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>> GAME IS RELEASED - GET IT HERE! (http://www.adventuregamestudio.co.uk/forums/index.php?topic=53389.0) <<
Visit the link above to find details on the completed game!
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Wormwood Studios Presents
(http://www.untilihaveyou.com/img/work1.png)
Until I Have You, is a story-driven, fast-paced, retro-aesthetic platformer. Engulfed in a cyberpunk setting, sunk in 80s synth pop melodies. The game is heavily influenced by movies such as
Blade Runner, Brazil, Perfect Blue, anime like
Neon Genesis Evangelion, and games like
Snatcher, Hotline Miami, Strider, Megaman and
Canabalt.
Driving you to the edge of your seat as you hit n' run through enemies it aims to recount a thrilling story of regret, love, corruption, and things gone haywire, under the strong, vibrant neon lights of a city that just, doesn't give a damn. This is the story of the ARTIST, a talented thief, who in his attempts to quit business finds himself in a situation he can't back out from. His wife, Emily has been kidnapped to extort him. Through the acquisition of an exoskeleton, he will lead a suicide mission to get his wife back. The catch is while the exoskeleton offers him all this power, it comes with a cost. Hallucinations, caused by the use of the suit, have a dominant role in the game, as they slowly create a trippy/dreamy world engulfing the player, making them unable to separate real life and dream.
How much of himself is he willing to sacrifice to get her back?
"When you gaze long into an abyss, the abyss also gazes into you."
(http://www.untilihaveyou.com/img/work16.png) (https://pbs.twimg.com/tweet_video/CDE62UHUUAEiDrl.mp4)(http://www.untilihaveyou.com/img/alpha1.png)(http://www.untilihaveyou.com/img/alpha2.png)
(http://www.untilihaveyou.com/img/alpha3.png) (https://pbs.twimg.com/tweet_video/CHGZWHVW8AAEprR.mp4)(http://www.untilihaveyou.com/img/alpha4.png)(http://www.untilihaveyou.com/img/work4.png) (http://www.untilihaveyou.com/img/aa99.mp4)
(http://www.untilihaveyou.com/img/alpha5.png) (https://pbs.twimg.com/tweet_video/CInTujtWcAEe4U5.mp4)(http://www.untilihaveyou.com/img/alpha6.png)
Always feeling that games have gone too soft on us, we're attempting to create a game that rewards character skill and allows you to exploit the game mechanics and physics based on this fact. The possibilities are practically endless, provided you can execute them. Also, we've decided to limit the weapons of the game on usefulness rather than ammunition. So that means while there's no limit to how many times you can shoot a weapon, it doesn't mean that you should, or that it's overpowerered. We've balanced things through circumstances, not by cheaply removing ammo.
FEATURES:
- A game that evolves as you progress, passively increasing your ability to play it.
- A unique interface, but also offering full keyboard and controller support (for those that don't have a mouse, or prefer to play the game differently)
- 12 Chapters planned, each chapter being consisted by 5 stages. So in total: 12 boss fights - 60 levels.
- Strong atmosphere.
- Cinematic cutscenes.
- An arsenal of futuristic weapons
- 16-BIT Era Graphics blended with various visual effects
- Parallax Scrolling beyond your wildest dreams.
- Rich and Diverse Soundtrack
RELEASE DATE:We're under contract with
Digital Tribe Games, and so, the release is set around April of 2016.
TEAM: James Spanos - Programming, Music, Design "I've worked on several games most famously known for The Cat Lady, where I coded the interface, Downfall, where I fixed the interface, and Primordia, where I coded the entire game, plus the interface. I've been a huge fan of games such as Megaman, Strider and always wanted to built a platformer that deviates from the norm and gives the ability to the player to perform extraordinary stunts and tricks, if he masters the controls, and that it should feel limitless, as if he's bending the world to accommodate his skill. That is why I've started working on this with Andrea Ferrara. We share our passion for challenging games, and old school graphics."Andrea Ferrara - Graphics, Design"Before becoming an active member of the Adventure Game Studio community I used to work alone on games; writing, programming and making the art. I worked on a couple of indie adventure games released as freeware that became quite well known in the net, such as “Donald Dowell and the Ghost of Barker Manorâ€. When a couple of months ago James showed me a very early WIP of “Until I Have You†(made with placeholder graphics), I instantly realized the huge potential of that game and told James "you just have to let me make the graphics for this!".For more screenshots, you can check our website, which is rather under construction.
http://www.untilihaveyou.com
STEAM PAGE (http://store.steampowered.com/app/439310)
And follow me (https://twitter.com/Dualnames) or andrea (https://twitter.com/AndreaFerrara78) on
Twitter.
