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AGS Games => Completed Game Announcements => Topic started by: Peder 🚀 on 02 Jan 2016, 12:51

Title: U-ROPA (MAGS December 2015)
Post by: Peder 🚀 on 02 Jan 2016, 12:51
U-ROPA

(http://i68.servimg.com/u/f68/18/72/89/38/u-ropa10.png)

"You are a young technician working in an undersea vehicle extracting minerals.
It's your first day, but a serious accident happens.
You are trapped.
Will you survive? Will you escape?
Be quick, chose wisely, time is running out...
"

Team:
Atavismus: Story
Hobo: Gfx
Jonas Thiem: Music
Peder Johnsen: Code

French translation should come soonish... (until when is it accepted?)

[RAR] (http://univertgames.com/U-ropa/U-ropa.rar) / [ZIP] (http://univertgames.com/U-ropa/U-ropa.zip)
Title: Re: U-ROPA (MAGS December 2015)
Post by: Kumpel on 02 Jan 2016, 13:30
Great background and sprites! Also a really cool atmosphere so far in here. That bot has some weird personality.
 I am stuck now though
Spoiler: ShowHide
 The Database Request inside the bot is pretty complex to understand. I tried Aluminium/pipe/ + Cleanser/Sodium Hydroxide/Sodium. No idea what keywords the database needs to work ^^
Title: Re: U-ROPA (MAGS December 2015)
Post by: AprilSkies on 02 Jan 2016, 19:13
Congratz on releasing the game Peder!!! (nod)
downloading
Title: Re: U-ROPA (MAGS December 2015)
Post by: Peder 🚀 on 02 Jan 2016, 19:27
Thanks guys!

Spoiler: ShowHide
 The Database Request inside the bot is pretty complex to understand. I tried Aluminium/pipe/ + Cleanser/Sodium Hydroxide/Sodium. No idea what keywords the database needs to work ^^


Spoiler: ShowHide
hmm if you've tried all those with eachother you should've got it by now.. maybe we did a mistake and required sodium to be first..
[hide]try: sodium hydroxide + aluminium
[/hide]
Title: Re: U-ROPA (MAGS December 2015)
Post by: CaptainD on 02 Jan 2016, 19:37
Gratz on the release! :grin:
Title: Re: U-ROPA (MAGS December 2015)
Post by: Charles on 02 Jan 2016, 21:46
I just finished it, you guys should be horse-whipped for making me brute-force that locker combination.
I ran into a glitch once, where I wasn't able to exit from the 'what course of action should I take' segment no matter what choice I picked to do, and I had to start over, otherwise it was really good.
Title: Re: U-ROPA (MAGS December 2015)
Post by: Atavismus on 03 Jan 2016, 12:35
Thx guyz!

I just finished it, you guys should be horse-whipped for making me brute-force that locker combination.
Congratz :D
Be sure there is another way, listen to me.
Mind, there are three slightly different ends.
;)

I ran into a glitch once, where I wasn't able to exit from the 'what course of action should I take' segment no matter what choice I picked to do, and I had to start over
Darn, we'll have to check this. I wonder if it's because you was dying? I mean, one gauge depleted?
Title: Re: U-ROPA (MAGS December 2015)
Post by: KodiakBehr on 03 Jan 2016, 15:02
Ooooh!  I'm excited to try this.
Title: Re: U-ROPA (MAGS December 2015)
Post by: selmiak on 04 Jan 2016, 15:13
I found the ventilation password in the
Spoiler: ShowHide
second email

but it doesn't work. neither in uppercase or lowercase. Do I have to enter a username too? Or is there a twist to it?
Title: Re: U-ROPA (MAGS December 2015)
Post by: Cassiebsg on 04 Jan 2016, 16:08
I found the ventilation password in the
Spoiler: ShowHide
second email

but it doesn't work. neither in uppercase or lowercase. Do I have to enter a username too? Or is there a twist to it?

