Cogliostro
Title: Re: Mudlarks
Post by: shaun9991 on Tue 15/04/2014 08:56:34
Spoiler
theres something under the pillow
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Title: Re: Mudlarks
Post by: gorrister on Tue 15/04/2014 09:21:09
What to do inside church ?
Spoiler
When I press finger up, there is click but nothing happens.
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Title: Re: Mudlarks
Post by: shaun9991 on Tue 15/04/2014 14:21:27
Spoiler
the landlord gives you  a clue, 12 points, the hand leads the way...
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Spoiler
click the hand, and then 11 other places on the picture (look closely), its timed so make sure the game speed isnt
set to a high level
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Title: Re: Mudlarks
Post by: gorrister on Tue 15/04/2014 21:03:21
Now I`, stuck on keypad puzzle, ain`t got a clue what is combination
Title: Re: Mudlarks
Post by: shaun9991 on Tue 15/04/2014 21:12:57
Spoiler
clue is in desk drawer
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Title: Re: Mudlarks
Post by: gorrister on Tue 15/04/2014 21:18:22
I thought so, but numbers at bottom not readable, tried 10 11 38 did not work
Title: Re: Mudlarks
Post by: shaun9991 on Tue 15/04/2014 21:46:10
Spoiler
try 1938 instead of 38
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Title: Re: Mudlarks
Post by: gorrister on Tue 15/04/2014 22:02:46
thanks
Title: Re: Mudlarks
Post by: gorrister on Tue 15/04/2014 22:19:07
Man I feel stupid, but I can`t move forward, I inserted svastika in machine, don`t know what should i do next
Title: Re: Mudlarks
Post by: Cogliostro on Wed 16/04/2014 02:30:47
Day 4: Church Basement:

Spoiler

I'm in the same spot.  The machine in the basement of the church has come apart, I've created the swastika, put in the machine, hit the lever, and nothing.  LOOKING at the control panel suggests that a fuse is blown, but I've tried sticking every metal piece I own into the panel with no luck.  Honestly, what do 1940's British fuses look like?   I can't leave, there's nothing else on the beach, nothing in the desk, and there's nothing else in the water.  I've also messed around with the "mound" until the damn thing has started to look like the head of Cthulhu.

Anyone have any suggestions?
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- Cogliostro
Title: Re: Mudlarks
Post by: shaun9991 on Wed 16/04/2014 09:42:21
Spoiler
when you open the drawer a small piece of wire (that was holding the drawer closed) falls to the floor. pick this up and use it to mend the fuse
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Title: Re: Mudlarks
Post by: Tinytim on Wed 16/04/2014 11:21:37
How do I
Spoiler
stick the glitter to the round stone?
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Title: Re: Mudlarks
Post by: Cogliostro on Wed 16/04/2014 13:52:32
Quote from: Tinytim on Wed 16/04/2014 11:21:37
How do I
Spoiler
stick the glitter to the round stone?
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HINT:
Spoiler
Your going to need to change the color of the rock as well.  Start by looking under the "pier".
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ANSWER:
Spoiler

Under the pier you'll find a lump of coal, it's on the right hand edge of the screen.  You get dust off of that.
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- Cogliostro
Title: Re: Mudlarks
Post by: Tinytim on Wed 16/04/2014 16:02:11
Thanks, Cogliostro. I searched all through there many times but missed that spot.
Title: Re: Mudlarks
Post by: Jobos on Wed 16/04/2014 16:46:37
Im stuck at the end.


When the door shuts, I have no clue what to do. And it gets bugged if you examine an inventory object that displays.
Title: Re: Mudlarks
Post by: shaun9991 on Wed 16/04/2014 17:16:53
Thanks for pointing out the bug, I will look into it

Spoiler
interact with the folder on top of the safe
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Title: Re: Mudlarks
Post by: donmartin on Wed 16/04/2014 18:12:44
Quote from: shaun9991 on Tue 15/04/2014 14:21:27
Spoiler
the landlord gives you  a clue, 12 points, the hand leads the way...
[close]

Spoiler
click the hand, and then 11 other places on the picture (look closely), its timed so make sure the game speed isnt
set to a high level
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I have clicked finger + up to 40 hotspots with no result. A litle help please.

Btw, Excellent Game!
Title: Re: Mudlarks
Post by: Jobos on Thu 17/04/2014 06:52:50
The hot spots do a click.

>
Divide the panel in 3 sections.

>
They are 5 on the right side, 3 on the left side, 3 on the center.

