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Community => Adventure Related Talk & Chat => Topic started by: Baron on 28 Aug 2014, 04:24

Title: AGS Group
Post by: Baron on 28 Aug 2014, 04:24
(http://i1.ytimg.com/vi/z-dH83P6Wx8/0.jpg)

    I'm interested in starting an AGS motivational/support group for aspiring game finishers.  I envisage this as being a low time commitment enterprise whereby each member's essential function is to hold the others to account for their progress in as positive a way as possible.  "Meetings" would essentially consist of two weekly PMs: one mass mailing to other group members stating the week's progress on your project and the challenges you've encountered trying to make progress, and one personal PM to another group member as a response (obviously you could respond to everyone if you chose, but I think a mandatory minimum is necessary to guarantee that everyone gets support).  Why the PM route?  Well, there's already a forum to post your game if all you want is attention: I was thinking of something more personal.  Also, some members might have projects that aren't ready to be announced, or are intentionally being kept on the DL, or don't necessarily want to air their dirty laundry to the public at large.  And, lets face it, enthusiasm for a GIP thread dies much more quickly than the developer's need for motivation: ideally the PM format will fill this gap.  AND it's personal.  There's no hiding, or saying you didn't check the thread.  Somebody has taken time out of their busy schedule and written: "Baron, why you no make progress?!?", and you've got to face that.  Ideally this will result in more AGS games being completed, especially mine! ;)

Here are the group dynamics I propose, but I'm open to other ideas being discussed.

AGS Group Goal: Motivate and be motivated by a small band of like-minded and like-muddled developers.

Membership: 6-8 members would be ideal, but realistically there will probably be some churn.  Membership would be open to all skill-levels, but proper manners and a supportive attitude are compulsory.  All members must be currently developing a game (no free loaders!).  I'm not fussy about how far advanced the project is, but if there's enough interest it might be worthwhile to split into groups of fellow travellers who are at the same point in the development cycle (but let's not get ahead of ourselves yet ;) ).

Commitment: Minimal, as to maximize time for working on your project! ;)  This is not a social gathering, although you can feel free to send social PMs to group members outside of Group business.  And it's not for tech support, or C & C, or for attention seeking, or for idea brainstorming.  It's about holding each other accountable for following through on what we all acknowledge to be our personal goal from the outset: to finish a game.  A longish-term commitment would be ideal, since I foresee members developing an attachment to the success of the other group members projects.  You are under no obligation to share sensitive material, builds, assets, etc., but you should be prepared to demonstrate progress in your weekly PM (describe work, problems, rough sketches, etc.)

Atmosphere: Positive! ;-D  We can do this!  Ra, ra, ra!  There's a thread for criticism: Group should be all about getting things done.  Maybe the quality of those things might be iffy, but they can always be improved upon later should the developer chose.  GO TEAM!  [igm]Tabata cheery smiley[/igm]

Exact Format: To be determined once the group is actually assembled, but ideas are welcome below.

AGS Group Name:  I like how cheesy "Group" sounds, but we can probably do better. 

So, feel free to offer ideas below, or sign up, or tentatively sign up.  For organizing purposes please clearly communicate the following information to help us see where our members/potential members are at:

Name: Baron (actually this isn't necessary, since you'd be posting using your account....)
Interested in Group (Yes/No/Tentative): Yes (why else would I have started this thread (roll))
Game Dev Skill (Beginner/Intermediate/Jedi Master): Intermediate
Project Status (Starting/Middle/Ending/Post Production): Starting
Estimated Project Completion: Approximately one year
Title: Re: AGS Group
Post by: Ibispi on 28 Aug 2014, 13:07
Why has nobody else chosen Jedi Master?

Name: Darth Vader (I don't remember my real name)
Interested in Group (Yes/No/Tentative): No
Game Dev Skill (Beginner/Intermediate/Jedi Master): Sith Lord
Project Status (Starting/Middle/Ending/Post Production): Starting (I am rebuilding Death Star)
Estimated Project Completion:  ASAP

(http://static3.businessinsider.com/image/4d497f864bd7c86264260000/here-is-ted-cruz-doing-a-darth-vader-impression-on-the-senate-floor.jpg)
Title: Re: AGS Group
Post by: Ghost on 28 Aug 2014, 13:34
Why has nobody else chosen Jedi Master? Is everyone else just too humble? Ghost, I've seen the résumé on your profile. You could hardly be called intermediate!