Wow! This is awesome :-D The title, the idea.. the graphics! Everything 8-)
I don't expect anything less than perfect from you two.
Must... Contain... The hype...
Great news guys :D Best of luck with the rest of the development!
I won't lie. This looks absolutely fucking amazing.
awesome news! This looks so (almost) finished, why april 2016? Please rename yourselfs to AugustSkies then...
@AnasAbdin: <3 Thanks, I have to say Andrea is one of the finest guys to collaborate with.
@LostTrainDude: ^_^
@selmiak: We want to deliver the best game possible, honestly. We are currently on the beginning of chapter 10, and it takes about 1 month or so per chapter. Both me and Andrea, don't want to rush things and get this out, just to get the game out. We've put so many hours on this game, it'd be stupid not to spent time polishing and re-fining things.
Thanks a lot guys ^^
Quote from: selmiak on Sun 19/07/2015 14:18:40
awesome news! This looks so (almost) finished, why april 2016? Please rename yourselfs to AugustSkies then...
ROFL! But I should also add the year to avoid confusion :P
While hardcore platformers aren't exactly my thing, I love Dualnames' sense of style and imagination and I'm very excited to see the final result of my dear friend's project. :) I'm watching the development of this game with a lot of interest. I'd wish some luck but with these determination and skill those guys don't need it.
Wow! This looks and sounds awesome!
Right on, Duelie!!(and Augusto Skywalker) Glad to see a thread on this :-D
As you push AGS to the limits, I think it would be an epic gesture of you to post a few tips on how to build an action game like this. Setting up hit detection and any kind of physics is a real feat, well if you'd seen my hack job attempts you'd understand ;)
Keep the updates coming you two!
@qptain_nemo: Awwwwww <3 That support goes so appreciated.
@kconan: ^__^
@MiteWiseacreLives: Several stuff, I've gathered from personal experience, others from articles, tutorials, videos, you name it. An awful lot is observation and implementation of said observation. I wouldn't mind doing a post-mortem or sharing code snippets at all.
This looks absolutely fan-doosey-dastic! I made that word up but I assure you it's the topdog of fantastic based words. The gif's on your website are insane,the Carnival parallax thingy is like eye drugs. Will we be able to play with a gamepad this time? I sucked with the mouse.
Seems you've both made a crazy amount of progress since MAGS, that alone is really impressive. :)
have been following this all the way on twitter - amazing work. gorgeous stuff, you legends!!!!
@Chicky: Yeah, gamepad and controller are available, so you can switch to them, and forget about the mouse. :P
@Shaun1991: I can't say how much of a great person Shaun is on twitter, guys, this guy has shown me and everyone he can so much support <3
Awesome work guys!
Pure Art :) Impressive!
magnifique
Looks fantastic guys, is it going to be released in a 'Tell Tale' format, or are the 12 planned chapters planned to be released at the same time?
Holy shiznit, how the hell did I miss this? It not only looks amazing (seriously, the graphics make me gasp in awe -- and weep in shame over my own artistic ineptitude), it also promises to be a lot of things that I'm looking for in a game. I love me some cyberpunk, I love the 80's -- and I love Hotline Miami! I really like the idea of the setting getting more trippy as the hero descends into hallucinatory madness. That's what I loved about the first part of HM (and was ultimately disappointed in how bland the ultimate explanation was). Also, do you have a musician in mind for the project or are you going to license tracks like Dennaton did for HM? One that instantly comes to mind for me is this (https://lukhash.bandcamp.com/track/alpha) -- always made me think of some techno version of Castlevania.
@xil: The 12 chapters are going to be released on the first release, probably will plan more later, depending on the reception.