>
Right side: 2 angels head, corner bottom, nipple and waist (or shoulder, can't remember)
Center side: Book, pedestal, angel face at the right.
Left side: Angel head, woman's face, fold fabric at the ankle.
Title: Re: Mudlarks
Post by: Tinytim on Thu 17/04/2014 12:08:17
Stuck again! How do I get out of the dream?
Title: Re: Mudlarks
Post by: sthomannch on Thu 17/04/2014 15:59:40
examine ground and look for something that is not grey or black...
Title: Re: Mudlarks
Post by: Tinytim on Thu 17/04/2014 17:02:31
Sorry, Sthomannch, but either I'm blind or we're in a different dream sequence. There are lots of "white" bits, but none of them come up as hotspots.
I have been over every inch of the foreshore in the dream sequence, again and again, but can't find a single hotspot.
Title: Re: Mudlarks
Post by: gumpy13 on Fri 18/04/2014 20:39:52
I've gotten into Vincent's apartment and now I think I have to locate the UKASA quarantine area.  I've tried everything I can think of to sober up the woman in order to ask her about it but nothing works.  Can I get a little help, please?
Title: Re: Mudlarks
Post by: shaun9991 on Sat 19/04/2014 00:15:35
tinytim:

Spoiler
in the dream you need to talk/interact with vincent. the duck should then come over towards you. interact with it and it vomits out the locket. pick this up, the dream ends
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gumpy13:

Spoiler
i think you need to talk to the barmaid in the pub, she tells you how to sober her up
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thanks for playing everyone! :)
Title: Re: Mudlarks
Post by: Tinytim on Sat 19/04/2014 12:05:22
Thanks Shaun 9991. It still took me three tries before I saw where the locket went.:-[
Title: Re: Mudlarks
Post by: shredingskin on Sat 19/04/2014 13:33:20
I'm stuck trying to make the pianoman stop.
Title: Re: Mudlarks
Post by: shaun9991 on Sat 19/04/2014 17:29:56
shreddingskin:
Spoiler
look at the flyer on the table in vincents flat, after talking to the piano man
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Title: Re: Mudlarks
Post by: shredingskin on Sat 19/04/2014 21:12:16
Someone has a save near giving the gardener a joint ??

When I went to pub and talked to the construction guy the game stopped responding and I haven't saved for a while :(
Title: Re: Mudlarks
Post by: Tinytim on Sun 20/04/2014 13:54:16
Hi, Problem. I'm in the same spot as Cogliostro was with the dog. I've tried what you said but the guy just keeps telling me to 'go away'. What am I not doing?
Title: Re: Mudlarks
Post by: shaun9991 on Sun 20/04/2014 16:59:45
tinytim:
Spoiler
have you tried using the metal detector on the locket discovery area?
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shredingskin: Sorry about that bug, that's something that we missed completely with the first two releases, a lot of people are reporting it now :S we've fixed it in the latest release, but i dont think old saved games will work with it. With v1.0 and 1.2 of Mudlarks I would really recommend saving quite often, sorry this is a bit late for you :(
Title: Re: Mudlarks
Post by: sthomannch on Mon 21/04/2014 12:54:25
Now in basement of church. I restarted with version 1.3...

I have
Spoiler

destroyed the machine, opened the panel and put the wire from the drawer. I also have this piece of metal that fell apart. Cannot get the part that flew into the puddle, only hit it. Cannot do anything with the slabs, mound or door. Used the keypad and something happened (noise of cogwheel or so after I typed in the date from the letter, that is, 1938)
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Btw I enjoy this game a lot, well done!
Title: Re: Mudlarks
Post by: shaun9991 on Mon 21/04/2014 14:50:54
Spoiler
type in the full date from the letter onto the keypad, 10111938 , then the door should open. you can then go outside. pick up the meteor and note that it is magnetic...
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Title: Re: Mudlarks
Post by: lori.h on Mon 21/04/2014 19:37:45
I'm stuck trying to see the pub owner.