Modesty aside, I do not own a light saber. I wouldn't mind "Sportacus" level though :=
Title: Re: AGS Group
Post by: Darth Mandarb on 28 Aug 2014, 13:56
Name: Darth Vader
Game Dev Skill: Sith Lord

I find your statement... disturbing.

** leers **


Joking aside, this is a neat/good idea.  I might be inclined to take part when I actually start working on something again (nod)
Title: Re: AGS Group
Post by: Baron on 29 Aug 2014, 04:11
Holy enthusiasm Batman! :shocked: ;-D

I count 13ish people so far (not sure about the Darth brothers.... (roll)), and the idea has only been floated for less than 24 hours.  This is proving much more popular than I had originally contemplated.  My personal feeling in floating the membership cap at 6-8 was that keeping up with more than 6-8 developers' projects and struggles might become more of a strain than the benefit of Group membership is worth.  And if there are too many people, it's easier to float under the radar....  What do you guys think?  At current numbers my preference would be to run two parallel groups, with membership being either based on project status (starting vs. middle) or lottery (just for variety's sake).  Or we could just push ahead with a large group and ask for volunteers to hive off if necessary.  I would appreciate your input; otherwise I will feel compelled to forge on blindly just for the sake of making progress! ;)

I'm in, if there's still room:

I don't think its fair to turn people away based on the speed of their replies.  If we don't have immediate room, we could just use this thread as a waiting room for interested parties to congregate until there's an opening or we have sufficient numbers to get another Group up and going.
Title: Re: AGS Group
Post by: Gurok on 29 Aug 2014, 04:16
I would prefer to break up into two groups. I don't think it's good to keep people waiting in a queue.

6-8 is the magic number, I think. I would be happy with letting us choose a group (8 slots per group), and assigning stragglers by lottery. Just be sure to say somewhere that there are only 3 spots left or we might have to break up into 3 groups.
Title: Re: AGS Group
Post by: Ghost on 29 Aug 2014, 04:26
At current numbers my preference would be to run two parallel groups, with membership being either based on project status (starting vs. middle) or lottery (just for variety's sake).

Two groups sounds good. I actually prefer the lottery approach- project status isn't necessarly a big factor for the "motivator".
Title: Re: AGS Group
Post by: Problem on 29 Aug 2014, 08:39
I'd also prefer small groups of 8 at most. I want to be able to read all the progress reports and still work on the game. ;)
Lottery seems like a good idea, I love surprises.
Title: Re: AGS Group
Post by: AprilSkies on 29 Aug 2014, 11:27
I also think that having two groups would be better. It's better to manage it.
And a lottery it's a great idea, 'cause it's a way to socialize with fellows we don't know yet so well ;-D
Title: Re: AGS Group
Post by: Retro Wolf on 29 Aug 2014, 12:12
(http://fe867b.medialib.glogster.com/media/77/7739be50c5681d17da7b40af38b4cb82b2e24be00a699d56074d0ad752aef4e4/one-flew-over-the-cuckoos-nest-jpg.jpg)

A more appropriate image.  ;)
Title: Re: AGS Group
Post by: AprilSkies on 29 Aug 2014, 12:24
Another one:

(http://img1.wikia.nocookie.net/__cb20121112031018/wreckitralph/images/f/f9/Wreckitralphgroup.png)
Title: Re: AGS Group
Post by: Mandle on 29 Aug 2014, 14:46
Another one:

(http://img1.wikia.nocookie.net/__cb20121112031018/wreckitralph/images/f/f9/Wreckitralphgroup.png)

OMG...The banner message is sooooo fitting too!!! (Love that movie btw)
Title: Re: AGS Group
Post by: Cassiebsg on 29 Aug 2014, 18:20
I also think it's a good idea to break into groups. :)
And if there are more interested in the idea, so just create a third, fourth, ..., group, as needed. Don't see why "we" should close the door to others. ;)
Title: Re: AGS Group
Post by: KodiakBehr on 29 Aug 2014, 23:18
Problem and I are working on the same big project, so grateful if you keep us together when you hold that lottery.  This is a fantastic idea!
Title: Re: AGS Group
Post by: Baron on 30 Aug 2014, 04:59
OK, let's get this thing going!  Here's the results of the lottery (I threw in the tentatively interested people to round out the numbers):

Adventure Game Studio Addicts (AGSA)                    Devs-Anon
Problem & KodiakBehr*                                            Scavenger
Stupot+                                                                Gurok
Monsieur OUXX                                                        Cassiebsg
Lasca                                                                    Haggis/Haggini
Baron                                                                    Ghost
Intense Degree                                                        Eric
                                                                        AprilSkies

*I did rig the lottery so that Problem & KodiakBehr would fall into the smaller group, since if they both participate it will make for more reading.