I haven't finished it yet, nor solved that one yet but...
Spoiler: ShowHide

I have a feeling that the guy changed it, as he's been told to. I'm going to try next his son's name, his wife's name and his tech number... If these don't work, I'm as clueless as you. (laugh) But the fun part is finding out! ;)
Title: Re: U-ROPA (MAGS December 2015)
Post by: selmiak on 04 Jan 2016, 16:33
yes of course, if there is a twist to it just tell me and put the solution in a spoiler, it's just that with mags games it might be that the creators want me to input the correct word in some kind of unintuitive capitalisation or not ;)
Title: Re: U-ROPA (MAGS December 2015)
Post by: Kumpel on 04 Jan 2016, 16:44
@selmiak
Spoiler: ShowHide
Just use the sons name as the password.


another problem on my end...
Spoiler: ShowHide
Yeah the order of input was relevant. But I have no idea how to use the obtained information now. The bot doesn't do anything but starting it's interface and I have nothing in my bot inventory either. Another hint please to prevent another dozen of electricution deaths! :)
Title: Re: U-ROPA (MAGS December 2015)
Post by: Cassiebsg on 04 Jan 2016, 18:56
Have the same problem as Kumpel. :-\ There's sure a lot of death in this one... :P

Also spotted a bug, not a big deal though.
Spoiler: ShowHide

After the bot picks up the jerrycan, you can still click on the hotspot and get the description for the jerrycan.

Don't know if this is a bug, but have no idea where what the bot did with the jerrycan or how to use it, as it doesn't show on the inventory... :-\



EDIT: Never mind the above, just solved it... more or less by accident...
Hint to those stuck with the bot:
Spoiler: ShowHide

You can't see the inventory or interact with the stuff, the bot will "solve" the problem alone as long as you can find what he needs... (roll)


Oh darn, it ended! :~(
Wish there was more, even if it was starting to get on my nerves... (laugh)
Oh, you might put a warning somewhere that you need to play the game with sound on! I had turned it off cause the alarm was killing my sanity... :P

Title: Re: U-ROPA (MAGS December 2015)
Post by: Peder 🚀 on 04 Jan 2016, 19:07
I was writing hints but then noticed you figured it out :).

Also spotted a bug, not a big deal though.
Spoiler: ShowHide

After the bot picks up the jerrycan, you can still click on the hotspot and get the description for the jerrycan.

Don't know if this is a bug, but have no idea where what the bot did with the jerrycan or how to use it, as it doesn't show on the inventory... :-\



Thanks, this sounds like a bug indeed :)
Title: Re: U-ROPA (MAGS December 2015)
Post by: AprilSkies on 04 Jan 2016, 23:59
Peder... 
Spoiler: ShowHide
I've a problem: I'm stuck in the "choice-menu"... No matter what option I choose... the game doesn't go on...
Title: Re: U-ROPA (MAGS December 2015)
Post by: Shadow1000 on 05 Jan 2016, 04:27
I'm at the point where
Spoiler: ShowHide
Siegfried is on the floor. The bot gets the shavings from the pipe and the cleanser from siegfried


I have no idea what to do. All I know is that the player will die within a few seconds if I don't do the right thing

Spoiler: ShowHide
I also have no idea what the code is to the padlock


SHADOW
Title: Re: U-ROPA (MAGS December 2015)
Post by: Atavismus on 05 Jan 2016, 08:41
April Skies

Spoiler: ShowHide

Sorry, nothing to do, it's a bug.
I guess you are dead while that choice gui was on screen.


Shadow1000:

Spoiler: ShowHide

You need a container.


Spoiler: ShowHide

Padlock code is nowhere but in your ear.


HF! ;)
Title: Re: U-ROPA (MAGS December 2015)
Post by: Shadow1000 on 05 Jan 2016, 15:05

Spoiler: ShowHide

You need a container.


Ok where do I find one? I would keep pixel hunting but the 5 second window before insta-death makes it impossible to even try to play.

Quote
Spoiler: ShowHide

Padlock code is nowhere but in your ear.


Spoiler: ShowHide
Similarly, I don't know how to extract the code from my ear. There's really no way to even try because of the insta-death


Thank you

SHADOW
Title: Re: U-ROPA (MAGS December 2015)
Post by: Cassiebsg on 05 Jan 2016, 16:33
Shadow, in that case try a) start from a previous save game, if you have one or b) start fresh. Shouldn't take you long to reach where you are and it'll save you time.

Hint for the padlock:
Spoiler: ShowHide

In order to extract it from your ear, you need to either increase the sound volume, or use some headphones... ;)

And if you are deaf (which I don't think the team predicted) then you're screwed... or read the solution next:
[hide]
836 (if memory serves me right)
Title: Re: U-ROPA (MAGS December 2015)
Post by: Shadow1000 on 05 Jan 2016, 16:49
Shadow, in that case try a) start from a previous save game, if you have one or b) start fresh. Shouldn't take you long to reach where you are and it'll save you time.

Hint for the padlock:
Spoiler: ShowHide

In order to extract it from your ear, you need to either increase the sound volume, or use some headphones... ;)

And if you are deaf (which I don't think the team predicted) then you're screwed... or read the solution next:
[hide]
836 (if memory serves me right)


Thank you! I was able to finish the game with your help.

