Adventure Game Studio

AGS Games => AGS Games in Production => Topic started by: Cerno on Wed 07/10/2015 01:38:08

Title: Sibun - Shadow of the Septemplicon (new animations)
Post by: Cerno on Wed 07/10/2015 01:38:08
The Story

Cast into a foreign land ruled by strange creatures, our nameless hero needs to unravel the mysteries that led to a kingdom's downfall in order to return home.
His complete amnesia will certainly be detrimental to his plans, so he needs all the help he can get. But can the dysfunctional rulers of this world be trusted?
One thing soon becomes certain though: It will be impossible to leave these hostile lands with clean hands.

Background

A challenge to make my first AGS project all by myself, Sibun is a short and probably much too easy point and click adventure with under ten rooms.
It has taken me about a year so far and forced me to tackle fields usually way out of my comfort zone (mainly graphics and animation).
This means that everything is taking really long, but I am learning a lot, which is great.

Screenshots

(http://pancakeelement.de/AGS/Sibun/title.png)

(http://pancakeelement.de/AGS/Sibun/grd.png)

(http://pancakeelement.de/AGS/Sibun/prd.png)

(http://pancakeelement.de/AGS/Sibun/lst.png)

Music
Intro: https://soundcloud.com/cerno_b/sibun-shadow-of-the-septemplicon-intro

Animation

(http://pancakeelement.de/AGS/Sibun/hero_walk.gif) (http://pancakeelement.de/AGS/Sibun/spider_walk.gif)

Progress

Story: 95%
Scripting: 90%
Graphics: 75%
Animation: 55%
Sound/Music: 20%

Estimated Release date

I was aiming for an end of 2015 release, but work and different side projects have pretty much sabotaged that goal.
For now I am holding on to that release date, but expect a new estimate around New Year's.


As expected, I wasn't able to hold my initial estimate, some things just take too much time. I will try to get the release ready by April 2016.

Dev Diary

October 7th, 2015

October 18th, 2015

November 22nd, 2015

November 28th, 2015

January 9th, 2016

Made good progress over the holidays:
Title: Re: Sibun - Shadow of the Septemplicon
Post by: AnasAbdin on Wed 07/10/2015 05:14:59
Congrats on the production :)
This looks like a game with a psychological background. I'm in! Your graphics are amazing so take your time if the result is this good ;-D
Title: Re: Sibun - Shadow of the Septemplicon
Post by: Mandle on Wed 07/10/2015 05:42:12
This looks soooo coool...And a short game done well and with great care is much better than a long game slapped together. I'm sure most AGSers can relate to a ten room game taking over a year to develop...

Well:
Spoiler
Maybe not slasher...
[close]
Title: Re: Sibun - Shadow of the Septemplicon
Post by: Crimson Wizard on Wed 07/10/2015 09:56:07
Your game has a clean and amiable graphics style.
Title: Re: Sibun - Shadow of the Septemplicon
Post by: CrashPL on Wed 07/10/2015 09:59:58
Interesting, I really like the design of the main character, as well as the overall art-style choice. Best of luck with finishing it soon!
Title: Re: Sibun - Shadow of the Septemplicon
Post by: StillInThe90s on Wed 07/10/2015 11:44:00
I 2nd Mandle's post. This game both sounds and looks very promising.
Keep it up and take your time!
Title: Re: Sibun - Shadow of the Septemplicon
Post by: selmiak on Wed 07/10/2015 16:40:19
Wow, this looks cool and promising, please finish this. What confuses me a little is

Quote from: Cerno on Wed 07/10/2015 01:38:08
Graphics: 65%
[...] I finished my second background so I decided to make the announcement on AGS.

will there only be 3 rooms?
Title: Re: Sibun - Shadow of the Septemplicon
Post by: Cerno on Wed 07/10/2015 21:54:08
Wow, thanks everyone.
This is both very reassuring and scary at the same time (no pressure, right?) (laugh)
I'll give it my best, whatever that means. ;)

CrashPL:
Thanks a lot! I like your wording, as if I had any artistic range to choose from :-[
In reality I am just pushing pixels around until the result does not suck too badly (which takes quite a long time because my initial output usually does).

selmiak:
Ah, so you noticed. I am using a total unnecessarily contrived progress document to keep me entertained ;)
It measures not only finished assets, but also work in progress (sketches, untextured graphics, etc.)
So I am planning to have about 8 rooms in total, give or take (the ending is not complete yet).
Title: Re: Sibun - Shadow of the Septemplicon
Post by: Monsieur OUXX on Thu 08/10/2015 15:24:40
[off topic]
The main character reminds me of this : http://i.ytimg.com/vi/XIRudGiDEvk/maxresdefault.jpg