I've done a bunch of reading on running groups and I gotta say there's a bunch of crap advice on the internet, so I'm just going to make up a few basic rules here on the off chance that people get confused, irritated, grumpy, lonely or curious.

AGS GROUP CHARTER RULES

1. How to Gain Entry into a Group:  There are two acceptable methods.  1) Post in this thread, and we'll try to hook you up to an existing group or a newly formed group, depending on current numbers.  2) PM someone in the Group that you want to join indicating your interest in joining the group.  In both cases someone will mention in their weekly group post to the group that so-and-so wants to join the group and ask if there are any serious objections.  If there are none within 72 hours of that PM it is presumed that the new member is welcomed, after which he should be added to the PM list and/or the secret private forum for that group. :)

2. How to Exit a Group: People have their reasons, some good and some bad.  Nobody's forcing you to participate in anything you don't want to.  But you can't just stop answering PMs, since the whole purpose of the Group is to pester you to stay in touch in order to support your progress.  Alternatively, someone might get overly emotional and seem to be needing extra support when all they really want is to be left alone.  To avoid this kind of confusion, you need to use this exact formula to clearly communicate your desire to leave the Group: I am regretfully informing the group of my desire to withdraw from [Group Name] at this time.  You can list reasons, or not, but do keep it civil, and believe that we all wish you the best.  You can even apply to join another group if you feel its dynamics would suit you better.  No grudge holding allowed!

3. How to Resolve an Intra Group Dispute: *Sigh*  I'm really hoping nobody ever has to read this section, but just in case two or more people just can't get along, this is the official process to be followed.  I write this in the interest of quickly resolving any dispute, so that it doesn't fester endlessly.  The procedure is as follows: 1) Somebody identifies a dispute and names the parties (this can be a party to the dispute, or a witness that sees it brewing).  2) Each party has 72 hours from the moment a dispute is identified to explain their side of the story in as dispassionate and civil manner as possible in one mass PM.  Each party may choose to omit the other party from this communication, but must make this decision clear in the PM.  No rebuttals are allowed.  3) Non-parties to the dispute are then to vote on two courses of action: a) assign a non-party to the dispute to act as mediator, if the Group feels that a misunderstanding can be resolved, b) vote to split the group.  In the event of a majority of the remainder of the Group voting for a split, each party to the dispute shall be deemed the core of a new Group and the remaining members can decide to join one, or another, or both.  In practice this might lead to everyone deciding to join one group and ostracising one member.  That's a a bit sad, but probably a very clear signal that some reflection on one's behaviour is in order.  On a happier note, this same mechanism might be used to settle a positive dispute over how big the group is getting.  Or we could just all be passive aggressive about someone being out of line and all bow-out using the above mechanism, only to form or join a new group without them.  Choose your poison.  ;)

4. Providing Consistency Between Groups: Somebody in each group should briefly communicate the type of things discussed in their Group with someone in all the other Groups on a regular basis (every couple of weeks), and communicate interesting discussions/processes etc. to the rest of the Group in their weekly PM so that all groups have access to best practice ideas.  This should just be a quick note: "Hey Groupey Group Guy, what have you guys been talking about lately?  Last week Super Duper Group decided to talk about our "distraction worms" (kind of like ear worms, they're the little distractions that won't go away that keep us from focussing on our projects).  Some great insights!  Stay in touch."

I guess we'll add things as they come up, but hopefully these simple ground rules will keep things running smoothly.  If anyone seriously objects to one of the above please post a better idea and we'll discuss.  Otherwise, happy Grouping!

Edit: I've PMed everyone in the lists above.  If I missed someone, or if the PM didn't go through, let me know and we'll try to get that sorted ASAP.



