But... How do you pronounce Zniw?
Will this be a kid-friendly game? If so, I have a little guy who is going to love it.
Also: rodacy bo boju!
I don't think I know the book you're talking about, Kasander (not like I know many, either), but it reminds me of a French cartoon Ovide in some way. I smell a degree in Arts here.It took me a while, but I've managed to find them. (https://www.google.pl/search?q=tydzie%C5%84+przyg%C3%B3d+w+afryce&client=firefox-a&hs=Gyr&rls=org.mozilla:en-US:official&channel=sb&tbm=isch&source=lnms&sa=X&ei=C2C-U63pIIau7Abg2ICgCQ&ved=0CAYQ_AUoAQ&biw=1152&bih=560) The books were about a bunch of animal friends having adventures in Africa (it seems there was some animated film series, too). I guess the animals and exotic locations in Zniw Adventure rang the bell with me. It's strange how childhood memories get photoshopped as time passes. I remembered those books as much more vibrant and colorful than they really were (on the other hand, that Ovide show still looks great!). One can only applaud Twarda's skills, her backgrounds alone easily surpass the ones in books.
Now I figured out that I like a lot the gfx style 'casue it is so Franco-belgian school comics!Well, we grew up with comics like TinTin or Asterix & Obelix (or polish ones, like Kajko i Kokosz), so that would explain a whole lot. :grin:
Hey, thanks a bunch aikex222! Hope you enjoyed it. :DQuote from: AprilSkiesNow I figured out that I like a lot the gfx style 'casue it is so Franco-belgian school comics!Well, we grew up with comics like TinTin or Asterix & Obelix (or polish ones, like Kajko i Kokosz), so that would explain a whole lot. :grin:
game released yet ?
2. Cute-asauras.
3. Sleepysupercuteasauras.
4. A bunch of cuteasaurases.
5. Confused cuteasauras.
6. Derp.
chikenoraptor... (...) dodoasaurus. (roll)
Eyethinkhesaurus.
I am almost afraid to ask this... but this IS still being developed in AGS right? (In a way it's a compliment 'cause I can't tell)
Your graphics are actually gorgeous, and they're perfectly fit for (real, not shy 800x600) hi-res. Maybe you should consider doubling or tripling up the resolution of everything. It's not as a huge task as it sounds : If you apply a filter like Mame2x, then it will still look perfectly crisp, and you could bulk-do it: I think Imagemagick does it, so you can even do it as a batch. then the game files would be rather large, but I think your game is worth it.
doubling or tripling up the resolution of everything. It's not as a huge task as it sounds with a filter like Mame2xWhile this is a nice idea, wouldn't that also mean that I'd need to redraw all of the walkable areas/walk behinds/hotspots, as well as rescale the object/character sprites and rescript most of the resolution-dependent GUIs?
I doubled screenshots resolution by simply setting the 2x nearest neighbour scaler in the options. ;)Yes, but nearest neighbour is just nearest neighbour. There would be no gain in doing that. What I'm talking about is this (any of these algorithms would greatly benefit your game style)
The mini-game reminds me of Texas Chainsaw Massacre for the Atari 2600.
It took a little while, as the character and the doors are animated independently
Just looking at that short animation, makes me think I'm watching a cartoon. :-DYes, that really is some top-notch animation, it looks really fun! ;-D
My kids (and I) will love this. Have been watching this project for a while!That's what we're hoping to achieve with ZA - a game enjoyable for both older and younger players. ;)
tagetName = Š»óŠ‚wica (Elder turtle)
Look at elder turtle = Spójrz na мóŠ‚wicÄ™
Take to elder turtle = WeŠº мóŠ‚wicÄ™
Talk to elder turtle = Rozmawiaj z мóŠ‚wicÄ…
targetName = Znak (Sign)
(...) znak
(...) znak
(...) ze znakiem
etc.
No moving pictures this time, sorry. :( As we finished up all of the rooms in the game, Twarda decided to revisit some of the older locations (hey, we're doing ZA for almost 3 years now, so some parts may have gotten a bit dusty!)
