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AGS Development => Engine Development => Topic started by: Monsieur OUXX on Tue 15/09/2015 15:21:50

Title: sprites scaling in 3.4.0.6
Post by: Monsieur OUXX on Tue 15/09/2015 15:21:50
I've tried the "Chronicles of Inssmouth tech demo" and it's made with 3.4.0.6 (I can tell from the version label in the new winsetup.exe, which is great, by the way). I run Direct3D9 with "max fit". The game is 320x200, and yet the sprites appear as hi-res.
I'm not sure if it's the engine displaying this old, awkward behaviour again like it used to, or if it's the guy who made the game who caused that by faking 320x200 in hi-res. Winsetup says the game is 320x200 but the first image seen in the game (the maker's logo) is hi-res. I'm confused.
Title: Re: sprites scaling in 3.4.0.6
Post by: Crimson Wizard on Tue 15/09/2015 15:40:32
Quote from: Monsieur OUXX on Tue 15/09/2015 15:21:50
I'm not sure if it's the engine displaying this old, awkward behaviour again like it used to,
If that is same thing I am thinking about, this behavior was not changed yet, except in Draconian Edition.

I am being reminded about this "bug" every now and then, and I really need to dedicate some time on it. I was hoping to look into this after I am done with mouse speed issue, and I am practically there.

I will find discussions on this topic and link them here, then I would need a test project that makes it easier to reproduce the issue.
Title: Re: sprites scaling in 3.4.0.6
Post by: Monsieur OUXX on Tue 15/09/2015 17:02:21
Even if we forget about that "scaled sprites" old issue, I'm really confused by the winsetup saying the game is 320x200 and yet it's able to play hi-res videos. What is this wizardry?