Title: Re: AGS Group
Post by: Ibispi on 30 Aug 2014, 20:39
This is awkward... I'm not Darth Vader anymore! := And, I'm interested into being part of the group. Please let me in! :~(

Name: BSP
Interested in Group: Yes
Game Dev Skill: Jar Jar Binks (somewhere between beginning and intermediate)
Project Status: Starting
Estimated Project Completion: 2014.
Title: Re: AGS Group
Post by: Cassiebsg on 04 Sep 2014, 18:47
_I would say: any progress is better than no progress... so to answer your question, yes. And if you want to share, you can always scan/photograph them _(then you can demonstrate_ your progress ;) ).
Title: Re: AGS Group
Post by: Baron on 05 Sep 2014, 01:51
Hey Weston,
    You know, as long as what you're doing is furthering your interest in finishing a game, that sounds fine to me.
    Give us a couple days to sort out where we can find space, and I'll get back to you.

BvB
Title: Re: AGS Group
Post by: Weston_Kaunk on 06 Sep 2014, 02:14
Sounds like a plan, look forward to it :)
Title: Re: AGS Group
Post by: selmiak on 07 Sep 2014, 04:37
can i learn how to stop my brain from making up more and more intersting plots that could be a cool game and learn to ffocus on one projetc?
and can I also learn to love the act of slowing muh brainz?
and how do i get rid of this caffeine addiction?
Title: Re: AGS Group
Post by: Baron on 07 Sep 2014, 17:31
Dear Miss Adventure,

can i learn how to stop my brain from making up more and more intersting plots that could be a cool game and learn to ffocus on one projetc?
and can I also learn to love the act of slowing muh brainz?
and how do i get rid of this caffeine addiction?

Dear selmiak,
    All things being equal, it is unlikely that every new idea you have is demonstrably more interesting than every single idea you've ever had beforehand.  Recognizing your neophilic (http://en.wikipedia.org/wiki/Neophile) tendencies is the first step to overcoming them.  A good next step would be to submit a collection of all of your ideas to a sympathetic and trustworthy audience and use their reaction as a sounding board to find out which is likely to be the actual best idea you've had.  Since you seem to have issues with commitment, I suggest creating a short demo of that amazing idea and disseminating it in order to reconfirm that you are on the right track.
    As for slowing down your brain and caffeine addiction, the two might really just be the same problem.  Your active mind appears to need no additional stimulation: I would recommend switching your addiction to a mild depressant like alcohol.

                            -M.A.
Title: Re: AGS Group
Post by: Ghost on 12 Sep 2014, 08:58
Your active mind appears to need no additional stimulation: I would recommend switching your addiction to a mild depressant like alcohol.

Alternatively, lace your coffee with energy drinks. Add some dextrose while you're at it, and watch those colours fly!
Title: Re: AGS Group
Post by: Cassiebsg on 12 Sep 2014, 14:35
Not sure about what anyone else thinks, but think that with at least 4 new ones (not sure about Adeel :p ) wishing to join a group, that's enough to start a new group up, no? With place to grow slightly to 6-7.
No?

Baron, it's your project. ;)
Title: Re: AGS Group
Post by: Baron on 13 Sep 2014, 03:15
Yes, this solves a lot of our expansion problems: it's so much easier when a bunch of people want to join at once!  Ghost and I have spent the better part of a week discussing possible expansion formats and negotiating which group can cram in just one more member, but just starting a new group will be so much simpler!

So stand-by guys, and I'll try to get you all the paper work in the next day or so.  ;-D
Title: Re: AGS Group
Post by: Ghost on 13 Sep 2014, 05:00
So stand-by guys, and I'll try to get you all the paper work in the next day or so.  ;-D

And welcome aboard!
Title: Re: AGS Group
Post by: Ghost on 13 Sep 2014, 14:09
This is a great idea!  Yes, I'm throwing yet another hat into the ring. :)

We require a photo of the HAT.
Title: Re: AGS Group
Post by: Baron on 14 Sep 2014, 01:41
Right!  In case you're still trying to peek in from the outside without actually getting involved, we've just set up our third group!  Here's where we are at:

AGSA (or Adventure Game Studio Addicts) - 8 members.

Devs-Anon (or Developers Anonymous) - 7 members.