Once I finished it I went back to that puzzle and THEN realized what the hint means. A bit subtle but clever!

SHADOW
Title: Re: U-ROPA (MAGS December 2015)
Post by: Atavismus on 05 Jan 2016, 20:16
Padlock:
Spoiler: ShowHide

We wanted to add a hint, but we didn't know how to do and we had no time to think about it hehe

What would be a good way to do it according to you dear players?

Title: Re: U-ROPA (MAGS December 2015)
Post by: Cassiebsg on 05 Jan 2016, 20:58

Padlock:
Spoiler: ShowHide

Don't know, it's a rather hard puzzle that one... in game hint could maybe me "Did I heard something?" when he sets the first number right (but only first time... and maybe after the 10th wrong try: "I'm sure I heard something just now!" etc.) Or even more obvious... ?

I'm not sure how deaf people would be able to solve this one though... maybe "hide" the code some place, so there are two ways of getting the code?
Title: Re: U-ROPA (MAGS December 2015)
Post by: [delete} on 06 Jan 2016, 06:30
U-ROPA's dark ambient makes me feel claustrophobic. At least that little baby otter eases the mood. What a great comic relief! Well made, guys.
Title: Re: U-ROPA (MAGS December 2015)
Post by: Shadow1000 on 06 Jan 2016, 15:45
My comments on the game:

Overall, the game was a great experience. The graphics and environment are really good for what you are trying to achieve. There is a good number of a variety of puzzles, most of them well-designed, especially for a short game like this. It's obvious that there is a lot of attention to detail.

If you plan to further the game, here are my humble suggestions:
- I don't mind games where the player dies. I think that in some contexts such as a boss fight or a specific timed puzzle then that's ok. However, I would seriously reconsider the constant and (seemingly random) instadeath. In my opinion it really detracted from the game and I don't understand what the thinking behind it was.
- Having a dead end in a game because of the design is a real no-no, especially if the player doesn't realize that he/she is at a dead end. The flow of the game should just not allow that. If you don't know what I'm referring to, please see where I got stuck in a previous post. I don't want to give away too much but if it's not clear then I can send you a message.
- Some of the puzzles were a bit poorly-developed. For example, the point at which you have 4 choices on the screen and had to just choose with no idea what will result is not a puzzle! It's a guessing game with a "read my mind" feel

With adequate independent testing (i.e from people outside the development team) I am sure that these issues would have been ironed out. I completely understand that the nature of MAGS entries is that there is not enough time to produce a game and have it developed and tested as much as a full release, so overall I'm quite positive on this game. My comments are merely the thoughts of one player in case the developers are interested in some feedback to take the game further.

Cheers

SHADOW
Title: Re: U-ROPA (MAGS December 2015)
Post by: DangerDanger on 06 Jan 2016, 19:48
I agree with shadow1000, death and the guessing game should be avoided.
Overall, I really enjoyed the game, backstory (emails), the graphics and several puzzles.

oh! I found a bug: the character could sleep-talk (to describe things) ;)
Title: Re: U-ROPA (MAGS December 2015)
Post by: Cassiebsg on 06 Jan 2016, 20:48
DangerDanger, that's not a bug, it's the bot describing the stuff. Note the green color of the text? ;)

and speaking of text and color... would it be too much to ask to add an outline to the text? It gets hard to read, specially the bot's lines since it's a darker shade of green on a dark background.
Title: Re: U-ROPA (MAGS December 2015)
Post by: Peder 🚀 on 07 Jan 2016, 17:54
Thanks for all the great feedback Shadow!

I would seriously reconsider the constant and (seemingly random) instadeath.

Spoiler: ShowHide
All the deaths are triggered by pre-set timers (always the same value) and either related to the gauges (blood, oxygen) or the leak.
The leak is really the only "hidden" death, the rest SHOULD only happen if one of the gauges runs out.


Having a dead end in a game because of the design is a real no-no.

Spoiler: ShowHide
Yeah, this is more of a bug really and definitely not intended!
We wanted to give the effect of "rushing" the player but definitely not punish them into a dead end :P.
We'll most likely fix these issues and tweak/test the game more after the voting is over and release an update sometime down the line


Some of the puzzles were a bit poorly-developed. For example, the point at which you have 4 choices on the screen

Spoiler: ShowHide
We weren't originally going do this "puzzle" this way, but due to lack of time we had to go with this easier option.
We might make an updated version of the game with a better solution


Nice idea about the padlock Cassiebsg! :)
Title: Re: U-ROPA (MAGS December 2015)
Post by: Shadow1000 on 07 Jan 2016, 20:01
Thanks for all the great feedback Shadow!

