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AGS Games => Completed Game Announcements => Topic started by: homelightgames on Mon 02/02/2015 09:31:52

Title: Wrecked
Post by: homelightgames on Mon 02/02/2015 09:31:52
(https://lh3.googleusercontent.com/-NBT81wDArZ0/U_GugCuZW0I/AAAAAAAAAbM/rwuWjlsLeUs/s640/title.png)
by visionmind

You want us to keep you safe by flying your planes and driving your vehicles.  You want us to keep the peace by efficiently deploying your law enforcement and military forces.  You want us to keep you fed by managing your food production.
We are the Artificially Intelligent Distributed Network.

But there is one thing you should know. There is nothing artificial about us.

(https://lh6.googleusercontent.com/--5PhQIOAUak/VM8znU31vQI/AAAAAAAAAiw/jTe04N3jKWs/s640/crashSite.jpg)

(https://lh4.googleusercontent.com/-kPZ9WXIW17o/VM8zntZmrbI/AAAAAAAAAi4/_jlz_DT5d0Y/s640/insideRepairShip.jpg)

(https://lh4.googleusercontent.com/-TjkU8-28jhg/VM8znS5HvkI/AAAAAAAAAis/z6bD0fhK1h4/s640/facilityDoors.jpg)

(https://lh4.googleusercontent.com/-AIHz7aATnEo/VM81FwPxM8I/AAAAAAAAAjc/ayQv9UYwb2w/s640/server.jpg)
About
Wrecked follows a young man who crashes into a barren desert landscape, with his sister, and discovers the only way to escape is to find out why they crashed in the first place.

Background
Initially, Wrecked was just supposed to be a quick starter project to cut my teeth on, but after more than a year later I've learned there is no such thing as a quick project.  In many ways, it is one big experiment to prove to myself that I can go from A to Z with a game.  I'm also eager to see how people react to it, particularly with certain design choices.

Notes
Updated Wrecked 1.1
I've added feedback for many interactions has been added, or modified.
I've modified a few of the backgrounds.
Unfortunately, because of some significant changes, this version's saved games won't be compatible with the old version.
I've changed the location of an item. Which one?
Spoiler
The bandages
[close]
Walkthrough
Available Here (http://gamesolutions.efzeven.nl/wrecked-walkthrough-visionmind2015/)

Download
Wrecked Download Page (http://www.adventuregamestudio.co.uk/site/games/game/1884/).

visionmind
Title: Re: Wrecked
Post by: CaptainD on Mon 02/02/2015 09:42:32
This looks really nice!  For some reason the style reminds me a little bit of Out of Order (made with SLUDGE) - which can only be a good thing! ;-D

Congrats on the release.
Title: Re: Wrecked
Post by: Voedino on Mon 02/02/2015 10:11:11
Congrats for visionmind from Inventive Mind! (roll)
i am published "Wrecked" on the very popular Russian tracker (http://rutracker.org/forum/viewtopic.php?t=4930128)
Title: Re: Wrecked
Post by: NickyNyce on Mon 02/02/2015 12:27:04
This looks really cool. I love the art style. Once my super bowl hangover goes away, I'll be downloading.
Title: Re: Wrecked
Post by: homelightgames on Tue 03/02/2015 07:35:46
Thanks guys, I hope you enjoy it.
Title: Re: Wrecked
Post by: ThreeOhFour on Thu 05/02/2015 00:46:05
I played some of this last night, and some more this morning, and I'm enjoying it a lot so far! You clearly put a lot of time into the game, great work! I love the feel of scavenging around wrecks in order to survive, and this captures that feeling very well.

I do kinda of miss interaction feedback on things, but that's not stopping me from enjoying the game. I look forward to playing more!
Title: Re: Wrecked
Post by: NickyNyce on Thu 05/02/2015 03:27:03
I've been playing this very cool game, and ThreeOhFour took the words right out my mouth. The lack of some interactions makes the game feel slightly unpolished, but it has not stopped me from having a good time either. I really like the puzzles and pacing so far, the music and sounds are very fitting, and the subtle footsteps while walking around in certain areas, is very well done. There are some games where the footstep sounds are annoying, but I feel that you got it right here. The art is a pleasure to look at, and... let's just say that from what I've seen so far, I'm very pleased with. Great job visionmind, and thank you for this free game.
Title: Re: Wrecked
Post by: homelightgames on Thu 05/02/2015 07:58:19
Thanks ThreeOhFour and NickyNyce.  That's exactly the sort of thing I needed to learn from this 'little' experiment of mine.

visionmind
Title: Re: Wrecked
Post by: Voedino on Thu 05/02/2015 09:39:31
"Wrecked" in my collection <Best adventure games>  and my second favorite to be Best AGS game in 2015, or other nominations, for example Best Background Art...

Spoiler
My favorite AGS games released in 2015
A Night in Berry (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50758.0)
Wrecked (http://www.adventuregamestudio.co.uk/forums/index.php?topic=51674.0)
[close]
Title: Re: Wrecked
Post by: homelightgames on Thu 05/02/2015 10:38:45
Thank you Inventive Mind. It is still very early on in the year, but still thank you.
Title: Re: Wrecked
Post by: Creamy on Thu 05/02/2015 18:20:56
Hi Visionmind,

I've started the game yesterday and it's fun so far. Smooth animations and sound effects.
I'm scavenging the wrecks and unscrewing every panel I come across.
Hopefully, I'll find some first-aid kit for my sis'.