The PCA (or the Point & Click Association) - 6 members

   ....for a grand total of 21 members!  Considering each member has at least one project on the go, that means a lot of quality AGS games are coming down the pipeline, so stay tuned! ;-D
Title: Re: AGS Group
Post by: Gurok on 14 Sep 2014, 01:50
Awwww, I was hoping the third group would be in keeping with the drug+alcohol addiction theme. The Point & Click Clinic?
Title: Re: AGS Group
Post by: Adeel on 14 Sep 2014, 09:12
Don't get your hopes high, dear Lord Baron. At most, 20 games would be released. Don't you try to pressure me into releasing one! :=
Title: Re: AGS Group
Post by: Baron on 15 Sep 2014, 03:36
Awwww, I was hoping the third group would be in keeping with the drug+alcohol addiction theme. The Point & Click Clinic?

Any group can rename themselves if they can agree on a new name....  Just count yourself lucky that I vetoed Ghost's "Sharknado Sisters" before it could be implemented. (roll)

Don't get your hopes high, dear Lord Baron. At most, 20 games would be released. Don't you try to pressure me into releasing one! :=

But others have multiple projects on the go, which will more than make up for it if you choose not to release.  Unless you have somehow developed the unwholesome power of releasing negative games, in which case may god have mercy on us all. 8-0
Title: Re: AGS Group
Post by: Ghost on 15 Sep 2014, 13:23
Just count yourself lucky that I vetoed Ghost's "Sharknado Sisters" before it could be implemented. (roll)

Say whatever you want, it would at the very least least make one hell of a movie! (laugh)
Title: Re: AGS Group
Post by: Dualnames on 14 Nov 2014, 02:52
Name: Dualnames (James Spanos)
Interested in Group (Yes/No/Tentative): Yes
Game Dev Skill (Beginner/Intermediate/Jedi Master): MADMAX (joking aside, I'd say pretty good)
Project Status (Starting/Middle/Ending/Post Production): Middle (I'm currently into [number of projects] projects and they're all in all of these stages
Estimated Project Completion: 1 year +

So, let me know.

Edit: Forgot to mention that one of these projects is with Aprilskies, but I don't mind placcement, unless Andrea states differently.
Title: Re: AGS Group
Post by: abstauber on 14 Nov 2014, 14:07
This should be the current member list - am I missing anyone?
AGSADevs-AnonPCA
ProblemScavengerJunkface
KodiakBehrGurokWeston_Kaunk
Stupot+CassiebsgHanaIndyana
Monsieur OUXXHaggisAdeel S. Ahmed
LascaGhostCuiki
BaronEricabstauber
Intense Degree AprilSkies--

So I think the PCA is the place for you :)
Title: Re: AGS Group
Post by: Problem on 14 Nov 2014, 18:22
AGSA also has a couple of free slots. At the moment there are only 5 active people in our group (or 4 if you count team ProblemBehr as one). So if more people want to enter, now would be a good time.
Title: Re: AGS Group
Post by: Dualnames on 14 Nov 2014, 18:25
Should I make this decision? Or should Baron decide for me?
Title: Re: AGS Group
Post by: Problem on 14 Nov 2014, 19:02
The first two groups were thrown together randomly, because most people preferred a lottery. I don't think anybody will object if you just choose your group, if you have a preference. Or you can make your own one-man-lottery ;)
Title: Re: AGS Group
Post by: Dualnames on 14 Nov 2014, 19:44
Oh man, this so hard to choose, I will go with PCA to even things, plus more new faces there. So does PCA send me a chain mail at some point?
Title: Re: AGS Group
Post by: KodiakBehr on 14 Nov 2014, 20:31
Argghhhh the pains of rejection!
Title: Re: AGS Group
Post by: Lasca on 14 Nov 2014, 21:13
Well, I guess we in the AGSA got the next theme set: "Coping with Rejection".
This must be the real reason why we have these groups.
Title: Re: AGS Group
Post by: Dualnames on 14 Nov 2014, 21:31
It's impossible for me too choose a team. If AGSA is outnumbered i don't mind joining AGSA, whatever guys, whichever group needs me, i do it.
Title: Re: AGS Group
Post by: AprilSkies on 14 Nov 2014, 21:32
Ah! So bad to be rejected!
Title: Re: AGS Group
Post by: Cassiebsg on 14 Nov 2014, 22:28
Best rejection phrase ever: "We'll ring you and let you know..." (and of course, that~s the last you hear from "them"...(wrong)
Title: Re: AGS Group
Post by: Cuiki on 14 Nov 2014, 22:35
Just join all the groups, Dualnames! ;-D
Title: Re: AGS Group
Post by: AGA on 14 Nov 2014, 23:15
PCA seems to have fewer experienced people than the other groups.  Plus the one fewer member (overall - activity not counting) would make it a sensible choice.  Any (serious...) objections?
Title: Re: AGS Group
Post by: Cassiebsg on 14 Nov 2014, 23:33
Quote
1. How to Gain Entry into a Group:  There are two acceptable methods.  1) Post in this thread, and we'll try to hook you up to an existing group or a newly formed group, depending on current numbers.  2) PM someone in the Group that you want to join indicating your interest in joining the group.  In both cases someone will mention in their weekly PM to the group that so-and-so wants to join the group and ask if there are any serious objections.  If there are none within 72 hours of that PM it is presumed that the new member is welcomed, after which he should be added to the PM list for that group.