Wow, three years. I bet there's a lot of stuff which could use revamping. Just don't end up in an endless cycle of revamping and improving in skill. (laugh)
Also, those backgrounds look absolutely gorgeous. Am I right in thinking that the hole in the last background is a new puzzle?
Have a feeling this will be a "classic" in a couple years. (nod)
I get a 404 on this gif: "(this one's already finished and in the game, the gif was taken before the process)" 8-0
You and your team are really going all out with this game.
What catches my attention in your cut scenes is that you are not afraid of moving large objects even slightly (nod)
Looking awesome! Now it's time to FINISH IT! (So we can PLAY IT ;) )
Have you filmed people playing your game? I would love to see that! And does the paper posters show the rooms stitched?
And I was SO disappointed they didn't feature you on Polskie Gry Video's series on games from PGA.
I wish you that your game sells well enough so both of you can quit your jobs and start making games for a living.
It feels wrong to criticise your great work, but... (laugh) I'd like it better if the backside of the character's head in "tactical espionage action" was yellow, not white.
in "room998.asc", line 291
Error: Error running function 'oLangENG_Interact':
Error: Null pointer referenced
A good tester manages to break games. Yay me. Second game broken in as many days.
If you're on windows you can mute/control the sound volume with the sound icon on the lower right of the open applications. ;)I know I can. But when an options menu offers the, ahem, option to switch off sound I use that. And before trying Kanji Gakusei and Zniw Adventure there were never problems with it.
Fantastic! Great little demo, really enjoyed it. Great work! :D
why not higher resolution? Cartoon style is not extremely detailed so there should be not really any extra work for Carol to make stuff in, say, 2x current game's native res. Just curious.
You composed and did it Crash?
Question here also - how about voice acting?
Its easy (well, demo ver. at least), but we have to take into consideratrion thay this game will also be played by children so as long as riddles are fair on logic level (and those in demos are)
The amount of time and effort that is going in to this game is just amazing and it's certainly worth it.
Is there a secret to the pronunciation of "Zniw"? Sniff?
I have wondered for some time... The squiggly pixel outlines on the characters...
The squiggly pixel outlines on the characters? Do you draw the animations without them and then just randomly add/remove some pixels from each frame to achieve this effect? Or do you just draw the outlines for each frame (not concerned w/ consistency) and let them workout naturally that way?
surprised Dino looks exactly like me when I wake up late for work and look at the time (laugh)
It's like a children's storybook come to life! ;-D
It's actually the last 3% that's the worst! :grin:
some people during the playtests/events complainedTough love, fuck yeah. Let me tell you from a tester's perspective that we complain to make the game better, not because we hate you.
some people during the playtests/events complainedTough love, fuck yeah. Let me tell you from a tester's perspective that we complain to make the game better, not because we hate you.
I love the double click in adventure games! I'd put it in mine, but that's beyond me! Ah well, there's only one large area anyway, so it'd be largely redundant for me I suppose.
Haha, we're definitely won't be topping master class like Curse of Monkey Island or Gibbous in terms of animation, but we're trying out best. :D Thanks so much for the kind words Ghost and Hobo!
Man, we've reached the excitement zone, as we can slowly see the finish line on the horizon... But anyway, enjoy some more of the animations for the meantime:
I don't know if stuff like this gives me the motivation to get better or if it makes me want to give up completely on game making. Both, probably (laugh)
Thanks so much guys!
Also yesterday we reached a very important milestone - one of the main reasons why the game was stuck on 97% for so long...
(https://i.imgur.com/TyTgGR0.png)
Yep, all of the cartoon cinematics are done animation-wise. Music and sound will be a quick walk in the park, compared to the amount of work Twarda had to suffer to get these done.
If these weren't so out-of-context scenes, we could mash them together into a 5+ minutes dinosaur cartoon. (laugh)
It's going to be weird finally seeing this game complete.