Most welcome! I'm glad you didn't take my points as criticism!

Quote
Spoiler: ShowHide
All the deaths are triggered by pre-set timers (always the same value) and either related to the gauges (blood, oxygen) or the leak.
The leak is really the only "hidden" death, the rest SHOULD only happen if one of the gauges runs out.


The point is that there's nothing the player can do such as not touch the cable or some other action to PREVENT the death. When I said "random" I didn't mean it literally.

As far as timed deaths, King's Quest III has a timed death section at the beginning where there is a timer and the wizard comes back at a preset time and kills you unless you put everything back where you found it. I hated that :) I'm not saying there's no precedent but you might want to poll other users as to whether that makes the game more fun or not.

Quote
Spoiler: ShowHide
Yeah, this is more of a bug really and definitely not intended!
We wanted to give the effect of "rushing" the player but definitely not punish them into a dead end :P.
We'll most likely fix these issues and tweak/test the game more after the voting is over and release an update sometime down the line


Understood completely. There's just not enough time when you're working for a deadline.



Take care

SHADOW
Title: Re: U-ROPA (MAGS December 2015)
Post by: AprilSkies on 08 Jan 2016, 16:58
This game is super cool!!!!!!!

Great atmosphere and AMAZING gfx!!! you did a great job guys!
Title: Re: U-ROPA (MAGS December 2015)
Post by: blur on 08 Jan 2016, 21:20
The point is that there's nothing the player can do such as not touch the cable
or some other action to PREVENT the death. When I said "random" I didn't mean
it literally.
Spoiler: ShowHide

The bot can stop the leak before the player goes to rest. Click on the pipe near the hole.

Title: Re: U-ROPA (MAGS December 2015)
Post by: Shadow1000 on 09 Jan 2016, 23:51
The point is that there's nothing the player can do such as not touch the cable
or some other action to PREVENT the death. When I said "random" I didn't mean
it literally.
Spoiler: ShowHide

The bot can stop the leak before the player goes to rest. Click on the pipe near the hole.



I didn't realize that. Thanks for the tip...I'll try it if there's a re-release!

I wasn't just talking about that part of the game, however. My main intention was the first part of the game where the player would just die.

SHADOW
Title: Re: U-ROPA (MAGS December 2015)
Post by: Monsieur OUXX on 21 Jan 2016, 13:10
I'm currently playing it. It's great even though I'm stuck with the bot:
Spoiler: ShowHide

I have the drain opener and the aluminium shavings, I understand that I must mix them, and that "I need a container" (from previous hints), but I just can't figure out what container. I've tried the cart, the toolbox, the crate, the grid... ????


3 things that could be fixed very easily:
1. When you control the bot, it's still Siegfried getting up and talking when describing some objects (for example when you click on the ore with the bot, siegfried says "a lot of heavy ore is covering the airlock"). Cassie said this is not a bug, I'm sorry but it's definitely a bug.
2. Make both siegfried and the bot's fonts brighter. And why not, add an outline.
3. When an inventory item is selected (and used as the cursor), then right-clicking anywhere on the inventory should unselect that item (the cursor should go back to "neutral")
Title: Re: U-ROPA (MAGS December 2015)
Post by: Kumpel on 21 Jan 2016, 13:27
Spoiler: ShowHide
You gotta crack the locker! :D

How:
Spoiler: ShowHide
Switch on your audio for that
Title: Re: U-ROPA (MAGS December 2015)
Post by: Monsieur OUXX on 21 Jan 2016, 13:56
Spoiler: ShowHide
You gotta crack the locker! :D

But...With the bot???
Title: Re: U-ROPA (MAGS December 2015)
Post by: Kumpel on 21 Jan 2016, 15:02
Spoiler: ShowHide
Nope... Thats a tricky dead end. you have to do it before you build the bot :=
Title: Re: U-ROPA (MAGS December 2015)
Post by: Atavismus on 21 Jan 2016, 15:21
Spoiler: ShowHide
Nope... Thats a tricky dead end. you have to do it before you build the bot :=

You can do it with the bot. ;)
Title: Re: U-ROPA (MAGS December 2015)
Post by: Monsieur OUXX on 21 Jan 2016, 15:38
Spoiler: ShowHide
Nope... Thats a tricky dead end. you have to do it before you build the bot :=

You can do it with the bot. ;)
I've just tested. You can do it indeed. that's a relief.
Title: Re: U-ROPA (MAGS December 2015)
Post by: ThreeOhFour on 23 Jan 2016, 21:34
The puzzles in this are pretty tricky! I did really like the one with the combination for the door panel, though, that felt really clever and fun to solve.

