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Creative Production => Critics' Lounge => Topic started by: on Wed 16/04/2003 01:17:42

Title: bg critique please
Post by: on Wed 16/04/2003 01:17:42
I have 2 backgrounds of the same scene, i was wondering which you guys would rather look at in a game
(http://mywebpages.comcast.net/I7esperado/City1.gif)
or
(http://mywebpages.comcast.net/I7esperado/City7.gif)
obviously the 2nd one takes up more space, but besides that which .
oh and any suggestions for them would be nice too :)
Title: Re:bg critique please
Post by: agsking on Wed 16/04/2003 03:33:16
I'd rather have the second one with a bigger file size than the first with a smaller file size.
They are both good, but I like the second one better.
Great backrounds!
Title: Re:bg critique please
Post by: Quickstrike on Wed 16/04/2003 03:43:12
I like # 1.
Title: Re:bg critique please
Post by: n3tgraph on Wed 16/04/2003 08:14:35
I like the 1st one best, but I have a few comments though

1. did you use 1 perspective point?
2. try removing the double pixels which makes your lines look a bit sloppy
3. maybe later on try some shading
4. If you want a comical dwarf style, then I said nothing, but if the proporions of the house should be somewhat correct i'd say the doors are somewhat small

But it's a good starter for a first post,
welcome btw, and keep up the good work ;)
Title: Re:bg critique please
Post by: Gonzo on Wed 16/04/2003 10:54:37
I think the first one will work better in a game. I probably needs a little shading work though, like N3T says.
Title: Re:bg critique please
Post by: Erwin_Br on Wed 16/04/2003 11:58:05
Number two for me. Reminds me a lot of Kings Quest.

There are some perspective mishaps on the drawings though.

--Erwin
Title: Re:bg critique please
Post by: Pet Terry on Wed 16/04/2003 14:16:23
Number two is better. We have seen so much drawings like number one. ;) And colors are better in number two also.
Title: Re:bg critique please
Post by: on Wed 16/04/2003 15:47:06
Since everyone is split on which they would prefer, including me and my team. I've used the extremly scientific way of determining and flipped a coin. so heres what i decided on.
Oh and yes its one perspective point, but i didnt use any straight edges on paper so thats why it might have come out weird , it was only to see what i could do. neither of these will probably be in the real game. which is also why theres some white around the edges
(http://mywebpages.comcast.net/i7esperado/city2.gif)
And thanks for the welcome.
Title: Re:bg critique please
Post by: n3tgraph on Wed 16/04/2003 17:00:43
looks really good

but (as always)
- the bricks need darker outlines
- and the grass makes everything look a bit flat... the color I think

But it already looks much better :)
Title: Re:bg critique please
Post by: Cerulean on Thu 17/04/2003 07:20:57
What these pictures really need is a light source that casts shadows. Right now all sides of an object are the exact same shade.
Title: Re:bg critique please
Post by: danny* on Thu 17/04/2003 07:32:22
definately 2!!!
Title: Re:bg critique please
Post by: on Thu 17/04/2003 21:04:05
after looking it over, and reading what n3tgraph said about the grass, i messed with some things, and came up with this
(http://mywebpages.comcast.net/i7esperado/City3.gif)
i know there is still no shading, hard for me to get it to look right