[on topic]
I like the graphics and overall tone. I hope you'll finish it. :)
Title: Re: Sibun - Shadow of the Septemplicon
Post by: Cerno on Thu 08/10/2015 17:21:49
.
Title: Re: Sibun - Shadow of the Septemplicon
Post by: Gribbler on Thu 08/10/2015 17:33:11
Quote from: MandleThis looks soooo coool...And a short game done well and with great care is much better than a long game slapped together. I'm sure most AGSers can relate to a ten room game taking over a year to develop

Some even to the six years of production. :)
Title: Re: Sibun - Shadow of the Septemplicon
Post by: Cerno on Sun 18/10/2015 17:54:25
The family is out of the house for a day, so I got me some time to work on the game.

The first character is now complete, graphics and animation.
The gentleman in question is quite a nasty fellow, of which we only see a veiny, sickly colored arm. He is after a certain lady, who is almost complete as well.

Still working on the guy's room, which gave me quite a headache, but I'm slowly getting there.

This update gave a nice boost to the graphics and animation progress meter. Spreadsheets FTW! ;D

Spoiler
On a completely unrelated note: Junji Ito is a sick man. I love it! But seriously, it's disturbing stuff. You have been warned (wtf)
[close]
Title: Re: Sibun - Shadow of the Septemplicon (new screenshot)
Post by: Cerno on Sun 22/11/2015 21:07:38
Spent the whole weekend pushing pixels and was able to finish another room.
I feel like I am getting better at drawing, but everything takes soooo muuuch tiiime.

(http://pancakeelement.de/AGS/Sibun/lst.png)

This is the second room the player sees and is supposed to give a quick preview of the locations available in the game.

This will be the last room I will be showing before the release, otherwise there won't be any surprises left ;)
Title: Re: Sibun - Shadow of the Septemplicon (added intro tune)
Post by: Cerno on Sat 28/11/2015 23:16:36
After reconsidering the approach to music in the game, I spent half a day writing up a main theme.

https://soundcloud.com/cerno_b/sibun-shadow-of-the-septemplicon-intro

Always funny how plans change while working on something.
It was planned as a haunting, eerie piano piece but turned out to become something entirely different.
Title: Re: Sibun - Shadow of the Septemplicon (added intro tune)
Post by: Blondbraid on Sat 28/11/2015 23:59:40
Quote from: Cerno on Sat 28/11/2015 23:16:36
Always funny how plans change while working on something.
It was planned as a haunting, eerie piano piece but turned out to become something entirely different.
I'd say the music gives off more of a "yay let's go on a fantasy quest" vibe, but it's awesome all the same and judging from what I've seen from this game so far it seems to fit like a glove. (nod)
Title: Re: Sibun - Shadow of the Septemplicon (added intro tune)
Post by: Cerno on Sun 29/11/2015 08:51:30
Yeah, it I guess it wouldn't feel out of place in an RPG. I had to remove the drumrolls, otherwise it would have sounded more like a military tune.
It's funny how little things can completely alter the atmosphere of a song.
Glad you like it though ;)
Title: Re: Sibun - Shadow of the Septemplicon (new animations)
Post by: Cerno on Sat 09/01/2016 01:03:37
I made some progress over the holidays and got some important points off my list. Milestones include completion of the inventory items, completion of another room and some nasty cutscene animation work including some perspective stuff that was testing my limits and may require some further fiddling until I am content with it.

In this update I would like to share two bits of animation that mark the completion of two characters' basic animations (Yes, I know that only four of the spider's legs are visible. I tried adding more, but it didn't look right. The character only has very limited screen time anyway.)

(http://pancakeelement.de/AGS/Sibun/hero_walk.gif) (http://pancakeelement.de/AGS/Sibun/spider_walk.gif)

Despite my progress I didn't even get close to releasing in 2015. However, I set a new goal to complete the game by April 2016, since I would like to take part in this year's Ludum Dare. I hope this motivates me enough to spend less time derping on the internet.

On the tooling front, I switched from Photoshop to Aseprite for drawing and didn't look back for a second. Boy do I love this tool! Perfect for pixel art in general and animation in particular. The paid version has some really awesome new functions unavailable in the free version. It even produces proper gifs which was always a struggle with any other tool I used before.

Content-wise I think the game turns out to become rather grim and dark in some respects, and one of the new cutscenes probably turned out more graphically violent than I had originally envisioned.