@Elephant: Thanks Amelie <3
@Midian Design: Why, thank you sir.
@CaptainD: <3
@Fitz: Whilst, it begun, as heavily inspired by HM, I've tried to deviate (in a good way) from the norm of the first game. I thought a lot about licensing tracks to be honest, but I've tried to get ahold of two tracks, and they're a bit quiet about it, so I gave up on that idea 6-7 months ago, so I ended up working on the music myself.
Some tracks:
Main Menu song (http://duals.agser.me/Files/masterA.ogg)
Some chapter's song, i don't recall where this one is used exactly. :P (http://duals.agser.me/Files/andreawhereismyweddingringbaby.ogg)
Not the official trailer yet, this is some draft we're pondering about (it features the song in the link above) (http://duals.agser.me/Files/aa_newshort.mp4)
Oh, it definitely feels different -- not just by virtue of a different aesthetic, but the sideview results in a completely different gameplay experience than the topdown view. Though the way he plows through a row of enemies in the teaser -- and then the lightsaber execution -- definitely look familiar :) Still, if I were to compare it to anything, I'd say it looks more like Slain (https://www.youtube.com/watch?v=Rw1ek3H8yl8).
Also, how crazy does the gameplay get as his hallucinations progress? A couple of weeks ago I actually came up with an idea for a twisted remake of Mario, much in the vein of the later chapters of your game, where goombas would be walking heads or something and when you stomp them, they'd crack, squirting blood and brains. You can take that idea if you'd like, I doubt I'd do anything with it myself, anyway :)
This looks frigging amazing! And I'm doubly amazed you've got this working in AGS.
Good luck with the project,(nod) looks awesome even though I haven't managed to complete the MAGS one yet... (laugh)(roll)
@DaveGilbert: <333333 Thankies Dave
@Cassiebg: Things have changed a lot from that MAGS game, like I said keyboard support has been added and so has controller support.
Most importantly, there was a high difficulty curve on the MAGS version of the game, and with the controls it made lots of people give up, so that has been fixed as well.
How did you do the weapons? I've been trying to figure out a way to have a gun in my game, but no ideas so far.
Wow Dualnames, I remember your early projects... you have come a long way indeed!
This game looks right up my street!
@highkingtorygg: You mean the collisions or the fact that the legs move independently of the torso?
@ManicMatt: <3
This looks great. Looking forward to see more of it.
@Dualnames the collision, and how you show it fired
@hihkingtorygg:
Alright, basically what I do is I chose that the gun in the game, doesn't use projectiles, that is because i always liked the realism in games like Flashback, so I felt it would be nice. So what it does is run a check on the Y of the character and run a horizontal rectangle to check if the closest enemy is within range both X and Y -wise. I detect the closest enemy depending where the character is facing, so only that guy/gal/it can take the bullet. The check is only run on certain specific frames of the gun shooting animation. If it finds a target, then i play a hit animation on that target.
@Mathias: Why thank you kind sir. Courtesy of prettyness is all entitled to Andrea Ferrara, also known as Aprilskies. Our female artist.
Quote from: Dualnames on Tue 04/08/2015 21:18:39
Courtesy of prettyness is all entitled to Andrea Ferrara, also known as Aprilskies. Our female artist.
I'm sure his feminine side appreciates the compliment... (laugh)
LOL of course yes! (laugh)
Love the style of this, it looks fantastic. And seeing the words Blade Runner, Brazil and Neon Genesis together is making me pretty keen to play this :)
That main menu theme really sets a nice atmosphere too.
Wow, this looks flipping amazing! :D Those sexy visual effetcs, parallax scrolling and the overall design choices - well done! Looking foward to this one!
@Emont: It's a mix of all mine and andrea's favorite things. ^__^
@CrashPL: Appreciating the kind words <3
Like I said in the IRC - BADASS.
Can't wait for this!
