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AGS Games => AGS Games in Production => Topic started by: Gord10 on 11 Oct 2014, 22:03

Title: Self
Post by: Gord10 on 11 Oct 2014, 22:03
Update:
This game is completed :) Please see this thread. (http://www.adventuregamestudio.co.uk/forums/index.php?topic=51174)

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Self is a psychological horror adventure game about the nightmarish world of a self-loathing man. The game is like an espresso; short, but intense. The story is definitely for adults who can endure playing a game about self-harm. It will be a freeware game.

In-game screenshots
(http://i.gjcdn.net/data/games/0/130/35630/screenshots/35630_70389.jpg)

(http://i.gjcdn.net/data/games/0/130/35630/screenshots/35630_70387.jpg)

(http://i.gjcdn.net/data/games/0/130/35630/screenshots/35630_70386.jpg)


Cutscene screenshots
(http://i.gjcdn.net/data/games/0/130/35630/screenshots/35630_70388.jpg)

(http://i.gjcdn.net/data/games/0/130/35630/screenshots/35630_70385.jpg)

(http://i.gjcdn.net/data/games/0/130/35630/screenshots/35630_70384.jpg)

Story
"It has been a long time since "time" lost its meaning. And space, too, between these four rusty walls those became united whole with my soul.

Some things begin to lose their meanings when you hate yourself to death. Your successes, loved ones, possessions... All those remain are the crimes you committed and their disgraces now. No harm you give yourself is not severe enough to subdue your guiltiness."


Technical
It's made with pre-rendered 3D scenes (Source engine) and 2D game engine (Adventure Game Studio). 3D textures and models from leading Source games (Half-Life 2, Counter-Strike: Source, Left 4 Dead) and FakeFactory Cinematic Mod are used while creating the rendered scenes. Garry's Mod also has been quite useful.

AGS's source codes has been modified so that it will support changing the audio clip playing speed in-game. That has been used for increasing/decreasing the speed of music at various scenes.

What's left?
- English translation (%95)
- Proofreading
- Beta testing

Release date
Before the 20th of October, 2014.
You can follow the game from GameJolt (http://gamejolt.com/games/adventure/self/35630/) or Aslan Game Studio's Facebook page (https://www.facebook.com/aslangamestudio) (yep, it's my indie studio).
Title: Re: Self (new horror game from the creator of Lost in the Nightmare)
Post by: Adeel on 11 Oct 2014, 22:27
Excellent! I really wanted to play this type of game for days. Glad to know that it will be free! :cheesy:

Good luck!
Title: Re: Self (new horror game from the creator of Lost in the Nightmare)
Post by: Frodo on 12 Oct 2014, 00:14
Love the look of these screenshots.

Excited to play this game.  Good luck Gord.  :grin:
Title: Re: Self (new horror game from the creator of Lost in the Nightmare)
Post by: Mozesh on 12 Oct 2014, 11:50
Hey man it's great to see something like this coming from you again. It has been a while since LITN.

If you need any help with beta testing, I'm up for it. :smiley:
Title: Re: Self (new horror game from the creator of Lost in the Nightmare)
Post by: selmiak on 12 Oct 2014, 12:40
This looks very intriguing! Keep us posted on your progress please!
Title: Re: Self (new horror game from the creator of Lost in the Nightmare)
Post by: Gord10 on 15 Oct 2014, 11:23
Thank you, everyone :)

Progress update:
Game is currently in beta. I am still looking for proofreaders. Game text is really not long, but it has to be proofreaded till the 20th of Oct.

(http://aslangamestudio.com/proofread.jpg)
Title: Re: Self (new horror game from the creator of Lost in the Nightmare)
Post by: Secret Fawful on 15 Oct 2014, 12:04
Oh man, I was just thinking about Lost in the Nightmare the other day. I'm so glad you're still making games!
Title: Re: Self (new horror game from the creator of Lost in the Nightmare)
Post by: Saurabh on 18 Oct 2014, 03:03
Looking forward to the release.
Title: Re: Self [COMPLETED]
Post by: SilverSpook on 21 Oct 2014, 04:46
Looks exceptional!  I get all warm fuzzy nostalgia bubbling up from my junior high Resident Evil 1 days, looking at the first couple pics.  Back when controls were accidentally (or intentionally?) really difficult and clumsy which made it infinitely more freaky to run into zombies.  Kind of the Paranormal Activity / Blair Witch effect where lo-fidelity has the effect of increasing the fear factor?

Really look forward to this!