Keep up the good work.
Title: Re: Wrecked
Post by: ThreeOhFour on Sat 07/02/2015 00:31:25
I finished! I really enjoyed this I love how much effort you've put into everything, it really shows. It was a lot of fun to explore the environment, and I think the story worked very nicely too - especially the ending which pretty much did what I expected but then a reveal happened that caught me off-guard and I really liked that!

I played over the course of a few sessions, making a little bit of progress each time, and I got a pretty good amount of play time out of it. The puzzles were pretty much just about right, I think, but I definitely would have liked a bit more feedback. Sometimes it's nice to have more information on why something isn't working, it helps me know what I need to do in order to get it working.

Something unique I really liked is how "hands-on" a lot of the game was. It felt nice unscrewing things screw by screw, cleaning a wound up bit by bit, pressing switches, using disks in sequence. It's small interaction, but it was more fun for me than just watching a big animation and seeing someone talk about it, it made me go "Yeah, I'm playing this!"

Overall, very good work. I had a great time with this, you should be proud of what you've achieved. Thanks for the game! :cheesy:
Title: Re: Wrecked
Post by: homelightgames on Sat 07/02/2015 20:19:50
Thanks ThreeOhFour! And you are welcome. It took much longer to make than anticipated, so I'm glad you enjoyed it.

I'm actually in the process of adding some more feedback throughout the game. I was hoping to be done by now, but things never go as quickly as planned. An updated version should be out in the next couple days.

visionmind
Title: Re: Wrecked
Post by: ThreeOhFour on Sun 08/02/2015 02:30:04
Quote from: visionmind on Sat 07/02/2015 20:19:50
It took much longer to make than anticipated

They always do. Trust me on this one.
Title: Re: Wrecked
Post by: homelightgames on Mon 09/02/2015 00:19:29
Updated!
I've updated the game with more feedback, modified a few backgrounds, and changed the location of one of the objects to better utilize the environment. (see the main post for which object)

I should note that because of some significant changes, this version's saved games won't be compatible with the old version. :P

Enjoy!

visionmind
Title: Re: Wrecked
Post by: Creamy on Mon 09/02/2015 15:28:31
I just finished the game. It has a good BASS vibe (hello, old man :smiley:)
I wish the character would indicate me why my actions didn't work  sometimes, but it was a very nice experience overall.
Spoiler

And my sister's a badass after all.
[close]
Title: Re: Wrecked
Post by: Matti on Mon 09/02/2015 17:33:31
Congrats on the release. I had fun testing this and I totally agree with Ben here:

Quote from: ThreeOhFour on Sat 07/02/2015 00:31:25
Something unique I really liked is how "hands-on" a lot of the game was. It felt nice unscrewing things screw by screw, cleaning a wound up bit by bit, pressing switches, using disks in sequence. It's small interaction, but it was more fun for me than just watching a big animation and seeing someone talk about it, it made me go "Yeah, I'm playing this!"

As others said, some more feedback from the main character would probably improve the experience.
Title: Re: Wrecked
Post by: homelightgames on Mon 09/02/2015 18:21:09
Thanks guys.  I'm glad you enjoyed it.

@Creamy.
Spoiler
Yeah, that's one of my favorite parts.
[close]
So taking in some feedback from here, especially for the lack of in-game responses, I updated the game (1.1) with more in-game responses.  I hope it helps.

visionmind

Title: Re: Wrecked
Post by: homelightgames on Fri 13/02/2015 19:28:23
Hey Everyone,

I've written a walkthrough for the game, just in case any of you get stuck and need a little nudge.  It's written for the most recent version of the game, so if some names are off, it's most likely because of that.

At this point in time, I realize that for next time, it would probably be better to write a hint system for inside the game. While making the game the idea of adding a hint system seemed overwhelming, but after writing the walkthrough I see it would have been the better thing to do, even if it would mean more planning and organizing the code ahead of time. One of the many lessons learned.

It's available here. (http://gamesolutions.efzeven.nl/wrecked-walkthrough-visionmind2015/)

Thanks everyone!

visionmind

PS I've also put the link in the First Post.
Title: Re: Wrecked
Post by: Voedino on Sat 14/02/2015 10:15:17
Quote from: visionmind on Fri 13/02/2015 19:28:23
I've written a walkthrough for the game...
Thanks for walkthrough!
I will continue to play...
Title: Re: Wrecked
Post by: Creamy on Mon 16/02/2015 11:23:38
ââ,,¢Â« It's Fan art Monday ââ,,¢Â«

(http://fc01.deviantart.net/fs70/i/2015/047/9/8/wrecked_fanart_by_jaipurna-d8i8fbu.png)
Title: Re: Wrecked
Post by: homelightgames on Mon 16/02/2015 18:49:32
Whoa! I totally was not expecting this.  That is so cool.  I know I mentioned this in your A Night in Berry thread, but I love how you do the characters. They perfectly convey their emotions/attitudes in the beginning of the game.

Awesome Creamy.

visionmind