@CatPunter: I'm sorry for not answering, meanwhile things done within this past month:
1) Our site is up, I cannot explain how awesome it looks, do check us out plz
http://www.untilihaveyou.com/
2) 1.5 Chapter left to actually finish the game. I wish AGS forums could allow mp4s to play cause that's how i prefer to showcase footage, so here are some pics with links to short tiny videos
(http://s7.postimg.org/9dq5swjyj/image.png) (https://pbs.twimg.com/tweet_video/CMGAsd1VEAAp3aK.mp4)(http://s7.postimg.org/p9ezw7aiz/image.png) (https://pbs.twimg.com/tweet_video/CNcoVjgVEAAtgNj.mp4)(http://s7.postimg.org/8a61gxzbf/image.png) (https://pbs.twimg.com/tweet_video/CNtgsc7VEAA9KhZ.mp4)
CLICK THE IMAGES TO GO ON A MAGICAL JOURNEY
I'm logged in for hours trying to come up with something to say...
Speechless!
Super excellent!
I've been a big Megaman fan since I had fine motor skills fine enough to pick up a controller so I'm sure I'll love all 16 bits out of this piece of nostaljoy.
Just looking at the wall jumping, bullet-hell dodging and gravity physics, it's actually rather insane, mind-boggling that this was coded in AGS. Hat's off.
I was even initially going to try to hybridize the retro action-platformer and the p-n-c adventure but that was too much of a bitch for myself, so double kudos to you guys for being the courageous surviving half of that Siamese twin!
Best of luck to you guys, although I'm sure you won't need it since you've obviously already found all of the "red-glove" augmentation capsules, if you know what I mean.
so, sorry for the lack of updates, but here's a small teaser, i've showcased it before, i believe, in this topic, but this time it's a bit more official, would love to hear your thoughts and impressions. And love, let's not forget love.
https://www.youtube.com/watch?v=ErWqVMmXyKc
absolutely lovely. yeah, I'm speachless otherwise ;-D :-D
OH MY GOD!!! I just watched the teaser and I cannot believe this is the same game I was testing back in the first dev stages...
This could be one of the most amazing tributes to the power of the AGS engine ever!
You guys! Yeah the game has evolved a whole lot since u last saw it!
How's the development timeline coming along?
Also, looks awesome Duals!
Its coming along really well. We have one chapter left to go.
Happy new year.
Some nice things, first, we have a page on INDIEDB, http://www.indiedb.com/games/until-i-have-you
(http://button.indiedb.com/popularity/medium/games/47494.png) (http://www.indiedb.com/games/until-i-have-you)
And there's a small video of the MAIN menu. Just click that thing
(http://media.indiedb.com/cache/images/games/1/48/47494/thumb_620x2000/Untitled.1.png)[url] (https://www.youtube.com/watch?v=h3uABHx2mbY)
Shiny!
:grin:
Looks really good.
Most awesome trailer of a Dualnames platformer made in AGS in this century starring sworddude. Yet. (nod)
Seriously, this is looking better and better.
Looks great! Nice hair there :)
The hair is my pride, this is not an animation, this is coded in AGS ^_^ SINE WAVES FOR THE WIN.
cool coding skillz there. And then you forget to close the bbcode tag :-D
The game will be available on Steam for Windows and Linux on APRIL 4TH 2016, so mark them calendars!
STEAM PAGE (http://store.steampowered.com/app/439310)
Marked until I have until I have you (nod)
Awesomesauce.com!
If you haven't, you have to have Until I have you. Cause then at least you have it. :)
One can never have enough kickass cyberpunk platformers,
--said everyone, always.
This is going to be a hit. I can feel it in my bones.
Suddenly I don't feel so bad about the endless hours spent playing both Hotline Miamis in the past weeks. By the looks of it I'm going to need all the skills I learned from them (laugh)
This looks really good! waiting for give it a try
I just saw "Until I Have You" in the Upcoming Section on Steam. I'll be buying it on day one, which is two more days.
I love the apocalyptic atmosphere and colours! :grin:
The game looks great! Reminds me of the old good Amiga games. I'll definitely buy it. :)
I've had an AGS forums account for awhile now, but I mostly lurk and never have posted. But I just wanted to give you some positive love for this project! Looks amazing and it's right up my alley! Great work!
Is this game's production complete (http://www.adventuregamestudio.co.uk/forums/index.php?topic=53389.0)?
Yeah, pretty much!
Great!
Congrats on finishing, it looks amazing!