Also, great graphics! I especially love that cool spinning fan. :=
Title: Re: U-ROPA (MAGS December 2015)
Post by: diedericky on 26 Jan 2016, 08:28
Doing a playthrough on YouTube but i'm stuck. Youtube.com/diedericky but i'm stuck. Put the box down but cant reach the alarm..
Title: Re: U-ROPA (MAGS December 2015)
Post by: Atavismus on 26 Jan 2016, 08:46
Thx guyz for the kind comments. :)
Some stuffs will be fixed and the game translated in french.

Doing a playthrough on YouTube but i'm stuck. Youtube.com/diedericky but i'm stuck. Put the box down but cant reach the alarm..
Cool Diedericky, thx:
Spoiler: ShowHide
You have to reproduce an obvious shape to open the door.

More
Spoiler: ShowHide
You can see it in the room.

More
Spoiler: ShowHide
Mind: the story takes place in a totalitarian society.
Title: Re: U-ROPA (MAGS December 2015)
Post by: diedericky on 26 Jan 2016, 09:19
Thx guyz for the kind comments. :)
Some stuffs will be fixed and the game translated in french.

Doing a playthrough on YouTube but i'm stuck. Youtube.com/diedericky but i'm stuck. Put the box down but cant reach the alarm..
Cool Diedericky, thx:
Spoiler: ShowHide
You have to reproduce an obvious shape to open the door.

More
Spoiler: ShowHide
You can see it in the room.

More
Spoiler: ShowHide
Mind: the story takes place in a totalitarian society.

Man im probably an idiot . trying your suggestion on the door but iets nit opening..
Title: Re: U-ROPA (MAGS December 2015)
Post by: Atavismus on 26 Jan 2016, 09:43
Man im probably an idiot . trying your suggestion on the door but iets nit opening..

Nah, don't worry ;)

Spoiler: ShowHide

(http://i68.servimg.com/u/f68/18/72/89/38/s10.png)


HF!
Title: Re: U-ROPA (MAGS December 2015)
Post by: Blondbraid on 26 Jan 2016, 22:00
I just finished the game, and I must say that I rather liked it's story and atmosphere. Gotta agree with the previous comments that the instant deaths and the locker code puzzle was a bit unintuitive though.
Has 1984 been a source of inspiration for this game? :)
Title: Re: U-ROPA (MAGS December 2015)
Post by: Atavismus on 27 Jan 2016, 02:06
I just finished the game, and I must say that I rather liked it's story and atmosphere. Gotta agree with the previous comments that the instant deaths and the locker code puzzle was a bit unintuitive though.
Has 1984 been a source of inspiration for this game? :)
Thx Blondbraid. :)

About instant death, imo, it's not a problem, as we added autosave/autoload (but maybe I'm wrong hehe).

About the locker code: yeah, sorry, we had no time to find a good way to give a proper clue.

About 1984: it's the must in the dystopia genre (and there is at least one direct reference* to it).
Still, U-ROPA is more an uchronia.
Spoiler: ShowHide
refering to WWII


Anyway, thx to all players for their comments, really appreciated and important to us! :)
It makes us want to keep doing indiegames. ;)

*There is another reference based on a must SF novels.
Title: Re: U-ROPA (MAGS December 2015)
Post by: Blondbraid on 27 Jan 2016, 16:31
Thx Blondbraid. :)

About 1984: it's the must in the dystopia genre (and there is at least one direct reference* to it).
Still, U-ROPA is more an uchronia.
Spoiler: ShowHide
refering to WWII


*There is another reference based on a must SF novels.
Yes, I saw the quote on the plaque on the wall! The game did a great job of creating a totalitarian atmosphere as well as making me curious about the outside world, and I was hoping that the protagonist would make it out safely by the end of the game. Rooting for an indoctrinated servant of a dictatorship is a rare thing in games. You say that the story is inspired by historical events, and it really shows (Especially with the names!). If there ever is a sequel, I'll be sure to play it! ;-D
Title: Re: U-ROPA (MAGS December 2015)
Post by: Atavismus on 27 Jan 2016, 18:02
The game did a great job of creating a totalitarian atmosphere as well as making me curious about the outside world
I'm really glad to read this, coz that was the point.
It could sounds like an evidence, still, imo, games need to tell a story and create an atmosphere, especially point'n'click.

MAGS (and jams in general) are a great way to learn, experiment, train for bigger games. ;)

Thx for playing, thx for giving feedbacks, thx for the support! :)