Spoiler
I have a doctors coat, but can't figure out who to use it on and Winston won't put it on himself.
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I'm not even sure what is what I should be focusing on. I may also need to get the barmaids name.
Help please?
Title: Re: Mudlarks
Post by: shaun9991 on Mon 21/04/2014 21:29:31
Lori:
Spoiler
Winston needs to get to the pub owner before the Dr coat comes into play. Get barmaid name by interacting with magazines beside her
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Title: Re: Mudlarks
Post by: lori.h on Mon 21/04/2014 23:44:34
oh. whoops! Thanks!
Title: Re: Mudlarks
Post by: Tinytim on Wed 23/04/2014 11:08:52
In the church the picture puzzle is timed. It took me 15 seconds to hit all the spots. Is there a particular order?
ps I have the game set on the slowest speed.
Title: Re: Mudlarks
Post by: Mike the Wino on Wed 23/04/2014 18:56:24
Hi, I'd like to include a screen shot of an error message I'm getting in this game, but I can't seem to get the "Insert Image" function to work for me. It is a jpg file on my desktop, and it's about 70kb. I tried entering the file path in the "Insert Image" dialog box, but when I go to preview it, the image doesn't show up. Is this function not working, or am I doing something wrong?

Secondly, I probably need to download the latest version as I'm playing v1.0.0.1, but will I be able to use my v1.0 saved games in the latest version, or will I have to start over?

Turns out I am playing v1.3. The bug I've run into is early in the game...after the cop leaves the river front, Winston heads for the pub looking for his buddy. Every time I try to have him enter the pub, the game crashes and I get the error I mentioned above. Since I can't seem to find a way to upload the image of the error, here is what it says:

An Error has occurred. Please contact the game author....(blah blah blah)....then it goes on with (ACI version 3.21.1115) in "room22.asc", line 43....then Error: Error running function 'hHotspot2_WalkOn':....then Error: Null pointer referenced

Is there a way to avoid this crash?
Title: Re: Mudlarks
Post by: shaun9991 on Wed 23/04/2014 22:09:51
Hi Mike

I'm sorry you've had this error. I havent encountered anyone having this error before, and cant seem to replicate it, so Im not sure whats happening. My only theory is perhaps if you tried to load a saved game from a different version? I have uploaded 2 save files to Dropbox, its for version 1.3, one is for just outside the pub before you go in, and the other is just after you go in. Hopefully these will work for you, if they do I would recommend deleting your other saved games just in case. Does anybody else know why this might be happening?
Save files:
https://www.dropbox.com/s/rsakgjz0q96gfwn/agssave.009
https://www.dropbox.com/s/n1yvqpqd1sh50d5/agssave.010
Title: Re: Mudlarks
Post by: shaun9991 on Wed 23/04/2014 22:12:02
Tinytim:
Spoiler

The only order is that you have to hit the hand in the centre first, then all the other points can be in any order. I think the timer was set at 10seconds for default speed
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Title: Re: Mudlarks
Post by: Mike the Wino on Wed 23/04/2014 22:18:50
Quote from: shaun9991 on Wed 23/04/2014 22:09:51
My only theory is perhaps if you tried to load a saved game from a different version?
The only version of the game I ever installed is 1.3, so that can't be the issue. Is there some way for me to send you my saved game file of just before Winston tries to enter the pub to see if it happens to you? If it doesn't, that would point to a conflict with a driver or something on my system....

I went ahead and loaded both of the saved game files you provided into my game folder, and with 009 the same thing happened....it crashed with the same error message. With 010, I was able to interact inside the pub, but if I went back out and tried to re-enter, it crashed again. Weird.
Title: Re: Mudlarks
Post by: shaun9991 on Wed 23/04/2014 22:35:28
Hi

Depending on what version of Windows you are using, there should be a folder called My Saved Games or Saved Games in My Documents, or the folder on the desktop that is named the name of your computer. Mudlarks should be in there. Copy and paste the saved games into it

You could send me your saved game as an attachment to saitcheson@hotmail.co.uk

Cheers
Title: Re: Mudlarks
Post by: Mike the Wino on Wed 23/04/2014 22:41:15
Hi Shaun,

I figured out how to add them to the game folder.....see my edit above. I will send you my saved game just prior to entering the pub. If you come up with anything, please reply to that email.

Cheers!  Mike
Title: Re: Mudlarks
Post by: shaun9991 on Wed 23/04/2014 23:01:13
I've tested Mike's save game and it works fine for me. Does anybody know why this error message would be coming up?