We need to update that last line to "after which he should be added to the PM list for that group."
Title: Re: AGS Group
Post by: Dualnames on 14 Nov 2014, 23:40
Just join all the groups, Dualnames! ;-D

Yeah, lol. Also hello, cuiki!!
Title: Re: AGS Group
Post by: Baron on 15 Nov 2014, 01:30
We need to update that last line to "after which he should be added to the PM list for that group."

Yes, that should be updated.  I'm not sure if we ever published the updated format to the broader community, so I guess some explaining is in order.  Based on group member feedback we decided that the PM-only route of communication was a bit unwieldy and have transitioned to a PM/Private Forum format.  This keeps the group business and on-topic discussions more organized, while still allowing for that personal touch with PM communication.

Edit: Updated!

The consensus in AGSA anyway is that we are willing to take on another member or two to sub-in for currently dormant members.  So if there are more people interested in AGS group do post your interest here.  :)

The smallest group is still PCA, though, so I agree that that is probably the best placement for Dualnames at this time.
Title: Re: AGS Group
Post by: Gurok on 15 Nov 2014, 01:35
Secret Illuminati forums exposed!
Title: Re: AGS Group
Post by: Dualnames on 15 Nov 2014, 01:46
So at some point when my userstatus updated and includes PCA i should be able to view a certain private subforum, amirite?
Title: Re: AGS Group
Post by: Baron on 15 Nov 2014, 01:51
First you have to take the red pill.  Then your eyes will be opened. ;)
Title: Re: AGS Group
Post by: Dualnames on 15 Nov 2014, 04:28
The mystic answers though!
Title: Re: AGS Group
Post by: Stupot on 15 Nov 2014, 05:54
I've PMed Baron but then I saw this so I'll post here too. I'm unfortunately going to have to pull out of AGSA. I've not been giving myself enough time to dedicate to my game. It's definitely a useful scheme for people who can actually keep doing something week by week to report on, but for me that's not happening so I'm going to pull out for now. Maybe further down the line I'll come crying back with my tail between my legs, but for now I think my spot could be better used by someone who actually has something to show off each week.

Sorry guys.
Title: Re: AGS Group
Post by: Adeel on 15 Nov 2014, 06:15
Spoiler: ShowHide
I've PMed Baron but then I saw this so I'll post here too. I'm unfortunately going to have to pull out of AGSA. I've not been giving myself enough time to dedicate to my game. It's definitely a useful scheme for people who can actually keep doing something week by week to report on, but for me that's not happening so I'm going to pull out for now. Maybe further down the line I'll come crying back with my tail between my legs, but for now I think my spot could be better used by someone who actually has something to show off each week.

Sorry guys.


Don't leave the group, Stu. Instead, consider switching to PCA. I've not showed even a little progress. But no one in my group seems to mind (maybe they do but don't show it :P). If PCA is fine with one passive member, I'm sure they will welcome you with open arms (I do).

Title: Re: AGS Group
Post by: AGA on 15 Nov 2014, 12:58
So at some point when my userstatus updated and includes PCA i should be able to view a certain private subforum, amirite?

Some point being now.
Title: Re: AGS Group
Post by: Dualnames on 15 Nov 2014, 18:44
AGA <3
Title: Re: AGS Group
Post by: Kasander on 29 Jan 2015, 18:23
Hi guys and gals, this is old AGS junkie trying to go back to his point-and-click compulsion and reintroduce a healthy dose of code to the system. Any free slots out there?

Interested in Group: Yes
Game Dev Skill : somewhere between Beginner and Intermediate
Project Status: Starting
Estimated Project Completion: 6-10 months (positive thinking FTW!)