"An Error has occurred. Please contact the game author....(blah blah blah)....then it goes on with (ACI version 3.21.1115) in "room22.asc", line 43....then Error: Error running function 'hHotspot2_WalkOn':....then Error: Null pointer referenced"

I've pasted the actual code here, with line 43 in bold

function hHotspot2_WalkOn()
{
 
  if(jukeboxplaying){
    aJuke.Play(eAudioPriorityHigh, eRepeat);
    juke = aJuke.Play(eAudioPriorityHigh, eRepeat);
    juke.Volume = 10;
    aNightcity.Stop();
    cEgo.ChangeRoom(21, 550, 553);
  }
 
else if(simongone){
   aNightcity.Stop();
    cEgo.ChangeRoom(21, 550, 553);
  }
  else{
    aBubblepiano.Play(eAudioPriorityHigh, eRepeat);
    bubble = aBubblepiano.Play(eAudioPriorityHigh, eRepeat);
  bubble.Volume = 20;
  aNightcity.Stop();
cEgo.ChangeRoom(21, 550, 553);
}}
Title: Re: Mudlarks
Post by: Mike the Wino on Wed 23/04/2014 23:40:47
Okay, I feel reeeeeeally dumb! I just realized what the problem is. After I downloaded the game, I unzipped all the game files to a folder on my desktop. To make things easy on myself, I then dragged the Mudlarks.exe file to my desktop, leaving the VOX file in the original folder. Therefor, I had no music playing as I tried to enter the pub, which because of the way the game is coded, it crashed when it couldn't find the audio coding.

Moral of the story: Leave all game files in the same folder!

Sorry. You may now call off the hounds.
Title: Re: Mudlarks
Post by: Tinytim on Thu 24/04/2014 10:56:38
Thanks Shaun, I'll try again.
Title: Re: Mudlarks
Post by: Mike the Wino on Thu 24/04/2014 16:39:10
I seem to be overwriting my saved games without meaning to. For whatever reason, I can't save more than six times, and no matter which saved game I hi-light and backspace the name of so I can create a new saved game, one of the two last ones I saved gets over-written. It seems earlier I had eight slots, now just six. Have I forgotten how to save properly? What am I doing wrong?

By the way, this is really a fun, funky game! It took a bit to get used to the graphic "style", but it's really growing on me, and the dialog is hilarious! Good job!
Title: Re: Mudlarks
Post by: Mike the Wino on Thu 24/04/2014 21:09:50
Quote from: shaun9991 on Wed 23/04/2014 22:12:02
Tinytim:
Spoiler

The only order is that you have to hit the hand in the centre first, then all the other points can be in any order. I think the timer was set at 10seconds for default speed
[close]
I also have the speed set all the way down, and am at a loss how to get past this.
Spoiler
Jobos said the hot spots have a click, but no matter where or what I hit after the center hand, nothing else "clicks". Why is there no feedback that you've hit a correct spot?
[close]
Spoiler
Do all the spots have to be touched while the clock is showing? If so, even at the slowest speed the clock (timer?) disappears after only about 3-5 seconds. Or does the timer keep going if you keep touching different triggers?
[close]
Title: Re: Mudlarks
Post by: jojo on Fri 25/04/2014 04:05:34
Mike:
The relief puzzle was tricky for me as well..hope this helps. 

suggestion-
Spoiler
try out a trial run without rushing..with headphones on, earbuds whatever avail so you can listen well for the clicks.  Try clicking the spots jobos mentioned..(the mans HAND on right side is one I believe) Main hand pointing up is first- LOUD click- the other 11 spots sound very light, more like a soft crunch as you click around you should be able to tell which areas are completely silent, and which spots ..'crunch'..then once you get all the right spots down, exit and retry it timed. You can do it
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Title: Re: Mudlarks
Post by: Tinytim on Tue 29/04/2014 17:34:15
I'm afraid the relief puzzle has beaten me, try as I might I can't hit the hotspots in time. I can only hear the first click and nothing else despite trying Jojo's suggestion. I know it's me but I don't like arcade games, ( how sad I hear you cry ) and for me this has ruined a great game that I was thoroughly enjoying. :sad:
Title: Re: Mudlarks
Post by: Mike the Wino on Tue 29/04/2014 18:29:34
Quote from: Tinytim on Tue 29/04/2014 17:34:15
I'm afraid the relief puzzle has beaten me, try as I might I can't hit the hotspots in time. I can only hear the first click and nothing else despite trying Jojo's suggestion. I know it's me but I don't like arcade games, ( how sad I hear you cry ) and for me this has ruined a great game that I was thoroughly enjoying. :sad:

I'm with you, Tinytim! Same here...
Title: Re: Mudlarks
Post by: shaun9991 on Tue 29/04/2014 19:58:15
Hi guys,

To beat the relief puzzle:

Spoiler
look closely at the relief. note that certain areas are worn, as if they have been touched often. most importantly, make sure you have the game set at default speed, anything more and it will be nigh on impossible. click the middle hand (there will be a louder sound here), then you have 10 seconds to click on the remaining areas before the mechanism resets itself. The puzzle is designed to be tricky, but not impossible. Im sorry that some of you are having trouble hearing the sounds. Please dont give up, you are very near the end! :D
(http://i59.tinypic.com/imi22p.jpg)

[close]

Mike: re your saved game issue, my only thought is perhaps it is due to playing the game initally without all the files in the same folder, same as what caused the audio issue. this may have mucked things up with the saved game. anybody else know how this could happen?
Title: Re: Mudlarks
Post by: Mike the Wino on Wed 30/04/2014 19:13:02
Thanks for the tips on how to beat the relief puzzle, Shaun. I was finally able to get past it, but I found the only way I could do it was to
Spoiler
start at the middle hand, then go down touching the two places below it, and then clockwise around the relief. No matter how many times I tried going any other way, and regardless of how quickly I touched the remaining locations, the puzzle reset before I could complete it.
[close]
And I also found if I had the game set too slow, I couldn't complete it in time either...so like you said, setting the game at default speed was the key. On to the finish!
Title: Re: Mudlarks
Post by: shaun9991 on Fri 02/05/2014 20:54:18
I'm glad you got through Mike :) Thanks for being patient with it!
Title: Re: Mudlarks
Post by: Uziel on Sun 04/05/2014 11:18:20
I'm on day 4, in the church basement. I've done the second room, got the rock on the shore and so forth. But can't get past the padlock on the contraption... can't pick it, don't have the key, and can't find a rock to bash it in... erm.. help?
Title: Re: Mudlarks
Post by: shaun9991 on Sun 04/05/2014 12:32:56
uziel
Spoiler
click twice on the panel on the contraption to open it, the padlock is not the way in
[close]
Title: Re: Mudlarks
Post by: shaun9991 on Tue 06/05/2014 13:15:16
Hey guys,

Some cool people did a video walkthrough of Mudlarks on Youtube, it could be useful if anyone gets stuck :)

https://www.youtube.com/watch?v=vFPQo08GVMY
Title: Re: Mudlarks
Post by: Siyanor on Thu 08/05/2014 03:43:19
Spoiler
How generous are the sizes of the hotspots for the relief puzzle? I followed all the hints already in this thread for it, but I may just not be clicking pixel-perfectly enough, because I don't hear a click at all except for the hand...
[close]
Title: Re: Mudlarks
Post by: shaun9991 on Thu 08/05/2014 10:33:55
siyanor:

Spoiler

the hotspot sizes are pretty generous, if you can see on the relief picture areas that are lighter in colour, that is basically where the hotspots are. the sound is quite faint, but even if you cant hear it, clicking the hand first, then the 11 lighter areas within the 10 second limit will solve the puzzle. hope this helps
[close]
Title: Re: Mudlarks
Post by: sora_phoenix on Fri 09/03/2018 19:36:00
Hi shaun9991!

I'm playing Mudlarks (and really loving it), and I'm stuck on the moment where I meet the dog with the ball for the first time. I know that I need to select the metal detector cursor and click on the area where the locket was found before I click on the dog, but doesn't seem to work for me - I cannot start the dialogue with the dog's owner about getting the ball from the dog, he just shooes me away every time. I've seen the youtube walkthrough video, and I believe that I've done the same thing (clicking the required spot), but the game just doesn't react like it does in the video.

Please help me... I really really want to finish this game!
Title: Re: Mudlarks
Post by: BarbWire on Sat 10/03/2018 14:15:41
Hi there sora_phoenix

I looked back at notes I made when I played the game and found the following:

Man throws boys ball into river. Boy askes if you can retrieve it. Go further along and
see fierce dog with ball in mouth. Chav is nearby. Use metal detector where you found locket, in first screen.
Find rusty nail. Man appears asking about permit. Talk to boy who wants his ball. Ask him to help. Annoy dog and chav tells you he is afraid of cats.

I hope this helps.
Title: Re: Mudlarks
Post by: sora_phoenix on Sat 10/03/2018 16:40:26
BarbWire, you just saved my day. I've made a totally stupid mistake, which has nothing to do with the game and only with my inability to pay attention to the walkthrough video. Thanks to your notes I discovered my mistake, and now I am proceeding further in the game. Thanks a ton!!
Title: Re: Mudlarks
Post by: BarbWire on Sat 10/03/2018 18:36:34

Hi sora_phoenix

No problemo. Glad I could be of help. If you get stuck at a later
stage of the game, just let me know.